@fps-games/editor 0.1.8-beta.4 → 0.2.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1419) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
  3. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  6. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
  8. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
  10. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
  12. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/prefabs.js +9 -13
  14. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
  16. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  17. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
  19. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  20. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
  22. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  23. package/dist/agent-bridge/capabilities/shadows.js +9 -6
  24. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  25. package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
  26. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  27. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  28. package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
  29. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  30. package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
  31. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  32. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  33. package/dist/agent-bridge/capability-sources.d.ts +6 -5
  34. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  35. package/dist/agent-bridge/capability-sources.js +4 -1
  36. package/dist/agent-bridge/capability-sources.js.map +1 -1
  37. package/dist/agent-bridge/index.d.ts +4 -4
  38. package/dist/agent-bridge/index.d.ts.map +1 -1
  39. package/dist/agent-bridge/index.js.map +1 -1
  40. package/dist/agent-bridge/register.d.ts +1 -1
  41. package/dist/agent-bridge/register.d.ts.map +1 -1
  42. package/dist/agent-bridge/register.js +98 -55
  43. package/dist/agent-bridge/register.js.map +1 -1
  44. package/dist/agent-bridge/shared.d.ts +5 -3
  45. package/dist/agent-bridge/shared.d.ts.map +1 -1
  46. package/dist/agent-bridge/shared.js.map +1 -1
  47. package/dist/agent-bridge/source-types.d.ts +6 -2
  48. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  49. package/dist/build-info.json +93 -18
  50. package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
  51. package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
  52. package/dist/editor-plugin-agent-capabilities.js +64 -0
  53. package/dist/editor-plugin-agent-capabilities.js.map +1 -0
  54. package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
  55. package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
  56. package/dist/editor-plugin-hierarchy-command.js +119 -0
  57. package/dist/editor-plugin-hierarchy-command.js.map +1 -0
  58. package/dist/index.d.ts +27 -90
  59. package/dist/index.d.ts.map +1 -1
  60. package/dist/index.js +15 -544
  61. package/dist/index.js.map +1 -1
  62. package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
  63. package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
  64. package/dist/internal/local-editor-lifecycle-operations.js +11 -0
  65. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
  66. package/dist/local-editor-agent-actions.d.ts +1 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
  71. package/dist/local-editor-agent-bridge-transport.js +88 -32
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  73. package/dist/local-editor-agent-bridge.d.ts +1 -1
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -1
  75. package/dist/local-editor-agent-bridge.js.map +1 -1
  76. package/dist/local-editor-harness.d.ts +7 -5
  77. package/dist/local-editor-harness.d.ts.map +1 -1
  78. package/dist/local-editor-harness.js +782 -195
  79. package/dist/local-editor-harness.js.map +1 -1
  80. package/dist/local-editor-marker-graph.d.ts +1 -1
  81. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  82. package/dist/local-editor-plugin-inspector.d.ts +4 -0
  83. package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
  84. package/dist/local-editor-plugin-inspector.js +23 -0
  85. package/dist/local-editor-plugin-inspector.js.map +1 -0
  86. package/dist/local-editor-plugin-panel.d.ts +5 -0
  87. package/dist/local-editor-plugin-panel.d.ts.map +1 -0
  88. package/dist/local-editor-plugin-panel.js +56 -0
  89. package/dist/local-editor-plugin-panel.js.map +1 -0
  90. package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
  91. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  92. package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
  93. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  94. package/dist/playable-babylon-facade.d.ts +6 -6
  95. package/dist/playable-babylon-facade.d.ts.map +1 -1
  96. package/dist/playable-babylon-facade.js +1 -1
  97. package/dist/playable-babylon-facade.js.map +1 -1
  98. package/dist/playable-babylon-rendering.d.ts +33 -2
  99. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  100. package/dist/playable-babylon-rendering.js +61 -2
  101. package/dist/playable-babylon-rendering.js.map +1 -1
  102. package/dist/playable-local-editor-host.d.ts +32 -94
  103. package/dist/playable-local-editor-host.d.ts.map +1 -1
  104. package/dist/playable-local-editor-host.js +152 -222
  105. package/dist/playable-local-editor-host.js.map +1 -1
  106. package/dist/playable-product-local-editor.d.ts +55 -0
  107. package/dist/playable-product-local-editor.d.ts.map +1 -0
  108. package/dist/playable-product-local-editor.js +173 -0
  109. package/dist/playable-product-local-editor.js.map +1 -0
  110. package/dist/playable-product-projection-preview.d.ts +79 -0
  111. package/dist/playable-product-projection-preview.d.ts.map +1 -0
  112. package/dist/playable-product-projection-preview.js +245 -0
  113. package/dist/playable-product-projection-preview.js.map +1 -0
  114. package/dist/playable-product-rendering.d.ts +38 -0
  115. package/dist/playable-product-rendering.d.ts.map +1 -0
  116. package/dist/playable-product-rendering.js +15 -0
  117. package/dist/playable-product-rendering.js.map +1 -0
  118. package/dist/playable-product-scene-capabilities.d.ts +88 -0
  119. package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
  120. package/dist/playable-product-scene-capabilities.js +207 -0
  121. package/dist/playable-product-scene-capabilities.js.map +1 -0
  122. package/dist/playable-runtime-babylon.d.ts +7 -0
  123. package/dist/playable-runtime-babylon.d.ts.map +1 -0
  124. package/dist/playable-runtime-babylon.js +6 -0
  125. package/dist/playable-runtime-babylon.js.map +1 -0
  126. package/dist/playable-runtime.d.ts +8 -0
  127. package/dist/playable-runtime.d.ts.map +1 -0
  128. package/dist/playable-runtime.js +7 -0
  129. package/dist/playable-runtime.js.map +1 -0
  130. package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
  131. package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
  132. package/dist/playable-sdk-upgrade-doctor.js +2 -0
  133. package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
  134. package/dist/playable-sdk.d.ts +18 -9
  135. package/dist/playable-sdk.d.ts.map +1 -1
  136. package/dist/playable-sdk.js +9 -4
  137. package/dist/playable-sdk.js.map +1 -1
  138. package/dist/playable-standard-project.d.ts +37 -0
  139. package/dist/playable-standard-project.d.ts.map +1 -0
  140. package/dist/playable-standard-project.js +109 -0
  141. package/dist/playable-standard-project.js.map +1 -0
  142. package/dist/vite-client.d.ts +25 -0
  143. package/dist/vite.d.ts +3 -0
  144. package/dist/vite.d.ts.map +1 -0
  145. package/dist/vite.js +2 -0
  146. package/dist/vite.js.map +1 -0
  147. package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
  148. package/node_modules/@babel/helper-string-parser/README.md +19 -0
  149. package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
  150. package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
  151. package/node_modules/@babel/helper-string-parser/package.json +31 -0
  152. package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
  153. package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
  154. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
  155. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
  156. package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
  157. package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
  158. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
  159. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
  160. package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
  161. package/node_modules/@babel/parser/LICENSE +19 -0
  162. package/node_modules/@babel/parser/README.md +19 -0
  163. package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
  164. package/node_modules/@babel/parser/lib/index.js +14662 -0
  165. package/node_modules/@babel/parser/lib/index.js.map +1 -0
  166. package/node_modules/@babel/parser/package.json +50 -0
  167. package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
  168. package/node_modules/@babel/types/LICENSE +22 -0
  169. package/node_modules/@babel/types/README.md +19 -0
  170. package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
  171. package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
  172. package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
  173. package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
  174. package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
  175. package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
  176. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
  177. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
  178. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
  179. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
  180. package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
  181. package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
  182. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
  183. package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
  184. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
  185. package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
  186. package/node_modules/@babel/types/lib/builders/productions.js +12 -0
  187. package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
  188. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
  189. package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
  190. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
  191. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
  192. package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
  193. package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
  194. package/node_modules/@babel/types/lib/clone/clone.js +12 -0
  195. package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
  196. package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
  197. package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
  198. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
  199. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
  200. package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
  201. package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
  202. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
  203. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js.map +1 -0
  204. package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
  205. package/node_modules/@babel/types/lib/comments/addComment.js.map +1 -0
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  208. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +12 -0
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  218. package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
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  224. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
  225. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
  226. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
  227. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js.map +1 -0
  228. package/node_modules/@babel/types/lib/converters/toBlock.js +29 -0
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  234. package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
  235. package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
  236. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
  237. package/node_modules/@babel/types/lib/converters/toKeyAlias.js.map +1 -0
  238. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
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  240. package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
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  242. package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
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  1399. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
  1400. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
  1401. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
  1402. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
  1403. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
  1404. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
  1405. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
  1406. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
  1407. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
  1408. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
  1409. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
  1410. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
  1411. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
  1412. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
  1413. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
  1414. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts.map +0 -1
  1415. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js.map +0 -1
  1416. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
  1417. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
  1418. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
  1419. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
@@ -1,4 +1,16 @@
1
+ import { createFpsEditorLifecycleCoordinator, } from '@fps-games/editor-core/lifecycle';
1
2
  import { waitForPlayableLocalEditorPaint, waitForPlayableMilliseconds, } from './timing.js';
3
+ export const PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID = 'editor:application';
4
+ export const PLAYABLE_LOCAL_EDITOR_PROJECT_SCOPE_ID = 'editor:project';
5
+ export const PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID = 'editor:document:main';
6
+ export const PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID = 'editor:session:main';
7
+ export const PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID = 'editor:preview:main';
8
+ class PlayableLocalEditorSaveRejectedError extends Error {
9
+ constructor() {
10
+ super('Local editor save was rejected.');
11
+ this.name = 'PlayableLocalEditorSaveRejectedError';
12
+ }
13
+ }
2
14
  export function createPlayableLocalEditorLifecycleController(options) {
3
15
  const waitForPaint = options.waitForPaint ?? waitForPlayableLocalEditorPaint;
4
16
  const waitForMilliseconds = options.waitForMilliseconds ?? waitForPlayableMilliseconds;
@@ -6,12 +18,422 @@ export function createPlayableLocalEditorLifecycleController(options) {
6
18
  const minAssetLoadingOverlayMs = options.minAssetLoadingOverlayMs ?? 500;
7
19
  const viewportRevealReason = options.viewportRevealReason ?? 'editor-loading-overlay-hidden';
8
20
  const renderAfterEnter = options.renderAfterEnter ?? true;
21
+ const initialUnsavedChanges = options.harness.getUnsavedChangesState?.();
22
+ const initialCoordinatorProfile = options.initialMode === 'edit'
23
+ && initialUnsavedChanges?.hasWorkingDocument === true
24
+ ? initialUnsavedChanges.dirty ? 'editing-dirty' : 'editing-clean'
25
+ : 'created';
26
+ const coordinator = createFpsEditorLifecycleCoordinator({
27
+ now,
28
+ initialState: initialCoordinatorProfile,
29
+ eventPublisher: options.eventPublisher,
30
+ report: options.reportDiagnostic,
31
+ });
32
+ const lifecycle = Object.freeze({
33
+ getSnapshot: coordinator.getSnapshot,
34
+ subscribe: coordinator.subscribe,
35
+ });
36
+ const scopes = new Map();
37
+ const pendingScopeResources = new Map();
38
+ const assertScopeCanOpen = (input) => {
39
+ const lifecycleSnapshot = coordinator.getSnapshot();
40
+ if (lifecycleSnapshot.transitioning || lifecycleSnapshot.application !== 'ready') {
41
+ throw new Error(`Editor lifecycle cannot open a scope while application is ${lifecycleSnapshot.application}.`);
42
+ }
43
+ let parentId = input.parentId;
44
+ while (parentId) {
45
+ const parent = scopes.get(parentId);
46
+ if (!parent || parent.closing || parent.failed) {
47
+ throw new Error(`Editor lifecycle scope parent is not open: ${parentId}`);
48
+ }
49
+ parentId = parent.input.parentId;
50
+ }
51
+ };
52
+ const openScope = async (input) => {
53
+ assertScopeCanOpen(input);
54
+ const existing = scopes.get(input.id);
55
+ if (existing) {
56
+ if (existing.input.scope !== input.scope || existing.input.parentId !== input.parentId) {
57
+ throw new Error(`Editor lifecycle scope identity conflicts with the existing scope: ${input.id}`);
58
+ }
59
+ if (existing.closing)
60
+ throw new Error(`Editor lifecycle scope is closing: ${input.id}`);
61
+ if (existing.failed) {
62
+ await closeScope(input.id);
63
+ return openScope(input);
64
+ }
65
+ return existing.ready;
66
+ }
67
+ const record = {
68
+ input: Object.freeze({ ...input }),
69
+ disposers: pendingScopeResources.get(input.id) ?? new Set(),
70
+ ready: Promise.resolve(),
71
+ closing: null,
72
+ failed: false,
73
+ backingOpened: false,
74
+ lifecycleOpened: false,
75
+ closeRequested: false,
76
+ closeEventRoute: null,
77
+ };
78
+ pendingScopeResources.delete(input.id);
79
+ scopes.set(input.id, record);
80
+ record.ready = (async () => {
81
+ if (input.parentId) {
82
+ const parent = scopes.get(input.parentId);
83
+ if (!parent)
84
+ throw new Error(`Editor lifecycle scope parent is not open: ${input.parentId}`);
85
+ await parent.ready;
86
+ assertScopeCanOpen(input);
87
+ }
88
+ if (record.closeRequested)
89
+ return;
90
+ // A backing host may retain a partially-started scope when its rollback
91
+ // cleanup fails. Reserve that ownership before awaiting so closeScope can
92
+ // retry cleanup even when openScope rejects.
93
+ record.backingOpened = options.scopeHost !== undefined;
94
+ await options.scopeHost?.openScope(input);
95
+ if (record.closeRequested)
96
+ return;
97
+ coordinator.openScope(input);
98
+ record.lifecycleOpened = true;
99
+ })();
100
+ try {
101
+ await record.ready;
102
+ }
103
+ catch (error) {
104
+ let cleanupError;
105
+ try {
106
+ await closeScope(input.id);
107
+ }
108
+ catch (caught) {
109
+ cleanupError = caught;
110
+ }
111
+ if (cleanupError) {
112
+ const combined = new Error(`Editor lifecycle scope open and cleanup failed: ${input.id}`);
113
+ combined.errors = [error, cleanupError];
114
+ throw combined;
115
+ }
116
+ throw error;
117
+ }
118
+ };
119
+ const addScopeResource = (scopeId, disposer) => {
120
+ const record = scopes.get(scopeId);
121
+ if (record?.closing || record?.failed)
122
+ throw new Error(`Editor lifecycle scope is not open: ${scopeId}`);
123
+ if (!record && scopeId !== PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID) {
124
+ throw new Error(`Editor lifecycle scope is not open: ${scopeId}`);
125
+ }
126
+ const resources = record?.disposers ?? pendingScopeResources.get(scopeId) ?? new Set();
127
+ if (!record)
128
+ pendingScopeResources.set(scopeId, resources);
129
+ resources.add(disposer);
130
+ let active = true;
131
+ return () => {
132
+ if (!active)
133
+ return;
134
+ active = false;
135
+ resources.delete(disposer);
136
+ if (!record && resources.size === 0)
137
+ pendingScopeResources.delete(scopeId);
138
+ };
139
+ };
140
+ const closeScope = async (scopeId) => {
141
+ const record = scopes.get(scopeId);
142
+ if (!record) {
143
+ const pendingResources = pendingScopeResources.get(scopeId);
144
+ if (!pendingResources)
145
+ return;
146
+ for (const disposer of [...pendingResources].reverse()) {
147
+ await disposer();
148
+ pendingResources.delete(disposer);
149
+ }
150
+ pendingScopeResources.delete(scopeId);
151
+ return;
152
+ }
153
+ if (record.closing)
154
+ return record.closing;
155
+ record.closeEventRoute ?? (record.closeEventRoute = options.eventPublisher?.captureRoute({
156
+ scope: record.input.scope,
157
+ scopeId,
158
+ }) ?? null);
159
+ record.closeRequested = true;
160
+ let backingReservationError;
161
+ if (record.backingOpened) {
162
+ try {
163
+ options.scopeHost?.reserveScopeClose(scopeId);
164
+ }
165
+ catch (error) {
166
+ backingReservationError = error;
167
+ }
168
+ }
169
+ record.closing = (async () => {
170
+ const errors = [];
171
+ try {
172
+ await record.ready;
173
+ }
174
+ catch { /* The open caller owns and reports setup failures. */ }
175
+ if (backingReservationError)
176
+ errors.push(backingReservationError);
177
+ if (errors.length === 0) {
178
+ const children = [...scopes.values()]
179
+ .filter(candidate => candidate.input.parentId === scopeId)
180
+ .reverse();
181
+ for (const child of children) {
182
+ try {
183
+ await closeScope(child.input.id);
184
+ }
185
+ catch (error) {
186
+ errors.push(error);
187
+ break;
188
+ }
189
+ }
190
+ }
191
+ const remainingChildren = [...scopes.values()].filter(candidate => candidate.input.parentId === scopeId);
192
+ if (errors.length === 0 && remainingChildren.length > 0) {
193
+ errors.push(new Error(`Editor lifecycle scope still has open children: ${scopeId}`));
194
+ }
195
+ if (errors.length === 0 && record.backingOpened) {
196
+ try {
197
+ await options.scopeHost?.closeScope(scopeId);
198
+ record.backingOpened = false;
199
+ }
200
+ catch (error) {
201
+ errors.push(error);
202
+ }
203
+ }
204
+ if (errors.length === 0 && remainingChildren.length === 0) {
205
+ for (const disposer of [...record.disposers].reverse()) {
206
+ try {
207
+ await disposer();
208
+ record.disposers.delete(disposer);
209
+ }
210
+ catch (error) {
211
+ // Preserve dependency order: untouched earlier resources stay owned
212
+ // until the failed later resource can be released on a retry.
213
+ errors.push(error);
214
+ break;
215
+ }
216
+ }
217
+ }
218
+ if (errors.length === 0 && record.lifecycleOpened) {
219
+ try {
220
+ coordinator.closeScope(scopeId, record.closeEventRoute ?? undefined);
221
+ record.lifecycleOpened = false;
222
+ }
223
+ catch (error) {
224
+ errors.push(error);
225
+ }
226
+ }
227
+ if (errors.length > 0) {
228
+ record.failed = true;
229
+ coordinator.failScope(scopeId);
230
+ const error = new Error(`Editor lifecycle scope cleanup failed: ${scopeId}`);
231
+ error.errors = errors;
232
+ throw error;
233
+ }
234
+ scopes.delete(scopeId);
235
+ })().finally(() => {
236
+ if (scopes.get(scopeId) === record)
237
+ record.closing = null;
238
+ });
239
+ return record.closing;
240
+ };
9
241
  let assetLoadingCount = 0;
10
242
  let assetLoadingOverlayOwned = false;
243
+ let assetLoadingOverlayWaiting = false;
11
244
  let assetLoadingOverlayShownAt = 0;
12
- const showLoadingOverlayIfNeeded = (content) => {
13
- if (!options.loadingOverlay.isVisible())
14
- options.loadingOverlay.show(content);
245
+ let preparationEpoch = 0;
246
+ let lifecycleOverlayOwner = null;
247
+ let pendingLifecycleOverlay = null;
248
+ let pendingDocumentDirty;
249
+ let documentSynchronization = null;
250
+ const readLifecycleRevision = () => coordinator.getSnapshot().revision;
251
+ const ensureApplicationAndProject = async (context) => {
252
+ let current = coordinator.getSnapshot();
253
+ if (current.transitioning)
254
+ throw new Error('Editor lifecycle transition already in progress.');
255
+ if (current.application === 'created') {
256
+ await coordinator.transition({ type: 'application.start', ...context });
257
+ current = coordinator.getSnapshot();
258
+ }
259
+ if (current.application !== 'ready') {
260
+ throw new Error(`Editor application is not ready: ${current.application}.`);
261
+ }
262
+ await openScope({ id: PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID, scope: 'application' });
263
+ options.operations.attachApplicationAuthority?.();
264
+ if (current.project === 'closed') {
265
+ await coordinator.transition({ type: 'project.open', ...context });
266
+ }
267
+ await openScope({
268
+ id: PLAYABLE_LOCAL_EDITOR_PROJECT_SCOPE_ID,
269
+ scope: 'project',
270
+ parentId: PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID,
271
+ });
272
+ };
273
+ const ensureEditingState = async (load = options.operations.loadDocument, enter = options.operations.enterWorld, context) => {
274
+ await ensureApplicationAndProject(context);
275
+ let current = coordinator.getSnapshot();
276
+ const workingDocumentAvailable = readUnsavedChangesState().hasWorkingDocument;
277
+ await openScope({
278
+ id: PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID,
279
+ scope: 'document',
280
+ parentId: PLAYABLE_LOCAL_EDITOR_PROJECT_SCOPE_ID,
281
+ });
282
+ await openScope({
283
+ id: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
284
+ scope: 'session',
285
+ parentId: PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID,
286
+ });
287
+ if (current.document === 'unloaded' || (current.document === 'failed' && !workingDocumentAvailable)) {
288
+ try {
289
+ await coordinator.transition({ type: 'document.load', ...context, ...(load ? { operation: load } : {}) });
290
+ options.operations.attachSessionAuthority?.();
291
+ current = coordinator.getSnapshot();
292
+ }
293
+ catch (error) {
294
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID);
295
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID);
296
+ throw error;
297
+ }
298
+ }
299
+ else {
300
+ options.operations.attachSessionAuthority?.();
301
+ }
302
+ try {
303
+ await openScope({
304
+ id: PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID,
305
+ scope: 'preview',
306
+ parentId: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
307
+ });
308
+ }
309
+ catch (error) {
310
+ // A failed Preview rollback remains a child of Session and owns the
311
+ // loaded document graph. Do not retry that same cleanup indirectly by
312
+ // tearing down its ancestors in the same enter attempt.
313
+ if (scopes.has(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID))
314
+ throw error;
315
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID);
316
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID);
317
+ throw error;
318
+ }
319
+ if (current.mode === 'failed') {
320
+ try {
321
+ if (current.preview === 'failed')
322
+ await disposePreview(context);
323
+ await coordinator.transition({ type: 'mode.recoverEdit', ...context, ...(enter ? { operation: enter } : {}) });
324
+ }
325
+ catch (error) {
326
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID);
327
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID);
328
+ throw error;
329
+ }
330
+ current = coordinator.getSnapshot();
331
+ }
332
+ if (current.mode === 'play') {
333
+ try {
334
+ await coordinator.transition({ type: 'mode.enterEdit', ...context, ...(enter ? { operation: enter } : {}) });
335
+ }
336
+ catch (error) {
337
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID);
338
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID);
339
+ throw error;
340
+ }
341
+ current = coordinator.getSnapshot();
342
+ }
343
+ if (current.mode !== 'edit')
344
+ throw new Error(`Editor mode is not ready: ${current.mode}.`);
345
+ if (current.preview === 'absent') {
346
+ await coordinator.transition({ type: 'preview.create', ...context });
347
+ current = coordinator.getSnapshot();
348
+ }
349
+ if (current.document === 'failed') {
350
+ await coordinator.transition({
351
+ type: readUnsavedChangesState().dirty ? 'document.markDirty' : 'document.markClean',
352
+ ...context,
353
+ });
354
+ }
355
+ };
356
+ const disposePreview = async (context) => {
357
+ const current = coordinator.getSnapshot();
358
+ if (current.preview === 'active' || current.preview === 'failed') {
359
+ await coordinator.transition({
360
+ type: 'preview.dispose',
361
+ ...context,
362
+ operation: () => closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID),
363
+ });
364
+ return;
365
+ }
366
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID);
367
+ };
368
+ const closeEditingScopes = async () => {
369
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID);
370
+ await closeScope(PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID);
371
+ };
372
+ const runGameAfterReleasingPluginScopes = async (reason) => {
373
+ // Replacement runtimes use the same stable Plugin scope ids. Release the
374
+ // complete old scope tree before restart can mount the replacement editor.
375
+ await closeScope(PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID);
376
+ await options.operations.runGame(reason);
377
+ };
378
+ const waitForLifecycleIdle = async () => {
379
+ if (!coordinator.getSnapshot().transitioning)
380
+ return;
381
+ await new Promise(resolve => {
382
+ const dispose = coordinator.subscribe(snapshot => {
383
+ if (snapshot.transitioning)
384
+ return;
385
+ dispose();
386
+ resolve();
387
+ });
388
+ if (!coordinator.getSnapshot().transitioning) {
389
+ dispose();
390
+ resolve();
391
+ }
392
+ });
393
+ };
394
+ const reconcileDocumentState = async (dirty) => {
395
+ await waitForLifecycleIdle();
396
+ const current = coordinator.getSnapshot();
397
+ if (current.project !== 'open' || current.mode !== 'edit')
398
+ return;
399
+ if (dirty && current.document !== 'dirty') {
400
+ if (current.document === 'clean' || current.document === 'committing') {
401
+ await coordinator.transition({ type: 'document.markDirty' });
402
+ }
403
+ return;
404
+ }
405
+ if (!dirty && current.document === 'dirty') {
406
+ await coordinator.transition({ type: 'document.markClean' });
407
+ }
408
+ };
409
+ const drainDocumentSynchronization = async () => {
410
+ while (pendingDocumentDirty !== undefined) {
411
+ const dirty = pendingDocumentDirty;
412
+ pendingDocumentDirty = undefined;
413
+ try {
414
+ await reconcileDocumentState(dirty);
415
+ }
416
+ catch (error) {
417
+ if (!coordinator.getSnapshot().transitioning)
418
+ throw error;
419
+ pendingDocumentDirty = dirty;
420
+ }
421
+ }
422
+ };
423
+ const synchronizeDocumentState = (dirty) => {
424
+ pendingDocumentDirty = dirty;
425
+ if (!documentSynchronization) {
426
+ documentSynchronization = drainDocumentSynchronization().finally(() => {
427
+ documentSynchronization = null;
428
+ if (pendingDocumentDirty !== undefined)
429
+ void synchronizeDocumentState(pendingDocumentDirty);
430
+ });
431
+ }
432
+ return documentSynchronization;
433
+ };
434
+ const waitForDocumentSynchronization = async () => {
435
+ if (documentSynchronization)
436
+ await documentSynchronization;
15
437
  };
16
438
  const notifySaveFailed = async (operation, error) => {
17
439
  const notify = options.interactions?.notifySaveFailed;
@@ -37,14 +459,31 @@ export function createPlayableLocalEditorLifecycleController(options) {
37
459
  console.error('[PlayableLocalEditorLifecycle] save failure notification failed', notifyError);
38
460
  }
39
461
  };
40
- const saveScene = async (operation = 'save-scene') => {
462
+ const prepareDocumentSave = async (save, context) => {
463
+ await waitForDocumentSynchronization();
464
+ await ensureEditingState(undefined, undefined, context);
465
+ await synchronizeDocumentState(readUnsavedChangesState().dirty);
466
+ await coordinator.transition({ type: 'document.prepareSave', ...context, operation: save });
467
+ };
468
+ const commitDocumentSave = async (commit, context) => {
469
+ await coordinator.transition({ type: 'document.commit', ...context, ...(commit ? { operation: commit } : {}) });
470
+ };
471
+ const saveScene = async (operation = 'save-scene', context) => {
472
+ let saved = false;
41
473
  try {
42
- const saved = await options.harness.saveScene();
43
- if (!saved)
44
- await notifySaveFailed(operation);
45
- return saved;
474
+ await prepareDocumentSave(async () => {
475
+ saved = await options.harness.saveScene();
476
+ if (!saved)
477
+ throw new PlayableLocalEditorSaveRejectedError();
478
+ }, context);
479
+ await commitDocumentSave(undefined, context);
480
+ return true;
46
481
  }
47
482
  catch (error) {
483
+ if (error instanceof PlayableLocalEditorSaveRejectedError) {
484
+ await notifySaveFailed(operation);
485
+ return false;
486
+ }
48
487
  await notifySaveFailed(operation, error);
49
488
  throw error;
50
489
  }
@@ -68,50 +507,213 @@ export function createPlayableLocalEditorLifecycleController(options) {
68
507
  return false;
69
508
  }
70
509
  };
510
+ const beginPreparation = () => {
511
+ pendingLifecycleOverlay = null;
512
+ if (lifecycleOverlayOwner !== null) {
513
+ lifecycleOverlayOwner = null;
514
+ const ownsOverlay = options.loadingOverlay.isOwned?.() !== false;
515
+ if (ownsOverlay && assetLoadingCount > 0 && assetLoadingOverlayWaiting) {
516
+ assetLoadingOverlayWaiting = false;
517
+ assetLoadingOverlayOwned = true;
518
+ assetLoadingOverlayShownAt = now();
519
+ options.loadingOverlay.show(options.content.assetImport);
520
+ }
521
+ else if (ownsOverlay) {
522
+ options.loadingOverlay.hide();
523
+ }
524
+ }
525
+ return { epoch: ++preparationEpoch, revision: readLifecycleRevision() };
526
+ };
527
+ const showLifecycleOverlay = (preparation, content) => {
528
+ if (options.loadingOverlay.isVisible()) {
529
+ if (options.loadingOverlay.isOwned?.() !== false) {
530
+ pendingLifecycleOverlay = { epoch: preparation.epoch, content };
531
+ }
532
+ return;
533
+ }
534
+ options.loadingOverlay.show(content);
535
+ lifecycleOverlayOwner = preparation.epoch;
536
+ };
537
+ const hideLifecycleOverlay = (epoch) => {
538
+ if (pendingLifecycleOverlay?.epoch === epoch)
539
+ pendingLifecycleOverlay = null;
540
+ if (lifecycleOverlayOwner !== epoch)
541
+ return;
542
+ lifecycleOverlayOwner = null;
543
+ if (options.loadingOverlay.isOwned?.() === false)
544
+ return;
545
+ if (assetLoadingCount > 0 && assetLoadingOverlayWaiting) {
546
+ assetLoadingOverlayWaiting = false;
547
+ assetLoadingOverlayOwned = true;
548
+ assetLoadingOverlayShownAt = now();
549
+ options.loadingOverlay.show(options.content.assetImport);
550
+ return;
551
+ }
552
+ options.loadingOverlay.hide();
553
+ };
554
+ const isPreparationCurrent = (preparation) => (preparation.epoch === preparationEpoch
555
+ && preparation.revision === readLifecycleRevision());
556
+ const createPreparedRun = (preparation, run) => {
557
+ let consumed = false;
558
+ return {
559
+ accepted: true,
560
+ async run() {
561
+ if (consumed)
562
+ throw new Error('Prepared editor lifecycle operation was already consumed.');
563
+ if (!isPreparationCurrent(preparation)) {
564
+ consumed = true;
565
+ hideLifecycleOverlay(preparation.epoch);
566
+ throw new Error('Prepared editor lifecycle operation is stale.');
567
+ }
568
+ consumed = true;
569
+ await run();
570
+ },
571
+ };
572
+ };
573
+ const prepareSaveAndRunGame = async (context) => {
574
+ const preparation = beginPreparation();
575
+ showLifecycleOverlay(preparation, options.content.saveAndRunGame);
576
+ try {
577
+ await waitForPaint();
578
+ const saved = await saveScene('save-and-run-game', context);
579
+ if (!saved || preparation.epoch !== preparationEpoch) {
580
+ hideLifecycleOverlay(preparation.epoch);
581
+ return { accepted: false };
582
+ }
583
+ preparation.revision = readLifecycleRevision();
584
+ return createPreparedRun(preparation, async () => {
585
+ try {
586
+ await disposePreview(context);
587
+ await coordinator.transition({
588
+ type: 'mode.exitEdit',
589
+ ...context,
590
+ operation: () => runGameAfterReleasingPluginScopes('save'),
591
+ });
592
+ await closeEditingScopes();
593
+ }
594
+ finally {
595
+ hideLifecycleOverlay(preparation.epoch);
596
+ }
597
+ });
598
+ }
599
+ catch (error) {
600
+ hideLifecycleOverlay(preparation.epoch);
601
+ throw error;
602
+ }
603
+ };
604
+ const prepareDiscardAndRunGame = async (context) => {
605
+ await waitForDocumentSynchronization();
606
+ await ensureEditingState(undefined, undefined, context);
607
+ await synchronizeDocumentState(readUnsavedChangesState().dirty);
608
+ const preparation = beginPreparation();
609
+ if (!await confirmDiscardIfNeeded('discard-and-run-game')
610
+ || !isPreparationCurrent(preparation))
611
+ return { accepted: false };
612
+ showLifecycleOverlay(preparation, options.content.discardAndRunGame);
613
+ try {
614
+ await waitForPaint();
615
+ if (!isPreparationCurrent(preparation)) {
616
+ hideLifecycleOverlay(preparation.epoch);
617
+ return { accepted: false };
618
+ }
619
+ return createPreparedRun(preparation, async () => {
620
+ try {
621
+ await coordinator.transition({
622
+ type: 'document.discard',
623
+ ...context,
624
+ ...(options.operations?.restoreDocument
625
+ ? { operation: options.operations.restoreDocument }
626
+ : {}),
627
+ });
628
+ await disposePreview(context);
629
+ await coordinator.transition({
630
+ type: 'mode.exitEdit',
631
+ ...context,
632
+ operation: () => runGameAfterReleasingPluginScopes('discard'),
633
+ });
634
+ await closeEditingScopes();
635
+ }
636
+ finally {
637
+ hideLifecycleOverlay(preparation.epoch);
638
+ }
639
+ });
640
+ }
641
+ catch (error) {
642
+ hideLifecycleOverlay(preparation.epoch);
643
+ throw error;
644
+ }
645
+ };
71
646
  return {
72
- async enterEditor() {
73
- options.loadingOverlay.show(options.content.enter);
647
+ lifecycle,
648
+ registerParticipant: coordinator.registerParticipant,
649
+ async enterEditor(context) {
650
+ const preparation = beginPreparation();
651
+ showLifecycleOverlay(preparation, options.content.enter);
74
652
  let entered = false;
75
653
  try {
76
654
  await waitForPaint();
77
- await options.harness.enterEditor();
78
- entered = true;
655
+ const before = coordinator.getSnapshot();
656
+ const load = options.operations.loadDocument;
657
+ const enter = options.operations.enterWorld
658
+ ?? options.harness.enterEditor.bind(options.harness);
659
+ await ensureEditingState(load, enter, context);
660
+ entered = before.mode !== 'edit';
79
661
  if (renderAfterEnter)
80
662
  options.harness.render();
81
663
  await waitForPaint();
82
664
  }
83
665
  finally {
84
- options.loadingOverlay.hide();
666
+ hideLifecycleOverlay(preparation.epoch);
85
667
  if (entered)
86
668
  options.harness.notifyViewportRevealed?.(viewportRevealReason);
87
669
  }
88
670
  },
89
671
  saveScene,
90
- async saveAndRunGame() {
91
- showLoadingOverlayIfNeeded(options.content.saveAndRunGame);
92
- try {
93
- await waitForPaint();
94
- const saved = await saveScene('save-and-run-game');
95
- if (!saved)
96
- return false;
97
- await options.harness.discardAndRunGame();
98
- return true;
672
+ synchronizeDocumentState,
673
+ prepareDocumentSave,
674
+ commitDocumentSave,
675
+ async runCommittedDocument(context) {
676
+ await ensureEditingState(undefined, undefined, context);
677
+ await synchronizeDocumentState(readUnsavedChangesState().dirty);
678
+ const current = coordinator.getSnapshot();
679
+ if (current.document !== 'clean') {
680
+ throw new Error(`Cannot run an uncommitted editor document: ${current.document}.`);
99
681
  }
100
- finally {
101
- options.loadingOverlay.hide();
682
+ await disposePreview(context);
683
+ await coordinator.transition({
684
+ type: 'mode.exitEdit',
685
+ ...context,
686
+ operation: () => runGameAfterReleasingPluginScopes('save'),
687
+ });
688
+ await closeEditingScopes();
689
+ },
690
+ prepareSaveAndRunGame,
691
+ prepareDiscardAndRunGame,
692
+ async saveAndRunGame(context) {
693
+ const prepared = await prepareSaveAndRunGame(context);
694
+ if (!prepared.accepted)
695
+ return false;
696
+ await prepared.run();
697
+ return true;
698
+ },
699
+ async discardAndRunGame(context) {
700
+ const prepared = await prepareDiscardAndRunGame(context);
701
+ if (prepared.accepted) {
702
+ await prepared.run();
102
703
  }
704
+ return prepared.accepted;
103
705
  },
104
- async discardAndRunGame() {
105
- if (!await confirmDiscardIfNeeded('discard-and-run-game'))
706
+ openScope,
707
+ addScopeResource,
708
+ closeScope,
709
+ async dispose(context) {
710
+ if (coordinator.getSnapshot().application === 'disposed')
106
711
  return;
107
- showLoadingOverlayIfNeeded(options.content.discardAndRunGame);
108
- try {
109
- await waitForPaint();
110
- await options.harness.discardAndRunGame();
111
- }
112
- finally {
113
- options.loadingOverlay.hide();
114
- }
712
+ await coordinator.transition({
713
+ type: 'application.dispose',
714
+ ...context,
715
+ operation: () => closeScope(PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID),
716
+ });
115
717
  },
116
718
  async runWithAssetLoadingOverlay(operation) {
117
719
  const shouldShowAssetLoading = !options.loadingOverlay.isVisible() && !assetLoadingOverlayOwned;
@@ -122,6 +724,9 @@ export function createPlayableLocalEditorLifecycleController(options) {
122
724
  options.loadingOverlay.show(options.content.assetImport);
123
725
  await waitForPaint();
124
726
  }
727
+ else if (options.loadingOverlay.isVisible() && !assetLoadingOverlayOwned) {
728
+ assetLoadingOverlayWaiting = true;
729
+ }
125
730
  try {
126
731
  return await operation();
127
732
  }
@@ -133,9 +738,22 @@ export function createPlayableLocalEditorLifecycleController(options) {
133
738
  await waitForMilliseconds(remaining);
134
739
  if (assetLoadingCount === 0 && assetLoadingOverlayOwned) {
135
740
  assetLoadingOverlayOwned = false;
136
- options.loadingOverlay.hide();
741
+ if (options.loadingOverlay.isOwned?.() === false) {
742
+ pendingLifecycleOverlay = null;
743
+ }
744
+ else if (pendingLifecycleOverlay) {
745
+ const pending = pendingLifecycleOverlay;
746
+ pendingLifecycleOverlay = null;
747
+ lifecycleOverlayOwner = pending.epoch;
748
+ options.loadingOverlay.show(pending.content);
749
+ }
750
+ else {
751
+ options.loadingOverlay.hide();
752
+ }
137
753
  }
138
754
  }
755
+ if (assetLoadingCount === 0)
756
+ assetLoadingOverlayWaiting = false;
139
757
  }
140
758
  },
141
759
  };