@fps-games/editor 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/dist/authoring-apply.d.ts +21 -0
  2. package/dist/authoring-apply.d.ts.map +1 -0
  3. package/dist/authoring-apply.js +45 -0
  4. package/dist/authoring-apply.js.map +1 -0
  5. package/dist/index.d.ts +85 -0
  6. package/dist/index.d.ts.map +1 -0
  7. package/dist/index.js +539 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/local-editor-harness.d.ts +173 -0
  10. package/dist/local-editor-harness.d.ts.map +1 -0
  11. package/dist/local-editor-harness.js +969 -0
  12. package/dist/local-editor-harness.js.map +1 -0
  13. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts +20 -0
  14. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -0
  15. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +239 -0
  16. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -0
  17. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts +30 -0
  18. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts.map +1 -0
  19. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +297 -0
  20. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -0
  21. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +30 -0
  22. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -0
  23. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +67 -0
  24. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -0
  25. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts +13 -0
  26. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts.map +1 -0
  27. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js +101 -0
  28. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -0
  29. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +19 -0
  30. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -0
  31. package/node_modules/@fps-games/editor-babylon/dist/index.js +18 -0
  32. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -0
  33. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts +3 -0
  34. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts.map +1 -0
  35. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js +182 -0
  36. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -0
  37. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts +13 -0
  38. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts.map +1 -0
  39. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js +94 -0
  40. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -0
  41. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts +43 -0
  42. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts.map +1 -0
  43. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +510 -0
  44. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -0
  45. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +5 -0
  46. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +1 -0
  47. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +5 -0
  48. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +1 -0
  49. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +22 -0
  50. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -0
  51. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +408 -0
  52. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -0
  53. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts +39 -0
  54. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts.map +1 -0
  55. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +780 -0
  56. package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -0
  57. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts +37 -0
  58. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -0
  59. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +268 -0
  60. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -0
  61. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts +34 -0
  62. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +221 -0
  64. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +90 -0
  66. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/projection.js +479 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts +3 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts.map +1 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js +7 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +18 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +213 -0
  76. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts +36 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts.map +1 -0
  79. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +272 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -0
  81. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts +27 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js +308 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts +17 -0
  86. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts.map +1 -0
  87. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +83 -0
  88. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -0
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +47 -0
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -0
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +689 -0
  92. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -0
  93. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +111 -0
  94. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -0
  95. package/node_modules/@fps-games/editor-babylon/dist/types.js +2 -0
  96. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -0
  97. package/node_modules/@fps-games/editor-babylon/package.json +25 -0
  98. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +28 -0
  99. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/index.js +54 -0
  101. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -0
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +12 -0
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -0
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +80 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts +11 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +33 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +9 -0
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -0
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +444 -0
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -0
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +21 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -0
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +103 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -0
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +12 -0
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -0
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +123 -0
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -0
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts +2 -0
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -0
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +115 -0
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -0
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts +3 -0
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts.map +1 -0
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js +68 -0
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -0
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +183 -0
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -0
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js +2 -0
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -0
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +58 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +136 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -0
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +4 -0
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -0
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +589 -0
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -0
  142. package/node_modules/@fps-games/editor-browser/package.json +16 -0
  143. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts +211 -0
  144. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts.map +1 -0
  145. package/node_modules/@fps-games/editor-core/dist/authoring-source.js +511 -0
  146. package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -0
  147. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +132 -0
  148. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -0
  149. package/node_modules/@fps-games/editor-core/dist/editor-session.js +265 -0
  150. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -0
  151. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts +24 -0
  152. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts.map +1 -0
  153. package/node_modules/@fps-games/editor-core/dist/host-services.js +2 -0
  154. package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -0
  155. package/node_modules/@fps-games/editor-core/dist/index.d.ts +106 -0
  156. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -0
  157. package/node_modules/@fps-games/editor-core/dist/index.js +217 -0
  158. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -0
  159. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts +44 -0
  160. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-core/dist/scene-graph.js +86 -0
  162. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -0
  163. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts +41 -0
  164. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js +2 -0
  166. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -0
  167. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +53 -0
  168. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -0
  169. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +32 -0
  170. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -0
  171. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts +48 -0
  172. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts.map +1 -0
  173. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js +2 -0
  174. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -0
  175. package/node_modules/@fps-games/editor-core/package.json +19 -0
  176. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +46 -0
  177. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -0
  178. package/node_modules/@fps-games/editor-forge-play/dist/index.js +156 -0
  179. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -0
  180. package/node_modules/@fps-games/editor-forge-play/package.json +19 -0
  181. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +239 -0
  182. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -0
  183. package/node_modules/@fps-games/editor-protocol/dist/index.js +54 -0
  184. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -0
  185. package/node_modules/@fps-games/editor-protocol/package.json +16 -0
  186. package/package.json +40 -0
@@ -0,0 +1,297 @@
1
+ import { createBrowserHost } from '@fps-games/editor-browser';
2
+ import { attachEditorViewportMovement, createEditorViewportCamera, disposeEditorViewportCamera, focusEditorViewportSelection, } from './camera-controller';
3
+ import { createEditorEventGuard } from './event-guard';
4
+ import { createEditorInputController } from './input-controller';
5
+ import { createEditorToolController } from './tool-controller';
6
+ function setSceneActiveCamera(scene, camera) {
7
+ if (!scene || !camera)
8
+ return;
9
+ scene.activeCamera = camera;
10
+ scene.activeCameras = [camera];
11
+ }
12
+ function getRenderCanvas(scene) {
13
+ return scene?.getEngine?.()?.getRenderingCanvas?.() ?? null;
14
+ }
15
+ function resetStateAfterExit(state) {
16
+ state.active = false;
17
+ state.viewportCtx = null;
18
+ state.editorCamera = null;
19
+ state.savedCam = null;
20
+ state.savedActiveCams = [];
21
+ state.detachedCams = [];
22
+ state.resizeObs = null;
23
+ state.savedPointerCam = null;
24
+ state.savedAnimEnabled = true;
25
+ state.pausedAnimGroups = [];
26
+ state.frozenBeforeObs = null;
27
+ state.frozenKeyboardObs = null;
28
+ state.wasPausedBeforeEnter = false;
29
+ }
30
+ export function createEditorEditSession(options) {
31
+ const host = options.host ?? createBrowserHost();
32
+ const state = {
33
+ active: false,
34
+ editorCamera: null,
35
+ savedCam: null,
36
+ savedActiveCams: [],
37
+ detachedCams: [],
38
+ resizeObs: null,
39
+ viewportCtx: null,
40
+ wasPausedBeforeEnter: false,
41
+ savedPointerCam: null,
42
+ savedAnimEnabled: true,
43
+ pausedAnimGroups: [],
44
+ frozenBeforeObs: null,
45
+ frozenKeyboardObs: null,
46
+ tools: null,
47
+ input: createEditorInputController(),
48
+ eventGuard: null,
49
+ };
50
+ function disposeTools() {
51
+ state.tools?.dispose();
52
+ state.tools = null;
53
+ }
54
+ function deactivateControllers() {
55
+ state.input.dispose();
56
+ state.input.resetViewportNavigation();
57
+ disposeTools();
58
+ state.eventGuard?.deactivate();
59
+ }
60
+ function movePostProcessPipelines(scene, fromCamera, toCamera) {
61
+ if (!scene || !fromCamera || !toCamera || fromCamera === toCamera)
62
+ return;
63
+ const ppm = scene.postProcessRenderPipelineManager;
64
+ const pipelines = ppm?.supportedPipelines || [];
65
+ for (const pipeline of pipelines) {
66
+ const name = pipeline?._name || pipeline?.name;
67
+ if (!name)
68
+ continue;
69
+ try {
70
+ ppm.detachCamerasFromRenderPipeline(name, fromCamera);
71
+ ppm.attachCamerasToRenderPipeline(name, toCamera);
72
+ }
73
+ catch { }
74
+ }
75
+ }
76
+ async function enter() {
77
+ if (state.active) {
78
+ options.emitModeChange('edit');
79
+ return;
80
+ }
81
+ const game = options.getGame();
82
+ const scene = options.getScene() ?? game?.scene ?? null;
83
+ if (!scene) {
84
+ options.emitModeChange('play');
85
+ return;
86
+ }
87
+ state.wasPausedBeforeEnter = !!game?.isPausedState?.();
88
+ if (game && typeof game.enterPreview === 'function') {
89
+ try {
90
+ await game.enterPreview();
91
+ state.active = true;
92
+ options.emitModeChange('edit');
93
+ return;
94
+ }
95
+ catch { }
96
+ }
97
+ game?.pause?.();
98
+ state.savedCam = scene.activeCamera ?? null;
99
+ state.savedActiveCams = scene.activeCameras ? [...scene.activeCameras] : [];
100
+ state.detachedCams = [];
101
+ const kbObs = scene.onKeyboardObservable;
102
+ if (kbObs?._observers?.length) {
103
+ state.frozenKeyboardObs = kbObs._observers.splice(0);
104
+ }
105
+ const canvas = getRenderCanvas(scene);
106
+ for (const cam of scene.cameras || []) {
107
+ if (cam?.detachControl) {
108
+ cam.detachControl();
109
+ state.detachedCams.push(cam);
110
+ }
111
+ }
112
+ state.viewportCtx = await createEditorViewportCamera(scene, state.savedCam, {
113
+ babylon: options.babylon,
114
+ input: state.input,
115
+ });
116
+ state.editorCamera = state.viewportCtx?.camera ?? null;
117
+ if (state.editorCamera) {
118
+ setSceneActiveCamera(scene, state.editorCamera);
119
+ movePostProcessPipelines(scene, state.savedCam, state.editorCamera);
120
+ }
121
+ if (canvas && scene.getEngine) {
122
+ const engine = scene.getEngine();
123
+ state.resizeObs = scene.onAfterRenderObservable?.add?.(() => {
124
+ if (canvas.width !== canvas.clientWidth || canvas.height !== canvas.clientHeight) {
125
+ engine.resize();
126
+ }
127
+ }) ?? null;
128
+ state.eventGuard = state.eventGuard ?? createEditorEventGuard({
129
+ host,
130
+ interactiveRootSelector: options.eventGuardInteractiveRootSelector,
131
+ });
132
+ state.eventGuard.activate(canvas);
133
+ }
134
+ state.savedAnimEnabled = scene.animationsEnabled !== false;
135
+ scene.animationsEnabled = false;
136
+ state.pausedAnimGroups = (scene.animationGroups || []).filter((ag) => ag?.isPlaying);
137
+ for (const ag of state.pausedAnimGroups) {
138
+ try {
139
+ ag?.pause?.();
140
+ }
141
+ catch { }
142
+ }
143
+ state.savedPointerCam = scene.cameraToUseForPointers ?? null;
144
+ if (state.editorCamera)
145
+ scene.cameraToUseForPointers = state.editorCamera;
146
+ const beforeObs = scene.onBeforeRenderObservable;
147
+ if (beforeObs?._observers?.length) {
148
+ const keep = [];
149
+ const freeze = [];
150
+ for (const obs of beforeObs._observers) {
151
+ const candidate = obs;
152
+ const cbStr = candidate.callback?.toString?.() || '';
153
+ const ctx = candidate.scope ?? candidate.callback?.__this;
154
+ const ctxName = ctx?.constructor?.name || '';
155
+ const isRendering = /ShadowGenerator|GlowLayer|HighlightLayer|ReflectionProbe|RenderTargetTexture|EffectLayer/i.test(ctxName)
156
+ || /shadowMap|renderTarget|glowLayer|highlightLayer|reflectionProbe/i.test(cbStr);
157
+ (isRendering ? keep : freeze).push(obs);
158
+ }
159
+ beforeObs._observers = keep;
160
+ state.frozenBeforeObs = freeze;
161
+ }
162
+ state.active = true;
163
+ state.tools = createEditorToolController({
164
+ getScene: () => scene,
165
+ getSelectedEntity: () => options.getSelectedEntity?.() ?? null,
166
+ enablePicking: () => options.onEnablePicking?.(),
167
+ babylon: options.babylon,
168
+ syncExternalToolState: options.syncExternalToolState,
169
+ });
170
+ state.input.init({
171
+ host,
172
+ getCanvas: () => getRenderCanvas(scene),
173
+ isEditActive: () => state.active,
174
+ onSetTool: (tool) => {
175
+ const handled = state.tools?.setTool(tool) ?? false;
176
+ if (!handled)
177
+ options.onSetTool?.(tool);
178
+ },
179
+ onFocusSelected: () => options.onFocusSelected?.(),
180
+ onUndo: () => options.onUndo?.(),
181
+ onRedo: () => options.onRedo?.(),
182
+ onDuplicateSelected: () => options.onDuplicateSelected?.(),
183
+ });
184
+ if (state.viewportCtx && !state.viewportCtx.renderObs) {
185
+ attachEditorViewportMovement(scene, state.viewportCtx, {
186
+ babylon: options.babylon,
187
+ input: state.input,
188
+ });
189
+ }
190
+ if (game?.onEditEnter) {
191
+ try {
192
+ await game.onEditEnter();
193
+ }
194
+ catch { }
195
+ }
196
+ options.emitModeChange('edit');
197
+ }
198
+ async function exit(save = true) {
199
+ if (!state.active) {
200
+ options.emitModeChange('play');
201
+ return;
202
+ }
203
+ deactivateControllers();
204
+ const game = options.getGame();
205
+ const scene = options.getScene() ?? game?.scene ?? null;
206
+ if (game && typeof game.exitPreview === 'function') {
207
+ try {
208
+ await game.exitPreview(save);
209
+ }
210
+ catch { }
211
+ resetStateAfterExit(state);
212
+ options.emitModeChange('play');
213
+ return;
214
+ }
215
+ if (!scene) {
216
+ resetStateAfterExit(state);
217
+ options.emitModeChange('play');
218
+ return;
219
+ }
220
+ if (state.resizeObs) {
221
+ scene.onAfterRenderObservable?.remove?.(state.resizeObs);
222
+ state.resizeObs = null;
223
+ }
224
+ disposeEditorViewportCamera(scene, state.viewportCtx);
225
+ state.viewportCtx = null;
226
+ const editorCamera = state.editorCamera;
227
+ state.editorCamera = null;
228
+ if (state.savedCam) {
229
+ movePostProcessPipelines(scene, editorCamera, state.savedCam);
230
+ scene.activeCamera = state.savedCam;
231
+ scene.activeCameras = state.savedActiveCams;
232
+ }
233
+ state.savedCam = null;
234
+ state.savedActiveCams = [];
235
+ const canvas = getRenderCanvas(scene);
236
+ if (canvas) {
237
+ for (const cam of state.detachedCams) {
238
+ if (cam?.attachControl)
239
+ cam.attachControl(canvas, true);
240
+ }
241
+ }
242
+ state.detachedCams = [];
243
+ const beforeObs = scene.onBeforeRenderObservable;
244
+ if (state.frozenBeforeObs && beforeObs?._observers) {
245
+ beforeObs._observers.unshift(...state.frozenBeforeObs);
246
+ state.frozenBeforeObs = null;
247
+ }
248
+ const kbObs = scene.onKeyboardObservable;
249
+ if (state.frozenKeyboardObs && kbObs?._observers) {
250
+ kbObs._observers.unshift(...state.frozenKeyboardObs);
251
+ state.frozenKeyboardObs = null;
252
+ }
253
+ scene.cameraToUseForPointers = state.savedPointerCam;
254
+ state.savedPointerCam = null;
255
+ if (state.savedAnimEnabled)
256
+ scene.animationsEnabled = true;
257
+ state.savedAnimEnabled = true;
258
+ for (const ag of state.pausedAnimGroups) {
259
+ try {
260
+ ag?.play?.();
261
+ }
262
+ catch { }
263
+ }
264
+ state.pausedAnimGroups = [];
265
+ disposeTools();
266
+ if (game?.onEditExit) {
267
+ try {
268
+ await game.onEditExit();
269
+ }
270
+ catch { }
271
+ }
272
+ if (!state.wasPausedBeforeEnter)
273
+ game?.resume?.();
274
+ resetStateAfterExit(state);
275
+ options.emitModeChange('play');
276
+ }
277
+ return {
278
+ get active() {
279
+ return state.active;
280
+ },
281
+ enter,
282
+ exit,
283
+ isViewportNavigationActive() {
284
+ return state.input.isViewportNavigationActive();
285
+ },
286
+ focusSelected(node) {
287
+ return focusEditorViewportSelection(state.editorCamera, node, { babylon: options.babylon });
288
+ },
289
+ syncSelection(node) {
290
+ state.tools?.syncSelection(node ?? null);
291
+ },
292
+ currentTool() {
293
+ return state.tools?.currentTool?.() ?? 'pick';
294
+ },
295
+ };
296
+ }
297
+ //# sourceMappingURL=edit-session.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,30 @@
1
+ import type { BabylonRuntimeGlobal, RuntimeCamera, RuntimeScene } from './types';
2
+ export interface BabylonEditorWorldOptions {
3
+ engine: any;
4
+ canvas?: HTMLCanvasElement | null;
5
+ babylon: BabylonRuntimeGlobal;
6
+ cameraTarget?: {
7
+ x: number;
8
+ y: number;
9
+ z: number;
10
+ };
11
+ cameraRadius?: number;
12
+ clearColor?: {
13
+ r: number;
14
+ g: number;
15
+ b: number;
16
+ a: number;
17
+ };
18
+ useRightHandedSystem?: boolean;
19
+ enableGizmoManager?: boolean;
20
+ enableDefaultCameraControls?: boolean;
21
+ }
22
+ export interface BabylonEditorWorld {
23
+ scene: RuntimeScene;
24
+ camera: RuntimeCamera;
25
+ gizmoManager: any | null;
26
+ render(): void;
27
+ dispose(): void;
28
+ }
29
+ export declare function createBabylonEditorWorld(options: BabylonEditorWorldOptions): BabylonEditorWorld;
30
+ //# sourceMappingURL=editor-world.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"editor-world.d.ts","sourceRoot":"","sources":["../src/editor-world.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,yBAAyB;IACxC,MAAM,EAAE,GAAG,CAAC;IACZ,MAAM,CAAC,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAClC,OAAO,EAAE,oBAAoB,CAAC;IAC9B,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACnD,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5D,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,2BAA2B,CAAC,EAAE,OAAO,CAAC;CACvC;AAED,MAAM,WAAW,kBAAkB;IACjC,KAAK,EAAE,YAAY,CAAC;IACpB,MAAM,EAAE,aAAa,CAAC;IACtB,YAAY,EAAE,GAAG,GAAG,IAAI,CAAC;IACzB,MAAM,IAAI,IAAI,CAAC;IACf,OAAO,IAAI,IAAI,CAAC;CACjB;AAOD,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,yBAAyB,GAAG,kBAAkB,CAmE/F"}
@@ -0,0 +1,67 @@
1
+ function requireBabylonCtor(value, name) {
2
+ if (!value)
3
+ throw new Error(`Babylon runtime missing ${name}`);
4
+ return value;
5
+ }
6
+ export function createBabylonEditorWorld(options) {
7
+ const SceneCtor = requireBabylonCtor(options.babylon.Scene, 'Scene');
8
+ const Vector3Ctor = requireBabylonCtor(options.babylon.Vector3, 'Vector3');
9
+ const scene = new SceneCtor(options.engine);
10
+ if (options.useRightHandedSystem !== undefined) {
11
+ scene.useRightHandedSystem = options.useRightHandedSystem;
12
+ }
13
+ if (options.clearColor && options.babylon.Color4) {
14
+ scene.clearColor = new options.babylon.Color4(options.clearColor.r, options.clearColor.g, options.clearColor.b, options.clearColor.a);
15
+ }
16
+ const target = options.cameraTarget ?? { x: 0, y: 0.8, z: 0 };
17
+ let camera;
18
+ if (options.babylon.ArcRotateCamera) {
19
+ camera = new options.babylon.ArcRotateCamera('editor-world-camera', Math.PI / 4, Math.PI / 3, options.cameraRadius ?? 9, new Vector3Ctor(target.x, target.y, target.z), scene);
20
+ }
21
+ else {
22
+ const UniversalCameraCtor = requireBabylonCtor(options.babylon.UniversalCamera, 'UniversalCamera');
23
+ camera = new UniversalCameraCtor('editor-world-camera', new Vector3Ctor(target.x, target.y, target.z - (options.cameraRadius ?? 9)), scene);
24
+ camera.setTarget?.(new Vector3Ctor(target.x, target.y, target.z));
25
+ }
26
+ if (options.canvas && options.enableDefaultCameraControls !== false) {
27
+ camera.attachControl?.(options.canvas, true);
28
+ configureEditorCameraControls(camera);
29
+ }
30
+ if (options.babylon.HemisphericLight) {
31
+ const light = new options.babylon.HemisphericLight('editor-world-light', new Vector3Ctor(0.3, 1, 0.2), scene);
32
+ light.intensity = 0.86;
33
+ }
34
+ const gizmoManager = options.enableGizmoManager && options.babylon.GizmoManager
35
+ ? new options.babylon.GizmoManager(scene)
36
+ : null;
37
+ return {
38
+ scene,
39
+ camera,
40
+ gizmoManager,
41
+ render() {
42
+ scene.render();
43
+ },
44
+ dispose() {
45
+ gizmoManager?.dispose?.();
46
+ scene.dispose();
47
+ },
48
+ };
49
+ }
50
+ function configureEditorCameraControls(camera) {
51
+ const pointerInput = camera.inputs?.attached?.pointers;
52
+ if (pointerInput) {
53
+ try {
54
+ pointerInput.buttons = [1, 2];
55
+ }
56
+ catch { }
57
+ try {
58
+ pointerInput.panningMouseButton = 1;
59
+ }
60
+ catch { }
61
+ }
62
+ try {
63
+ camera.panningMouseButton = 1;
64
+ }
65
+ catch { }
66
+ }
67
+ //# sourceMappingURL=editor-world.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"editor-world.js","sourceRoot":"","sources":["../src/editor-world.ts"],"names":[],"mappings":"AA0BA,SAAS,kBAAkB,CAAI,KAAoB,EAAE,IAAY;IAC/D,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,IAAI,EAAE,CAAC,CAAC;IAC/D,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,wBAAwB,CAAC,OAAkC;IACzE,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IAE3E,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5C,IAAI,OAAO,CAAC,oBAAoB,KAAK,SAAS,EAAE,CAAC;QAC/C,KAAK,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;IAC5D,CAAC;IACD,IAAI,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QACjD,KAAK,CAAC,UAAU,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,CAC3C,OAAO,CAAC,UAAU,CAAC,CAAC,EACpB,OAAO,CAAC,UAAU,CAAC,CAAC,EACpB,OAAO,CAAC,UAAU,CAAC,CAAC,EACpB,OAAO,CAAC,UAAU,CAAC,CAAC,CACrB,CAAC;IACJ,CAAC;IAED,MAAM,MAAM,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAC9D,IAAI,MAAqB,CAAC;IAC1B,IAAI,OAAO,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;QACpC,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,eAAe,CAC1C,qBAAqB,EACrB,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,OAAO,CAAC,YAAY,IAAI,CAAC,EACzB,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAC7C,KAAK,CACN,CAAC;IACJ,CAAC;SAAM,CAAC;QACN,MAAM,mBAAmB,GAAG,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC,eAAe,EAAE,iBAAiB,CAAC,CAAC;QACnG,MAAM,GAAG,IAAI,mBAAmB,CAC9B,qBAAqB,EACrB,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,CAAC,EAC3E,KAAK,CACN,CAAC;QACF,MAAM,CAAC,SAAS,EAAE,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACpE,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,2BAA2B,KAAK,KAAK,EAAE,CAAC;QACpE,MAAM,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC7C,6BAA6B,CAAC,MAAM,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,OAAO,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACrC,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAChD,oBAAoB,EACpB,IAAI,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,EAC5B,KAAK,CACN,CAAC;QACF,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,MAAM,YAAY,GAAG,OAAO,CAAC,kBAAkB,IAAI,OAAO,CAAC,OAAO,CAAC,YAAY;QAC7E,CAAC,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC;QACzC,CAAC,CAAC,IAAI,CAAC;IAET,OAAO;QACL,KAAK;QACL,MAAM;QACN,YAAY;QACZ,MAAM;YACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACjB,CAAC;QACD,OAAO;YACL,YAAY,EAAE,OAAO,EAAE,EAAE,CAAC;YAC1B,KAAK,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,6BAA6B,CAAC,MAAqB;IAC1D,MAAM,YAAY,GAAI,MAAc,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,CAAC;IAChE,IAAI,YAAY,EAAE,CAAC;QACjB,IAAI,CAAC;YAAC,YAAY,CAAC,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAAC,CAAC;QAAC,MAAM,CAAC,CAAA,CAAC;QAC/C,IAAI,CAAC;YAAC,YAAY,CAAC,kBAAkB,GAAG,CAAC,CAAC;QAAC,CAAC;QAAC,MAAM,CAAC,CAAA,CAAC;IACvD,CAAC;IACD,IAAI,CAAC;QAAE,MAAc,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAAC,CAAC;IAAC,MAAM,CAAC,CAAA,CAAC;AAC1D,CAAC"}
@@ -0,0 +1,13 @@
1
+ import { type BrowserHost } from '@fps-games/editor-browser';
2
+ export interface EditorEventGuardOptions {
3
+ host?: BrowserHost;
4
+ interactiveRootSelector?: string;
5
+ }
6
+ export interface EditorEventGuard {
7
+ activate(canvas: HTMLCanvasElement): void;
8
+ deactivate(): void;
9
+ dispose(): void;
10
+ isActive(): boolean;
11
+ }
12
+ export declare function createEditorEventGuard(options?: EditorEventGuardOptions): EditorEventGuard;
13
+ //# sourceMappingURL=event-guard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"event-guard.d.ts","sourceRoot":"","sources":["../src/event-guard.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,KAAK,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAIhF,MAAM,WAAW,uBAAuB;IACtC,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB,uBAAuB,CAAC,EAAE,MAAM,CAAC;CAClC;AACD,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAC1C,UAAU,IAAI,IAAI,CAAC;IACnB,OAAO,IAAI,IAAI,CAAC;IAChB,QAAQ,IAAI,OAAO,CAAC;CACrB;AAED,wBAAgB,sBAAsB,CAAC,OAAO,GAAE,uBAA4B,GAAG,gBAAgB,CAiG9F"}
@@ -0,0 +1,101 @@
1
+ import { createBrowserHost } from '@fps-games/editor-browser';
2
+ const POINTER_EVENTS = ['pointerdown', 'pointermove', 'pointerup', 'pointercancel'];
3
+ export function createEditorEventGuard(options = {}) {
4
+ const host = options.host ?? createBrowserHost();
5
+ const interactiveRootSelector = options.interactiveRootSelector ?? '';
6
+ const forwarded = new WeakSet();
7
+ const state = {
8
+ active: false,
9
+ canvas: null,
10
+ };
11
+ const disposers = [];
12
+ function isInteractiveTarget(target) {
13
+ if (!interactiveRootSelector)
14
+ return false;
15
+ return !!target?.closest?.(interactiveRootSelector);
16
+ }
17
+ function isWithinCanvasViewport(event) {
18
+ const canvas = state.canvas;
19
+ if (!canvas)
20
+ return false;
21
+ if (event.target === canvas)
22
+ return true;
23
+ const rect = canvas.getBoundingClientRect();
24
+ return event.clientX >= rect.left
25
+ && event.clientX <= rect.right
26
+ && event.clientY >= rect.top
27
+ && event.clientY <= rect.bottom;
28
+ }
29
+ function isOutsideCanvasContainer(target) {
30
+ const container = state.canvas?.parentElement;
31
+ if (!container || !target)
32
+ return false;
33
+ return !container.contains(target);
34
+ }
35
+ function handlePointer(event) {
36
+ if (!state.active)
37
+ return;
38
+ if (forwarded.has(event))
39
+ return;
40
+ if (isInteractiveTarget(event.target))
41
+ return;
42
+ if (isOutsideCanvasContainer(event.target))
43
+ return;
44
+ if (state.canvas && isWithinCanvasViewport(event)) {
45
+ event.stopImmediatePropagation();
46
+ const clone = new PointerEvent(event.type, event);
47
+ forwarded.add(clone);
48
+ state.canvas.dispatchEvent(clone);
49
+ return;
50
+ }
51
+ event.stopImmediatePropagation();
52
+ event.preventDefault();
53
+ }
54
+ function handleWheel(event) {
55
+ if (!state.active)
56
+ return;
57
+ if (isInteractiveTarget(event.target))
58
+ return;
59
+ if (isOutsideCanvasContainer(event.target))
60
+ return;
61
+ if (state.canvas && isWithinCanvasViewport(event))
62
+ return;
63
+ event.stopImmediatePropagation();
64
+ event.preventDefault();
65
+ }
66
+ function handleKey(event) {
67
+ if (!state.active)
68
+ return;
69
+ if (isInteractiveTarget(event.target))
70
+ return;
71
+ if (isOutsideCanvasContainer(event.target))
72
+ return;
73
+ if (state.canvas && event.target === state.canvas)
74
+ return;
75
+ event.stopImmediatePropagation();
76
+ event.preventDefault();
77
+ }
78
+ for (const type of POINTER_EVENTS) {
79
+ disposers.push(host.addDocumentEvent(type, handlePointer, true));
80
+ }
81
+ disposers.push(host.addDocumentEvent('wheel', handleWheel, true), host.addWindowEvent('keydown', handleKey, true), host.addWindowEvent('keyup', handleKey, true));
82
+ return {
83
+ activate(canvas) {
84
+ state.canvas = canvas;
85
+ state.active = true;
86
+ },
87
+ deactivate() {
88
+ state.active = false;
89
+ state.canvas = null;
90
+ },
91
+ dispose() {
92
+ this.deactivate();
93
+ while (disposers.length)
94
+ disposers.pop()?.();
95
+ },
96
+ isActive() {
97
+ return state.active;
98
+ },
99
+ };
100
+ }
101
+ //# sourceMappingURL=event-guard.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"event-guard.js","sourceRoot":"","sources":["../src/event-guard.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAoB,MAAM,2BAA2B,CAAC;AAEhF,MAAM,cAAc,GAAG,CAAC,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,eAAe,CAAU,CAAC;AAa7F,MAAM,UAAU,sBAAsB,CAAC,UAAmC,EAAE;IAC1E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,iBAAiB,EAAE,CAAC;IACjD,MAAM,uBAAuB,GAAG,OAAO,CAAC,uBAAuB,IAAI,EAAE,CAAC;IACtE,MAAM,SAAS,GAAG,IAAI,OAAO,EAAS,CAAC;IACvC,MAAM,KAAK,GAA0D;QACnE,MAAM,EAAE,KAAK;QACb,MAAM,EAAE,IAAI;KACb,CAAC;IACF,MAAM,SAAS,GAAsB,EAAE,CAAC;IAExC,SAAS,mBAAmB,CAAC,MAA0B;QACrD,IAAI,CAAC,uBAAuB;YAAE,OAAO,KAAK,CAAC;QAC3C,OAAO,CAAC,CAAE,MAAyB,EAAE,OAAO,EAAE,CAAC,uBAAuB,CAAC,CAAC;IAC1E,CAAC;IAED,SAAS,sBAAsB,CAAC,KAAgC;QAC9D,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAC1B,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM;YAAE,OAAO,IAAI,CAAC;QACzC,MAAM,IAAI,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAC5C,OAAO,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,IAAI;eAC5B,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK;eAC3B,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,GAAG;eACzB,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,MAAM,CAAC;IACpC,CAAC;IAED,SAAS,wBAAwB,CAAC,MAA0B;QAC1D,MAAM,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,aAAa,CAAC;QAC9C,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QACxC,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAc,CAAC,CAAC;IAC7C,CAAC;IAED,SAAS,aAAa,CAAC,KAAmB;QACxC,IAAI,CAAC,KAAK,CAAC,MAAM;YAAE,OAAO;QAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC;YAAE,OAAO;QACjC,IAAI,mBAAmB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QAC9C,IAAI,wBAAwB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QAEnD,IAAI,KAAK,CAAC,MAAM,IAAI,sBAAsB,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,KAAK,CAAC,wBAAwB,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAClD,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrB,KAAK,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAClC,OAAO;QACT,CAAC;QAED,KAAK,CAAC,wBAAwB,EAAE,CAAC;QACjC,KAAK,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED,SAAS,WAAW,CAAC,KAAiB;QACpC,IAAI,CAAC,KAAK,CAAC,MAAM;YAAE,OAAO;QAC1B,IAAI,mBAAmB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QAC9C,IAAI,wBAAwB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QACnD,IAAI,KAAK,CAAC,MAAM,IAAI,sBAAsB,CAAC,KAAK,CAAC;YAAE,OAAO;QAC1D,KAAK,CAAC,wBAAwB,EAAE,CAAC;QACjC,KAAK,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED,SAAS,SAAS,CAAC,KAAoB;QACrC,IAAI,CAAC,KAAK,CAAC,MAAM;YAAE,OAAO;QAC1B,IAAI,mBAAmB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QAC9C,IAAI,wBAAwB,CAAC,KAAK,CAAC,MAAM,CAAC;YAAE,OAAO;QACnD,IAAI,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM;YAAE,OAAO;QAC1D,KAAK,CAAC,wBAAwB,EAAE,CAAC;QACjC,KAAK,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE,CAAC;QAClC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,aAAa,EAAE,IAAI,CAAC,CAAC,CAAC;IACnE,CAAC;IACD,SAAS,CAAC,IAAI,CACZ,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,EACjD,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,EAC/C,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,CAC9C,CAAC;IAEF,OAAO;QACL,QAAQ,CAAC,MAAyB;YAChC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;YACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,CAAC;QAED,UAAU;YACR,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YACrB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,CAAC;QAED,OAAO;YACL,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,OAAO,SAAS,CAAC,MAAM;gBAAE,SAAS,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC;QAC/C,CAAC;QAED,QAAQ;YACN,OAAO,KAAK,CAAC,MAAM,CAAC;QACtB,CAAC;KACF,CAAC;AACJ,CAAC"}
@@ -0,0 +1,19 @@
1
+ export * from './camera-controller';
2
+ export * from './edit-session';
3
+ export * from './editor-world';
4
+ export * from './event-guard';
5
+ export * from './input-controller';
6
+ export * from './inspector-adapter';
7
+ export * from './inspector-host';
8
+ export * from './material-property-adapter';
9
+ export * from './monitor';
10
+ export * from './outline-adapter';
11
+ export * from './projection';
12
+ export * from './projection-selection-controller';
13
+ export * from './runtime-globals';
14
+ export * from './scene-view-camera-controller';
15
+ export * from './scene-view-input-controller';
16
+ export * from './tool-controller';
17
+ export * from './transform-gizmo-controller';
18
+ export type * from './types';
19
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,mBAAmB,SAAS,CAAC"}
@@ -0,0 +1,18 @@
1
+ export * from './camera-controller';
2
+ export * from './edit-session';
3
+ export * from './editor-world';
4
+ export * from './event-guard';
5
+ export * from './input-controller';
6
+ export * from './inspector-adapter';
7
+ export * from './inspector-host';
8
+ export * from './material-property-adapter';
9
+ export * from './monitor';
10
+ export * from './outline-adapter';
11
+ export * from './projection';
12
+ export * from './projection-selection-controller';
13
+ export * from './runtime-globals';
14
+ export * from './scene-view-camera-controller';
15
+ export * from './scene-view-input-controller';
16
+ export * from './tool-controller';
17
+ export * from './transform-gizmo-controller';
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { EditorInputControllerApi } from './types';
2
+ export declare function createEditorInputController(): EditorInputControllerApi;
3
+ //# sourceMappingURL=input-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"input-controller.d.ts","sourceRoot":"","sources":["../src/input-controller.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,wBAAwB,EAAgD,MAAM,SAAS,CAAC;AA+BtG,wBAAgB,2BAA2B,IAAI,wBAAwB,CAsKtE"}