@forgeax/engine-render 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (768) hide show
  1. package/README.md +856 -126
  2. package/dist/assembly/atmosphere-shader-prewarm.d.ts +6 -0
  3. package/dist/assembly/atmosphere-shader-prewarm.d.ts.map +1 -0
  4. package/dist/assembly/device-feature-admission.d.ts +4 -3
  5. package/dist/assembly/device-feature-admission.d.ts.map +1 -1
  6. package/dist/assembly/dynamic-geometry-host.d.ts +27 -0
  7. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -1
  8. package/dist/assembly/dynamic-geometry-runtime.d.ts +20 -0
  9. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -0
  10. package/dist/assembly/factory.d.ts +3 -1
  11. package/dist/assembly/factory.d.ts.map +1 -1
  12. package/dist/assembly/gpu-driven-owner.d.ts +10 -0
  13. package/dist/assembly/gpu-driven-owner.d.ts.map +1 -0
  14. package/dist/assembly/host-contract.d.ts +14 -0
  15. package/dist/assembly/host-contract.d.ts.map +1 -1
  16. package/dist/assembly/material/assembly.d.ts +31 -1
  17. package/dist/assembly/material/assembly.d.ts.map +1 -1
  18. package/dist/assembly/material/pipeline-helpers.d.ts +24 -0
  19. package/dist/assembly/material/pipeline-helpers.d.ts.map +1 -0
  20. package/dist/assembly/material-shader-policy.d.ts +3 -1
  21. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  22. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -1
  23. package/dist/assembly/recovery/failure-location.d.ts +12 -0
  24. package/dist/assembly/recovery/failure-location.d.ts.map +1 -0
  25. package/dist/assembly/recovery/recovery-attempt.d.ts +1 -6
  26. package/dist/assembly/recovery/recovery-attempt.d.ts.map +1 -1
  27. package/dist/assembly/recovery/renderer-recover.d.ts +7 -4
  28. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  29. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  30. package/dist/assembly/renderer-feature-inspection.d.ts +5 -0
  31. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -0
  32. package/dist/assembly/renderer-frame-transaction.d.ts +19 -0
  33. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  34. package/dist/assembly/renderer-helpers.d.ts +3 -0
  35. package/dist/assembly/renderer-helpers.d.ts.map +1 -1
  36. package/dist/assembly/renderer-inspection.d.ts +4 -0
  37. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  38. package/dist/assembly/shader-prewarm-policy.d.ts +7 -1
  39. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -1
  40. package/dist/assembly/skin-palette-owner.d.ts +8 -0
  41. package/dist/assembly/skin-palette-owner.d.ts.map +1 -0
  42. package/dist/assembly/ssr-shader-prewarm.d.ts +6 -0
  43. package/dist/assembly/ssr-shader-prewarm.d.ts.map +1 -0
  44. package/dist/assembly/webgpu-device-loss.d.ts +15 -0
  45. package/dist/assembly/webgpu-device-loss.d.ts.map +1 -0
  46. package/dist/assembly/webgpu-pbr-ready.d.ts +38 -0
  47. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -0
  48. package/dist/assembly/webgpu-ready-mipmap.d.ts +11 -0
  49. package/dist/assembly/webgpu-ready-mipmap.d.ts.map +1 -0
  50. package/dist/assembly/webgpu-ready.d.ts +7 -3
  51. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  52. package/dist/assembly/webgpu-renderer-bootstrap.d.ts +10 -0
  53. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -0
  54. package/dist/assembly/webgpu-renderer-contract.d.ts +62 -0
  55. package/dist/assembly/webgpu-renderer-contract.d.ts.map +1 -0
  56. package/dist/assembly/webgpu-renderer-guards.d.ts +9 -0
  57. package/dist/assembly/webgpu-renderer-guards.d.ts.map +1 -0
  58. package/dist/assembly/webgpu-renderer-observation.d.ts +6 -0
  59. package/dist/assembly/webgpu-renderer-observation.d.ts.map +1 -0
  60. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts +12 -0
  61. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts.map +1 -0
  62. package/dist/assembly/webgpu-renderer.d.ts +7 -141
  63. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  64. package/dist/assembly/webgpu-vertex-layouts.d.ts +28 -84
  65. package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -1
  66. package/dist/authoring.mjs +2 -2
  67. package/dist/capture/scene-projection.d.ts +41 -0
  68. package/dist/capture/scene-projection.d.ts.map +1 -0
  69. package/dist/{chunk-J52NMQKR.mjs → chunk-7MQ3XBSP.mjs} +1098 -844
  70. package/dist/chunk-7MQ3XBSP.mjs.map +1 -0
  71. package/dist/{chunk-GF523LHF.mjs → chunk-BLXGONR2.mjs} +30 -12
  72. package/dist/chunk-BLXGONR2.mjs.map +1 -0
  73. package/dist/{chunk-VSL23LZE.mjs → chunk-C3DDSXYK.mjs} +1188 -463
  74. package/dist/chunk-C3DDSXYK.mjs.map +1 -0
  75. package/dist/{chunk-IQMKJLNU.mjs → chunk-FUUO4UND.mjs} +443 -30
  76. package/dist/chunk-FUUO4UND.mjs.map +1 -0
  77. package/dist/{chunk-J6KACNOH.mjs → chunk-JRBDO2KB.mjs} +617 -7
  78. package/dist/chunk-JRBDO2KB.mjs.map +1 -0
  79. package/dist/{chunk-GE3SDD72.mjs → chunk-MDQJPY3T.mjs} +20 -40
  80. package/dist/chunk-MDQJPY3T.mjs.map +1 -0
  81. package/dist/{chunk-MYJ5RPJO.mjs → chunk-NO4WZCAH.mjs} +3 -3
  82. package/dist/chunk-NO4WZCAH.mjs.map +1 -0
  83. package/dist/{chunk-RBDBZ5R7.mjs → chunk-PA5DRJNI.mjs} +2 -2
  84. package/dist/chunk-PA5DRJNI.mjs.map +1 -0
  85. package/dist/{chunk-MBU4ZVE7.mjs → chunk-PSEQ6QPH.mjs} +4655 -892
  86. package/dist/chunk-PSEQ6QPH.mjs.map +1 -0
  87. package/dist/{chunk-JAASCMXA.mjs → chunk-S5UE2T5P.mjs} +289 -41
  88. package/dist/chunk-S5UE2T5P.mjs.map +1 -0
  89. package/dist/components/camera.d.ts +62 -2
  90. package/dist/components/camera.d.ts.map +1 -1
  91. package/dist/components/directional-light.d.ts +2 -2
  92. package/dist/components/dynamic-resolution.d.ts +15 -0
  93. package/dist/components/dynamic-resolution.d.ts.map +1 -0
  94. package/dist/components/index.d.ts +2 -0
  95. package/dist/components/index.d.ts.map +1 -1
  96. package/dist/components/instances.d.ts +6 -20
  97. package/dist/components/instances.d.ts.map +1 -1
  98. package/dist/components/light-helpers.d.ts.map +1 -1
  99. package/dist/components/reflection-probe.d.ts +1 -0
  100. package/dist/components/reflection-probe.d.ts.map +1 -1
  101. package/dist/components/scene-instance.d.ts +2 -1
  102. package/dist/components/scene-instance.d.ts.map +1 -1
  103. package/dist/components/screen-space-reflection.d.ts +14 -0
  104. package/dist/components/screen-space-reflection.d.ts.map +1 -0
  105. package/dist/components/skylight.d.ts +4 -1
  106. package/dist/components/skylight.d.ts.map +1 -1
  107. package/dist/construct-renderer.mjs +14809 -7570
  108. package/dist/construct-renderer.mjs.map +1 -1
  109. package/dist/device/device-scope.d.ts +2 -0
  110. package/dist/device/device-scope.d.ts.map +1 -1
  111. package/dist/device/gpu-residency.d.ts +3 -14
  112. package/dist/device/gpu-residency.d.ts.map +1 -1
  113. package/dist/dynamic-geometry.d.ts.map +1 -1
  114. package/dist/environment/background.d.ts +7 -0
  115. package/dist/environment/background.d.ts.map +1 -0
  116. package/dist/environment/ibl.d.ts +11 -0
  117. package/dist/environment/ibl.d.ts.map +1 -0
  118. package/dist/environment/storage.d.ts +14 -0
  119. package/dist/environment/storage.d.ts.map +1 -0
  120. package/dist/errors/gpu-driven.d.ts +6 -3
  121. package/dist/errors/gpu-driven.d.ts.map +1 -1
  122. package/dist/errors/render.d.ts +41 -4
  123. package/dist/errors/render.d.ts.map +1 -1
  124. package/dist/extract/camera.d.ts.map +1 -1
  125. package/dist/extract/contracts.d.ts +7 -0
  126. package/dist/extract/contracts.d.ts.map +1 -1
  127. package/dist/extract/gpu-driven.d.ts +50 -3
  128. package/dist/extract/gpu-driven.d.ts.map +1 -1
  129. package/dist/features/host.d.ts +23 -1
  130. package/dist/features/host.d.ts.map +1 -1
  131. package/dist/features/noise-texture.d.ts +17 -0
  132. package/dist/features/noise-texture.d.ts.map +1 -0
  133. package/dist/features/plan.d.ts +83 -2
  134. package/dist/features/plan.d.ts.map +1 -1
  135. package/dist/features/prepared-gpu-work.d.ts +37 -4
  136. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  137. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  138. package/dist/features/prepared-graphics.d.ts +5 -0
  139. package/dist/features/prepared-graphics.d.ts.map +1 -1
  140. package/dist/features/render-graph-compute.d.ts +5 -3
  141. package/dist/features/render-graph-compute.d.ts.map +1 -1
  142. package/dist/features/render-graph-contribution.d.ts +11 -3
  143. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  144. package/dist/features/render-graph-raster.d.ts +19 -3
  145. package/dist/features/render-graph-raster.d.ts.map +1 -1
  146. package/dist/features/types.d.ts +11 -0
  147. package/dist/features/types.d.ts.map +1 -1
  148. package/dist/fullscreen-post-process-pass.d.ts +2 -0
  149. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  150. package/dist/gpu-driven/batch-topology.d.ts +34 -1
  151. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  152. package/dist/gpu-driven/material-artifacts.d.ts +24 -0
  153. package/dist/gpu-driven/material-artifacts.d.ts.map +1 -0
  154. package/dist/gpu-driven/material-bindings.d.ts +7 -0
  155. package/dist/gpu-driven/material-bindings.d.ts.map +1 -0
  156. package/dist/gpu-driven/pbr-program.d.ts +10 -0
  157. package/dist/gpu-driven/pbr-program.d.ts.map +1 -0
  158. package/dist/gpu-driven/prepared-draw.d.ts +2 -0
  159. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  160. package/dist/gpu-driven/production-raster.d.ts +169 -27
  161. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  162. package/dist/gpu-driven/shadow-views.d.ts +126 -0
  163. package/dist/gpu-driven/shadow-views.d.ts.map +1 -0
  164. package/dist/gpu-driven/view-gpu.d.ts +18 -2
  165. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  166. package/dist/gpu-resource.d.ts +5 -2
  167. package/dist/gpu-resource.d.ts.map +1 -1
  168. package/dist/gpu-scene-schema.d.ts +2 -8
  169. package/dist/gpu-scene-schema.d.ts.map +1 -1
  170. package/dist/gpu-scene.d.ts +14 -0
  171. package/dist/gpu-scene.d.ts.map +1 -1
  172. package/dist/gpu-texture-usage.d.ts +1 -0
  173. package/dist/gpu-texture-usage.d.ts.map +1 -1
  174. package/dist/hdrp-buffers.d.ts +9 -0
  175. package/dist/hdrp-buffers.d.ts.map +1 -1
  176. package/dist/ibl/IblPipelineCache.d.ts +2 -0
  177. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  178. package/dist/ibl/frame-resources.d.ts +8 -0
  179. package/dist/ibl/frame-resources.d.ts.map +1 -0
  180. package/dist/ibl/skylight-bind-group.d.ts +3 -1
  181. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  182. package/dist/index.d.ts +87 -75
  183. package/dist/index.d.ts.map +1 -1
  184. package/dist/index.mjs +10 -8
  185. package/dist/index.mjs.map +1 -1
  186. package/dist/inspection-types.d.ts +180 -1
  187. package/dist/inspection-types.d.ts.map +1 -1
  188. package/dist/instances-derived-bounds.d.ts +11 -0
  189. package/dist/instances-derived-bounds.d.ts.map +1 -1
  190. package/dist/instances.d.ts +89 -44
  191. package/dist/instances.d.ts.map +1 -1
  192. package/dist/internal.d.ts +3 -0
  193. package/dist/internal.d.ts.map +1 -1
  194. package/dist/internal.mjs +117 -9
  195. package/dist/internal.mjs.map +1 -1
  196. package/dist/lifecycle.d.ts +2 -1
  197. package/dist/lifecycle.d.ts.map +1 -1
  198. package/dist/material-row.d.ts +15 -0
  199. package/dist/material-row.d.ts.map +1 -0
  200. package/dist/materials.d.ts +15 -0
  201. package/dist/materials.d.ts.map +1 -1
  202. package/dist/pbr-pipeline.d.ts +23 -5
  203. package/dist/pbr-pipeline.d.ts.map +1 -1
  204. package/dist/pipeline/render-extent.d.ts +51 -0
  205. package/dist/pipeline/render-extent.d.ts.map +1 -0
  206. package/dist/pipeline/standard-build-context.d.ts +7 -0
  207. package/dist/pipeline/standard-build-context.d.ts.map +1 -0
  208. package/dist/pipeline/standard-forward-lane.d.ts +3 -2
  209. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  210. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts +12 -0
  211. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts.map +1 -0
  212. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts +70 -0
  213. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts.map +1 -0
  214. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts +75 -0
  215. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts.map +1 -0
  216. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts +111 -0
  217. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts.map +1 -0
  218. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts +16 -0
  219. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts.map +1 -0
  220. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts +14 -0
  221. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts.map +1 -0
  222. package/dist/pipeline/standard-output/auto-exposure/state.d.ts +46 -0
  223. package/dist/pipeline/standard-output/auto-exposure/state.d.ts.map +1 -0
  224. package/dist/pipeline/standard-output/color-transform.d.ts +27 -0
  225. package/dist/pipeline/standard-output/color-transform.d.ts.map +1 -0
  226. package/dist/pipeline/standard-output/graph.d.ts +15 -0
  227. package/dist/pipeline/standard-output/graph.d.ts.map +1 -0
  228. package/dist/pipeline/standard-output/lut-admission.d.ts +29 -0
  229. package/dist/pipeline/standard-output/lut-admission.d.ts.map +1 -0
  230. package/dist/pipeline/standard-output/lut-gpu.d.ts +48 -0
  231. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -0
  232. package/dist/pipeline/standard-output/lut-state.d.ts +68 -0
  233. package/dist/pipeline/standard-output/lut-state.d.ts.map +1 -0
  234. package/dist/pipeline/standard-output/resources.d.ts +10 -0
  235. package/dist/pipeline/standard-output/resources.d.ts.map +1 -0
  236. package/dist/pipeline/standard-output/types.d.ts +39 -0
  237. package/dist/pipeline/standard-output/types.d.ts.map +1 -0
  238. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  239. package/dist/pipeline/standard-post.d.ts +2 -2
  240. package/dist/pipeline/standard-post.d.ts.map +1 -1
  241. package/dist/pipeline/standard-profile.d.ts +2 -1
  242. package/dist/pipeline/standard-profile.d.ts.map +1 -1
  243. package/dist/pipeline-builder.d.ts +5 -2
  244. package/dist/pipeline-builder.d.ts.map +1 -1
  245. package/dist/pipeline-spec-types.d.ts +4 -0
  246. package/dist/pipeline-spec-types.d.ts.map +1 -1
  247. package/dist/pipeline-spec.d.ts +1 -9
  248. package/dist/pipeline-spec.d.ts.map +1 -1
  249. package/dist/plugin.d.ts.map +1 -1
  250. package/dist/points-lines/standard-owner.d.ts +1 -1
  251. package/dist/points-lines/standard-owner.d.ts.map +1 -1
  252. package/dist/post-process-errors.d.ts +9 -2
  253. package/dist/post-process-errors.d.ts.map +1 -1
  254. package/dist/prepare/extended-lighting/resources.d.ts +3 -3
  255. package/dist/prepare/prepared-graphics-resolver.d.ts +6 -1
  256. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  257. package/dist/record/dynamic-geometry-consumption.d.ts +15 -0
  258. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -0
  259. package/dist/record/frame-lighting.d.ts +3 -3
  260. package/dist/record/frame-lighting.d.ts.map +1 -1
  261. package/dist/record/frame-snapshot.d.ts +109 -13
  262. package/dist/record/frame-snapshot.d.ts.map +1 -1
  263. package/dist/record/frame-targets.d.ts.map +1 -1
  264. package/dist/record/frame.d.ts +41 -5
  265. package/dist/record/frame.d.ts.map +1 -1
  266. package/dist/record/main-pass-geometry.d.ts +13 -9
  267. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  268. package/dist/record/main-pass-material.d.ts +43 -3
  269. package/dist/record/main-pass-material.d.ts.map +1 -1
  270. package/dist/record/main-pass-sprite-draws.d.ts +2 -10
  271. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  272. package/dist/record/main-pass.d.ts +14 -2
  273. package/dist/record/main-pass.d.ts.map +1 -1
  274. package/dist/record/mesh-ssbo.d.ts +15 -6
  275. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  276. package/dist/record/prepared-material-bindings.d.ts +19 -0
  277. package/dist/record/prepared-material-bindings.d.ts.map +1 -0
  278. package/dist/record/recovery-pipeline.d.ts +1 -0
  279. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  280. package/dist/record/render-context.d.ts +101 -22
  281. package/dist/record/render-context.d.ts.map +1 -1
  282. package/dist/record/shadow-pass.d.ts +62 -7
  283. package/dist/record/shadow-pass.d.ts.map +1 -1
  284. package/dist/record/skybox-post-pass.d.ts +1 -1
  285. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  286. package/dist/record/typed-frame-graph.d.ts +39 -8
  287. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  288. package/dist/record/view-ubo.d.ts +1 -0
  289. package/dist/record/view-ubo.d.ts.map +1 -1
  290. package/dist/recovery/render-system-candidate.d.ts +10 -2
  291. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  292. package/dist/recovery/render-system-roots.d.ts +11 -0
  293. package/dist/recovery/render-system-roots.d.ts.map +1 -0
  294. package/dist/recovery/types.d.ts +76 -0
  295. package/dist/recovery/types.d.ts.map +1 -0
  296. package/dist/reflection/background.d.ts +14 -0
  297. package/dist/reflection/background.d.ts.map +1 -0
  298. package/dist/reflection/filter.d.ts.map +1 -1
  299. package/dist/reflection/projection.d.ts +1 -0
  300. package/dist/reflection/projection.d.ts.map +1 -1
  301. package/dist/reflection/record-owner.d.ts +4 -4
  302. package/dist/reflection/record-owner.d.ts.map +1 -1
  303. package/dist/render-contract.d.ts +211 -53
  304. package/dist/render-contract.d.ts.map +1 -1
  305. package/dist/render-graph-primitives.d.ts +1 -0
  306. package/dist/render-graph-primitives.d.ts.map +1 -1
  307. package/dist/render-pipeline.d.ts +81 -6
  308. package/dist/render-pipeline.d.ts.map +1 -1
  309. package/dist/render-system-extract-tail.d.ts +15 -6
  310. package/dist/render-system-extract-tail.d.ts.map +1 -1
  311. package/dist/render-system-extract.d.ts +128 -41
  312. package/dist/render-system-extract.d.ts.map +1 -1
  313. package/dist/render-system-projections.d.ts +22 -0
  314. package/dist/render-system-projections.d.ts.map +1 -0
  315. package/dist/render-system.d.ts +27 -77
  316. package/dist/render-system.d.ts.map +1 -1
  317. package/dist/scene/render-scene-types.d.ts +14 -7
  318. package/dist/scene/render-scene-types.d.ts.map +1 -1
  319. package/dist/scene/render-scene.d.ts +31 -11
  320. package/dist/scene/render-scene.d.ts.map +1 -1
  321. package/dist/scene/shadow-visibility.d.ts +5 -0
  322. package/dist/scene/shadow-visibility.d.ts.map +1 -0
  323. package/dist/ssao-config.d.ts +8 -6
  324. package/dist/ssao-config.d.ts.map +1 -1
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  634. package/src/gpu-scene.ts +197 -99
  635. package/src/gpu-texture-usage.ts +1 -0
  636. package/src/hdrp-buffers.ts +141 -36
  637. package/src/ibl/IblPipelineCache.ts +5 -0
  638. package/src/ibl/frame-resources.ts +38 -0
  639. package/src/ibl/skylight-bind-group.ts +32 -21
  640. package/src/index.ts +194 -75
  641. package/src/inspection-types.ts +207 -1
  642. package/src/instances-derived-bounds.ts +258 -34
  643. package/src/instances.ts +459 -150
  644. package/src/internal.ts +22 -0
  645. package/src/lifecycle.ts +2 -0
  646. package/src/material-row.ts +194 -0
  647. package/src/materials.ts +44 -8
  648. package/src/pbr-pipeline.ts +172 -19
  649. package/src/pipeline/render-extent.ts +111 -0
  650. package/src/pipeline/standard-build-context.ts +7 -0
  651. package/src/pipeline/standard-forward-lane.ts +74 -29
  652. package/src/pipeline/standard-output/__tests__/lut-admission.unit.test.ts +103 -0
  653. package/src/pipeline/standard-output/auto-exposure/__tests__/capability.unit.test.ts +40 -0
  654. package/src/pipeline/standard-output/auto-exposure/__tests__/gpu.contract.unit.test.ts +125 -0
  655. package/src/pipeline/standard-output/auto-exposure/__tests__/graph.contract.unit.test.ts +94 -0
  656. package/src/pipeline/standard-output/auto-exposure/__tests__/oracle.test.ts +108 -0
  657. package/src/pipeline/standard-output/auto-exposure/__tests__/preset.test.ts +26 -0
  658. package/src/pipeline/standard-output/auto-exposure/capability.ts +38 -0
  659. package/src/pipeline/standard-output/auto-exposure/gpu.ts +567 -0
  660. package/src/pipeline/standard-output/auto-exposure/graph.ts +221 -0
  661. package/src/pipeline/standard-output/auto-exposure/inspection.ts +231 -0
  662. package/src/pipeline/standard-output/auto-exposure/oracle.ts +291 -0
  663. package/src/pipeline/standard-output/auto-exposure/preset.ts +28 -0
  664. package/src/pipeline/standard-output/auto-exposure/state.ts +156 -0
  665. package/src/pipeline/standard-output/color-transform.ts +124 -0
  666. package/src/pipeline/standard-output/graph.ts +139 -0
  667. package/src/pipeline/standard-output/lut-admission.ts +121 -0
  668. package/src/pipeline/standard-output/lut-gpu.ts +399 -0
  669. package/src/pipeline/standard-output/lut-state.ts +176 -0
  670. package/src/pipeline/standard-output/resources.ts +121 -0
  671. package/src/pipeline/standard-output/types.ts +58 -0
  672. package/src/pipeline/standard-pipeline.ts +232 -70
  673. package/src/pipeline/standard-post.ts +190 -27
  674. package/src/pipeline/standard-profile.ts +2 -1
  675. package/src/pipeline-builder.ts +28 -9
  676. package/src/pipeline-spec-types.ts +4 -0
  677. package/src/pipeline-spec.ts +37 -29
  678. package/src/plugin.ts +4 -0
  679. package/src/points-lines/standard-owner.ts +6 -14
  680. package/src/post-process-errors.ts +26 -18
  681. package/src/prepare/__tests__/extended-lighting-capability.unit.test.ts +2 -2
  682. package/src/prepare/extended-lighting/resources.ts +3 -3
  683. package/src/prepare/prepared-graphics-resolver.ts +9 -2
  684. package/src/record/__tests__/main-pass-geometry.unit.test.ts +68 -0
  685. package/src/record/__tests__/material-bg-cache.unit.test.ts +45 -0
  686. package/src/record/__tests__/material-slot-plan.unit.test.ts +57 -0
  687. package/src/record/__tests__/mesh-ssbo.unit.test.ts +40 -1
  688. package/src/record/__tests__/recovery-pipeline.unit.test.ts +20 -1
  689. package/src/record/__tests__/sprite-material-abi.unit.test.ts +41 -6
  690. package/src/record/__tests__/temporal-payload.unit.test.ts +2 -0
  691. package/src/record/__tests__/typed-frame-graph-plan.unit.test.ts +45 -0
  692. package/src/record/__tests__/view-ubo-layout.unit.test.ts +5 -0
  693. package/src/record/dynamic-geometry-consumption.ts +59 -0
  694. package/src/record/frame-lighting.ts +15 -12
  695. package/src/record/frame-snapshot.ts +146 -34
  696. package/src/record/frame-targets.ts +9 -0
  697. package/src/record/frame.ts +838 -170
  698. package/src/record/main-pass-geometry.ts +209 -103
  699. package/src/record/main-pass-material.ts +157 -40
  700. package/src/record/main-pass-sprite-draws.ts +16 -107
  701. package/src/record/main-pass.ts +141 -12
  702. package/src/record/material-uniforms.ts +1 -1
  703. package/src/record/mesh-ssbo.ts +59 -15
  704. package/src/record/prepared-material-bindings.ts +238 -0
  705. package/src/record/recovery-pipeline.ts +69 -90
  706. package/src/record/render-context.ts +123 -24
  707. package/src/record/shadow-pass.ts +1389 -230
  708. package/src/record/skybox-post-pass.ts +14 -3
  709. package/src/record/typed-frame-graph.ts +1064 -47
  710. package/src/record/view-ubo.ts +12 -1
  711. package/src/recovery/render-system-candidate.ts +135 -68
  712. package/src/recovery/render-system-roots.ts +113 -0
  713. package/src/recovery/types.ts +77 -0
  714. package/src/reflection/background.ts +151 -0
  715. package/src/reflection/filter.ts +3 -0
  716. package/src/reflection/projection.ts +16 -6
  717. package/src/reflection/record-owner.ts +308 -140
  718. package/src/render-contract.ts +237 -49
  719. package/src/render-graph-primitives.ts +34 -5
  720. package/src/render-pipeline.ts +90 -2
  721. package/src/render-system-extract-tail.ts +431 -162
  722. package/src/render-system-extract.ts +478 -119
  723. package/src/render-system-projections.ts +241 -0
  724. package/src/render-system.ts +715 -828
  725. package/src/scene/render-scene-types.ts +13 -4
  726. package/src/scene/render-scene.ts +577 -355
  727. package/src/scene/shadow-visibility.ts +21 -0
  728. package/src/ssao-config.ts +25 -8
  729. package/src/ssr/admission.ts +380 -14
  730. package/src/ssr/compose.ts +144 -0
  731. package/src/ssr/errors.ts +48 -0
  732. package/src/ssr/graph.ts +797 -0
  733. package/src/ssr/history.ts +436 -0
  734. package/src/ssr/hiz.ts +124 -0
  735. package/src/ssr/inspection.ts +124 -0
  736. package/src/ssr/resources.ts +202 -0
  737. package/src/ssr/temporal.ts +164 -0
  738. package/src/systems/skin-palette-allocator.ts +495 -148
  739. package/src/systems/skin-palette-types.ts +17 -0
  740. package/src/systems/transparent-dispatch.ts +90 -0
  741. package/src/targets/material-source.ts +34 -0
  742. package/src/temporal/coverage.ts +1 -1
  743. package/src/temporal/frame-coordinator.ts +23 -2
  744. package/src/temporal/gpu.ts +79 -12
  745. package/src/temporal/history.ts +3 -1
  746. package/src/temporal/inspection.ts +2 -1
  747. package/src/temporal/standard-scene-data.ts +10 -2
  748. package/src/temporal/target-coverage-attachment.ts +72 -0
  749. package/src/temporal/temporal-view.ts +11 -2
  750. package/src/temporal/view.ts +12 -2
  751. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +219 -139
  752. package/src/typed-render-graph-primitives.ts +304 -74
  753. package/src/typed-shadow-passes.ts +122 -12
  754. package/src/volume/component.ts +1 -0
  755. package/src/volume/passes.ts +3 -3
  756. package/src/volume/temporal.ts +10 -0
  757. package/dist/chunk-GE3SDD72.mjs.map +0 -1
  758. package/dist/chunk-GF523LHF.mjs.map +0 -1
  759. package/dist/chunk-IQMKJLNU.mjs.map +0 -1
  760. package/dist/chunk-J52NMQKR.mjs.map +0 -1
  761. package/dist/chunk-J6KACNOH.mjs.map +0 -1
  762. package/dist/chunk-JAASCMXA.mjs.map +0 -1
  763. package/dist/chunk-MBU4ZVE7.mjs.map +0 -1
  764. package/dist/chunk-MYJ5RPJO.mjs.map +0 -1
  765. package/dist/chunk-RBDBZ5R7.mjs.map +0 -1
  766. package/dist/chunk-VSL23LZE.mjs.map +0 -1
  767. package/src/__tests__/instances-world-ownership.integration.test.ts +0 -62
  768. package/src/scene/__tests__/changed-block-summary.candidate.test.ts +0 -36
@@ -1,108 +1,190 @@
1
- import type { GpuVertexBufferLayoutEntry } from '@forgeax/engine-geometry';
1
+ import {
2
+ buildMeshAttributeMapForUvSets,
3
+ DEFAULT_VERTEX_ATTRIBUTE_MAP,
4
+ deriveVertexBufferLayout,
5
+ deriveVertexBufferLayoutFromProjection,
6
+ type GpuVertexBufferLayoutEntry,
7
+ SKIN_VERTEX_ATTRIBUTE_MAP,
8
+ type VertexLayoutProjection,
9
+ } from '@forgeax/engine-geometry';
2
10
  import type { VertexAttributeMap } from '@forgeax/engine-types';
11
+ import { RENDER_FEATURE_VERTEX_LAYOUTS } from '../features/prepared-graphics';
3
12
 
4
- // feat-20260611-fox-skinning-vertex-attribute-chain M4 / w16 (D-4): a single
5
- // shared empty ArrayBuffer used by the pipeline builder to synthesize the
6
- // pbr-skin attribute map when no caller-supplied attributes are available.
7
- // `deriveVertexBufferLayout` is the SSOT for the layout and reads only key
8
- // presence, so a zero-byte buffer per key preserves the six-attribute stride.
9
- export const PBR_SKIN_SENTINEL_ATTR_BUFFER = new ArrayBuffer(0);
10
-
11
- /** Default 4-attribute vertex layout used as fallback when meshAttributes is undefined. */
12
- export const DEFAULT_VERTEX_ATTRS: VertexAttributeMap = {
13
- position: new Float32Array(0),
14
- normal: new Float32Array(0),
15
- uv: new Float32Array(0),
16
- tangent: new Float32Array(0),
17
- };
13
+ type FeatureFloatVertexFormat = 'float32x2' | 'float32x3' | 'float32x4';
18
14
 
19
- export const PREPARED_INSTANCE_VERTEX_ATTRS: VertexAttributeMap = {
20
- position: new Float32Array(0),
21
- normal: new Float32Array(0),
22
- uv: new Float32Array(0),
23
- tangent: new Float32Array(0),
24
- uv1: new Float32Array(0),
25
- };
15
+ interface FeatureVertexAttribute {
16
+ readonly shaderLocation: number;
17
+ readonly format: FeatureFloatVertexFormat;
18
+ }
26
19
 
27
- export const PREPARED_MATERIAL_INSTANCE_VERTEX_ATTRS: VertexAttributeMap = {
28
- position: new Float32Array(0),
29
- normal: new Float32Array(0),
30
- uv: new Float32Array(0),
31
- tangent: new Float32Array(0),
32
- skinIndex: new Uint16Array(0),
33
- skinWeight: new Float32Array(0),
20
+ interface FeatureVertexBufferSpec {
21
+ readonly stepMode: 'vertex' | 'instance';
22
+ readonly attributes: readonly FeatureVertexAttribute[];
23
+ }
24
+
25
+ const FLOAT32_COMPONENT_COUNT: Readonly<Record<FeatureFloatVertexFormat, number>> = {
26
+ float32x2: 2,
27
+ float32x3: 3,
28
+ float32x4: 4,
34
29
  };
35
30
 
31
+ /**
32
+ * Keep feature layouts as one declarative attribute table. The stride and
33
+ * byte offsets are derived from that table so an attribute edit cannot leave
34
+ * a stale `arrayStride` or byte offset behind.
35
+ */
36
+ function defineFeatureVertexBuffer(spec: FeatureVertexBufferSpec): GPUVertexBufferLayout {
37
+ let offsetFloats = 0;
38
+ const attributes = spec.attributes.map(({ shaderLocation, format }) => {
39
+ const attribute = {
40
+ shaderLocation,
41
+ offset: offsetFloats * Float32Array.BYTES_PER_ELEMENT,
42
+ format,
43
+ };
44
+ offsetFloats += FLOAT32_COMPONENT_COUNT[format];
45
+ return attribute;
46
+ });
47
+ return {
48
+ arrayStride: offsetFloats * Float32Array.BYTES_PER_ELEMENT,
49
+ stepMode: spec.stepMode,
50
+ attributes,
51
+ };
52
+ }
53
+
54
+ const POSITION_SIZE_COLOR_INSTANCE_SPEC = {
55
+ stepMode: 'instance',
56
+ attributes: [
57
+ { shaderLocation: 0, format: 'float32x3' },
58
+ { shaderLocation: 1, format: 'float32x2' },
59
+ { shaderLocation: 2, format: 'float32x4' },
60
+ ],
61
+ } as const satisfies FeatureVertexBufferSpec;
62
+
63
+ const BILLBOARD_MATERIAL_INSTANCE_SPEC = {
64
+ stepMode: 'instance',
65
+ attributes: [
66
+ { shaderLocation: 0, format: 'float32x3' },
67
+ { shaderLocation: 1, format: 'float32x2' },
68
+ { shaderLocation: 2, format: 'float32x2' },
69
+ { shaderLocation: 3, format: 'float32x4' },
70
+ { shaderLocation: 4, format: 'float32x4' },
71
+ { shaderLocation: 5, format: 'float32x4' },
72
+ { shaderLocation: 6, format: 'float32x4' },
73
+ { shaderLocation: 7, format: 'float32x4' },
74
+ { shaderLocation: 8, format: 'float32x4' },
75
+ ],
76
+ } as const satisfies FeatureVertexBufferSpec;
77
+
78
+ const TOPOLOGY_SEGMENT_INSTANCE_SPEC = {
79
+ stepMode: 'instance',
80
+ attributes: [
81
+ { shaderLocation: 0, format: 'float32x3' },
82
+ { shaderLocation: 1, format: 'float32x3' },
83
+ { shaderLocation: 2, format: 'float32x4' },
84
+ { shaderLocation: 3, format: 'float32x2' },
85
+ ],
86
+ } as const satisfies FeatureVertexBufferSpec;
87
+
88
+ const MESH_GEOMETRY_MATERIAL_INSTANCE_SPEC = {
89
+ stepMode: 'instance',
90
+ attributes: [
91
+ { shaderLocation: 4, format: 'float32x3' },
92
+ { shaderLocation: 5, format: 'float32x3' },
93
+ { shaderLocation: 6, format: 'float32x3' },
94
+ { shaderLocation: 7, format: 'float32x3' },
95
+ { shaderLocation: 8, format: 'float32x4' },
96
+ { shaderLocation: 9, format: 'float32x2' },
97
+ ],
98
+ } as const satisfies FeatureVertexBufferSpec;
99
+
100
+ /** Geometry-owned maps retained here only as feature-pipeline aliases. */
101
+ export const PREPARED_INSTANCE_VERTEX_ATTRS = buildMeshAttributeMapForUvSets(2);
102
+ export const PREPARED_MATERIAL_INSTANCE_VERTEX_ATTRS = SKIN_VERTEX_ATTRIBUTE_MAP;
103
+
104
+ function canonicalMeshVertexBufferLayout(): GPUVertexBufferLayout {
105
+ const [buffer] = toGpuVertexBufferLayouts(deriveVertexBufferLayout(DEFAULT_VERTEX_ATTRIBUTE_MAP));
106
+ if (buffer === undefined) {
107
+ throw new Error('The canonical mesh vertex layout must contain one vertex buffer');
108
+ }
109
+ return { ...buffer, stepMode: 'vertex' };
110
+ }
111
+
36
112
  export const POSITION_SIZE_COLOR_INSTANCE_VERTEX_BUFFERS = [
37
- {
38
- arrayStride: 9 * 4,
39
- stepMode: 'instance' as const,
40
- attributes: [
41
- { shaderLocation: 0, offset: 0, format: 'float32x3' as const },
42
- { shaderLocation: 1, offset: 3 * 4, format: 'float32x2' as const },
43
- { shaderLocation: 2, offset: 5 * 4, format: 'float32x4' as const },
44
- ],
45
- },
113
+ defineFeatureVertexBuffer(POSITION_SIZE_COLOR_INSTANCE_SPEC),
46
114
  ] satisfies readonly GPUVertexBufferLayout[];
47
115
 
48
116
  export const BILLBOARD_MATERIAL_INSTANCE_VERTEX_BUFFERS = [
49
- {
50
- arrayStride: 31 * 4,
51
- stepMode: 'instance' as const,
52
- attributes: [
53
- { shaderLocation: 0, offset: 0, format: 'float32x3' as const },
54
- { shaderLocation: 1, offset: 3 * 4, format: 'float32x2' as const },
55
- { shaderLocation: 2, offset: 5 * 4, format: 'float32x2' as const },
56
- { shaderLocation: 3, offset: 7 * 4, format: 'float32x4' as const },
57
- { shaderLocation: 4, offset: 11 * 4, format: 'float32x4' as const },
58
- { shaderLocation: 5, offset: 15 * 4, format: 'float32x4' as const },
59
- { shaderLocation: 6, offset: 19 * 4, format: 'float32x4' as const },
60
- { shaderLocation: 7, offset: 23 * 4, format: 'float32x4' as const },
61
- { shaderLocation: 8, offset: 27 * 4, format: 'float32x4' as const },
62
- ],
63
- },
117
+ defineFeatureVertexBuffer(BILLBOARD_MATERIAL_INSTANCE_SPEC),
64
118
  ] satisfies readonly GPUVertexBufferLayout[];
65
119
 
66
120
  export const TOPOLOGY_SEGMENT_INSTANCE_VERTEX_BUFFERS = [
67
- {
68
- arrayStride: 12 * 4,
69
- stepMode: 'instance' as const,
70
- attributes: [
71
- { shaderLocation: 0, offset: 0, format: 'float32x3' as const },
72
- { shaderLocation: 1, offset: 3 * 4, format: 'float32x3' as const },
73
- { shaderLocation: 2, offset: 6 * 4, format: 'float32x4' as const },
74
- { shaderLocation: 3, offset: 10 * 4, format: 'float32x2' as const },
75
- ],
76
- },
121
+ defineFeatureVertexBuffer(TOPOLOGY_SEGMENT_INSTANCE_SPEC),
77
122
  ] satisfies readonly GPUVertexBufferLayout[];
78
123
 
124
+ /**
125
+ * The mesh stream is derived from geometry's canonical attribute projection.
126
+ * The second stream remains a feature-owned instance ABI because it carries
127
+ * particle transform/material data rather than MeshAsset attributes.
128
+ */
79
129
  export const MESH_GEOMETRY_MATERIAL_INSTANCE_VERTEX_BUFFERS = [
80
- {
81
- arrayStride: 12 * 4,
82
- stepMode: 'vertex' as const,
83
- attributes: [
84
- { shaderLocation: 0, offset: 0, format: 'float32x3' as const },
85
- { shaderLocation: 1, offset: 3 * 4, format: 'float32x3' as const },
86
- { shaderLocation: 2, offset: 6 * 4, format: 'float32x2' as const },
87
- { shaderLocation: 3, offset: 8 * 4, format: 'float32x4' as const },
88
- ],
89
- },
90
- {
91
- arrayStride: 28 * 4,
92
- stepMode: 'instance' as const,
93
- attributes: [
94
- { shaderLocation: 4, offset: 0, format: 'float32x3' as const },
95
- { shaderLocation: 5, offset: 3 * 4, format: 'float32x3' as const },
96
- { shaderLocation: 6, offset: 6 * 4, format: 'float32x3' as const },
97
- { shaderLocation: 7, offset: 9 * 4, format: 'float32x3' as const },
98
- { shaderLocation: 8, offset: 12 * 4, format: 'float32x4' as const },
99
- { shaderLocation: 9, offset: 16 * 4, format: 'float32x4' as const },
100
- { shaderLocation: 10, offset: 20 * 4, format: 'float32x4' as const },
101
- { shaderLocation: 11, offset: 24 * 4, format: 'float32x4' as const },
102
- ],
103
- },
130
+ canonicalMeshVertexBufferLayout(),
131
+ defineFeatureVertexBuffer(MESH_GEOMETRY_MATERIAL_INSTANCE_SPEC),
104
132
  ] satisfies readonly GPUVertexBufferLayout[];
105
133
 
134
+ const PREPARED_MATERIAL_VERTEX_LAYOUTS: ReadonlySet<string> = new Set([
135
+ RENDER_FEATURE_VERTEX_LAYOUTS.billboardMaterialInstance,
136
+ RENDER_FEATURE_VERTEX_LAYOUTS.billboardMaterialInputInstance,
137
+ RENDER_FEATURE_VERTEX_LAYOUTS.topologySegmentInstance,
138
+ RENDER_FEATURE_VERTEX_LAYOUTS.topologySegmentMaterialInputInstance,
139
+ RENDER_FEATURE_VERTEX_LAYOUTS.meshGeometryMaterialInstance,
140
+ RENDER_FEATURE_VERTEX_LAYOUTS.meshGeometryMaterialInputInstance,
141
+ ]);
142
+
143
+ export function isPreparedMaterialVertexLayout(layout: string | undefined): boolean {
144
+ return layout !== undefined && PREPARED_MATERIAL_VERTEX_LAYOUTS.has(layout);
145
+ }
146
+
147
+ /**
148
+ * Derive the prepared particle layout that appends one to four material-input
149
+ * vec4 lanes to the instance stream. The base layouts stay shared with the
150
+ * no-input path; only the final stream stride and locations change, which
151
+ * keeps the vertex-data ABI and pipeline cache key in lockstep.
152
+ */
153
+ export function particleMaterialInputVertexBuffers(
154
+ vertexLayout: string | undefined,
155
+ lanes?: number,
156
+ ): readonly GPUVertexBufferLayout[] | undefined {
157
+ const buffers =
158
+ vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.billboardMaterialInputInstance
159
+ ? BILLBOARD_MATERIAL_INSTANCE_VERTEX_BUFFERS
160
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.topologySegmentMaterialInputInstance
161
+ ? TOPOLOGY_SEGMENT_INSTANCE_VERTEX_BUFFERS
162
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.meshGeometryMaterialInputInstance
163
+ ? MESH_GEOMETRY_MATERIAL_INSTANCE_VERTEX_BUFFERS
164
+ : undefined;
165
+ if (buffers === undefined || lanes === undefined) return undefined;
166
+ if (!Number.isInteger(lanes) || lanes < 1 || lanes > 4) {
167
+ throw new RangeError('Particle material input layouts require 1 through 4 lanes');
168
+ }
169
+ return buffers.map((buffer, index) => {
170
+ if (index !== buffers.length - 1) return buffer;
171
+ const attributes = [...buffer.attributes];
172
+ const firstLocation = Math.max(...attributes.map((attribute) => attribute.shaderLocation)) + 1;
173
+ return {
174
+ ...buffer,
175
+ arrayStride: buffer.arrayStride + lanes * 16,
176
+ attributes: [
177
+ ...attributes,
178
+ ...Array.from({ length: lanes }, (_, lane) => ({
179
+ shaderLocation: firstLocation + lane,
180
+ offset: buffer.arrayStride + lane * 16,
181
+ format: 'float32x4' as const,
182
+ })),
183
+ ],
184
+ };
185
+ });
186
+ }
187
+
106
188
  function toGpuVertexFormat(
107
189
  format: GpuVertexBufferLayoutEntry['attributes'][number]['format'],
108
190
  ): GPUVertexFormat {
@@ -130,3 +212,67 @@ export function toGpuVertexBufferLayouts(
130
212
  })),
131
213
  }));
132
214
  }
215
+
216
+ export function resolveWebGPUVertexBufferLayouts(options: {
217
+ vertexInputContract: 'none' | 'render-material';
218
+ vertexLayout: string | undefined;
219
+ vertexLayoutProjection: VertexLayoutProjection | undefined;
220
+ resolvedUvSetCount: number | undefined;
221
+ layoutKind: string;
222
+ meshAttributes: VertexAttributeMap | undefined;
223
+ particleInputLanes: number | undefined;
224
+ }): readonly GPUVertexBufferLayout[] {
225
+ const {
226
+ vertexInputContract,
227
+ vertexLayout,
228
+ vertexLayoutProjection,
229
+ resolvedUvSetCount,
230
+ layoutKind,
231
+ meshAttributes,
232
+ particleInputLanes,
233
+ } = options;
234
+ const inputVertexBuffers = particleMaterialInputVertexBuffers(vertexLayout, particleInputLanes);
235
+ return vertexInputContract === 'none'
236
+ ? []
237
+ : inputVertexBuffers !== undefined
238
+ ? inputVertexBuffers
239
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.positionSizeColorInstance
240
+ ? POSITION_SIZE_COLOR_INSTANCE_VERTEX_BUFFERS
241
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.billboardMaterialInstance
242
+ ? BILLBOARD_MATERIAL_INSTANCE_VERTEX_BUFFERS
243
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.topologySegmentInstance
244
+ ? TOPOLOGY_SEGMENT_INSTANCE_VERTEX_BUFFERS
245
+ : vertexLayout === RENDER_FEATURE_VERTEX_LAYOUTS.meshGeometryMaterialInstance
246
+ ? MESH_GEOMETRY_MATERIAL_INSTANCE_VERTEX_BUFFERS
247
+ : vertexLayoutProjection !== undefined
248
+ ? toGpuVertexBufferLayouts(
249
+ deriveVertexBufferLayoutFromProjection(
250
+ vertexLayoutProjection,
251
+ resolvedUvSetCount !== undefined
252
+ ? { shaderUvSetCount: resolvedUvSetCount }
253
+ : undefined,
254
+ ),
255
+ )
256
+ : layoutKind === 'pbr-skin'
257
+ ? toGpuVertexBufferLayouts(
258
+ deriveVertexBufferLayout(
259
+ meshAttributes ?? SKIN_VERTEX_ATTRIBUTE_MAP,
260
+ resolvedUvSetCount !== undefined
261
+ ? { shaderUvSetCount: resolvedUvSetCount }
262
+ : undefined,
263
+ ),
264
+ )
265
+ : meshAttributes !== undefined ||
266
+ (resolvedUvSetCount !== undefined && resolvedUvSetCount > 1)
267
+ ? toGpuVertexBufferLayouts(
268
+ deriveVertexBufferLayout(
269
+ meshAttributes ?? DEFAULT_VERTEX_ATTRIBUTE_MAP,
270
+ resolvedUvSetCount !== undefined && resolvedUvSetCount > 1
271
+ ? { shaderUvSetCount: resolvedUvSetCount }
272
+ : undefined,
273
+ ),
274
+ )
275
+ : toGpuVertexBufferLayouts(
276
+ deriveVertexBufferLayout(DEFAULT_VERTEX_ATTRIBUTE_MAP),
277
+ );
278
+ }
@@ -0,0 +1,37 @@
1
+ import type { DispatchEntry, RenderableSnapshot } from '../render-system-extract';
2
+
3
+ /** One retained index domain for auxiliary views and the display's selected draws. */
4
+ export function projectCaptureScene(
5
+ retained: {
6
+ readonly renderables: readonly RenderableSnapshot[];
7
+ readonly dispatch: readonly DispatchEntry[];
8
+ },
9
+ visible: readonly RenderableSnapshot[],
10
+ displayDispatch: readonly DispatchEntry[],
11
+ ) {
12
+ const renderables: RenderableSnapshot[] = [];
13
+ const retainedIndices = new Map<number, number>();
14
+ const identityIndices = new Map<string, number>();
15
+ for (const [index, row] of retained.renderables.entries()) {
16
+ if (row.authorVisible === false) continue;
17
+ retainedIndices.set(index, renderables.length);
18
+ identityIndices.set(`${row.worldId}:${row.entityKey}`, renderables.length);
19
+ renderables.push(row);
20
+ }
21
+ const remap = (
22
+ entries: readonly DispatchEntry[],
23
+ indexFor: (index: number) => number | undefined,
24
+ ) =>
25
+ entries.flatMap((entry) => {
26
+ const index = indexFor(entry.renderableIndex);
27
+ return index === undefined ? [] : [{ ...entry, renderableIndex: index }];
28
+ });
29
+ return {
30
+ renderables,
31
+ captureDispatch: remap(retained.dispatch, (index) => retainedIndices.get(index)),
32
+ displayDispatch: remap(displayDispatch, (index) => {
33
+ const row = visible[index];
34
+ return row === undefined ? undefined : identityIndices.get(`${row.worldId}:${row.entityKey}`);
35
+ }),
36
+ };
37
+ }
@@ -0,0 +1,153 @@
1
+ import { World } from '@forgeax/engine-ecs';
2
+ import { Transform } from '@forgeax/engine-scene';
3
+ import { describe, expect, it } from 'vitest';
4
+ import { extractCameraSnapshots } from '../../extract/camera';
5
+ import {
6
+ CAMERA_EXPOSURE_MODE_AUTO,
7
+ CAMERA_EXPOSURE_MODE_MANUAL,
8
+ Camera,
9
+ CameraError,
10
+ type CameraExposure,
11
+ cameraExposureFromColumns,
12
+ orthographic,
13
+ perspective,
14
+ validateCameraColorGrading,
15
+ validateCameraExposure,
16
+ } from '../index';
17
+
18
+ function describeExposure(exposure: CameraExposure): string {
19
+ switch (exposure.kind) {
20
+ case 'manual':
21
+ return `manual:${exposure.multiplier}`;
22
+ case 'auto':
23
+ return `auto:${exposure.fallback}`;
24
+ }
25
+ const unreachable: never = exposure;
26
+ return unreachable;
27
+ }
28
+
29
+ describe('CameraExposure contract', () => {
30
+ it('keeps manual, auto, and defaults in the Camera schema', () => {
31
+ expect(Camera.fields.exposureMode.default).toBe(CAMERA_EXPOSURE_MODE_MANUAL);
32
+ expect(Camera.fields.exposure.default).toBe(1);
33
+ expect(Camera.fields.rangeEv.default).toEqual(new Float32Array([-8, 8]));
34
+ expect(Camera.fields.rates.default).toEqual(new Float32Array([3, 1]));
35
+ expect(Camera.fields.temperature.default).toBe(6504);
36
+ expect(Camera.fields.tint.default).toBe(0);
37
+ expect(Camera.fields.colorLut.type).toBe('shared<TextureAsset>');
38
+ expect(Camera.fields.colorLutStrength.default).toBe(0);
39
+ });
40
+
41
+ it('projects the same public output through both camera factories', () => {
42
+ const exposure: CameraExposure = {
43
+ kind: 'auto',
44
+ fallback: 1.25,
45
+ compensationEv: -0.5,
46
+ rangeEv: [-6, 6],
47
+ rates: [3, 1],
48
+ };
49
+ const perspectiveCamera = perspective({
50
+ fov: Math.PI / 3,
51
+ aspect: 16 / 9,
52
+ exposure,
53
+ temperature: 5000,
54
+ tint: 0.1,
55
+ colorLutStrength: 0.5,
56
+ });
57
+ const orthographicCamera = orthographic({
58
+ left: -10,
59
+ right: 10,
60
+ bottom: -10,
61
+ top: 10,
62
+ exposure,
63
+ temperature: 5000,
64
+ tint: 0.1,
65
+ colorLutStrength: 0.5,
66
+ });
67
+ expect(perspectiveCamera.exposureMode).toBe(CAMERA_EXPOSURE_MODE_AUTO);
68
+ expect(orthographicCamera.exposureMode).toBe(CAMERA_EXPOSURE_MODE_AUTO);
69
+ expect(perspectiveCamera.exposure).toBe(1.25);
70
+ expect(orthographicCamera.rangeEv).toEqual(new Float32Array([-6, 6]));
71
+ expect(describeExposure(cameraExposureFromColumns(perspectiveCamera))).toBe('auto:1.25');
72
+ });
73
+
74
+ it('rejects non-finite, reversed, and negative-rate authoring', () => {
75
+ expect(() => validateCameraExposure({ kind: 'manual', multiplier: 0 })).toThrow(CameraError);
76
+ try {
77
+ validateCameraExposure({ kind: 'manual', multiplier: 0 });
78
+ } catch (error) {
79
+ expect(error).toMatchObject({
80
+ code: 'camera-exposure-invalid',
81
+ expected: 'a finite number greater than zero',
82
+ detail: { field: 'multiplier', actual: 0 },
83
+ });
84
+ }
85
+ expect(() =>
86
+ validateCameraExposure({
87
+ kind: 'auto',
88
+ fallback: Number.NaN,
89
+ compensationEv: 0,
90
+ rangeEv: [-8, 8],
91
+ rates: [3, 1],
92
+ }),
93
+ ).toThrow();
94
+ expect(() =>
95
+ validateCameraExposure({
96
+ kind: 'auto',
97
+ fallback: 1,
98
+ compensationEv: 0,
99
+ rangeEv: [8, -8],
100
+ rates: [3, 1],
101
+ }),
102
+ ).toThrow();
103
+ expect(() =>
104
+ validateCameraExposure({
105
+ kind: 'auto',
106
+ fallback: 1,
107
+ compensationEv: 0,
108
+ rangeEv: [-8, 8],
109
+ rates: [-1, 1],
110
+ }),
111
+ ).toThrow();
112
+ });
113
+
114
+ it('reports closed structured failures for Camera color fields and column modes', () => {
115
+ expect(() => validateCameraExposure({ kind: 'manual', multiplier: Number.NaN })).toThrow(
116
+ CameraError,
117
+ );
118
+ expect(() => validateCameraColorGrading(500, 0, 0)).toThrow(CameraError);
119
+ expect(() => validateCameraColorGrading(6504, 2, 0)).toThrow(CameraError);
120
+ expect(() =>
121
+ cameraExposureFromColumns({
122
+ exposureMode: 7,
123
+ exposure: 1,
124
+ compensationEv: 0,
125
+ rangeEv: new Float32Array([-8, 8]),
126
+ rates: new Float32Array([3, 1]),
127
+ }),
128
+ ).toThrow(CameraError);
129
+ });
130
+
131
+ it('closes the Camera -> SoA extract identity for perspective and orthographic', () => {
132
+ const world = new World();
133
+ world
134
+ .spawn(
135
+ { component: Transform, data: {} },
136
+ {
137
+ component: Camera,
138
+ data: perspective({
139
+ fov: Math.PI / 3,
140
+ aspect: 1,
141
+ exposure: { kind: 'manual', multiplier: 2 },
142
+ }),
143
+ },
144
+ )
145
+ .unwrap();
146
+ const [snapshot] = extractCameraSnapshots(world);
147
+ expect(snapshot?.output?.exposure).toEqual({ kind: 'manual', multiplier: 2 });
148
+ expect(snapshot?.output?.temperature).toBe(6504);
149
+ expect(snapshot?.output?.tint).toBe(0);
150
+ expect(snapshot?.output?.colorLutStrength).toBe(0);
151
+ expect(snapshot?.projection).toBe('perspective');
152
+ });
153
+ });
@@ -0,0 +1,65 @@
1
+ import { World } from '@forgeax/engine-ecs';
2
+ import { describe, expect, expectTypeOf, it } from 'vitest';
3
+ import {
4
+ DynamicResolution,
5
+ type DynamicResolutionData,
6
+ validateDynamicResolutionParameters,
7
+ } from '../dynamic-resolution';
8
+
9
+ describe('DynamicResolution authoring schema', () => {
10
+ it('provides deterministic defaults through the real World component path', () => {
11
+ const world = new World();
12
+ const entity = world.spawn({ component: DynamicResolution, data: {} }).unwrap();
13
+
14
+ expect(DynamicResolution.name).toBe('DynamicResolution');
15
+ const defaults = world.get(entity, DynamicResolution).unwrap();
16
+ expect(defaults).toMatchObject({ maxScale: 1 });
17
+ // World stores f32 fields, so the authored decimal is represented by its
18
+ // nearest f32 value rather than the exact JS number.
19
+ expect(defaults.targetGpuMs).toBeCloseTo(16.67);
20
+ expect(defaults.minScale).toBeCloseTo(0.67);
21
+ expect(DynamicResolution.fields).toMatchObject({
22
+ targetGpuMs: { type: 'f32', default: 16.67 },
23
+ minScale: { type: 'f32', default: 0.67 },
24
+ maxScale: { type: 'f32', default: 1 },
25
+ });
26
+ });
27
+
28
+ it.each([
29
+ { targetGpuMs: 0, minScale: 0.67, maxScale: 1, field: 'targetGpuMs' },
30
+ { targetGpuMs: Number.NaN, minScale: 0.67, maxScale: 1, field: 'targetGpuMs' },
31
+ { targetGpuMs: 16.67, minScale: 0.49, maxScale: 1, field: 'minScale' },
32
+ { targetGpuMs: 16.67, minScale: 0.8, maxScale: 1.01, field: 'maxScale' },
33
+ { targetGpuMs: 16.67, minScale: 0.9, maxScale: 0.8, field: 'minScale' },
34
+ ])('rejects invalid $field before graph construction', (input) => {
35
+ const result = validateDynamicResolutionParameters(input);
36
+
37
+ expect(result.ok).toBe(false);
38
+ if (!result.ok) {
39
+ expect(result.error.code).toBe('dynamic-resolution-invalid-parameter');
40
+ expect(result.error.expected).toContain(input.field);
41
+ expect(result.error.hint).toContain(input.field);
42
+ expect(result.error.detail.field).toBe(input.field);
43
+ }
44
+ });
45
+
46
+ it.each([
47
+ { targetGpuMs: 1, minScale: 0.5, maxScale: 0.5 },
48
+ { targetGpuMs: 16.67, minScale: 0.67, maxScale: 1 },
49
+ { targetGpuMs: 100, minScale: 0.5, maxScale: 1 },
50
+ ])('accepts boundary values $minScale..$maxScale', (input) => {
51
+ const result = validateDynamicResolutionParameters(input);
52
+ expect(result).toEqual({ ok: true, value: input });
53
+ });
54
+
55
+ it('keeps the detached authoring POD limited to the three resolution fields', () => {
56
+ expectTypeOf<DynamicResolutionData>().toEqualTypeOf<{
57
+ readonly targetGpuMs: number;
58
+ readonly minScale: number;
59
+ readonly maxScale: number;
60
+ }>();
61
+ expectTypeOf<keyof DynamicResolutionData>().toEqualTypeOf<
62
+ 'targetGpuMs' | 'minScale' | 'maxScale'
63
+ >();
64
+ });
65
+ });
@@ -0,0 +1,59 @@
1
+ import { createWorldContext, World } from '@forgeax/engine-ecs';
2
+ import { describe, expect, it } from 'vitest';
3
+ import { renderComponentsPlugin } from '../../plugin';
4
+ import { DirectionalLight, DirectionalShadowFilterValue } from '../directional-light';
5
+ import { validateDirectionalLightData } from '../light-helpers';
6
+
7
+ function adjacentFloat32(value: number, direction: -1 | 1): number {
8
+ const floats = new Float32Array([value]);
9
+ const bits = new Uint32Array(floats.buffer);
10
+ bits[0] = (bits[0] ?? 0) + direction;
11
+ return floats[0] ?? NaN;
12
+ }
13
+
14
+ describe('PCSS angular radius storage boundary', () => {
15
+ for (const shadowFilter of [
16
+ DirectionalShadowFilterValue.pcssMedium,
17
+ DirectionalShadowFilterValue.pcssHigh,
18
+ ]) {
19
+ it(`accepts both authored endpoints after World spawn and set (${shadowFilter})`, async () => {
20
+ const world = new World();
21
+ const context = await createWorldContext(world, [renderComponentsPlugin()]);
22
+ try {
23
+ for (const radius of [0.0001, 0.05]) {
24
+ const data = { direction: [0, -1, 0], shadowFilter, shadowAngularRadius: radius };
25
+ expect(validateDirectionalLightData(data).ok).toBe(true);
26
+ const entity = world.spawn({ component: DirectionalLight, data }).unwrap();
27
+ const stored = world.get(entity, DirectionalLight).unwrap();
28
+ expect(stored.shadowAngularRadius).toBe(Math.fround(radius));
29
+ expect(validateDirectionalLightData(stored).ok).toBe(true);
30
+ world.set(entity, DirectionalLight, { shadowAngularRadius: 0.025 }).unwrap();
31
+ world.set(entity, DirectionalLight, { shadowAngularRadius: radius }).unwrap();
32
+ expect(
33
+ validateDirectionalLightData(world.get(entity, DirectionalLight).unwrap()).ok,
34
+ ).toBe(true);
35
+ }
36
+ } finally {
37
+ await context.fiber.dispose();
38
+ }
39
+ });
40
+ }
41
+
42
+ it.each([
43
+ adjacentFloat32(0.0001, -1),
44
+ adjacentFloat32(0.05, 1),
45
+ 0,
46
+ -1,
47
+ NaN,
48
+ Infinity,
49
+ -Infinity,
50
+ ])('rejects a radius outside the float32 endpoints: %s', (shadowAngularRadius) => {
51
+ const result = validateDirectionalLightData({
52
+ direction: [0, -1, 0],
53
+ shadowFilter: DirectionalShadowFilterValue.pcssHigh,
54
+ shadowAngularRadius,
55
+ });
56
+ expect(result.ok).toBe(false);
57
+ if (!result.ok) expect(result.error.code).toBe('shadow-invalid-config');
58
+ });
59
+ });