@fps-games/engine 0.0.1-beta.2 → 0.0.1-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (333) hide show
  1. package/dist/asset-resource.d.ts +45 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +147 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts.map +1 -1
  18. package/dist/babylon/lighting-controller.js +162 -16
  19. package/dist/babylon/lighting-controller.js.map +1 -1
  20. package/dist/babylon/plugin-contract.d.ts +15 -0
  21. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  22. package/dist/babylon/plugin-contract.js +10 -0
  23. package/dist/babylon/plugin-contract.js.map +1 -0
  24. package/dist/babylon/renderer/asset-container-instantiation.d.ts +39 -0
  25. package/dist/babylon/renderer/asset-container-instantiation.d.ts.map +1 -0
  26. package/dist/babylon/renderer/asset-container-instantiation.js +287 -0
  27. package/dist/babylon/renderer/asset-container-instantiation.js.map +1 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  29. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  30. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  31. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  33. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  34. package/dist/babylon/renderer/environment/environment-texture-controller.js +358 -0
  35. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  36. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  37. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  38. package/dist/babylon/renderer/environment/index.js +4 -0
  39. package/dist/babylon/renderer/environment/index.js.map +1 -0
  40. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  41. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  42. package/dist/babylon/renderer/environment/profile.js +27 -0
  43. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  44. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  45. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  46. package/dist/babylon/renderer/environment/types.js +6 -0
  47. package/dist/babylon/renderer/environment/types.js.map +1 -0
  48. package/dist/babylon/renderer/index.d.ts +26 -0
  49. package/dist/babylon/renderer/index.d.ts.map +1 -0
  50. package/dist/babylon/renderer/index.js +26 -0
  51. package/dist/babylon/renderer/index.js.map +1 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  53. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  54. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  55. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  56. package/dist/babylon/renderer/material-owner-candidates.d.ts +21 -0
  57. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  58. package/dist/babylon/renderer/material-owner-candidates.js +217 -0
  59. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  60. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  61. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  62. package/dist/babylon/renderer/materials/index.js +3 -0
  63. package/dist/babylon/renderer/materials/index.js.map +1 -0
  64. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  65. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  66. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  67. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  69. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  70. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  71. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  81. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  82. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  83. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  84. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  85. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  86. package/dist/babylon/renderer/outlines/index.js +3 -0
  87. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  89. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  90. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  91. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  92. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  93. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  94. package/dist/babylon/renderer/outlines/types.js +2 -0
  95. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  96. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  97. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  98. package/dist/babylon/renderer/placement/index.js +2 -0
  99. package/dist/babylon/renderer/placement/index.js.map +1 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  101. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  102. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  103. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  105. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  106. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  107. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  108. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  109. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  110. package/dist/babylon/renderer/post-process/index.js +5 -0
  111. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  112. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  113. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  114. package/dist/babylon/renderer/post-process/profile.js +155 -0
  115. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  116. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  117. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  118. package/dist/babylon/renderer/post-process/types.js +24 -0
  119. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  121. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  122. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  123. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  124. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  125. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  126. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  127. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  128. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  129. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  130. package/dist/babylon/renderer/rendering/index.js +3 -0
  131. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  133. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  134. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  135. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  141. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  142. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  143. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +87 -0
  145. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  146. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +659 -0
  147. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  153. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  154. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  155. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  157. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  158. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  159. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +69 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +847 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  165. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  166. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4533 -0
  167. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  189. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  190. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  191. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  192. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  193. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  194. package/dist/babylon/renderer/shadows/types.js +127 -0
  195. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  196. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  197. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  198. package/dist/babylon/renderer/world-rendering-controller.js +183 -0
  199. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  200. package/dist/babylon/renderer-controller.d.ts +93 -0
  201. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  202. package/dist/babylon/renderer-controller.js +706 -0
  203. package/dist/babylon/renderer-controller.js.map +1 -0
  204. package/dist/babylon/scene-renderer.d.ts +20 -0
  205. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  206. package/dist/babylon/scene-renderer.js +58 -0
  207. package/dist/babylon/scene-renderer.js.map +1 -0
  208. package/dist/babylon.d.ts +7 -0
  209. package/dist/babylon.d.ts.map +1 -1
  210. package/dist/babylon.js +7 -0
  211. package/dist/babylon.js.map +1 -1
  212. package/dist/build-info.json +4 -4
  213. package/dist/camera.d.ts +25 -0
  214. package/dist/camera.d.ts.map +1 -0
  215. package/dist/camera.js +68 -0
  216. package/dist/camera.js.map +1 -0
  217. package/dist/compiled-scene-data.d.ts +23 -0
  218. package/dist/compiled-scene-data.d.ts.map +1 -0
  219. package/dist/compiled-scene-data.js +100 -0
  220. package/dist/compiled-scene-data.js.map +1 -0
  221. package/dist/config.d.ts +9 -3
  222. package/dist/config.d.ts.map +1 -1
  223. package/dist/config.js +21 -0
  224. package/dist/config.js.map +1 -1
  225. package/dist/frame.d.ts +32 -0
  226. package/dist/frame.d.ts.map +1 -0
  227. package/dist/frame.js +54 -0
  228. package/dist/frame.js.map +1 -0
  229. package/dist/ground-decal.d.ts +22 -0
  230. package/dist/ground-decal.d.ts.map +1 -0
  231. package/dist/ground-decal.js +48 -0
  232. package/dist/ground-decal.js.map +1 -0
  233. package/dist/index.d.ts +16 -1
  234. package/dist/index.d.ts.map +1 -1
  235. package/dist/index.js +16 -1
  236. package/dist/index.js.map +1 -1
  237. package/dist/lighting.d.ts +13 -5
  238. package/dist/lighting.d.ts.map +1 -1
  239. package/dist/lighting.js +11 -5
  240. package/dist/lighting.js.map +1 -1
  241. package/dist/material-owner.d.ts +141 -0
  242. package/dist/material-owner.d.ts.map +1 -0
  243. package/dist/material-owner.js +552 -0
  244. package/dist/material-owner.js.map +1 -0
  245. package/dist/material-profile.d.ts +62 -0
  246. package/dist/material-profile.d.ts.map +1 -0
  247. package/dist/material-profile.js +132 -0
  248. package/dist/material-profile.js.map +1 -0
  249. package/dist/rendering/index.d.ts +14 -0
  250. package/dist/rendering/index.d.ts.map +1 -0
  251. package/dist/rendering/index.js +12 -0
  252. package/dist/rendering/index.js.map +1 -0
  253. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  254. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  255. package/dist/rendering/rendering-profile-types.js +2 -0
  256. package/dist/rendering/rendering-profile-types.js.map +1 -0
  257. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  258. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  259. package/dist/rendering/rendering-profile-validation.js +364 -0
  260. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  261. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  262. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  263. package/dist/rendering/rendering-profile-values.js +79 -0
  264. package/dist/rendering/rendering-profile-values.js.map +1 -0
  265. package/dist/rendering/rendering-profile.d.ts +15 -0
  266. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  267. package/dist/rendering/rendering-profile.js +442 -0
  268. package/dist/rendering/rendering-profile.js.map +1 -0
  269. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  270. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  271. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  272. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  273. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  274. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  275. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  276. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  277. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  278. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  279. package/dist/rendering/shadow-map-experiment.js +549 -0
  280. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  281. package/dist/rendering/shadow-quality.d.ts +5 -0
  282. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  283. package/dist/rendering/shadow-quality.js +83 -0
  284. package/dist/rendering/shadow-quality.js.map +1 -0
  285. package/dist/rendering/shadow-runtime.d.ts +59 -0
  286. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  287. package/dist/rendering/shadow-runtime.js +378 -0
  288. package/dist/rendering/shadow-runtime.js.map +1 -0
  289. package/dist/rendering/shadow-settings.d.ts +15 -0
  290. package/dist/rendering/shadow-settings.d.ts.map +1 -0
  291. package/dist/rendering/shadow-settings.js +129 -0
  292. package/dist/rendering/shadow-settings.js.map +1 -0
  293. package/dist/rendering/shadow-types.d.ts +99 -0
  294. package/dist/rendering/shadow-types.d.ts.map +1 -0
  295. package/dist/rendering/shadow-types.js +5 -0
  296. package/dist/rendering/shadow-types.js.map +1 -0
  297. package/dist/rendering/shadow-validation.d.ts +3 -0
  298. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  299. package/dist/rendering/shadow-validation.js +166 -0
  300. package/dist/rendering/shadow-validation.js.map +1 -0
  301. package/dist/rendering/value.d.ts +2 -0
  302. package/dist/rendering/value.d.ts.map +1 -0
  303. package/dist/rendering/value.js +6 -0
  304. package/dist/rendering/value.js.map +1 -0
  305. package/dist/runtime-data-token.d.ts +4 -0
  306. package/dist/runtime-data-token.d.ts.map +1 -0
  307. package/dist/runtime-data-token.js +4 -0
  308. package/dist/runtime-data-token.js.map +1 -0
  309. package/dist/runtime-data-types.d.ts +83 -0
  310. package/dist/runtime-data-types.d.ts.map +1 -0
  311. package/dist/runtime-data-types.js +2 -0
  312. package/dist/runtime-data-types.js.map +1 -0
  313. package/dist/runtime-data.d.ts +18 -0
  314. package/dist/runtime-data.d.ts.map +1 -0
  315. package/dist/runtime-data.js +301 -0
  316. package/dist/runtime-data.js.map +1 -0
  317. package/dist/runtime-scene-resolvers.d.ts +33 -0
  318. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  319. package/dist/runtime-scene-resolvers.js +36 -0
  320. package/dist/runtime-scene-resolvers.js.map +1 -0
  321. package/dist/scene-artifact-types.d.ts +385 -0
  322. package/dist/scene-artifact-types.d.ts.map +1 -0
  323. package/dist/scene-artifact-types.js +2 -0
  324. package/dist/scene-artifact-types.js.map +1 -0
  325. package/dist/scene-artifact-validation.d.ts +20 -0
  326. package/dist/scene-artifact-validation.d.ts.map +1 -0
  327. package/dist/scene-artifact-validation.js +1402 -0
  328. package/dist/scene-artifact-validation.js.map +1 -0
  329. package/dist/static-shadow-artifact.d.ts +131 -0
  330. package/dist/static-shadow-artifact.d.ts.map +1 -0
  331. package/dist/static-shadow-artifact.js +327 -0
  332. package/dist/static-shadow-artifact.js.map +1 -0
  333. package/package.json +51 -1
@@ -0,0 +1,659 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import { CascadedShadowGenerator } from '@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.js';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
4
+ import './shadow-generator-shaders.js';
5
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector.js';
6
+ import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
7
+ const DEFAULT_DYNAMIC_SHADOW_PARAMS = {
8
+ opacity: 0.42,
9
+ softness: 0.4,
10
+ bias: 0.001,
11
+ normalBias: 0.01,
12
+ maxDistance: 48,
13
+ resolution: 1024,
14
+ cascadeCount: 2,
15
+ blurKernel: 4,
16
+ };
17
+ export function createDynamicShadowSystem(scene, directionalLight, options = {}) {
18
+ return new BabylonDynamicShadowSystem(scene, directionalLight, options);
19
+ }
20
+ class BabylonDynamicShadowSystem {
21
+ scene;
22
+ directionalLight;
23
+ options;
24
+ shadowGenerator = null;
25
+ casters = new Set();
26
+ receivers = new Map();
27
+ receiverStates = new Map();
28
+ renderObserver = null;
29
+ initialized = false;
30
+ diagnostics;
31
+ previousSceneShadowsEnabled = null;
32
+ previousLightShadowEnabled = null;
33
+ previousLightAutoUpdateExtends = null;
34
+ previousLightPosition = null;
35
+ previousLightFrustum = null;
36
+ useCsmExplicit = false;
37
+ constructor(scene, directionalLight, options) {
38
+ this.scene = scene;
39
+ this.directionalLight = directionalLight;
40
+ this.useCsmExplicit = hasExplicitUseCsm(options);
41
+ this.options = resolveDynamicShadowOptions(options);
42
+ this.diagnostics = this.createDiagnostics(null, []);
43
+ }
44
+ initialize() {
45
+ if (this.initialized || !this.options.enabled)
46
+ return;
47
+ try {
48
+ this.previousSceneShadowsEnabled = this.scene.shadowsEnabled;
49
+ this.previousLightShadowEnabled = this.directionalLight.shadowEnabled;
50
+ this.previousLightAutoUpdateExtends = this.directionalLight.autoUpdateExtends;
51
+ this.previousLightPosition = this.options.fitStrategy === 'receiver-projected'
52
+ ? this.directionalLight.position.clone()
53
+ : null;
54
+ this.previousLightFrustum = {
55
+ left: this.directionalLight.orthoLeft,
56
+ right: this.directionalLight.orthoRight,
57
+ top: this.directionalLight.orthoTop,
58
+ bottom: this.directionalLight.orthoBottom,
59
+ minZ: this.directionalLight.shadowMinZ,
60
+ maxZ: this.directionalLight.shadowMaxZ,
61
+ };
62
+ this.scene.shadowsEnabled = true;
63
+ this.directionalLight.shadowEnabled = true;
64
+ this.directionalLight.autoUpdateExtends = false;
65
+ this.ensureShadowGenerator();
66
+ this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.refresh());
67
+ this.initialized = true;
68
+ this.refresh();
69
+ }
70
+ catch (error) {
71
+ this.dispose();
72
+ throw error;
73
+ }
74
+ }
75
+ addCaster(mesh) {
76
+ if (isDisposed(mesh))
77
+ return false;
78
+ this.casters.add(mesh);
79
+ if (!this.options.enabled || !this.initialized)
80
+ return true;
81
+ this.shadowGenerator?.addShadowCaster(mesh, true);
82
+ this.refresh();
83
+ return true;
84
+ }
85
+ removeCaster(mesh) {
86
+ this.casters.delete(mesh);
87
+ this.shadowGenerator?.removeShadowCaster(mesh, true);
88
+ this.refresh();
89
+ }
90
+ addReceiver(mesh) {
91
+ if (isDisposed(mesh))
92
+ return;
93
+ if (!this.receivers.has(mesh)) {
94
+ this.receivers.set(mesh, createReceiverInfo(mesh, this.receiverStates));
95
+ }
96
+ if (!this.options.enabled || !this.initialized)
97
+ return;
98
+ activateReceiverInfo(this.receivers.get(mesh));
99
+ this.refresh();
100
+ }
101
+ removeReceiver(mesh) {
102
+ const info = this.receivers.get(mesh);
103
+ if (info)
104
+ releaseReceiverInfo(info, this.receiverStates);
105
+ this.receivers.delete(mesh);
106
+ this.refresh();
107
+ }
108
+ setCamera(camera) {
109
+ this.options = {
110
+ ...this.options,
111
+ camera,
112
+ };
113
+ if (this.shadowGenerator)
114
+ this.shadowGenerator.camera = camera;
115
+ this.refresh();
116
+ }
117
+ setOptions(options) {
118
+ const previous = this.options;
119
+ if (hasExplicitUseCsm(options))
120
+ this.useCsmExplicit = true;
121
+ this.options = resolveDynamicShadowOptions(options, this.options, this.useCsmExplicit);
122
+ if (this.initialized && previous.fitStrategy !== this.options.fitStrategy) {
123
+ if (this.options.fitStrategy === 'receiver-projected') {
124
+ this.previousLightPosition = this.directionalLight.position.clone();
125
+ }
126
+ else if (this.previousLightPosition) {
127
+ this.directionalLight.position.copyFrom(this.previousLightPosition);
128
+ this.previousLightPosition = null;
129
+ }
130
+ }
131
+ if (previous.enabled && !this.options.enabled) {
132
+ this.dispose();
133
+ return;
134
+ }
135
+ const generatorNeedsRecreate = previous.params.resolution !== this.options.params.resolution
136
+ || previous.params.cascadeCount !== this.options.params.cascadeCount
137
+ || previous.useCsm !== this.options.useCsm;
138
+ if (generatorNeedsRecreate && this.initialized)
139
+ this.recreateShadowGenerator();
140
+ else if (this.shadowGenerator)
141
+ this.shadowGenerator.camera = this.options.camera ?? null;
142
+ if (!previous.enabled && this.options.enabled)
143
+ this.initialize();
144
+ else
145
+ this.refresh();
146
+ }
147
+ refresh() {
148
+ if (!this.options.enabled || !this.initialized)
149
+ return;
150
+ this.pruneDisposedEntries();
151
+ const generator = this.ensureShadowGenerator();
152
+ if (!generator) {
153
+ this.diagnostics = this.createDiagnostics(null, ['shadow generator unavailable']);
154
+ return;
155
+ }
156
+ this.applyGeneratorParams(this.options.params);
157
+ this.syncShadowMapRenderList();
158
+ for (const receiver of this.receivers.values())
159
+ activateReceiverInfo(receiver);
160
+ const fit = this.fitDirectionalLightBounds();
161
+ this.diagnostics = this.createDiagnostics(fit, []);
162
+ }
163
+ getShadowGenerator() {
164
+ return this.shadowGenerator;
165
+ }
166
+ getDiagnostics() {
167
+ return cloneDynamicShadowDiagnostics(this.diagnostics);
168
+ }
169
+ dispose() {
170
+ if (this.renderObserver) {
171
+ this.scene.onBeforeRenderObservable.remove(this.renderObserver);
172
+ this.renderObserver = null;
173
+ }
174
+ for (const receiver of this.receivers.values())
175
+ releaseReceiverInfo(receiver, this.receiverStates);
176
+ this.receiverStates.clear();
177
+ this.receivers.clear();
178
+ this.casters.clear();
179
+ this.shadowGenerator?.dispose();
180
+ this.shadowGenerator = null;
181
+ if (this.previousSceneShadowsEnabled !== null) {
182
+ this.scene.shadowsEnabled = this.previousSceneShadowsEnabled;
183
+ this.previousSceneShadowsEnabled = null;
184
+ }
185
+ if (this.previousLightShadowEnabled !== null) {
186
+ this.directionalLight.shadowEnabled = this.previousLightShadowEnabled;
187
+ this.previousLightShadowEnabled = null;
188
+ }
189
+ if (this.previousLightAutoUpdateExtends !== null) {
190
+ this.directionalLight.autoUpdateExtends = this.previousLightAutoUpdateExtends;
191
+ this.previousLightAutoUpdateExtends = null;
192
+ }
193
+ if (this.previousLightPosition) {
194
+ this.directionalLight.position.copyFrom(this.previousLightPosition);
195
+ this.previousLightPosition = null;
196
+ }
197
+ if (this.previousLightFrustum) {
198
+ this.directionalLight.orthoLeft = this.previousLightFrustum.left;
199
+ this.directionalLight.orthoRight = this.previousLightFrustum.right;
200
+ this.directionalLight.orthoTop = this.previousLightFrustum.top;
201
+ this.directionalLight.orthoBottom = this.previousLightFrustum.bottom;
202
+ this.directionalLight.shadowMinZ = this.previousLightFrustum.minZ;
203
+ this.directionalLight.shadowMaxZ = this.previousLightFrustum.maxZ;
204
+ this.previousLightFrustum = null;
205
+ }
206
+ this.initialized = false;
207
+ this.diagnostics = this.createDiagnostics(null, []);
208
+ }
209
+ ensureShadowGenerator() {
210
+ if (this.shadowGenerator)
211
+ return this.shadowGenerator;
212
+ const params = this.options.params;
213
+ if (this.options.useCsm && params.cascadeCount > 1 && CascadedShadowGenerator.IsSupported) {
214
+ const generator = new CascadedShadowGenerator(params.resolution, this.directionalLight, undefined, this.options.camera ?? undefined);
215
+ generator.numCascades = params.cascadeCount;
216
+ generator.stabilizeCascades = true;
217
+ this.shadowGenerator = generator;
218
+ }
219
+ else {
220
+ this.shadowGenerator = new ShadowGenerator(params.resolution, this.directionalLight, undefined, this.options.camera ?? undefined);
221
+ }
222
+ this.applyGeneratorParams(params);
223
+ return this.shadowGenerator;
224
+ }
225
+ recreateShadowGenerator() {
226
+ const existingCasters = [...this.casters];
227
+ this.shadowGenerator?.dispose();
228
+ this.shadowGenerator = null;
229
+ const generator = this.ensureShadowGenerator();
230
+ for (const caster of existingCasters) {
231
+ generator?.addShadowCaster(caster, true);
232
+ }
233
+ }
234
+ applyGeneratorParams(params) {
235
+ const generator = this.shadowGenerator;
236
+ if (!generator)
237
+ return;
238
+ generator.useBlurExponentialShadowMap = false;
239
+ generator.useKernelBlur = false;
240
+ generator.usePercentageCloserFiltering = true;
241
+ generator.filteringQuality = ShadowGenerator.QUALITY_HIGH;
242
+ generator.setDarkness(clamp01(1 - params.opacity));
243
+ generator.bias = params.bias;
244
+ generator.normalBias = params.normalBias;
245
+ if (generator instanceof CascadedShadowGenerator) {
246
+ generator.numCascades = params.cascadeCount;
247
+ generator.shadowMaxZ = params.maxDistance;
248
+ }
249
+ }
250
+ syncShadowMapRenderList() {
251
+ const renderList = this.shadowGenerator?.getShadowMap?.()?.renderList;
252
+ if (!renderList)
253
+ return;
254
+ renderList.length = 0;
255
+ for (const caster of this.casters) {
256
+ if (!isDisposed(caster)) {
257
+ this.shadowGenerator?.addShadowCaster(caster, true);
258
+ }
259
+ }
260
+ }
261
+ fitDirectionalLightBounds() {
262
+ if (this.options.fitStrategy === 'receiver-projected') {
263
+ return this.fitReceiverProjectedDirectionalLightBounds();
264
+ }
265
+ const params = this.options.params;
266
+ const points = this.collectCoveragePoints(params);
267
+ if (points.length === 0)
268
+ return null;
269
+ const worldBounds = boundsFromPoints(points);
270
+ const viewMatrix = createShadowViewMatrix(this.directionalLight);
271
+ const lightPoints = points.map(point => Vector3.TransformCoordinates(point, viewMatrix));
272
+ const lightBounds = boundsFromPoints(lightPoints);
273
+ const padding = readPositiveNumber(this.options.boundsPadding, Math.max(0.5, params.maxDistance * 0.025));
274
+ const rawLeft = lightBounds.min.x - padding;
275
+ const rawRight = lightBounds.max.x + padding;
276
+ const rawBottom = lightBounds.min.y - padding;
277
+ const rawTop = lightBounds.max.y + padding;
278
+ const width = Math.max(1e-4, rawRight - rawLeft);
279
+ const height = Math.max(1e-4, rawTop - rawBottom);
280
+ const texelSize = Math.max(width, height) / params.resolution;
281
+ const bounds = this.options.stableSnapping === false || texelSize <= 0
282
+ ? {
283
+ left: rawLeft,
284
+ right: rawRight,
285
+ bottom: rawBottom,
286
+ top: rawTop,
287
+ minZ: lightBounds.min.z - padding,
288
+ maxZ: lightBounds.max.z + padding,
289
+ }
290
+ : {
291
+ left: Math.floor(rawLeft / texelSize) * texelSize,
292
+ right: Math.ceil(rawRight / texelSize) * texelSize,
293
+ bottom: Math.floor(rawBottom / texelSize) * texelSize,
294
+ top: Math.ceil(rawTop / texelSize) * texelSize,
295
+ minZ: Math.floor((lightBounds.min.z - padding) / texelSize) * texelSize,
296
+ maxZ: Math.ceil((lightBounds.max.z + padding) / texelSize) * texelSize,
297
+ };
298
+ this.directionalLight.orthoLeft = bounds.left;
299
+ this.directionalLight.orthoRight = bounds.right;
300
+ this.directionalLight.orthoBottom = bounds.bottom;
301
+ this.directionalLight.orthoTop = bounds.top;
302
+ this.directionalLight.shadowMinZ = bounds.minZ;
303
+ this.directionalLight.shadowMaxZ = Math.max(this.directionalLight.shadowMinZ + 1, bounds.maxZ);
304
+ return {
305
+ world: {
306
+ min: serializeVec3(worldBounds.min),
307
+ max: serializeVec3(worldBounds.max),
308
+ },
309
+ lightOrtho: {
310
+ left: bounds.left,
311
+ right: bounds.right,
312
+ bottom: bounds.bottom,
313
+ top: bounds.top,
314
+ minZ: this.directionalLight.shadowMinZ,
315
+ maxZ: this.directionalLight.shadowMaxZ,
316
+ },
317
+ texelSize,
318
+ cameraProjection: readCameraProjection(this.options.camera),
319
+ };
320
+ }
321
+ fitReceiverProjectedDirectionalLightBounds() {
322
+ const params = this.options.params;
323
+ const direction = readLightDirection(this.directionalLight.getShadowDirection(0));
324
+ const casterBounds = [...this.casters]
325
+ .filter(caster => !isDisposed(caster))
326
+ .map(readMeshWorldBounds);
327
+ const receiverBounds = [...this.receivers.keys()]
328
+ .filter(receiver => !isDisposed(receiver))
329
+ .map(readMeshWorldBounds);
330
+ const points = [];
331
+ for (const bounds of casterBounds) {
332
+ points.push(...createBoundsCorners(bounds.min, bounds.max));
333
+ for (const receiver of receiverBounds) {
334
+ points.push(...projectBoundsOntoReceiver(bounds, receiver, direction));
335
+ }
336
+ }
337
+ if (points.length === 0)
338
+ return null;
339
+ const worldBounds = boundsFromPoints(points);
340
+ const center = worldBounds.min.add(worldBounds.max).scale(0.5);
341
+ const size = worldBounds.max.subtract(worldBounds.min);
342
+ const maxExtent = Math.max(size.x, size.y, size.z);
343
+ const padding = readPositiveNumber(this.options.boundsPadding, Math.max(2, maxExtent * 0.25));
344
+ const halfSize = Math.max(4, maxExtent * 0.5 + padding);
345
+ const distance = Math.max(16, maxExtent + padding * 3);
346
+ this.directionalLight.position.copyFrom(center.subtract(direction.scale(distance)));
347
+ const bounds = {
348
+ left: -halfSize,
349
+ right: halfSize,
350
+ bottom: -halfSize,
351
+ top: halfSize,
352
+ minZ: 0.1,
353
+ maxZ: Math.max(32, distance + maxExtent + padding),
354
+ };
355
+ this.directionalLight.orthoLeft = bounds.left;
356
+ this.directionalLight.orthoRight = bounds.right;
357
+ this.directionalLight.orthoBottom = bounds.bottom;
358
+ this.directionalLight.orthoTop = bounds.top;
359
+ this.directionalLight.shadowMinZ = bounds.minZ;
360
+ this.directionalLight.shadowMaxZ = bounds.maxZ;
361
+ return {
362
+ world: {
363
+ min: serializeVec3(worldBounds.min),
364
+ max: serializeVec3(worldBounds.max),
365
+ },
366
+ lightOrtho: bounds,
367
+ texelSize: (halfSize * 2) / params.resolution,
368
+ cameraProjection: 'none',
369
+ };
370
+ }
371
+ collectCoveragePoints(params) {
372
+ const points = [];
373
+ const lightDirection = readLightDirection(this.directionalLight.getShadowDirection(0));
374
+ const shadowOffset = lightDirection.scale(params.maxDistance);
375
+ for (const caster of this.casters) {
376
+ points.push(...readMeshBoundsCorners(caster));
377
+ for (const corner of readMeshBoundsCorners(caster))
378
+ points.push(corner.add(shadowOffset));
379
+ }
380
+ for (const receiver of this.receivers.keys())
381
+ points.push(...readMeshBoundsCorners(receiver));
382
+ points.push(...readCameraCoveragePoints(this.options.camera, this.scene, params.maxDistance));
383
+ return points.filter(point => Number.isFinite(point.x) && Number.isFinite(point.y) && Number.isFinite(point.z));
384
+ }
385
+ pruneDisposedEntries() {
386
+ for (const caster of [...this.casters]) {
387
+ if (isDisposed(caster))
388
+ this.casters.delete(caster);
389
+ }
390
+ for (const [receiver, info] of [...this.receivers]) {
391
+ if (isDisposed(receiver)) {
392
+ releaseReceiverInfo(info, this.receiverStates);
393
+ this.receivers.delete(receiver);
394
+ }
395
+ }
396
+ }
397
+ createDiagnostics(bounds, fallbackReasons) {
398
+ const generator = this.shadowGenerator;
399
+ const renderList = generator?.getShadowMap?.()?.renderList ?? [];
400
+ return {
401
+ enabled: this.options.enabled,
402
+ casterCount: this.casters.size,
403
+ receiverCount: this.receivers.size,
404
+ generator: generator
405
+ ? {
406
+ className: generator.getClassName?.() ?? null,
407
+ mapSize: generator.getShadowMap?.()?.getSize?.() ?? null,
408
+ darkness: generator.getDarkness?.() ?? null,
409
+ bias: generator.bias ?? null,
410
+ normalBias: generator.normalBias ?? null,
411
+ blurKernel: generator.blurKernel ?? null,
412
+ renderListCount: renderList.length,
413
+ useCsm: generator instanceof CascadedShadowGenerator,
414
+ }
415
+ : null,
416
+ params: { ...this.options.params },
417
+ bounds,
418
+ fallbackReasons,
419
+ };
420
+ }
421
+ }
422
+ function resolveDynamicShadowOptions(options, fallback, preserveFallbackUseCsm = false) {
423
+ const params = resolveDynamicShadowParams(options.params, fallback?.params);
424
+ return {
425
+ enabled: options.enabled ?? fallback?.enabled ?? true,
426
+ camera: options.camera ?? fallback?.camera ?? null,
427
+ params,
428
+ useCsm: options.useCsm ?? (preserveFallbackUseCsm ? fallback?.useCsm : undefined) ?? params.cascadeCount > 1,
429
+ fitStrategy: options.fitStrategy ?? fallback?.fitStrategy ?? 'light-space',
430
+ boundsPadding: options.boundsPadding ?? fallback?.boundsPadding,
431
+ stableSnapping: options.stableSnapping ?? fallback?.stableSnapping ?? true,
432
+ debug: options.debug ?? fallback?.debug ?? false,
433
+ };
434
+ }
435
+ function hasExplicitUseCsm(options) {
436
+ return Object.prototype.hasOwnProperty.call(options, 'useCsm') && typeof options.useCsm === 'boolean';
437
+ }
438
+ export function resolveDynamicShadowParams(params, fallback = DEFAULT_DYNAMIC_SHADOW_PARAMS) {
439
+ return {
440
+ opacity: clamp01(readFiniteNumber(params?.opacity, fallback.opacity)),
441
+ softness: clamp01(readFiniteNumber(params?.softness, fallback.softness)),
442
+ bias: readFiniteNumber(params?.bias, fallback.bias),
443
+ normalBias: readFiniteNumber(params?.normalBias, fallback.normalBias),
444
+ maxDistance: readPositiveNumber(params?.maxDistance, fallback.maxDistance),
445
+ resolution: readShadowResolution(params?.resolution, fallback.resolution),
446
+ cascadeCount: readCascadeCount(params?.cascadeCount, fallback.cascadeCount),
447
+ blurKernel: Math.max(0, Math.round(readFiniteNumber(params?.blurKernel, fallback.blurKernel))),
448
+ };
449
+ }
450
+ function createReceiverInfo(mesh, receiverStates) {
451
+ const trackedMeshes = [mesh];
452
+ const sourceMesh = mesh.sourceMesh;
453
+ if (sourceMesh && sourceMesh !== mesh)
454
+ trackedMeshes.push(sourceMesh);
455
+ for (const trackedMesh of trackedMeshes)
456
+ acquireReceiverState(trackedMesh, receiverStates);
457
+ return { mesh, trackedMeshes };
458
+ }
459
+ function activateReceiverInfo(info) {
460
+ if (!info)
461
+ return;
462
+ for (const mesh of info.trackedMeshes)
463
+ mesh.receiveShadows = true;
464
+ }
465
+ function acquireReceiverState(mesh, receiverStates) {
466
+ const existing = receiverStates.get(mesh);
467
+ if (existing) {
468
+ existing.refCount += 1;
469
+ return;
470
+ }
471
+ receiverStates.set(mesh, {
472
+ mesh,
473
+ previousReceiveShadows: mesh.receiveShadows,
474
+ refCount: 1,
475
+ });
476
+ }
477
+ function releaseReceiverInfo(info, receiverStates) {
478
+ for (const mesh of info.trackedMeshes)
479
+ releaseReceiverState(mesh, receiverStates);
480
+ }
481
+ function releaseReceiverState(mesh, receiverStates) {
482
+ const state = receiverStates.get(mesh);
483
+ if (!state)
484
+ return;
485
+ state.refCount -= 1;
486
+ if (state.refCount > 0)
487
+ return;
488
+ state.mesh.receiveShadows = state.previousReceiveShadows;
489
+ receiverStates.delete(mesh);
490
+ }
491
+ function readMeshBoundsCorners(mesh) {
492
+ if (isDisposed(mesh))
493
+ return [];
494
+ mesh.computeWorldMatrix(true);
495
+ const bounds = mesh.getHierarchyBoundingVectors(true);
496
+ return createBoundsCorners(bounds.min, bounds.max);
497
+ }
498
+ function readCameraCoveragePoints(camera, scene, maxDistance) {
499
+ if (!camera)
500
+ return [];
501
+ const position = camera.globalPosition ?? camera.position;
502
+ if (!position)
503
+ return [];
504
+ const forward = safeCameraDirection(camera, Vector3.Forward(), new Vector3(0, 0, 1));
505
+ const right = safeCameraDirection(camera, Vector3.Right(), new Vector3(1, 0, 0));
506
+ const up = safeCameraDirection(camera, Vector3.Up(), new Vector3(0, 1, 0));
507
+ const farDistance = Math.max(1, Math.min(maxDistance, readPositiveNumber(camera.maxZ, maxDistance)));
508
+ const nearDistance = Math.max(0.1, Math.min(farDistance, readPositiveNumber(camera.minZ, 0.1)));
509
+ const aspect = readSceneAspect(scene);
510
+ if (camera.mode === Camera.ORTHOGRAPHIC_CAMERA) {
511
+ const halfHeight = Math.max(0.5, Math.abs(readFiniteNumber(camera.orthoTop, 1) - readFiniteNumber(camera.orthoBottom, -1)) * 0.5);
512
+ const halfWidth = Math.max(0.5, Math.abs(readFiniteNumber(camera.orthoRight, aspect) - readFiniteNumber(camera.orthoLeft, -aspect)) * 0.5);
513
+ return [
514
+ ...createCameraPlaneCorners(position.add(forward.scale(nearDistance)), right, up, halfWidth, halfHeight),
515
+ ...createCameraPlaneCorners(position.add(forward.scale(farDistance)), right, up, halfWidth, halfHeight),
516
+ ];
517
+ }
518
+ const fov = readPositiveNumber(camera.fov, 0.8);
519
+ const farHalfHeight = Math.tan(fov * 0.5) * farDistance;
520
+ const farHalfWidth = farHalfHeight * aspect;
521
+ const nearHalfHeight = Math.tan(fov * 0.5) * nearDistance;
522
+ const nearHalfWidth = nearHalfHeight * aspect;
523
+ return [
524
+ ...createCameraPlaneCorners(position.add(forward.scale(nearDistance)), right, up, nearHalfWidth, nearHalfHeight),
525
+ ...createCameraPlaneCorners(position.add(forward.scale(farDistance)), right, up, farHalfWidth, farHalfHeight),
526
+ ];
527
+ }
528
+ function createCameraPlaneCorners(center, right, up, halfWidth, halfHeight) {
529
+ return [
530
+ center.add(right.scale(-halfWidth)).add(up.scale(-halfHeight)),
531
+ center.add(right.scale(halfWidth)).add(up.scale(-halfHeight)),
532
+ center.add(right.scale(halfWidth)).add(up.scale(halfHeight)),
533
+ center.add(right.scale(-halfWidth)).add(up.scale(halfHeight)),
534
+ ];
535
+ }
536
+ function createShadowViewMatrix(light) {
537
+ let lightPosition = light.position;
538
+ if (light.computeTransformedInformation()) {
539
+ lightPosition = light.transformedPosition;
540
+ }
541
+ const lightDirection = readLightDirection(light.getShadowDirection(0));
542
+ if (Math.abs(Vector3.Dot(lightDirection, Vector3.Up())) === 1) {
543
+ lightDirection.z = 1e-13;
544
+ }
545
+ return Matrix.LookAtLH(lightPosition, lightPosition.add(lightDirection), Vector3.Up());
546
+ }
547
+ function boundsFromPoints(points) {
548
+ const min = new Vector3(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY);
549
+ const max = new Vector3(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
550
+ for (const point of points) {
551
+ min.minimizeInPlace(point);
552
+ max.maximizeInPlace(point);
553
+ }
554
+ return { min, max };
555
+ }
556
+ function createBoundsCorners(min, max) {
557
+ return [
558
+ new Vector3(min.x, min.y, min.z),
559
+ new Vector3(max.x, min.y, min.z),
560
+ new Vector3(max.x, max.y, min.z),
561
+ new Vector3(min.x, max.y, min.z),
562
+ new Vector3(min.x, min.y, max.z),
563
+ new Vector3(max.x, min.y, max.z),
564
+ new Vector3(max.x, max.y, max.z),
565
+ new Vector3(min.x, max.y, max.z),
566
+ ];
567
+ }
568
+ function readMeshWorldBounds(mesh) {
569
+ mesh.computeWorldMatrix(true);
570
+ const bounds = mesh.getBoundingInfo().boundingBox;
571
+ return { min: bounds.minimumWorld.clone(), max: bounds.maximumWorld.clone() };
572
+ }
573
+ function projectBoundsOntoReceiver(caster, receiver, direction) {
574
+ const receiverY = receiver.max.y;
575
+ if (Math.abs(direction.y) < 1e-6)
576
+ return [];
577
+ return createBoundsCorners(caster.min, caster.max).flatMap(point => {
578
+ const distance = (receiverY - point.y) / direction.y;
579
+ if (!Number.isFinite(distance))
580
+ return [];
581
+ return [point.add(direction.scale(Math.max(0, distance)))];
582
+ });
583
+ }
584
+ function safeCameraDirection(camera, localAxis, fallback) {
585
+ try {
586
+ const direction = camera.getDirection(localAxis);
587
+ if (isFiniteVector(direction) && direction.lengthSquared() > 1e-8)
588
+ return direction.normalize();
589
+ }
590
+ catch {
591
+ // Camera direction is best-effort diagnostics input; use a stable fallback.
592
+ }
593
+ return fallback.clone();
594
+ }
595
+ function readLightDirection(direction) {
596
+ return isFiniteVector(direction) && direction.lengthSquared() > 1e-8
597
+ ? direction.clone().normalize()
598
+ : new Vector3(-0.3, -1, -0.2).normalize();
599
+ }
600
+ function readCameraProjection(camera) {
601
+ if (!camera)
602
+ return 'none';
603
+ return camera.mode === Camera.ORTHOGRAPHIC_CAMERA ? 'orthographic' : 'perspective';
604
+ }
605
+ function readSceneAspect(scene) {
606
+ const engine = scene.getEngine();
607
+ const width = Math.max(1, engine.getRenderWidth());
608
+ const height = Math.max(1, engine.getRenderHeight());
609
+ return width / height;
610
+ }
611
+ function cloneDynamicShadowDiagnostics(diagnostics) {
612
+ return {
613
+ ...diagnostics,
614
+ generator: diagnostics.generator ? { ...diagnostics.generator } : null,
615
+ params: { ...diagnostics.params },
616
+ bounds: diagnostics.bounds
617
+ ? {
618
+ world: {
619
+ min: { ...diagnostics.bounds.world.min },
620
+ max: { ...diagnostics.bounds.world.max },
621
+ },
622
+ lightOrtho: { ...diagnostics.bounds.lightOrtho },
623
+ texelSize: diagnostics.bounds.texelSize,
624
+ cameraProjection: diagnostics.bounds.cameraProjection,
625
+ }
626
+ : null,
627
+ fallbackReasons: [...diagnostics.fallbackReasons],
628
+ };
629
+ }
630
+ function serializeVec3(value) {
631
+ return { x: value.x, y: value.y, z: value.z };
632
+ }
633
+ function isFiniteVector(value) {
634
+ return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
635
+ }
636
+ function isDisposed(mesh) {
637
+ return typeof mesh.isDisposed === 'function' && mesh.isDisposed();
638
+ }
639
+ function readFiniteNumber(value, fallback) {
640
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
641
+ }
642
+ function readPositiveNumber(value, fallback) {
643
+ const number = readFiniteNumber(value, fallback);
644
+ return number > 0 ? number : fallback;
645
+ }
646
+ function clamp01(value) {
647
+ if (!Number.isFinite(value))
648
+ return 0;
649
+ return Math.min(1, Math.max(0, value));
650
+ }
651
+ function readShadowResolution(value, fallback) {
652
+ return value === 512 || value === 1024 || value === 2048 || value === 4096
653
+ ? value
654
+ : fallback;
655
+ }
656
+ function readCascadeCount(value, fallback) {
657
+ return value === 1 || value === 2 || value === 4 ? value : fallback;
658
+ }
659
+ //# sourceMappingURL=dynamic-shadow-system.js.map