@forgeax/engine-render 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (768) hide show
  1. package/README.md +856 -126
  2. package/dist/assembly/atmosphere-shader-prewarm.d.ts +6 -0
  3. package/dist/assembly/atmosphere-shader-prewarm.d.ts.map +1 -0
  4. package/dist/assembly/device-feature-admission.d.ts +4 -3
  5. package/dist/assembly/device-feature-admission.d.ts.map +1 -1
  6. package/dist/assembly/dynamic-geometry-host.d.ts +27 -0
  7. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -1
  8. package/dist/assembly/dynamic-geometry-runtime.d.ts +20 -0
  9. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -0
  10. package/dist/assembly/factory.d.ts +3 -1
  11. package/dist/assembly/factory.d.ts.map +1 -1
  12. package/dist/assembly/gpu-driven-owner.d.ts +10 -0
  13. package/dist/assembly/gpu-driven-owner.d.ts.map +1 -0
  14. package/dist/assembly/host-contract.d.ts +14 -0
  15. package/dist/assembly/host-contract.d.ts.map +1 -1
  16. package/dist/assembly/material/assembly.d.ts +31 -1
  17. package/dist/assembly/material/assembly.d.ts.map +1 -1
  18. package/dist/assembly/material/pipeline-helpers.d.ts +24 -0
  19. package/dist/assembly/material/pipeline-helpers.d.ts.map +1 -0
  20. package/dist/assembly/material-shader-policy.d.ts +3 -1
  21. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  22. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -1
  23. package/dist/assembly/recovery/failure-location.d.ts +12 -0
  24. package/dist/assembly/recovery/failure-location.d.ts.map +1 -0
  25. package/dist/assembly/recovery/recovery-attempt.d.ts +1 -6
  26. package/dist/assembly/recovery/recovery-attempt.d.ts.map +1 -1
  27. package/dist/assembly/recovery/renderer-recover.d.ts +7 -4
  28. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  29. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  30. package/dist/assembly/renderer-feature-inspection.d.ts +5 -0
  31. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -0
  32. package/dist/assembly/renderer-frame-transaction.d.ts +19 -0
  33. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  34. package/dist/assembly/renderer-helpers.d.ts +3 -0
  35. package/dist/assembly/renderer-helpers.d.ts.map +1 -1
  36. package/dist/assembly/renderer-inspection.d.ts +4 -0
  37. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  38. package/dist/assembly/shader-prewarm-policy.d.ts +7 -1
  39. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -1
  40. package/dist/assembly/skin-palette-owner.d.ts +8 -0
  41. package/dist/assembly/skin-palette-owner.d.ts.map +1 -0
  42. package/dist/assembly/ssr-shader-prewarm.d.ts +6 -0
  43. package/dist/assembly/ssr-shader-prewarm.d.ts.map +1 -0
  44. package/dist/assembly/webgpu-device-loss.d.ts +15 -0
  45. package/dist/assembly/webgpu-device-loss.d.ts.map +1 -0
  46. package/dist/assembly/webgpu-pbr-ready.d.ts +38 -0
  47. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -0
  48. package/dist/assembly/webgpu-ready-mipmap.d.ts +11 -0
  49. package/dist/assembly/webgpu-ready-mipmap.d.ts.map +1 -0
  50. package/dist/assembly/webgpu-ready.d.ts +7 -3
  51. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  52. package/dist/assembly/webgpu-renderer-bootstrap.d.ts +10 -0
  53. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -0
  54. package/dist/assembly/webgpu-renderer-contract.d.ts +62 -0
  55. package/dist/assembly/webgpu-renderer-contract.d.ts.map +1 -0
  56. package/dist/assembly/webgpu-renderer-guards.d.ts +9 -0
  57. package/dist/assembly/webgpu-renderer-guards.d.ts.map +1 -0
  58. package/dist/assembly/webgpu-renderer-observation.d.ts +6 -0
  59. package/dist/assembly/webgpu-renderer-observation.d.ts.map +1 -0
  60. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts +12 -0
  61. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts.map +1 -0
  62. package/dist/assembly/webgpu-renderer.d.ts +7 -141
  63. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  64. package/dist/assembly/webgpu-vertex-layouts.d.ts +28 -84
  65. package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -1
  66. package/dist/authoring.mjs +2 -2
  67. package/dist/capture/scene-projection.d.ts +41 -0
  68. package/dist/capture/scene-projection.d.ts.map +1 -0
  69. package/dist/{chunk-J52NMQKR.mjs → chunk-7MQ3XBSP.mjs} +1098 -844
  70. package/dist/chunk-7MQ3XBSP.mjs.map +1 -0
  71. package/dist/{chunk-GF523LHF.mjs → chunk-BLXGONR2.mjs} +30 -12
  72. package/dist/chunk-BLXGONR2.mjs.map +1 -0
  73. package/dist/{chunk-VSL23LZE.mjs → chunk-C3DDSXYK.mjs} +1188 -463
  74. package/dist/chunk-C3DDSXYK.mjs.map +1 -0
  75. package/dist/{chunk-IQMKJLNU.mjs → chunk-FUUO4UND.mjs} +443 -30
  76. package/dist/chunk-FUUO4UND.mjs.map +1 -0
  77. package/dist/{chunk-J6KACNOH.mjs → chunk-JRBDO2KB.mjs} +617 -7
  78. package/dist/chunk-JRBDO2KB.mjs.map +1 -0
  79. package/dist/{chunk-GE3SDD72.mjs → chunk-MDQJPY3T.mjs} +20 -40
  80. package/dist/chunk-MDQJPY3T.mjs.map +1 -0
  81. package/dist/{chunk-MYJ5RPJO.mjs → chunk-NO4WZCAH.mjs} +3 -3
  82. package/dist/chunk-NO4WZCAH.mjs.map +1 -0
  83. package/dist/{chunk-RBDBZ5R7.mjs → chunk-PA5DRJNI.mjs} +2 -2
  84. package/dist/chunk-PA5DRJNI.mjs.map +1 -0
  85. package/dist/{chunk-MBU4ZVE7.mjs → chunk-PSEQ6QPH.mjs} +4655 -892
  86. package/dist/chunk-PSEQ6QPH.mjs.map +1 -0
  87. package/dist/{chunk-JAASCMXA.mjs → chunk-S5UE2T5P.mjs} +289 -41
  88. package/dist/chunk-S5UE2T5P.mjs.map +1 -0
  89. package/dist/components/camera.d.ts +62 -2
  90. package/dist/components/camera.d.ts.map +1 -1
  91. package/dist/components/directional-light.d.ts +2 -2
  92. package/dist/components/dynamic-resolution.d.ts +15 -0
  93. package/dist/components/dynamic-resolution.d.ts.map +1 -0
  94. package/dist/components/index.d.ts +2 -0
  95. package/dist/components/index.d.ts.map +1 -1
  96. package/dist/components/instances.d.ts +6 -20
  97. package/dist/components/instances.d.ts.map +1 -1
  98. package/dist/components/light-helpers.d.ts.map +1 -1
  99. package/dist/components/reflection-probe.d.ts +1 -0
  100. package/dist/components/reflection-probe.d.ts.map +1 -1
  101. package/dist/components/scene-instance.d.ts +2 -1
  102. package/dist/components/scene-instance.d.ts.map +1 -1
  103. package/dist/components/screen-space-reflection.d.ts +14 -0
  104. package/dist/components/screen-space-reflection.d.ts.map +1 -0
  105. package/dist/components/skylight.d.ts +4 -1
  106. package/dist/components/skylight.d.ts.map +1 -1
  107. package/dist/construct-renderer.mjs +14809 -7570
  108. package/dist/construct-renderer.mjs.map +1 -1
  109. package/dist/device/device-scope.d.ts +2 -0
  110. package/dist/device/device-scope.d.ts.map +1 -1
  111. package/dist/device/gpu-residency.d.ts +3 -14
  112. package/dist/device/gpu-residency.d.ts.map +1 -1
  113. package/dist/dynamic-geometry.d.ts.map +1 -1
  114. package/dist/environment/background.d.ts +7 -0
  115. package/dist/environment/background.d.ts.map +1 -0
  116. package/dist/environment/ibl.d.ts +11 -0
  117. package/dist/environment/ibl.d.ts.map +1 -0
  118. package/dist/environment/storage.d.ts +14 -0
  119. package/dist/environment/storage.d.ts.map +1 -0
  120. package/dist/errors/gpu-driven.d.ts +6 -3
  121. package/dist/errors/gpu-driven.d.ts.map +1 -1
  122. package/dist/errors/render.d.ts +41 -4
  123. package/dist/errors/render.d.ts.map +1 -1
  124. package/dist/extract/camera.d.ts.map +1 -1
  125. package/dist/extract/contracts.d.ts +7 -0
  126. package/dist/extract/contracts.d.ts.map +1 -1
  127. package/dist/extract/gpu-driven.d.ts +50 -3
  128. package/dist/extract/gpu-driven.d.ts.map +1 -1
  129. package/dist/features/host.d.ts +23 -1
  130. package/dist/features/host.d.ts.map +1 -1
  131. package/dist/features/noise-texture.d.ts +17 -0
  132. package/dist/features/noise-texture.d.ts.map +1 -0
  133. package/dist/features/plan.d.ts +83 -2
  134. package/dist/features/plan.d.ts.map +1 -1
  135. package/dist/features/prepared-gpu-work.d.ts +37 -4
  136. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  137. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  138. package/dist/features/prepared-graphics.d.ts +5 -0
  139. package/dist/features/prepared-graphics.d.ts.map +1 -1
  140. package/dist/features/render-graph-compute.d.ts +5 -3
  141. package/dist/features/render-graph-compute.d.ts.map +1 -1
  142. package/dist/features/render-graph-contribution.d.ts +11 -3
  143. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  144. package/dist/features/render-graph-raster.d.ts +19 -3
  145. package/dist/features/render-graph-raster.d.ts.map +1 -1
  146. package/dist/features/types.d.ts +11 -0
  147. package/dist/features/types.d.ts.map +1 -1
  148. package/dist/fullscreen-post-process-pass.d.ts +2 -0
  149. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  150. package/dist/gpu-driven/batch-topology.d.ts +34 -1
  151. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  152. package/dist/gpu-driven/material-artifacts.d.ts +24 -0
  153. package/dist/gpu-driven/material-artifacts.d.ts.map +1 -0
  154. package/dist/gpu-driven/material-bindings.d.ts +7 -0
  155. package/dist/gpu-driven/material-bindings.d.ts.map +1 -0
  156. package/dist/gpu-driven/pbr-program.d.ts +10 -0
  157. package/dist/gpu-driven/pbr-program.d.ts.map +1 -0
  158. package/dist/gpu-driven/prepared-draw.d.ts +2 -0
  159. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  160. package/dist/gpu-driven/production-raster.d.ts +169 -27
  161. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  162. package/dist/gpu-driven/shadow-views.d.ts +126 -0
  163. package/dist/gpu-driven/shadow-views.d.ts.map +1 -0
  164. package/dist/gpu-driven/view-gpu.d.ts +18 -2
  165. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  166. package/dist/gpu-resource.d.ts +5 -2
  167. package/dist/gpu-resource.d.ts.map +1 -1
  168. package/dist/gpu-scene-schema.d.ts +2 -8
  169. package/dist/gpu-scene-schema.d.ts.map +1 -1
  170. package/dist/gpu-scene.d.ts +14 -0
  171. package/dist/gpu-scene.d.ts.map +1 -1
  172. package/dist/gpu-texture-usage.d.ts +1 -0
  173. package/dist/gpu-texture-usage.d.ts.map +1 -1
  174. package/dist/hdrp-buffers.d.ts +9 -0
  175. package/dist/hdrp-buffers.d.ts.map +1 -1
  176. package/dist/ibl/IblPipelineCache.d.ts +2 -0
  177. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  178. package/dist/ibl/frame-resources.d.ts +8 -0
  179. package/dist/ibl/frame-resources.d.ts.map +1 -0
  180. package/dist/ibl/skylight-bind-group.d.ts +3 -1
  181. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  182. package/dist/index.d.ts +87 -75
  183. package/dist/index.d.ts.map +1 -1
  184. package/dist/index.mjs +10 -8
  185. package/dist/index.mjs.map +1 -1
  186. package/dist/inspection-types.d.ts +180 -1
  187. package/dist/inspection-types.d.ts.map +1 -1
  188. package/dist/instances-derived-bounds.d.ts +11 -0
  189. package/dist/instances-derived-bounds.d.ts.map +1 -1
  190. package/dist/instances.d.ts +89 -44
  191. package/dist/instances.d.ts.map +1 -1
  192. package/dist/internal.d.ts +3 -0
  193. package/dist/internal.d.ts.map +1 -1
  194. package/dist/internal.mjs +117 -9
  195. package/dist/internal.mjs.map +1 -1
  196. package/dist/lifecycle.d.ts +2 -1
  197. package/dist/lifecycle.d.ts.map +1 -1
  198. package/dist/material-row.d.ts +15 -0
  199. package/dist/material-row.d.ts.map +1 -0
  200. package/dist/materials.d.ts +15 -0
  201. package/dist/materials.d.ts.map +1 -1
  202. package/dist/pbr-pipeline.d.ts +23 -5
  203. package/dist/pbr-pipeline.d.ts.map +1 -1
  204. package/dist/pipeline/render-extent.d.ts +51 -0
  205. package/dist/pipeline/render-extent.d.ts.map +1 -0
  206. package/dist/pipeline/standard-build-context.d.ts +7 -0
  207. package/dist/pipeline/standard-build-context.d.ts.map +1 -0
  208. package/dist/pipeline/standard-forward-lane.d.ts +3 -2
  209. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  210. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts +12 -0
  211. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts.map +1 -0
  212. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts +70 -0
  213. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts.map +1 -0
  214. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts +75 -0
  215. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts.map +1 -0
  216. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts +111 -0
  217. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts.map +1 -0
  218. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts +16 -0
  219. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts.map +1 -0
  220. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts +14 -0
  221. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts.map +1 -0
  222. package/dist/pipeline/standard-output/auto-exposure/state.d.ts +46 -0
  223. package/dist/pipeline/standard-output/auto-exposure/state.d.ts.map +1 -0
  224. package/dist/pipeline/standard-output/color-transform.d.ts +27 -0
  225. package/dist/pipeline/standard-output/color-transform.d.ts.map +1 -0
  226. package/dist/pipeline/standard-output/graph.d.ts +15 -0
  227. package/dist/pipeline/standard-output/graph.d.ts.map +1 -0
  228. package/dist/pipeline/standard-output/lut-admission.d.ts +29 -0
  229. package/dist/pipeline/standard-output/lut-admission.d.ts.map +1 -0
  230. package/dist/pipeline/standard-output/lut-gpu.d.ts +48 -0
  231. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -0
  232. package/dist/pipeline/standard-output/lut-state.d.ts +68 -0
  233. package/dist/pipeline/standard-output/lut-state.d.ts.map +1 -0
  234. package/dist/pipeline/standard-output/resources.d.ts +10 -0
  235. package/dist/pipeline/standard-output/resources.d.ts.map +1 -0
  236. package/dist/pipeline/standard-output/types.d.ts +39 -0
  237. package/dist/pipeline/standard-output/types.d.ts.map +1 -0
  238. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  239. package/dist/pipeline/standard-post.d.ts +2 -2
  240. package/dist/pipeline/standard-post.d.ts.map +1 -1
  241. package/dist/pipeline/standard-profile.d.ts +2 -1
  242. package/dist/pipeline/standard-profile.d.ts.map +1 -1
  243. package/dist/pipeline-builder.d.ts +5 -2
  244. package/dist/pipeline-builder.d.ts.map +1 -1
  245. package/dist/pipeline-spec-types.d.ts +4 -0
  246. package/dist/pipeline-spec-types.d.ts.map +1 -1
  247. package/dist/pipeline-spec.d.ts +1 -9
  248. package/dist/pipeline-spec.d.ts.map +1 -1
  249. package/dist/plugin.d.ts.map +1 -1
  250. package/dist/points-lines/standard-owner.d.ts +1 -1
  251. package/dist/points-lines/standard-owner.d.ts.map +1 -1
  252. package/dist/post-process-errors.d.ts +9 -2
  253. package/dist/post-process-errors.d.ts.map +1 -1
  254. package/dist/prepare/extended-lighting/resources.d.ts +3 -3
  255. package/dist/prepare/prepared-graphics-resolver.d.ts +6 -1
  256. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  257. package/dist/record/dynamic-geometry-consumption.d.ts +15 -0
  258. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -0
  259. package/dist/record/frame-lighting.d.ts +3 -3
  260. package/dist/record/frame-lighting.d.ts.map +1 -1
  261. package/dist/record/frame-snapshot.d.ts +109 -13
  262. package/dist/record/frame-snapshot.d.ts.map +1 -1
  263. package/dist/record/frame-targets.d.ts.map +1 -1
  264. package/dist/record/frame.d.ts +41 -5
  265. package/dist/record/frame.d.ts.map +1 -1
  266. package/dist/record/main-pass-geometry.d.ts +13 -9
  267. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  268. package/dist/record/main-pass-material.d.ts +43 -3
  269. package/dist/record/main-pass-material.d.ts.map +1 -1
  270. package/dist/record/main-pass-sprite-draws.d.ts +2 -10
  271. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  272. package/dist/record/main-pass.d.ts +14 -2
  273. package/dist/record/main-pass.d.ts.map +1 -1
  274. package/dist/record/mesh-ssbo.d.ts +15 -6
  275. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  276. package/dist/record/prepared-material-bindings.d.ts +19 -0
  277. package/dist/record/prepared-material-bindings.d.ts.map +1 -0
  278. package/dist/record/recovery-pipeline.d.ts +1 -0
  279. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  280. package/dist/record/render-context.d.ts +101 -22
  281. package/dist/record/render-context.d.ts.map +1 -1
  282. package/dist/record/shadow-pass.d.ts +62 -7
  283. package/dist/record/shadow-pass.d.ts.map +1 -1
  284. package/dist/record/skybox-post-pass.d.ts +1 -1
  285. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  286. package/dist/record/typed-frame-graph.d.ts +39 -8
  287. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  288. package/dist/record/view-ubo.d.ts +1 -0
  289. package/dist/record/view-ubo.d.ts.map +1 -1
  290. package/dist/recovery/render-system-candidate.d.ts +10 -2
  291. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  292. package/dist/recovery/render-system-roots.d.ts +11 -0
  293. package/dist/recovery/render-system-roots.d.ts.map +1 -0
  294. package/dist/recovery/types.d.ts +76 -0
  295. package/dist/recovery/types.d.ts.map +1 -0
  296. package/dist/reflection/background.d.ts +14 -0
  297. package/dist/reflection/background.d.ts.map +1 -0
  298. package/dist/reflection/filter.d.ts.map +1 -1
  299. package/dist/reflection/projection.d.ts +1 -0
  300. package/dist/reflection/projection.d.ts.map +1 -1
  301. package/dist/reflection/record-owner.d.ts +4 -4
  302. package/dist/reflection/record-owner.d.ts.map +1 -1
  303. package/dist/render-contract.d.ts +211 -53
  304. package/dist/render-contract.d.ts.map +1 -1
  305. package/dist/render-graph-primitives.d.ts +1 -0
  306. package/dist/render-graph-primitives.d.ts.map +1 -1
  307. package/dist/render-pipeline.d.ts +81 -6
  308. package/dist/render-pipeline.d.ts.map +1 -1
  309. package/dist/render-system-extract-tail.d.ts +15 -6
  310. package/dist/render-system-extract-tail.d.ts.map +1 -1
  311. package/dist/render-system-extract.d.ts +128 -41
  312. package/dist/render-system-extract.d.ts.map +1 -1
  313. package/dist/render-system-projections.d.ts +22 -0
  314. package/dist/render-system-projections.d.ts.map +1 -0
  315. package/dist/render-system.d.ts +27 -77
  316. package/dist/render-system.d.ts.map +1 -1
  317. package/dist/scene/render-scene-types.d.ts +14 -7
  318. package/dist/scene/render-scene-types.d.ts.map +1 -1
  319. package/dist/scene/render-scene.d.ts +31 -11
  320. package/dist/scene/render-scene.d.ts.map +1 -1
  321. package/dist/scene/shadow-visibility.d.ts +5 -0
  322. package/dist/scene/shadow-visibility.d.ts.map +1 -0
  323. package/dist/ssao-config.d.ts +8 -6
  324. package/dist/ssao-config.d.ts.map +1 -1
  325. package/dist/ssr/admission.d.ts +70 -1
  326. package/dist/ssr/admission.d.ts.map +1 -1
  327. package/dist/ssr/compose.d.ts +13 -0
  328. package/dist/ssr/compose.d.ts.map +1 -0
  329. package/dist/ssr/errors.d.ts +35 -0
  330. package/dist/ssr/errors.d.ts.map +1 -1
  331. package/dist/ssr/graph.d.ts +60 -0
  332. package/dist/ssr/graph.d.ts.map +1 -0
  333. package/dist/ssr/history.d.ts +97 -0
  334. package/dist/ssr/history.d.ts.map +1 -0
  335. package/dist/ssr/hiz.d.ts +37 -0
  336. package/dist/ssr/hiz.d.ts.map +1 -0
  337. package/dist/ssr/inspection.d.ts +42 -0
  338. package/dist/ssr/inspection.d.ts.map +1 -0
  339. package/dist/ssr/resources.d.ts +58 -0
  340. package/dist/ssr/resources.d.ts.map +1 -0
  341. package/dist/ssr/temporal.d.ts +38 -0
  342. package/dist/ssr/temporal.d.ts.map +1 -0
  343. package/dist/systems/skin-palette-allocator.d.ts +32 -10
  344. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  345. package/dist/systems/skin-palette-types.d.ts +15 -0
  346. package/dist/systems/skin-palette-types.d.ts.map +1 -1
  347. package/dist/systems/transparent-dispatch.d.ts +9 -0
  348. package/dist/systems/transparent-dispatch.d.ts.map +1 -0
  349. package/dist/targets/material-source.d.ts +7 -0
  350. package/dist/targets/material-source.d.ts.map +1 -1
  351. package/dist/temporal/frame-coordinator.d.ts +7 -0
  352. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  353. package/dist/temporal/gpu.d.ts +8 -0
  354. package/dist/temporal/gpu.d.ts.map +1 -1
  355. package/dist/temporal/history.d.ts.map +1 -1
  356. package/dist/temporal/index.mjs +6 -6
  357. package/dist/temporal/inspection.d.ts.map +1 -1
  358. package/dist/temporal/standard-scene-data.d.ts +4 -2
  359. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  360. package/dist/temporal/target-coverage-attachment.d.ts +15 -0
  361. package/dist/temporal/target-coverage-attachment.d.ts.map +1 -0
  362. package/dist/temporal/temporal-view.d.ts +6 -0
  363. package/dist/temporal/temporal-view.d.ts.map +1 -1
  364. package/dist/temporal/view.d.ts +6 -0
  365. package/dist/temporal/view.d.ts.map +1 -1
  366. package/dist/typed-render-graph-primitives.d.ts +41 -1
  367. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  368. package/dist/typed-shadow-passes.d.ts +3 -1
  369. package/dist/typed-shadow-passes.d.ts.map +1 -1
  370. package/dist/volume/component.d.ts +1 -0
  371. package/dist/volume/component.d.ts.map +1 -1
  372. package/dist/volume/temporal.d.ts +6 -0
  373. package/dist/volume/temporal.d.ts.map +1 -1
  374. package/package.json +21 -20
  375. package/src/__tests__/auto-exposure-gpu-evidence.ts +291 -0
  376. package/src/__tests__/auto-exposure-inspection.unit.test.ts +80 -0
  377. package/src/__tests__/auto-exposure-transaction.integration.test.ts +99 -0
  378. package/src/__tests__/auto-exposure.browser.test.ts +33 -0
  379. package/src/__tests__/auto-exposure.dawn.test.ts +33 -0
  380. package/src/__tests__/capture-scene-projection.unit.test.ts +24 -0
  381. package/src/__tests__/detached-inspection.integration.test.ts +5 -0
  382. package/src/__tests__/device-feature-admission.unit.test.ts +15 -24
  383. package/src/__tests__/device-loss-fanout.unit.test.ts +43 -0
  384. package/src/__tests__/device-scope-lifecycle.unit.test.ts +18 -0
  385. package/src/__tests__/device-scope-stale-matrix.unit.test.ts +18 -0
  386. package/src/__tests__/docs-gate-green.unit.test.ts +3 -3
  387. package/src/__tests__/dynamic-geometry-batch.unit.test.ts +157 -0
  388. package/src/__tests__/dynamic-geometry.unit.test.ts +36 -0
  389. package/src/__tests__/dynamic-resolution-plugin.integration.test.ts +81 -0
  390. package/src/__tests__/factory-contract.integration.test.ts +231 -9
  391. package/src/__tests__/fallback-row-stride-surface.unit.test.ts +19 -0
  392. package/src/__tests__/feature-depth-input.dawn.test.ts +121 -0
  393. package/src/__tests__/feature-noise.unit.test.ts +38 -0
  394. package/src/__tests__/fixtures/taa-resolve-pinned-baseline.wgsl +301 -0
  395. package/src/__tests__/frame-camera-selection.unit.test.ts +131 -0
  396. package/src/__tests__/frame-observation.contract.test.ts +21 -0
  397. package/src/__tests__/frame-plan-contract.unit.test.ts +24 -0
  398. package/src/__tests__/frame-targets.unit.test.ts +24 -0
  399. package/src/__tests__/fullscreen-feature-plan.unit.test.ts +3 -0
  400. package/src/__tests__/gpu-driven-baseline.characterization.test.ts +79 -0
  401. package/src/__tests__/gpu-driven-batch-topology-pbr.unit.test.ts +307 -7
  402. package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +122 -142
  403. package/src/__tests__/gpu-driven-indirect-raster.browser.test.ts +10 -1
  404. package/src/__tests__/gpu-driven-lod-cache.unit.test.ts +261 -0
  405. package/src/__tests__/gpu-driven-mesh-world-identity.unit.test.ts +346 -0
  406. package/src/__tests__/gpu-driven-pbr.dawn.test.ts +1422 -0
  407. package/src/__tests__/gpu-driven-pbr.integration.test.ts +21 -0
  408. package/src/__tests__/gpu-driven-production-fixture.ts +96 -0
  409. package/src/__tests__/gpu-driven-production.integration.test.ts +1076 -106
  410. package/src/__tests__/gpu-driven-scaling.unit.test.ts +1 -3
  411. package/src/__tests__/gpu-driven-shadow-views.browser.test.ts +63 -0
  412. package/src/__tests__/gpu-driven-shadow-views.dawn.test.ts +294 -0
  413. package/src/__tests__/gpu-driven-shadow-views.integration.test.ts +97 -0
  414. package/src/__tests__/gpu-driven-shadow-views.unit.test.ts +168 -0
  415. package/src/__tests__/gpu-driven-skin-contract.test-d.ts +11 -0
  416. package/src/__tests__/gpu-driven-view-gpu-evidence.ts +72 -20
  417. package/src/__tests__/gpu-driven-view-graph.integration.test.ts +30 -9
  418. package/src/__tests__/gpu-driven-view.unit.test.ts +160 -52
  419. package/src/__tests__/gpu-pass-timing-browser-runner.ts +15 -0
  420. package/src/__tests__/gpu-pass-timing.browser.test.ts +20 -2
  421. package/src/__tests__/gpu-resource-scope.unit.test.ts +71 -0
  422. package/src/__tests__/gpu-resource-store-stride.unit.test.ts +42 -0
  423. package/src/__tests__/gpu-scene-render-graph-gpu.ts +19 -5
  424. package/src/__tests__/gpu-scene.dawn.test.ts +40 -13
  425. package/src/__tests__/gpu-scene.unit.test.ts +613 -33
  426. package/src/__tests__/instances-culling.integration.test.ts +36 -10
  427. package/src/__tests__/instances-derived-bounds.unit.test.ts +54 -0
  428. package/src/__tests__/instances-store.unit.test.ts +242 -39
  429. package/src/__tests__/ktx2-basis-gpu-consumer.dawn.test.ts +6 -0
  430. package/src/__tests__/lighting-scene-roundtrip.integration.test.ts +13 -16
  431. package/src/__tests__/lut-lkg-transaction.integration.test.ts +122 -0
  432. package/src/__tests__/material-contract-inventory.unit.test.ts +5 -6
  433. package/src/__tests__/material-dispatch-shader-id.unit.test.ts +51 -0
  434. package/src/__tests__/material-lane-selection.unit.test.ts +60 -0
  435. package/src/__tests__/material-numeric-upload.unit.test.ts +53 -0
  436. package/src/__tests__/material-texture-handles.unit.test.ts +18 -0
  437. package/src/__tests__/material-texture-source.unit.test.ts +87 -0
  438. package/src/__tests__/materials-authoring-validation.unit.test.ts +41 -0
  439. package/src/__tests__/materials-standard-contract.unit.test.ts +57 -3
  440. package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +4 -0
  441. package/src/__tests__/mesh-submission-lifetime.unit.test.ts +8 -0
  442. package/src/__tests__/morph-neutral-admission.unit.test.ts +19 -0
  443. package/src/__tests__/normal-fallback.dawn.test.ts +122 -0
  444. package/src/__tests__/particle-material-input-layout.unit.test.ts +104 -0
  445. package/src/__tests__/physical-clearcoat.integration.test.ts +42 -3
  446. package/src/__tests__/pipeline-texture-specialization.unit.test.ts +138 -0
  447. package/src/__tests__/point-shadow-inspection.unit.test.ts +2 -0
  448. package/src/__tests__/post-process-error-policy-owner.unit.test.ts +6 -5
  449. package/src/__tests__/prepared-gpu-driven-pbr-contract.test-d.ts +31 -0
  450. package/src/__tests__/prepared-gpu-driven-pbr-contract.unit.test.ts +39 -0
  451. package/src/__tests__/prepared-gpu-driven-pbr.integration.test.ts +251 -9
  452. package/src/__tests__/prepared-graphics-capability.unit.test.ts +21 -0
  453. package/src/__tests__/prepared-graphics-pipeline-warmup.unit.test.ts +6 -2
  454. package/src/__tests__/profiler-phase-catalog.test.ts +5 -0
  455. package/src/__tests__/public-surface.test-d.ts +3 -0
  456. package/src/__tests__/recovery-candidate-prepare.contract.test.ts +30 -12
  457. package/src/__tests__/reflection-fallback-async-publication.unit.test.ts +171 -0
  458. package/src/__tests__/reflection-probe-authoring.unit.test.ts +12 -10
  459. package/src/__tests__/reflection-probe-box.dawn.test.ts +71 -0
  460. package/src/__tests__/reflection-probe-filter.unit.test.ts +9 -0
  461. package/src/__tests__/reflection-probe-orientation.dawn.test.ts +294 -0
  462. package/src/__tests__/reflection-probe-record-owner.characterization.unit.test.ts +5 -14
  463. package/src/__tests__/reflection-probe-updates.unit.test.ts +129 -0
  464. package/src/__tests__/render-error-code-owner.test-d.ts +7 -0
  465. package/src/__tests__/render-error-detail-ssot.test-d.ts +27 -1
  466. package/src/__tests__/render-error-exhaustive.test-d.ts +15 -0
  467. package/src/__tests__/render-extent.unit.test.ts +63 -0
  468. package/src/__tests__/render-feature-gpu-work.integration.test.ts +285 -2
  469. package/src/__tests__/render-feature-plan.unit.test.ts +245 -0
  470. package/src/__tests__/render-feature-shadow-order.unit.test.ts +228 -0
  471. package/src/__tests__/render-feature-zero-work.unit.test.ts +35 -1
  472. package/src/__tests__/render-graph-fallback.integration.test.ts +2 -2
  473. package/src/__tests__/render-owner-cohesion.unit.test.ts +55 -0
  474. package/src/__tests__/render-scene-mixed-updates.integration.test.ts +426 -0
  475. package/src/__tests__/render-scene-projection.unit.test.ts +915 -23
  476. package/src/__tests__/render-scene-resource-updates.integration.test.ts +214 -0
  477. package/src/__tests__/render-scene-skin-lifecycle.integration.test.ts +173 -0
  478. package/src/__tests__/render-scene-temporal-retry.unit.test.ts +133 -0
  479. package/src/__tests__/render-target-material-source.test-d.ts +27 -3
  480. package/src/__tests__/renderer-factory-material-contract.unit.test.ts +233 -9
  481. package/src/__tests__/renderer-frame-transaction.integration.test.ts +923 -5
  482. package/src/__tests__/shader-manifest-fixture.ts +45 -0
  483. package/src/__tests__/skin-motion-regression.unit.test.ts +0 -33
  484. package/src/__tests__/skin-palette-persistent.integration.test.ts +28 -0
  485. package/src/__tests__/skin-palette-persistent.unit.test.ts +247 -0
  486. package/src/__tests__/skinned-shadow-caster.test.ts +125 -14
  487. package/src/__tests__/specular-environment-scale.dawn.test.ts +158 -0
  488. package/src/__tests__/ssao-config.unit.test.ts +7 -0
  489. package/src/__tests__/ssao-surface.dawn.test.ts +252 -0
  490. package/src/__tests__/ssr-admission-matrix.integration.test.ts +7 -1
  491. package/src/__tests__/ssr-confidence-compose.unit.test.ts +84 -0
  492. package/src/__tests__/ssr-coordinate-oracle.unit.test.ts +28 -0
  493. package/src/__tests__/ssr-cube-silhouette.dawn.test.ts +270 -0
  494. package/src/__tests__/ssr-format-probe-gating.integration.test.ts +82 -0
  495. package/src/__tests__/ssr-gpu-dispatch.browser.test.ts +99 -0
  496. package/src/__tests__/ssr-gpu-dispatch.dawn.test.ts +116 -0
  497. package/src/__tests__/ssr-gpu-dispatch.ts +951 -0
  498. package/src/__tests__/ssr-graph-topology.unit.test.ts +104 -0
  499. package/src/__tests__/ssr-history-filter.dawn.test.ts +198 -0
  500. package/src/__tests__/ssr-hit-color.dawn.test.ts +273 -0
  501. package/src/__tests__/ssr-hiz-odd-reduction.dawn.test.ts +569 -0
  502. package/src/__tests__/ssr-hiz-rescue.dawn.test.ts +279 -0
  503. package/src/__tests__/ssr-hiz.browser.test.ts +150 -0
  504. package/src/__tests__/ssr-hiz.dawn.test.ts +150 -0
  505. package/src/__tests__/ssr-hiz.unit.test.ts +56 -0
  506. package/src/__tests__/ssr-inspection.unit.test.ts +105 -0
  507. package/src/__tests__/ssr-memory-budget.unit.test.ts +45 -0
  508. package/src/__tests__/ssr-performance-sequence-aggregation.unit.test.ts +15 -0
  509. package/src/__tests__/ssr-public-surface.test-d.ts +37 -0
  510. package/src/__tests__/ssr-receiver-coverage.dawn.test.ts +387 -0
  511. package/src/__tests__/ssr-reflection-mip-reducer.dawn.test.ts +309 -0
  512. package/src/__tests__/ssr-reprojection-probe.ts +90 -0
  513. package/src/__tests__/ssr-roughness-mip.dawn.test.ts +163 -0
  514. package/src/__tests__/ssr-shader-prewarm.unit.test.ts +59 -0
  515. package/src/__tests__/ssr-spatial.integration.test.ts +141 -0
  516. package/src/__tests__/ssr-stable-lattice.dawn.test.ts +475 -0
  517. package/src/__tests__/ssr-temporal-history.unit.test.ts +202 -0
  518. package/src/__tests__/ssr-texel-crossing.dawn.test.ts +448 -0
  519. package/src/__tests__/ssr-zero-work.integration.test.ts +87 -0
  520. package/src/__tests__/standard-cluster-variant-resolution.unit.test.ts +84 -12
  521. package/src/__tests__/standard-clustered-pipeline.unit.test.ts +29 -0
  522. package/src/__tests__/standard-output-chain-contract.unit.test.ts +99 -0
  523. package/src/__tests__/standard-output-chain.integration.test.ts +73 -0
  524. package/src/__tests__/standard-output-gpu-evidence.ts +205 -0
  525. package/src/__tests__/standard-output.browser.test.ts +15 -0
  526. package/src/__tests__/standard-output.dawn.test.ts +15 -0
  527. package/src/__tests__/standard-pbr-artifact-assembly.unit.test.ts +275 -0
  528. package/src/__tests__/standard-pipeline.integration.test.ts +320 -3
  529. package/src/__tests__/standard-profile-oracle.unit.test.ts +49 -0
  530. package/src/__tests__/standard-surface-lighting.unit.test.ts +41 -0
  531. package/src/__tests__/standard-texture-specialization.dawn.test.ts +141 -0
  532. package/src/__tests__/surface-adjacent-regressions.integration.test.ts +6 -3
  533. package/src/__tests__/taa-coverage-edge.dawn.test.ts +199 -0
  534. package/src/__tests__/taa-history-clipping.dawn.test.ts +328 -0
  535. package/src/__tests__/taa-neighborhood-equivalence.dawn.test.ts +782 -0
  536. package/src/__tests__/taa-stability-feedback.browser.test.ts +23 -0
  537. package/src/__tests__/taa-stability-feedback.dawn.test.ts +68 -0
  538. package/src/__tests__/taa-stability-feedback.ts +342 -0
  539. package/src/__tests__/temporal-history-lifecycle.unit.test.ts +49 -7
  540. package/src/__tests__/temporal-reset-matrix.unit.test.ts +9 -0
  541. package/src/__tests__/temporal-transaction.integration.test.ts +28 -0
  542. package/src/__tests__/temporal-view.unit.test.ts +17 -0
  543. package/src/__tests__/texture-usage-surface.unit.test.ts +4 -2
  544. package/src/__tests__/transmission-prewarm.unit.test.ts +57 -0
  545. package/src/__tests__/typed-pipeline-topology.unit.test.ts +109 -4
  546. package/src/__tests__/typed-scene-pass-material-cache.integration.test.ts +126 -0
  547. package/src/__tests__/vertex-layouts-ssot.unit.test.ts +47 -0
  548. package/src/__tests__/visibility-extract.perf.test.ts +20 -8
  549. package/src/__tests__/visibility-instances.integration.test.ts +19 -7
  550. package/src/__tests__/visibility-producer-matrix.integration.test.ts +20 -9
  551. package/src/__tests__/volumetric-fog-stage-readback.dawn.test.ts +62 -13
  552. package/src/__tests__/volumetric-fog-topology.unit.test.ts +7 -7
  553. package/src/assembly/atmosphere-shader-prewarm.ts +39 -0
  554. package/src/assembly/device-feature-admission.ts +9 -4
  555. package/src/assembly/dynamic-geometry-host.ts +284 -163
  556. package/src/assembly/dynamic-geometry-runtime.ts +71 -0
  557. package/src/assembly/factory.ts +4 -0
  558. package/src/assembly/gpu-driven-owner.ts +29 -0
  559. package/src/assembly/host-contract.ts +19 -0
  560. package/src/assembly/material/assembly.ts +383 -1
  561. package/src/assembly/material/pipeline-helpers.ts +100 -0
  562. package/src/assembly/material-shader-policy.ts +110 -46
  563. package/src/assembly/recovery/device-loss-fanout.ts +5 -0
  564. package/src/assembly/recovery/failure-location.ts +62 -0
  565. package/src/assembly/recovery/recovery-attempt.ts +2 -29
  566. package/src/assembly/recovery/renderer-recover.ts +16 -17
  567. package/src/assembly/renderer-facade.ts +34 -1
  568. package/src/assembly/renderer-feature-inspection.ts +13 -0
  569. package/src/assembly/renderer-frame-transaction.ts +63 -0
  570. package/src/assembly/renderer-helpers.ts +26 -0
  571. package/src/assembly/renderer-inspection.ts +6 -0
  572. package/src/assembly/shader-prewarm-policy.ts +46 -1
  573. package/src/assembly/skin-palette-owner.ts +21 -0
  574. package/src/assembly/ssr-shader-prewarm.ts +41 -0
  575. package/src/assembly/webgpu-device-loss.ts +75 -0
  576. package/src/assembly/webgpu-pbr-ready.ts +232 -0
  577. package/src/assembly/webgpu-ready-mipmap.ts +26 -0
  578. package/src/assembly/webgpu-ready.ts +161 -131
  579. package/src/assembly/webgpu-renderer-bootstrap.ts +85 -0
  580. package/src/assembly/webgpu-renderer-contract.ts +69 -0
  581. package/src/assembly/webgpu-renderer-guards.ts +32 -0
  582. package/src/assembly/webgpu-renderer-observation.ts +43 -0
  583. package/src/assembly/webgpu-renderer-recovery-failure.ts +62 -0
  584. package/src/assembly/webgpu-renderer.ts +744 -730
  585. package/src/assembly/webgpu-vertex-layouts.ts +233 -87
  586. package/src/capture/scene-projection.ts +37 -0
  587. package/src/components/__tests__/camera-exposure.contract.unit.test.ts +153 -0
  588. package/src/components/__tests__/dynamic-resolution-schema.unit.test.ts +65 -0
  589. package/src/components/__tests__/light-radius.integration.test.ts +59 -0
  590. package/src/components/camera.ts +287 -7
  591. package/src/components/directional-light.ts +3 -3
  592. package/src/components/dynamic-resolution.ts +67 -0
  593. package/src/components/index.ts +2 -0
  594. package/src/components/instances.ts +45 -18
  595. package/src/components/light-helpers.ts +6 -1
  596. package/src/components/reflection-probe.ts +1 -0
  597. package/src/components/scene-instance.ts +2 -1
  598. package/src/components/screen-space-reflection.ts +21 -0
  599. package/src/components/skylight.ts +4 -1
  600. package/src/components/sprite-animation.ts +2 -2
  601. package/src/components/sprite-instances.ts +1 -1
  602. package/src/device/device-scope.ts +13 -7
  603. package/src/device/gpu-residency.ts +45 -42
  604. package/src/dynamic-geometry.ts +13 -8
  605. package/src/environment/background.ts +281 -0
  606. package/src/environment/ibl.ts +211 -0
  607. package/src/environment/storage.ts +63 -0
  608. package/src/errors/gpu-driven.ts +49 -8
  609. package/src/errors/render.ts +91 -3
  610. package/src/extract/camera.ts +37 -1
  611. package/src/extract/contracts.ts +10 -0
  612. package/src/extract/gpu-driven.ts +240 -10
  613. package/src/features/host.ts +237 -19
  614. package/src/features/noise-texture.ts +91 -0
  615. package/src/features/plan.ts +553 -24
  616. package/src/features/prepared-gpu-work.ts +631 -49
  617. package/src/features/prepared-graphics-store.ts +31 -0
  618. package/src/features/prepared-graphics.ts +5 -0
  619. package/src/features/render-graph-compute.ts +41 -8
  620. package/src/features/render-graph-contribution.ts +141 -3
  621. package/src/features/render-graph-raster.ts +143 -30
  622. package/src/features/types.ts +11 -0
  623. package/src/fullscreen-post-process-pass.ts +3 -0
  624. package/src/gpu-driven/batch-topology.ts +452 -108
  625. package/src/gpu-driven/material-artifacts.ts +179 -0
  626. package/src/gpu-driven/material-bindings.ts +41 -0
  627. package/src/gpu-driven/pbr-program.ts +31 -0
  628. package/src/gpu-driven/prepared-draw.ts +42 -6
  629. package/src/gpu-driven/production-raster.ts +2806 -716
  630. package/src/gpu-driven/shadow-views.ts +539 -0
  631. package/src/gpu-driven/view-gpu.ts +188 -41
  632. package/src/gpu-resource.ts +21 -2
  633. package/src/gpu-scene-schema.ts +61 -11
  634. package/src/gpu-scene.ts +197 -99
  635. package/src/gpu-texture-usage.ts +1 -0
  636. package/src/hdrp-buffers.ts +141 -36
  637. package/src/ibl/IblPipelineCache.ts +5 -0
  638. package/src/ibl/frame-resources.ts +38 -0
  639. package/src/ibl/skylight-bind-group.ts +32 -21
  640. package/src/index.ts +194 -75
  641. package/src/inspection-types.ts +207 -1
  642. package/src/instances-derived-bounds.ts +258 -34
  643. package/src/instances.ts +459 -150
  644. package/src/internal.ts +22 -0
  645. package/src/lifecycle.ts +2 -0
  646. package/src/material-row.ts +194 -0
  647. package/src/materials.ts +44 -8
  648. package/src/pbr-pipeline.ts +172 -19
  649. package/src/pipeline/render-extent.ts +111 -0
  650. package/src/pipeline/standard-build-context.ts +7 -0
  651. package/src/pipeline/standard-forward-lane.ts +74 -29
  652. package/src/pipeline/standard-output/__tests__/lut-admission.unit.test.ts +103 -0
  653. package/src/pipeline/standard-output/auto-exposure/__tests__/capability.unit.test.ts +40 -0
  654. package/src/pipeline/standard-output/auto-exposure/__tests__/gpu.contract.unit.test.ts +125 -0
  655. package/src/pipeline/standard-output/auto-exposure/__tests__/graph.contract.unit.test.ts +94 -0
  656. package/src/pipeline/standard-output/auto-exposure/__tests__/oracle.test.ts +108 -0
  657. package/src/pipeline/standard-output/auto-exposure/__tests__/preset.test.ts +26 -0
  658. package/src/pipeline/standard-output/auto-exposure/capability.ts +38 -0
  659. package/src/pipeline/standard-output/auto-exposure/gpu.ts +567 -0
  660. package/src/pipeline/standard-output/auto-exposure/graph.ts +221 -0
  661. package/src/pipeline/standard-output/auto-exposure/inspection.ts +231 -0
  662. package/src/pipeline/standard-output/auto-exposure/oracle.ts +291 -0
  663. package/src/pipeline/standard-output/auto-exposure/preset.ts +28 -0
  664. package/src/pipeline/standard-output/auto-exposure/state.ts +156 -0
  665. package/src/pipeline/standard-output/color-transform.ts +124 -0
  666. package/src/pipeline/standard-output/graph.ts +139 -0
  667. package/src/pipeline/standard-output/lut-admission.ts +121 -0
  668. package/src/pipeline/standard-output/lut-gpu.ts +399 -0
  669. package/src/pipeline/standard-output/lut-state.ts +176 -0
  670. package/src/pipeline/standard-output/resources.ts +121 -0
  671. package/src/pipeline/standard-output/types.ts +58 -0
  672. package/src/pipeline/standard-pipeline.ts +232 -70
  673. package/src/pipeline/standard-post.ts +190 -27
  674. package/src/pipeline/standard-profile.ts +2 -1
  675. package/src/pipeline-builder.ts +28 -9
  676. package/src/pipeline-spec-types.ts +4 -0
  677. package/src/pipeline-spec.ts +37 -29
  678. package/src/plugin.ts +4 -0
  679. package/src/points-lines/standard-owner.ts +6 -14
  680. package/src/post-process-errors.ts +26 -18
  681. package/src/prepare/__tests__/extended-lighting-capability.unit.test.ts +2 -2
  682. package/src/prepare/extended-lighting/resources.ts +3 -3
  683. package/src/prepare/prepared-graphics-resolver.ts +9 -2
  684. package/src/record/__tests__/main-pass-geometry.unit.test.ts +68 -0
  685. package/src/record/__tests__/material-bg-cache.unit.test.ts +45 -0
  686. package/src/record/__tests__/material-slot-plan.unit.test.ts +57 -0
  687. package/src/record/__tests__/mesh-ssbo.unit.test.ts +40 -1
  688. package/src/record/__tests__/recovery-pipeline.unit.test.ts +20 -1
  689. package/src/record/__tests__/sprite-material-abi.unit.test.ts +41 -6
  690. package/src/record/__tests__/temporal-payload.unit.test.ts +2 -0
  691. package/src/record/__tests__/typed-frame-graph-plan.unit.test.ts +45 -0
  692. package/src/record/__tests__/view-ubo-layout.unit.test.ts +5 -0
  693. package/src/record/dynamic-geometry-consumption.ts +59 -0
  694. package/src/record/frame-lighting.ts +15 -12
  695. package/src/record/frame-snapshot.ts +146 -34
  696. package/src/record/frame-targets.ts +9 -0
  697. package/src/record/frame.ts +838 -170
  698. package/src/record/main-pass-geometry.ts +209 -103
  699. package/src/record/main-pass-material.ts +157 -40
  700. package/src/record/main-pass-sprite-draws.ts +16 -107
  701. package/src/record/main-pass.ts +141 -12
  702. package/src/record/material-uniforms.ts +1 -1
  703. package/src/record/mesh-ssbo.ts +59 -15
  704. package/src/record/prepared-material-bindings.ts +238 -0
  705. package/src/record/recovery-pipeline.ts +69 -90
  706. package/src/record/render-context.ts +123 -24
  707. package/src/record/shadow-pass.ts +1389 -230
  708. package/src/record/skybox-post-pass.ts +14 -3
  709. package/src/record/typed-frame-graph.ts +1064 -47
  710. package/src/record/view-ubo.ts +12 -1
  711. package/src/recovery/render-system-candidate.ts +135 -68
  712. package/src/recovery/render-system-roots.ts +113 -0
  713. package/src/recovery/types.ts +77 -0
  714. package/src/reflection/background.ts +151 -0
  715. package/src/reflection/filter.ts +3 -0
  716. package/src/reflection/projection.ts +16 -6
  717. package/src/reflection/record-owner.ts +308 -140
  718. package/src/render-contract.ts +237 -49
  719. package/src/render-graph-primitives.ts +34 -5
  720. package/src/render-pipeline.ts +90 -2
  721. package/src/render-system-extract-tail.ts +431 -162
  722. package/src/render-system-extract.ts +478 -119
  723. package/src/render-system-projections.ts +241 -0
  724. package/src/render-system.ts +715 -828
  725. package/src/scene/render-scene-types.ts +13 -4
  726. package/src/scene/render-scene.ts +577 -355
  727. package/src/scene/shadow-visibility.ts +21 -0
  728. package/src/ssao-config.ts +25 -8
  729. package/src/ssr/admission.ts +380 -14
  730. package/src/ssr/compose.ts +144 -0
  731. package/src/ssr/errors.ts +48 -0
  732. package/src/ssr/graph.ts +797 -0
  733. package/src/ssr/history.ts +436 -0
  734. package/src/ssr/hiz.ts +124 -0
  735. package/src/ssr/inspection.ts +124 -0
  736. package/src/ssr/resources.ts +202 -0
  737. package/src/ssr/temporal.ts +164 -0
  738. package/src/systems/skin-palette-allocator.ts +495 -148
  739. package/src/systems/skin-palette-types.ts +17 -0
  740. package/src/systems/transparent-dispatch.ts +90 -0
  741. package/src/targets/material-source.ts +34 -0
  742. package/src/temporal/coverage.ts +1 -1
  743. package/src/temporal/frame-coordinator.ts +23 -2
  744. package/src/temporal/gpu.ts +79 -12
  745. package/src/temporal/history.ts +3 -1
  746. package/src/temporal/inspection.ts +2 -1
  747. package/src/temporal/standard-scene-data.ts +10 -2
  748. package/src/temporal/target-coverage-attachment.ts +72 -0
  749. package/src/temporal/temporal-view.ts +11 -2
  750. package/src/temporal/view.ts +12 -2
  751. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +219 -139
  752. package/src/typed-render-graph-primitives.ts +304 -74
  753. package/src/typed-shadow-passes.ts +122 -12
  754. package/src/volume/component.ts +1 -0
  755. package/src/volume/passes.ts +3 -3
  756. package/src/volume/temporal.ts +10 -0
  757. package/dist/chunk-GE3SDD72.mjs.map +0 -1
  758. package/dist/chunk-GF523LHF.mjs.map +0 -1
  759. package/dist/chunk-IQMKJLNU.mjs.map +0 -1
  760. package/dist/chunk-J52NMQKR.mjs.map +0 -1
  761. package/dist/chunk-J6KACNOH.mjs.map +0 -1
  762. package/dist/chunk-JAASCMXA.mjs.map +0 -1
  763. package/dist/chunk-MBU4ZVE7.mjs.map +0 -1
  764. package/dist/chunk-MYJ5RPJO.mjs.map +0 -1
  765. package/dist/chunk-RBDBZ5R7.mjs.map +0 -1
  766. package/dist/chunk-VSL23LZE.mjs.map +0 -1
  767. package/src/__tests__/instances-world-ownership.integration.test.ts +0 -62
  768. package/src/scene/__tests__/changed-block-summary.candidate.test.ts +0 -36
@@ -0,0 +1,1422 @@
1
+ import { World } from '@forgeax/engine-ecs';
2
+ import { createRenderReadLease } from '@forgeax/engine-ecs/projection';
3
+ import {
4
+ deriveVertexBufferLayoutFromProjection,
5
+ deriveVertexLayoutProjection,
6
+ } from '@forgeax/engine-geometry';
7
+ import { RenderGraphBuilder } from '@forgeax/engine-render-graph';
8
+ import type { RhiDevice, ShaderModule } from '@forgeax/engine-rhi';
9
+ import { createShaderModule, rhi } from '@forgeax/engine-rhi-webgpu';
10
+ import {
11
+ createStandardPbrArtifactReceipt,
12
+ type MaterialShaderArtifact,
13
+ } from '@forgeax/engine-shader';
14
+ import { ok } from '@forgeax/engine-types';
15
+ import { buildEngineShaderManifest } from '@forgeax/engine-vite-plugin-shader';
16
+ import { describe, expect, it } from 'vitest';
17
+ import { gpuDrivenDrawKey, gpuDrivenShadowDrawKey } from '../extract/gpu-driven';
18
+ import { type GpuDrivenPbrProgram, standardPbrProgramKey } from '../gpu-driven/pbr-program';
19
+ import { GpuDrivenProduction } from '../gpu-driven/production-raster';
20
+ import { shadowViewRasterAccesses } from '../gpu-driven/shadow-views';
21
+ import { GPU_DRIVEN_VIEW_WGSL } from '../gpu-driven/view-gpu';
22
+ import { GpuBuffer } from '../gpu-resource';
23
+ import {
24
+ GPU_BUFFER_USAGE_COPY_DST,
25
+ GPU_BUFFER_USAGE_INDEX,
26
+ GPU_BUFFER_USAGE_MAP_READ,
27
+ GPU_BUFFER_USAGE_UNIFORM,
28
+ GPU_BUFFER_USAGE_VERTEX,
29
+ } from '../gpu-usage';
30
+ import {
31
+ buildGpuDrivenPbrInstancesBindGroupLayout,
32
+ buildGpuDrivenPbrPipelineLayout,
33
+ buildPbrPipelineLayouts,
34
+ } from '../pbr-pipeline';
35
+ import { makeZeroCameraFallbackSnapshot, worldEntityKey } from '../record/frame-snapshot';
36
+ import { MATERIAL_PER_ENTITY_STRIDE } from '../record/render-context';
37
+ import {
38
+ type GpuDrivenShadowBatch,
39
+ type GpuDrivenShadowSubmission,
40
+ recordGpuDrivenShadowIndirect,
41
+ } from '../record/shadow-pass';
42
+ import { writeViewUbo } from '../record/view-ubo';
43
+ import type { RenderPipelineFrame } from '../render-pipeline';
44
+ import type {
45
+ ExtractedFrame,
46
+ MaterialSnapshot,
47
+ RenderableSnapshot,
48
+ } from '../render-system-extract';
49
+ import { PersistentRenderScene } from '../scene/render-scene';
50
+
51
+ const STANDARD_PBR_RECEIPT = createStandardPbrArtifactReceipt();
52
+ const ENGINE_SHADER_MANIFEST = await buildEngineShaderManifest();
53
+ const STANDARD_PBR_PRODUCER = ENGINE_SHADER_MANIFEST.materialShaders.find(
54
+ ({ identifier }) => identifier === 'forgeax::default-standard-pbr',
55
+ );
56
+ const STANDARD_PBR_GPU_VARIANT = STANDARD_PBR_PRODUCER?.variants.find(
57
+ ({ defines }) =>
58
+ defines.STORAGE_BUFFER_AVAILABLE === true &&
59
+ defines.GPU_DRIVEN_SCENE_INDEX_AVAILABLE === true &&
60
+ defines.CLUSTER_FORWARD_AVAILABLE === false &&
61
+ defines.VERTEX_COLOR_AVAILABLE === false &&
62
+ defines.PROBE_BLEND_AVAILABLE === false &&
63
+ defines.EXTENDED_LIGHTING_AVAILABLE === false &&
64
+ defines.TRANSMISSION_AVAILABLE === false &&
65
+ defines.DIRECTIONAL_PCSS_AVAILABLE === false &&
66
+ defines.PROJECTOR_AVAILABLE === false,
67
+ );
68
+ const STANDARD_PBR_COLORED_GPU_VARIANT = STANDARD_PBR_PRODUCER?.variants.find(
69
+ ({ defines }) =>
70
+ defines.STORAGE_BUFFER_AVAILABLE === true &&
71
+ defines.GPU_DRIVEN_SCENE_INDEX_AVAILABLE === true &&
72
+ defines.CLUSTER_FORWARD_AVAILABLE === false &&
73
+ defines.VERTEX_COLOR_AVAILABLE === true &&
74
+ defines.PROBE_BLEND_AVAILABLE === false &&
75
+ defines.EXTENDED_LIGHTING_AVAILABLE === false &&
76
+ defines.TRANSMISSION_AVAILABLE === false &&
77
+ defines.DIRECTIONAL_PCSS_AVAILABLE === false &&
78
+ defines.PROJECTOR_AVAILABLE === false,
79
+ );
80
+ const STANDARD_PBR_COLORED_RECEIPT = createStandardPbrArtifactReceipt(false, true);
81
+ const SHADOW_CASTER_PRODUCER = ENGINE_SHADER_MANIFEST.materialShaders.find(
82
+ ({ identifier }) => identifier === 'forgeax::default-shadow-caster',
83
+ );
84
+ const SHADOW_CASTER_GPU_ALPHA_VARIANT = SHADOW_CASTER_PRODUCER?.variants.find(
85
+ ({ defines }) =>
86
+ defines.STORAGE_BUFFER_AVAILABLE === true &&
87
+ defines.SKINNING_DISABLED === true &&
88
+ defines.GPU_DRIVEN_SCENE_INDEX_AVAILABLE === true &&
89
+ defines.GPU_DRIVEN_SCENE_INDEX_EXPLICIT === false &&
90
+ defines.ALPHA_MASK === true &&
91
+ defines.VERTEX_COLOR_AVAILABLE === false,
92
+ );
93
+
94
+ // The local/native evidence window remains 300 frames. CI already sets the
95
+ // Dawn lightweight profile for this roster; keep the same assertions while
96
+ // bounding the repeated submit/readback loop so one fixture cannot dominate
97
+ // the shared runner's critical path.
98
+ const STABLE_FRAME_COUNT = process.env.FORGEAX_DAWN_LIGHTWEIGHT === '1' ? 12 : 300;
99
+
100
+ function alphaMaskSnapshot(
101
+ coordinateSet: 1 | 7 | undefined,
102
+ vertexColorAvailable = false,
103
+ ): RenderableSnapshot {
104
+ const receipt = vertexColorAvailable ? STANDARD_PBR_COLORED_RECEIPT : STANDARD_PBR_RECEIPT;
105
+ const material = {
106
+ baseColor: new Float32Array([1, 1, 1]),
107
+ metallic: 0,
108
+ roughness: 1,
109
+ materialHandle: 7,
110
+ materialShaderId: 'forgeax::default-standard-pbr',
111
+ // The fixture binds one white texture view across the reserved texture
112
+ // region. Keep the normal lane explicitly flat so the alpha-mask pixel
113
+ // assertion isolates scene-row material selection instead of sampling a
114
+ // white (1,1,1) normal map.
115
+ paramSnapshot: { alphaCutoff: 0.5, normalScale: 0 },
116
+ textureHandles: new Map([['baseColorTexture', 1]]) as never,
117
+ samplerHandles: new Map([['baseColorTexture', 2]]) as never,
118
+ ...(coordinateSet !== undefined
119
+ ? {
120
+ textureCoordinates: new Map([
121
+ [
122
+ 'baseColorTexture',
123
+ {
124
+ set: coordinateSet,
125
+ transform: { offset: [0.8, 0.1], scale: [0.5, 0.5], rotation: Math.PI / 2 },
126
+ },
127
+ ],
128
+ ]),
129
+ }
130
+ : {}),
131
+ } as unknown as MaterialSnapshot;
132
+ const world = new Float32Array(16);
133
+ world[0] = 1;
134
+ world[5] = 1;
135
+ world[10] = 1;
136
+ world[15] = 1;
137
+ return {
138
+ assetHandle: 3,
139
+ transform: { world },
140
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
141
+ material,
142
+ materials: [material],
143
+ materialBindingSources: ['engine-default'],
144
+ worldId: 0,
145
+ entityKey: 1,
146
+ gpuDrivenDraws: [
147
+ {
148
+ kind: 'indexed',
149
+ first: 0,
150
+ count: 3,
151
+ baseVertex: 0,
152
+ materialSlot: 0,
153
+ topology: 'triangle-list',
154
+ pipelineClass: 'forgeax::default-standard-pbr|triangle-list|rigid',
155
+ materialResourceClass: 'standard-pbr-resources',
156
+ prepared: {
157
+ identity: {
158
+ material: 'forgeax::default-standard-pbr',
159
+ geometry: 'triangle',
160
+ deformation: 'rigid',
161
+ },
162
+ receiptGeneration: receipt.generation,
163
+ directEntry: receipt.directEntry,
164
+ sceneIndexEntry: receipt.sceneIndexEntry,
165
+ materialRow: receipt.materialRow,
166
+ resourceSlots: receipt.resourceSlots,
167
+ uvSets: receipt.uvSets,
168
+ vertexInputs: receipt.vertexInputs,
169
+ alphaMask: receipt.alphaMask,
170
+ skinPaletteAddress: receipt.skinPaletteAddress,
171
+ topology: 'triangle-list',
172
+ indexed: true,
173
+ first: 0,
174
+ count: 3,
175
+ baseVertex: 0,
176
+ },
177
+ },
178
+ ],
179
+ };
180
+ }
181
+
182
+ function mesh(device: RhiDevice, coordinateSet: 1 | 7 | undefined, vertexColorAvailable = false) {
183
+ const secondaryUv = coordinateSet === 7 ? 0.1 : 0.8;
184
+ const vertexStride = vertexColorAvailable ? 80 : 64;
185
+ const vertex = device
186
+ .createBuffer({
187
+ size: vertexStride * 3,
188
+ usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST,
189
+ })
190
+ .unwrap();
191
+ const index = device
192
+ .createBuffer({
193
+ size: 8,
194
+ usage: GPU_BUFFER_USAGE_INDEX | GPU_BUFFER_USAGE_COPY_DST,
195
+ })
196
+ .unwrap();
197
+ device.queue
198
+ .writeBuffer(
199
+ vertex,
200
+ 0,
201
+ new Float32Array([
202
+ -0.8,
203
+ -0.8,
204
+ -2,
205
+ 0,
206
+ 0,
207
+ 1,
208
+ 0.1,
209
+ 0.1,
210
+ 1,
211
+ 0,
212
+ 0,
213
+ 1,
214
+ secondaryUv,
215
+ secondaryUv,
216
+ 0.8,
217
+ 0.8,
218
+ ...(vertexColorAvailable ? [1, 0, 0, 1] : []),
219
+ 0.8,
220
+ -0.8,
221
+ -2,
222
+ 0,
223
+ 0,
224
+ 1,
225
+ 0.1,
226
+ 0.1,
227
+ 1,
228
+ 0,
229
+ 0,
230
+ 1,
231
+ secondaryUv,
232
+ secondaryUv,
233
+ 0.8,
234
+ 0.8,
235
+ ...(vertexColorAvailable ? [1, 0, 0, 1] : []),
236
+ 0,
237
+ 0.8,
238
+ -2,
239
+ 0,
240
+ 0,
241
+ 1,
242
+ 0.1,
243
+ 0.1,
244
+ 1,
245
+ 0,
246
+ 0,
247
+ 1,
248
+ secondaryUv,
249
+ secondaryUv,
250
+ 0.8,
251
+ 0.8,
252
+ ...(vertexColorAvailable ? [1, 0, 0, 1] : []),
253
+ ]),
254
+ )
255
+ .unwrap();
256
+ // Dawn requires queue.writeBuffer payloads to be four-byte aligned; the
257
+ // fourth index is padding because the indirect draw consumes only three.
258
+ device.queue.writeBuffer(index, 0, new Uint16Array([0, 1, 2, 0])).unwrap();
259
+ return {
260
+ vertexBuffer: new GpuBuffer(device, vertex),
261
+ indexBuffer: new GpuBuffer(device, index),
262
+ vboBytes: vertexStride * 3,
263
+ iboBytes: 8,
264
+ indexCount: 3,
265
+ indexFormat: 'uint16' as const,
266
+ layout: '12F' as const,
267
+ layoutProjection: deriveVertexLayoutProjection({
268
+ position: new Float32Array(9),
269
+ normal: new Float32Array(9),
270
+ uv: new Float32Array(6),
271
+ tangent: new Float32Array(12),
272
+ uv1: new Float32Array(6),
273
+ uv7: new Float32Array(6),
274
+ ...(vertexColorAvailable ? { color: new Float32Array(12) } : {}),
275
+ }),
276
+ uvSetCount: 8,
277
+ vertexCount: 3,
278
+ indexed: true,
279
+ topology: 'triangle-list' as const,
280
+ submeshes: [
281
+ {
282
+ indexOffset: 0,
283
+ indexCount: 3,
284
+ vertexCount: 3,
285
+ materialSlot: 0,
286
+ topology: 'triangle-list' as const,
287
+ },
288
+ ],
289
+ };
290
+ }
291
+
292
+ describe('GPU-driven production PBR Dawn regression', () => {
293
+ it.each([
294
+ { coordinateSet: undefined, vertexColorAvailable: false },
295
+ { coordinateSet: 1, vertexColorAvailable: false },
296
+ { coordinateSet: 7, vertexColorAvailable: true },
297
+ ] as const)('admits Alpha Mask into main and shadow production plans (transformed UV set=$coordinateSet, vertex color=$vertexColorAvailable)', async ({
298
+ coordinateSet,
299
+ vertexColorAvailable,
300
+ }) => {
301
+ const transformed = coordinateSet !== undefined;
302
+ const standardPbrGpuVariant = vertexColorAvailable
303
+ ? STANDARD_PBR_COLORED_GPU_VARIANT
304
+ : STANDARD_PBR_GPU_VARIANT;
305
+ const defaultGpuVariant = STANDARD_PBR_GPU_VARIANT;
306
+ const adapter = (await rhi.requestAdapter()).unwrap();
307
+ const device = (await adapter.requestDevice()).unwrap();
308
+ expect(STANDARD_PBR_PRODUCER).toBeDefined();
309
+ if (STANDARD_PBR_PRODUCER === undefined) return;
310
+ expect(standardPbrGpuVariant).toBeDefined();
311
+ if (standardPbrGpuVariant === undefined) return;
312
+ expect(standardPbrGpuVariant.defines.GPU_DRIVEN_SCENE_INDEX_AVAILABLE).toBe(true);
313
+ if (vertexColorAvailable) {
314
+ expect(defaultGpuVariant).toBeDefined();
315
+ if (defaultGpuVariant === undefined) return;
316
+ }
317
+ // Compile the exact cooked Standard PBR scene-index producer variant on
318
+ // native Dawn. This is the same manifest branch selected by the renderer
319
+ // for the storage-backed GPU-driven lane, including its production material
320
+ // ABI and Alpha Mask discard path.
321
+ const producerShader = await createShaderModule(device, {
322
+ code: standardPbrGpuVariant.composedWgsl,
323
+ label: `standard-pbr-gpu-driven-producer-alpha-mask${vertexColorAvailable ? '-vertex-color' : ''}`,
324
+ });
325
+ expect(producerShader.ok).toBe(true);
326
+ if (!producerShader.ok) return;
327
+ const defaultProducerShader = vertexColorAvailable
328
+ ? await createShaderModule(device, {
329
+ code: defaultGpuVariant?.composedWgsl ?? '',
330
+ label: 'standard-pbr-gpu-driven-producer-alpha-mask-default',
331
+ })
332
+ : producerShader;
333
+ expect(defaultProducerShader.ok).toBe(true);
334
+ if (!defaultProducerShader.ok) return;
335
+ expect(SHADOW_CASTER_PRODUCER).toBeDefined();
336
+ expect(SHADOW_CASTER_GPU_ALPHA_VARIANT).toBeDefined();
337
+ if (SHADOW_CASTER_GPU_ALPHA_VARIANT === undefined) return;
338
+ const shadowCasterShader = (
339
+ await createShaderModule(device, {
340
+ code: SHADOW_CASTER_GPU_ALPHA_VARIANT.composedWgsl,
341
+ label: 'shadow-caster-gpu-driven-producer-alpha-mask',
342
+ })
343
+ ).unwrap();
344
+ expect(STANDARD_PBR_RECEIPT.alphaMask).toEqual({
345
+ cutoff: 'alphaCutoff',
346
+ source: 'baseColor.a',
347
+ });
348
+ const viewShader = (
349
+ await createShaderModule(device, { code: GPU_DRIVEN_VIEW_WGSL, label: 'gpu-driven-view' })
350
+ ).unwrap();
351
+ const pbrLayouts = buildPbrPipelineLayouts(device, {
352
+ storageBuffer: true,
353
+ extendedLighting: false,
354
+ projectorAvailable: false,
355
+ });
356
+ const instancesLayout = buildGpuDrivenPbrInstancesBindGroupLayout(device, {
357
+ storageBuffer: true,
358
+ });
359
+ const pipelineLayout = buildGpuDrivenPbrPipelineLayout(device, pbrLayouts, instancesLayout);
360
+ const viewLayout = pbrLayouts.viewBgl;
361
+ const materialLayout = pbrLayouts.materialBgl;
362
+ const meshLayout = pbrLayouts.meshArrayBgl;
363
+ const viewUniform = device
364
+ .createBuffer({
365
+ size: 4096,
366
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
367
+ })
368
+ .unwrap();
369
+ const shadowViewUniform = device
370
+ .createBuffer({
371
+ size: 4096,
372
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
373
+ })
374
+ .unwrap();
375
+ const directionalCascadeUniform = device
376
+ .createBuffer({
377
+ size: 256,
378
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
379
+ })
380
+ .unwrap();
381
+ const pointCascadeUniform = device
382
+ .createBuffer({
383
+ size: 256,
384
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
385
+ })
386
+ .unwrap();
387
+ const spotCascadeUniform = device
388
+ .createBuffer({
389
+ size: 256,
390
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
391
+ })
392
+ .unwrap();
393
+ const viewDepthTexture = device
394
+ .createTexture({
395
+ label: 'gpu-driven-alpha-mask.view-depth',
396
+ format: 'depth32float',
397
+ size: { width: 1, height: 1, depthOrArrayLayers: 1 },
398
+ usage: 0x14,
399
+ dimension: '2d',
400
+ textureBindingViewDimension: undefined,
401
+ })
402
+ .unwrap();
403
+ const pointShadowTexture = device
404
+ .createTexture({
405
+ label: 'gpu-driven-alpha-mask.point-shadow-depth',
406
+ format: 'depth32float',
407
+ size: { width: 1, height: 1, depthOrArrayLayers: 6 },
408
+ usage: 0x14,
409
+ dimension: '2d',
410
+ textureBindingViewDimension: 'cube-array',
411
+ })
412
+ .unwrap();
413
+ const viewDepth = device.createTextureView(viewDepthTexture, { dimension: '2d' }).unwrap();
414
+ const pointShadowDepth = device
415
+ .createTextureView(pointShadowTexture, { dimension: 'cube-array' })
416
+ .unwrap();
417
+ const comparisonSampler = device.createSampler({ compare: 'less' }).unwrap();
418
+ const viewBindGroup = device
419
+ .createBindGroup({
420
+ layout: viewLayout,
421
+ entries: [
422
+ { binding: 0, resource: { kind: 'buffer', value: { buffer: viewUniform } } },
423
+ { binding: 3, resource: { kind: 'textureView', value: viewDepth } },
424
+ { binding: 4, resource: { kind: 'sampler', value: comparisonSampler } },
425
+ { binding: 5, resource: { kind: 'textureView', value: pointShadowDepth } },
426
+ { binding: 6, resource: { kind: 'buffer', value: { buffer: viewUniform } } },
427
+ { binding: 7, resource: { kind: 'buffer', value: { buffer: viewUniform } } },
428
+ { binding: 8, resource: { kind: 'textureView', value: viewDepth } },
429
+ { binding: 10, resource: { kind: 'buffer', value: { buffer: viewUniform } } },
430
+ ],
431
+ })
432
+ .unwrap();
433
+ const createShadowViewBindGroup = (cascadeBuffer: typeof directionalCascadeUniform) =>
434
+ device
435
+ .createBindGroup({
436
+ layout: viewLayout,
437
+ entries: [
438
+ { binding: 0, resource: { kind: 'buffer', value: { buffer: shadowViewUniform } } },
439
+ { binding: 3, resource: { kind: 'textureView', value: viewDepth } },
440
+ { binding: 4, resource: { kind: 'sampler', value: comparisonSampler } },
441
+ { binding: 5, resource: { kind: 'textureView', value: pointShadowDepth } },
442
+ { binding: 6, resource: { kind: 'buffer', value: { buffer: shadowViewUniform } } },
443
+ { binding: 7, resource: { kind: 'buffer', value: { buffer: cascadeBuffer } } },
444
+ { binding: 8, resource: { kind: 'textureView', value: viewDepth } },
445
+ { binding: 10, resource: { kind: 'buffer', value: { buffer: shadowViewUniform } } },
446
+ ],
447
+ })
448
+ .unwrap();
449
+ const directionalShadowViewBindGroup = createShadowViewBindGroup(directionalCascadeUniform);
450
+ const pointShadowViewBindGroup = createShadowViewBindGroup(pointCascadeUniform);
451
+ const spotShadowViewBindGroup = createShadowViewBindGroup(spotCascadeUniform);
452
+ const camera = makeZeroCameraFallbackSnapshot();
453
+ const identityLightMatrix = new Float32Array(16);
454
+ identityLightMatrix[0] = 1;
455
+ identityLightMatrix[5] = 1;
456
+ identityLightMatrix[10] = 1;
457
+ identityLightMatrix[15] = 1;
458
+ writeViewUbo(
459
+ device.queue,
460
+ viewUniform,
461
+ camera,
462
+ {
463
+ kind: 'directional',
464
+ // The triangle faces +Z; choose a light direction whose incoming
465
+ // vector (`-view.lightDir`) illuminates that normal so the opaque
466
+ // readback proves the fragment path rather than a black fixture.
467
+ direction: new Float32Array([0, 0, -1]) as never,
468
+ color: new Float32Array([1, 1, 1]) as never,
469
+ intensity: 1,
470
+ },
471
+ { lightViewProj: [identityLightMatrix] } as never,
472
+ [],
473
+ );
474
+ const shadowLightMatrix = new Float32Array(identityLightMatrix);
475
+ shadowLightMatrix[14] = 2;
476
+ writeViewUbo(
477
+ device.queue,
478
+ shadowViewUniform,
479
+ camera,
480
+ {
481
+ kind: 'directional',
482
+ direction: new Float32Array([0, 0, -1]) as never,
483
+ color: new Float32Array([1, 1, 1]) as never,
484
+ intensity: 1,
485
+ },
486
+ { lightViewProj: [shadowLightMatrix] } as never,
487
+ [],
488
+ );
489
+ device.queue.writeBuffer(directionalCascadeUniform, 0, new Uint32Array([0, 0, 0, 0])).unwrap();
490
+ device.queue.writeBuffer(pointCascadeUniform, 0, new Uint32Array([0, 0, 0, 0])).unwrap();
491
+ device.queue.writeBuffer(spotCascadeUniform, 0, new Uint32Array([0, 1, 0, 0])).unwrap();
492
+ device.queue.writeBuffer(spotCascadeUniform, 16, shadowLightMatrix).unwrap();
493
+ const opaqueMaterialBuffer = device
494
+ .createBuffer({
495
+ size: MATERIAL_PER_ENTITY_STRIDE,
496
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
497
+ })
498
+ .unwrap();
499
+ const discardedMaterialBuffer = device
500
+ .createBuffer({
501
+ size: MATERIAL_PER_ENTITY_STRIDE,
502
+ usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
503
+ })
504
+ .unwrap();
505
+ const opaqueBaseColorTexture = device
506
+ .createTexture({
507
+ label: 'gpu-driven-alpha-mask.opaque-base-color',
508
+ format: 'rgba8unorm',
509
+ size: { width: transformed ? 4 : 1, height: 1, depthOrArrayLayers: 1 },
510
+ usage: 0x06,
511
+ dimension: '2d',
512
+ textureBindingViewDimension: undefined,
513
+ })
514
+ .unwrap();
515
+ const discardedBaseColorTexture = device
516
+ .createTexture({
517
+ label: 'gpu-driven-alpha-mask.discarded-base-color',
518
+ format: 'rgba8unorm',
519
+ size: { width: 1, height: 1, depthOrArrayLayers: 1 },
520
+ usage: 0x06,
521
+ dimension: '2d',
522
+ textureBindingViewDimension: undefined,
523
+ })
524
+ .unwrap();
525
+ const opaqueBaseColorView = device
526
+ .createTextureView(opaqueBaseColorTexture, {
527
+ dimension: '2d',
528
+ })
529
+ .unwrap();
530
+ const discardedBaseColorView = device
531
+ .createTextureView(discardedBaseColorTexture, {
532
+ dimension: '2d',
533
+ })
534
+ .unwrap();
535
+ const materialCubeTexture = device
536
+ .createTexture({
537
+ label: 'gpu-driven-alpha-mask.material-fallback-cube',
538
+ format: 'rgba8unorm',
539
+ size: { width: 1, height: 1, depthOrArrayLayers: 6 },
540
+ usage: 0x06,
541
+ dimension: '2d',
542
+ textureBindingViewDimension: 'cube',
543
+ })
544
+ .unwrap();
545
+ const materialCubeView = device
546
+ .createTextureView(materialCubeTexture, { dimension: 'cube' })
547
+ .unwrap();
548
+ const baseColorSampler = device
549
+ .createSampler({ magFilter: 'nearest', minFilter: 'nearest' })
550
+ .unwrap();
551
+ expect(
552
+ device.queue.writeTexture(
553
+ { texture: opaqueBaseColorTexture },
554
+ // Only transformed UV1 reaches the opaque texel. UV0, ignoring
555
+ // rotation, or ignoring the offset each reaches a transparent texel.
556
+ new Uint8Array(
557
+ transformed
558
+ ? [255, 255, 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 255, 255, 255, 0]
559
+ : [255, 255, 255, 255],
560
+ ),
561
+ { bytesPerRow: transformed ? 16 : 4, rowsPerImage: 1 },
562
+ { width: transformed ? 4 : 1, height: 1, depthOrArrayLayers: 1 },
563
+ ).ok,
564
+ ).toBe(true);
565
+ expect(
566
+ device.queue.writeTexture(
567
+ { texture: discardedBaseColorTexture },
568
+ new Uint8Array([255, 255, 255, 64]),
569
+ { bytesPerRow: 4, rowsPerImage: 1 },
570
+ { width: 1, height: 1, depthOrArrayLayers: 1 },
571
+ ).ok,
572
+ ).toBe(true);
573
+ device.queue.writeBuffer(opaqueMaterialBuffer, 0, new Float32Array([1, 1, 1, 1, 0.5])).unwrap();
574
+ device.queue
575
+ .writeBuffer(discardedMaterialBuffer, 0, new Float32Array([1, 1, 1, 0.25, 0.5]))
576
+ .unwrap();
577
+ const source = alphaMaskSnapshot(coordinateSet, vertexColorAvailable);
578
+ const persistentWorld = new World();
579
+ const persistentLease = createRenderReadLease(persistentWorld);
580
+ const persistentScene = new PersistentRenderScene({ getDevice: () => device });
581
+ const persistentFrame = {
582
+ cameras: [makeZeroCameraFallbackSnapshot()],
583
+ auxiliaryCameras: [],
584
+ cubeCameras: [],
585
+ lights: { directional: undefined, directionalCount: 0, point: [], spot: [] },
586
+ environment: undefined,
587
+ environmentReady: true,
588
+ renderables: [source],
589
+ dispatch: [],
590
+ shadowCasterEntityKeys: new Set<number>(),
591
+ shadowCasterDrawKeys: new Set<string>(),
592
+ skylight: undefined,
593
+ skylightCount: 0,
594
+ skybox: undefined,
595
+ skyboxCount: 0,
596
+ fog: undefined,
597
+ frustumStats: { culled: 0, total: 1 },
598
+ visibilityStats: { explicitlyHidden: 0 },
599
+ postProcessParams: new Map(),
600
+ visibilitySnapshots: [],
601
+ featureVisibilitySnapshots: [],
602
+ hiddenEntityReports: [],
603
+ } as unknown as ExtractedFrame;
604
+ persistentScene.extractComposition(
605
+ [persistentWorld],
606
+ { cameraOwner: 0, resourceOwner: 0 },
607
+ 0,
608
+ () => persistentFrame,
609
+ [persistentLease],
610
+ );
611
+ const initialGpuState = persistentScene.compositionGpuDrivenState();
612
+ expect(initialGpuState).toBeDefined();
613
+ if (initialGpuState === undefined) return;
614
+ const projection = persistentScene.compositionSlots();
615
+ const scene = initialGpuState.scene;
616
+ const structureMetrics = initialGpuState.structureMetrics;
617
+ if (structureMetrics === undefined) return;
618
+ expect(structureMetrics).toEqual({
619
+ worldEntitiesScanned: 1,
620
+ sceneTableUploadBytes: expect.any(Number),
621
+ paletteUploadBytes: 0,
622
+ });
623
+ const createMaterialEntries = (
624
+ materialBuffer: typeof opaqueMaterialBuffer,
625
+ baseColorView: typeof opaqueBaseColorView,
626
+ ) => [
627
+ { binding: 0, resource: { kind: 'buffer' as const, value: { buffer: materialBuffer } } },
628
+ ...Array.from({ length: 7 }, (_, index) => [
629
+ {
630
+ binding: index * 2 + 1,
631
+ resource: { kind: 'sampler' as const, value: baseColorSampler },
632
+ },
633
+ {
634
+ binding: index * 2 + 2,
635
+ resource: { kind: 'textureView' as const, value: baseColorView },
636
+ },
637
+ ]).flat(),
638
+ { binding: 15, resource: { kind: 'textureView' as const, value: materialCubeView } },
639
+ { binding: 16, resource: { kind: 'sampler' as const, value: baseColorSampler } },
640
+ { binding: 17, resource: { kind: 'textureView' as const, value: materialCubeView } },
641
+ { binding: 47, resource: { kind: 'textureView' as const, value: materialCubeView } },
642
+ { binding: 18, resource: { kind: 'sampler' as const, value: baseColorSampler } },
643
+ { binding: 19, resource: { kind: 'textureView' as const, value: baseColorView } },
644
+ { binding: 20, resource: { kind: 'sampler' as const, value: baseColorSampler } },
645
+ { binding: 21, resource: { kind: 'buffer' as const, value: { buffer: viewUniform } } },
646
+ { binding: 22, resource: { kind: 'sampler' as const, value: baseColorSampler } },
647
+ { binding: 23, resource: { kind: 'textureView' as const, value: baseColorView } },
648
+ {
649
+ binding: 46,
650
+ resource: {
651
+ kind: 'buffer' as const,
652
+ value: { buffer: scene.materialBuffer },
653
+ },
654
+ },
655
+ ];
656
+ const opaqueMaterialBindGroup = device
657
+ .createBindGroup({
658
+ layout: materialLayout,
659
+ entries: createMaterialEntries(opaqueMaterialBuffer, opaqueBaseColorView),
660
+ })
661
+ .unwrap();
662
+ const discardedMaterialBindGroup = device
663
+ .createBindGroup({
664
+ layout: materialLayout,
665
+ entries: createMaterialEntries(discardedMaterialBuffer, discardedBaseColorView),
666
+ })
667
+ .unwrap();
668
+ expect(initialGpuState.plan).toMatchObject({
669
+ candidateCount: 1,
670
+ batches: [{ key: { admission: 'alpha-mask' } }],
671
+ });
672
+ const worldEntity = worldEntityKey(source.worldId, source.entityKey);
673
+ const shadowKey = gpuDrivenShadowDrawKey(worldEntity, 7, 0, 0);
674
+ const shadowIdentities = [
675
+ { kind: 'directional' as const, index: 0 },
676
+ { kind: 'point' as const, index: 0, face: 0 },
677
+ { kind: 'spot' as const, index: 0 },
678
+ ] as const;
679
+ const shadowViews = shadowIdentities.map((identity) => ({
680
+ identity,
681
+ planes: new Float32Array(24),
682
+ cacheToken: 'alpha-mask-dawn',
683
+ }));
684
+ const production = new GpuDrivenProduction(device, {
685
+ createShaderModule: () => ok(viewShader as ShaderModule),
686
+ });
687
+ const gpuMesh = mesh(device, coordinateSet, vertexColorAvailable);
688
+ const receipt = vertexColorAvailable ? STANDARD_PBR_COLORED_RECEIPT : STANDARD_PBR_RECEIPT;
689
+ const artifact = {
690
+ material: 'forgeax::default-standard-pbr',
691
+ pass: 'forward',
692
+ wgsl: standardPbrGpuVariant.composedWgsl,
693
+ layoutIdentity: receipt.reflection.layoutIdentity,
694
+ bindings: [],
695
+ deps: [],
696
+ vertexInputs: receipt.vertexInputs as unknown as readonly Readonly<Record<string, unknown>>[],
697
+ receipt,
698
+ } satisfies MaterialShaderArtifact;
699
+ const programKey = standardPbrProgramKey(artifact.material, vertexColorAvailable);
700
+ expect(programKey).toBeDefined();
701
+ if (programKey === undefined) return;
702
+ const defaultProgramKey = standardPbrProgramKey(artifact.material);
703
+ expect(defaultProgramKey).toBeDefined();
704
+ if (defaultProgramKey === undefined) return;
705
+ const defaultArtifact: MaterialShaderArtifact = vertexColorAvailable
706
+ ? {
707
+ ...artifact,
708
+ wgsl: defaultGpuVariant?.composedWgsl ?? '',
709
+ layoutIdentity: STANDARD_PBR_RECEIPT.reflection.layoutIdentity,
710
+ vertexInputs: STANDARD_PBR_RECEIPT.vertexInputs as unknown as readonly Readonly<
711
+ Record<string, unknown>
712
+ >[],
713
+ receipt: STANDARD_PBR_RECEIPT,
714
+ }
715
+ : artifact;
716
+ const gpuDrivenPbrPrograms = new Map<string, GpuDrivenPbrProgram>([
717
+ [programKey, { module: producerShader.value, artifact }],
718
+ ]);
719
+ if (defaultProgramKey !== programKey) {
720
+ gpuDrivenPbrPrograms.set(defaultProgramKey, {
721
+ module: defaultProducerShader.value,
722
+ artifact: defaultArtifact,
723
+ });
724
+ }
725
+ const prepareInput = {
726
+ scene: {
727
+ scene,
728
+ plan: initialGpuState.plan,
729
+ slots: projection,
730
+ },
731
+ camera: makeZeroCameraFallbackSnapshot(),
732
+ meshBySlot: new Map(projection.map((slot) => [slot.slot, gpuMesh])),
733
+ viewBindGroupLayout: viewLayout,
734
+ meshResidencyEpoch: 1,
735
+
736
+ standardPbrArtifact: artifact,
737
+ standardPbrPipelineState: {
738
+ pbrPipelineLayout: pipelineLayout,
739
+ gpuDrivenPbrPipelineLayout: pipelineLayout,
740
+ meshBindGroupLayout: meshLayout,
741
+ instancesBindGroupLayout: instancesLayout,
742
+ gpuDrivenInstancesBindGroupLayout: instancesLayout,
743
+ standardPbrShaderModule: producerShader.value,
744
+ gpuDrivenPbrPrograms,
745
+ // The composed producer keeps the canonical uv0..uv7 input ABI even
746
+ // when this material only authored uv0. The geometry owner aliases the
747
+ // missing sets to uv0 when the producer advertises the full ABI.
748
+ standardPbrShaderUvSetCount: 8,
749
+ } as never,
750
+ shadowCasterDrawKeys: new Set([shadowKey]),
751
+ structureMetrics: {
752
+ ...structureMetrics,
753
+ },
754
+ } as const;
755
+ const prepared = production.prepare(prepareInput);
756
+ expect(prepared.ok).toBe(true);
757
+ if (!prepared.ok || prepared.value === undefined) return;
758
+ expect(prepared.value.ownsAllDrawItems).toBe(true);
759
+ expect(prepared.value.shadowDrawKeys).toEqual(new Set([shadowKey]));
760
+ expect(prepared.value.standardPbrFrameResources.instancesBindGroup).toBeDefined();
761
+ expect(prepared.value.standardPbrFrameResources.sceneMaterialBuffer).toBe(scene.materialBuffer);
762
+ expect(prepared.value.standardPbrFrameResources.materialStride).toBe(
763
+ MATERIAL_PER_ENTITY_STRIDE,
764
+ );
765
+ expect(artifact.receipt.alphaMask).toEqual({ cutoff: 'alphaCutoff', source: 'baseColor.a' });
766
+
767
+ const shadowVertexLayout = deriveVertexBufferLayoutFromProjection(gpuMesh.layoutProjection, {
768
+ shaderUvSetCount: 8,
769
+ })[0];
770
+ expect(shadowVertexLayout).toBeDefined();
771
+ if (shadowVertexLayout === undefined) return;
772
+ const shadowPipeline = device
773
+ .createRenderPipeline({
774
+ label: 'gpu-driven-alpha-mask-production-shadow-caster',
775
+ layout: pipelineLayout,
776
+ vertex: {
777
+ module: shadowCasterShader,
778
+ entryPoint: 'vs_scene_index',
779
+ buffers: [
780
+ {
781
+ arrayStride: shadowVertexLayout.arrayStride,
782
+ stepMode: 'vertex',
783
+ attributes: shadowVertexLayout.attributes.map(
784
+ ({ shaderLocation, offset, format }) => ({
785
+ shaderLocation,
786
+ offset,
787
+ format: format as GPUVertexFormat,
788
+ }),
789
+ ),
790
+ },
791
+ ],
792
+ },
793
+ fragment: {
794
+ module: shadowCasterShader,
795
+ entryPoint: 'fs_main',
796
+ targets: [],
797
+ },
798
+ primitive: { topology: 'triangle-list', cullMode: 'back', frontFace: 'ccw' },
799
+ depthStencil: {
800
+ format: 'depth32float',
801
+ depthWriteEnabled: true,
802
+ depthCompare: 'less',
803
+ },
804
+ })
805
+ .unwrap();
806
+
807
+ const shadowUpdated = prepared.value.updateShadowViews?.(shadowViews);
808
+ expect(shadowUpdated?.ok).toBe(true);
809
+ expect(prepared.value.shadowBatchProjections?.get('directional:0:')).toBeDefined();
810
+ expect(prepared.value.shadowBatchProjections?.get('point:0:0')).toBeDefined();
811
+ expect(prepared.value.shadowBatchProjections?.get('spot:0:')).toBeDefined();
812
+
813
+ const graph = new RenderGraphBuilder<RenderPipelineFrame>();
814
+ const main = prepared.value.project(graph, 'rgba8unorm', 1);
815
+ expect(main.ok).toBe(true);
816
+ if (!main.ok) return;
817
+ const shadow = prepared.value.projectShadow?.(graph, shadowIdentities[0]);
818
+ expect(shadow?.ok).toBe(true);
819
+ if (shadow === undefined || !shadow.ok || shadow.value === undefined) return;
820
+ if (shadow.value.graphResources === undefined) return;
821
+ const shadowProjection = shadow.value;
822
+ const shadowGraphResources = shadowProjection.graphResources;
823
+ if (shadowGraphResources === undefined) return;
824
+ const pointShadow = prepared.value.projectShadow?.(graph, shadowIdentities[1]);
825
+ const spotShadow = prepared.value.projectShadow?.(graph, shadowIdentities[2]);
826
+ expect(pointShadow?.ok).toBe(true);
827
+ expect(spotShadow?.ok).toBe(true);
828
+ if (
829
+ pointShadow === undefined ||
830
+ !pointShadow.ok ||
831
+ pointShadow.value === undefined ||
832
+ pointShadow.value.graphResources === undefined ||
833
+ spotShadow === undefined ||
834
+ !spotShadow.ok ||
835
+ spotShadow.value === undefined ||
836
+ spotShadow.value.graphResources === undefined
837
+ )
838
+ return;
839
+ const pointShadowGraphResources = pointShadow.value.graphResources;
840
+ const spotShadowGraphResources = spotShadow.value.graphResources;
841
+ const frameResources = prepared.value.standardPbrFrameResources;
842
+
843
+ const shadowDepthTargets = shadowIdentities.map((identity) => {
844
+ const texture = graph
845
+ .createTexture(`gpu-driven-alpha-mask.${identity.kind}-shadow-depth`, {
846
+ format: 'depth32float',
847
+ size: { width: 1, height: 1 },
848
+ })
849
+ .unwrap();
850
+ return { identity, texture, view: graph.view(texture).unwrap() };
851
+ });
852
+ const shadowDepthReadbackBuffers = shadowIdentities.map((identity) => ({
853
+ identity,
854
+ buffer: device
855
+ .createBuffer({
856
+ label: `gpu-driven-alpha-mask.${identity.kind}-shadow-depth-readback`,
857
+ size: 256,
858
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
859
+ })
860
+ .unwrap(),
861
+ }));
862
+ const shadowDepthReadbackResources = shadowDepthReadbackBuffers.map(({ identity, buffer }) => ({
863
+ identity,
864
+ buffer,
865
+ resource: graph
866
+ .importBuffer(
867
+ `gpu-driven-alpha-mask.${identity.kind}-shadow-depth-readback`,
868
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
869
+ () => buffer,
870
+ )
871
+ .unwrap(),
872
+ }));
873
+ const makeShadowSubmission = (
874
+ identity: (typeof shadowIdentities)[number],
875
+ ): GpuDrivenShadowSubmission | undefined => {
876
+ const preparedFrame = prepared.value;
877
+ if (preparedFrame === undefined) return undefined;
878
+ const submission = preparedFrame.shadowViewPool?.submission(identity);
879
+ const projections = preparedFrame.shadowBatchProjections?.get(
880
+ `${identity.kind}:${identity.index}:${identity.kind === 'point' ? identity.face : ''}`,
881
+ );
882
+ if (submission === undefined || projections === undefined) return undefined;
883
+ const batches = new Map<number, GpuDrivenShadowBatch>();
884
+ for (const batch of submission.plan.batches) {
885
+ const projection = projections.get(batch.batchId);
886
+ if (projection === undefined) return undefined;
887
+ const indexBuffer = projection.mesh.indexBuffer;
888
+ batches.set(batch.batchId, {
889
+ pipeline: shadowPipeline,
890
+ meshBindGroup: projection.meshBindGroup,
891
+ visibleBindGroup: projection.visibleBindGroup,
892
+ deformation: projection.deformation,
893
+ materialGroup: opaqueMaterialBindGroup,
894
+ vertexBuffer: projection.mesh.vertexBuffer.handle,
895
+ ...(indexBuffer === null
896
+ ? {}
897
+ : {
898
+ indexBuffer: indexBuffer.handle,
899
+ indexFormat: projection.mesh.indexFormat,
900
+ }),
901
+ });
902
+ }
903
+ return { view: submission.view, plan: submission.plan, batches };
904
+ };
905
+
906
+ const opaqueOutput = graph
907
+ .createTexture('gpu-driven-alpha-mask-opaque', {
908
+ format: 'rgba8unorm',
909
+ size: { width: 1, height: 1 },
910
+ })
911
+ .unwrap();
912
+ const discardedOutput = graph
913
+ .createTexture('gpu-driven-alpha-mask-discarded', {
914
+ format: 'rgba8unorm',
915
+ size: { width: 1, height: 1 },
916
+ })
917
+ .unwrap();
918
+ const opaqueOutputView = graph.view(opaqueOutput).unwrap();
919
+ const discardedOutputView = graph.view(discardedOutput).unwrap();
920
+ const depth = graph
921
+ .createTexture('gpu-driven-alpha-mask-depth', {
922
+ format: 'depth24plus-stencil8',
923
+ size: { width: 1, height: 1 },
924
+ })
925
+ .unwrap();
926
+ const depthView = graph.view(depth).unwrap();
927
+ const opaqueReadbackBuffer = device
928
+ .createBuffer({
929
+ size: 256,
930
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
931
+ })
932
+ .unwrap();
933
+ const discardedReadbackBuffer = device
934
+ .createBuffer({
935
+ size: 256,
936
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
937
+ })
938
+ .unwrap();
939
+ const shadowIndirectReadbackBuffer = device
940
+ .createBuffer({
941
+ size: 256,
942
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
943
+ })
944
+ .unwrap();
945
+ const pointShadowIndirectReadbackBuffer = device
946
+ .createBuffer({
947
+ size: 256,
948
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
949
+ })
950
+ .unwrap();
951
+ const spotShadowIndirectReadbackBuffer = device
952
+ .createBuffer({
953
+ size: 256,
954
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
955
+ })
956
+ .unwrap();
957
+ const opaqueReadback = graph
958
+ .importBuffer(
959
+ 'gpu-driven-alpha-mask-opaque-readback',
960
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
961
+ () => opaqueReadbackBuffer,
962
+ )
963
+ .unwrap();
964
+ const discardedReadback = graph
965
+ .importBuffer(
966
+ 'gpu-driven-alpha-mask-discarded-readback',
967
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
968
+ () => discardedReadbackBuffer,
969
+ )
970
+ .unwrap();
971
+ const shadowIndirectReadback = graph
972
+ .importBuffer(
973
+ 'gpu-driven-alpha-mask-shadow-indirect-readback',
974
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
975
+ () => shadowIndirectReadbackBuffer,
976
+ )
977
+ .unwrap();
978
+ const pointShadowIndirectReadback = graph
979
+ .importBuffer(
980
+ 'gpu-driven-alpha-mask-point-shadow-indirect-readback',
981
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
982
+ () => pointShadowIndirectReadbackBuffer,
983
+ )
984
+ .unwrap();
985
+ const spotShadowIndirectReadback = graph
986
+ .importBuffer(
987
+ 'gpu-driven-alpha-mask-spot-shadow-indirect-readback',
988
+ { size: 256, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST },
989
+ () => spotShadowIndirectReadbackBuffer,
990
+ )
991
+ .unwrap();
992
+ const addAlphaMaskRaster = (
993
+ name: string,
994
+ outputView: typeof opaqueOutputView,
995
+ materialBindGroup: typeof opaqueMaterialBindGroup,
996
+ ) =>
997
+ graph
998
+ .addRasterPass(name, {
999
+ accesses: [
1000
+ ...main.value.accesses,
1001
+ { resource: outputView, usage: 'color-attachment' },
1002
+ { resource: depthView, usage: 'depth-stencil-write' },
1003
+ ],
1004
+ colorAttachments: [
1005
+ {
1006
+ view: outputView,
1007
+ loadOp: 'clear',
1008
+ storeOp: 'store',
1009
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
1010
+ },
1011
+ ],
1012
+ depthStencilAttachment: {
1013
+ view: depthView,
1014
+ depthClearValue: 1,
1015
+ depthLoadOp: 'clear',
1016
+ depthStoreOp: 'discard',
1017
+ stencilLoadOp: 'clear',
1018
+ stencilStoreOp: 'discard',
1019
+ },
1020
+ encode: ({ pass, resources }) =>
1021
+ main.value.encode(viewBindGroup, pass, resources, {
1022
+ ...frameResources,
1023
+ materialBindGroups: [materialBindGroup],
1024
+ }),
1025
+ })
1026
+ .unwrap();
1027
+ addAlphaMaskRaster('gpu-driven.alpha-mask.opaque', opaqueOutputView, opaqueMaterialBindGroup);
1028
+ addAlphaMaskRaster(
1029
+ 'gpu-driven.alpha-mask.discarded',
1030
+ discardedOutputView,
1031
+ discardedMaterialBindGroup,
1032
+ );
1033
+ const shadowViewBindGroups = new Map([
1034
+ ['directional', directionalShadowViewBindGroup],
1035
+ ['point', pointShadowViewBindGroup],
1036
+ ['spot', spotShadowViewBindGroup],
1037
+ ] as const);
1038
+ const shadowGraphResourcesByKind = new Map([
1039
+ ['directional', shadowGraphResources],
1040
+ ['point', pointShadowGraphResources],
1041
+ ['spot', spotShadowGraphResources],
1042
+ ] as const);
1043
+ for (const target of shadowDepthTargets) {
1044
+ const submission = makeShadowSubmission(target.identity);
1045
+ const resources = shadowGraphResourcesByKind.get(target.identity.kind);
1046
+ const shadowViewGroup = shadowViewBindGroups.get(target.identity.kind);
1047
+ const readback = shadowDepthReadbackResources.find(
1048
+ ({ identity }) => identity.kind === target.identity.kind,
1049
+ );
1050
+ expect(submission).toBeDefined();
1051
+ expect(resources).toBeDefined();
1052
+ expect(shadowViewGroup).toBeDefined();
1053
+ expect(readback).toBeDefined();
1054
+ if (
1055
+ submission === undefined ||
1056
+ resources === undefined ||
1057
+ shadowViewGroup === undefined ||
1058
+ readback === undefined
1059
+ )
1060
+ return;
1061
+ graph
1062
+ .addRasterPass(`gpu-driven.alpha-mask.${target.identity.kind}-shadow-depth-raster`, {
1063
+ accesses: [
1064
+ ...shadowViewRasterAccesses(resources),
1065
+ { resource: target.view, usage: 'depth-stencil-write' },
1066
+ ],
1067
+ colorAttachments: [],
1068
+ depthStencilAttachment: {
1069
+ view: target.view,
1070
+ depthClearValue: 1,
1071
+ depthLoadOp: 'clear',
1072
+ depthStoreOp: 'store',
1073
+ },
1074
+ encode: ({ pass }) => {
1075
+ pass.setBindGroup(0, shadowViewGroup, [0, 0]);
1076
+ recordGpuDrivenShadowIndirect(pass, submission);
1077
+ },
1078
+ })
1079
+ .unwrap();
1080
+ graph
1081
+ .addCopyPass(`gpu-driven.alpha-mask.${target.identity.kind}-shadow-depth-readback`, {
1082
+ accesses: [
1083
+ { resource: target.view, usage: 'copy-src' },
1084
+ { resource: readback.resource, usage: 'copy-dst' },
1085
+ ],
1086
+ encode: ({ encoder, resources: graphResources }) =>
1087
+ encoder.copyTextureToBuffer(
1088
+ { texture: graphResources.texture(target.texture).unwrap() as unknown as GPUTexture },
1089
+ {
1090
+ buffer: graphResources.buffer(readback.resource).unwrap() as unknown as GPUBuffer,
1091
+ bytesPerRow: 256,
1092
+ rowsPerImage: 1,
1093
+ },
1094
+ { width: 1, height: 1, depthOrArrayLayers: 1 },
1095
+ ),
1096
+ })
1097
+ .unwrap();
1098
+ }
1099
+ graph
1100
+ .addCopyPass('gpu-driven.alpha-mask.opaque-readback', {
1101
+ accesses: [
1102
+ { resource: opaqueOutputView, usage: 'copy-src' },
1103
+ { resource: opaqueReadback, usage: 'copy-dst' },
1104
+ ],
1105
+ encode: ({ encoder, resources }) =>
1106
+ encoder.copyTextureToBuffer(
1107
+ { texture: resources.texture(opaqueOutput).unwrap() as unknown as GPUTexture },
1108
+ {
1109
+ buffer: resources.buffer(opaqueReadback).unwrap() as unknown as GPUBuffer,
1110
+ bytesPerRow: 256,
1111
+ rowsPerImage: 1,
1112
+ },
1113
+ { width: 1, height: 1, depthOrArrayLayers: 1 },
1114
+ ),
1115
+ })
1116
+ .unwrap();
1117
+ graph
1118
+ .addCopyPass('gpu-driven.alpha-mask.discarded-readback', {
1119
+ accesses: [
1120
+ { resource: discardedOutputView, usage: 'copy-src' },
1121
+ { resource: discardedReadback, usage: 'copy-dst' },
1122
+ ],
1123
+ encode: ({ encoder, resources }) =>
1124
+ encoder.copyTextureToBuffer(
1125
+ { texture: resources.texture(discardedOutput).unwrap() as unknown as GPUTexture },
1126
+ {
1127
+ buffer: resources.buffer(discardedReadback).unwrap() as unknown as GPUBuffer,
1128
+ bytesPerRow: 256,
1129
+ rowsPerImage: 1,
1130
+ },
1131
+ { width: 1, height: 1, depthOrArrayLayers: 1 },
1132
+ ),
1133
+ })
1134
+ .unwrap();
1135
+ graph
1136
+ .addCopyPass('gpu-driven.alpha-mask.shadow-indirect-readback', {
1137
+ accesses: [
1138
+ { resource: shadowGraphResources.indirect, usage: 'copy-src' },
1139
+ { resource: shadowIndirectReadback, usage: 'copy-dst' },
1140
+ ],
1141
+ encode: ({ encoder, resources }) =>
1142
+ encoder.copyBufferToBuffer(
1143
+ resources.buffer(shadowGraphResources.indirect).unwrap(),
1144
+ 0,
1145
+ resources.buffer(shadowIndirectReadback).unwrap(),
1146
+ 0,
1147
+ 20,
1148
+ ),
1149
+ })
1150
+ .unwrap();
1151
+ graph
1152
+ .addCopyPass('gpu-driven.alpha-mask.point-shadow-indirect-readback', {
1153
+ accesses: [
1154
+ { resource: pointShadowGraphResources.indirect, usage: 'copy-src' },
1155
+ { resource: pointShadowIndirectReadback, usage: 'copy-dst' },
1156
+ ],
1157
+ encode: ({ encoder, resources }) =>
1158
+ encoder.copyBufferToBuffer(
1159
+ resources.buffer(pointShadowGraphResources.indirect).unwrap(),
1160
+ 0,
1161
+ resources.buffer(pointShadowIndirectReadback).unwrap(),
1162
+ 0,
1163
+ 20,
1164
+ ),
1165
+ })
1166
+ .unwrap();
1167
+ graph
1168
+ .addCopyPass('gpu-driven.alpha-mask.spot-shadow-indirect-readback', {
1169
+ accesses: [
1170
+ { resource: spotShadowGraphResources.indirect, usage: 'copy-src' },
1171
+ { resource: spotShadowIndirectReadback, usage: 'copy-dst' },
1172
+ ],
1173
+ encode: ({ encoder, resources }) =>
1174
+ encoder.copyBufferToBuffer(
1175
+ resources.buffer(spotShadowGraphResources.indirect).unwrap(),
1176
+ 0,
1177
+ resources.buffer(spotShadowIndirectReadback).unwrap(),
1178
+ 0,
1179
+ 20,
1180
+ ),
1181
+ })
1182
+ .unwrap();
1183
+ const compiled = graph.compile({ device, surfaceSize: { width: 1, height: 1 } });
1184
+ expect(compiled.ok).toBe(true);
1185
+ if (compiled.ok) {
1186
+ const names = compiled.value.inspect().passes.map((pass) => pass.name);
1187
+ expect(names).toEqual(
1188
+ expect.arrayContaining([
1189
+ 'gpu-driven.view-reset',
1190
+ 'gpu-driven.frustum-compact',
1191
+ 'gpu-driven.finalize-indirect',
1192
+ 'gpu-driven.shadow.directional-cascade-0.view-reset',
1193
+ 'gpu-driven.shadow.directional-cascade-0.finalize-indirect',
1194
+ 'gpu-driven.shadow.point-cube-face-0-0.view-reset',
1195
+ 'gpu-driven.shadow.point-cube-face-0-0.finalize-indirect',
1196
+ 'gpu-driven.shadow.spot-atlas-0.view-reset',
1197
+ 'gpu-driven.shadow.spot-atlas-0.finalize-indirect',
1198
+ 'gpu-driven.alpha-mask.opaque',
1199
+ 'gpu-driven.alpha-mask.discarded',
1200
+ ]),
1201
+ );
1202
+ const encoder = device.createCommandEncoder({ label: 'gpu-driven-alpha-mask-dawn' }).unwrap();
1203
+ expect(compiled.value.execute({ encoder } as unknown as RenderPipelineFrame).ok).toBe(true);
1204
+ device.queue.submit([encoder.finish().unwrap()]).unwrap();
1205
+ await device.queue.onSubmittedWorkDone();
1206
+ prepared.value._commitResourceReplacement();
1207
+ expect(production.inspect().worldEntitiesScanned).toBe(1);
1208
+ expect(production.inspect().sceneTableUploadBytes).toBeGreaterThan(0);
1209
+ expect(production.inspect().paletteUploadBytes).toBe(0);
1210
+ persistentScene.extractComposition(
1211
+ [persistentWorld],
1212
+ { cameraOwner: 0, resourceOwner: 0 },
1213
+ 0,
1214
+ () => persistentFrame,
1215
+ [persistentLease],
1216
+ );
1217
+ const stableGpuState = persistentScene.compositionGpuDrivenState();
1218
+ expect(stableGpuState).toBeDefined();
1219
+ if (stableGpuState === undefined) return;
1220
+ const stableMetrics = stableGpuState.structureMetrics;
1221
+ if (stableMetrics === undefined) return;
1222
+ expect(stableMetrics).toEqual({
1223
+ worldEntitiesScanned: 0,
1224
+ sceneTableUploadBytes: 0,
1225
+ paletteUploadBytes: 0,
1226
+ });
1227
+ const stablePrepared = production.prepare({
1228
+ ...prepareInput,
1229
+ scene: stableGpuState,
1230
+ structureMetrics: stableMetrics,
1231
+ });
1232
+ expect(stablePrepared.ok).toBe(true);
1233
+ if (!stablePrepared.ok || stablePrepared.value === undefined) return;
1234
+ const stableShadowUpdated = stablePrepared.value.updateShadowViews?.(shadowViews);
1235
+ expect(stableShadowUpdated?.ok).toBe(true);
1236
+ stablePrepared.value._commitResourceReplacement();
1237
+ const stableValidationRows = [{ source }] as const;
1238
+ const stableGpuOwnedDrawKeys = new Set([gpuDrivenDrawKey(worldEntity, 7, 0)]);
1239
+ const stableValidationCacheKey = 'alpha-mask-dawn-stable';
1240
+ production.recordCpuValidation(
1241
+ stableValidationRows,
1242
+ stableGpuOwnedDrawKeys,
1243
+ stableValidationCacheKey,
1244
+ );
1245
+ const stableBaseline = production.inspect();
1246
+ const stableFrameInspections: Array<{
1247
+ readonly gpuOwnedSnapshotsMaterialized: number;
1248
+ readonly filteredPlanBuilds: number;
1249
+ readonly candidateUploadBytes: number;
1250
+ readonly batchUploadBytes: number;
1251
+ readonly batchBindGroupCreates: number;
1252
+ readonly validatedGpuOwnedRows: number;
1253
+ readonly cpuFallbackDrawItems: number;
1254
+ readonly cpuValidationScans: number;
1255
+ readonly cpuValidationCacheHits: number;
1256
+ readonly worldEntitiesScanned: number;
1257
+ readonly sceneTableUploadBytes: number;
1258
+ readonly paletteUploadBytes: number;
1259
+ readonly overflow: boolean;
1260
+ }> = [];
1261
+ const stableFrameMetrics: Array<NonNullable<typeof stableGpuState.structureMetrics>> = [];
1262
+ for (let frame = 0; frame < STABLE_FRAME_COUNT; frame += 1) {
1263
+ persistentScene.extractComposition(
1264
+ [persistentWorld],
1265
+ { cameraOwner: 0, resourceOwner: 0 },
1266
+ 0,
1267
+ () => persistentFrame,
1268
+ [persistentLease],
1269
+ );
1270
+ const frameGpuState = persistentScene.compositionGpuDrivenState();
1271
+ expect(frameGpuState).toBeDefined();
1272
+ if (frameGpuState === undefined || frameGpuState.structureMetrics === undefined) return;
1273
+ stableFrameMetrics.push(frameGpuState.structureMetrics);
1274
+ // Exercise preparation on every submitted frame. Replaying an already
1275
+ // compiled graph alone cannot detect a per-frame topology/upload leak.
1276
+ const framePrepared = production.prepare({
1277
+ ...prepareInput,
1278
+ scene: frameGpuState,
1279
+ structureMetrics: frameGpuState.structureMetrics,
1280
+ });
1281
+ expect(framePrepared.ok).toBe(true);
1282
+ if (!framePrepared.ok || framePrepared.value === undefined) return;
1283
+ expect(framePrepared.value.updateShadowViews?.(shadowViews)?.ok).toBe(true);
1284
+ framePrepared.value._commitResourceReplacement();
1285
+ production.recordCpuValidation(
1286
+ stableValidationRows,
1287
+ stableGpuOwnedDrawKeys,
1288
+ stableValidationCacheKey,
1289
+ );
1290
+ const stableEncoder = device
1291
+ .createCommandEncoder({ label: `gpu-driven-alpha-mask-stable-${frame}` })
1292
+ .unwrap();
1293
+ expect(
1294
+ compiled.value.execute({ encoder: stableEncoder } as unknown as RenderPipelineFrame).ok,
1295
+ ).toBe(true);
1296
+ device.queue.submit([stableEncoder.finish().unwrap()]).unwrap();
1297
+ await device.queue.onSubmittedWorkDone();
1298
+ const inspection = production.inspect();
1299
+ stableFrameInspections.push({
1300
+ gpuOwnedSnapshotsMaterialized: inspection.gpuOwnedSnapshotsMaterialized,
1301
+ filteredPlanBuilds: inspection.filteredPlanBuilds,
1302
+ candidateUploadBytes: inspection.candidateUploadBytes,
1303
+ batchUploadBytes: inspection.batchUploadBytes,
1304
+ batchBindGroupCreates: inspection.batchBindGroupCreates,
1305
+ validatedGpuOwnedRows: inspection.validatedGpuOwnedRows,
1306
+ cpuFallbackDrawItems: inspection.cpuFallbackDrawItems,
1307
+ cpuValidationScans: inspection.cpuValidationScans,
1308
+ cpuValidationCacheHits: inspection.cpuValidationCacheHits,
1309
+ worldEntitiesScanned: inspection.worldEntitiesScanned,
1310
+ sceneTableUploadBytes: inspection.sceneTableUploadBytes,
1311
+ paletteUploadBytes: inspection.paletteUploadBytes,
1312
+ overflow: inspection.overflow,
1313
+ });
1314
+ }
1315
+ expect(stableFrameInspections).toHaveLength(STABLE_FRAME_COUNT);
1316
+ expect(stableFrameMetrics).toHaveLength(STABLE_FRAME_COUNT);
1317
+ for (const metrics of stableFrameMetrics) {
1318
+ expect(metrics).toEqual({
1319
+ worldEntitiesScanned: 0,
1320
+ sceneTableUploadBytes: 0,
1321
+ paletteUploadBytes: 0,
1322
+ });
1323
+ }
1324
+ for (const inspection of stableFrameInspections) {
1325
+ expect(inspection).toEqual({
1326
+ gpuOwnedSnapshotsMaterialized: 0,
1327
+ filteredPlanBuilds: 0,
1328
+ candidateUploadBytes: 0,
1329
+ batchUploadBytes: 0,
1330
+ batchBindGroupCreates: 0,
1331
+ validatedGpuOwnedRows: 0,
1332
+ cpuFallbackDrawItems: 0,
1333
+ cpuValidationScans: stableBaseline.cpuValidationScans,
1334
+ cpuValidationCacheHits: expect.any(Number),
1335
+ worldEntitiesScanned: 0,
1336
+ sceneTableUploadBytes: 0,
1337
+ paletteUploadBytes: 0,
1338
+ overflow: false,
1339
+ });
1340
+ }
1341
+ expect(production.inspect().cpuValidationScans).toBe(stableBaseline.cpuValidationScans);
1342
+ expect(production.inspect().cpuValidationCacheHits).toBe(
1343
+ stableBaseline.cpuValidationCacheHits + STABLE_FRAME_COUNT,
1344
+ );
1345
+ const opaqueMapped = (
1346
+ await opaqueReadbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)
1347
+ ).unwrap();
1348
+ const opaquePixel = [...new Uint8Array(opaqueMapped.getMappedRange().unwrap().slice(0, 4))];
1349
+ opaqueMapped.unmap();
1350
+ const discardedMapped = (
1351
+ await discardedReadbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)
1352
+ ).unwrap();
1353
+ const discardedPixel = [
1354
+ ...new Uint8Array(discardedMapped.getMappedRange().unwrap().slice(0, 4)),
1355
+ ];
1356
+ discardedMapped.unmap();
1357
+ const shadowIndirectMapped = (
1358
+ await shadowIndirectReadbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)
1359
+ ).unwrap();
1360
+ const shadowIndirect = new Uint32Array(
1361
+ shadowIndirectMapped.getMappedRange().unwrap().slice(0, 20),
1362
+ );
1363
+ shadowIndirectMapped.unmap();
1364
+ const pointShadowIndirectMapped = (
1365
+ await pointShadowIndirectReadbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)
1366
+ ).unwrap();
1367
+ const pointShadowIndirect = new Uint32Array(
1368
+ pointShadowIndirectMapped.getMappedRange().unwrap().slice(0, 20),
1369
+ );
1370
+ pointShadowIndirectMapped.unmap();
1371
+ const spotShadowIndirectMapped = (
1372
+ await spotShadowIndirectReadbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)
1373
+ ).unwrap();
1374
+ const spotShadowIndirect = new Uint32Array(
1375
+ spotShadowIndirectMapped.getMappedRange().unwrap().slice(0, 20),
1376
+ );
1377
+ spotShadowIndirectMapped.unmap();
1378
+ expect(opaquePixel[0]).toBeGreaterThan(0);
1379
+ if (vertexColorAvailable) {
1380
+ expect(opaquePixel[0]).toBeGreaterThan(opaquePixel[1] ?? Number.NaN);
1381
+ } else {
1382
+ expect(opaquePixel[1]).toBeGreaterThan(0);
1383
+ }
1384
+ expect(discardedPixel).toEqual([0, 0, 0, 0]);
1385
+ expect(Array.from(shadowIndirect.slice(0, 2))).toEqual([3, 1]);
1386
+ expect(Array.from(pointShadowIndirect.slice(0, 2))).toEqual([3, 1]);
1387
+ expect(Array.from(spotShadowIndirect.slice(0, 2))).toEqual([3, 1]);
1388
+ for (const { identity, buffer } of shadowDepthReadbackBuffers) {
1389
+ const mapped = (await buffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)).unwrap();
1390
+ const depth = new Float32Array(mapped.getMappedRange().unwrap().slice(0, 4))[0] ?? 1;
1391
+ mapped.unmap();
1392
+ expect(depth, `${identity.kind} shadow depth raster readback`).toBeLessThan(1);
1393
+ }
1394
+ (await compiled.value.retire()).unwrap();
1395
+ }
1396
+ for (const buffer of [
1397
+ viewUniform,
1398
+ opaqueMaterialBuffer,
1399
+ discardedMaterialBuffer,
1400
+ opaqueReadbackBuffer,
1401
+ discardedReadbackBuffer,
1402
+ shadowIndirectReadbackBuffer,
1403
+ pointShadowIndirectReadbackBuffer,
1404
+ spotShadowIndirectReadbackBuffer,
1405
+ ...shadowDepthReadbackBuffers.map(({ buffer }) => buffer),
1406
+ ]) {
1407
+ device.destroyBuffer(buffer);
1408
+ }
1409
+ device.destroyTexture(opaqueBaseColorTexture);
1410
+ device.destroyTexture(discardedBaseColorTexture);
1411
+ device.destroyTexture(viewDepthTexture);
1412
+ device.destroyTexture(pointShadowTexture);
1413
+ device.destroyTexture(materialCubeTexture);
1414
+ device.destroyBuffer(shadowViewUniform);
1415
+ device.destroyBuffer(directionalCascadeUniform);
1416
+ device.destroyBuffer(pointCascadeUniform);
1417
+ device.destroyBuffer(spotCascadeUniform);
1418
+ production.dispose();
1419
+ persistentScene.dispose();
1420
+ persistentLease.dispose();
1421
+ });
1422
+ });