@fps-games/editor 0.1.8-beta.4 → 0.2.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1419) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
  3. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  6. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
  8. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
  10. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
  12. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/prefabs.js +9 -13
  14. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
  16. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  17. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
  19. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  20. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
  22. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  23. package/dist/agent-bridge/capabilities/shadows.js +9 -6
  24. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  25. package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
  26. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  27. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  28. package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
  29. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  30. package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
  31. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  32. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  33. package/dist/agent-bridge/capability-sources.d.ts +6 -5
  34. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  35. package/dist/agent-bridge/capability-sources.js +4 -1
  36. package/dist/agent-bridge/capability-sources.js.map +1 -1
  37. package/dist/agent-bridge/index.d.ts +4 -4
  38. package/dist/agent-bridge/index.d.ts.map +1 -1
  39. package/dist/agent-bridge/index.js.map +1 -1
  40. package/dist/agent-bridge/register.d.ts +1 -1
  41. package/dist/agent-bridge/register.d.ts.map +1 -1
  42. package/dist/agent-bridge/register.js +98 -55
  43. package/dist/agent-bridge/register.js.map +1 -1
  44. package/dist/agent-bridge/shared.d.ts +5 -3
  45. package/dist/agent-bridge/shared.d.ts.map +1 -1
  46. package/dist/agent-bridge/shared.js.map +1 -1
  47. package/dist/agent-bridge/source-types.d.ts +6 -2
  48. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  49. package/dist/build-info.json +93 -18
  50. package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
  51. package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
  52. package/dist/editor-plugin-agent-capabilities.js +64 -0
  53. package/dist/editor-plugin-agent-capabilities.js.map +1 -0
  54. package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
  55. package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
  56. package/dist/editor-plugin-hierarchy-command.js +119 -0
  57. package/dist/editor-plugin-hierarchy-command.js.map +1 -0
  58. package/dist/index.d.ts +27 -90
  59. package/dist/index.d.ts.map +1 -1
  60. package/dist/index.js +15 -544
  61. package/dist/index.js.map +1 -1
  62. package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
  63. package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
  64. package/dist/internal/local-editor-lifecycle-operations.js +11 -0
  65. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
  66. package/dist/local-editor-agent-actions.d.ts +1 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
  71. package/dist/local-editor-agent-bridge-transport.js +88 -32
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  73. package/dist/local-editor-agent-bridge.d.ts +1 -1
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -1
  75. package/dist/local-editor-agent-bridge.js.map +1 -1
  76. package/dist/local-editor-harness.d.ts +7 -5
  77. package/dist/local-editor-harness.d.ts.map +1 -1
  78. package/dist/local-editor-harness.js +782 -195
  79. package/dist/local-editor-harness.js.map +1 -1
  80. package/dist/local-editor-marker-graph.d.ts +1 -1
  81. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  82. package/dist/local-editor-plugin-inspector.d.ts +4 -0
  83. package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
  84. package/dist/local-editor-plugin-inspector.js +23 -0
  85. package/dist/local-editor-plugin-inspector.js.map +1 -0
  86. package/dist/local-editor-plugin-panel.d.ts +5 -0
  87. package/dist/local-editor-plugin-panel.d.ts.map +1 -0
  88. package/dist/local-editor-plugin-panel.js +56 -0
  89. package/dist/local-editor-plugin-panel.js.map +1 -0
  90. package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
  91. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  92. package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
  93. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  94. package/dist/playable-babylon-facade.d.ts +6 -6
  95. package/dist/playable-babylon-facade.d.ts.map +1 -1
  96. package/dist/playable-babylon-facade.js +1 -1
  97. package/dist/playable-babylon-facade.js.map +1 -1
  98. package/dist/playable-babylon-rendering.d.ts +33 -2
  99. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  100. package/dist/playable-babylon-rendering.js +61 -2
  101. package/dist/playable-babylon-rendering.js.map +1 -1
  102. package/dist/playable-local-editor-host.d.ts +32 -94
  103. package/dist/playable-local-editor-host.d.ts.map +1 -1
  104. package/dist/playable-local-editor-host.js +152 -222
  105. package/dist/playable-local-editor-host.js.map +1 -1
  106. package/dist/playable-product-local-editor.d.ts +55 -0
  107. package/dist/playable-product-local-editor.d.ts.map +1 -0
  108. package/dist/playable-product-local-editor.js +173 -0
  109. package/dist/playable-product-local-editor.js.map +1 -0
  110. package/dist/playable-product-projection-preview.d.ts +79 -0
  111. package/dist/playable-product-projection-preview.d.ts.map +1 -0
  112. package/dist/playable-product-projection-preview.js +245 -0
  113. package/dist/playable-product-projection-preview.js.map +1 -0
  114. package/dist/playable-product-rendering.d.ts +38 -0
  115. package/dist/playable-product-rendering.d.ts.map +1 -0
  116. package/dist/playable-product-rendering.js +15 -0
  117. package/dist/playable-product-rendering.js.map +1 -0
  118. package/dist/playable-product-scene-capabilities.d.ts +88 -0
  119. package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
  120. package/dist/playable-product-scene-capabilities.js +207 -0
  121. package/dist/playable-product-scene-capabilities.js.map +1 -0
  122. package/dist/playable-runtime-babylon.d.ts +7 -0
  123. package/dist/playable-runtime-babylon.d.ts.map +1 -0
  124. package/dist/playable-runtime-babylon.js +6 -0
  125. package/dist/playable-runtime-babylon.js.map +1 -0
  126. package/dist/playable-runtime.d.ts +8 -0
  127. package/dist/playable-runtime.d.ts.map +1 -0
  128. package/dist/playable-runtime.js +7 -0
  129. package/dist/playable-runtime.js.map +1 -0
  130. package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
  131. package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
  132. package/dist/playable-sdk-upgrade-doctor.js +2 -0
  133. package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
  134. package/dist/playable-sdk.d.ts +18 -9
  135. package/dist/playable-sdk.d.ts.map +1 -1
  136. package/dist/playable-sdk.js +9 -4
  137. package/dist/playable-sdk.js.map +1 -1
  138. package/dist/playable-standard-project.d.ts +37 -0
  139. package/dist/playable-standard-project.d.ts.map +1 -0
  140. package/dist/playable-standard-project.js +109 -0
  141. package/dist/playable-standard-project.js.map +1 -0
  142. package/dist/vite-client.d.ts +25 -0
  143. package/dist/vite.d.ts +3 -0
  144. package/dist/vite.d.ts.map +1 -0
  145. package/dist/vite.js +2 -0
  146. package/dist/vite.js.map +1 -0
  147. package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
  148. package/node_modules/@babel/helper-string-parser/README.md +19 -0
  149. package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
  150. package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
  151. package/node_modules/@babel/helper-string-parser/package.json +31 -0
  152. package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
  153. package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
  154. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
  155. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
  156. package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
  157. package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
  158. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
  159. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
  160. package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
  161. package/node_modules/@babel/parser/LICENSE +19 -0
  162. package/node_modules/@babel/parser/README.md +19 -0
  163. package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
  164. package/node_modules/@babel/parser/lib/index.js +14662 -0
  165. package/node_modules/@babel/parser/lib/index.js.map +1 -0
  166. package/node_modules/@babel/parser/package.json +50 -0
  167. package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
  168. package/node_modules/@babel/types/LICENSE +22 -0
  169. package/node_modules/@babel/types/README.md +19 -0
  170. package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
  171. package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
  172. package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
  173. package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
  174. package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
  175. package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
  176. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
  177. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
  178. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
  179. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
  180. package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
  181. package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
  182. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
  183. package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
  184. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
  185. package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
  186. package/node_modules/@babel/types/lib/builders/productions.js +12 -0
  187. package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
  188. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
  189. package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
  190. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
  191. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
  192. package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
  193. package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
  194. package/node_modules/@babel/types/lib/clone/clone.js +12 -0
  195. package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
  196. package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
  197. package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
  198. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
  199. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
  200. package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
  201. package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
  202. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
  203. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js.map +1 -0
  204. package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
  205. package/node_modules/@babel/types/lib/comments/addComment.js.map +1 -0
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  208. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +12 -0
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  218. package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
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  224. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
  225. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
  226. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
  227. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js.map +1 -0
  228. package/node_modules/@babel/types/lib/converters/toBlock.js +29 -0
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  234. package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
  235. package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
  236. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
  237. package/node_modules/@babel/types/lib/converters/toKeyAlias.js.map +1 -0
  238. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
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  240. package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
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  242. package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
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  1399. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
  1400. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
  1401. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
  1402. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
  1403. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
  1404. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
  1405. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
  1406. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
  1407. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
  1408. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
  1409. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
  1410. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
  1411. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
  1412. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
  1413. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
  1414. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts.map +0 -1
  1415. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js.map +0 -1
  1416. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
  1417. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
  1418. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
  1419. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
@@ -0,0 +1,238 @@
1
+ import { patchEditorSceneDirectionalLightOrientationAngles, } from '../lighting-debug/index.js';
2
+ import { applyEditorSceneJsonFieldPatch, migrateEditorSceneDocumentRenderingAlphaIndex, reduceEditorSceneDocumentMutation, } from '../mutation/index.js';
3
+ export function ensurePlayableEditorSceneEnvironmentDefaultsCore(document, services) {
4
+ const documentWithGuids = services.ensureGameObjectGuids(document);
5
+ const rootId = services.resolveRootContainerId(documentWithGuids);
6
+ let cameraSeen = false;
7
+ let environmentLightSeen = false;
8
+ let sunLightSeen = false;
9
+ let changed = documentWithGuids !== document;
10
+ let materialAssets = services.ensureDefaultMaterialAssets((documentWithGuids.scene.materialAssets ?? []));
11
+ changed = changed || materialAssets !== documentWithGuids.scene.materialAssets;
12
+ let gameObjects = documentWithGuids.scene.gameObjects.map((gameObject) => {
13
+ if (gameObject.id === services.systemDefaults.environmentLightId) {
14
+ environmentLightSeen = true;
15
+ const next = services.systemDefaults.normalizeEnvironmentLightGameObject(gameObject);
16
+ changed = changed || next !== gameObject;
17
+ return next;
18
+ }
19
+ if (gameObject.id === services.systemDefaults.sunLightId) {
20
+ sunLightSeen = true;
21
+ const next = services.systemDefaults.normalizeSunLightGameObject(gameObject);
22
+ changed = changed || next !== gameObject;
23
+ return next;
24
+ }
25
+ if (services.isCameraGameObject(gameObject)) {
26
+ if (!cameraSeen) {
27
+ cameraSeen = true;
28
+ const next = services.systemDefaults.normalizeCameraGameObject(gameObject);
29
+ changed = changed || next !== gameObject;
30
+ return next;
31
+ }
32
+ changed = true;
33
+ return services.systemDefaults.normalizePlainTransformGameObject(gameObject);
34
+ }
35
+ if (services.isLightGameObject(gameObject)) {
36
+ const next = services.systemDefaults.normalizePlainTransformGameObject(gameObject);
37
+ changed = true;
38
+ return next;
39
+ }
40
+ return gameObject;
41
+ });
42
+ const defaultObjectServices = {
43
+ createGameObjectGuid: services.createGameObjectGuid,
44
+ createUniqueId: services.createUniqueId,
45
+ };
46
+ const usedIds = new Set(gameObjects.map((gameObject) => gameObject.id));
47
+ if (!cameraSeen) {
48
+ changed = true;
49
+ gameObjects.push(services.systemDefaults.createDefaultCameraGameObject(rootId, usedIds, defaultObjectServices));
50
+ }
51
+ if (!environmentLightSeen) {
52
+ changed = true;
53
+ gameObjects.push(services.systemDefaults.createDefaultEnvironmentLightGameObject(rootId, usedIds, defaultObjectServices));
54
+ }
55
+ if (!sunLightSeen) {
56
+ changed = true;
57
+ gameObjects.push(services.systemDefaults.createDefaultSunLightGameObject(rootId, usedIds, defaultObjectServices));
58
+ }
59
+ const reimportSlotBindings = services.reconcileMaterialSlotReimportBindings({
60
+ ...documentWithGuids,
61
+ scene: {
62
+ ...documentWithGuids.scene,
63
+ gameObjects,
64
+ materialAssets,
65
+ },
66
+ }, gameObjects);
67
+ gameObjects = reimportSlotBindings.gameObjects;
68
+ changed = changed || reimportSlotBindings.changed;
69
+ const importedMaterialDefaults = services.ensureImportedMaterialDefaults(documentWithGuids, materialAssets, gameObjects);
70
+ materialAssets = importedMaterialDefaults.materialAssets;
71
+ gameObjects = importedMaterialDefaults.gameObjects;
72
+ changed = changed || importedMaterialDefaults.changed;
73
+ const nextDocument = changed
74
+ ? {
75
+ ...documentWithGuids,
76
+ scene: {
77
+ ...documentWithGuids.scene,
78
+ gameObjects,
79
+ materialAssets,
80
+ },
81
+ }
82
+ : documentWithGuids;
83
+ return services.syncMarkerGraphDocument(nextDocument);
84
+ }
85
+ export function reducePlayableEditorSceneDocumentCore(document, command, services) {
86
+ const reduced = services.normalizeRootTransformDocument(reducePlayableEditorSceneDocumentUnchecked(document, command, services));
87
+ return services.syncMarkerGraphDocument(services.ensureGameObjectGuids(services.normalizeDocumentAfterCommand(reduced, command)));
88
+ }
89
+ export function createPlayableEditorSceneFieldMutationOptions(services) {
90
+ return {
91
+ normalizeFieldValue: services.normalizeFieldValue,
92
+ validateField: ({ document, gameObject, path, value }) => (services.validateField(document, gameObject, path, value)),
93
+ blockFieldPatch: ({ document, targetId, path, value }) => (isBlockedPlayableEditorSceneSystemFieldPatch(document, targetId, path, value, services)),
94
+ normalizePrimitiveShape: services.normalizePrimitiveShape,
95
+ mergeCameraDefaults: services.systemDefaults.mergeCameraDefaults,
96
+ normalizeCameraAfterFieldPatch: (camera, path) => (camera
97
+ ? services.systemDefaults.normalizeCameraAfterFieldPatch(camera, path)
98
+ : camera),
99
+ mergeLightDefaults: services.systemDefaults.mergeLightDefaults,
100
+ isCustomTransformType: services.isCustomTransformType,
101
+ applyCustomTransformType: services.applyCustomTransformType,
102
+ clearCustomTransformState: services.clearCustomTransformState,
103
+ patchCustomTransformField: services.patchCustomTransformField,
104
+ };
105
+ }
106
+ export function patchPlayableEditorSceneDirectionalLightAngleField(document, targetId, path, value, services) {
107
+ const gameObject = services.findGameObject(document, targetId);
108
+ if (!gameObject)
109
+ return document;
110
+ const patchedGameObject = patchEditorSceneDirectionalLightOrientationAngles(gameObject, {
111
+ ...(path === services.systemDefaults.horizontalLightAnglePath ? { horizontalAngleDeg: value } : {}),
112
+ ...(path === services.systemDefaults.elevationLightAnglePath ? { elevationAngleDeg: value } : {}),
113
+ });
114
+ if (patchedGameObject === gameObject)
115
+ return document;
116
+ return {
117
+ ...document,
118
+ scene: {
119
+ ...document.scene,
120
+ gameObjects: document.scene.gameObjects.map(entry => entry.id === targetId ? patchedGameObject : entry),
121
+ },
122
+ };
123
+ }
124
+ export function isBlockedPlayableEditorSceneSystemFieldPatch(document, targetId, path, value, services) {
125
+ const target = services.findGameObject(document, targetId);
126
+ if (!target)
127
+ return false;
128
+ const targetIsCamera = services.isCameraGameObject(target);
129
+ const targetIsLight = services.isLightGameObject(target);
130
+ const targetIsProtectedSystem = services.isProtectedSystemGameObject(target);
131
+ if (path.startsWith('transform.') && targetIsProtectedSystem)
132
+ return true;
133
+ if (path.startsWith('camera.') && !targetIsCamera)
134
+ return true;
135
+ if (path.startsWith('camera.') && targetIsCamera) {
136
+ const patchedCameraHost = { camera: services.systemDefaults.mergeCameraDefaults(target.camera) };
137
+ applyEditorSceneJsonFieldPatch(patchedCameraHost, path, value);
138
+ if (patchedCameraHost.camera) {
139
+ patchedCameraHost.camera = services.systemDefaults.normalizeCameraAfterFieldPatch(patchedCameraHost.camera, path);
140
+ if (services.systemDefaults.hasInvalidCameraRelationships(patchedCameraHost.camera)) {
141
+ return true;
142
+ }
143
+ }
144
+ }
145
+ if (path.startsWith('light.') && !targetIsLight)
146
+ return true;
147
+ if (path === 'light.type') {
148
+ if (target.id === services.systemDefaults.environmentLightId && value !== 'hemispheric')
149
+ return true;
150
+ if (target.id === services.systemDefaults.sunLightId && value !== 'directional')
151
+ return true;
152
+ }
153
+ if (path === 'transformType') {
154
+ if (targetIsCamera && value !== 'camera')
155
+ return true;
156
+ if (targetIsLight && value !== 'light')
157
+ return true;
158
+ if (!targetIsLight && value === 'light')
159
+ return true;
160
+ if (value === 'camera' && !targetIsCamera && services.hasCamera(document, targetId))
161
+ return true;
162
+ }
163
+ return false;
164
+ }
165
+ function reducePlayableEditorSceneDocumentUnchecked(document, command, services) {
166
+ const patch = command.type === 'document.replace' ? null : command.patch;
167
+ if (patch) {
168
+ if (patch.kind === 'scene.material-asset.field') {
169
+ return services.patchMaterialAssetField(document, patch.materialAssetId, patch.path, patch.value);
170
+ }
171
+ if (patch.kind === 'scene.material-asset.create')
172
+ return services.addMaterialAsset(document, patch.materialAsset);
173
+ if (patch.kind === 'scene.material-asset.delete')
174
+ return services.deleteMaterialAsset(document, patch.materialAssetId);
175
+ if (patch.kind === 'scene.material-asset.duplicate-and-bind') {
176
+ return services.addMaterialAssetAndBind(document, patch.targetId, patch.bindingPath, patch.materialAsset);
177
+ }
178
+ if (patch.kind === 'scene.prefab-asset.create')
179
+ return services.addPrefabAsset(document, patch.prefabAsset, patch.sourceAsset);
180
+ if (patch.kind === 'scene.prefab-asset.create-from-game-object')
181
+ return services.addPrefabAsset(document, patch.prefabAsset);
182
+ if (patch.kind === 'scene.prefab-asset.duplicate')
183
+ return services.addPrefabAsset(document, patch.prefabAsset);
184
+ if (patch.kind === 'scene.prefab-asset.field') {
185
+ return services.patchPrefabAssetField(document, patch.assetId, patch.path, patch.value);
186
+ }
187
+ if (patch.kind === 'scene.prefab-asset.replace') {
188
+ return services.replacePrefabAsset(document, patch.assetId, patch.prefabAsset);
189
+ }
190
+ if (patch.kind === 'scene.prefab-material-asset.duplicate-and-bind') {
191
+ return services.addMaterialAssetAndBindPrefabOverride(document, patch.assetId, patch.bindingPath, patch.materialAsset);
192
+ }
193
+ const extensionReduced = services.reduceExtensionPatch?.({ document, patch, command });
194
+ if (extensionReduced)
195
+ return extensionReduced;
196
+ if (patch.kind === 'game-object.field' && services.isDirectionalLightAnglePath(patch.path)) {
197
+ return services.patchGameObjectField(document, patch.targetId, patch.path, patch.value);
198
+ }
199
+ if (patch.kind === 'game-object.field' && services.isCustomFieldPatchPath?.(patch.path)) {
200
+ return services.patchGameObjectField(document, patch.targetId, patch.path, patch.value);
201
+ }
202
+ if (patch.kind === 'game-object.rendering-alpha-index-migration') {
203
+ return patchPlayableEditorSceneRenderingAlphaIndexMigration(document, patch);
204
+ }
205
+ if (patch.kind === 'scene.marker-graph') {
206
+ return services.reduceMarkerGraphPatch(document, patch.command);
207
+ }
208
+ }
209
+ return reduceEditorSceneDocumentMutation(document, command, createPlayableEditorSceneDocumentMutationOptions(services));
210
+ }
211
+ function createPlayableEditorSceneDocumentMutationOptions(services) {
212
+ return {
213
+ field: createPlayableEditorSceneFieldMutationOptions(services),
214
+ serializedProperty: {
215
+ validateField: services.validateSerializedPropertyField,
216
+ },
217
+ assetPlacement: {
218
+ createGameObjectGuid: services.createGameObjectGuid,
219
+ resolveLocalTransform: ({ document: targetDocument, parentId, worldTransform }) => (services.resolveLocalTransform({
220
+ document: targetDocument,
221
+ parentId,
222
+ worldTransform,
223
+ })),
224
+ },
225
+ isProtectedDuplicateSource: (gameObject) => services.isProtectedSystemGameObject(gameObject),
226
+ isProtectedDeleteTarget: (gameObject) => services.isProtectedSystemGameObject(gameObject),
227
+ };
228
+ }
229
+ function patchPlayableEditorSceneRenderingAlphaIndexMigration(document, patch) {
230
+ return migrateEditorSceneDocumentRenderingAlphaIndex({
231
+ document,
232
+ targetIds: patch.targetIds,
233
+ renderingGroupId: patch.renderingGroupId,
234
+ fromAlphaIndex: patch.fromAlphaIndex,
235
+ toAlphaIndex: patch.toAlphaIndex,
236
+ });
237
+ }
238
+ //# sourceMappingURL=reducer-core.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,58 @@
1
+ import type { EditorSceneCameraInspectorLanguage, EditorSceneCameraRig, EditorSceneDirectionalLight, EditorSceneGameObject, EditorSceneHemisphericLight, EditorSceneLight } from '../document/index';
2
+ import type { EditorSceneLightInspectorLanguage } from '../inspector/light-sections';
3
+ export declare const EDITOR_SCENE_MAIN_CAMERA_ID = "main_camera";
4
+ export declare const EDITOR_SCENE_ENVIRONMENT_LIGHT_ID = "environment_light";
5
+ export declare const EDITOR_SCENE_SUN_LIGHT_ID = "sun_light";
6
+ export type EditorSceneCameraProjection = 'orthographic' | 'perspective';
7
+ export type EditorSceneDefaultCameraRig = EditorSceneCameraRig & {
8
+ projection: EditorSceneCameraProjection;
9
+ alpha: number;
10
+ beta: number;
11
+ radius: number;
12
+ orthoSize: number;
13
+ fov: number;
14
+ targetOffset: {
15
+ x: number;
16
+ y: number;
17
+ z: number;
18
+ };
19
+ minZ: number;
20
+ maxZ: number;
21
+ lowerBetaLimit: number;
22
+ upperBetaLimit: number;
23
+ lowerRadiusLimit: number;
24
+ upperRadiusLimit: number;
25
+ inertia: number;
26
+ targetScreenOffset: {
27
+ x: number;
28
+ y: number;
29
+ };
30
+ inspectorLanguage: EditorSceneCameraInspectorLanguage;
31
+ };
32
+ export type EditorSceneDefaultDirectionalLight = EditorSceneDirectionalLight & {
33
+ inspectorLanguage?: EditorSceneLightInspectorLanguage;
34
+ };
35
+ export type EditorSceneDefaultHemisphericLight = EditorSceneHemisphericLight & {
36
+ inspectorLanguage?: EditorSceneLightInspectorLanguage;
37
+ };
38
+ export declare const DEFAULT_EDITOR_SCENE_CAMERA: EditorSceneDefaultCameraRig;
39
+ export declare const DEFAULT_EDITOR_SCENE_SUN_LIGHT: EditorSceneDefaultDirectionalLight;
40
+ export declare const DEFAULT_EDITOR_SCENE_ENVIRONMENT_LIGHT: EditorSceneDefaultHemisphericLight;
41
+ export declare function createEditorSceneIdentityTransformComponent(): EditorSceneGameObject['components'][number];
42
+ export declare function normalizeEditorSceneCameraGameObject(gameObject: EditorSceneGameObject): EditorSceneGameObject;
43
+ export declare function normalizeEditorSceneSystemLightGameObject(gameObject: EditorSceneGameObject, type: EditorSceneLight['type']): EditorSceneGameObject;
44
+ export declare function normalizeEditorScenePlainTransformGameObject(gameObject: EditorSceneGameObject): EditorSceneGameObject;
45
+ export declare function mergeEditorSceneCameraDefaults(camera: EditorSceneGameObject['camera']): EditorSceneCameraRig;
46
+ export declare function normalizeEditorSceneCameraAfterFieldPatch(camera: EditorSceneCameraRig, path: string): EditorSceneCameraRig;
47
+ export declare function hasInvalidEditorSceneCameraRelationships(camera: EditorSceneCameraRig): boolean;
48
+ export declare function readEditorSceneLightType(light: EditorSceneGameObject['light'], fallback: EditorSceneLight['type']): EditorSceneLight['type'];
49
+ export declare function mergeEditorSceneLightDefaults(light: EditorSceneGameObject['light'], fallbackType?: EditorSceneLight['type']): EditorSceneLight;
50
+ export declare function shallowEditorSceneGameObjectsEqual(left: EditorSceneGameObject, right: EditorSceneGameObject): boolean;
51
+ export interface EditorSceneDefaultObjectServices {
52
+ createGameObjectGuid: () => string;
53
+ createUniqueId: (existingIds: readonly string[], preferredId: string) => string;
54
+ }
55
+ export declare function createDefaultEditorSceneCameraGameObject(rootId: string | undefined, usedIds: Set<string>, services: EditorSceneDefaultObjectServices): EditorSceneGameObject;
56
+ export declare function createDefaultEditorSceneSunLightGameObject(rootId: string | undefined, usedIds: Set<string>, services: EditorSceneDefaultObjectServices): EditorSceneGameObject;
57
+ export declare function createDefaultEditorSceneEnvironmentLightGameObject(rootId: string | undefined, usedIds: Set<string>, services: EditorSceneDefaultObjectServices): EditorSceneGameObject;
58
+ //# sourceMappingURL=system-defaults.d.ts.map
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@@ -0,0 +1,327 @@
1
+ import { EDITOR_SCENE_DEFAULT_DIRECTIONAL_LIGHT_DIRECTION as DEFAULT_DIRECTIONAL_LIGHT_DIRECTION, } from '../lighting-debug/math.js';
2
+ import { findEditorSceneTransform } from '../document/index.js';
3
+ export const EDITOR_SCENE_MAIN_CAMERA_ID = 'main_camera';
4
+ export const EDITOR_SCENE_ENVIRONMENT_LIGHT_ID = 'environment_light';
5
+ export const EDITOR_SCENE_SUN_LIGHT_ID = 'sun_light';
6
+ export const DEFAULT_EDITOR_SCENE_CAMERA = {
7
+ projection: 'orthographic',
8
+ alpha: 3.9269908169872414,
9
+ beta: 0.8,
10
+ radius: 14,
11
+ orthoSize: 6,
12
+ fov: 0.85,
13
+ targetOffset: { x: 0, y: 0, z: 0 },
14
+ minZ: 1,
15
+ maxZ: 10000,
16
+ lowerBetaLimit: 0.8,
17
+ upperBetaLimit: 0.8,
18
+ lowerRadiusLimit: 14,
19
+ upperRadiusLimit: 14,
20
+ inertia: 0.9,
21
+ targetScreenOffset: { x: 0, y: 0 },
22
+ inspectorLanguage: 'zh',
23
+ };
24
+ export const DEFAULT_EDITOR_SCENE_SUN_LIGHT = {
25
+ type: 'directional',
26
+ intensity: 2,
27
+ direction: { ...DEFAULT_DIRECTIONAL_LIGHT_DIRECTION },
28
+ diffuseColor: { r: 1, g: 1, b: 1 },
29
+ inspectorLanguage: 'zh',
30
+ };
31
+ export const DEFAULT_EDITOR_SCENE_ENVIRONMENT_LIGHT = {
32
+ type: 'hemispheric',
33
+ intensity: 0.8,
34
+ diffuseColor: { r: 1, g: 1, b: 1 },
35
+ groundColor: { r: 0.48, g: 0.52, b: 0.62 },
36
+ inspectorLanguage: 'zh',
37
+ };
38
+ export function createEditorSceneIdentityTransformComponent() {
39
+ return {
40
+ type: 'Transform',
41
+ position: { x: 0, y: 0, z: 0 },
42
+ rotation: { x: 0, y: 0, z: 0 },
43
+ scale: { x: 1, y: 1, z: 1 },
44
+ };
45
+ }
46
+ export function normalizeEditorSceneCameraGameObject(gameObject) {
47
+ const next = ensureTransformComponent({
48
+ ...gameObject,
49
+ kind: 'transform',
50
+ transformType: 'camera',
51
+ camera: mergeEditorSceneCameraDefaults(gameObject.camera),
52
+ });
53
+ delete next.light;
54
+ delete next.primitive;
55
+ return shallowEditorSceneGameObjectsEqual(next, gameObject) ? gameObject : next;
56
+ }
57
+ export function normalizeEditorSceneSystemLightGameObject(gameObject, type) {
58
+ const next = ensureTransformComponent({
59
+ ...gameObject,
60
+ name: type === 'hemispheric' ? 'Environment Light' : 'Directional Light',
61
+ kind: 'transform',
62
+ transformType: 'light',
63
+ light: mergeEditorSceneLightDefaults(gameObject.light, type),
64
+ });
65
+ delete next.camera;
66
+ delete next.primitive;
67
+ return shallowEditorSceneGameObjectsEqual(next, gameObject) ? gameObject : next;
68
+ }
69
+ export function normalizeEditorScenePlainTransformGameObject(gameObject) {
70
+ const next = ensureTransformComponent({
71
+ ...gameObject,
72
+ kind: 'transform',
73
+ transformType: 'plain',
74
+ });
75
+ delete next.camera;
76
+ delete next.light;
77
+ delete next.primitive;
78
+ return shallowEditorSceneGameObjectsEqual(next, gameObject) ? gameObject : next;
79
+ }
80
+ function ensureTransformComponent(gameObject) {
81
+ if (findEditorSceneTransform(gameObject))
82
+ return gameObject;
83
+ return {
84
+ ...gameObject,
85
+ components: [
86
+ {
87
+ type: 'Transform',
88
+ position: { x: 0, y: 0, z: 0 },
89
+ rotation: { x: 0, y: 0, z: 0 },
90
+ scale: { x: 1, y: 1, z: 1 },
91
+ },
92
+ ...gameObject.components,
93
+ ],
94
+ };
95
+ }
96
+ export function mergeEditorSceneCameraDefaults(camera) {
97
+ const defaults = DEFAULT_EDITOR_SCENE_CAMERA;
98
+ return {
99
+ ...defaults,
100
+ ...(camera ?? {}),
101
+ projection: readEditorSceneCameraProjection(camera?.projection),
102
+ fov: readPositiveFiniteNumber(camera?.fov, defaults.fov ?? 0.85),
103
+ targetOffset: isVec3(camera?.targetOffset)
104
+ ? { ...camera.targetOffset }
105
+ : { ...(defaults.targetOffset ?? { x: 0, y: 0, z: 0 }) },
106
+ minZ: readPositiveFiniteNumber(camera?.minZ, defaults.minZ ?? 1),
107
+ maxZ: readPositiveFiniteNumber(camera?.maxZ, defaults.maxZ ?? 10000),
108
+ lowerBetaLimit: readFiniteNumber(camera?.lowerBetaLimit, defaults.lowerBetaLimit ?? defaults.beta),
109
+ upperBetaLimit: readFiniteNumber(camera?.upperBetaLimit, defaults.upperBetaLimit ?? defaults.beta),
110
+ lowerRadiusLimit: readPositiveFiniteNumber(camera?.lowerRadiusLimit, defaults.lowerRadiusLimit ?? defaults.radius),
111
+ upperRadiusLimit: readPositiveFiniteNumber(camera?.upperRadiusLimit, defaults.upperRadiusLimit ?? defaults.radius),
112
+ inertia: readUnitRangeNumber(camera?.inertia, defaults.inertia ?? 0.9),
113
+ targetScreenOffset: isVec2(camera?.targetScreenOffset)
114
+ ? { ...camera.targetScreenOffset }
115
+ : { ...(defaults.targetScreenOffset ?? { x: 0, y: 0 }) },
116
+ inspectorLanguage: readEditorSceneCameraInspectorLanguage(camera?.inspectorLanguage),
117
+ };
118
+ }
119
+ export function normalizeEditorSceneCameraAfterFieldPatch(camera, path) {
120
+ normalizeEditorSceneCameraRangeAfterFieldPatch(camera, path, {
121
+ valueField: 'beta',
122
+ lowerField: 'lowerBetaLimit',
123
+ upperField: 'upperBetaLimit',
124
+ minValue: Number.NEGATIVE_INFINITY,
125
+ });
126
+ normalizeEditorSceneCameraRangeAfterFieldPatch(camera, path, {
127
+ valueField: 'radius',
128
+ lowerField: 'lowerRadiusLimit',
129
+ upperField: 'upperRadiusLimit',
130
+ minValue: 0.001,
131
+ });
132
+ return camera;
133
+ }
134
+ function normalizeEditorSceneCameraRangeAfterFieldPatch(camera, path, options) {
135
+ const valuePath = `camera.${options.valueField}`;
136
+ const lowerPath = `camera.${options.lowerField}`;
137
+ const upperPath = `camera.${options.upperField}`;
138
+ let value = readFiniteNumber(camera[options.valueField], DEFAULT_EDITOR_SCENE_CAMERA[options.valueField]);
139
+ let lower = readFiniteNumber(camera[options.lowerField], value);
140
+ let upper = readFiniteNumber(camera[options.upperField], value);
141
+ if (Number.isFinite(options.minValue)) {
142
+ value = Math.max(options.minValue, value);
143
+ lower = Math.max(options.minValue, lower);
144
+ upper = Math.max(options.minValue, upper);
145
+ }
146
+ if (upper < lower) {
147
+ if (path === upperPath)
148
+ lower = upper;
149
+ else
150
+ upper = lower;
151
+ }
152
+ if (path === lowerPath || path === upperPath) {
153
+ value = Math.min(upper, Math.max(lower, value));
154
+ }
155
+ else if (path === valuePath) {
156
+ if (value < lower)
157
+ lower = value;
158
+ if (value > upper)
159
+ upper = value;
160
+ }
161
+ camera[options.valueField] = value;
162
+ camera[options.lowerField] = lower;
163
+ camera[options.upperField] = upper;
164
+ }
165
+ function readEditorSceneCameraProjection(value) {
166
+ return value === 'perspective' ? 'perspective' : 'orthographic';
167
+ }
168
+ function readEditorSceneCameraInspectorLanguage(value) {
169
+ return value === 'en' ? 'en' : 'zh';
170
+ }
171
+ function readEditorSceneLightInspectorLanguage(value) {
172
+ return value === 'en' ? 'en' : 'zh';
173
+ }
174
+ function readFiniteNumber(value, fallback) {
175
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
176
+ }
177
+ function readPositiveFiniteNumber(value, fallback) {
178
+ return typeof value === 'number' && Number.isFinite(value) && value > 0 ? value : fallback;
179
+ }
180
+ function readUnitRangeNumber(value, fallback) {
181
+ return typeof value === 'number' && Number.isFinite(value) && value >= 0 && value <= 1 ? value : fallback;
182
+ }
183
+ function isVec2(value) {
184
+ if (!value || typeof value !== 'object')
185
+ return false;
186
+ const candidate = value;
187
+ return typeof candidate.x === 'number'
188
+ && Number.isFinite(candidate.x)
189
+ && typeof candidate.y === 'number'
190
+ && Number.isFinite(candidate.y);
191
+ }
192
+ function isVec3(value) {
193
+ if (!value || typeof value !== 'object')
194
+ return false;
195
+ const candidate = value;
196
+ return typeof candidate.x === 'number'
197
+ && Number.isFinite(candidate.x)
198
+ && typeof candidate.y === 'number'
199
+ && Number.isFinite(candidate.y)
200
+ && typeof candidate.z === 'number'
201
+ && Number.isFinite(candidate.z);
202
+ }
203
+ export function hasInvalidEditorSceneCameraRelationships(camera) {
204
+ if (camera.maxZ != null && camera.minZ != null && camera.maxZ <= camera.minZ)
205
+ return true;
206
+ if (camera.upperBetaLimit != null && camera.lowerBetaLimit != null && camera.upperBetaLimit < camera.lowerBetaLimit)
207
+ return true;
208
+ if (camera.upperRadiusLimit != null && camera.lowerRadiusLimit != null && camera.upperRadiusLimit < camera.lowerRadiusLimit)
209
+ return true;
210
+ return false;
211
+ }
212
+ export function readEditorSceneLightType(light, fallback) {
213
+ if (light?.type === 'hemispheric')
214
+ return 'hemispheric';
215
+ if (light?.type === 'directional')
216
+ return 'directional';
217
+ return fallback;
218
+ }
219
+ export function mergeEditorSceneLightDefaults(light, fallbackType = 'directional') {
220
+ return readEditorSceneLightType(light, fallbackType) === 'hemispheric'
221
+ ? mergeEditorSceneHemisphericLightDefaults(light)
222
+ : mergeEditorSceneDirectionalLightDefaults(light);
223
+ }
224
+ function mergeEditorSceneDirectionalLightDefaults(light) {
225
+ const defaults = DEFAULT_EDITOR_SCENE_SUN_LIGHT;
226
+ const directional = light?.type === 'directional' ? light : undefined;
227
+ return {
228
+ ...defaults,
229
+ ...(directional ?? {}),
230
+ type: 'directional',
231
+ direction: {
232
+ ...defaults.direction,
233
+ ...(directional?.direction ?? {}),
234
+ },
235
+ diffuseColor: directional?.diffuseColor
236
+ ? { ...defaults.diffuseColor, ...directional.diffuseColor }
237
+ : defaults.diffuseColor,
238
+ inspectorLanguage: readEditorSceneLightInspectorLanguage(readEditorSceneLightInspectorLanguageValue(directional)),
239
+ };
240
+ }
241
+ function mergeEditorSceneHemisphericLightDefaults(light) {
242
+ const defaults = DEFAULT_EDITOR_SCENE_ENVIRONMENT_LIGHT;
243
+ const hemispheric = light?.type === 'hemispheric' ? light : undefined;
244
+ return {
245
+ ...defaults,
246
+ ...(hemispheric ?? {}),
247
+ type: 'hemispheric',
248
+ diffuseColor: hemispheric?.diffuseColor
249
+ ? { ...defaults.diffuseColor, ...hemispheric.diffuseColor }
250
+ : defaults.diffuseColor,
251
+ groundColor: hemispheric?.groundColor
252
+ ? { ...defaults.groundColor, ...hemispheric.groundColor }
253
+ : defaults.groundColor,
254
+ inspectorLanguage: readEditorSceneLightInspectorLanguage(readEditorSceneLightInspectorLanguageValue(hemispheric)),
255
+ };
256
+ }
257
+ function readEditorSceneLightInspectorLanguageValue(light) {
258
+ return light && typeof light === 'object'
259
+ ? light.inspectorLanguage
260
+ : undefined;
261
+ }
262
+ export function shallowEditorSceneGameObjectsEqual(left, right) {
263
+ return JSON.stringify(left) === JSON.stringify(right);
264
+ }
265
+ export function createDefaultEditorSceneCameraGameObject(rootId, usedIds, services) {
266
+ const id = reserveEditorSceneDefaultId(usedIds, EDITOR_SCENE_MAIN_CAMERA_ID, services);
267
+ return {
268
+ id,
269
+ guid: services.createGameObjectGuid(),
270
+ name: 'Main Camera',
271
+ kind: 'transform',
272
+ ...(rootId ? { parentId: rootId } : {}),
273
+ active: true,
274
+ transformType: 'camera',
275
+ camera: mergeEditorSceneCameraDefaults(undefined),
276
+ components: [{
277
+ type: 'Transform',
278
+ position: { x: 0, y: 5, z: -8 },
279
+ rotation: { x: 0, y: 0, z: 0 },
280
+ scale: { x: 1, y: 1, z: 1 },
281
+ }],
282
+ };
283
+ }
284
+ export function createDefaultEditorSceneSunLightGameObject(rootId, usedIds, services) {
285
+ const id = reserveEditorSceneDefaultId(usedIds, EDITOR_SCENE_SUN_LIGHT_ID, services);
286
+ return {
287
+ id,
288
+ guid: services.createGameObjectGuid(),
289
+ name: 'Directional Light',
290
+ kind: 'transform',
291
+ ...(rootId ? { parentId: rootId } : {}),
292
+ active: true,
293
+ transformType: 'light',
294
+ light: mergeEditorSceneLightDefaults(undefined, 'directional'),
295
+ components: [{
296
+ type: 'Transform',
297
+ position: { x: 0, y: 4, z: -3 },
298
+ rotation: { x: 0, y: 0, z: 0 },
299
+ scale: { x: 1, y: 1, z: 1 },
300
+ }],
301
+ };
302
+ }
303
+ export function createDefaultEditorSceneEnvironmentLightGameObject(rootId, usedIds, services) {
304
+ const id = reserveEditorSceneDefaultId(usedIds, EDITOR_SCENE_ENVIRONMENT_LIGHT_ID, services);
305
+ return {
306
+ id,
307
+ guid: services.createGameObjectGuid(),
308
+ name: 'Environment Light',
309
+ kind: 'transform',
310
+ ...(rootId ? { parentId: rootId } : {}),
311
+ active: true,
312
+ transformType: 'light',
313
+ light: mergeEditorSceneLightDefaults(undefined, 'hemispheric'),
314
+ components: [{
315
+ type: 'Transform',
316
+ position: { x: 0, y: 3, z: 0 },
317
+ rotation: { x: 0, y: 0, z: 0 },
318
+ scale: { x: 1, y: 1, z: 1 },
319
+ }],
320
+ };
321
+ }
322
+ function reserveEditorSceneDefaultId(usedIds, preferredId, services) {
323
+ const id = services.createUniqueId([...usedIds], preferredId);
324
+ usedIds.add(id);
325
+ return id;
326
+ }
327
+ //# sourceMappingURL=system-defaults.js.map