@fps-games/editor 0.1.0

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Files changed (186) hide show
  1. package/dist/authoring-apply.d.ts +21 -0
  2. package/dist/authoring-apply.d.ts.map +1 -0
  3. package/dist/authoring-apply.js +45 -0
  4. package/dist/authoring-apply.js.map +1 -0
  5. package/dist/index.d.ts +85 -0
  6. package/dist/index.d.ts.map +1 -0
  7. package/dist/index.js +539 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/local-editor-harness.d.ts +173 -0
  10. package/dist/local-editor-harness.d.ts.map +1 -0
  11. package/dist/local-editor-harness.js +969 -0
  12. package/dist/local-editor-harness.js.map +1 -0
  13. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts +20 -0
  14. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -0
  15. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +239 -0
  16. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -0
  17. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts +30 -0
  18. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts.map +1 -0
  19. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +297 -0
  20. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -0
  21. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +30 -0
  22. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -0
  23. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +67 -0
  24. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -0
  25. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts +13 -0
  26. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts.map +1 -0
  27. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js +101 -0
  28. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -0
  29. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +19 -0
  30. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -0
  31. package/node_modules/@fps-games/editor-babylon/dist/index.js +18 -0
  32. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -0
  33. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts +3 -0
  34. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts.map +1 -0
  35. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js +182 -0
  36. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -0
  37. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts +13 -0
  38. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts.map +1 -0
  39. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js +94 -0
  40. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -0
  41. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts +43 -0
  42. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts.map +1 -0
  43. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +510 -0
  44. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -0
  45. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +5 -0
  46. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +1 -0
  47. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +5 -0
  48. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +1 -0
  49. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +22 -0
  50. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -0
  51. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +408 -0
  52. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -0
  53. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts +39 -0
  54. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts.map +1 -0
  55. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +780 -0
  56. package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -0
  57. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts +37 -0
  58. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -0
  59. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +268 -0
  60. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -0
  61. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts +34 -0
  62. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +221 -0
  64. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +90 -0
  66. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/projection.js +479 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts +3 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts.map +1 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js +7 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +18 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +213 -0
  76. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts +36 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts.map +1 -0
  79. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +272 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -0
  81. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts +27 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js +308 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts +17 -0
  86. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts.map +1 -0
  87. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +83 -0
  88. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -0
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +47 -0
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -0
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +689 -0
  92. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -0
  93. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +111 -0
  94. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -0
  95. package/node_modules/@fps-games/editor-babylon/dist/types.js +2 -0
  96. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -0
  97. package/node_modules/@fps-games/editor-babylon/package.json +25 -0
  98. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +28 -0
  99. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/index.js +54 -0
  101. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -0
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +12 -0
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -0
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +80 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts +11 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +33 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +9 -0
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -0
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +444 -0
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -0
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +21 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -0
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +103 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -0
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +12 -0
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -0
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +123 -0
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -0
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts +2 -0
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -0
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +115 -0
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -0
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts +3 -0
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts.map +1 -0
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js +68 -0
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -0
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +183 -0
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -0
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js +2 -0
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -0
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +58 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +136 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -0
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +4 -0
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -0
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +589 -0
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -0
  142. package/node_modules/@fps-games/editor-browser/package.json +16 -0
  143. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts +211 -0
  144. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts.map +1 -0
  145. package/node_modules/@fps-games/editor-core/dist/authoring-source.js +511 -0
  146. package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -0
  147. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +132 -0
  148. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -0
  149. package/node_modules/@fps-games/editor-core/dist/editor-session.js +265 -0
  150. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -0
  151. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts +24 -0
  152. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts.map +1 -0
  153. package/node_modules/@fps-games/editor-core/dist/host-services.js +2 -0
  154. package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -0
  155. package/node_modules/@fps-games/editor-core/dist/index.d.ts +106 -0
  156. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -0
  157. package/node_modules/@fps-games/editor-core/dist/index.js +217 -0
  158. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -0
  159. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts +44 -0
  160. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-core/dist/scene-graph.js +86 -0
  162. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -0
  163. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts +41 -0
  164. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js +2 -0
  166. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -0
  167. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +53 -0
  168. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -0
  169. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +32 -0
  170. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -0
  171. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts +48 -0
  172. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts.map +1 -0
  173. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js +2 -0
  174. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -0
  175. package/node_modules/@fps-games/editor-core/package.json +19 -0
  176. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +46 -0
  177. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -0
  178. package/node_modules/@fps-games/editor-forge-play/dist/index.js +156 -0
  179. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -0
  180. package/node_modules/@fps-games/editor-forge-play/package.json +19 -0
  181. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +239 -0
  182. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -0
  183. package/node_modules/@fps-games/editor-protocol/dist/index.js +54 -0
  184. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -0
  185. package/node_modules/@fps-games/editor-protocol/package.json +16 -0
  186. package/package.json +40 -0
@@ -0,0 +1,21 @@
1
+ import type { AuthoringApplyCommand, AuthoringApplyResult, AuthoringSourceRef, DocumentCommand, RuntimePatch } from '@fps-games/editor-core';
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+ export interface AuthoringRuntimePatchApplyAdapter<TDocument, TPatch = unknown> {
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+ createPatchFromRuntimePatch(input: {
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+ source: AuthoringSourceRef;
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+ document: TDocument;
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+ runtimePatch: RuntimePatch;
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+ }): {
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+ patch: TPatch;
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+ label?: string;
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+ } | null;
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+ }
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+ export interface CreateAuthoringApplyCommandOptions<TDocument, TPatch = unknown> {
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+ source: AuthoringSourceRef;
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+ document: TDocument;
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+ runtimePatch: RuntimePatch;
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+ adapter: AuthoringRuntimePatchApplyAdapter<TDocument, TPatch>;
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+ }
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+ export declare function createAuthoringApplyCommand<TDocument, TPatch = unknown>(options: CreateAuthoringApplyCommandOptions<TDocument, TPatch>): AuthoringApplyCommand<TPatch> | null;
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+ export declare function createDocumentCommandFromAuthoringApply<TDocument, TPatch = unknown>(command: AuthoringApplyCommand<TPatch>): DocumentCommand<TDocument, TPatch>;
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+ export declare function createAuthoringApplyResult<TDocument>(source: AuthoringSourceRef, document: TDocument): AuthoringApplyResult<TDocument>;
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+ //# sourceMappingURL=authoring-apply.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"authoring-apply.d.ts","sourceRoot":"","sources":["../src/authoring-apply.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,qBAAqB,EACrB,oBAAoB,EACpB,kBAAkB,EAClB,eAAe,EACf,YAAY,EACb,MAAM,wBAAwB,CAAC;AAEhC,MAAM,WAAW,iCAAiC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;IAC5E,2BAA2B,CAAC,KAAK,EAAE;QACjC,MAAM,EAAE,kBAAkB,CAAC;QAC3B,QAAQ,EAAE,SAAS,CAAC;QACpB,YAAY,EAAE,YAAY,CAAC;KAC5B,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAC;CAC9C;AAED,MAAM,WAAW,kCAAkC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;IAC7E,MAAM,EAAE,kBAAkB,CAAC;IAC3B,QAAQ,EAAE,SAAS,CAAC;IACpB,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,EAAE,iCAAiC,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;CAC/D;AAED,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,EACrE,OAAO,EAAE,kCAAkC,CAAC,SAAS,EAAE,MAAM,CAAC,GAC7D,qBAAqB,CAAC,MAAM,CAAC,GAAG,IAAI,CAoBtC;AAED,wBAAgB,uCAAuC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,EACjF,OAAO,EAAE,qBAAqB,CAAC,MAAM,CAAC,GACrC,eAAe,CAAC,SAAS,EAAE,MAAM,CAAC,CAMpC;AAED,wBAAgB,0BAA0B,CAAC,SAAS,EAClD,MAAM,EAAE,kBAAkB,EAC1B,QAAQ,EAAE,SAAS,GAClB,oBAAoB,CAAC,SAAS,CAAC,CAMjC"}
@@ -0,0 +1,45 @@
1
+ export function createAuthoringApplyCommand(options) {
2
+ const { source, document, runtimePatch, adapter } = options;
3
+ const binding = runtimePatch.sourceBinding;
4
+ if (!runtimePatch.applyable || !binding)
5
+ return null;
6
+ if (runtimePatch.applyTarget !== source.sourceType)
7
+ return null;
8
+ if (binding.sourceId !== source.sourceId || binding.sourceType !== source.sourceType)
9
+ return null;
10
+ const result = adapter.createPatchFromRuntimePatch({
11
+ source,
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+ document,
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+ runtimePatch,
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+ });
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+ if (!result)
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+ return null;
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+ return {
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+ source: { ...source },
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+ patch: result.patch,
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+ label: result.label ?? runtimePatch.label ?? `Apply ${runtimePatch.runtimePropertyPath}`,
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+ runtimePatch: cloneRuntimePatch(runtimePatch),
22
+ };
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+ }
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+ export function createDocumentCommandFromAuthoringApply(command) {
25
+ return {
26
+ type: 'document.patch',
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+ patch: command.patch,
28
+ label: command.label,
29
+ };
30
+ }
31
+ export function createAuthoringApplyResult(source, document) {
32
+ return {
33
+ source: { ...source },
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+ document,
35
+ applied: true,
36
+ };
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+ }
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+ function cloneRuntimePatch(patch) {
39
+ return {
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+ ...patch,
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+ sourceBinding: patch.sourceBinding ? { ...patch.sourceBinding } : patch.sourceBinding,
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+ metadata: patch.metadata ? { ...patch.metadata } : undefined,
43
+ };
44
+ }
45
+ //# sourceMappingURL=authoring-apply.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,85 @@
1
+ import { type DocumentAdapter } from '@fps-games/editor-core';
2
+ import { type BrowserHost, type BrowserHostOptions } from '@fps-games/editor-browser';
3
+ import { type BabylonRuntimeGlobal, type CanonicalMaterialChange, type CanonicalOutlineChange, type CanonicalTransformChange, type EditorGameLike, type RuntimeNode, type RuntimeScene } from '@fps-games/editor-babylon';
4
+ import { type ForgePlayBridgeHostOptions, type RegisterEditorRuntimeResult } from '@fps-games/editor-forge-play';
5
+ import { EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, type EditorCapabilities, type EditorRuntime, type EditorRuntimeChange, type EditorTool, type PersistentBinding, type SelectionSource } from '@fps-games/editor-protocol';
6
+ export * from './local-editor-harness';
7
+ export * from './authoring-apply';
8
+ export type MaybePromise<T> = T | Promise<T>;
9
+ export interface EditorAdapterContext {
10
+ browserHost: BrowserHost;
11
+ engine?: unknown;
12
+ scene: RuntimeScene | null;
13
+ game: EditorGameLike | null;
14
+ }
15
+ export interface PersistentBindingAdapter {
16
+ resolveBinding(node: RuntimeNode, context: EditorAdapterContext): PersistentBinding | null;
17
+ }
18
+ export interface SceneAdapter {
19
+ normalizeSelection?(args: {
20
+ source: SelectionSource;
21
+ rawEntity: unknown;
22
+ context: EditorAdapterContext;
23
+ }): RuntimeNode | null;
24
+ getSelectedEntities?(): RuntimeNode[];
25
+ shouldHandleViewportSelection?(): boolean;
26
+ duplicateSelected?(args: {
27
+ selected: RuntimeNode;
28
+ binding: PersistentBinding | null;
29
+ context: EditorAdapterContext;
30
+ }): MaybePromise<{
31
+ rootNode?: RuntimeNode | null;
32
+ nodeId?: string | null;
33
+ } | boolean | null>;
34
+ onSelectionCommitted?(entity: RuntimeNode | null, context: EditorAdapterContext): void;
35
+ }
36
+ export interface AssetAdapter {
37
+ handleCommand?(name: string, params: Record<string, unknown>, context: EditorAdapterContext): MaybePromise<boolean>;
38
+ }
39
+ export interface EditorDocumentAdapter extends DocumentAdapter {
40
+ applyTransformChange?(change: CanonicalTransformChange, context: EditorAdapterContext): boolean;
41
+ applyMaterialChange?(change: CanonicalMaterialChange, context: EditorAdapterContext): boolean;
42
+ applyOutlineChange?(change: CanonicalOutlineChange, context: EditorAdapterContext): boolean;
43
+ beginTransformBatch?(): void;
44
+ endTransformBatch?(): void;
45
+ }
46
+ export interface EditorLifecycleAdapter {
47
+ getGame?(): EditorGameLike | null;
48
+ onModeChanged?(mode: 'edit' | 'play', context: EditorAdapterContext): void;
49
+ onSetTool?(tool: EditorTool, context: EditorAdapterContext): void;
50
+ onFocusSelected?(selected: RuntimeNode | null, context: EditorAdapterContext): void;
51
+ onDuplicateSelected?(selected: RuntimeNode | null, context: EditorAdapterContext): MaybePromise<boolean | void>;
52
+ showInspector?(): MaybePromise<void>;
53
+ hideInspector?(): MaybePromise<void>;
54
+ }
55
+ export interface BabylonForgePlayEditorOptions {
56
+ platformBridge?: ForgePlayBridgeHostOptions;
57
+ browserHost?: BrowserHost;
58
+ browserHostOptions?: BrowserHostOptions;
59
+ engine?: unknown;
60
+ scene?: RuntimeScene | (() => RuntimeScene | null) | null;
61
+ canvas?: HTMLCanvasElement | string | null;
62
+ game?: EditorGameLike | (() => EditorGameLike | null) | null;
63
+ babylon?: BabylonRuntimeGlobal | null;
64
+ capabilities?: EditorCapabilities;
65
+ documentAdapter: EditorDocumentAdapter;
66
+ assetAdapter?: AssetAdapter;
67
+ sceneAdapter: SceneAdapter;
68
+ lifecycleAdapter?: EditorLifecycleAdapter;
69
+ persistentBindingAdapter: PersistentBindingAdapter;
70
+ autoRegister?: boolean;
71
+ registerLegacyProxy?: boolean;
72
+ installLegacyBypass?: boolean;
73
+ inspectorUrl?: string;
74
+ loadGizmoModules?: () => Promise<unknown[]>;
75
+ }
76
+ export interface BabylonForgePlayEditor {
77
+ runtime: EditorRuntime;
78
+ browserHost: BrowserHost;
79
+ register(): RegisterEditorRuntimeResult;
80
+ dispose(): void;
81
+ }
82
+ export declare function createBabylonForgePlayEditor(options: BabylonForgePlayEditorOptions): BabylonForgePlayEditor;
83
+ export type { DocumentAdapter, EditorRuntime, EditorRuntimeChange, };
84
+ export { EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, };
85
+ //# sourceMappingURL=index.d.ts.map
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