@fps-games/editor 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/dist/authoring-apply.d.ts +21 -0
  2. package/dist/authoring-apply.d.ts.map +1 -0
  3. package/dist/authoring-apply.js +45 -0
  4. package/dist/authoring-apply.js.map +1 -0
  5. package/dist/index.d.ts +85 -0
  6. package/dist/index.d.ts.map +1 -0
  7. package/dist/index.js +539 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/local-editor-harness.d.ts +173 -0
  10. package/dist/local-editor-harness.d.ts.map +1 -0
  11. package/dist/local-editor-harness.js +969 -0
  12. package/dist/local-editor-harness.js.map +1 -0
  13. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts +20 -0
  14. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -0
  15. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +239 -0
  16. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -0
  17. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts +30 -0
  18. package/node_modules/@fps-games/editor-babylon/dist/edit-session.d.ts.map +1 -0
  19. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +297 -0
  20. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -0
  21. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +30 -0
  22. package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -0
  23. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +67 -0
  24. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -0
  25. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts +13 -0
  26. package/node_modules/@fps-games/editor-babylon/dist/event-guard.d.ts.map +1 -0
  27. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js +101 -0
  28. package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -0
  29. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +19 -0
  30. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -0
  31. package/node_modules/@fps-games/editor-babylon/dist/index.js +18 -0
  32. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -0
  33. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts +3 -0
  34. package/node_modules/@fps-games/editor-babylon/dist/input-controller.d.ts.map +1 -0
  35. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js +182 -0
  36. package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -0
  37. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts +13 -0
  38. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.d.ts.map +1 -0
  39. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js +94 -0
  40. package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -0
  41. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts +43 -0
  42. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.d.ts.map +1 -0
  43. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +510 -0
  44. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -0
  45. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +5 -0
  46. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +1 -0
  47. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +5 -0
  48. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +1 -0
  49. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +22 -0
  50. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -0
  51. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +408 -0
  52. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -0
  53. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts +39 -0
  54. package/node_modules/@fps-games/editor-babylon/dist/monitor.d.ts.map +1 -0
  55. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +780 -0
  56. package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -0
  57. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts +37 -0
  58. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -0
  59. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +268 -0
  60. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -0
  61. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts +34 -0
  62. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +221 -0
  64. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +90 -0
  66. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/projection.js +479 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts +3 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.d.ts.map +1 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js +7 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +18 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +213 -0
  76. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts +36 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts.map +1 -0
  79. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +272 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -0
  81. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts +27 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js +308 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts +17 -0
  86. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.d.ts.map +1 -0
  87. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +83 -0
  88. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -0
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +47 -0
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -0
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +689 -0
  92. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -0
  93. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +111 -0
  94. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -0
  95. package/node_modules/@fps-games/editor-babylon/dist/types.js +2 -0
  96. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -0
  97. package/node_modules/@fps-games/editor-babylon/package.json +25 -0
  98. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +28 -0
  99. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/index.js +54 -0
  101. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -0
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +12 -0
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -0
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +80 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts +11 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.d.ts.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +33 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +9 -0
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -0
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +444 -0
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -0
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +21 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -0
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +103 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -0
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +12 -0
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -0
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +123 -0
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -0
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts +2 -0
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -0
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +115 -0
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -0
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts +3 -0
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts.map +1 -0
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js +68 -0
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -0
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +183 -0
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -0
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js +2 -0
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -0
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +58 -0
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -0
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +136 -0
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -0
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +4 -0
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -0
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +589 -0
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -0
  142. package/node_modules/@fps-games/editor-browser/package.json +16 -0
  143. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts +211 -0
  144. package/node_modules/@fps-games/editor-core/dist/authoring-source.d.ts.map +1 -0
  145. package/node_modules/@fps-games/editor-core/dist/authoring-source.js +511 -0
  146. package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -0
  147. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +132 -0
  148. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -0
  149. package/node_modules/@fps-games/editor-core/dist/editor-session.js +265 -0
  150. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -0
  151. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts +24 -0
  152. package/node_modules/@fps-games/editor-core/dist/host-services.d.ts.map +1 -0
  153. package/node_modules/@fps-games/editor-core/dist/host-services.js +2 -0
  154. package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -0
  155. package/node_modules/@fps-games/editor-core/dist/index.d.ts +106 -0
  156. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -0
  157. package/node_modules/@fps-games/editor-core/dist/index.js +217 -0
  158. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -0
  159. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts +44 -0
  160. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-core/dist/scene-graph.js +86 -0
  162. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -0
  163. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts +41 -0
  164. package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js +2 -0
  166. package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -0
  167. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +53 -0
  168. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -0
  169. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +32 -0
  170. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -0
  171. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts +48 -0
  172. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts.map +1 -0
  173. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js +2 -0
  174. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -0
  175. package/node_modules/@fps-games/editor-core/package.json +19 -0
  176. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +46 -0
  177. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -0
  178. package/node_modules/@fps-games/editor-forge-play/dist/index.js +156 -0
  179. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -0
  180. package/node_modules/@fps-games/editor-forge-play/package.json +19 -0
  181. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +239 -0
  182. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -0
  183. package/node_modules/@fps-games/editor-protocol/dist/index.js +54 -0
  184. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -0
  185. package/node_modules/@fps-games/editor-protocol/package.json +16 -0
  186. package/package.json +40 -0
@@ -0,0 +1,18 @@
1
+ import type { BabylonSceneViewInputController, BabylonSceneViewInputPointerEvent, BabylonSceneViewInputWheelEvent } from './scene-view-input-controller';
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+ import type { BabylonRuntimeGlobal, RuntimeCamera, RuntimeScene } from './types';
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+ export interface BabylonSceneViewCameraControllerOptions {
4
+ babylon: BabylonRuntimeGlobal;
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+ scene: RuntimeScene;
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+ camera: RuntimeCamera;
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+ input: BabylonSceneViewInputController;
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+ orbitSensitivity?: number;
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+ panSensitivity?: number;
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+ dollySensitivity?: number;
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+ }
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+ export interface BabylonSceneViewCameraController {
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+ handlePointerIntentMove(event: BabylonSceneViewInputPointerEvent): boolean;
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+ handleWheel(event: BabylonSceneViewInputWheelEvent): boolean;
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+ dispose(): void;
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+ }
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+ export declare function createBabylonSceneViewCameraController(options: BabylonSceneViewCameraControllerOptions): BabylonSceneViewCameraController;
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+ //# sourceMappingURL=scene-view-camera-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-view-camera-controller.d.ts","sourceRoot":"","sources":["../src/scene-view-camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAC/B,iCAAiC,EACjC,+BAA+B,EAChC,MAAM,+BAA+B,CAAC;AACvC,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,uCAAuC;IACtD,OAAO,EAAE,oBAAoB,CAAC;IAC9B,KAAK,EAAE,YAAY,CAAC;IACpB,MAAM,EAAE,aAAa,CAAC;IACtB,KAAK,EAAE,+BAA+B,CAAC;IACvC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,gCAAgC;IAC/C,uBAAuB,CAAC,KAAK,EAAE,iCAAiC,GAAG,OAAO,CAAC;IAC3E,WAAW,CAAC,KAAK,EAAE,+BAA+B,GAAG,OAAO,CAAC;IAC7D,OAAO,IAAI,IAAI,CAAC;CACjB;AAcD,wBAAgB,sCAAsC,CACpD,OAAO,EAAE,uCAAuC,GAC/C,gCAAgC,CAsKlC"}
@@ -0,0 +1,213 @@
1
+ const DEFAULT_ORBIT_SENSITIVITY = 0.005;
2
+ const DEFAULT_PAN_SENSITIVITY = 0.0015;
3
+ const DEFAULT_DOLLY_SENSITIVITY = 0.001;
4
+ const MIN_CAMERA_RADIUS = 0.2;
5
+ const MAX_CAMERA_RADIUS = 10000;
6
+ export function createBabylonSceneViewCameraController(options) {
7
+ const camera = options.camera;
8
+ const scene = options.scene;
9
+ const input = options.input;
10
+ const Vector3 = options.babylon.Vector3;
11
+ const orbitSensitivity = options.orbitSensitivity ?? DEFAULT_ORBIT_SENSITIVITY;
12
+ const panSensitivity = options.panSensitivity ?? DEFAULT_PAN_SENSITIVITY;
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+ const dollySensitivity = options.dollySensitivity ?? DEFAULT_DOLLY_SENSITIVITY;
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+ let disposed = false;
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+ let renderObserver = null;
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+ if (scene?.onBeforeRenderObservable?.add) {
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+ renderObserver = scene.onBeforeRenderObservable.add(() => {
18
+ if (disposed)
19
+ return;
20
+ updateFlythroughMovement();
21
+ });
22
+ }
23
+ function handlePointerIntentMove(event) {
24
+ if (disposed)
25
+ return false;
26
+ const { intent, delta } = event.state;
27
+ if (intent === 'orbit') {
28
+ orbitCamera(delta.x, delta.y);
29
+ return true;
30
+ }
31
+ if (intent === 'flythrough') {
32
+ lookCamera(delta.x, delta.y);
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+ return true;
34
+ }
35
+ if (intent === 'pan') {
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+ panCamera(delta.x, delta.y);
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+ return true;
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+ }
39
+ if (intent === 'dolly') {
40
+ dollyCamera(delta.y * 4);
41
+ return true;
42
+ }
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+ return false;
44
+ }
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+ function handleWheel(event) {
46
+ if (disposed)
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+ return false;
48
+ if (input.getState().navigationMode === 'flythrough')
49
+ return true;
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+ dollyCamera(event.deltaY);
51
+ return true;
52
+ }
53
+ function updateFlythroughMovement() {
54
+ if (input.getState().navigationMode !== 'flythrough')
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+ return;
56
+ const pressed = input.getState().pressedMovementKeys;
57
+ if (pressed.length === 0)
58
+ return;
59
+ const dt = Math.max(0, Number(scene?.getEngine?.()?.getDeltaTime?.() ?? 16.67)) / 1000;
60
+ const speed = input.getState().flySpeed;
61
+ const step = speed * dt * 4;
62
+ const forward = getCameraForward();
63
+ const right = getCameraRight();
64
+ if (!forward || !right)
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+ return;
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+ const up = { x: 0, y: 1, z: 0 };
67
+ let move = { x: 0, y: 0, z: 0 };
68
+ for (const key of pressed) {
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+ if (key === 'w')
70
+ move = addVec3(move, forward);
71
+ else if (key === 's')
72
+ move = subtractVec3(move, forward);
73
+ else if (key === 'd')
74
+ move = addVec3(move, right);
75
+ else if (key === 'a')
76
+ move = subtractVec3(move, right);
77
+ else if (key === 'e')
78
+ move = addVec3(move, up);
79
+ else if (key === 'q')
80
+ move = subtractVec3(move, up);
81
+ }
82
+ const normalized = normalizeVec3(move);
83
+ if (!normalized)
84
+ return;
85
+ translateCamera(scaleVec3(normalized, step));
86
+ }
87
+ function orbitCamera(dx, dy) {
88
+ if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {
89
+ camera.alpha -= dx * orbitSensitivity;
90
+ camera.beta = clamp(camera.beta - dy * orbitSensitivity, 0.01, Math.PI - 0.01);
91
+ return;
92
+ }
93
+ if (camera.rotation) {
94
+ camera.rotation.y -= dx * orbitSensitivity;
95
+ camera.rotation.x = clamp(camera.rotation.x - dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);
96
+ }
97
+ }
98
+ function lookCamera(dx, dy) {
99
+ if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {
100
+ camera.alpha += dx * orbitSensitivity;
101
+ camera.beta = clamp(camera.beta - dy * orbitSensitivity, 0.01, Math.PI - 0.01);
102
+ return;
103
+ }
104
+ if (camera.rotation) {
105
+ camera.rotation.y -= dx * orbitSensitivity;
106
+ camera.rotation.x = clamp(camera.rotation.x - dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);
107
+ }
108
+ }
109
+ function panCamera(dx, dy) {
110
+ const right = getCameraRight();
111
+ const up = getCameraUp();
112
+ if (!right || !up)
113
+ return;
114
+ const radiusScale = Number.isFinite(camera.radius) ? Math.max(Number(camera.radius), 1) : 8;
115
+ const scale = radiusScale * panSensitivity;
116
+ const delta = addVec3(scaleVec3(right, -dx * scale), scaleVec3(up, dy * scale));
117
+ translateCamera(delta);
118
+ }
119
+ function dollyCamera(deltaY) {
120
+ if (Number.isFinite(camera.radius)) {
121
+ const factor = 1 + deltaY * dollySensitivity;
122
+ camera.radius = clamp(Number(camera.radius) * Math.max(0.05, factor), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);
123
+ return;
124
+ }
125
+ const forward = getCameraForward();
126
+ if (!forward)
127
+ return;
128
+ translateCamera(scaleVec3(forward, -deltaY * 0.01));
129
+ }
130
+ function translateCamera(delta) {
131
+ if (camera.target) {
132
+ addInPlace(camera.target, delta);
133
+ return;
134
+ }
135
+ if (camera.position) {
136
+ addInPlace(camera.position, delta);
137
+ }
138
+ }
139
+ function getCameraForward() {
140
+ const forwardRayDirection = readVec3(camera?.getForwardRay?.()?.direction);
141
+ if (isNonZeroVec3(forwardRayDirection))
142
+ return forwardRayDirection;
143
+ const forwardZ = scene?.useRightHandedSystem ? -1 : 1;
144
+ return getCameraDirection({ x: 0, y: 0, z: forwardZ });
145
+ }
146
+ function getCameraRight() {
147
+ return getCameraDirection({ x: 1, y: 0, z: 0 });
148
+ }
149
+ function getCameraUp() {
150
+ return getCameraDirection({ x: 0, y: 1, z: 0 });
151
+ }
152
+ function getCameraDirection(local) {
153
+ if (!camera?.getDirection || !Vector3)
154
+ return null;
155
+ try {
156
+ return readVec3(camera.getDirection(new Vector3(local.x, local.y, local.z)));
157
+ }
158
+ catch {
159
+ return null;
160
+ }
161
+ }
162
+ return {
163
+ handlePointerIntentMove,
164
+ handleWheel,
165
+ dispose() {
166
+ if (disposed)
167
+ return;
168
+ disposed = true;
169
+ if (renderObserver && scene?.onBeforeRenderObservable?.remove) {
170
+ scene.onBeforeRenderObservable.remove(renderObserver);
171
+ }
172
+ renderObserver = null;
173
+ },
174
+ };
175
+ }
176
+ function readVec3(value) {
177
+ return {
178
+ x: Number(value?.x) || 0,
179
+ y: Number(value?.y) || 0,
180
+ z: Number(value?.z) || 0,
181
+ };
182
+ }
183
+ function isNonZeroVec3(value) {
184
+ return Math.hypot(value.x, value.y, value.z) > 0.000001;
185
+ }
186
+ function addInPlace(target, delta) {
187
+ if (target?.addInPlaceFromFloats) {
188
+ target.addInPlaceFromFloats(delta.x, delta.y, delta.z);
189
+ return;
190
+ }
191
+ target.x = (Number(target.x) || 0) + delta.x;
192
+ target.y = (Number(target.y) || 0) + delta.y;
193
+ target.z = (Number(target.z) || 0) + delta.z;
194
+ }
195
+ function addVec3(left, right) {
196
+ return { x: left.x + right.x, y: left.y + right.y, z: left.z + right.z };
197
+ }
198
+ function subtractVec3(left, right) {
199
+ return { x: left.x - right.x, y: left.y - right.y, z: left.z - right.z };
200
+ }
201
+ function scaleVec3(value, scale) {
202
+ return { x: value.x * scale, y: value.y * scale, z: value.z * scale };
203
+ }
204
+ function normalizeVec3(value) {
205
+ const length = Math.hypot(value.x, value.y, value.z);
206
+ if (!Number.isFinite(length) || length <= 0.000001)
207
+ return null;
208
+ return scaleVec3(value, 1 / length);
209
+ }
210
+ function clamp(value, min, max) {
211
+ return Math.min(max, Math.max(min, value));
212
+ }
213
+ //# sourceMappingURL=scene-view-camera-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,36 @@
1
+ import type { SceneViewInputState, SceneViewPointerState } from '@fps-games/editor-core';
2
+ export interface BabylonSceneViewInputPointerEvent {
3
+ state: SceneViewPointerState;
4
+ originalEvent: PointerEvent;
5
+ }
6
+ export interface BabylonSceneViewInputWheelEvent {
7
+ deltaY: number;
8
+ flySpeed: number;
9
+ originalEvent: WheelEvent;
10
+ }
11
+ export interface BabylonSceneViewInputKeyEvent {
12
+ pressedMovementKeys: string[];
13
+ originalEvent: KeyboardEvent;
14
+ }
15
+ export interface BabylonSceneViewInputControllerOptions {
16
+ canvas: HTMLCanvasElement;
17
+ isEnabled?: () => boolean;
18
+ isGizmoDragCandidate?: (event: PointerEvent) => boolean;
19
+ isViewPlaneMoveCandidate?: (event: PointerEvent) => boolean;
20
+ isBoxSelectCandidate?: (event: PointerEvent) => boolean;
21
+ boxSelectDragThresholdPx?: number;
22
+ onPointerIntentStart?: (event: BabylonSceneViewInputPointerEvent) => void;
23
+ onPointerIntentMove?: (event: BabylonSceneViewInputPointerEvent) => void;
24
+ onPointerIntentEnd?: (event: BabylonSceneViewInputPointerEvent) => void;
25
+ onPointerIntentCancel?: (event: BabylonSceneViewInputPointerEvent) => void;
26
+ onDoubleClick?: (event: MouseEvent) => void;
27
+ onWheel?: (event: BabylonSceneViewInputWheelEvent) => void;
28
+ onMovementKeysChange?: (event: BabylonSceneViewInputKeyEvent) => void;
29
+ }
30
+ export interface BabylonSceneViewInputController {
31
+ getState(): SceneViewInputState;
32
+ cancelActiveIntent(): void;
33
+ dispose(): void;
34
+ }
35
+ export declare function createBabylonSceneViewInputController(options: BabylonSceneViewInputControllerOptions): BabylonSceneViewInputController;
36
+ //# sourceMappingURL=scene-view-input-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-view-input-controller.d.ts","sourceRoot":"","sources":["../src/scene-view-input-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,mBAAmB,EAInB,qBAAqB,EACtB,MAAM,wBAAwB,CAAC;AAEhC,MAAM,WAAW,iCAAiC;IAChD,KAAK,EAAE,qBAAqB,CAAC;IAC7B,aAAa,EAAE,YAAY,CAAC;CAC7B;AAED,MAAM,WAAW,+BAA+B;IAC9C,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,UAAU,CAAC;CAC3B;AAED,MAAM,WAAW,6BAA6B;IAC5C,mBAAmB,EAAE,MAAM,EAAE,CAAC;IAC9B,aAAa,EAAE,aAAa,CAAC;CAC9B;AAED,MAAM,WAAW,sCAAsC;IACrD,MAAM,EAAE,iBAAiB,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,OAAO,CAAC;IAC1B,oBAAoB,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY,KAAK,OAAO,CAAC;IACxD,wBAAwB,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY,KAAK,OAAO,CAAC;IAC5D,oBAAoB,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY,KAAK,OAAO,CAAC;IACxD,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,oBAAoB,CAAC,EAAE,CAAC,KAAK,EAAE,iCAAiC,KAAK,IAAI,CAAC;IAC1E,mBAAmB,CAAC,EAAE,CAAC,KAAK,EAAE,iCAAiC,KAAK,IAAI,CAAC;IACzE,kBAAkB,CAAC,EAAE,CAAC,KAAK,EAAE,iCAAiC,KAAK,IAAI,CAAC;IACxE,qBAAqB,CAAC,EAAE,CAAC,KAAK,EAAE,iCAAiC,KAAK,IAAI,CAAC;IAC3E,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC;IAC5C,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,+BAA+B,KAAK,IAAI,CAAC;IAC3D,oBAAoB,CAAC,EAAE,CAAC,KAAK,EAAE,6BAA6B,KAAK,IAAI,CAAC;CACvE;AAED,MAAM,WAAW,+BAA+B;IAC9C,QAAQ,IAAI,mBAAmB,CAAC;IAChC,kBAAkB,IAAI,IAAI,CAAC;IAC3B,OAAO,IAAI,IAAI,CAAC;CACjB;AAYD,wBAAgB,qCAAqC,CACnD,OAAO,EAAE,sCAAsC,GAC9C,+BAA+B,CAoMjC"}
@@ -0,0 +1,272 @@
1
+ const MOVEMENT_KEYS = new Set(['w', 'a', 's', 'd', 'q', 'e']);
2
+ const DEFAULT_FLY_SPEED = 1;
3
+ const MIN_FLY_SPEED = 0.1;
4
+ const MAX_FLY_SPEED = 20;
5
+ const DEFAULT_BOX_SELECT_DRAG_THRESHOLD_PX = 5;
6
+ export function createBabylonSceneViewInputController(options) {
7
+ const canvas = options.canvas;
8
+ const win = canvas.ownerDocument.defaultView ?? (typeof window !== 'undefined' ? window : null);
9
+ let activePointer = null;
10
+ let disposed = false;
11
+ let flySpeed = DEFAULT_FLY_SPEED;
12
+ let globalPointerListenersAttached = false;
13
+ const movementKeys = new Set();
14
+ const handledPointerEvents = new WeakSet();
15
+ const boxSelectDragThresholdPx = options.boxSelectDragThresholdPx ?? DEFAULT_BOX_SELECT_DRAG_THRESHOLD_PX;
16
+ if (!canvas.hasAttribute('tabindex')) {
17
+ canvas.tabIndex = 0;
18
+ }
19
+ function enabled() {
20
+ return !disposed && (options.isEnabled?.() ?? true);
21
+ }
22
+ function makeState() {
23
+ return {
24
+ activeIntent: activePointer?.intent ?? null,
25
+ navigationMode: activePointer ? toNavigationMode(activePointer.intent) : 'none',
26
+ activePointer: activePointer ? clonePointerState(activePointer) : null,
27
+ pressedMovementKeys: [...movementKeys].sort(),
28
+ flySpeed,
29
+ };
30
+ }
31
+ function onPointerDown(event) {
32
+ if (!enabled() || activePointer)
33
+ return;
34
+ const button = toPointerButton(event.button);
35
+ if (!button)
36
+ return;
37
+ const intent = classifyPointerIntent(event, button, options);
38
+ if (!intent)
39
+ return;
40
+ activePointer = {
41
+ pointerId: event.pointerId,
42
+ button,
43
+ intent,
44
+ start: { x: event.clientX, y: event.clientY },
45
+ current: { x: event.clientX, y: event.clientY },
46
+ delta: { x: 0, y: 0 },
47
+ modifiers: readModifiers(event),
48
+ boxSelectCandidate: button === 'left' && intent === 'selection-click' && (options.isBoxSelectCandidate?.(event) ?? false),
49
+ };
50
+ try {
51
+ canvas.setPointerCapture(event.pointerId);
52
+ }
53
+ catch { }
54
+ attachGlobalPointerListeners();
55
+ if (intent === 'flythrough')
56
+ canvas.focus?.({ preventScroll: true });
57
+ consumePointerEvent(event, intent);
58
+ options.onPointerIntentStart?.({ state: clonePointerState(activePointer), originalEvent: event });
59
+ }
60
+ function onPointerMove(event) {
61
+ if (handledPointerEvents.has(event))
62
+ return;
63
+ handledPointerEvents.add(event);
64
+ if (!activePointer || event.pointerId !== activePointer.pointerId || disposed)
65
+ return;
66
+ activePointer.delta = {
67
+ x: event.clientX - activePointer.current.x,
68
+ y: event.clientY - activePointer.current.y,
69
+ };
70
+ activePointer.current = { x: event.clientX, y: event.clientY };
71
+ activePointer.modifiers = readModifiers(event);
72
+ if (activePointer.intent === 'selection-click'
73
+ && activePointer.boxSelectCandidate
74
+ && pointerDistance(activePointer.start.x, activePointer.start.y, activePointer.current.x, activePointer.current.y) >= boxSelectDragThresholdPx) {
75
+ activePointer.intent = 'box-select';
76
+ }
77
+ consumePointerEvent(event, activePointer.intent);
78
+ options.onPointerIntentMove?.({ state: clonePointerState(activePointer), originalEvent: event });
79
+ }
80
+ function onPointerUp(event) {
81
+ if (handledPointerEvents.has(event))
82
+ return;
83
+ handledPointerEvents.add(event);
84
+ if (!activePointer || event.pointerId !== activePointer.pointerId || disposed)
85
+ return;
86
+ const ended = clonePointerState(activePointer);
87
+ releasePointer(event.pointerId);
88
+ detachGlobalPointerListeners();
89
+ activePointer = null;
90
+ consumePointerEvent(event, ended.intent);
91
+ options.onPointerIntentEnd?.({ state: ended, originalEvent: event });
92
+ }
93
+ function onPointerCancel(event) {
94
+ if (handledPointerEvents.has(event))
95
+ return;
96
+ handledPointerEvents.add(event);
97
+ if (!activePointer || event.pointerId !== activePointer.pointerId || disposed)
98
+ return;
99
+ const canceled = clonePointerState(activePointer);
100
+ releasePointer(event.pointerId);
101
+ detachGlobalPointerListeners();
102
+ activePointer = null;
103
+ options.onPointerIntentCancel?.({ state: canceled, originalEvent: event });
104
+ }
105
+ function onWheel(event) {
106
+ if (!enabled())
107
+ return;
108
+ if (activePointer?.intent === 'flythrough') {
109
+ flySpeed = clamp(flySpeed + (-event.deltaY * 0.005), MIN_FLY_SPEED, MAX_FLY_SPEED);
110
+ }
111
+ event.preventDefault();
112
+ options.onWheel?.({ deltaY: event.deltaY, flySpeed, originalEvent: event });
113
+ }
114
+ function onContextMenu(event) {
115
+ if (!enabled())
116
+ return;
117
+ event.preventDefault();
118
+ }
119
+ function onDoubleClick(event) {
120
+ if (!enabled())
121
+ return;
122
+ if (event.altKey || event.button !== 0)
123
+ return;
124
+ options.onDoubleClick?.(event);
125
+ }
126
+ function onKeyDown(event) {
127
+ if (!enabled() || activePointer?.intent !== 'flythrough')
128
+ return;
129
+ const key = event.key.toLowerCase();
130
+ if (!MOVEMENT_KEYS.has(key))
131
+ return;
132
+ if (!movementKeys.has(key)) {
133
+ movementKeys.add(key);
134
+ options.onMovementKeysChange?.({ pressedMovementKeys: [...movementKeys].sort(), originalEvent: event });
135
+ }
136
+ event.preventDefault();
137
+ }
138
+ function onKeyUp(event) {
139
+ const key = event.key.toLowerCase();
140
+ if (!movementKeys.has(key))
141
+ return;
142
+ movementKeys.delete(key);
143
+ options.onMovementKeysChange?.({ pressedMovementKeys: [...movementKeys].sort(), originalEvent: event });
144
+ }
145
+ function releasePointer(pointerId) {
146
+ try {
147
+ if (canvas.hasPointerCapture(pointerId))
148
+ canvas.releasePointerCapture(pointerId);
149
+ }
150
+ catch { }
151
+ }
152
+ function attachGlobalPointerListeners() {
153
+ if (globalPointerListenersAttached || !win)
154
+ return;
155
+ win.addEventListener('pointermove', onPointerMove, true);
156
+ win.addEventListener('pointerup', onPointerUp, true);
157
+ win.addEventListener('pointercancel', onPointerCancel, true);
158
+ globalPointerListenersAttached = true;
159
+ }
160
+ function detachGlobalPointerListeners() {
161
+ if (!globalPointerListenersAttached || !win)
162
+ return;
163
+ win.removeEventListener('pointermove', onPointerMove, true);
164
+ win.removeEventListener('pointerup', onPointerUp, true);
165
+ win.removeEventListener('pointercancel', onPointerCancel, true);
166
+ globalPointerListenersAttached = false;
167
+ }
168
+ canvas.addEventListener('pointerdown', onPointerDown, { capture: true });
169
+ canvas.addEventListener('pointermove', onPointerMove, { capture: true });
170
+ canvas.addEventListener('pointerup', onPointerUp, { capture: true });
171
+ canvas.addEventListener('pointercancel', onPointerCancel, { capture: true });
172
+ canvas.addEventListener('wheel', onWheel, { capture: true, passive: false });
173
+ canvas.addEventListener('contextmenu', onContextMenu, { capture: true });
174
+ canvas.addEventListener('dblclick', onDoubleClick, { capture: true });
175
+ canvas.addEventListener('keydown', onKeyDown, { capture: true });
176
+ canvas.addEventListener('keyup', onKeyUp, { capture: true });
177
+ return {
178
+ getState: makeState,
179
+ cancelActiveIntent() {
180
+ const current = activePointer;
181
+ if (!current)
182
+ return;
183
+ releasePointer(current.pointerId);
184
+ detachGlobalPointerListeners();
185
+ activePointer = null;
186
+ options.onPointerIntentCancel?.({
187
+ state: clonePointerState(current),
188
+ originalEvent: new PointerEvent('pointercancel', { pointerId: current.pointerId }),
189
+ });
190
+ },
191
+ dispose() {
192
+ if (disposed)
193
+ return;
194
+ disposed = true;
195
+ detachGlobalPointerListeners();
196
+ activePointer = null;
197
+ movementKeys.clear();
198
+ canvas.removeEventListener('pointerdown', onPointerDown, { capture: true });
199
+ canvas.removeEventListener('pointermove', onPointerMove, { capture: true });
200
+ canvas.removeEventListener('pointerup', onPointerUp, { capture: true });
201
+ canvas.removeEventListener('pointercancel', onPointerCancel, { capture: true });
202
+ canvas.removeEventListener('wheel', onWheel, { capture: true });
203
+ canvas.removeEventListener('contextmenu', onContextMenu, { capture: true });
204
+ canvas.removeEventListener('dblclick', onDoubleClick, { capture: true });
205
+ canvas.removeEventListener('keydown', onKeyDown, { capture: true });
206
+ canvas.removeEventListener('keyup', onKeyUp, { capture: true });
207
+ },
208
+ };
209
+ }
210
+ function classifyPointerIntent(event, button, options) {
211
+ if (options.isGizmoDragCandidate?.(event))
212
+ return 'gizmo-drag';
213
+ if (options.isViewPlaneMoveCandidate?.(event))
214
+ return 'view-plane-move';
215
+ if (event.altKey && button === 'left')
216
+ return 'orbit';
217
+ if (event.altKey && button === 'middle')
218
+ return 'pan';
219
+ if (event.altKey && button === 'right')
220
+ return 'dolly';
221
+ if (button === 'middle')
222
+ return 'pan';
223
+ if (button === 'right')
224
+ return 'flythrough';
225
+ if (button === 'left')
226
+ return 'selection-click';
227
+ return null;
228
+ }
229
+ function toPointerButton(button) {
230
+ if (button === 0)
231
+ return 'left';
232
+ if (button === 1)
233
+ return 'middle';
234
+ if (button === 2)
235
+ return 'right';
236
+ return null;
237
+ }
238
+ function readModifiers(event) {
239
+ return {
240
+ alt: event.altKey,
241
+ shift: event.shiftKey,
242
+ ctrl: event.ctrlKey,
243
+ meta: event.metaKey,
244
+ };
245
+ }
246
+ function toNavigationMode(intent) {
247
+ if (intent === 'orbit' || intent === 'pan' || intent === 'dolly' || intent === 'flythrough')
248
+ return intent;
249
+ return 'none';
250
+ }
251
+ function clonePointerState(state) {
252
+ return {
253
+ ...state,
254
+ start: { ...state.start },
255
+ current: { ...state.current },
256
+ delta: { ...state.delta },
257
+ modifiers: { ...state.modifiers },
258
+ };
259
+ }
260
+ function clamp(value, min, max) {
261
+ return Math.min(max, Math.max(min, value));
262
+ }
263
+ function pointerDistance(startX, startY, currentX, currentY) {
264
+ return Math.hypot(currentX - startX, currentY - startY);
265
+ }
266
+ function consumePointerEvent(event, intent) {
267
+ if (intent === 'selection-click' || intent === 'gizmo-drag')
268
+ return;
269
+ event.preventDefault();
270
+ event.stopPropagation();
271
+ }
272
+ //# sourceMappingURL=scene-view-input-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,27 @@
1
+ import { type BrowserHost } from '@fps-games/editor-browser';
2
+ import type { SelectionController, SelectionSource } from '@fps-games/editor-protocol';
3
+ import type { RuntimeScene } from './types';
4
+ type SelectionMonitorLike = {
5
+ isDragging?: boolean;
6
+ };
7
+ type NormalizeSelectionResult = {
8
+ normalizedEntity: unknown;
9
+ hasPersistentBinding: boolean;
10
+ };
11
+ export interface EditorSelectionControllerOptions {
12
+ host?: BrowserHost;
13
+ getScene: () => RuntimeScene | null;
14
+ getMonitor?: () => SelectionMonitorLike | null;
15
+ shouldHandleViewportSelection?: () => boolean;
16
+ normalizeSelection: (args: {
17
+ source: SelectionSource;
18
+ rawEntity: unknown;
19
+ }) => NormalizeSelectionResult;
20
+ onSelectionCommitted: (entity: unknown | null) => void;
21
+ externalSelectionRootSelector?: string;
22
+ externalSelectionInteractiveSelector?: string;
23
+ setExternalPickingState?: (enabled: boolean) => boolean | void;
24
+ }
25
+ export declare function createEditorSelectionController(options: EditorSelectionControllerOptions): SelectionController;
26
+ export {};
27
+ //# sourceMappingURL=selection-controller.d.ts.map
@@ -0,0 +1 @@
1
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