@fps-games/engine 0.0.1-beta.2 → 0.0.1-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (333) hide show
  1. package/dist/asset-resource.d.ts +45 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +147 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts.map +1 -1
  18. package/dist/babylon/lighting-controller.js +162 -16
  19. package/dist/babylon/lighting-controller.js.map +1 -1
  20. package/dist/babylon/plugin-contract.d.ts +15 -0
  21. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  22. package/dist/babylon/plugin-contract.js +10 -0
  23. package/dist/babylon/plugin-contract.js.map +1 -0
  24. package/dist/babylon/renderer/asset-container-instantiation.d.ts +39 -0
  25. package/dist/babylon/renderer/asset-container-instantiation.d.ts.map +1 -0
  26. package/dist/babylon/renderer/asset-container-instantiation.js +287 -0
  27. package/dist/babylon/renderer/asset-container-instantiation.js.map +1 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  29. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  30. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  31. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  33. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  34. package/dist/babylon/renderer/environment/environment-texture-controller.js +358 -0
  35. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  36. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  37. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  38. package/dist/babylon/renderer/environment/index.js +4 -0
  39. package/dist/babylon/renderer/environment/index.js.map +1 -0
  40. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  41. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  42. package/dist/babylon/renderer/environment/profile.js +27 -0
  43. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  44. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  45. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  46. package/dist/babylon/renderer/environment/types.js +6 -0
  47. package/dist/babylon/renderer/environment/types.js.map +1 -0
  48. package/dist/babylon/renderer/index.d.ts +26 -0
  49. package/dist/babylon/renderer/index.d.ts.map +1 -0
  50. package/dist/babylon/renderer/index.js +26 -0
  51. package/dist/babylon/renderer/index.js.map +1 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  53. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  54. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  55. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  56. package/dist/babylon/renderer/material-owner-candidates.d.ts +21 -0
  57. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  58. package/dist/babylon/renderer/material-owner-candidates.js +217 -0
  59. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  60. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  61. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  62. package/dist/babylon/renderer/materials/index.js +3 -0
  63. package/dist/babylon/renderer/materials/index.js.map +1 -0
  64. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  65. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  66. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  67. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  69. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  70. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  71. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  81. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  82. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  83. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  84. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  85. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  86. package/dist/babylon/renderer/outlines/index.js +3 -0
  87. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  89. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  90. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  91. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  92. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  93. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  94. package/dist/babylon/renderer/outlines/types.js +2 -0
  95. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  96. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  97. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  98. package/dist/babylon/renderer/placement/index.js +2 -0
  99. package/dist/babylon/renderer/placement/index.js.map +1 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  101. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  102. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  103. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  105. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  106. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  107. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  108. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  109. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  110. package/dist/babylon/renderer/post-process/index.js +5 -0
  111. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  112. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  113. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  114. package/dist/babylon/renderer/post-process/profile.js +155 -0
  115. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  116. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  117. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  118. package/dist/babylon/renderer/post-process/types.js +24 -0
  119. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  121. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  122. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  123. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  124. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  125. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  126. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  127. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  128. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  129. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  130. package/dist/babylon/renderer/rendering/index.js +3 -0
  131. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  133. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  134. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  135. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  141. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  142. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  143. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +87 -0
  145. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  146. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +659 -0
  147. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  153. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  154. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  155. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  157. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  158. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  159. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +69 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +847 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  165. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  166. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4533 -0
  167. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  189. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  190. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  191. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  192. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  193. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  194. package/dist/babylon/renderer/shadows/types.js +127 -0
  195. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  196. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  197. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  198. package/dist/babylon/renderer/world-rendering-controller.js +183 -0
  199. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  200. package/dist/babylon/renderer-controller.d.ts +93 -0
  201. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  202. package/dist/babylon/renderer-controller.js +706 -0
  203. package/dist/babylon/renderer-controller.js.map +1 -0
  204. package/dist/babylon/scene-renderer.d.ts +20 -0
  205. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  206. package/dist/babylon/scene-renderer.js +58 -0
  207. package/dist/babylon/scene-renderer.js.map +1 -0
  208. package/dist/babylon.d.ts +7 -0
  209. package/dist/babylon.d.ts.map +1 -1
  210. package/dist/babylon.js +7 -0
  211. package/dist/babylon.js.map +1 -1
  212. package/dist/build-info.json +4 -4
  213. package/dist/camera.d.ts +25 -0
  214. package/dist/camera.d.ts.map +1 -0
  215. package/dist/camera.js +68 -0
  216. package/dist/camera.js.map +1 -0
  217. package/dist/compiled-scene-data.d.ts +23 -0
  218. package/dist/compiled-scene-data.d.ts.map +1 -0
  219. package/dist/compiled-scene-data.js +100 -0
  220. package/dist/compiled-scene-data.js.map +1 -0
  221. package/dist/config.d.ts +9 -3
  222. package/dist/config.d.ts.map +1 -1
  223. package/dist/config.js +21 -0
  224. package/dist/config.js.map +1 -1
  225. package/dist/frame.d.ts +32 -0
  226. package/dist/frame.d.ts.map +1 -0
  227. package/dist/frame.js +54 -0
  228. package/dist/frame.js.map +1 -0
  229. package/dist/ground-decal.d.ts +22 -0
  230. package/dist/ground-decal.d.ts.map +1 -0
  231. package/dist/ground-decal.js +48 -0
  232. package/dist/ground-decal.js.map +1 -0
  233. package/dist/index.d.ts +16 -1
  234. package/dist/index.d.ts.map +1 -1
  235. package/dist/index.js +16 -1
  236. package/dist/index.js.map +1 -1
  237. package/dist/lighting.d.ts +13 -5
  238. package/dist/lighting.d.ts.map +1 -1
  239. package/dist/lighting.js +11 -5
  240. package/dist/lighting.js.map +1 -1
  241. package/dist/material-owner.d.ts +141 -0
  242. package/dist/material-owner.d.ts.map +1 -0
  243. package/dist/material-owner.js +552 -0
  244. package/dist/material-owner.js.map +1 -0
  245. package/dist/material-profile.d.ts +62 -0
  246. package/dist/material-profile.d.ts.map +1 -0
  247. package/dist/material-profile.js +132 -0
  248. package/dist/material-profile.js.map +1 -0
  249. package/dist/rendering/index.d.ts +14 -0
  250. package/dist/rendering/index.d.ts.map +1 -0
  251. package/dist/rendering/index.js +12 -0
  252. package/dist/rendering/index.js.map +1 -0
  253. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  254. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  255. package/dist/rendering/rendering-profile-types.js +2 -0
  256. package/dist/rendering/rendering-profile-types.js.map +1 -0
  257. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  258. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  259. package/dist/rendering/rendering-profile-validation.js +364 -0
  260. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  261. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  262. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  263. package/dist/rendering/rendering-profile-values.js +79 -0
  264. package/dist/rendering/rendering-profile-values.js.map +1 -0
  265. package/dist/rendering/rendering-profile.d.ts +15 -0
  266. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  267. package/dist/rendering/rendering-profile.js +442 -0
  268. package/dist/rendering/rendering-profile.js.map +1 -0
  269. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  270. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  271. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  272. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  273. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  274. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  275. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  276. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  277. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  278. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  279. package/dist/rendering/shadow-map-experiment.js +549 -0
  280. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  281. package/dist/rendering/shadow-quality.d.ts +5 -0
  282. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  283. package/dist/rendering/shadow-quality.js +83 -0
  284. package/dist/rendering/shadow-quality.js.map +1 -0
  285. package/dist/rendering/shadow-runtime.d.ts +59 -0
  286. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  287. package/dist/rendering/shadow-runtime.js +378 -0
  288. package/dist/rendering/shadow-runtime.js.map +1 -0
  289. package/dist/rendering/shadow-settings.d.ts +15 -0
  290. package/dist/rendering/shadow-settings.d.ts.map +1 -0
  291. package/dist/rendering/shadow-settings.js +129 -0
  292. package/dist/rendering/shadow-settings.js.map +1 -0
  293. package/dist/rendering/shadow-types.d.ts +99 -0
  294. package/dist/rendering/shadow-types.d.ts.map +1 -0
  295. package/dist/rendering/shadow-types.js +5 -0
  296. package/dist/rendering/shadow-types.js.map +1 -0
  297. package/dist/rendering/shadow-validation.d.ts +3 -0
  298. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  299. package/dist/rendering/shadow-validation.js +166 -0
  300. package/dist/rendering/shadow-validation.js.map +1 -0
  301. package/dist/rendering/value.d.ts +2 -0
  302. package/dist/rendering/value.d.ts.map +1 -0
  303. package/dist/rendering/value.js +6 -0
  304. package/dist/rendering/value.js.map +1 -0
  305. package/dist/runtime-data-token.d.ts +4 -0
  306. package/dist/runtime-data-token.d.ts.map +1 -0
  307. package/dist/runtime-data-token.js +4 -0
  308. package/dist/runtime-data-token.js.map +1 -0
  309. package/dist/runtime-data-types.d.ts +83 -0
  310. package/dist/runtime-data-types.d.ts.map +1 -0
  311. package/dist/runtime-data-types.js +2 -0
  312. package/dist/runtime-data-types.js.map +1 -0
  313. package/dist/runtime-data.d.ts +18 -0
  314. package/dist/runtime-data.d.ts.map +1 -0
  315. package/dist/runtime-data.js +301 -0
  316. package/dist/runtime-data.js.map +1 -0
  317. package/dist/runtime-scene-resolvers.d.ts +33 -0
  318. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  319. package/dist/runtime-scene-resolvers.js +36 -0
  320. package/dist/runtime-scene-resolvers.js.map +1 -0
  321. package/dist/scene-artifact-types.d.ts +385 -0
  322. package/dist/scene-artifact-types.d.ts.map +1 -0
  323. package/dist/scene-artifact-types.js +2 -0
  324. package/dist/scene-artifact-types.js.map +1 -0
  325. package/dist/scene-artifact-validation.d.ts +20 -0
  326. package/dist/scene-artifact-validation.d.ts.map +1 -0
  327. package/dist/scene-artifact-validation.js +1402 -0
  328. package/dist/scene-artifact-validation.js.map +1 -0
  329. package/dist/static-shadow-artifact.d.ts +131 -0
  330. package/dist/static-shadow-artifact.d.ts.map +1 -0
  331. package/dist/static-shadow-artifact.js +327 -0
  332. package/dist/static-shadow-artifact.js.map +1 -0
  333. package/package.json +51 -1
@@ -0,0 +1,285 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import { FreeCamera } from '@babylonjs/core/Cameras/freeCamera.js';
3
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector.js';
5
+ import { Material } from '@babylonjs/core/Materials/material.js';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial.js';
7
+ import { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
8
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture.js';
9
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer.js';
10
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
11
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh.js';
12
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
13
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
14
+ import { markStaticProjectedShadowInternal, STATIC_PROJECTED_SHADOW_ALPHA_INDEX, } from './static-projected-shadow-rendering.js';
15
+ export const STATIC_PROJECTED_BAKE_LAYER_MASK = 0x10000000;
16
+ export function collectStaticProjectedShadowNodeMeshes(root) {
17
+ const meshes = new Set();
18
+ meshes.add(root);
19
+ for (const child of root.getChildMeshes(false))
20
+ meshes.add(child);
21
+ return [...meshes];
22
+ }
23
+ export function buildStaticProjectedShadowBounds(meshes, options) {
24
+ const lightDir = options.lightDir.clone().normalize();
25
+ if (Math.abs(lightDir.y) < 1e-5)
26
+ return null;
27
+ const points = [];
28
+ for (const mesh of meshes) {
29
+ const geometrySource = mesh instanceof InstancedMesh ? mesh.sourceMesh : mesh;
30
+ if (!(geometrySource instanceof Mesh))
31
+ continue;
32
+ const positions = geometrySource.getVerticesData(VertexBuffer.PositionKind);
33
+ if (!positions || positions.length < 3)
34
+ continue;
35
+ mesh.computeWorldMatrix(true);
36
+ const matrix = mesh.getWorldMatrix();
37
+ for (let index = 0; index < positions.length; index += 3) {
38
+ const point = Vector3.TransformCoordinates(new Vector3(Number(positions[index]), Number(positions[index + 1]), Number(positions[index + 2])), matrix);
39
+ const t = (options.planeY - point.y) / lightDir.y;
40
+ if (t < -1e-4)
41
+ continue;
42
+ points.push(point.add(lightDir.scale(Math.max(0, t))));
43
+ }
44
+ }
45
+ return buildStaticProjectedShadowBoundsFromPoints(points, options);
46
+ }
47
+ export function buildStaticProjectedShadowBoundsFromPoints(points, options) {
48
+ if (points.length === 0)
49
+ return null;
50
+ let minX = Infinity;
51
+ let maxX = -Infinity;
52
+ let minZ = Infinity;
53
+ let maxZ = -Infinity;
54
+ for (const point of points) {
55
+ minX = Math.min(minX, point.x);
56
+ maxX = Math.max(maxX, point.x);
57
+ minZ = Math.min(minZ, point.z);
58
+ maxZ = Math.max(maxZ, point.z);
59
+ }
60
+ if (![minX, maxX, minZ, maxZ].every(Number.isFinite))
61
+ return null;
62
+ const paddingX = Math.max(options.padding, (maxX - minX) * options.padding);
63
+ const paddingZ = Math.max(options.padding, (maxZ - minZ) * options.padding);
64
+ minX -= paddingX;
65
+ maxX += paddingX;
66
+ minZ -= paddingZ;
67
+ maxZ += paddingZ;
68
+ const centerX = (minX + maxX) * 0.5;
69
+ const centerZ = (minZ + maxZ) * 0.5;
70
+ let width = maxX - minX;
71
+ let depth = maxZ - minZ;
72
+ const maxSize = options.maxSize;
73
+ if (maxSize && width > maxSize) {
74
+ width = maxSize;
75
+ minX = centerX - width * 0.5;
76
+ maxX = centerX + width * 0.5;
77
+ }
78
+ if (maxSize && depth > maxSize) {
79
+ depth = maxSize;
80
+ minZ = centerZ - depth * 0.5;
81
+ maxZ = centerZ + depth * 0.5;
82
+ }
83
+ return {
84
+ center: new Vector3((minX + maxX) * 0.5, options.planeY, (minZ + maxZ) * 0.5),
85
+ width,
86
+ depth,
87
+ minX,
88
+ maxX,
89
+ minZ,
90
+ maxZ,
91
+ };
92
+ }
93
+ export function createStaticProjectedShadowMaskTexture(meshes, options) {
94
+ const resolution = resolveBakeTextureSize(options.resolution);
95
+ const bakeMeshes = createProjectedBakeMeshes(meshes, {
96
+ scene: options.scene,
97
+ name: options.name,
98
+ bounds: options.bounds,
99
+ lightDir: options.lightDir,
100
+ planeY: options.planeY,
101
+ });
102
+ if (bakeMeshes.length === 0)
103
+ return Promise.resolve(null);
104
+ const bakeCamera = createBakeCamera(`${options.name}_staticProjectedBakeCamera`, options.scene, options.bounds);
105
+ const bakeMaterial = createBakeMaterial(`${options.name}_staticProjectedBakeMaterial`, options.scene);
106
+ for (const mesh of bakeMeshes)
107
+ mesh.material = bakeMaterial;
108
+ const texture = new RenderTargetTexture(`${options.name}_staticProjectedShadowMask`, resolution, options.scene, false, false);
109
+ texture.clearColor = new Color4(0, 0, 0, 0);
110
+ texture.hasAlpha = true;
111
+ texture.wrapU = Texture.CLAMP_ADDRESSMODE;
112
+ texture.wrapV = Texture.CLAMP_ADDRESSMODE;
113
+ texture.updateSamplingMode(Texture.NEAREST_SAMPLINGMODE);
114
+ texture.renderList = bakeMeshes;
115
+ texture.activeCamera = bakeCamera;
116
+ texture.cameraForLOD = bakeCamera;
117
+ texture.disableImageProcessing = true;
118
+ texture.renderParticles = false;
119
+ texture.renderSprites = false;
120
+ texture.enableOutlineRendering = false;
121
+ texture.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
122
+ texture.setMaterialForRendering(bakeMeshes, bakeMaterial);
123
+ const disposeTransient = () => {
124
+ texture.renderList = [];
125
+ texture.activeCamera = null;
126
+ texture.cameraForLOD = null;
127
+ for (const mesh of bakeMeshes)
128
+ mesh.dispose();
129
+ bakeCamera.dispose();
130
+ bakeMaterial.dispose();
131
+ };
132
+ try {
133
+ return renderStaticProjectedShadowMaskTexture(texture, bakeMeshes, bakeMaterial)
134
+ .then(() => {
135
+ disposeTransient();
136
+ return {
137
+ texture,
138
+ dispose() {
139
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
140
+ if (targetIndex >= 0)
141
+ options.scene.customRenderTargets.splice(targetIndex, 1);
142
+ texture.dispose();
143
+ },
144
+ };
145
+ })
146
+ .catch(() => {
147
+ disposeTransient();
148
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
149
+ if (targetIndex >= 0)
150
+ options.scene.customRenderTargets.splice(targetIndex, 1);
151
+ texture.dispose();
152
+ return null;
153
+ });
154
+ }
155
+ catch {
156
+ disposeTransient();
157
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
158
+ if (targetIndex >= 0)
159
+ options.scene.customRenderTargets.splice(targetIndex, 1);
160
+ texture.dispose();
161
+ return Promise.resolve(null);
162
+ }
163
+ }
164
+ async function renderStaticProjectedShadowMaskTexture(texture, bakeMeshes, bakeMaterial) {
165
+ await Promise.all(bakeMeshes.map(mesh => bakeMaterial.forceCompilationAsync(mesh)));
166
+ if (!await waitForRenderTargetReady(texture)) {
167
+ throw new Error('Static projected shadow bake target is not ready.');
168
+ }
169
+ try {
170
+ texture.render(false);
171
+ }
172
+ catch {
173
+ throw new Error('Static projected shadow bake render failed.');
174
+ }
175
+ await waitNextFrame();
176
+ }
177
+ async function waitForRenderTargetReady(texture) {
178
+ const maxAttempts = 30;
179
+ for (let attempt = 0; attempt < maxAttempts; attempt += 1) {
180
+ if (texture.isReadyForRendering())
181
+ return true;
182
+ await waitNextFrame();
183
+ }
184
+ return texture.isReadyForRendering();
185
+ }
186
+ function createProjectedBakeMeshes(meshes, options) {
187
+ const lightDir = options.lightDir.clone().normalize();
188
+ if (Math.abs(lightDir.y) < 1e-5)
189
+ return [];
190
+ const bakeMeshes = [];
191
+ meshes.forEach((mesh, meshIndex) => {
192
+ const geometrySource = mesh instanceof InstancedMesh ? mesh.sourceMesh : mesh;
193
+ if (!(geometrySource instanceof Mesh))
194
+ return;
195
+ const positions = geometrySource.getVerticesData(VertexBuffer.PositionKind);
196
+ const indices = geometrySource.getIndices();
197
+ if (!positions || positions.length < 3 || !indices || indices.length < 3)
198
+ return;
199
+ mesh.computeWorldMatrix(true);
200
+ const matrix = mesh.getWorldMatrix();
201
+ const projectedPositions = projectStaticShadowMeshPositions(positions, matrix, lightDir, {
202
+ bounds: options.bounds,
203
+ planeY: options.planeY,
204
+ mirrorXForBakeCamera: true,
205
+ });
206
+ const bakeMesh = new Mesh(`${options.name}_staticProjectedBakeProjection_${meshIndex}`, options.scene);
207
+ const vertexData = new VertexData();
208
+ vertexData.positions = projectedPositions;
209
+ vertexData.indices = [...indices];
210
+ vertexData.normals = createStaticShadowBakeNormals(projectedPositions.length / 3);
211
+ vertexData.applyToMesh(bakeMesh);
212
+ bakeMesh.isPickable = false;
213
+ bakeMesh.receiveShadows = false;
214
+ bakeMesh.alphaIndex = STATIC_PROJECTED_SHADOW_ALPHA_INDEX;
215
+ bakeMesh.layerMask = STATIC_PROJECTED_BAKE_LAYER_MASK;
216
+ markStaticProjectedShadowInternal(bakeMesh);
217
+ bakeMeshes.push(bakeMesh);
218
+ });
219
+ return bakeMeshes;
220
+ }
221
+ function createStaticShadowBakeNormals(vertexCount) {
222
+ const normals = [];
223
+ for (let index = 0; index < vertexCount; index += 1) {
224
+ normals.push(0, 1, 0);
225
+ }
226
+ return normals;
227
+ }
228
+ export function projectStaticShadowMeshPositions(positions, matrix, lightDir, options) {
229
+ const projectedPositions = [];
230
+ for (let index = 0; index < positions.length; index += 3) {
231
+ const point = Vector3.TransformCoordinates(new Vector3(Number(positions[index]), Number(positions[index + 1]), Number(positions[index + 2])), matrix);
232
+ const t = (options.planeY - point.y) / lightDir.y;
233
+ const projected = point.add(lightDir.scale(Math.max(0, t)));
234
+ // The top-down RTT camera writes world X mirrored into texture U, while runtime quads sample U as minX -> maxX.
235
+ const x = options.mirrorXForBakeCamera
236
+ ? options.bounds.center.x - (projected.x - options.bounds.center.x)
237
+ : projected.x;
238
+ projectedPositions.push(x, options.planeY, projected.z);
239
+ }
240
+ return projectedPositions;
241
+ }
242
+ function createBakeCamera(name, scene, bounds) {
243
+ const cameraHeight = Math.max(bounds.width, bounds.depth, 1) + 10;
244
+ const camera = new FreeCamera(name, new Vector3(bounds.center.x, bounds.center.y + cameraHeight, bounds.center.z), scene);
245
+ camera.mode = Camera.ORTHOGRAPHIC_CAMERA;
246
+ camera.orthoLeft = -Math.max(bounds.width, 1e-4) * 0.5;
247
+ camera.orthoRight = Math.max(bounds.width, 1e-4) * 0.5;
248
+ camera.orthoBottom = -Math.max(bounds.depth, 1e-4) * 0.5;
249
+ camera.orthoTop = Math.max(bounds.depth, 1e-4) * 0.5;
250
+ camera.minZ = 0.01;
251
+ camera.maxZ = cameraHeight + 1;
252
+ camera.layerMask = STATIC_PROJECTED_BAKE_LAYER_MASK;
253
+ camera.upVector = Vector3.Forward();
254
+ camera.setTarget(bounds.center);
255
+ return camera;
256
+ }
257
+ function createBakeMaterial(name, scene) {
258
+ const material = new StandardMaterial(name, scene);
259
+ material.diffuseColor = Color3.White();
260
+ material.emissiveColor = Color3.White();
261
+ material.alpha = 1;
262
+ material.backFaceCulling = false;
263
+ material.disableLighting = true;
264
+ material.disableDepthWrite = true;
265
+ material.transparencyMode = Material.MATERIAL_OPAQUE;
266
+ return material;
267
+ }
268
+ function waitNextFrame() {
269
+ if (typeof requestAnimationFrame === 'function') {
270
+ return new Promise(resolve => requestAnimationFrame(() => resolve()));
271
+ }
272
+ return new Promise(resolve => setTimeout(resolve, 0));
273
+ }
274
+ function clamp(value, min, max) {
275
+ return Math.min(max, Math.max(min, value));
276
+ }
277
+ function resolveBakeTextureSize(value) {
278
+ if (typeof value === 'number')
279
+ return clamp(Math.round(value), 16, 4096);
280
+ return {
281
+ width: clamp(Math.round(value.width), 1, 4096),
282
+ height: clamp(Math.round(value.height), 1, 4096),
283
+ };
284
+ }
285
+ //# sourceMappingURL=static-projected-shadow-bake.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"static-projected-shadow-bake.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/shadows/static-projected-shadow-bake.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,uCAAuC,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qCAAqC,CAAC;AACrE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,MAAM,uCAAuC,CAAC;AACjE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+CAA+C,CAAC;AACjF,OAAO,EAAE,mBAAmB,EAAE,MAAM,2DAA2D,CAAC;AAChG,OAAO,EAAE,OAAO,EAAE,MAAM,+CAA+C,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,IAAI,EAAE,MAAM,gCAAgC,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,2CAA2C,CAAC;AAEvE,OAAO,EACL,iCAAiC,EACjC,mCAAmC,GACpC,MAAM,wCAAwC,CAAC;AAEhD,MAAM,CAAC,MAAM,gCAAgC,GAAG,UAAU,CAAC;AAiB3D,MAAM,UAAU,sCAAsC,CAAC,IAAkB;IACvE,MAAM,MAAM,GAAG,IAAI,GAAG,EAAgB,CAAC;IACvC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC;QAAE,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClE,OAAO,CAAC,GAAG,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,MAAsB,EACtB,OAKC;IAED,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,CAAC;IACtD,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI;QAAE,OAAO,IAAI,CAAC;IAC7C,MAAM,MAAM,GAAc,EAAE,CAAC;IAC7B,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;QAC1B,MAAM,cAAc,GAAG,IAAI,YAAY,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9E,IAAI,CAAC,CAAC,cAAc,YAAY,IAAI,CAAC;YAAE,SAAS;QAChD,MAAM,SAAS,GAAG,cAAc,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC;YAAE,SAAS;QACjD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,OAAO,CAAC,oBAAoB,CACxC,IAAI,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,EACjG,MAAM,CACP,CAAC;YACF,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,GAAG,CAAC,IAAI;gBAAE,SAAS;YACxB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;IACH,CAAC;IACD,OAAO,0CAA0C,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AACrE,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,MAA0B,EAC1B,OAIC;IAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACrC,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IACD,IAAI,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC;QAAE,OAAO,IAAI,CAAC;IAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAC5E,IAAI,IAAI,QAAQ,CAAC;IACjB,IAAI,IAAI,QAAQ,CAAC;IACjB,IAAI,IAAI,QAAQ,CAAC;IACjB,IAAI,IAAI,QAAQ,CAAC;IACjB,MAAM,OAAO,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;IACpC,MAAM,OAAO,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;IACpC,IAAI,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;IACxB,IAAI,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;IACxB,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,IAAI,OAAO,IAAI,KAAK,GAAG,OAAO,EAAE,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC;QAChB,IAAI,GAAG,OAAO,GAAG,KAAK,GAAG,GAAG,CAAC;QAC7B,IAAI,GAAG,OAAO,GAAG,KAAK,GAAG,GAAG,CAAC;IAC/B,CAAC;IACD,IAAI,OAAO,IAAI,KAAK,GAAG,OAAO,EAAE,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC;QAChB,IAAI,GAAG,OAAO,GAAG,KAAK,GAAG,GAAG,CAAC;QAC7B,IAAI,GAAG,OAAO,GAAG,KAAK,GAAG,GAAG,CAAC;IAC/B,CAAC;IACD,OAAO;QACL,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QAC7E,KAAK;QACL,KAAK;QACL,IAAI;QACJ,IAAI;QACJ,IAAI;QACJ,IAAI;KACL,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,sCAAsC,CACpD,MAAsB,EACtB,OAOC;IAED,MAAM,UAAU,GAAG,sBAAsB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,yBAAyB,CAAC,MAAM,EAAE;QACnD,KAAK,EAAE,OAAO,CAAC,KAAK;QACpB,IAAI,EAAE,OAAO,CAAC,IAAI;QAClB,MAAM,EAAE,OAAO,CAAC,MAAM;QACtB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,MAAM,EAAE,OAAO,CAAC,MAAM;KACvB,CAAC,CAAC;IACH,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE1D,MAAM,UAAU,GAAG,gBAAgB,CAAC,GAAG,OAAO,CAAC,IAAI,4BAA4B,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAChH,MAAM,YAAY,GAAG,kBAAkB,CAAC,GAAG,OAAO,CAAC,IAAI,8BAA8B,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;IACtG,KAAK,MAAM,IAAI,IAAI,UAAU;QAAE,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC;IAC5D,MAAM,OAAO,GAAG,IAAI,mBAAmB,CACrC,GAAG,OAAO,CAAC,IAAI,4BAA4B,EAC3C,UAAU,EACV,OAAO,CAAC,KAAK,EACb,KAAK,EACL,KAAK,CACN,CAAC;IACF,OAAO,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5C,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAC1C,OAAO,CAAC,kBAAkB,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;IACzD,OAAO,CAAC,UAAU,GAAG,UAAU,CAAC;IAChC,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC;IAClC,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC;IAClC,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC;IACtC,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;IAChC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;IAC9B,OAAO,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACvC,OAAO,CAAC,WAAW,GAAG,mBAAmB,CAAC,uBAAuB,CAAC;IAClE,OAAO,CAAC,uBAAuB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;IAE1D,MAAM,gBAAgB,GAAG,GAAS,EAAE;QAClC,OAAO,CAAC,UAAU,GAAG,EAAE,CAAC;QACxB,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;QAC5B,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;QAC5B,KAAK,MAAM,IAAI,IAAI,UAAU;YAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAC9C,UAAU,CAAC,OAAO,EAAE,CAAC;QACrB,YAAY,CAAC,OAAO,EAAE,CAAC;IACzB,CAAC,CAAC;IAEF,IAAI,CAAC;QACH,OAAO,sCAAsC,CAAC,OAAO,EAAE,UAAU,EAAE,YAAY,CAAC;aAC7E,IAAI,CAAC,GAAG,EAAE;YACT,gBAAgB,EAAE,CAAC;YACnB,OAAO;gBACL,OAAO;gBACP,OAAO;oBACL,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;oBACvE,IAAI,WAAW,IAAI,CAAC;wBAAE,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;oBAC/E,OAAO,CAAC,OAAO,EAAE,CAAC;gBACpB,CAAC;aACF,CAAC;QACJ,CAAC,CAAC;aACD,KAAK,CAAC,GAAG,EAAE;YACV,gBAAgB,EAAE,CAAC;YACnB,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YACvE,IAAI,WAAW,IAAI,CAAC;gBAAE,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;YAC/E,OAAO,CAAC,OAAO,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC;QACd,CAAC,CAAC,CAAC;IACP,CAAC;IAAC,MAAM,CAAC;QACP,gBAAgB,EAAE,CAAC;QACnB,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACvE,IAAI,WAAW,IAAI,CAAC;YAAE,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QAC/E,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;AACH,CAAC;AAED,KAAK,UAAU,sCAAsC,CACnD,OAA4B,EAC5B,UAA2B,EAC3B,YAA8B;IAE9B,MAAM,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACpF,IAAI,CAAC,MAAM,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;QAC7C,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;IACvE,CAAC;IACD,IAAI,CAAC;QACH,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAAC,MAAM,CAAC;QACP,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IACjE,CAAC;IACD,MAAM,aAAa,EAAE,CAAC;AACxB,CAAC;AAED,KAAK,UAAU,wBAAwB,CAAC,OAA4B;IAClE,MAAM,WAAW,GAAG,EAAE,CAAC;IACvB,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,WAAW,EAAE,OAAO,IAAI,CAAC,EAAE,CAAC;QAC1D,IAAI,OAAO,CAAC,mBAAmB,EAAE;YAAE,OAAO,IAAI,CAAC;QAC/C,MAAM,aAAa,EAAE,CAAC;IACxB,CAAC;IACD,OAAO,OAAO,CAAC,mBAAmB,EAAE,CAAC;AACvC,CAAC;AAED,SAAS,yBAAyB,CAChC,MAAsB,EACtB,OAMC;IAED,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,CAAC;IACtD,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI;QAAE,OAAO,EAAE,CAAC;IAC3C,MAAM,UAAU,GAAW,EAAE,CAAC;IAE9B,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE;QACjC,MAAM,cAAc,GAAG,IAAI,YAAY,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9E,IAAI,CAAC,CAAC,cAAc,YAAY,IAAI,CAAC;YAAE,OAAO;QAC9C,MAAM,SAAS,GAAG,cAAc,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAG,cAAc,CAAC,UAAU,EAAE,CAAC;QAC5C,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC;YAAE,OAAO;QACjF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACrC,MAAM,kBAAkB,GAAG,gCAAgC,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE;YACvF,MAAM,EAAE,OAAO,CAAC,MAAM;YACtB,MAAM,EAAE,OAAO,CAAC,MAAM;YACtB,oBAAoB,EAAE,IAAI;SAC3B,CAAC,CAAC;QAEH,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,kCAAkC,SAAS,EAAE,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;QACvG,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,UAAU,CAAC,SAAS,GAAG,kBAAkB,CAAC;QAC1C,UAAU,CAAC,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;QAClC,UAAU,CAAC,OAAO,GAAG,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAClF,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QACjC,QAAQ,CAAC,UAAU,GAAG,KAAK,CAAC;QAC5B,QAAQ,CAAC,cAAc,GAAG,KAAK,CAAC;QAChC,QAAQ,CAAC,UAAU,GAAG,mCAAmC,CAAC;QAC1D,QAAQ,CAAC,SAAS,GAAG,gCAAgC,CAAC;QACtD,iCAAiC,CAAC,QAAQ,CAAC,CAAC;QAC5C,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC,CAAC,CAAC;IAEH,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,SAAS,6BAA6B,CAAC,WAAmB;IACxD,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;QACpD,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,SAA4B,EAC5B,MAAc,EACd,QAAiB,EACjB,OAIC;IAED,MAAM,kBAAkB,GAAa,EAAE,CAAC;IACxC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;QACzD,MAAM,KAAK,GAAG,OAAO,CAAC,oBAAoB,CACxC,IAAI,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,EACjG,MAAM,CACP,CAAC;QACF,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;QAClD,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5D,gHAAgH;QAChH,MAAM,CAAC,GAAG,OAAO,CAAC,oBAAoB;YACpC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;YACnE,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;QAChB,kBAAkB,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;IAC1D,CAAC;IACD,OAAO,kBAAkB,CAAC;AAC5B,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAY,EAAE,KAAY,EAAE,MAAuC;IAC3F,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;IAClE,MAAM,MAAM,GAAG,IAAI,UAAU,CAC3B,IAAI,EACJ,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,YAAY,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAC7E,KAAK,CACN,CAAC;IACF,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,mBAAmB,CAAC;IACzC,MAAM,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC;IACvD,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC;IACvD,MAAM,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC;IACzD,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC;IACrD,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,IAAI,GAAG,YAAY,GAAG,CAAC,CAAC;IAC/B,MAAM,CAAC,SAAS,GAAG,gCAAgC,CAAC;IACpD,MAAM,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;IACpC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChC,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,kBAAkB,CAAC,IAAY,EAAE,KAAY;IACpD,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnD,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvC,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACxC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;IACnB,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,QAAQ,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,QAAQ,CAAC,gBAAgB,GAAG,QAAQ,CAAC,eAAe,CAAC;IACrD,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,SAAS,aAAa;IACpB,IAAI,OAAO,qBAAqB,KAAK,UAAU,EAAE,CAAC;QAChD,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,qBAAqB,CAAC,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;IACxE,CAAC;IACD,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC;AACxD,CAAC;AAED,SAAS,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;AAC7C,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAiD;IAC/E,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;IACzE,OAAO;QACL,KAAK,EAAE,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC;QAC9C,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC;KACjD,CAAC;AACJ,CAAC"}
@@ -0,0 +1,88 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
2
+ import { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
3
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
4
+ import type { Scene } from '@babylonjs/core/scene.js';
5
+ import { type StaticProjectedShadowBakeBounds } from './static-projected-shadow-bake.js';
6
+ import { type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactHashInput, type StaticProjectedShadowOptions } from './types.js';
7
+ type MaybePromise<T> = T | Promise<T>;
8
+ export interface StaticProjectedShadowBakerMaskPixelsInput {
9
+ texture: RenderTargetTexture;
10
+ chunkId: string;
11
+ bounds: StaticProjectedShadowBakeBounds;
12
+ width: number;
13
+ height: number;
14
+ }
15
+ export interface StaticProjectedShadowBakerMaskPixels {
16
+ pixels: ArrayBufferView;
17
+ width: number;
18
+ height: number;
19
+ }
20
+ export type StaticProjectedShadowBakerMaskPixelReader = (input: StaticProjectedShadowBakerMaskPixelsInput) => MaybePromise<StaticProjectedShadowBakerMaskPixels | null | undefined>;
21
+ export interface StaticProjectedShadowBakerAtlasEncodeInput {
22
+ pageId: string;
23
+ pixels: Uint8ClampedArray;
24
+ width: number;
25
+ height: number;
26
+ }
27
+ export type StaticProjectedShadowBakerAtlasEncoder = (input: StaticProjectedShadowBakerAtlasEncodeInput) => MaybePromise<string | null | undefined>;
28
+ export interface StaticProjectedShadowBakerSdfTileInput {
29
+ chunkId: string;
30
+ pixels: ArrayBufferView;
31
+ width: number;
32
+ height: number;
33
+ sdfRadiusPx: number;
34
+ }
35
+ export interface StaticProjectedShadowBakerSdfTile {
36
+ sdfAlpha: Uint8ClampedArray;
37
+ width: number;
38
+ height: number;
39
+ hasCoverage: boolean;
40
+ }
41
+ export type StaticProjectedShadowBakerSdfTileProcessor = (input: StaticProjectedShadowBakerSdfTileInput) => MaybePromise<StaticProjectedShadowBakerSdfTile | null | undefined>;
42
+ export type StaticProjectedShadowBakeProgressPhase = 'collect' | 'reuse' | 'chunk' | 'sdf' | 'pack' | 'encode' | 'complete';
43
+ export interface StaticProjectedShadowBakeProgress {
44
+ phase: StaticProjectedShadowBakeProgressPhase;
45
+ sourceRootCount: number;
46
+ sourceMeshCount: number;
47
+ completedChunkCount: number;
48
+ totalChunkCount: number;
49
+ encodedTextureCount: number;
50
+ currentChunkId?: string;
51
+ atlasPageCount?: number;
52
+ effectiveTexelsPerMeter?: number;
53
+ effectiveSpatialChunkSize?: number;
54
+ bakedChunkCount?: number;
55
+ reusedChunkCount?: number;
56
+ }
57
+ export type StaticProjectedShadowBakeProgressCallback = (progress: StaticProjectedShadowBakeProgress) => MaybePromise<void>;
58
+ export interface StaticProjectedShadowBakerOptions {
59
+ scene: Scene;
60
+ directionalLight?: DirectionalLight | null;
61
+ options?: Partial<StaticProjectedShadowOptions>;
62
+ roots?: readonly AbstractMesh[];
63
+ previousArtifact?: StaticProjectedShadowArtifact | null;
64
+ readMaskTexturePixels?: StaticProjectedShadowBakerMaskPixelReader;
65
+ processSdfTile?: StaticProjectedShadowBakerSdfTileProcessor;
66
+ encodeAtlasTexture?: StaticProjectedShadowBakerAtlasEncoder;
67
+ yieldToMainThread?: StaticProjectedShadowBakeProgressCallback;
68
+ onProgress?: StaticProjectedShadowBakeProgressCallback;
69
+ now?: () => string;
70
+ }
71
+ export interface StaticProjectedShadowBaker {
72
+ bake(input?: {
73
+ roots?: readonly AbstractMesh[];
74
+ previousArtifact?: StaticProjectedShadowArtifact | null;
75
+ }): Promise<StaticProjectedShadowArtifact>;
76
+ }
77
+ export interface StaticProjectedShadowBakeHashOptions {
78
+ scene: Scene;
79
+ directionalLight?: DirectionalLight | null;
80
+ options?: Partial<StaticProjectedShadowOptions>;
81
+ roots?: readonly AbstractMesh[];
82
+ }
83
+ export declare function createStaticProjectedShadowBaker(options: StaticProjectedShadowBakerOptions): StaticProjectedShadowBaker;
84
+ export declare function collectStaticProjectedShadowBakeRoots(scene: Scene): AbstractMesh[];
85
+ export declare function createStaticProjectedShadowBakeHashes(input: StaticProjectedShadowBakeHashOptions): Required<StaticProjectedShadowArtifactHashInput>;
86
+ export declare function createStaticProjectedShadowProfileHash(options?: Partial<StaticProjectedShadowOptions>): string;
87
+ export {};
88
+ //# sourceMappingURL=static-projected-shadow-baker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"static-projected-shadow-baker.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/shadows/static-projected-shadow-baker.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAE9E,OAAO,EAAE,mBAAmB,EAAE,MAAM,2DAA2D,CAAC;AAChG,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAGtE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAIL,KAAK,+BAA+B,EACrC,MAAM,mCAAmC,CAAC;AAQ3C,OAAO,EAEL,KAAK,6BAA6B,EAGlC,KAAK,sCAAsC,EAC3C,KAAK,4BAA4B,EAClC,MAAM,YAAY,CAAC;AAEpB,KAAK,YAAY,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;AAEtC,MAAM,WAAW,yCAAyC;IACxD,OAAO,EAAE,mBAAmB,CAAC;IAC7B,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,+BAA+B,CAAC;IACxC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,oCAAoC;IACnD,MAAM,EAAE,eAAe,CAAC;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,MAAM,yCAAyC,GAAG,CACtD,KAAK,EAAE,yCAAyC,KAC7C,YAAY,CAAC,oCAAoC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;AAE3E,MAAM,WAAW,0CAA0C;IACzD,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,iBAAiB,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,MAAM,sCAAsC,GAAG,CACnD,KAAK,EAAE,0CAA0C,KAC9C,YAAY,CAAC,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;AAE7C,MAAM,WAAW,sCAAsC;IACrD,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,eAAe,CAAC;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iCAAiC;IAChD,QAAQ,EAAE,iBAAiB,CAAC;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,MAAM,0CAA0C,GAAG,CACvD,KAAK,EAAE,sCAAsC,KAC1C,YAAY,CAAC,iCAAiC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;AAExE,MAAM,MAAM,sCAAsC,GAC9C,SAAS,GACT,OAAO,GACP,OAAO,GACP,KAAK,GACL,MAAM,GACN,QAAQ,GACR,UAAU,CAAC;AAEf,MAAM,WAAW,iCAAiC;IAChD,KAAK,EAAE,sCAAsC,CAAC;IAC9C,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACjC,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACnC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,MAAM,yCAAyC,GAAG,CACtD,QAAQ,EAAE,iCAAiC,KACxC,YAAY,CAAC,IAAI,CAAC,CAAC;AAExB,MAAM,WAAW,iCAAiC;IAChD,KAAK,EAAE,KAAK,CAAC;IACb,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC3C,OAAO,CAAC,EAAE,OAAO,CAAC,4BAA4B,CAAC,CAAC;IAChD,KAAK,CAAC,EAAE,SAAS,YAAY,EAAE,CAAC;IAChC,gBAAgB,CAAC,EAAE,6BAA6B,GAAG,IAAI,CAAC;IACxD,qBAAqB,CAAC,EAAE,yCAAyC,CAAC;IAClE,cAAc,CAAC,EAAE,0CAA0C,CAAC;IAC5D,kBAAkB,CAAC,EAAE,sCAAsC,CAAC;IAC5D,iBAAiB,CAAC,EAAE,yCAAyC,CAAC;IAC9D,UAAU,CAAC,EAAE,yCAAyC,CAAC;IACvD,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IACzC,IAAI,CAAC,KAAK,CAAC,EAAE;QACX,KAAK,CAAC,EAAE,SAAS,YAAY,EAAE,CAAC;QAChC,gBAAgB,CAAC,EAAE,6BAA6B,GAAG,IAAI,CAAC;KACzD,GAAG,OAAO,CAAC,6BAA6B,CAAC,CAAC;CAC5C;AAED,MAAM,WAAW,oCAAoC;IACnD,KAAK,EAAE,KAAK,CAAC;IACb,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC3C,OAAO,CAAC,EAAE,OAAO,CAAC,4BAA4B,CAAC,CAAC;IAChD,KAAK,CAAC,EAAE,SAAS,YAAY,EAAE,CAAC;CACjC;AA+BD,wBAAgB,gCAAgC,CAC9C,OAAO,EAAE,iCAAiC,GACzC,0BAA0B,CAE5B;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE,KAAK,GAAG,YAAY,EAAE,CAIlF;AAED,wBAAgB,qCAAqC,CACnD,KAAK,EAAE,oCAAoC,GAC1C,QAAQ,CAAC,sCAAsC,CAAC,CAalD;AAED,wBAAgB,sCAAsC,CACpD,OAAO,GAAE,OAAO,CAAC,4BAA4B,CAAM,GAClD,MAAM,CAER"}