@forgeax/engine-render 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/README.md +1019 -0
- package/dist/.tsbuildinfo +1 -0
- package/dist/__tests__/analytic-sky-contract.test.d.ts +2 -0
- package/dist/__tests__/analytic-sky-contract.test.d.ts.map +1 -0
- package/dist/__tests__/analytic-sky-falsify.test.d.ts +2 -0
- package/dist/__tests__/analytic-sky-falsify.test.d.ts.map +1 -0
- package/dist/__tests__/assets-runtime-handoff.integration.test.d.ts +2 -0
- package/dist/__tests__/assets-runtime-handoff.integration.test.d.ts.map +1 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts +2 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts.map +1 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts +2 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts.map +1 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts +2 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts.map +1 -0
- package/dist/__tests__/callback-inference.test-d.d.ts +2 -0
- package/dist/__tests__/callback-inference.test-d.d.ts.map +1 -0
- package/dist/__tests__/camera-temporal.test-d.d.ts +2 -0
- package/dist/__tests__/camera-temporal.test-d.d.ts.map +1 -0
- package/dist/__tests__/camera-temporal.test.d.ts +2 -0
- package/dist/__tests__/camera-temporal.test.d.ts.map +1 -0
- package/dist/__tests__/cluster-binner.test.d.ts +2 -0
- package/dist/__tests__/cluster-binner.test.d.ts.map +1 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts +2 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts.map +1 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts +2 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/directional-shadow-probe-atlas-layout.unit.test.d.ts +2 -0
- package/dist/__tests__/directional-shadow-probe-atlas-layout.unit.test.d.ts.map +1 -0
- package/dist/__tests__/environment-inspection.test.d.ts +2 -0
- package/dist/__tests__/environment-inspection.test.d.ts.map +1 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts +2 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fog-ai-user.fixture.d.ts +2 -0
- package/dist/__tests__/fog-ai-user.fixture.d.ts.map +1 -0
- package/dist/__tests__/fog-custom-render-feature.fixture.d.ts +16 -0
- package/dist/__tests__/fog-custom-render-feature.fixture.d.ts.map +1 -0
- package/dist/__tests__/fog-custom-render-feature.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-custom-render-feature.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-inspection.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-inspection.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-owner-state.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-owner-state.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-pipeline-topology.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-pipeline-topology.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-public-surface.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-public-surface.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-ray-contract.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-ray-contract.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-source-absence.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-source-absence.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-temporal.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-temporal.integration.test.d.ts.map +1 -0
- package/dist/__tests__/frame-chain.unit.test.d.ts +2 -0
- package/dist/__tests__/frame-chain.unit.test.d.ts.map +1 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts +2 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts.map +1 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts +6 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts +12 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-field-type-owner.test-d.d.ts +2 -0
- package/dist/__tests__/gpu-scene-field-type-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts +7 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts.map +1 -0
- package/dist/__tests__/hdrp-pipeline.unit.test.d.ts +2 -0
- package/dist/__tests__/hdrp-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ibl/ibl-fallback.unit.test.d.ts +2 -0
- package/dist/__tests__/ibl/ibl-fallback.unit.test.d.ts.map +1 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts +2 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts.map +1 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts +2 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts +2 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts +2 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts +2 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-derived-error-stop-draw.integration.test.d.ts +2 -0
- package/dist/__tests__/material-derived-error-stop-draw.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-derived-payload.integration.test.d.ts +2 -0
- package/dist/__tests__/material-derived-payload.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts +2 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts +2 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/materials.unit.test.d.ts +2 -0
- package/dist/__tests__/materials.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts +2 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts.map +1 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/param-schema-projection-census.unit.test.d.ts +2 -0
- package/dist/__tests__/param-schema-projection-census.unit.test.d.ts.map +1 -0
- package/dist/__tests__/persistent-render-scene.unit.test.d.ts +2 -0
- package/dist/__tests__/persistent-render-scene.unit.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/pipeline-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-pass-trace.test.d.ts +2 -0
- package/dist/__tests__/pipeline-pass-trace.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-stage-owner.test-d.d.ts +2 -0
- package/dist/__tests__/pipeline-stage-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/plugin.test.d.ts +2 -0
- package/dist/__tests__/plugin.test.d.ts.map +1 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-backend-matrix.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-backend-matrix.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-resolver-recording.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-resolver-recording.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-default-off.test.d.ts +2 -0
- package/dist/__tests__/profiler-default-off.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts.map +1 -0
- package/dist/__tests__/public-pipeline-id.test-d.d.ts +2 -0
- package/dist/__tests__/public-pipeline-id.test-d.d.ts.map +1 -0
- package/dist/__tests__/public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-dispatch-membership.unit.test.d.ts +2 -0
- package/dist/__tests__/render-dispatch-membership.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-construction.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-construction.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-error-code-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-error-code-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-gpu-buffer-usage-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-gpu-buffer-usage-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-graph.integration.test.d.ts +2 -0
- package/dist/__tests__/render-feature-graph.integration.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-graphics-staging.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-graphics-staging.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-order.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-order.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-recording.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-recording.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-staging.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-staging.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts +7 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts.map +1 -0
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- package/src/environment/signature.ts +185 -0
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- package/src/features/scene-temporal.ts +274 -0
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- package/src/glyph-text-layout-system.ts +447 -0
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- package/src/ibl/cubemap-projection.ts +60 -0
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- package/src/ibl/skylight-bind-group.ts +513 -0
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- package/src/light-buffer-layout.ts +346 -0
- package/src/materials.ts +236 -0
- package/src/mesh-material-bindings.ts +104 -0
- package/src/mesh-update-errors.ts +113 -0
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- package/src/prepare/__tests__/schema-readers.unit.test.ts +16 -0
- package/src/prepare/index.ts +8 -0
- package/src/prepare/prepared-graphics-resolver.ts +455 -0
- package/src/prepare/schema-readers.ts +20 -0
- package/src/record/__tests__/environment-record.test.ts +35 -0
- package/src/record/__tests__/frame-targets.unit.test.ts +54 -0
- package/src/record/__tests__/material-bg-cache.unit.test.ts +41 -0
- package/src/record/__tests__/material-slot-plan.unit.test.ts +76 -0
- package/src/record/__tests__/membership-timing.unit.test.ts +524 -0
- package/src/record/__tests__/render-submission.integration.test.ts +76 -0
- package/src/record/__tests__/render-submission.perf.test.ts +141 -0
- package/src/record/__tests__/shadow-submit-mode.unit.test.ts +88 -0
- package/src/record/__tests__/video-texture-view.unit.test.ts +90 -0
- package/src/record/__tests__/view-ubo-layout.unit.test.ts +101 -0
- package/src/record/frame-lighting.ts +1183 -0
- package/src/record/frame-observation.ts +122 -0
- package/src/record/frame-snapshot.ts +515 -0
- package/src/record/frame-targets.ts +372 -0
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- package/src/record/helpers.ts +289 -0
- package/src/record/index.ts +15 -0
- package/src/record/main-pass-geometry.ts +1014 -0
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- package/src/record/main-pass-sprite-draws.ts +1056 -0
- package/src/record/main-pass-sprite.ts +166 -0
- package/src/record/main-pass.ts +588 -0
- package/src/record/material-payload.ts +292 -0
- package/src/record/material-slot-plan.ts +68 -0
- package/src/record/membership-timing.ts +1012 -0
- package/src/record/mesh-ssbo.ts +406 -0
- package/src/record/shadow-caster-uniform.ts +37 -0
- package/src/record/shadow-pass.ts +2387 -0
- package/src/record/shadow-submit-mode.ts +277 -0
- package/src/record/skybox-post-pass.ts +594 -0
- package/src/record/typed-frame-graph.ts +499 -0
- package/src/record/view-ubo.ts +206 -0
- package/src/render-data.ts +385 -0
- package/src/render-dispatch-membership.ts +155 -0
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- package/src/render-pipeline-context.ts +332 -0
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- package/src/render-pipeline.ts +343 -0
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- package/src/render-system-extract.ts +5203 -0
- package/src/render-system-fold.ts +531 -0
- package/src/render-system.ts +3258 -0
- package/src/renderer/asset-service.ts +32 -0
- package/src/renderer/backend-selection.ts +121 -0
- package/src/renderer/environment-classify.ts +30 -0
- package/src/renderer/environment-error.ts +19 -0
- package/src/renderer/material/assembly.ts +53 -0
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- package/src/scene-instances/post-spawn-resolve-joints.ts +168 -0
- package/src/scene-utils/collect-subtree.ts +40 -0
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- package/src/ssao-config.ts +61 -0
- package/src/ssao-data.ts +106 -0
- package/src/surface-format.ts +37 -0
- package/src/systems/active-camera.ts +116 -0
- package/src/systems/pass-selector.ts +49 -0
- package/src/systems/skin-palette-allocator.ts +294 -0
- package/src/systems/transparent-sort-config.ts +211 -0
- package/src/taa-history-store.ts +429 -0
- package/src/temporal-coverage.ts +106 -0
- package/src/temporal-frame-transaction.ts +301 -0
- package/src/temporal-inspection.ts +194 -0
- package/src/temporal-view.ts +174 -0
- package/src/tilemap/resolve-tileset-runtime.ts +72 -0
- package/src/tilemap-chunk-extract-system.ts +1307 -0
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import { PipelineError } from './pipeline-errors';
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import {
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PostProcessError,
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type PostProcessError as PostProcessErrorType,
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} from './post-process-errors';
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import {
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123
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createPreparedGraphicsResolver,
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type PreparedGraphicsResolver,
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} from './prepare/prepared-graphics-resolver';
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import { type RecordProfileRunner, type RenderFrameState, recordFrame } from './record';
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import { buildPerFrameBindGroups } from './record/frame-lighting';
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import {
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129
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type FrameObservation,
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type FrameObservationOptions,
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observeCurrentFrame,
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} from './record/frame-observation';
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import { applyParamSnapshotToUbo, residentTextureView } from './record/main-pass-material';
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+
import type { MembershipTimingController } from './record/membership-timing';
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import {
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applyShadowSubmitMode,
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createShadowSubmitModeState,
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restoreShadowSubmitMode,
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type ShadowSubmitMode,
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type ShadowSubmitModeState,
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type ShadowSubmitResult,
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} from './record/shadow-submit-mode';
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+
import { retireCompiledFrameGraph } from './record/typed-frame-graph';
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144
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+
// The forgeax-concept RenderPipeline (registrable / installable unit) - aliased to avoid
|
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// the name collision with the RHI opaque `RenderPipeline` handle imported above. The RHI
|
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// handle stays internal (requirements line 155); this concept type is the public surface.
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import type { RenderPipeline as RenderPipelineDef } from './render-pipeline';
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import type { RenderPipelineContext } from './render-pipeline-context';
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import type {
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CameraSnapshot,
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DispatchEntry,
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ExtractedFrame,
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153
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MaterialSnapshotCachesByWorld,
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RenderableSnapshot,
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155
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} from './render-system-extract';
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156
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import { TaaHistoryStore } from './taa-history-store';
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157
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import { TemporalFrameTransaction } from './temporal-frame-transaction';
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158
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+
import { projectTemporalInspection, type TemporalInspection } from './temporal-inspection';
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159
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+
|
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160
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export type RenderSceneInspection = PersistentRenderSceneInspection & {
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readonly gpuDriven: GpuDrivenProductionInspection;
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readonly temporal: TemporalInspection;
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readonly environment: EnvironmentInspection;
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+
};
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165
|
+
|
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import {
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+
extractFrame,
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168
|
+
extractFrames,
|
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169
|
+
extractRenderableEntity,
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170
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prepareExtractContext,
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171
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+
refreshExtractedFrameCameras,
|
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refreshExtractedFrameLights,
|
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173
|
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refreshExtractedFramePostProcessParams,
|
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174
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refreshRenderableMaterialSnapshot,
|
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175
|
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selectFog,
|
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176
|
+
} from './render-system-extract';
|
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|
+
import {
|
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178
|
+
type DrawOwnerOptions,
|
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179
|
+
RENDER_PHASE_CATALOG,
|
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180
|
+
type RenderPhase,
|
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181
|
+
type RenderPhaseSkipReason,
|
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182
|
+
type RenderRecordPhase,
|
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183
|
+
} from './renderer';
|
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184
|
+
import type { MaterialRenderProjection } from './renderer/material/assembly';
|
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185
|
+
import type { MaterialReadiness } from './renderer/material/pipeline-projection';
|
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186
|
+
import { resolveSurfaceFormatPair } from './surface-format';
|
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187
|
+
import type { SkinPaletteAllocator } from './systems/skin-palette-allocator';
|
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188
|
+
import {
|
|
189
|
+
getTransparentSortConfig,
|
|
190
|
+
TRANSPARENT_SORT_MODE_DISTANCE,
|
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191
|
+
TRANSPARENT_SORT_MODE_LAYER_Y,
|
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192
|
+
TRANSPARENT_SORT_MODE_LAYER_YZ,
|
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193
|
+
TRANSPARENT_SORT_MODE_LAYER_Z,
|
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194
|
+
} from './systems/transparent-sort-config';
|
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195
|
+
import { URP_PIPELINE_ID, urpPipeline } from './urp-pipeline';
|
|
196
|
+
|
|
197
|
+
/**
|
|
198
|
+
* Unified transparent-queue sub-sort covering all four
|
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199
|
+
* {@link TransparentSortConfig} modes. Reorders the
|
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200
|
+
* `queue === RenderQueue.Transparent` segment of the dispatch list;
|
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201
|
+
* all other queue segments keep their relative order.
|
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|
+
*
|
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203
|
+
* | mode | primary key | secondary key | tertiary key |
|
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|
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* |:--:|:--|:--|:--|
|
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|
+
* | 0 (LAYER_Z) | `layer` ASC | `posZ` ASC | `materialHandle` ASC |
|
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206
|
+
* | 1 (LAYER_Y) | `layer` ASC | `-(posY - pivotY * sizeY)` ASC | `materialHandle` ASC |
|
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207
|
+
* | 2 (LAYER_YZ) | `layer` ASC | `(posY - pivotY * sizeY) + yzAlpha * posZ` ASC | `materialHandle` ASC |
|
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208
|
+
* | 3 (DISTANCE) | `-(dist² from camera)` ASC (back-to-front, layer ignored) | — |
|
|
209
|
+
*
|
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210
|
+
* The `materialHandle` tertiary key for modes 0/1/2 groups same-material
|
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211
|
+
* entries together whenever the primary+secondary sort values are equal
|
|
212
|
+
* (e.g. tilemap tiles in the same row/layer share `posY` in LAYER_Y mode).
|
|
213
|
+
* Consecutive same-material groups then collapse into fold buckets in the
|
|
214
|
+
* record-stage fold operator, significantly reducing draw call count for
|
|
215
|
+
* tilemap-heavy scenes.
|
|
216
|
+
*
|
|
217
|
+
* `posX/Y/Z` = translation column of the entity's world mat4 (indices 12/13/14).
|
|
218
|
+
* `pivotY` = `RenderableSnapshot.material.paramSnapshot.pivotAndSize[1]` (default 0.5).
|
|
219
|
+
* `sizeY` = length of the Y-axis column of the world mat4 (indices 4/5/6).
|
|
220
|
+
*/
|
|
221
|
+
function sortTransparentDispatch(
|
|
222
|
+
dispatch: DispatchEntry[],
|
|
223
|
+
world: World,
|
|
224
|
+
cameras: readonly CameraSnapshot[],
|
|
225
|
+
renderables: readonly RenderableSnapshot[],
|
|
226
|
+
): DispatchEntry[] {
|
|
227
|
+
const cfg = getTransparentSortConfig(world);
|
|
228
|
+
const mode = cfg.mode;
|
|
229
|
+
|
|
230
|
+
// Indices of Transparent-queue entries within the dispatch list.
|
|
231
|
+
const transparentSlots: number[] = [];
|
|
232
|
+
for (let i = 0; i < dispatch.length; i++) {
|
|
233
|
+
if (dispatch[i]?.queue === RenderQueue.Transparent) transparentSlots.push(i);
|
|
234
|
+
}
|
|
235
|
+
if (transparentSlots.length <= 1) return dispatch;
|
|
236
|
+
|
|
237
|
+
let sortedSlotOrder: number[];
|
|
238
|
+
|
|
239
|
+
if (mode === TRANSPARENT_SORT_MODE_DISTANCE) {
|
|
240
|
+
const camera = cameras[0];
|
|
241
|
+
if (camera === undefined) return dispatch;
|
|
242
|
+
const camPos = camera.position;
|
|
243
|
+
|
|
244
|
+
// Squared camera distance per entry (negated → ascending = back-to-front).
|
|
245
|
+
// D-3: world position = translation column of Transform.world (m[12,13,14]).
|
|
246
|
+
const negDistSq = (entry: DispatchEntry): number => {
|
|
247
|
+
const tx = renderables[entry.renderableIndex]?.transform;
|
|
248
|
+
if (tx === undefined) return 0;
|
|
249
|
+
const w = tx.world;
|
|
250
|
+
const dx = (w[12] ?? 0) - (camPos[0] ?? 0);
|
|
251
|
+
const dy = (w[13] ?? 0) - (camPos[1] ?? 0);
|
|
252
|
+
const dz = (w[14] ?? 0) - (camPos[2] ?? 0);
|
|
253
|
+
return -(dx * dx + dy * dy + dz * dz);
|
|
254
|
+
};
|
|
255
|
+
|
|
256
|
+
sortedSlotOrder = transparentSlots.slice().sort((a, b) => {
|
|
257
|
+
const da = negDistSq(dispatch[a] as DispatchEntry);
|
|
258
|
+
const db = negDistSq(dispatch[b] as DispatchEntry);
|
|
259
|
+
if (da < db) return -1;
|
|
260
|
+
if (da > db) return 1;
|
|
261
|
+
return 0;
|
|
262
|
+
});
|
|
263
|
+
} else {
|
|
264
|
+
// Modes 0/1/2: primary = layer ASC, secondary = mode-formula ASC.
|
|
265
|
+
// sizeY = length of the Y-axis column (col1 = indices 4,5,6) of the
|
|
266
|
+
// world mat4; rotation-invariant and handles flipV sign correctly.
|
|
267
|
+
const sortVal = (entry: DispatchEntry): number => {
|
|
268
|
+
const tx = renderables[entry.renderableIndex]?.transform;
|
|
269
|
+
const w = tx?.world;
|
|
270
|
+
const posY = (w?.[13] ?? 0) as number;
|
|
271
|
+
const posZ = (w?.[14] ?? 0) as number;
|
|
272
|
+
if (mode === TRANSPARENT_SORT_MODE_LAYER_Z) return posZ;
|
|
273
|
+
const mat = renderables[entry.renderableIndex]?.material;
|
|
274
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w15: post
|
|
275
|
+
// SpriteFieldsSnapshot ablation, pivot lives in paramSnapshot
|
|
276
|
+
// .pivotAndSize[0..1] (UBO-aligned vec4 slot 2, plan D-6). Non-sprite
|
|
277
|
+
// materials carry paramSnapshot=undefined and fall back to 0.5.
|
|
278
|
+
const pivotAndSize = mat?.paramSnapshot?.pivotAndSize as readonly number[] | undefined;
|
|
279
|
+
const pivotY = (pivotAndSize?.[1] ?? 0.5) as number;
|
|
280
|
+
const wy4 = (w?.[4] ?? 0) as number;
|
|
281
|
+
const wy5 = (w?.[5] ?? 1) as number;
|
|
282
|
+
const wy6 = (w?.[6] ?? 0) as number;
|
|
283
|
+
const sizeY = Math.sqrt(wy4 * wy4 + wy5 * wy5 + wy6 * wy6);
|
|
284
|
+
const footY = posY - pivotY * sizeY;
|
|
285
|
+
if (mode === TRANSPARENT_SORT_MODE_LAYER_Y) return -footY;
|
|
286
|
+
if (mode === TRANSPARENT_SORT_MODE_LAYER_YZ) return footY + cfg.yzAlpha * posZ;
|
|
287
|
+
// Defensive fallback for any unknown mode that slips past setTransparentSortConfig.
|
|
288
|
+
return posZ;
|
|
289
|
+
};
|
|
290
|
+
|
|
291
|
+
sortedSlotOrder = transparentSlots.slice().sort((a, b) => {
|
|
292
|
+
const da = dispatch[a] as DispatchEntry;
|
|
293
|
+
const db = dispatch[b] as DispatchEntry;
|
|
294
|
+
const la = da.layer;
|
|
295
|
+
const lb = db.layer;
|
|
296
|
+
if (la !== lb) return la - lb;
|
|
297
|
+
const va = sortVal(da);
|
|
298
|
+
const vb = sortVal(db);
|
|
299
|
+
if (va < vb) return -1;
|
|
300
|
+
if (va > vb) return 1;
|
|
301
|
+
// Tertiary tiebreaker: group same-materialHandle entries together so
|
|
302
|
+
// fold-eligible consecutive runs form. Entries at equal (layer,
|
|
303
|
+
// sortVal) — e.g. tilemap tiles in the same row under LAYER_Y — are
|
|
304
|
+
// depth-equivalent; reordering them by material does not change the
|
|
305
|
+
// visual result but maximises fold-bucket width.
|
|
306
|
+
return da.materialHandle - db.materialHandle;
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// Scatter the reordered Transparent entries back into their original slots.
|
|
311
|
+
const result = dispatch.slice();
|
|
312
|
+
for (let k = 0; k < transparentSlots.length; k++) {
|
|
313
|
+
const targetSlot = transparentSlots[k] as number;
|
|
314
|
+
const sourceSlot = sortedSlotOrder[k] as number;
|
|
315
|
+
result[targetSlot] = dispatch[sourceSlot] as DispatchEntry;
|
|
316
|
+
}
|
|
317
|
+
return result;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
/** Dynamic-offset stride for one derived material UBO slot. */
|
|
321
|
+
export const MATERIAL_PER_ENTITY_STRIDE = 512;
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* Engine-internal Extract / Prepare / Record driver; constructed by createRenderer.
|
|
325
|
+
*
|
|
326
|
+
* w15 M5 dual-pipeline dispatch: `pipelineDispatchCounts` surfaces per-frame
|
|
327
|
+
* counters of how many entities were routed to each pipeline (plan-strategy
|
|
328
|
+
* D-P4 / requirements AC-07). The counts roll over monotonically — test
|
|
329
|
+
* callers read them after `draw([world], { cameraOwner: 0, resourceOwner: 0 })` to assert each tag saw >= 1 draw.
|
|
330
|
+
* Reset is intentional on every `draw([world], { cameraOwner: 0, resourceOwner: 0 })` entry so per-frame assertions
|
|
331
|
+
* stay local (charter proposition 4 explicit failure: test code sees exact
|
|
332
|
+
* per-draw counts, not stale cross-frame totals).
|
|
333
|
+
*
|
|
334
|
+
* bug-20260519: BUILTIN cube migrated to 12F so the legacy `unlitBuiltin`
|
|
335
|
+
* counter is gone; the surface collapses to `unlit` (every entity whose
|
|
336
|
+
* shader identity is `forgeax::default-unlit`) + `standard` (every entity
|
|
337
|
+
* whose shader identity is `forgeax::default-standard-pbr`).
|
|
338
|
+
*/
|
|
339
|
+
export interface RenderSystem {
|
|
340
|
+
/** Returns true only when this invocation reached queue submission. */
|
|
341
|
+
draw(worlds: readonly World[], opts: DrawOwnerOptions): boolean;
|
|
342
|
+
/** Apply one renderer-owned shadow submission mode for one generation. */
|
|
343
|
+
applyShadowSubmitMode(
|
|
344
|
+
mode: ShadowSubmitMode,
|
|
345
|
+
rendererGeneration: string,
|
|
346
|
+
): ShadowSubmitResult<ShadowSubmitModeState>;
|
|
347
|
+
/** Restore the renderer-owned mode to the independent baseline. */
|
|
348
|
+
restoreShadowSubmitMode(rendererGeneration: string): ShadowSubmitResult<ShadowSubmitModeState>;
|
|
349
|
+
/** Read the generation-bound mode and exact lifecycle counters. */
|
|
350
|
+
getShadowSubmitMode(): ShadowSubmitModeState;
|
|
351
|
+
/** Release renderer-owned persistent state for one detached World. */
|
|
352
|
+
detachWorld(world: World): void;
|
|
353
|
+
/** Release the profiler catalog contribution owned by this RenderSystem. */
|
|
354
|
+
releaseProfilerCatalog(): void;
|
|
355
|
+
observeCurrentFrame(
|
|
356
|
+
options: FrameObservationOptions,
|
|
357
|
+
): Promise<Result<FrameObservation, ObservationUnavailableError>>;
|
|
358
|
+
readonly pipelineDispatchCounts: {
|
|
359
|
+
readonly unlit: number;
|
|
360
|
+
};
|
|
361
|
+
/**
|
|
362
|
+
* feat-20260528-frustum-culling M5 / w14: per-frame frustum-culling counters.
|
|
363
|
+
* Updated by `draw([world], { cameraOwner: 0, resourceOwner: 0 })` on every call from the Extract stage.
|
|
364
|
+
*/
|
|
365
|
+
readonly frustumStats: { culled: number; total: number };
|
|
366
|
+
/** Per-frame candidate entities rejected by author visibility. */
|
|
367
|
+
readonly visibilityStats: { explicitlyHidden: number };
|
|
368
|
+
/** Persistent scene maintenance evidence from the ordinary single-World path. */
|
|
369
|
+
readonly renderScene: RenderSceneInspection;
|
|
370
|
+
/** Current mesh-slot provenance and active diagnostics from the last frame. */
|
|
371
|
+
readonly meshMaterialBindings: readonly MeshMaterialBindingObservation[];
|
|
372
|
+
/**
|
|
373
|
+
* feat-20260531-bloom-first-declarative-render-graph-pass M4 fix-up w19:
|
|
374
|
+
* per-frame render-graph pass names in declaration order. Empty array
|
|
375
|
+
* before the first `draw([world], { cameraOwner: 0, resourceOwner: 0 })` call; populated after the per-frame
|
|
376
|
+
* graph is built (lazily on first draw). Read-only introspection surface
|
|
377
|
+
* so smoke tests can assert the declarative pass chain is wired without
|
|
378
|
+
* reaching into engine internals.
|
|
379
|
+
*/
|
|
380
|
+
readonly perFramePassNames: readonly string[];
|
|
381
|
+
/**
|
|
382
|
+
* feat-20260531-per-frame-bind-group-cache M1 / w4: per-frame
|
|
383
|
+
* createBindGroup counter. Reset to 0 on every `draw([world], { cameraOwner: 0, resourceOwner: 0 })` entry,
|
|
384
|
+
* bumped on each cache-miss createBindGroup call in the record stage.
|
|
385
|
+
* Aligns with pipelineDispatchCounts precedent: closure-mutable object
|
|
386
|
+
* + draw-entry reset + readonly getter. Stable-frame AC-03 asserts
|
|
387
|
+
* createBindGroup == 0 when all bind groups are cache-resident.
|
|
388
|
+
*
|
|
389
|
+
* M5 / w19 type-safe finalization: the return type is purposely the
|
|
390
|
+
* narrowest inline object literal `{ readonly createBindGroup: number }`
|
|
391
|
+
* rather than a wider Record/alias — this ensures TS language service
|
|
392
|
+
* hover shows the exact field name + type, and AC-09 consumption sites
|
|
393
|
+
* infer `number` without `as` casts (plan-strategy D-7 + sec.8
|
|
394
|
+
* discoverability).
|
|
395
|
+
*/
|
|
396
|
+
readonly bindGroupCounts: {
|
|
397
|
+
readonly createBindGroup: number;
|
|
398
|
+
readonly keys: readonly string[];
|
|
399
|
+
};
|
|
400
|
+
/**
|
|
401
|
+
* feat-20260615-pipeline-spec-ssot M5-T2: latest URP shadow-atlas
|
|
402
|
+
* texture view resolved from the compiled typed frame graph. Returns `null` when no
|
|
403
|
+
* frame has been drawn yet, or when the active pipeline does not
|
|
404
|
+
* declare the `shadowDepth` color target. Read-only debug seam:
|
|
405
|
+
* the engine itself reads the same view inline in `recordFrame`;
|
|
406
|
+
* this getter exists so debug readback paths
|
|
407
|
+
* (`Renderer.debugSampleShadowFactor`) read the same SSOT view as
|
|
408
|
+
* the engine's record stage (D-2: graph owns the lifecycle; no
|
|
409
|
+
* mirror slot on `pipelineState.perPassResources`).
|
|
410
|
+
*/
|
|
411
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
412
|
+
getCurrentShadowView(): any | null;
|
|
413
|
+
/**
|
|
414
|
+
* feat-20260601-customizable-render-pipeline-seam M1 / w7: register a render-pipeline
|
|
415
|
+
* logic under `id`. Same-id re-register THROWS a PipelineError
|
|
416
|
+
* (`'pipeline-already-registered'`) - programmer-error fail-fast, mirroring
|
|
417
|
+
* ShaderRegistry.installMaterialArtifact. Engine builtins use the `forgeax::` prefix.
|
|
418
|
+
*/
|
|
419
|
+
registerPipeline(id: string, impl: RenderPipelineDef): void;
|
|
420
|
+
/**
|
|
421
|
+
* feat-20260601-customizable-render-pipeline-seam M1 / w7 (D-19): install the pipeline
|
|
422
|
+
* described by a `RenderPipelineAsset` POD. Looks up `pipelineId` in the registry; on an
|
|
423
|
+
* unregistered id returns `Result.err(PipelineError{code:'pipeline-not-found'})`. On
|
|
424
|
+
* success the next `draw` detects the install-epoch bump and rebuilds the memoized
|
|
425
|
+
* per-frame graph (hot-swap). Takes the payload directly because installation happens at
|
|
426
|
+
* boot/swap time before any World exists -- there is no handle to resolve.
|
|
427
|
+
*/
|
|
428
|
+
installPipeline(asset: RenderPipelineAsset): Result<() => void, PipelineError>;
|
|
429
|
+
/**
|
|
430
|
+
* feat-20260604-resource-owning-render-graph-and-fullscreen-postpr M2 / w13:
|
|
431
|
+
* fullscreen post-process shader registry, parallel to ShaderRegistry.installMaterialArtifact
|
|
432
|
+
* (D-4: material shader handles 4-BGL / 12-float-vertex / depth / triangle-list, while
|
|
433
|
+
* fullscreen post-process uses 0-vertex-buffer / no-depth / input-texture-BGL).
|
|
434
|
+
* Same-id re-register THROWS PostProcessError ('post-process-already-registered').
|
|
435
|
+
* Engine builtins use the `forgeax::` prefix.
|
|
436
|
+
*/
|
|
437
|
+
readonly postProcess: {
|
|
438
|
+
register(id: string, entry: PostProcessShaderEntry): () => void;
|
|
439
|
+
};
|
|
440
|
+
/**
|
|
441
|
+
* feat-20260612-rhi-destroy-renderer-dispose-gpu-lifecycle / M5 / w21:
|
|
442
|
+
* release the per-RenderSystem frame-state GPU bookkeeping during
|
|
443
|
+
* `Renderer.dispose()`. Retires the compiled graph and clears the instance-buffer cache.
|
|
444
|
+
*
|
|
445
|
+
* Idempotent (architecture-principles §6): a second call after both
|
|
446
|
+
* structures are cleared is a no-op. Per-step failures inside drain /
|
|
447
|
+
* disposeInstanceBuffers fall through silently -- the Renderer.dispose
|
|
448
|
+
* cascade owns the try/catch + errorRegistry.fire fan-out (D-3).
|
|
449
|
+
*/
|
|
450
|
+
disposeFrameState(): void;
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* feat-20260622-s5 M3 / B-2 / w18: drop the device-bound state the recover()
|
|
454
|
+
* rebuild must shed before re-running the pipeline build against a fresh
|
|
455
|
+
* device. Two effects, both keyed to the lost device:
|
|
456
|
+
* 1. the per-frame render-graph's pendingDestroy queue (PooledTextures
|
|
457
|
+
* minted by the lost device — clearPendingDestroy skips destroyTexture);
|
|
458
|
+
* 2. post-process declarations + their eager param UBOs. Declarations are
|
|
459
|
+
* CPU-owned author intent and survive; UBOs are stale lost-device
|
|
460
|
+
* handles and are rebuilt after the replacement device is live.
|
|
461
|
+
* Idempotent and graph-optional (no-op when nothing has compiled yet).
|
|
462
|
+
*/
|
|
463
|
+
resetForRecover(): void;
|
|
464
|
+
/** Recreate GPU-driven production state after internals.device is replaced. */
|
|
465
|
+
restoreGpuDrivenForRecover(): void;
|
|
466
|
+
/** Recreate post-process GPU parameter resources after a device rebuild. */
|
|
467
|
+
restorePostProcessResources(): void;
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
/**
|
|
471
|
+
* feat-20260601-customizable-render-pipeline-seam M2 / w10: the NARROW runtime-services
|
|
472
|
+
* surface a `RenderPipeline` pass closure consumes (UE `FRDGBuilder` runtime half). Bundles
|
|
473
|
+
* exactly the four `RenderSystemInternals` members the 9 urp closures reach
|
|
474
|
+
* directly: the GPU `device`, the structured-error sink `errorRegistry`, and the two
|
|
475
|
+
* per-MaterialShader pipeline-cache / param-schema lookups. `RenderPipelineContext.runtime`
|
|
476
|
+
* is typed as this interface, NOT the full `RenderSystemInternals` - a pipeline author
|
|
477
|
+
* cannot reach `context` / `getPipelineState` / `canvas` (charter P4: a
|
|
478
|
+
* consistent narrow abstraction over the runtime, not the kitchen-sink). `internals`
|
|
479
|
+
* itself is unreachable through the public ctx (the AC-08 oracle: `ctx.internals` is a
|
|
480
|
+
* compile error).
|
|
481
|
+
*/
|
|
482
|
+
export interface RenderSystemRuntime {
|
|
483
|
+
readonly device: RhiDevice;
|
|
484
|
+
readonly errorRegistry: RhiErrorListenerRegistry;
|
|
485
|
+
/** @internal Emit directional shadow causal markers only for debug capture. */
|
|
486
|
+
readonly shadowDebugObservation?: boolean | undefined;
|
|
487
|
+
/** @internal Debug-only ParamSchema compatibility census; absent in production. */
|
|
488
|
+
readonly paramSchemaProjectionCensus?: ParamSchemaProjectionCensus | undefined;
|
|
489
|
+
/** @internal Depth-only fullscreen draw used to clear one invalid cascade tile. */
|
|
490
|
+
readonly getDirectionalShadowTileClearPipeline?: () => RenderPipeline | null;
|
|
491
|
+
/**
|
|
492
|
+
* feat-20260622-s5-device-surface-self-heal-recover M2 / w8: health registry
|
|
493
|
+
* threaded into the record stage so `recordFrame` can fire `internal-fault`
|
|
494
|
+
* when surface reconfigure+retry both fail (A-IN-2).
|
|
495
|
+
*/
|
|
496
|
+
readonly healthRegistry: import('./lifecycle').HealthListenerRegistry;
|
|
497
|
+
/**
|
|
498
|
+
* Cooked material consumption boundary. Runtime record code may obtain a
|
|
499
|
+
* projection and content-addressed artifact here; it must not resolve an
|
|
500
|
+
* authored parent chain or compile a missing specialization.
|
|
501
|
+
*/
|
|
502
|
+
readonly getMaterialProjection?: (materialGuid: string) => MaterialRenderProjection | undefined;
|
|
503
|
+
readonly getMaterialArtifact?: (specializationKey: string) => MaterialRuntimeArtifact | undefined;
|
|
504
|
+
/** Production MaterialReady/Error lookup used by the record draw gate. */
|
|
505
|
+
readonly getMaterialReadiness?: (materialGuid: string) => MaterialReadiness | undefined;
|
|
506
|
+
// feat-20260523-shader-template-instance-split M9-T03 (D-PipelineBuilder):
|
|
507
|
+
// per-MaterialShader pipeline cache lookup. Returns the cached pipeline
|
|
508
|
+
// for `materialShaderId`, lazily building on first miss via
|
|
509
|
+
// ShaderRegistry.findMaterialArtifact -> buildPipelineForMaterialShader.
|
|
510
|
+
// Returns `null` when:
|
|
511
|
+
// - the id is not registered in ShaderRegistry (authored materials skip
|
|
512
|
+
// the affected draw; feature-only callers may use the engine path)
|
|
513
|
+
// - the underlying async shader-module build is still pending (caller
|
|
514
|
+
// falls back for one frame and retries on the next; mirrors the
|
|
515
|
+
// `makeShaderDeviceAdapter` 1-frame-warmup idiom)
|
|
516
|
+
// - the pipeline build itself fails (caller fires a structured
|
|
517
|
+
// RhiError via errorRegistry; charter P3 explicit failure)
|
|
518
|
+
readonly getMaterialShaderPipeline?: (
|
|
519
|
+
materialShaderId: string,
|
|
520
|
+
isHdr: boolean,
|
|
521
|
+
renderState?: MaterialRenderState,
|
|
522
|
+
// feat-20260604 M3 / w9: per-mesh topology selects a per-topology PSO
|
|
523
|
+
// (WebGPU bakes topology into the immutable pipeline). Omitted resolves to
|
|
524
|
+
// 'triangle-list' (AC-03 zero-regression).
|
|
525
|
+
topology?: PrimitiveTopology,
|
|
526
|
+
// feat-20260604 M5 / w15: strip topologies bake the mesh's index width into
|
|
527
|
+
// primitive.stripIndexIndex. The record stage threads entry.mesh.indexFormat
|
|
528
|
+
// here so a uint16-indexed strip gets a uint16 PSO (not a hardcoded uint32).
|
|
529
|
+
// Ignored for list topologies (WebGPU spec: stripIndexFormat strip-only).
|
|
530
|
+
indexFormat?: 'uint16' | 'uint32',
|
|
531
|
+
// feat-20260609 M4 / w33: variantSet selects the per-variant WGSL from the
|
|
532
|
+
// shader manifest. When non-empty, the pipeline builder resolves the matching
|
|
533
|
+
// variant's composedWgsl instead of the boot-time default; the BGL is
|
|
534
|
+
// derived from paramSchema via derive() in pbr-pipeline (M3 / w12-w13).
|
|
535
|
+
// URP callers pass 'STORAGE_BUFFER_AVAILABLE=true'; HDRP callers pass
|
|
536
|
+
// 'CLUSTER_FORWARD_AVAILABLE=true+STORAGE_BUFFER_AVAILABLE=true'. Omitted
|
|
537
|
+
// (undefined / '') preserves backward-compatible behaviour (existing PSOs).
|
|
538
|
+
variantSet?: string,
|
|
539
|
+
// feat-20260609 M0 / T-002: passKind distinguishes forward (colour+DS)
|
|
540
|
+
// from shadow-caster passes in the PSO cache key. Defaults to
|
|
541
|
+
// 'forward' for backward compatibility (AC-06).
|
|
542
|
+
passKind?: PassKind,
|
|
543
|
+
// feat-20260611-fox-skinning-vertex-attribute-chain M4 / w16 (D-4):
|
|
544
|
+
// pbr-skin layoutKind reads its 6-attribute / 72-byte vertex buffer
|
|
545
|
+
// layout via `deriveVertexBufferLayout` (vertex-attribute-layout.ts SSOT).
|
|
546
|
+
// Callers with a resolved `MeshAsset.attributes` pass it through so the
|
|
547
|
+
// built PSO matches the mesh's real attribute set. Undefined falls
|
|
548
|
+
// through to the synthesized 6-key sentinel inside buildPipelineContext;
|
|
549
|
+
// non-skin layoutKinds ignore this parameter entirely.
|
|
550
|
+
meshAttributes?: import('@forgeax/engine-types').VertexAttributeMap,
|
|
551
|
+
// bug-20260615 M2 / m2-1: sampleCount drives the multisample descriptor
|
|
552
|
+
// field in the pipeline builder — it is a CAMERA fact (per-frame
|
|
553
|
+
// antialias setting). Default 1 preserves byte-identity of every
|
|
554
|
+
// pre-M2 cache slot + descriptor.
|
|
555
|
+
sampleCount?: number,
|
|
556
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh R2 fix-up:
|
|
557
|
+
// LDR-color override for sub-passes whose attachment view is not the
|
|
558
|
+
// sRGB swap-chain view (LDR sprite split sub-pass writes through the
|
|
559
|
+
// storage / non-sRGB view of the same texture so premultiplied-alpha
|
|
560
|
+
// blends correctly). Threaded into the cache key + PSO descriptor.
|
|
561
|
+
// Undefined preserves the default sRGB view used by the geometry +
|
|
562
|
+
// tonemap + skybox callers. Ignored when `isHdr=true` or
|
|
563
|
+
// `passKind='shadow-caster'`.
|
|
564
|
+
colorFormatOverride?: GPUTextureFormat,
|
|
565
|
+
// Shader-declared UV count used by material pipeline cache aliases.
|
|
566
|
+
shaderUvSetCount?: number,
|
|
567
|
+
// `null` explicitly requests a color-only prepared-graphics pipeline;
|
|
568
|
+
// omitted keeps the normal forward material depth attachment.
|
|
569
|
+
depthFormatOverride?: GPUTextureFormat | null,
|
|
570
|
+
// Prepared graphics may select one of the host-owned canonical vertex
|
|
571
|
+
// layouts. Ordinary material callers leave this undefined.
|
|
572
|
+
vertexLayout?: string,
|
|
573
|
+
// Authored material GUID used to distinguish the publication-backed draw
|
|
574
|
+
// path from feature-only pipeline callers.
|
|
575
|
+
materialGuid?: string,
|
|
576
|
+
// Fragment entry point override for shaders with distinct color-domain
|
|
577
|
+
// entry points. Omitted keeps the shader's default `fs_main` entry.
|
|
578
|
+
fragmentEntry?: string,
|
|
579
|
+
/** Geometry-owned immutable projection carried to the renderer PSO seam. */
|
|
580
|
+
vertexLayoutProjection?: VertexLayoutProjection,
|
|
581
|
+
) => RenderPipeline | null;
|
|
582
|
+
readonly getMaterialShaderBindingContract?: (
|
|
583
|
+
materialShaderId: string,
|
|
584
|
+
) => 'group-0' | 'group-0-resource' | 'view-only' | 'view-with-resource' | 'render-material';
|
|
585
|
+
/**
|
|
586
|
+
* feat-20260527 M2 / w7: schema lookup for material param overlay.
|
|
587
|
+
* Returns the paramSchema for a registered material shader, or
|
|
588
|
+
* `undefined` when the shader is not in the ShaderRegistry.
|
|
589
|
+
* Record stage uses this instead of reading `MaterialSnapshot.paramSchema`.
|
|
590
|
+
*/
|
|
591
|
+
readonly getParamSchema?: (materialShaderId: string) => readonly ParamSchemaEntry[] | undefined;
|
|
592
|
+
/**
|
|
593
|
+
* Runtime ParamSchema projection owner lookup. Registered shader consumers
|
|
594
|
+
* must prefer this immutable projection over deriving the same schema again.
|
|
595
|
+
* The optional seam keeps feature-only and legacy test runtimes compatible.
|
|
596
|
+
*/
|
|
597
|
+
readonly getParamSchemaProjection?: (
|
|
598
|
+
materialShaderId: string,
|
|
599
|
+
) => ImmutableParamSchemaProjection | undefined;
|
|
600
|
+
/**
|
|
601
|
+
* feat-20260621-learn-render-5-5-parallax M2 / w6 (D-1): the per-shader
|
|
602
|
+
* material BindGroupLayout for the given material shader. A custom shader
|
|
603
|
+
* declaring >3 user-region textures (e.g. parallax `heightTexture`) owns a
|
|
604
|
+
* material BGL whose entry count + injection start differ from the built-in
|
|
605
|
+
* 18-entry layout; the record stage must create the material bind group
|
|
606
|
+
* against THIS layout so the entry count matches. Returns `undefined` when
|
|
607
|
+
* the shader is unregistered or resolves to the shared built-in layout
|
|
608
|
+
* (3-texture shaders), in which case the caller falls back to
|
|
609
|
+
* `pipelineState.materialBindGroupLayout`.
|
|
610
|
+
*/
|
|
611
|
+
readonly getMaterialBindGroupLayout?: (materialShaderId: string) => BindGroupLayout | undefined;
|
|
612
|
+
/**
|
|
613
|
+
* feat-20260527-sprite-nineslice M4 / w16 (D-5): per-Renderer metrics counter
|
|
614
|
+
* surfaced through `renderer.metrics`. Record-stage soft-warns (e.g.
|
|
615
|
+
* `nineslice.scale-too-small` when Transform.scale falls below the four
|
|
616
|
+
* 9-slice corner anchors) call `runtime.metrics.increment(name)` instead of
|
|
617
|
+
* a per-entity `console.warn` so AI users observe machine-readable counters
|
|
618
|
+
* (charter P3 over P-flooded text logs). Each Renderer owns its own
|
|
619
|
+
* EngineMetrics instance (D-5 candidate 1: multi-Renderer isolation).
|
|
620
|
+
*/
|
|
621
|
+
readonly metrics: EngineMetrics;
|
|
622
|
+
/** Optional Render-owned membership timing capability. */
|
|
623
|
+
readonly membershipTiming?: MembershipTimingController | undefined;
|
|
624
|
+
/**
|
|
625
|
+
* feat-20260604-resource-owning-render-graph-and-fullscreen-postpr M3 / F-2 fix-up:
|
|
626
|
+
* post-process registry lookup. Returns the `PostProcessShaderEntry` registered
|
|
627
|
+
* via `renderer.postProcess.register(id, entry)`, or `undefined` when `id`
|
|
628
|
+
* resolves to no entry. `addFullscreenPass`'s execute closure dispatches on this
|
|
629
|
+
* to route to either the FXAA built-in path (id === 'fxaa') or the generic
|
|
630
|
+
* `buildFullscreenPostProcessPass + createFullscreenBindGroup` path; an
|
|
631
|
+
* unregistered id surfaces as a thrown `PostProcessError({code:'post-process-not-found'})`
|
|
632
|
+
* fail-fast (charter P3 / pipeline-errors throw template).
|
|
633
|
+
*
|
|
634
|
+
* Optional so a custom RenderSystemRuntime fixture (test doubles) need not
|
|
635
|
+
* supply it; the engine's own createRenderSystem populates it unconditionally.
|
|
636
|
+
*/
|
|
637
|
+
readonly lookupPostProcess?: (id: string) => PostProcessShaderEntry | undefined;
|
|
638
|
+
/**
|
|
639
|
+
* feat-20260621-fullscreen-post-process-per-frame-uniform-params-l M-A2 / w8:
|
|
640
|
+
* per-shader params UBO accessor. Returns the eager-created (at register time,
|
|
641
|
+
* M-A1 / w5) GPU buffer for `id`, or `undefined` when the id has no params
|
|
642
|
+
* (param-less consumer) / is unregistered. dispatchFullscreenPass reads this to
|
|
643
|
+
* writeBuffer the per-frame snapshot bytes and bind the buffer at group(1)
|
|
644
|
+
* binding(2). Optional so test fixtures need not supply it; createRenderSystem
|
|
645
|
+
* populates it unconditionally (mirrors lookupPostProcess / getPostProcessPipeline).
|
|
646
|
+
*/
|
|
647
|
+
readonly getPostProcessParamsBuffer?: (id: string) => Buffer | undefined;
|
|
648
|
+
/**
|
|
649
|
+
* feat-20260609-learn-render-4-5-framebuffers-demo-offscreen-rt-an M4 / T-10-a:
|
|
650
|
+
* post-process render-pipeline lookup with eager-on-first-call build. Returns a
|
|
651
|
+
* cached `RenderPipeline` (RHI handle) for `id`, lazily building on first call
|
|
652
|
+
* via the closure passed through `RenderSystemInternals.buildPostProcessPipeline`.
|
|
653
|
+
* Returns `null` when:
|
|
654
|
+
* - the id is not registered in the post-process registry (caller skips the
|
|
655
|
+
* pass — paired with the `'post-process-not-found'` throw site, this branch
|
|
656
|
+
* is unreachable on the happy path)
|
|
657
|
+
* - the underlying async shader-module compile is still pending (caller falls
|
|
658
|
+
* back for one frame and retries on the next; mirrors the
|
|
659
|
+
* `getMaterialShaderPipeline` 1-frame-warmup idiom)
|
|
660
|
+
* - the pipeline build itself fails (caller skips the pass; the build path
|
|
661
|
+
* fires a structured RhiError via errorRegistry; charter P3 explicit failure)
|
|
662
|
+
*
|
|
663
|
+
* Solves M1 CONCERN-1: the dispatcher in `dispatchFullscreenPass` previously
|
|
664
|
+
* passed `pipeline=null` to `built.createHandle` because the per-frame execute
|
|
665
|
+
* closure cannot await `createShaderModule` (async). With this lookup the
|
|
666
|
+
* dispatcher reads the pipeline synchronously; warm-up costs one frame.
|
|
667
|
+
*
|
|
668
|
+
* `bgl` is the fullscreen input-texture BGL the dispatcher already built via
|
|
669
|
+
* `buildFullscreenPostProcessPass`. The engine assumes a single static BGL
|
|
670
|
+
* shape (FULLSCREEN_BGL_DESCRIPTOR) so the pipeline cache keys on `id` only;
|
|
671
|
+
* subsequent calls reuse the cached pipeline regardless of which BGL identity
|
|
672
|
+
* is threaded.
|
|
673
|
+
*
|
|
674
|
+
* `colorFormat` is the swap-chain / target color format the post-process
|
|
675
|
+
* pipeline writes (`bgra8unorm-srgb` for swap-chain, the offscreen RT format
|
|
676
|
+
* otherwise). Cache key is `id|colorFormat`.
|
|
677
|
+
*
|
|
678
|
+
* Optional so a custom RenderSystemRuntime fixture (test doubles) need not
|
|
679
|
+
* supply it; the engine's own createRenderSystem populates it when
|
|
680
|
+
* `RenderSystemInternals.buildPostProcessPipeline` is provided.
|
|
681
|
+
*/
|
|
682
|
+
readonly getPostProcessPipeline?: (
|
|
683
|
+
id: string,
|
|
684
|
+
bgl: BindGroupLayout,
|
|
685
|
+
colorFormat: GPUTextureFormat,
|
|
686
|
+
) => RenderPipeline | null;
|
|
687
|
+
/**
|
|
688
|
+
* feat-20260623-world-space-video-asset M4 / w16 (D-3): transient per-frame
|
|
689
|
+
* texture store for VideoAsset sources. Independent of {@link gpuStore} — the
|
|
690
|
+
* record stage routes a `MaterialSnapshot.videoTextureFields` field through
|
|
691
|
+
* this store (per-frame copyExternalImageToTexture upload + current-frame view)
|
|
692
|
+
* instead of `gpuStore.ensureResident` (whose static cache video must never
|
|
693
|
+
* enter, AC-08). Optional so test fixtures that drive recordFrame manually
|
|
694
|
+
* need not supply one — a video field then degrades to the default view
|
|
695
|
+
* (charter P3). The production createRenderer always wires it.
|
|
696
|
+
*/
|
|
697
|
+
readonly dynamicTextureStore?: DynamicTextureStore | undefined;
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
export interface RenderSystemInternals extends RenderSystemRuntime {
|
|
701
|
+
readonly canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
702
|
+
/** Optional feature host supplied by the renderer assembly layer. */
|
|
703
|
+
readonly featureHost?: RenderFeatureHost | undefined;
|
|
704
|
+
readonly shaderModuleFactory?: import('./pipeline-builder').PipelineBuilderShaderModuleFactory;
|
|
705
|
+
/** Optional host profiler capability for the existing Render path. */
|
|
706
|
+
readonly profiler?: Profiler | undefined;
|
|
707
|
+
// M6 / w41 (feat-20260510-rhi-resource-creation): the canvas context is the
|
|
708
|
+
// forgeax `RhiCanvasContext` brand; render-system-record.ts uses
|
|
709
|
+
// `getCurrentTexture()` -> `device.createTextureView(...)` (K-4 two-step
|
|
710
|
+
// explicit form, charter proposition 5 consistent abstraction red line).
|
|
711
|
+
readonly context: RhiCanvasContext | null;
|
|
712
|
+
// feat-20260608-create-app-param-surface-trim / M1 / AC-02: the legacy
|
|
713
|
+
// `clearColor` field is removed. The record stage reads clear color
|
|
714
|
+
// straight from the Camera SoA (`camera.clearColor`, array<f32,4> as of
|
|
715
|
+
// feat-20260709 M3); zero-Camera fallback uses
|
|
716
|
+
// `ZERO_CAMERA_CLEAR_FALLBACK = [0, 0, 0, 1]`.
|
|
717
|
+
readonly getPipelineState: () => PipelineState | null;
|
|
718
|
+
readonly assets: RenderAssetPort;
|
|
719
|
+
// feat-20260601-gpu-resource-store-extraction M1: GPU residency layer
|
|
720
|
+
// extracted out of AssetRegistry. Record stage reads GPU texture / cubemap /
|
|
721
|
+
// mesh handles through the store; CPU POD reads stay on `assets`.
|
|
722
|
+
readonly gpuStore: GpuResourceStore;
|
|
723
|
+
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
|
|
724
|
+
// mesh-SSBO grow hook + read-only state surface threaded into the record
|
|
725
|
+
// stage so `ensureMeshSsboCapacity(internals, validatedOrdered.length)` can
|
|
726
|
+
// bridge the recordFrame → growController seam without leaking the full
|
|
727
|
+
// controller object into RenderSystemRuntime (the narrow ctx). Both fields
|
|
728
|
+
// are optional for test fixtures that wire createRenderSystem manually
|
|
729
|
+
// without a controller (legacy path returns ok:true and short-circuits);
|
|
730
|
+
// the production createRenderer always sets both. The `| undefined`
|
|
731
|
+
// suffix keeps both fields assignable from the WebGPU-internals carrier
|
|
732
|
+
// whose own field is `?:` -- exactOptionalPropertyTypes ABI compat.
|
|
733
|
+
readonly growMeshSsbo?:
|
|
734
|
+
| ((neededSlots: number) =>
|
|
735
|
+
| { readonly ok: true }
|
|
736
|
+
| {
|
|
737
|
+
readonly ok: false;
|
|
738
|
+
readonly code: 'mesh-ssbo-ceiling-reached' | 'mesh-ssbo-capacity-exceeded';
|
|
739
|
+
readonly degradedToSlotCount: number;
|
|
740
|
+
})
|
|
741
|
+
| undefined;
|
|
742
|
+
readonly meshSsboState?: { readonly slotCount: number } | undefined;
|
|
743
|
+
/**
|
|
744
|
+
* feat-20260609 M4 / T-10-a: factory backing `getPostProcessPipeline`. Provided
|
|
745
|
+
* by `createRenderer.ts` (it owns the shared `getShaderModuleAdapter` and the
|
|
746
|
+
* fullscreen pipeline-layout builder); receives a registered
|
|
747
|
+
* `PostProcessShaderEntry` + the fullscreen BGL the dispatcher already
|
|
748
|
+
* composed + the target color format, returns a built `RenderPipeline`
|
|
749
|
+
* (RHI handle) or `null` (shader still compiling / build failed). The first
|
|
750
|
+
* call per id triggers the async shader compile; subsequent calls hit the
|
|
751
|
+
* RenderSystem-level cache and never reach this factory.
|
|
752
|
+
*
|
|
753
|
+
* Optional so test fixtures (createRenderSystem with a stub
|
|
754
|
+
* RenderSystemInternals) need not provide a real factory; without it
|
|
755
|
+
* `getPostProcessPipeline` resolves to `undefined` on the runtime surface
|
|
756
|
+
* and the dispatcher falls through to its existing `null`-skip branch.
|
|
757
|
+
*/
|
|
758
|
+
readonly buildPostProcessPipeline?:
|
|
759
|
+
| ((
|
|
760
|
+
entry: PostProcessShaderEntry,
|
|
761
|
+
bgl: BindGroupLayout,
|
|
762
|
+
colorFormat: GPUTextureFormat,
|
|
763
|
+
label: string,
|
|
764
|
+
) => RenderPipeline | null)
|
|
765
|
+
| undefined;
|
|
766
|
+
}
|
|
767
|
+
|
|
768
|
+
function isStructuredRendererError(
|
|
769
|
+
error: unknown,
|
|
770
|
+
): error is RhiError | RenderError | PostProcessErrorType {
|
|
771
|
+
if (!(error instanceof Error)) return false;
|
|
772
|
+
const structured = error as {
|
|
773
|
+
readonly code?: unknown;
|
|
774
|
+
readonly expected?: unknown;
|
|
775
|
+
readonly hint?: unknown;
|
|
776
|
+
readonly detail?: unknown;
|
|
777
|
+
};
|
|
778
|
+
return (
|
|
779
|
+
typeof structured.code === 'string' &&
|
|
780
|
+
typeof structured.expected === 'string' &&
|
|
781
|
+
typeof structured.hint === 'string' &&
|
|
782
|
+
structured.detail !== undefined
|
|
783
|
+
);
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
function reportPreparedGraphicsCompletionError(
|
|
787
|
+
internals: RenderSystemInternals,
|
|
788
|
+
error: unknown,
|
|
789
|
+
): void {
|
|
790
|
+
if (isStructuredRendererError(error)) {
|
|
791
|
+
internals.errorRegistry.fire(error);
|
|
792
|
+
return;
|
|
793
|
+
}
|
|
794
|
+
const innerError =
|
|
795
|
+
error instanceof RhiError
|
|
796
|
+
? error
|
|
797
|
+
: { code: 'unknown' as const, message: String(error), name: (error as Error)?.name };
|
|
798
|
+
internals.errorRegistry.fire(
|
|
799
|
+
new RhiError({
|
|
800
|
+
code: 'webgpu-runtime-error',
|
|
801
|
+
expected: 'prepared graphics completion cleanup reports its errors',
|
|
802
|
+
hint: 'inspect detail.error for the underlying retirement or recovery failure',
|
|
803
|
+
detail: { error: innerError },
|
|
804
|
+
}),
|
|
805
|
+
);
|
|
806
|
+
}
|
|
807
|
+
|
|
808
|
+
export interface RenderFeatureGraphRuntimeState {
|
|
809
|
+
contributions: readonly RenderFeatureGraphContribution<RenderFeaturePassContext>[];
|
|
810
|
+
topologySignature: string | undefined;
|
|
811
|
+
composition:
|
|
812
|
+
| RenderFeatureGraphComposition<RenderPipelineContext, RenderFeaturePassContext>
|
|
813
|
+
| undefined;
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
const renderFeatureGraphStates = new WeakMap<
|
|
817
|
+
RenderSystemInternals,
|
|
818
|
+
RenderFeatureGraphRuntimeState
|
|
819
|
+
>();
|
|
820
|
+
|
|
821
|
+
export function getRenderFeatureGraphState(
|
|
822
|
+
internals: RenderSystemInternals,
|
|
823
|
+
): RenderFeatureGraphRuntimeState {
|
|
824
|
+
const existing = renderFeatureGraphStates.get(internals);
|
|
825
|
+
if (existing !== undefined) return existing;
|
|
826
|
+
const created: RenderFeatureGraphRuntimeState = {
|
|
827
|
+
contributions: [],
|
|
828
|
+
topologySignature: undefined,
|
|
829
|
+
composition: undefined,
|
|
830
|
+
};
|
|
831
|
+
renderFeatureGraphStates.set(internals, created);
|
|
832
|
+
return created;
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
function resetRenderFeatureGraphState(internals: RenderSystemInternals): void {
|
|
836
|
+
const state = getRenderFeatureGraphState(internals);
|
|
837
|
+
state.contributions = [];
|
|
838
|
+
state.topologySignature = undefined;
|
|
839
|
+
state.composition = undefined;
|
|
840
|
+
}
|
|
841
|
+
|
|
842
|
+
export function reportRenderFeatureGraphError(
|
|
843
|
+
internals: RenderSystemInternals,
|
|
844
|
+
error: RenderError,
|
|
845
|
+
): void {
|
|
846
|
+
if (internals.featureHost !== undefined && 'detail' in error) {
|
|
847
|
+
const detail = error.detail;
|
|
848
|
+
if (detail !== undefined && 'featureIdentity' in detail && 'order' in detail) {
|
|
849
|
+
const owned = internals.featureHost.recordError(detail.featureIdentity, error);
|
|
850
|
+
internals.errorRegistry.fire(owned);
|
|
851
|
+
return;
|
|
852
|
+
}
|
|
853
|
+
}
|
|
854
|
+
internals.errorRegistry.fire(error);
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
function isPendingRenderFeaturePreparation(error: RenderError): boolean {
|
|
858
|
+
return (
|
|
859
|
+
error.code === 'render-feature-preparation-failed' &&
|
|
860
|
+
error.detail.reason.startsWith('rhi-not-available:')
|
|
861
|
+
);
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
function makePreparedPipelinePendingError(): RhiError {
|
|
865
|
+
return new RhiError({
|
|
866
|
+
code: 'rhi-not-available',
|
|
867
|
+
expected: 'prepared pipeline shader module warm-up to finish asynchronously',
|
|
868
|
+
hint: 'retry the prepared graphics pass on the next frame',
|
|
869
|
+
});
|
|
870
|
+
}
|
|
871
|
+
|
|
872
|
+
export interface PipelineState {
|
|
873
|
+
readonly format: string;
|
|
874
|
+
// Color-attachment view format. May differ from `format` (canvas storage)
|
|
875
|
+
// when an sRGB-encoding view is requested over a linear storage texture.
|
|
876
|
+
// Backend-aware SSOT: selectSwapChainFormat in createRenderer.ts derives
|
|
877
|
+
// both format and colorAttachmentFormat from storageBufferCapable
|
|
878
|
+
// (Channel 2 UA-preferred bgra8unorm / Channel 3 GLES fallback rgba8unorm);
|
|
879
|
+
// bug-20260612-webgpu-canvas-format-prefer-bgra supersedes the previous
|
|
880
|
+
// module-level SWAP_CHAIN_VIEW_FORMAT constant (bug-20260519 / bug-20260610).
|
|
881
|
+
// Equal to `format` for offscreen render targets.
|
|
882
|
+
readonly colorAttachmentFormat: string;
|
|
883
|
+
|
|
884
|
+
// Per-frame uniform / storage buffers + bind group layouts used to compose
|
|
885
|
+
// the 3 BindGroups (view / material / mesh-array) the pbr.wgsl pipeline
|
|
886
|
+
// expects (D-S2 + plan-strategy 1 architecture). The view + material UBOs
|
|
887
|
+
// and the mesh SSBO are reused across frames; only the contents are
|
|
888
|
+
// queue.writeBuffer-updated each draw([world], { cameraOwner: 0, resourceOwner: 0 }) invocation.
|
|
889
|
+
readonly viewBindGroupLayout: BindGroupLayout;
|
|
890
|
+
readonly materialBindGroupLayout: BindGroupLayout;
|
|
891
|
+
readonly meshBindGroupLayout: BindGroupLayout;
|
|
892
|
+
readonly viewUniformBuffer: Buffer;
|
|
893
|
+
// feat-20260613-csm-cascaded-shadow-maps M5 / w28: per-pass shadow_caster
|
|
894
|
+
// cascade-index UBO. 16 B (1 u32 + 12 B pad to satisfy the 16 B uniform
|
|
895
|
+
// buffer alignment). The host writes `index = i` (0..3) before each
|
|
896
|
+
// cascade's recordShadowPass submit; shadow_caster.wgsl reads it via
|
|
897
|
+
// `@group(0) @binding(5) shadowCasterCascade.index` to pick the matching
|
|
898
|
+
// `view.lightViewProj_X`. Forward shaders declare the binding (so the
|
|
899
|
+
// shared view BGL accommodates both pipelines) but never reference it.
|
|
900
|
+
readonly shadowCasterCascadeBuffer: Buffer;
|
|
901
|
+
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M2 / T-M2-06:
|
|
902
|
+
// materialUniformBuffer + meshStorageBuffer fields hold wrapper objects
|
|
903
|
+
// (`{ buffer, sizeInBytes }`) instead of bare `Buffer` handles. The outer
|
|
904
|
+
// wrapper-object identity is stable across grow events (research §F8 R1)
|
|
905
|
+
// so PipelineState references survive grow without re-bind cycles; the
|
|
906
|
+
// inner `.buffer` is replaced by `growMeshSsbo` (createRenderer.ts /
|
|
907
|
+
// T-M2-05). Consumers must read `.buffer` to reach the underlying
|
|
908
|
+
// `Buffer` handle (M3-04: `pipelineState.meshStorageBuffer.buffer` /
|
|
909
|
+
// `.materialUniformBuffer.buffer`); using the wrapper directly as a
|
|
910
|
+
// WeakMap chain key would bind the cache to the wrapper object identity
|
|
911
|
+
// (which never changes) instead of the inner buffer identity (which DOES
|
|
912
|
+
// change on grow), defeating the cache miss -> re-bind path (D-3
|
|
913
|
+
// grep-gate guards this).
|
|
914
|
+
readonly materialUniformBuffer: { readonly buffer: Buffer; readonly sizeInBytes: number };
|
|
915
|
+
readonly meshStorageBuffer: { readonly buffer: Buffer; readonly sizeInBytes: number };
|
|
916
|
+
// feat-20260519-light-casters-point-spot-pbr M3 / w20 (D-S1 + D-S2):
|
|
917
|
+
// PointLight + SpotLight std430 storage buffers occupy two new
|
|
918
|
+
// viewBindGroupLayout entries (binding 1 + 2) alongside the existing
|
|
919
|
+
// viewUniformBuffer (binding 0). Each buffer carries a 16 B std430 header
|
|
920
|
+
// (count u32 + 12 B pad) followed by a fixed 4-slot first-slice cap
|
|
921
|
+
// (32 B per PointLight / 48 B per SpotLight; total 144 B / 208 B). The
|
|
922
|
+
// record stage rewrites both buffers per frame via `queue.writeBuffer`
|
|
923
|
+
// (D-S6 per-frame full rewrite); the bind-group layout entries exist
|
|
924
|
+
// even when shaders do not yet reference them so the M4 pbr.wgsl
|
|
925
|
+
// multi-light helper landing requires no further createRenderer
|
|
926
|
+
// changes (charter P5 consistent abstraction; AC-04 c byte-frozen
|
|
927
|
+
// layout). Cap-gate at createRenderer time
|
|
928
|
+
// (`assertStorageBufferCap >= 4`) keeps the layout reachable before any
|
|
929
|
+
// frame records (R-4 + plan-strategy 4 risk table).
|
|
930
|
+
readonly pointLightsBuffer: Buffer;
|
|
931
|
+
readonly spotLightsBuffer: Buffer;
|
|
932
|
+
// feat-20260513-instanced-mesh M3 (T-M3-2 / T-M3-3): SSBO single-branch
|
|
933
|
+
// record-stage. `meshStorageBuffer` carries one `entity_world` mat4 per
|
|
934
|
+
// renderable (256-byte stride for dynamic-offset alignment); the
|
|
935
|
+
// `instancesBindGroupLayout` + `identityInstanceBuffer` form the second
|
|
936
|
+
// tier of the chained transform: shader composes
|
|
937
|
+
// `world = entity_world * instances_local[instance_index]`. When a
|
|
938
|
+
// renderable does not carry an `Instances` component the record stage
|
|
939
|
+
// binds the shared 1-element identity-mat4 fallback (`drawIndexed
|
|
940
|
+
// instanceCount=1`); when it does, the per-entity GPU storage buffer
|
|
941
|
+
// owned by the record stage's `frameState.instanceBuffers` cache is
|
|
942
|
+
// bound (`drawIndexed instanceCount=Instances.transforms.count / 16`).
|
|
943
|
+
// feat-20260514 M3 / w15: the legacy
|
|
944
|
+
// `AssetRegistry.createInstancedBuffer` triplet is gone — Instances data
|
|
945
|
+
// flows entirely through the ECS-managed `array<f32>` field; the record
|
|
946
|
+
// stage owns GPU storage buffer allocation + `LimitExceededDetail`
|
|
947
|
+
// emit + `caps.storageBuffer` cap-gate.
|
|
948
|
+
readonly instancesBindGroupLayout: BindGroupLayout;
|
|
949
|
+
readonly identityInstanceBuffer: Buffer;
|
|
950
|
+
|
|
951
|
+
// feat-20260515 M3 / T-M3-05 (research F-6 fix): default sampler +
|
|
952
|
+
// fallback 1x1 white textureView seed the materialBindGroup binding=1 /
|
|
953
|
+
// binding=2 entries when MaterialAsset.baseColorTexture is undefined.
|
|
954
|
+
// The defaults follow research F-5 SSOT (linear min/mag/mipmap +
|
|
955
|
+
// repeat) so AI users that don't supply a texture still get a sensible
|
|
956
|
+
// sampling configuration without having to register a SamplerAsset
|
|
957
|
+
// (charter F2 minimal surface).
|
|
958
|
+
readonly defaultSampler: Sampler;
|
|
959
|
+
// Nearest-neighbour (mag=nearest, min=nearest, mip=nearest, clamp-to-edge)
|
|
960
|
+
// sampler used for sprite / tilemap materials so pixel-art tiles render sharp.
|
|
961
|
+
readonly nearestSampler: Sampler;
|
|
962
|
+
readonly fallbackTextureView: TextureView;
|
|
963
|
+
|
|
964
|
+
// bug-20260519: BUILTIN_CUBE / BUILTIN_TRIANGLE migrated to 12-floats
|
|
965
|
+
// (position + normal + uv + tangent) so a single (`unlit-procedural` /
|
|
966
|
+
// `standard`) pipeline pair handles all renderables. The legacy
|
|
967
|
+
// `unlitBuiltinPipeline` + zero-stride `unlitBuiltinDummyAttrBuffer`
|
|
968
|
+
// (which hard-coded uv = (0,0) for BUILTIN cubes) are deleted.
|
|
969
|
+
//
|
|
970
|
+
// - `unlitPipeline` : unlit module + 12F vertex stride.
|
|
971
|
+
// Routed to every entity whose
|
|
972
|
+
// shader identity is `forgeax::default-unlit`.
|
|
973
|
+
// - `standardPipeline` : pbr module + 12F vertex stride.
|
|
974
|
+
// Routed to every entity carrying a
|
|
975
|
+
// standard / GGX-PBR material.
|
|
976
|
+
//
|
|
977
|
+
// Both pipelines share the same 4-BindGroupLayout chain (view + material +
|
|
978
|
+
// mesh-array + instances). The record stage selects between them on
|
|
979
|
+
// `mat.materialShaderId` only (D-2 BUILTIN-vs-procedural distinction retired).
|
|
980
|
+
// bug-20260519 D-3: nullable when manifest carries zero entries (Camera-
|
|
981
|
+
// only / clear-pass-only path; D-1 + D-2 + plan-strategy section 1
|
|
982
|
+
// mermaid). The render-time access point in `render-system-record.ts`
|
|
983
|
+
// narrows on `=== null` and fires a structured `RhiError
|
|
984
|
+
// shader-compile-failed` (charter P3 explicit failure; AC-03).
|
|
985
|
+
readonly unlitPipeline: RenderPipeline | null;
|
|
986
|
+
readonly standardPipeline: RenderPipeline | null;
|
|
987
|
+
/**
|
|
988
|
+
* feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w8: count=4
|
|
989
|
+
* multisample variants of the 7 geometry pipelines that write the screen
|
|
990
|
+
* or HDR colour target. A pipeline's `multisample.count` must match the
|
|
991
|
+
* sampleCount of the colour attachment it writes (WebGPU validation),
|
|
992
|
+
* so a count=4 pass cannot reuse a count=1 pipeline -- the record stage
|
|
993
|
+
* picks the `*Msaa` variant when the active camera carries
|
|
994
|
+
* `antialias === 'msaa'`. Post-process + shadow pipelines stay single-
|
|
995
|
+
* sample (AC-06) and have no MSAA variant. `null` when the base pipeline
|
|
996
|
+
* is null (empty-manifest path).
|
|
997
|
+
*/
|
|
998
|
+
readonly unlitPipelineMsaa: RenderPipeline | null;
|
|
999
|
+
readonly standardPipelineMsaa: RenderPipeline | null;
|
|
1000
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w14 (D-7 / AC-12):
|
|
1001
|
+
// the four sprite-dedicated PSO fields are gone — sprite PSO now flows
|
|
1002
|
+
// through `runtime.getMaterialShaderPipeline('forgeax::sprite', ...)`
|
|
1003
|
+
// keyed on the premultiplied-alpha renderState the record stage
|
|
1004
|
+
// assembles for any transparent material (plan-strategy D-7). Concept
|
|
1005
|
+
// count -4 fields on PipelineState; sprite's "is a transparent mesh"
|
|
1006
|
+
// story is told entirely by the generic cache + `material.transparent`
|
|
1007
|
+
// (derived by the extract stage from `passes[0].renderState.blend !==
|
|
1008
|
+
// undefined`, the post-feat-20260626-collapse SSOT).
|
|
1009
|
+
readonly unlitPipelineHdrMsaa: RenderPipeline | null;
|
|
1010
|
+
readonly standardPipelineHdrMsaa: RenderPipeline | null;
|
|
1011
|
+
/**
|
|
1012
|
+
* feat-20260523-shader-template-instance-split M9-T03 (D-PipelineBuilder):
|
|
1013
|
+
* the shared 4-BindGroupLayout chain pipeline layout (`[view, material,
|
|
1014
|
+
* mesh-array, instances]`) -- same handle the standard / unlit / sprite
|
|
1015
|
+
* pipelines share. M9 exposes it on PipelineState so the per-MaterialShader
|
|
1016
|
+
* pipeline cache (`getMaterialShaderPipeline`) can reuse it at lazy build
|
|
1017
|
+
* time without re-running pbrLayouts construction (charter P4 consistent
|
|
1018
|
+
* abstraction). `null` when the manifest is empty (Camera-only / clear-
|
|
1019
|
+
* pass-only path; bug-20260519 D-3 nullable).
|
|
1020
|
+
*/
|
|
1021
|
+
readonly pbrPipelineLayout: PipelineLayout | null;
|
|
1022
|
+
/**
|
|
1023
|
+
* feat-20260609-hdrp-cluster-fragment-ggx M4.5 / w36 (D-10 option A):
|
|
1024
|
+
* per-variant PipelineLayout for HDRP. Mirrors `pbrPipelineLayout` but
|
|
1025
|
+
* substitutes the HDRP unified 7-slot group(2) BGL
|
|
1026
|
+
* (`createHdrpBindGroupLayoutDescriptor`) for the 1-slot pbr-mesh-array
|
|
1027
|
+
* BGL. Built once at boot and reused for any HDRP variant PSO. `null`
|
|
1028
|
+
* when the manifest is empty (parallel to `pbrPipelineLayout`) or when
|
|
1029
|
+
* the boot-time createBindGroupLayout / createPipelineLayout fails (in
|
|
1030
|
+
* which case `selectPipelineLayoutForVariant` falls back to the URP
|
|
1031
|
+
* `pbrPipelineLayout` instead of hard-disabling the build path).
|
|
1032
|
+
*/
|
|
1033
|
+
readonly hdrpPbrPipelineLayout: PipelineLayout | null;
|
|
1034
|
+
/** WebGPU storage-path producer for ordered HDRP cluster memberships. */
|
|
1035
|
+
readonly hdrpClusterMembershipPipeline: ComputePipeline | null;
|
|
1036
|
+
/** Compute bind-group layout paired with the membership producer pipeline. */
|
|
1037
|
+
readonly hdrpClusterMembershipBindGroupLayout: BindGroupLayout | null;
|
|
1038
|
+
/**
|
|
1039
|
+
* bug-20260611-skin-pipeline-layout: dedicated PipelineLayout for the
|
|
1040
|
+
* `forgeax::pbr-skin` material shader. Mirrors `pbrPipelineLayout` but
|
|
1041
|
+
* substitutes a 3-entry mesh-array BGL (binding 0 = meshes, bindings 1/2 =
|
|
1042
|
+
* current/previous palettes) for standard PBR's 1-entry mesh-array BGL. Built once at boot
|
|
1043
|
+
* by `buildPbrSkinLayouts` and selected by
|
|
1044
|
+
* `selectPipelineLayoutForVariant` when the caller passes
|
|
1045
|
+
* `LayoutKind = 'pbr-skin'`. `null` when manifest is empty or the skin
|
|
1046
|
+
* shader is not registered (storage-buffer cap gate / register failure);
|
|
1047
|
+
* `selectPipelineLayoutForVariant` returns `null` rather than silently
|
|
1048
|
+
* falling back to URP layout (charter P3 explicit failure, mirroring the
|
|
1049
|
+
* `hdrp-active-must-not-fallback-to-urp-pipeline` guard).
|
|
1050
|
+
*/
|
|
1051
|
+
readonly pbrSkinPipelineLayout: PipelineLayout | null;
|
|
1052
|
+
/**
|
|
1053
|
+
* feat-20260611 R2 / M8 / w28 (IS-14): record-stage handle to the
|
|
1054
|
+
* 3-binding `pbr-skin-mesh-array-bgl` returned by `buildPbrSkinLayouts`
|
|
1055
|
+
* (binding 0 mesh-array UBO, bindings 1/2 current/previous palette UBOs;
|
|
1056
|
+
* all `hasDynamicOffset: true`). The record stage builds a BG against this
|
|
1057
|
+
* BGL for skin entries (`entry.source.skin !== undefined`) and binds it
|
|
1058
|
+
* at group(2) when the entry's pipeline layout is `pbr-skin-pl`. The
|
|
1059
|
+
* URP path keeps using `meshBindGroupLayout` (1-binding) at group(2),
|
|
1060
|
+
* so `pbr-mesh-array-bgl` is unchanged. Stays `null` when
|
|
1061
|
+
* `pbrSkinPipelineLayout` itself failed to build (charter P3 explicit
|
|
1062
|
+
* failure -- skin path is hard-disabled, mirroring the pipeline-layout
|
|
1063
|
+
* fallback in `selectPipelineLayoutForVariant`).
|
|
1064
|
+
*/
|
|
1065
|
+
readonly pbrSkinMeshBindGroupLayout: BindGroupLayout | null;
|
|
1066
|
+
/**
|
|
1067
|
+
* feat-20260612-skin-palette-per-frame-upload M1 / m1-2: animator-ready
|
|
1068
|
+
* skin-palette storage allocator. Replaces the prior identity-buffer
|
|
1069
|
+
* stub (PR #353 / feat-20260611 R2 / M8 / w28 IS-14) -- a single 16320 B
|
|
1070
|
+
* identity-seeded UBO shared by every skin entry. The allocator owns the
|
|
1071
|
+
* lifecycle of the per-frame palette buffer (`createSkinPaletteAllocator`
|
|
1072
|
+
* from `./systems/skin-palette-allocator`); the record stage reads the
|
|
1073
|
+
* GPU buffer through `skinPaletteAllocator.buffer` and the extract stage
|
|
1074
|
+
* (M2) calls `allocateSlice` + `writeJointPalette` to land animated
|
|
1075
|
+
* palette data per skinned entity. Per plan-strategy D-1 candidate (b) the
|
|
1076
|
+
* allocator is the single authoritative carrier -- no parallel fallback
|
|
1077
|
+
* stub. `null` when `pbrSkinPipelineLayout` itself failed (skin path
|
|
1078
|
+
* hard-disabled, mirroring the prior stub field's gating).
|
|
1079
|
+
*/
|
|
1080
|
+
readonly skinPaletteAllocator: SkinPaletteAllocator | null;
|
|
1081
|
+
// 1x1 white texture view (feat-20260518 M3 / w13 + AC-06): seeds the
|
|
1082
|
+
// baseColorTexture (binding 2) and metallicRoughnessTexture (binding 4)
|
|
1083
|
+
// entries when the schema-driven MaterialAsset values omit the optional textures.
|
|
1084
|
+
// Reuses the same sampling-friendly default as `fallbackTextureView`
|
|
1085
|
+
// (above); the alias keeps the new MVP code path declarative without
|
|
1086
|
+
// renaming the existing field. Note: normalTexture (binding 6) does
|
|
1087
|
+
// NOT use this view -- it has its own RG-encoded fallback below.
|
|
1088
|
+
readonly defaultWhiteTextureView: TextureView;
|
|
1089
|
+
// 1x1 RGBA8 (128,128,255,255) view dedicated to the normalTexture slot
|
|
1090
|
+
// (binding 6). pbr.wgsl decodes sample.rg * 2 - 1 + z = sqrt(1-x^2-y^2),
|
|
1091
|
+
// so RG=(128,128)=0.5 maps to tangent (0,0,1) -- zero perturbation when
|
|
1092
|
+
// normalTexture is absent. White (255,255) would yield sqrt(1-2)=NaN
|
|
1093
|
+
// under saturate (clamps to 0) -> tangent.z=0 -> N rotated into the
|
|
1094
|
+
// tangent plane (severely wrong). Separate view because baseColor /
|
|
1095
|
+
// metallicRoughness require white-on-missing, normal requires (0,0,1).
|
|
1096
|
+
readonly defaultNormalTextureView: TextureView;
|
|
1097
|
+
|
|
1098
|
+
// ── feat-20260519-tonemap-reinhard-mvp / M2 / T-M2.5 ──────────────────────
|
|
1099
|
+
//
|
|
1100
|
+
// HDR (rgba16float) variants of `unlitPipeline` / `standardPipeline`. AI
|
|
1101
|
+
// users opt in via `Camera.tonemap === 'reinhard-extended'`; the record
|
|
1102
|
+
// stage picks `unlitPipelineHdr` / `standardPipelineHdr` when the active
|
|
1103
|
+
// camera's tonemap field is non-'none', and writes the geometry pass into
|
|
1104
|
+
// `hdrColorView` instead of the swap-chain view. The post-process tonemap
|
|
1105
|
+
// pass then reads `hdrColorView` and writes the final LDR pixels into the
|
|
1106
|
+
// swap-chain view (charter P3 explicit failure: a wrong format combination
|
|
1107
|
+
// would otherwise silently produce mis-tonemapped pixels).
|
|
1108
|
+
//
|
|
1109
|
+
// Both HDR pipelines share the same 4-BindGroupLayout chain as their
|
|
1110
|
+
// sRGB siblings — only the colour-attachment format differs (D-2 +
|
|
1111
|
+
// plan-strategy D-3).
|
|
1112
|
+
//
|
|
1113
|
+
// bug-20260519 D-3 nullable extension: when the renderer starts with a
|
|
1114
|
+
// zero-entry shader manifest the entire HDR + tonemap-resource block in
|
|
1115
|
+
// `createRenderer.ts` is skipped (Camera-only / clear-pass-only path),
|
|
1116
|
+
// so these fields stay `null`. Record-stage HDR pipeline dispatch +
|
|
1117
|
+
// fullscreen tonemap pass narrow on `=== null` and fire structured
|
|
1118
|
+
// `shader-compile-failed` (charter P3 explicit failure; AC-03).
|
|
1119
|
+
readonly unlitPipelineHdr: RenderPipeline | null;
|
|
1120
|
+
readonly standardPipelineHdr: RenderPipeline | null;
|
|
1121
|
+
|
|
1122
|
+
/**
|
|
1123
|
+
* feat-20260520-directional-light-shadow-mapping M2 / w14 (D-1):
|
|
1124
|
+
* 1x1 depth32float fallback bound at viewBindGroup binding(3) when no
|
|
1125
|
+
* shadow RT exists (castShadow:false or allocation failed).
|
|
1126
|
+
* Cleared to 1.0 (far plane) so comparison-sampler always returns fully lit.
|
|
1127
|
+
*/
|
|
1128
|
+
readonly shadowFallbackTextureView: TextureView;
|
|
1129
|
+
|
|
1130
|
+
/**
|
|
1131
|
+
* feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: 1x1x6
|
|
1132
|
+
* depth32float `texture_depth_cube_array` (layers=1) fallback bound at
|
|
1133
|
+
* viewBindGroup binding(5) when no PointLightShadow snapshots are active
|
|
1134
|
+
* (zero-shadow scene = AC-09 zero allocation -- the real cube_array atlas
|
|
1135
|
+
* stays in `ShadowAtlas` and is only allocated when the extract stage
|
|
1136
|
+
* sees its first PointLightShadow). Cleared to 1.0 so the
|
|
1137
|
+
* comparison-sampler returns fully lit on the no-shadow path. The view
|
|
1138
|
+
* dimension is `cube-array` to satisfy the BGL `viewDimension:
|
|
1139
|
+
* 'cube-array'`; the underlying texture has 6 layers (one cube).
|
|
1140
|
+
*/
|
|
1141
|
+
readonly shadowAtlasFallbackTextureView: TextureView;
|
|
1142
|
+
|
|
1143
|
+
/**
|
|
1144
|
+
* feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: 64 B uniform
|
|
1145
|
+
* buffer carrying `array<vec4<f32>, 4>` -- one lane per shadow-casting
|
|
1146
|
+
* point light slot. Lane N stores `(near, far, 1/(far-near), 0)` for the
|
|
1147
|
+
* point light with `shadowAtlasLayer === N`. Lanes for non-shadow-casting
|
|
1148
|
+
* slots stay zeroed; the WGSL sample path is gated by
|
|
1149
|
+
* `PointLight.shadowAtlasLayer >= 0` so zeroed lanes are never read.
|
|
1150
|
+
* Bound at viewBindGroup binding(6); written per frame from the
|
|
1151
|
+
* `pointShadowSnapshots` array.
|
|
1152
|
+
*/
|
|
1153
|
+
readonly shadowParamsBuffer: Buffer;
|
|
1154
|
+
|
|
1155
|
+
// feat-20260625-spot-light-shadow-mapping w25 (scope-amend webkit-fallback):
|
|
1156
|
+
// the per-spot fragment-read perspective lightViewProj matrices no longer
|
|
1157
|
+
// occupy a dedicated `spotLightViewProjBuffer` / view-BG binding 9 — they fold
|
|
1158
|
+
// into the View UBO tail (`view.spotLightViewProj`, bytes 528..784) written by
|
|
1159
|
+
// render-system-record's viewPayload. The standalone uniform buffer pushed the
|
|
1160
|
+
// WebGL2 fallback fragment uniform-buffer count to 12, over GLES 3.0's
|
|
1161
|
+
// `max_uniform_buffers_per_shader_stage = 11`. Caster vertex channel (binding
|
|
1162
|
+
// 7) is untouched: same-frame write contention only applies to casters (D-1).
|
|
1163
|
+
|
|
1164
|
+
// ── feat-20260520-directional-light-shadow-mapping M2 / w15 (AC-12) ─────
|
|
1165
|
+
//
|
|
1166
|
+
// GPU shadow-factor probe pipeline. `debugSampleShadowFactor` packs N world
|
|
1167
|
+
// positions into `shadowProbeInputBuf` (`array<vec4<f32>, PROBE_MAX_COUNT>`),
|
|
1168
|
+
// writes the active lightSpaceMatrix into `shadowProbeLsmUbo`, builds a
|
|
1169
|
+
// transient BindGroup binding the active shadow texture + comparison
|
|
1170
|
+
// sampler, and renders 1 pixel per probe into `shadowProbeOutputTex`
|
|
1171
|
+
// (1xN rgba32float). The fragment stage runs the same atlas-depth PCF path
|
|
1172
|
+
// as `pbr.wgsl::evalDirectional()` and returns factor, center depth,
|
|
1173
|
+
// cascade index, and receiver depth in the four channels. The 1-row staging
|
|
1174
|
+
// buffer (1024 B = PROBE_MAX_COUNT * 16 B; already 256B-aligned) is mapped
|
|
1175
|
+
// and the leading N vec4 records returned. Compiled once at pipeline build
|
|
1176
|
+
// time; null when the shader manifest is empty (no probe possible).
|
|
1177
|
+
readonly shadowProbePipeline: RenderPipeline | null;
|
|
1178
|
+
readonly shadowProbeBindGroupLayout: BindGroupLayout | null;
|
|
1179
|
+
readonly shadowProbeLsmUbo: Buffer | null;
|
|
1180
|
+
readonly shadowProbeInputBuf: Buffer | null;
|
|
1181
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1182
|
+
readonly shadowProbeOutputTex: any | null;
|
|
1183
|
+
readonly shadowProbeOutputView: TextureView | null;
|
|
1184
|
+
readonly shadowProbeStagingBuf: Buffer | null;
|
|
1185
|
+
|
|
1186
|
+
/**
|
|
1187
|
+
* Fallback Skylight resource bundle (feat-20260520-skylight-ibl-cubemap
|
|
1188
|
+
* M2 round-2 / t40, plan-strategy D-5). 1x1 all-zero rgba16float
|
|
1189
|
+
* texture_cube * 2 (irradiance + prefilter) + 1x1 approximate rg16float
|
|
1190
|
+
* brdfLut + intensity=0 16 B uniform buffer + 7-entry BindGroup compose
|
|
1191
|
+
* the @group(4) skylight binding for the "no Skylight ECS entity"
|
|
1192
|
+
* branch. The M4 round-2 recordFrame branch binds `bindGroup` when
|
|
1193
|
+
* `skylightCount === 0` so `standardPipeline` / `standardPipelineHdr`
|
|
1194
|
+
* (which keep a 4-slot pipeline layout per D-5 round-4) dispatch with
|
|
1195
|
+
* ambient=0 -- physical convergence with D-4 (charter F1: AI users
|
|
1196
|
+
* writing demos do not need a "is there a skylight?" branch).
|
|
1197
|
+
*
|
|
1198
|
+
* D-5 round-4: the fallback bundle no longer carries a stand-alone
|
|
1199
|
+
* BindGroup. The PBR material BindGroupLayout now holds 14 entries
|
|
1200
|
+
* (material 0..6 + Skylight 7..13) and the per-frame material
|
|
1201
|
+
* BindGroup assembly site (render-system-record) merges Skylight
|
|
1202
|
+
* resources at binding 7..13 -- active when a Skylight component
|
|
1203
|
+
* exists, fallback identity when `skylightCount === 0`.
|
|
1204
|
+
*
|
|
1205
|
+
* bug-20260519 D-3 nullable extension: the empty-manifest path
|
|
1206
|
+
* (Camera-only / clear-pass-only) skips the entire PBR pipeline build
|
|
1207
|
+
* block; we still allocate the fallback bundle in the normal path,
|
|
1208
|
+
* but tests / OOS paths that mock the manifest empty land here with
|
|
1209
|
+
* `null` (charter P3 explicit failure: M4 record-stage gates on
|
|
1210
|
+
* `skylightFallback !== null` before binding fallback resources at
|
|
1211
|
+
* material BG entries 7..13).
|
|
1212
|
+
*/
|
|
1213
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque SkylightFallback shape
|
|
1214
|
+
readonly skylightFallback: any | null;
|
|
1215
|
+
|
|
1216
|
+
/**
|
|
1217
|
+
* feat-20260529-rendergraph-pass-abstraction M3 / w11 (D-2 + Finding 3):
|
|
1218
|
+
* per-pass mutable texture cache slots extracted from the global
|
|
1219
|
+
* PipelineState. These fields are the lazily-allocated texture attachments
|
|
1220
|
+
* + pass-specific pipelines and bindgroups that belong to a single render
|
|
1221
|
+
* pass (depth / shadow / tonemap / FXAA). M4 render-graph resource
|
|
1222
|
+
* declarations will read these descriptors to derive transient/persistent
|
|
1223
|
+
* resources; shadow probe (OOS-4) stays on PipelineState directly.
|
|
1224
|
+
*/
|
|
1225
|
+
readonly perPassResources: PerPassResources;
|
|
1226
|
+
}
|
|
1227
|
+
|
|
1228
|
+
/**
|
|
1229
|
+
* Configure a canvas surface from the two PipelineState format fields, applying
|
|
1230
|
+
* the WebGL2-fallback gate: native WebGPU uses the storage format plus an sRGB
|
|
1231
|
+
* view format, while the wgpu WebGL2 surface uses its direct sRGB format and
|
|
1232
|
+
* COLOR_TARGET-only usage because its GLES surface rejects COPY_SRC. The
|
|
1233
|
+
* storage-buffer capability still controls TEXTURE_BINDING usage, but it does
|
|
1234
|
+
* not determine whether native WebGPU supports viewFormats. Single SSOT for
|
|
1235
|
+
* the configure descriptor consumed by both the
|
|
1236
|
+
* lazy first-frame path (ensureContextConfigured in createRenderer.ts) and the
|
|
1237
|
+
* F2 surface-outdated reconfigure-and-retry branch (render-system-record.ts) so
|
|
1238
|
+
* the two cannot drift (architecture-principles #1 SSOT). Returns the configure
|
|
1239
|
+
* Result; callers own the `state.perPassResources.configured` flag + the
|
|
1240
|
+
* `__forgeaxSwapChainFormat` probe write (those differ per call site).
|
|
1241
|
+
*/
|
|
1242
|
+
export function configureSurface(
|
|
1243
|
+
context: RhiCanvasContext,
|
|
1244
|
+
device: RhiDevice,
|
|
1245
|
+
format: string,
|
|
1246
|
+
colorAttachmentFormat: string,
|
|
1247
|
+
): Result<void, RhiError> {
|
|
1248
|
+
const backendKind = device.caps?.backendKind ?? 'webgpu';
|
|
1249
|
+
const isWebGl2 = backendKind === 'wgpu-webgl2';
|
|
1250
|
+
const surfaceFormats = resolveSurfaceFormatPair(
|
|
1251
|
+
backendKind,
|
|
1252
|
+
format as GPUTextureFormat,
|
|
1253
|
+
colorAttachmentFormat as GPUTextureFormat,
|
|
1254
|
+
);
|
|
1255
|
+
const supportsTextureBinding = device.caps?.storageBuffer ?? true;
|
|
1256
|
+
return context.configure({
|
|
1257
|
+
device,
|
|
1258
|
+
format: surfaceFormats.storage,
|
|
1259
|
+
alphaMode: isWebGl2 ? 'opaque' : 'premultiplied',
|
|
1260
|
+
usage:
|
|
1261
|
+
GPU_TEXTURE_USAGE_RENDER_ATTACHMENT |
|
|
1262
|
+
(supportsTextureBinding ? GPU_TEXTURE_USAGE_TEXTURE_BINDING : 0) |
|
|
1263
|
+
(isWebGl2 ? 0 : GPU_TEXTURE_USAGE_COPY_SRC),
|
|
1264
|
+
...(!isWebGl2 ? { viewFormats: [surfaceFormats.view] } : {}),
|
|
1265
|
+
});
|
|
1266
|
+
}
|
|
1267
|
+
|
|
1268
|
+
/**
|
|
1269
|
+
* feat-20260529-rendergraph-pass-abstraction M3 / w11 (D-2):
|
|
1270
|
+
* per-pass mutable resource slots extracted from PipelineState per
|
|
1271
|
+
* research Finding 3 fact-based grouping (depth / shadow / tonemap / fxaa).
|
|
1272
|
+
* These fields are the lazily-allocated texture caches + pass-specific
|
|
1273
|
+
* pipeline/bindgroup handles that belong to a single render pass.
|
|
1274
|
+
* Mutable (non-readonly) because the record stage writes back after
|
|
1275
|
+
* lazy-alloc on size drift.
|
|
1276
|
+
*/
|
|
1277
|
+
export interface PerPassResources {
|
|
1278
|
+
/**
|
|
1279
|
+
* Per-frame depth attachment. Lazily allocated by
|
|
1280
|
+
* `ensureContextConfigured` and recreated whenever the canvas resizes
|
|
1281
|
+
* (see `ensureDepthTexture` in createRenderer.ts). Bound at the
|
|
1282
|
+
* `beginRenderPass.depthStencilAttachment` slot with `depthLoadOp:'clear'`
|
|
1283
|
+
* + `clearValue:1` so each frame starts with a far-plane depth buffer
|
|
1284
|
+
* and the back-face / inside-of-cube fragments are correctly occluded
|
|
1285
|
+
* (bug-20260519).
|
|
1286
|
+
*
|
|
1287
|
+
* `depthTextureView` is `null` until the canvas dimensions are known
|
|
1288
|
+
* (first draw); the record stage skips the frame and fires
|
|
1289
|
+
* `webgpu-runtime-error` if it stays null past configure.
|
|
1290
|
+
*/
|
|
1291
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1292
|
+
depthTexture: any | null;
|
|
1293
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1294
|
+
depthTextureView: any | null;
|
|
1295
|
+
depthTextureWidth: number;
|
|
1296
|
+
depthTextureHeight: number;
|
|
1297
|
+
configured: boolean;
|
|
1298
|
+
|
|
1299
|
+
// ── feat-20260519-tonemap-reinhard-mvp / M2 / T-M2.5 ──────────────────────
|
|
1300
|
+
// feat-20260621 M-A3 (D-5): the dedicated tonemap pipeline / BGL / sampler /
|
|
1301
|
+
// params-UBO fields are deleted — the built-in tonemap now flows through the
|
|
1302
|
+
// unified fullscreen post-process channel (`postProcess.register(
|
|
1303
|
+
// 'forgeax::tonemap', { source, params })` + the per-frame PostProcessParams
|
|
1304
|
+
// channel). dispatchFullscreenPass owns the pipeline (getPostProcessPipeline
|
|
1305
|
+
// cache), the BGL + sampler (buildFullscreenPostProcessPass), and the params
|
|
1306
|
+
// UBO (eager-created at register). Only the HDR colour/depth attachments below
|
|
1307
|
+
// remain here — they belong to the geometry pass, not the tonemap pass.
|
|
1308
|
+
|
|
1309
|
+
/**
|
|
1310
|
+
* Lazy HDR colour + depth attachments for the opt-in tonemap path. Both
|
|
1311
|
+
* are `null` until the first frame whose active camera carries
|
|
1312
|
+
* `tonemap !== 'none'`; the record stage allocates them at the swap-chain
|
|
1313
|
+
* size and re-creates on resize (mirrors `depthTexture` / `depthTextureView`
|
|
1314
|
+
* idiom; AC-12).
|
|
1315
|
+
*
|
|
1316
|
+
* `hdrColor`'s format is `rgba16float` (AC-03(d)); the depth attachment is
|
|
1317
|
+
* the same `depth24plus-stencil8` format the geometry pipelines already declare
|
|
1318
|
+
* (`DEPTH_TEXTURE_FORMAT` SSOT in `createRenderer.ts`). When a camera
|
|
1319
|
+
* downgrades to `tonemap === 'none'` between frames the textures stay
|
|
1320
|
+
* allocated for cheap re-opt-in; full dispose happens via
|
|
1321
|
+
* `Renderer.dispose()` -> browser GC (matches the `depthTexture` fix-f6
|
|
1322
|
+
* placeholder).
|
|
1323
|
+
*/
|
|
1324
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1325
|
+
hdrColorTexture: any | null;
|
|
1326
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1327
|
+
hdrColorView: any | null;
|
|
1328
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1329
|
+
hdrDepthTexture: any | null;
|
|
1330
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1331
|
+
hdrDepthView: any | null;
|
|
1332
|
+
hdrTextureWidth: number;
|
|
1333
|
+
hdrTextureHeight: number;
|
|
1334
|
+
/**
|
|
1335
|
+
* feat-20260604 M2 / w10: sampleCount the `hdrDepth` attachment was last
|
|
1336
|
+
* allocated at (1 or 4). The HDR colour target is always sampled
|
|
1337
|
+
* single-sample (`hdrColorView`); the depth pairs with the geometry colour
|
|
1338
|
+
* target's sampleCount, which flips with `antialias === 'msaa'`. Tracking it
|
|
1339
|
+
* lets the record stage reallocate depth when MSAA toggles between frames
|
|
1340
|
+
* (a stale count=4 depth under a count=1 pipeline fails WebGPU validation).
|
|
1341
|
+
*/
|
|
1342
|
+
hdrDepthSampleCount: number;
|
|
1343
|
+
|
|
1344
|
+
// -- feat-20260528-fxaa-post-processing M2 / w7 ----------------------------------
|
|
1345
|
+
//
|
|
1346
|
+
// FXAA fullscreen post-process pipeline resources. Mirrors the tonemap
|
|
1347
|
+
// pipeline shape: compiled at buildReadyWebGPU step 2 alongside the tonemap
|
|
1348
|
+
// pipeline and stored on PipelineState for per-frame consumption in the
|
|
1349
|
+
// record stage.
|
|
1350
|
+
//
|
|
1351
|
+
// D-2: 2-entry BGL (texture + sampler), no UBO. D-3: intermediate texture
|
|
1352
|
+
// format = bgra8unorm (swap-chain storage format). D-7: antialias=0
|
|
1353
|
+
// zero-overhead -- all FXAA fields stay null/0 until the first frame with
|
|
1354
|
+
// antialias='fxaa'.
|
|
1355
|
+
readonly fxaaPipeline: RenderPipeline | null;
|
|
1356
|
+
readonly fxaaBindGroupLayout: BindGroupLayout | null;
|
|
1357
|
+
readonly fxaaSampler: Sampler | null;
|
|
1358
|
+
|
|
1359
|
+
/** Fixed two-attachment linear TAA resolve resources, owned by this renderer. */
|
|
1360
|
+
readonly taaResolvePipeline: RenderPipeline | null;
|
|
1361
|
+
readonly taaResolveBindGroupLayout: BindGroupLayout | null;
|
|
1362
|
+
readonly taaResolveSampler: Sampler | null;
|
|
1363
|
+
taaResolveParamsBuffer: Buffer | null;
|
|
1364
|
+
|
|
1365
|
+
// ── feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w7 ──────────
|
|
1366
|
+
//
|
|
1367
|
+
// MSAA (4x multisample) attachment slots. All `null`/0 until the first
|
|
1368
|
+
// frame whose active camera carries `antialias === 'msaa'`; the record
|
|
1369
|
+
// stage allocates them at the swap-chain size and re-creates on resize
|
|
1370
|
+
// (mirrors the hdrColor size-drift idiom; D-1). When
|
|
1371
|
+
// antialias is none/fxaa these stay null with zero allocation (C-9: MSAA
|
|
1372
|
+
// is a per-Camera switch derived from `camera.antialias === 'msaa'`, D-6).
|
|
1373
|
+
//
|
|
1374
|
+
// LDR swap-chain path (tonemapActive=false):
|
|
1375
|
+
// ONE count=4 multisample texture backs both the geometry and sprite
|
|
1376
|
+
// sub-passes. Two views of that same texture are taken: an srgb view
|
|
1377
|
+
// (msaaColorView, geometry pass) and an unorm view (msaaSpriteColorView,
|
|
1378
|
+
// sprite-split sub-pass; F-1). The single texture's storage format is
|
|
1379
|
+
// bgra8unorm, so the srgb and unorm views are both valid view formats of
|
|
1380
|
+
// it (same trick as the non-MSAA split path). The srgb view resolves to
|
|
1381
|
+
// the swap-chain srgb view; the unorm view resolves to the swap-chain
|
|
1382
|
+
// unorm view. No second multisample texture is allocated.
|
|
1383
|
+
// msaaDepth (depth24plus-stencil8, count=4) -> paired, never resolved (D-3).
|
|
1384
|
+
//
|
|
1385
|
+
// HDR path (tonemapActive=true): hdrColor/hdrDepth are themselves
|
|
1386
|
+
// allocated count=4 (record stage); hdrColorResolve is the single-sample
|
|
1387
|
+
// resolve output the tonemap/bloom passes sample (AC-03).
|
|
1388
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1389
|
+
msaaColorTexture: any | null;
|
|
1390
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1391
|
+
msaaColorView: any | null;
|
|
1392
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1393
|
+
msaaSpriteColorTexture: any | null;
|
|
1394
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1395
|
+
msaaSpriteColorView: any | null;
|
|
1396
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1397
|
+
msaaDepthTexture: any | null;
|
|
1398
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1399
|
+
msaaDepthView: any | null;
|
|
1400
|
+
msaaTextureWidth: number;
|
|
1401
|
+
msaaTextureHeight: number;
|
|
1402
|
+
// HDR path MSAA: the count=4 multisample rgba16float geometry target. The
|
|
1403
|
+
// geometry + skybox passes write it; it resolves to the single-sample
|
|
1404
|
+
// `hdrColorView` (which the tonemap / bloom passes keep sampling unchanged).
|
|
1405
|
+
// Allocated alongside hdrColor when antialias='msaa' && tonemap!='none'.
|
|
1406
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (HDR multisample target)
|
|
1407
|
+
hdrColorMsaaTexture: any | null;
|
|
1408
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1409
|
+
hdrColorMsaaView: any | null;
|
|
1410
|
+
|
|
1411
|
+
// ── feat-20260531-skybox-env-background M3 / w15 ─────────────────────────
|
|
1412
|
+
//
|
|
1413
|
+
// Skybox fullscreen cubemap pipeline resources. Mirrors tonemap/fxaa
|
|
1414
|
+
// construction: 4-entry BGL (texture_cube + sampler + View UBO + rotation UBO), fullscreen
|
|
1415
|
+
// triangle vertex stage, cubemap-sample fragment stage. Skybox writes HDR to
|
|
1416
|
+
// hdrColor rgba16float (targeted by the hdrColor render target); the tonemap
|
|
1417
|
+
// pass later reads hdrColor and maps to the LDR swap-chain. Fields are null
|
|
1418
|
+
// when the manifest has no skybox entry (D-7 optional, legacy manifests
|
|
1419
|
+
// continue to boot).
|
|
1420
|
+
readonly skyboxPipeline: RenderPipeline | null;
|
|
1421
|
+
// feat-20260604 M2 / w8: count=4 multisample variant of the skybox pipeline.
|
|
1422
|
+
// Used when the active camera carries antialias='msaa' (the skybox writes the
|
|
1423
|
+
// count=4 hdrColorMsaa target alongside the main geometry pass). null when
|
|
1424
|
+
// the base skybox pipeline is null (legacy manifest) or its MSAA build failed.
|
|
1425
|
+
readonly skyboxPipelineMsaa: RenderPipeline | null;
|
|
1426
|
+
readonly skyboxBindGroupLayout: BindGroupLayout | null;
|
|
1427
|
+
readonly skyboxSampler: Sampler | null;
|
|
1428
|
+
/** Stable 16 B quaternion UBO updated by the skybox record pass. */
|
|
1429
|
+
readonly skyboxRotationBuffer: Buffer | null;
|
|
1430
|
+
|
|
1431
|
+
/** Executable analytic-atmosphere producer and background resources. */
|
|
1432
|
+
readonly atmosphereCubemapPipeline?: RenderPipeline | null;
|
|
1433
|
+
readonly atmosphereCubemapBindGroupLayout?: BindGroupLayout | null;
|
|
1434
|
+
readonly atmosphereIrradiancePipeline?: RenderPipeline | null;
|
|
1435
|
+
readonly atmospherePrefilterPipeline?: RenderPipeline | null;
|
|
1436
|
+
readonly atmosphereIblParamsBindGroupLayout?: BindGroupLayout | null;
|
|
1437
|
+
readonly atmosphereIblSkyBindGroupLayout?: BindGroupLayout | null;
|
|
1438
|
+
readonly atmosphereBackgroundPipeline?: RenderPipeline | null;
|
|
1439
|
+
readonly atmosphereBackgroundBindGroupLayout?: BindGroupLayout | null;
|
|
1440
|
+
readonly atmosphereParamsBuffer?: Buffer | null;
|
|
1441
|
+
readonly atmosphereCubeVertexBuffer?: Buffer | null;
|
|
1442
|
+
|
|
1443
|
+
// ── feat-20260520-directional-light-shadow-mapping M1c / w8 ────────────
|
|
1444
|
+
//
|
|
1445
|
+
// Shadow RT (depth32float) lazy-allocated per mapSize; recreated on mapSize
|
|
1446
|
+
// drift. Used by the shadow depth pass (colorAttachments: []) and sampled
|
|
1447
|
+
// by the main pass as @group(0) binding(3) in M2/M3. debugReadback copies
|
|
1448
|
+
// the depth texture to a staging buffer for Inspector readback (D-2/D-5).
|
|
1449
|
+
//
|
|
1450
|
+
// feat-20260609 M4 / T-009: shadowCasterPipeline / shadowCasterPipelineLayout
|
|
1451
|
+
// removed — shadow PSO now obtained via frameState.pipelineCache lookup
|
|
1452
|
+
// (runtime.getMaterialShaderPipeline, passKind: 'shadow-caster'), same
|
|
1453
|
+
// path as forward passes (charter P4 consistent abstraction).
|
|
1454
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1455
|
+
shadowTexture: any | null;
|
|
1456
|
+
shadowMapSize: number;
|
|
1457
|
+
shadowCascadeCount: number;
|
|
1458
|
+
/** Exact dimensions of the compiled directional cascade atlas. */
|
|
1459
|
+
shadowAtlasWidth: number;
|
|
1460
|
+
shadowAtlasHeight: number;
|
|
1461
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1462
|
+
shadowSampler: any | null;
|
|
1463
|
+
/**
|
|
1464
|
+
* feat-20260520-directional-light-shadow-mapping M1c / w11 +
|
|
1465
|
+
* feat-20260613-csm-cascaded-shadow-maps M5 / w28:
|
|
1466
|
+
* latest cascade-0 lightViewProj mat4 (16 f32, col-major). Kept under
|
|
1467
|
+
* the legacy field name as an Inspector backward-compat surface
|
|
1468
|
+
* (`runtime.lights.directionalShadow.lightSpaceMatrix` JSON-RPC), per
|
|
1469
|
+
* AGENTS.md §Change stance exception for external-visible wire
|
|
1470
|
+
* protocols with known downstream consumers. Populated each frame
|
|
1471
|
+
* from `lights.lightViewProj[0]`. Null before the first extract with
|
|
1472
|
+
* an active shadow-casting DirectionalLight.
|
|
1473
|
+
*/
|
|
1474
|
+
shadowLightSpaceMatrix: Float32Array | null;
|
|
1475
|
+
/**
|
|
1476
|
+
* feat-20260613-csm-cascaded-shadow-maps M5 / w28: full 4-cascade
|
|
1477
|
+
* lightViewProj concatenation (4 × 16 = 64 f32, col-major) consumed by
|
|
1478
|
+
* `debugSampleShadowFactor` so the probe can project against the selected
|
|
1479
|
+
* cascade. Null before the first extract
|
|
1480
|
+
* with an active shadow-casting DirectionalLight.
|
|
1481
|
+
*/
|
|
1482
|
+
shadowCsmLightViewProj: Float32Array | null;
|
|
1483
|
+
/**
|
|
1484
|
+
* Producer-owned CSM receiver-selection facts. The debug probe must use the
|
|
1485
|
+
* same view-space depth + split-plane selector as the main receiver path;
|
|
1486
|
+
* keeping the two inputs together prevents a selector mirror from silently
|
|
1487
|
+
* drifting at cascade boundaries.
|
|
1488
|
+
*/
|
|
1489
|
+
shadowCsmSelection: {
|
|
1490
|
+
readonly viewMatrix: Float32Array;
|
|
1491
|
+
readonly splitPlanes: Float32Array;
|
|
1492
|
+
readonly cascadeBlend: number;
|
|
1493
|
+
} | null;
|
|
1494
|
+
/** Producer-owned directional shadow comparison parameters for GPU probes. */
|
|
1495
|
+
shadowLightDirection: Float32Array | null;
|
|
1496
|
+
shadowDepthBias: number;
|
|
1497
|
+
shadowNormalBias: number;
|
|
1498
|
+
shadowPcfKernelSize: number;
|
|
1499
|
+
|
|
1500
|
+
// ── feat-20260531-bloom-first-declarative-render-graph-pass w13/w16 ────
|
|
1501
|
+
//
|
|
1502
|
+
// Bloom post-processing chain: 4 passes (bright / blur-H / blur-V / composite)
|
|
1503
|
+
// operating in HDR rgba16float domain. Pipeline handles assembled at
|
|
1504
|
+
// buildReadyWebGPU (optional — legacy manifests without bloom.wgsl leave
|
|
1505
|
+
// these null). Intermediate textures are graph-owned transient targets
|
|
1506
|
+
// resolved per-frame; the bloom bind groups are identity-cached on those
|
|
1507
|
+
// views (frameState.postProcessBgCache) and rebuild automatically when a
|
|
1508
|
+
// resize retires the old textures.
|
|
1509
|
+
//
|
|
1510
|
+
// D-1: blur H/V share the same module, per-axis texelSize baked at UBO write.
|
|
1511
|
+
// D-4: 3 distinct BGL layouts (bright/blur: 1-tex+UBO, composite: 2-tex+UBO).
|
|
1512
|
+
// D-6: all intermediate textures use rgba16float format.
|
|
1513
|
+
readonly bloomBrightPipeline: RenderPipeline | null;
|
|
1514
|
+
readonly bloomBlurHPipeline: RenderPipeline | null;
|
|
1515
|
+
readonly bloomBlurVPipeline: RenderPipeline | null;
|
|
1516
|
+
readonly bloomCompositePipeline: RenderPipeline | null;
|
|
1517
|
+
readonly bloomBrightBindGroupLayout: BindGroupLayout | null;
|
|
1518
|
+
readonly bloomBlurBindGroupLayout: BindGroupLayout | null;
|
|
1519
|
+
readonly bloomCompositeBindGroupLayout: BindGroupLayout | null;
|
|
1520
|
+
readonly bloomSampler: Sampler | null;
|
|
1521
|
+
readonly bloomBrightParamsBuffer: Buffer | null;
|
|
1522
|
+
// bug-20260625: H and V blur passes need SEPARATE params UBOs. They run in
|
|
1523
|
+
// the same frame encoder; with one shared buffer the later writeBuffer (V's
|
|
1524
|
+
// texelSize=(0,1/h)) clobbers H's (texelSize=(1/w,0)) before the GPU runs the
|
|
1525
|
+
// H pass, so both passes blurred vertically -> only vertical bloom, no
|
|
1526
|
+
// horizontal spread. One buffer per axis keeps each pass's params intact.
|
|
1527
|
+
readonly bloomBlurHParamsBuffer: Buffer | null;
|
|
1528
|
+
readonly bloomBlurVParamsBuffer: Buffer | null;
|
|
1529
|
+
readonly bloomCompositeParamsBuffer: Buffer | null;
|
|
1530
|
+
|
|
1531
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1532
|
+
bloomBrightTexture: any | null;
|
|
1533
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1534
|
+
bloomBrightView: any | null;
|
|
1535
|
+
bloomBrightWidth: number;
|
|
1536
|
+
bloomBrightHeight: number;
|
|
1537
|
+
|
|
1538
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1539
|
+
bloomBlurHTexture: any | null;
|
|
1540
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1541
|
+
bloomBlurHView: any | null;
|
|
1542
|
+
bloomBlurHWidth: number;
|
|
1543
|
+
bloomBlurHHeight: number;
|
|
1544
|
+
|
|
1545
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1546
|
+
bloomBlurVTexture: any | null;
|
|
1547
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1548
|
+
bloomBlurVView: any | null;
|
|
1549
|
+
bloomBlurVWidth: number;
|
|
1550
|
+
bloomBlurVHeight: number;
|
|
1551
|
+
|
|
1552
|
+
// ── feat-20260612-hdrp-ssao M6 / w26 + M8 / w37 + w38 ───────────────────
|
|
1553
|
+
//
|
|
1554
|
+
// SSAO post-processing chain: 2 passes (calc + blur) operating on
|
|
1555
|
+
// half-resolution R8 single-channel textures. RenderPipeline handles
|
|
1556
|
+
// assembled at buildReadyWebGPU (optional — manifests without
|
|
1557
|
+
// hdrp-ssao.wgsl leave these null). Dedicated BGL (9 entries matching
|
|
1558
|
+
// current WGSL @group(0) bindings 0-8) shared by both pipelines: calc
|
|
1559
|
+
// and blur both bind all 9 entries; the blur uses ssaoRaw (binding 7) +
|
|
1560
|
+
// ssaoSampler (binding 8) while the calc binds a 1x1 fallback view at
|
|
1561
|
+
// 7 (the calc shader never samples ssaoRaw).
|
|
1562
|
+
// plan-strategy D-A; D-D; D-E.
|
|
1563
|
+
//
|
|
1564
|
+
// Samplers (filtering + non-filtering depth) and the 1x1 ssaoRaw fallback
|
|
1565
|
+
// view used by the calc pass are lazy-allocated inside the record closure
|
|
1566
|
+
// on first frame and cached on the mutable slots below — keeps createRenderer
|
|
1567
|
+
// free of additional state and matches bloom's lazy bind-group pattern.
|
|
1568
|
+
readonly ssaoCalcPipeline: RenderPipeline | null;
|
|
1569
|
+
readonly ssaoBlurPipeline: RenderPipeline | null;
|
|
1570
|
+
readonly ssaoBgl: BindGroupLayout | null;
|
|
1571
|
+
/** Filtering sampler shared by ssao_noise_sampler (binding 3) + ssaoSampler (binding 8). */
|
|
1572
|
+
ssaoFilteringSampler: Sampler | null;
|
|
1573
|
+
/** Non-filtering sampler dedicated to hdr_depth (binding 6); WebGPU validation. */
|
|
1574
|
+
ssaoDepthSampler: Sampler | null;
|
|
1575
|
+
/** 1x1 fallback view bound at ssaoRaw (binding 7) in the calc pass. */
|
|
1576
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1577
|
+
ssaoFallbackRawView: any | null;
|
|
1578
|
+
}
|
|
1579
|
+
|
|
1580
|
+
export interface MeshGpuHandles {
|
|
1581
|
+
/**
|
|
1582
|
+
* Vertex buffer wrapped as a GpuBuffer (M-3 / w11). Consumers reach the
|
|
1583
|
+
* raw RHI Buffer via `.handle` for `setVertexBuffer` etc.; `.destroy()`
|
|
1584
|
+
* routes through the RHI shim's lifecycle SSOT (charter §F1 single-entry
|
|
1585
|
+
* indexability + plan-strategy D-9 wrapper migration).
|
|
1586
|
+
*/
|
|
1587
|
+
readonly vertexBuffer: GpuBuffer;
|
|
1588
|
+
/**
|
|
1589
|
+
* Index buffer wrapper, or `null` for a vertex-only mesh (no
|
|
1590
|
+
* `MeshAsset.indices`). When `null` the record stage takes the non-indexed
|
|
1591
|
+
* `pass.draw(vertexCount)` path and never calls `setIndexBuffer`. Gated
|
|
1592
|
+
* on `indexed` below.
|
|
1593
|
+
*/
|
|
1594
|
+
readonly indexBuffer: GpuBuffer | null;
|
|
1595
|
+
/** Allocation byte size of the vertex buffer (mirrors GPUBuffer.size). */
|
|
1596
|
+
readonly vboBytes: number;
|
|
1597
|
+
/** Allocation byte size of the index buffer, or 0 when `indexBuffer` is null. */
|
|
1598
|
+
readonly iboBytes: number;
|
|
1599
|
+
readonly indexCount: number;
|
|
1600
|
+
/**
|
|
1601
|
+
* Index buffer format inferred from the source `MeshAsset.indices` typed
|
|
1602
|
+
* array (`Uint16Array` -> `'uint16'`, `Uint32Array` -> `'uint32'`). The
|
|
1603
|
+
* record stage threads this into `pass.setIndexBuffer(..., format)` so
|
|
1604
|
+
* the GPU reads the correct stride per index. bug-20260519: the prior
|
|
1605
|
+
* hard-coded `'uint16'` corrupted procedural meshes whose factories
|
|
1606
|
+
* (`createBoxGeometry` etc) emit Uint32Array indices.
|
|
1607
|
+
*/
|
|
1608
|
+
readonly indexFormat: 'uint16' | 'uint32';
|
|
1609
|
+
/** Geometry-owned immutable projection carried through every GPU consumer. */
|
|
1610
|
+
readonly layoutProjection: VertexLayoutProjection;
|
|
1611
|
+
/**
|
|
1612
|
+
* Vertex count is derived from the projection stride at upload time. The
|
|
1613
|
+
* non-indexed draw path passes this to `pass.draw(vertexCount)`.
|
|
1614
|
+
*/
|
|
1615
|
+
readonly vertexCount: number;
|
|
1616
|
+
/**
|
|
1617
|
+
* True when the mesh carries an index buffer (`MeshAsset.indices` present).
|
|
1618
|
+
* `false` for vertex-only meshes. The record stage branches on this to pick
|
|
1619
|
+
* `drawIndexed` vs `draw` and to gate `setIndexBuffer`.
|
|
1620
|
+
*/
|
|
1621
|
+
readonly indexed: boolean;
|
|
1622
|
+
/**
|
|
1623
|
+
* Primitive topology of this mesh (first submesh's topology, default
|
|
1624
|
+
* 'triangle-list'). WebGPU bakes topology into the immutable PSO, so the
|
|
1625
|
+
* record stage threads this into `getMaterialShaderPipeline` to select a
|
|
1626
|
+
* per-topology PSO (feat-20260604 M3 / w9).
|
|
1627
|
+
*
|
|
1628
|
+
* feat-20260608 M4 / w16: topology is per-submesh; this field reflects
|
|
1629
|
+
* `submeshes[0].topology` for backward compat. Use `submeshes` field for
|
|
1630
|
+
* per-submesh draw iteration.
|
|
1631
|
+
*/
|
|
1632
|
+
readonly topology: PrimitiveTopology;
|
|
1633
|
+
/**
|
|
1634
|
+
* Submeshes from MeshAsset.submeshes, carried through from the GPU store
|
|
1635
|
+
* so the record stage can iterate per-submesh drawIndexed (feat-20260608 M4 / w16).
|
|
1636
|
+
*/
|
|
1637
|
+
readonly submeshes: readonly import('@forgeax/engine-types').Submesh[];
|
|
1638
|
+
}
|
|
1639
|
+
|
|
1640
|
+
const DIRECTIONAL_SHADOW_TILE_CLEAR_WGSL = /* wgsl */ `
|
|
1641
|
+
@vertex
|
|
1642
|
+
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> @builtin(position) vec4<f32> {
|
|
1643
|
+
var positions = array<vec2<f32>, 3>(
|
|
1644
|
+
vec2<f32>(-1.0, -1.0),
|
|
1645
|
+
vec2<f32>(3.0, -1.0),
|
|
1646
|
+
vec2<f32>(-1.0, 3.0),
|
|
1647
|
+
);
|
|
1648
|
+
return vec4<f32>(positions[vertexIndex], 1.0, 1.0);
|
|
1649
|
+
}
|
|
1650
|
+
`;
|
|
1651
|
+
|
|
1652
|
+
export function createRenderSystem(internals: RenderSystemInternals): RenderSystem {
|
|
1653
|
+
const phaseCatalogRegistration = internals.profiler?.registerPhaseCatalog(
|
|
1654
|
+
'render',
|
|
1655
|
+
RENDER_PHASE_CATALOG,
|
|
1656
|
+
);
|
|
1657
|
+
let releaseProfilerCatalog =
|
|
1658
|
+
phaseCatalogRegistration?.ok === true ? phaseCatalogRegistration.value : undefined;
|
|
1659
|
+
// Material handles are scoped to a World. Keep resolved snapshots scoped to
|
|
1660
|
+
// this RenderSystem and this World so Edit/Play handles can never collide;
|
|
1661
|
+
// WeakMap also lets a dropped Play world release its cache with the world.
|
|
1662
|
+
const materialSnapshotCachesByWorld: MaterialSnapshotCachesByWorld = new WeakMap();
|
|
1663
|
+
const persistentRenderScene = new PersistentRenderScene({
|
|
1664
|
+
getDevice: () => internals.device,
|
|
1665
|
+
onGpuError: (error) => internals.errorRegistry.fire(error),
|
|
1666
|
+
collectShadowDebugCandidates: () => internals.shadowDebugObservation === true,
|
|
1667
|
+
});
|
|
1668
|
+
const taaHistoryStore = new TaaHistoryStore(internals.device);
|
|
1669
|
+
const temporalFrameTransaction = new TemporalFrameTransaction(taaHistoryStore);
|
|
1670
|
+
const gpuDrivenShaderFactory =
|
|
1671
|
+
internals.shaderModuleFactory ??
|
|
1672
|
+
({
|
|
1673
|
+
createShaderModule: () =>
|
|
1674
|
+
err(
|
|
1675
|
+
new RhiError({
|
|
1676
|
+
code: 'rhi-not-available',
|
|
1677
|
+
expected: 'the renderer backend exposes shader module creation',
|
|
1678
|
+
hint: 'construct the renderer through the backend pack before activating GPU-driven rendering',
|
|
1679
|
+
}),
|
|
1680
|
+
),
|
|
1681
|
+
} satisfies import('./pipeline-builder').PipelineBuilderShaderModuleFactory);
|
|
1682
|
+
let directionalShadowTileClear:
|
|
1683
|
+
| { readonly device: RhiDevice; readonly pipeline: RenderPipeline }
|
|
1684
|
+
| undefined;
|
|
1685
|
+
const getDirectionalShadowTileClearPipeline = (): RenderPipeline | null => {
|
|
1686
|
+
const device = internals.device;
|
|
1687
|
+
if (directionalShadowTileClear?.device === device) {
|
|
1688
|
+
return directionalShadowTileClear.pipeline;
|
|
1689
|
+
}
|
|
1690
|
+
const module = gpuDrivenShaderFactory.createShaderModule({
|
|
1691
|
+
label: 'directional-shadow-tile-clear',
|
|
1692
|
+
code: DIRECTIONAL_SHADOW_TILE_CLEAR_WGSL,
|
|
1693
|
+
});
|
|
1694
|
+
if (!module.ok) {
|
|
1695
|
+
if (module.error.code !== 'rhi-not-available') internals.errorRegistry.fire(module.error);
|
|
1696
|
+
return null;
|
|
1697
|
+
}
|
|
1698
|
+
const layout = device.createPipelineLayout({
|
|
1699
|
+
label: 'directional-shadow-tile-clear-layout',
|
|
1700
|
+
bindGroupLayouts: [],
|
|
1701
|
+
});
|
|
1702
|
+
if (!layout.ok) {
|
|
1703
|
+
internals.errorRegistry.fire(layout.error);
|
|
1704
|
+
return null;
|
|
1705
|
+
}
|
|
1706
|
+
const pipeline = device.createRenderPipeline({
|
|
1707
|
+
label: 'directional-shadow-tile-clear',
|
|
1708
|
+
layout: layout.value as unknown as GPUPipelineLayout,
|
|
1709
|
+
vertex: {
|
|
1710
|
+
module: module.value as unknown as GPUShaderModule,
|
|
1711
|
+
entryPoint: 'vs_main',
|
|
1712
|
+
buffers: [],
|
|
1713
|
+
},
|
|
1714
|
+
fragment: undefined,
|
|
1715
|
+
primitive: { topology: 'triangle-list', cullMode: 'none' },
|
|
1716
|
+
depthStencil: {
|
|
1717
|
+
format: 'depth32float',
|
|
1718
|
+
depthWriteEnabled: true,
|
|
1719
|
+
depthCompare: 'always',
|
|
1720
|
+
},
|
|
1721
|
+
});
|
|
1722
|
+
if (!pipeline.ok) {
|
|
1723
|
+
internals.errorRegistry.fire(pipeline.error);
|
|
1724
|
+
return null;
|
|
1725
|
+
}
|
|
1726
|
+
directionalShadowTileClear = { device, pipeline: pipeline.value };
|
|
1727
|
+
return pipeline.value;
|
|
1728
|
+
};
|
|
1729
|
+
(
|
|
1730
|
+
internals as unknown as {
|
|
1731
|
+
getDirectionalShadowTileClearPipeline: typeof getDirectionalShadowTileClearPipeline;
|
|
1732
|
+
}
|
|
1733
|
+
).getDirectionalShadowTileClearPipeline = getDirectionalShadowTileClearPipeline;
|
|
1734
|
+
let gpuDrivenProduction = new GpuDrivenProduction(internals.device, gpuDrivenShaderFactory);
|
|
1735
|
+
const featureGpuWork = new Map<string, RenderFeatureGpuWorkResolver>();
|
|
1736
|
+
const getFeatureGpuWork = (featureIdentity: string): RenderFeatureGpuWorkResolver => {
|
|
1737
|
+
const existing = featureGpuWork.get(featureIdentity);
|
|
1738
|
+
if (existing !== undefined) return existing;
|
|
1739
|
+
const created = createRenderFeatureGpuWorkResolver({
|
|
1740
|
+
device: internals.device,
|
|
1741
|
+
shaderModuleFactory:
|
|
1742
|
+
internals.shaderModuleFactory ??
|
|
1743
|
+
({
|
|
1744
|
+
createShaderModule: () =>
|
|
1745
|
+
err(
|
|
1746
|
+
new RhiError({
|
|
1747
|
+
code: 'rhi-not-available',
|
|
1748
|
+
expected: 'the renderer backend exposes shader module creation',
|
|
1749
|
+
hint: 'construct the renderer through the backend pack before installing GPU features',
|
|
1750
|
+
}),
|
|
1751
|
+
),
|
|
1752
|
+
} satisfies import('./pipeline-builder').PipelineBuilderShaderModuleFactory),
|
|
1753
|
+
generation: internals.featureHost?.preparedGeneration ?? 0,
|
|
1754
|
+
featureIdentity,
|
|
1755
|
+
});
|
|
1756
|
+
featureGpuWork.set(featureIdentity, created);
|
|
1757
|
+
return created;
|
|
1758
|
+
};
|
|
1759
|
+
const disposeFeatureGpuWork = (): void => {
|
|
1760
|
+
for (const resolver of featureGpuWork.values()) {
|
|
1761
|
+
const disposed = resolver.dispose();
|
|
1762
|
+
if (!disposed.ok) internals.errorRegistry.fire(disposed.error);
|
|
1763
|
+
}
|
|
1764
|
+
featureGpuWork.clear();
|
|
1765
|
+
};
|
|
1766
|
+
// Per-RenderSystem frame state: closure-internal frameNumber + the
|
|
1767
|
+
// per-entity instance GPU buffer cache (feat-20260514 M3 / w15: the
|
|
1768
|
+
// record stage owns GPU storage buffer allocation for Instances entities;
|
|
1769
|
+
// the `instanceBuffers` map is keyed by the packed Entity u32 surfaced
|
|
1770
|
+
// through `InstancesSnapshot.cacheKey` and rebuilds buffers on archetype
|
|
1771
|
+
// version bump or byte-length change). The legacy
|
|
1772
|
+
// `lastFiredLimitExceededFrame` engine-side dedup field was removed in
|
|
1773
|
+
// feat-20260513-instanced-mesh M5 (T-M5-1 + T-M5-3); the active
|
|
1774
|
+
// `'limit-exceeded'` emit point is now the record stage upload path.
|
|
1775
|
+
//
|
|
1776
|
+
// feat-20260708 M1 / D-1a #1: positive-half keys are worldEntityKey(worldId,
|
|
1777
|
+
// cacheKey) composites. Negative-half fold-bucket keys (sprite fold) stay
|
|
1778
|
+
// raw (material-handle-based, cross-world collision semantically correct).
|
|
1779
|
+
const frameState: RenderFrameState = {
|
|
1780
|
+
frameNumber: 0,
|
|
1781
|
+
environmentGeneration: createEnvironmentGenerationState(0),
|
|
1782
|
+
shadowSubmitModeState: createShadowSubmitModeState(),
|
|
1783
|
+
pendingShadowCommandBuffers: [],
|
|
1784
|
+
directionalShadowCache: null,
|
|
1785
|
+
directionalShadowCacheRecorded: false,
|
|
1786
|
+
compiledFrameGraph: null,
|
|
1787
|
+
compiledFrameGraphTopologyKey: null,
|
|
1788
|
+
retiredCompiledFrameGraphs: new Set(),
|
|
1789
|
+
currentFrameObservationSource: undefined,
|
|
1790
|
+
currentDirectionalShadowView: null,
|
|
1791
|
+
currentSpotShadowView: null,
|
|
1792
|
+
instanceBuffers: new Map(),
|
|
1793
|
+
hdrpClusterBinScratch: createClusterBinScratch(),
|
|
1794
|
+
hdrpClusterGridScratch: null,
|
|
1795
|
+
hdrpLightIndexListScratch: null,
|
|
1796
|
+
hdrpClusterMembershipBindGroup: null,
|
|
1797
|
+
transientInstanceBuffers: [],
|
|
1798
|
+
warnedZeroLightStandard: false,
|
|
1799
|
+
warnedMultiLightDirectional: false,
|
|
1800
|
+
warnedMultiLightPoint: false,
|
|
1801
|
+
warnedMultiLightSpot: false,
|
|
1802
|
+
// feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M3 / w19:
|
|
1803
|
+
// once-warn latches for >1 Skylight / >1 SkyboxBackground (names winner).
|
|
1804
|
+
warnedMultiSkylight: false,
|
|
1805
|
+
warnedMultiSkybox: false,
|
|
1806
|
+
warnedSkyboxTonemapNone: false,
|
|
1807
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w25 (AC-18 path 4): per-
|
|
1808
|
+
// handle warn-once anchor for the sprite-bucket missing-texture
|
|
1809
|
+
// fallback. Set<number> keyed by raw Handle<TextureAsset>; never
|
|
1810
|
+
// cleared (charter F1 minimal surface — the per-RenderSystem lifetime
|
|
1811
|
+
// is the natural upper bound).
|
|
1812
|
+
warnedMissingBaseColorTextureHandles: new Set<number>(),
|
|
1813
|
+
reportedMaterialDiagnosticKeys: new Set<string>(),
|
|
1814
|
+
// feat-20260527-sprite-nineslice M2 / w11 + M4 / w16 (AC-16): once-per-
|
|
1815
|
+
// renderable guard for the runtime `nineslice.scale-too-small` metric
|
|
1816
|
+
// counter (`runtime.metrics.increment(...)` in render-system-record.ts).
|
|
1817
|
+
warnedNineSliceScaleEntities: new Set<number>(),
|
|
1818
|
+
// feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M3 / w18:
|
|
1819
|
+
// per-handle fire-once anchor for the lazy equirect projection failure
|
|
1820
|
+
// (EquirectProjectionFailedError). Set<number> keyed by raw
|
|
1821
|
+
// Handle<EquirectAsset>; never cleared (per-RenderSystem lifetime upper bound).
|
|
1822
|
+
firedEquirectProjectionFailedHandles: new Set<number>(),
|
|
1823
|
+
// feat-20260622-handle-to-id-allocator-elimination M1 / w3: per-frame
|
|
1824
|
+
// bind group caches as nested WeakMap chain roots. viewBindGroupCache
|
|
1825
|
+
// covers main and shadow variants; meshBindGroupCache keys on inner
|
|
1826
|
+
// buffer handles (D-3). Roots are stable between device recoveries.
|
|
1827
|
+
viewBindGroupCache: new WeakMap(),
|
|
1828
|
+
meshBindGroupCache: new WeakMap(),
|
|
1829
|
+
// feat-20260622-handle-to-id-allocator-elimination M1 / w2: per-entity
|
|
1830
|
+
// material and instances caches (outer Map<entityKey, WeakMap>).
|
|
1831
|
+
materialBgPerEntity: new Map(),
|
|
1832
|
+
instancesBgPerEntity: new Map(),
|
|
1833
|
+
instancesBgShared: new WeakMap(),
|
|
1834
|
+
// cross-entity shared material cache (outer Map<shaderId, WeakMap>).
|
|
1835
|
+
materialBgShared: new Map(),
|
|
1836
|
+
// cross-frame material assembly cache; entries are only retained when all
|
|
1837
|
+
// explicit texture/sampler handles resolved to resident GPU resources.
|
|
1838
|
+
materialBgAssemblyCache: new Map(),
|
|
1839
|
+
// singleton material cache (flat Map<variant, BindGroup>; D-6).
|
|
1840
|
+
singletonMaterialCache: new Map(),
|
|
1841
|
+
// post-process bind group cache (bloom / fxaa / ssao): identity-keyed
|
|
1842
|
+
// WeakMap chain so resize-retired transient targets rebuild automatically.
|
|
1843
|
+
postProcessBgCache: new WeakMap(),
|
|
1844
|
+
// feat-20260601-customizable-render-pipeline-seam M1 / w7: installed-pipeline state.
|
|
1845
|
+
// 0 = nothing installed yet (createRenderer dogfood installs the default before any
|
|
1846
|
+
// draw). activePipeline defaults to the built-in forward pipeline.
|
|
1847
|
+
installedPipelineHandle: 0,
|
|
1848
|
+
activePipelineId: URP_PIPELINE_ID,
|
|
1849
|
+
activePipeline: urpPipeline,
|
|
1850
|
+
// feat-20260601 verify round 2: the standard forward pipeline installs with no config
|
|
1851
|
+
// (its topology is frame-invariant). installPipeline overwrites this with the resolved
|
|
1852
|
+
// asset's `config` on every swap so a custom pipeline reads its install-time config.
|
|
1853
|
+
installedPipelineConfig: undefined,
|
|
1854
|
+
// feat-20260608-cluster-lighting M2 / w10 + M5 / w20: HDRP active flag + once-per-frame
|
|
1855
|
+
// warn dedup set for hdrp-light-budget-exceeded / hdrp-index-list-overflow.
|
|
1856
|
+
isHdrpActive: false,
|
|
1857
|
+
hdrpOncePerFrameFired: new Set(),
|
|
1858
|
+
// feat-20260612-point-light-shadows-urp-hdrp M3 / T-M3-2 (plan-strategy §D-1):
|
|
1859
|
+
// cube_array shadow atlas + per-frame snapshot list. Atlas is null until the
|
|
1860
|
+
// first frame whose extracted lights.pointShadow is non-empty (zero-shadow
|
|
1861
|
+
// scenes never allocate; AC-09); the snapshot list defaults to an empty
|
|
1862
|
+
// tuple so the URP `addPointShadowPass` gate sees zero shadow lights as the
|
|
1863
|
+
// initial steady state.
|
|
1864
|
+
pointShadowAtlas: null,
|
|
1865
|
+
pointShadowSnapshots: [],
|
|
1866
|
+
// feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 (D-1):
|
|
1867
|
+
// initial fold-bucket count is 0; recordFrame writes the per-frame
|
|
1868
|
+
// value from foldDispatchBuckets(...) before dispatch.
|
|
1869
|
+
lastFoldBucketCount: 0,
|
|
1870
|
+
// feat-20260625-spot-light-shadow-mapping M2 / w9 (D-2): empty initial spot
|
|
1871
|
+
// shadow snapshot list so the spotShadowDepth caster pass renders zero
|
|
1872
|
+
// tiles until the first frame with a castShadow spot (AC-03).
|
|
1873
|
+
spotShadowSnapshots: [],
|
|
1874
|
+
};
|
|
1875
|
+
let directFrameId = 0;
|
|
1876
|
+
|
|
1877
|
+
function beginProfilePhase(session: RecorderSession | undefined, phase: RenderPhase): boolean {
|
|
1878
|
+
if (session === undefined) return false;
|
|
1879
|
+
try {
|
|
1880
|
+
return session.beginPhase('render', phase).ok;
|
|
1881
|
+
} catch {
|
|
1882
|
+
return false;
|
|
1883
|
+
}
|
|
1884
|
+
}
|
|
1885
|
+
|
|
1886
|
+
function endProfilePhase(session: RecorderSession | undefined): void {
|
|
1887
|
+
if (session === undefined) return;
|
|
1888
|
+
try {
|
|
1889
|
+
session.endPhase();
|
|
1890
|
+
} catch {
|
|
1891
|
+
// Profiler failures never alter rendering.
|
|
1892
|
+
}
|
|
1893
|
+
}
|
|
1894
|
+
|
|
1895
|
+
function recordProfileSkip(
|
|
1896
|
+
session: RecorderSession | undefined,
|
|
1897
|
+
phase: RenderPhase,
|
|
1898
|
+
reason: RenderPhaseSkipReason,
|
|
1899
|
+
): void {
|
|
1900
|
+
if (session === undefined) return;
|
|
1901
|
+
try {
|
|
1902
|
+
session.recordSkip({ source: 'render', phase, reason });
|
|
1903
|
+
} catch {
|
|
1904
|
+
// Profiler failures never alter rendering.
|
|
1905
|
+
}
|
|
1906
|
+
}
|
|
1907
|
+
|
|
1908
|
+
function runProfiledRenderPhase<T>(
|
|
1909
|
+
session: RecorderSession | undefined,
|
|
1910
|
+
phase: RenderPhase,
|
|
1911
|
+
action: () => T,
|
|
1912
|
+
): T {
|
|
1913
|
+
const opened = beginProfilePhase(session, phase);
|
|
1914
|
+
try {
|
|
1915
|
+
return action();
|
|
1916
|
+
} finally {
|
|
1917
|
+
if (opened) endProfilePhase(session);
|
|
1918
|
+
}
|
|
1919
|
+
}
|
|
1920
|
+
// Pipeline registry and current installation live in the RenderSystem closure
|
|
1921
|
+
// (plan-strategy D-D: all real logic on the RenderSystem layer; the Renderer facade
|
|
1922
|
+
// only forwards). The registry dedups same-id register (Map.has -> throw), mirroring
|
|
1923
|
+
// ShaderRegistry.installMaterialArtifact.
|
|
1924
|
+
const pipelineRegistry = new Map<string, RenderPipelineDef>();
|
|
1925
|
+
const pipelineInstalls: Array<{
|
|
1926
|
+
readonly token: object;
|
|
1927
|
+
readonly id: string;
|
|
1928
|
+
readonly pipeline: RenderPipelineDef;
|
|
1929
|
+
readonly config: RenderPipelineAsset['config'];
|
|
1930
|
+
readonly isHdrp: boolean;
|
|
1931
|
+
}> = [];
|
|
1932
|
+
let lastBuiltPipelineHandle = 0;
|
|
1933
|
+
// Monotonic install epoch: bumped on every installPipeline call to brand the
|
|
1934
|
+
// installed pipeline so `draw` can detect a swap and rebuild the per-frame
|
|
1935
|
+
// graph. Replaces the prior raw-handle brand (D-19: installPipeline takes a
|
|
1936
|
+
// POD, no handle).
|
|
1937
|
+
let installEpoch = 0;
|
|
1938
|
+
// feat-20260604-resource-owning-render-graph-and-fullscreen-postpr M2 / w13:
|
|
1939
|
+
// post-process shader registry (id -> PostProcessShaderEntry), parallel to pipelineRegistry.
|
|
1940
|
+
// Dedups same-id register (Map.has -> throw), mirroring ShaderRegistry.installMaterialArtifact.
|
|
1941
|
+
const postProcessRegistry = new Map<string, PostProcessShaderEntry>();
|
|
1942
|
+
// CPU post-process declarations are the logical registry and remain live
|
|
1943
|
+
// across recovery. Only device-bound buffers and pipelines are rebuilt.
|
|
1944
|
+
// D-3 / D-8: per-shader params UBO resource table (id -> GPU Buffer).
|
|
1945
|
+
// Eager-created at register time when entry.params is present (byteSize >= 16,
|
|
1946
|
+
// defaultValue.length === byteSize); reused frame-to-frame via queue.writeBuffer.
|
|
1947
|
+
const postProcessParamsBuffers = new Map<string, Buffer>();
|
|
1948
|
+
// F-2 fix-up: expose registry lookup through the narrow runtime surface so
|
|
1949
|
+
// addFullscreenPass's execute closure (in render-graph-primitives.ts) can
|
|
1950
|
+
// resolve a registered shader id without reaching into RenderSystemInternals.
|
|
1951
|
+
// Inject as a post-construction property on `internals` (typed as readonly
|
|
1952
|
+
// optional on RenderSystemRuntime, so a one-time cast is the only path);
|
|
1953
|
+
// every consumer that types `RenderPipelineContext.runtime` will see it.
|
|
1954
|
+
const lookupPostProcess = (id: string): PostProcessShaderEntry | undefined =>
|
|
1955
|
+
postProcessRegistry.get(id);
|
|
1956
|
+
(internals as unknown as { lookupPostProcess: typeof lookupPostProcess }).lookupPostProcess =
|
|
1957
|
+
lookupPostProcess;
|
|
1958
|
+
// feat-20260621 M-A2 / w8: expose the eager-created per-id params UBO through
|
|
1959
|
+
// the narrow runtime surface so dispatchFullscreenPass can writeBuffer the
|
|
1960
|
+
// per-frame snapshot + bind it at group(1) binding(2).
|
|
1961
|
+
const getPostProcessParamsBuffer = (id: string): Buffer | undefined =>
|
|
1962
|
+
postProcessParamsBuffers.get(id);
|
|
1963
|
+
(
|
|
1964
|
+
internals as unknown as { getPostProcessParamsBuffer: typeof getPostProcessParamsBuffer }
|
|
1965
|
+
).getPostProcessParamsBuffer = getPostProcessParamsBuffer;
|
|
1966
|
+
// feat-20260609 M4 / T-10-a: post-process pipeline cache (id|colorFormat -> RhiRenderPipeline).
|
|
1967
|
+
// Solves CONCERN-1: dispatcher previously passed `pipeline=null` to
|
|
1968
|
+
// built.createHandle because per-frame execute closures cannot await async
|
|
1969
|
+
// shader compile. The cache here delegates the actual build to
|
|
1970
|
+
// `internals.buildPostProcessPipeline` (sync wrapper over the shared shader
|
|
1971
|
+
// adapter; 1-frame warmup), then memoizes by `id|colorFormat`.
|
|
1972
|
+
const postProcessPipelineCache = new Map<string, RenderPipeline>();
|
|
1973
|
+
const getPostProcessPipeline = (
|
|
1974
|
+
id: string,
|
|
1975
|
+
bgl: BindGroupLayout,
|
|
1976
|
+
colorFormat: GPUTextureFormat,
|
|
1977
|
+
): RenderPipeline | null => {
|
|
1978
|
+
const key = `${id}|${colorFormat}`;
|
|
1979
|
+
const cached = postProcessPipelineCache.get(key);
|
|
1980
|
+
if (cached !== undefined) return cached;
|
|
1981
|
+
const entry = postProcessRegistry.get(id);
|
|
1982
|
+
if (entry === undefined) return null;
|
|
1983
|
+
const factory = internals.buildPostProcessPipeline;
|
|
1984
|
+
if (factory === undefined) return null;
|
|
1985
|
+
const built = factory(entry, bgl, colorFormat, `post-process-${id}`);
|
|
1986
|
+
if (built === null) return null;
|
|
1987
|
+
postProcessPipelineCache.set(key, built);
|
|
1988
|
+
return built;
|
|
1989
|
+
};
|
|
1990
|
+
(
|
|
1991
|
+
internals as unknown as { getPostProcessPipeline: typeof getPostProcessPipeline }
|
|
1992
|
+
).getPostProcessPipeline = getPostProcessPipeline;
|
|
1993
|
+
// w15 M5 (plan-strategy D-P4 / AC-07): per-frame dispatch counters. Reset
|
|
1994
|
+
// on every `draw([world], { cameraOwner: 0, resourceOwner: 0 })` entry; bumped once per actual `pass.setPipeline`
|
|
1995
|
+
// dispatch in render-system-record.ts. Two-way split mirrors the two
|
|
1996
|
+
// render pipelines on PipelineState (bug-20260519: BUILTIN cube migrated
|
|
1997
|
+
// to 12F so `unlitBuiltin` retired): `unlit` covers every
|
|
1998
|
+
// unlit material, `standard` covers every PBR material.
|
|
1999
|
+
const dispatchCounts: { unlit: number } = {
|
|
2000
|
+
unlit: 0,
|
|
2001
|
+
};
|
|
2002
|
+
// feat-20260531-per-frame-bind-group-cache M1 / w4: per-frame
|
|
2003
|
+
// createBindGroup counter scaffolding. Reset on every draw([world], { cameraOwner: 0, resourceOwner: 0 }) entry,
|
|
2004
|
+
// bumped on cache-miss in render-system-record.ts (M2-M4 bump points).
|
|
2005
|
+
// Aligns with dispatchCounts precedent: closure-mutable object.
|
|
2006
|
+
const bindGroupCounts: { createBindGroup: number; keys: string[] } = {
|
|
2007
|
+
createBindGroup: 0,
|
|
2008
|
+
keys: [],
|
|
2009
|
+
};
|
|
2010
|
+
let preparedWorlds: readonly World[] = [];
|
|
2011
|
+
const preparedPipelineIds = new WeakMap<object, string>();
|
|
2012
|
+
const preparedMaterialPipelineShaders = new WeakMap<object, string>();
|
|
2013
|
+
const preparedGroup0Pipelines = new WeakSet<object>();
|
|
2014
|
+
const preparedViewOnlyPipelines = new WeakSet<object>();
|
|
2015
|
+
const preparedViewWithResourcePipelines = new WeakSet<object>();
|
|
2016
|
+
const preparedRenderMaterialPipelines = new WeakSet<object>();
|
|
2017
|
+
const preparedAssetHandles = new WeakMap<World, Map<string, number>>();
|
|
2018
|
+
const preparedHandle = <Brand extends string>(
|
|
2019
|
+
world: World,
|
|
2020
|
+
guid: string,
|
|
2021
|
+
brand: Brand,
|
|
2022
|
+
): Handle<Brand, 'shared'> | undefined => {
|
|
2023
|
+
let handles = preparedAssetHandles.get(world);
|
|
2024
|
+
if (handles === undefined) {
|
|
2025
|
+
handles = new Map();
|
|
2026
|
+
preparedAssetHandles.set(world, handles);
|
|
2027
|
+
}
|
|
2028
|
+
const key = `${brand}:${guid.toLowerCase()}`;
|
|
2029
|
+
const cached = handles.get(key);
|
|
2030
|
+
if (cached !== undefined) return cached as Handle<Brand, 'shared'>;
|
|
2031
|
+
const asset = internals.assets.lookup(guid);
|
|
2032
|
+
if (asset === undefined) return undefined;
|
|
2033
|
+
const handle = world.allocSharedRef(brand, asset);
|
|
2034
|
+
handles.set(key, handle as number);
|
|
2035
|
+
return handle;
|
|
2036
|
+
};
|
|
2037
|
+
const preparedMaterialBindings = (
|
|
2038
|
+
materialShaderId: string,
|
|
2039
|
+
worldIndex: number,
|
|
2040
|
+
materialGuid: string,
|
|
2041
|
+
layout: BindGroupLayout,
|
|
2042
|
+
) => {
|
|
2043
|
+
const world = preparedWorlds[worldIndex];
|
|
2044
|
+
const material = internals.assets.lookup(materialGuid) as MaterialAsset | undefined;
|
|
2045
|
+
const pipelineState = internals.getPipelineState();
|
|
2046
|
+
if (world === undefined || material?.kind !== 'material' || pipelineState === null) {
|
|
2047
|
+
return err(new Error('prepared material asset is unavailable'));
|
|
2048
|
+
}
|
|
2049
|
+
const schemaProjection = internals.getParamSchemaProjection?.(materialShaderId);
|
|
2050
|
+
const schema = schemaProjection?.schema ?? internals.getParamSchema?.(materialShaderId) ?? [];
|
|
2051
|
+
const values = material.values ?? {};
|
|
2052
|
+
const derived =
|
|
2053
|
+
schemaProjection?.derivedInterface ??
|
|
2054
|
+
deriveParamSchemaForCensus(
|
|
2055
|
+
schema,
|
|
2056
|
+
internals.paramSchemaProjectionCensus,
|
|
2057
|
+
'prepared-material',
|
|
2058
|
+
);
|
|
2059
|
+
if (internals.paramSchemaProjectionCensus !== undefined && schemaProjection !== undefined) {
|
|
2060
|
+
internals.paramSchemaProjectionCensus.record(
|
|
2061
|
+
'registered-projection-read',
|
|
2062
|
+
'prepared-material',
|
|
2063
|
+
);
|
|
2064
|
+
if (
|
|
2065
|
+
schemaProjection.schema.length === 0 &&
|
|
2066
|
+
Object.keys(values).some((name) => name.endsWith('Texture'))
|
|
2067
|
+
) {
|
|
2068
|
+
internals.paramSchemaProjectionCensus.record(
|
|
2069
|
+
'empty-schema-legacy-inference',
|
|
2070
|
+
'prepared-material',
|
|
2071
|
+
);
|
|
2072
|
+
}
|
|
2073
|
+
}
|
|
2074
|
+
const fields = [...derived.textureFieldNames];
|
|
2075
|
+
let buffer: Buffer | undefined;
|
|
2076
|
+
let payloadByteLength = 0;
|
|
2077
|
+
if (derived.uboLayout.totalBytes > 0) {
|
|
2078
|
+
const payload = new Uint8Array(Math.max(16, derived.uboLayout.totalBytes));
|
|
2079
|
+
applyParamSnapshotToUbo(
|
|
2080
|
+
payload,
|
|
2081
|
+
schema,
|
|
2082
|
+
values as Readonly<Record<string, number | readonly number[]>>,
|
|
2083
|
+
internals.paramSchemaProjectionCensus,
|
|
2084
|
+
);
|
|
2085
|
+
const created = internals.device.createBuffer({
|
|
2086
|
+
label: `prepared-material:${materialGuid}`,
|
|
2087
|
+
size: payload.byteLength,
|
|
2088
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
2089
|
+
});
|
|
2090
|
+
if (!created.ok) return created;
|
|
2091
|
+
buffer = created.value;
|
|
2092
|
+
payloadByteLength = payload.byteLength;
|
|
2093
|
+
const written = internals.device.queue.writeBuffer(buffer, 0, payload);
|
|
2094
|
+
if (!written.ok) {
|
|
2095
|
+
internals.device.destroyBuffer(buffer);
|
|
2096
|
+
return written;
|
|
2097
|
+
}
|
|
2098
|
+
}
|
|
2099
|
+
const textureResources: Array<{
|
|
2100
|
+
sampler: import('@forgeax/engine-rhi').Sampler;
|
|
2101
|
+
view: import('@forgeax/engine-rhi').TextureView;
|
|
2102
|
+
}> = [];
|
|
2103
|
+
for (let index = 0; index < fields.length; index += 1) {
|
|
2104
|
+
const field = fields[index];
|
|
2105
|
+
const value = field === undefined ? undefined : values[field];
|
|
2106
|
+
const textureValue =
|
|
2107
|
+
typeof value === 'object' && value !== null && 'texture' in value
|
|
2108
|
+
? (value as MaterialTextureValue)
|
|
2109
|
+
: undefined;
|
|
2110
|
+
let sampler = pipelineState.defaultSampler;
|
|
2111
|
+
if (textureValue?.sampler !== undefined) {
|
|
2112
|
+
const handle = preparedHandle(world, String(textureValue.sampler), 'SamplerAsset');
|
|
2113
|
+
if (handle !== undefined) {
|
|
2114
|
+
const asset = resolveRenderAsset<SamplerAsset>(world, handle);
|
|
2115
|
+
if (asset.ok) {
|
|
2116
|
+
const resident = internals.gpuStore.ensureSamplerResident(
|
|
2117
|
+
handle,
|
|
2118
|
+
asset.value,
|
|
2119
|
+
worldIndex,
|
|
2120
|
+
);
|
|
2121
|
+
if (resident.ok) sampler = resident.value;
|
|
2122
|
+
}
|
|
2123
|
+
}
|
|
2124
|
+
}
|
|
2125
|
+
let view = pipelineState.defaultWhiteTextureView;
|
|
2126
|
+
if (textureValue !== undefined) {
|
|
2127
|
+
const handle = preparedHandle(world, String(textureValue.texture), 'TextureAsset');
|
|
2128
|
+
if (handle !== undefined) {
|
|
2129
|
+
view =
|
|
2130
|
+
residentTextureView(world, internals.gpuStore, internals, handle, worldIndex) ?? view;
|
|
2131
|
+
}
|
|
2132
|
+
}
|
|
2133
|
+
textureResources.push({ sampler, view });
|
|
2134
|
+
}
|
|
2135
|
+
const entries: BindGroupEntry[] = [];
|
|
2136
|
+
let textureIndex = 0;
|
|
2137
|
+
for (let index = 0; index < derived.bglEntries.length; index += 1) {
|
|
2138
|
+
const expected = derived.bglEntries[index];
|
|
2139
|
+
if (expected?.buffer?.type === 'uniform' && buffer !== undefined) {
|
|
2140
|
+
entries.push({
|
|
2141
|
+
binding: expected.binding,
|
|
2142
|
+
resource: { kind: 'buffer', value: { buffer, size: payloadByteLength } },
|
|
2143
|
+
});
|
|
2144
|
+
continue;
|
|
2145
|
+
}
|
|
2146
|
+
const textureResource = textureResources[textureIndex];
|
|
2147
|
+
if (
|
|
2148
|
+
expected?.sampler?.type === 'filtering' &&
|
|
2149
|
+
derived.bglEntries[index + 1]?.texture !== undefined &&
|
|
2150
|
+
textureResource !== undefined
|
|
2151
|
+
) {
|
|
2152
|
+
entries.push({
|
|
2153
|
+
binding: expected.binding,
|
|
2154
|
+
resource: { kind: 'sampler', value: textureResource.sampler },
|
|
2155
|
+
});
|
|
2156
|
+
continue;
|
|
2157
|
+
}
|
|
2158
|
+
if (expected?.texture !== undefined && textureResource !== undefined) {
|
|
2159
|
+
entries.push({
|
|
2160
|
+
binding: expected.binding,
|
|
2161
|
+
resource: { kind: 'textureView', value: textureResource.view },
|
|
2162
|
+
});
|
|
2163
|
+
textureIndex += 1;
|
|
2164
|
+
continue;
|
|
2165
|
+
}
|
|
2166
|
+
if (buffer !== undefined) internals.device.destroyBuffer(buffer);
|
|
2167
|
+
return err(new Error('prepared material schema contains unsupported binding kinds'));
|
|
2168
|
+
}
|
|
2169
|
+
for (let index = fields.length; index < 4; index += 1) {
|
|
2170
|
+
const binding = derived.userRegionBindingEnd + (index - fields.length) * 2;
|
|
2171
|
+
entries.push(
|
|
2172
|
+
{
|
|
2173
|
+
binding,
|
|
2174
|
+
resource: { kind: 'sampler', value: pipelineState.defaultSampler },
|
|
2175
|
+
},
|
|
2176
|
+
{
|
|
2177
|
+
binding: binding + 1,
|
|
2178
|
+
resource: { kind: 'textureView', value: pipelineState.defaultWhiteTextureView },
|
|
2179
|
+
},
|
|
2180
|
+
);
|
|
2181
|
+
}
|
|
2182
|
+
const fallback = pipelineState.skylightFallback;
|
|
2183
|
+
if (fallback === null) {
|
|
2184
|
+
if (buffer !== undefined) internals.device.destroyBuffer(buffer);
|
|
2185
|
+
return err(new Error('prepared material skylight fallback is unavailable'));
|
|
2186
|
+
}
|
|
2187
|
+
const completeEntries = assembleMaterialWithSkylightEntries(
|
|
2188
|
+
entries,
|
|
2189
|
+
{
|
|
2190
|
+
irradianceView: fallback.irradianceView,
|
|
2191
|
+
irradianceSampler: fallback.sampler,
|
|
2192
|
+
prefilterView: fallback.prefilterView,
|
|
2193
|
+
prefilterSampler: fallback.sampler,
|
|
2194
|
+
brdfLutView: fallback.brdfLutView,
|
|
2195
|
+
brdfLutSampler: fallback.sampler,
|
|
2196
|
+
intensityBuffer: fallback.intensityBuffer,
|
|
2197
|
+
},
|
|
2198
|
+
{
|
|
2199
|
+
emissiveSampler: pipelineState.defaultSampler,
|
|
2200
|
+
emissiveView: pipelineState.defaultWhiteTextureView,
|
|
2201
|
+
occlusionSampler: pipelineState.defaultSampler,
|
|
2202
|
+
occlusionView: pipelineState.defaultWhiteTextureView,
|
|
2203
|
+
},
|
|
2204
|
+
);
|
|
2205
|
+
const group = internals.device.createBindGroup({ layout, entries: completeEntries });
|
|
2206
|
+
if (!group.ok) {
|
|
2207
|
+
if (buffer !== undefined) internals.device.destroyBuffer(buffer);
|
|
2208
|
+
return group;
|
|
2209
|
+
}
|
|
2210
|
+
if (buffer === undefined) return group;
|
|
2211
|
+
return ok({
|
|
2212
|
+
handle: group.value,
|
|
2213
|
+
dynamicOffsets: [0],
|
|
2214
|
+
release: () => internals.device.destroyBuffer(buffer),
|
|
2215
|
+
});
|
|
2216
|
+
};
|
|
2217
|
+
const lastFrustumStats: { culled: number; total: number } = { culled: 0, total: 0 };
|
|
2218
|
+
const lastVisibilityStats: { explicitlyHidden: number } = { explicitlyHidden: 0 };
|
|
2219
|
+
let lastMeshMaterialBindings: readonly MeshMaterialBindingObservation[] = [];
|
|
2220
|
+
let lastMeshMaterialBindingFrame: ExtractedFrame | undefined;
|
|
2221
|
+
const preparedResolverFactory = (
|
|
2222
|
+
input: RenderFeaturePreparedGraphicsResolverInput,
|
|
2223
|
+
): PreparedGraphicsResolver =>
|
|
2224
|
+
createPreparedGraphicsResolver({
|
|
2225
|
+
device: internals.device,
|
|
2226
|
+
featureIdentity: input.featureIdentity,
|
|
2227
|
+
generation: input.generation,
|
|
2228
|
+
capabilityAvailable: true,
|
|
2229
|
+
featureOrder: input.order,
|
|
2230
|
+
lookup: input.lookup,
|
|
2231
|
+
resolveGpuBuffer: (reference) =>
|
|
2232
|
+
getFeatureGpuWork(input.featureIdentity).resolveBuffer(reference),
|
|
2233
|
+
resolvePipeline: (descriptor) => {
|
|
2234
|
+
const postProcessEntry = internals.lookupPostProcess?.(descriptor.shader);
|
|
2235
|
+
if (postProcessEntry !== undefined) {
|
|
2236
|
+
const fullscreen = buildFullscreenPostProcessPass(
|
|
2237
|
+
{ device: internals.device, errorRegistry: internals.errorRegistry },
|
|
2238
|
+
postProcessEntry,
|
|
2239
|
+
);
|
|
2240
|
+
if (fullscreen === null) return err(new Error('prepared post-process layout failed'));
|
|
2241
|
+
const pipeline = internals.getPostProcessPipeline?.(
|
|
2242
|
+
descriptor.shader,
|
|
2243
|
+
fullscreen.bindGroupLayout,
|
|
2244
|
+
descriptor.colorFormats[0] as GPUTextureFormat,
|
|
2245
|
+
);
|
|
2246
|
+
if (pipeline !== null && pipeline !== undefined) {
|
|
2247
|
+
preparedPipelineIds.set(pipeline as object, descriptor.shader);
|
|
2248
|
+
if (internals.getMaterialShaderBindingContract?.(descriptor.shader) === 'group-0') {
|
|
2249
|
+
preparedGroup0Pipelines.add(pipeline as object);
|
|
2250
|
+
}
|
|
2251
|
+
}
|
|
2252
|
+
return pipeline === null || pipeline === undefined
|
|
2253
|
+
? err(makePreparedPipelinePendingError())
|
|
2254
|
+
: ok(pipeline);
|
|
2255
|
+
}
|
|
2256
|
+
const preparedPipeline = internals.getMaterialShaderPipeline?.(
|
|
2257
|
+
descriptor.shader,
|
|
2258
|
+
descriptor.colorFormats[0] === 'rgba16float',
|
|
2259
|
+
descriptor.renderState,
|
|
2260
|
+
descriptor.topology,
|
|
2261
|
+
descriptor.indexFormat,
|
|
2262
|
+
undefined,
|
|
2263
|
+
'forward',
|
|
2264
|
+
undefined,
|
|
2265
|
+
descriptor.sampleCount ?? 1,
|
|
2266
|
+
// Prepared graphics own their declared attachment format. Passing
|
|
2267
|
+
// it through keeps the PSO compatible with feature-target views
|
|
2268
|
+
// (the ordinary material path intentionally defaults to the
|
|
2269
|
+
// swap-chain view format).
|
|
2270
|
+
descriptor.colorFormats[0] as GPUTextureFormat,
|
|
2271
|
+
undefined,
|
|
2272
|
+
descriptor.depthFormat === undefined
|
|
2273
|
+
? null
|
|
2274
|
+
: (descriptor.depthFormat as GPUTextureFormat),
|
|
2275
|
+
descriptor.vertexLayout,
|
|
2276
|
+
);
|
|
2277
|
+
// A requested material shader is an exact pipeline contract. During
|
|
2278
|
+
// async shader warmup, substituting the generic unlit pipeline can
|
|
2279
|
+
// mismatch vertex layouts and HDR attachment formats, turning a
|
|
2280
|
+
// retryable next-frame prepare into an invalid GPU command buffer.
|
|
2281
|
+
const pipeline = preparedPipeline ?? null;
|
|
2282
|
+
if (pipeline !== null) {
|
|
2283
|
+
preparedMaterialPipelineShaders.set(pipeline as object, descriptor.shader);
|
|
2284
|
+
const bindingContract = internals.getMaterialShaderBindingContract?.(descriptor.shader);
|
|
2285
|
+
if (bindingContract === 'group-0') {
|
|
2286
|
+
preparedGroup0Pipelines.add(pipeline as object);
|
|
2287
|
+
} else if (bindingContract === 'view-only') {
|
|
2288
|
+
preparedViewOnlyPipelines.add(pipeline as object);
|
|
2289
|
+
} else if (bindingContract === 'view-with-resource') {
|
|
2290
|
+
preparedViewWithResourcePipelines.add(pipeline as object);
|
|
2291
|
+
} else {
|
|
2292
|
+
preparedRenderMaterialPipelines.add(pipeline as object);
|
|
2293
|
+
}
|
|
2294
|
+
}
|
|
2295
|
+
return pipeline === null ? err(makePreparedPipelinePendingError()) : ok(pipeline);
|
|
2296
|
+
},
|
|
2297
|
+
resolveBindings: (descriptor, pipeline) => {
|
|
2298
|
+
const materialShaderId = preparedMaterialPipelineShaders.get(pipeline as object);
|
|
2299
|
+
const bindingContract =
|
|
2300
|
+
materialShaderId === undefined
|
|
2301
|
+
? undefined
|
|
2302
|
+
: internals.getMaterialShaderBindingContract?.(materialShaderId);
|
|
2303
|
+
if (bindingContract === 'group-0-resource') {
|
|
2304
|
+
return descriptor.values.sceneDepth === undefined
|
|
2305
|
+
? err(new Error('prepared group-0 resource pipeline requires a scene target'))
|
|
2306
|
+
: ok(undefined);
|
|
2307
|
+
}
|
|
2308
|
+
if (preparedGroup0Pipelines.has(pipeline as object)) {
|
|
2309
|
+
const layout =
|
|
2310
|
+
(materialShaderId === undefined
|
|
2311
|
+
? undefined
|
|
2312
|
+
: internals.getMaterialBindGroupLayout?.(materialShaderId)) ??
|
|
2313
|
+
(
|
|
2314
|
+
pipeline as RenderPipeline & {
|
|
2315
|
+
getBindGroupLayout?: (index: number) => BindGroupLayout;
|
|
2316
|
+
}
|
|
2317
|
+
).getBindGroupLayout?.(0);
|
|
2318
|
+
return layout === undefined
|
|
2319
|
+
? err(new Error('prepared group-0 pipeline bind group layout is unavailable'))
|
|
2320
|
+
: internals.device.createBindGroup({ layout, entries: [] });
|
|
2321
|
+
}
|
|
2322
|
+
if (
|
|
2323
|
+
preparedViewOnlyPipelines.has(pipeline as object) ||
|
|
2324
|
+
preparedViewWithResourcePipelines.has(pipeline as object) ||
|
|
2325
|
+
(preparedRenderMaterialPipelines.has(pipeline as object) &&
|
|
2326
|
+
descriptor.values.group === 0) ||
|
|
2327
|
+
pipeline === internals.getPipelineState()?.unlitPipeline
|
|
2328
|
+
) {
|
|
2329
|
+
return ok(undefined);
|
|
2330
|
+
}
|
|
2331
|
+
const group = descriptor.values.group;
|
|
2332
|
+
const layout =
|
|
2333
|
+
(materialShaderId !== undefined
|
|
2334
|
+
? (internals.getMaterialBindGroupLayout?.(materialShaderId) ??
|
|
2335
|
+
(group === 0 ? internals.getPipelineState()?.materialBindGroupLayout : undefined))
|
|
2336
|
+
: undefined) ??
|
|
2337
|
+
(
|
|
2338
|
+
pipeline as RenderPipeline & {
|
|
2339
|
+
getBindGroupLayout?: (index: number) => BindGroupLayout;
|
|
2340
|
+
}
|
|
2341
|
+
).getBindGroupLayout?.(group === 1 ? 1 : 0);
|
|
2342
|
+
const material = descriptor.values.material;
|
|
2343
|
+
if (
|
|
2344
|
+
group === 1 &&
|
|
2345
|
+
layout !== undefined &&
|
|
2346
|
+
materialShaderId !== undefined &&
|
|
2347
|
+
typeof material === 'object' &&
|
|
2348
|
+
material !== null &&
|
|
2349
|
+
'world' in material &&
|
|
2350
|
+
'guid' in material &&
|
|
2351
|
+
typeof material.world === 'number' &&
|
|
2352
|
+
typeof material.guid === 'string'
|
|
2353
|
+
) {
|
|
2354
|
+
return preparedMaterialBindings(materialShaderId, material.world, material.guid, layout);
|
|
2355
|
+
}
|
|
2356
|
+
return layout === undefined
|
|
2357
|
+
? err(new Error('prepared pipeline bind group layout is unavailable'))
|
|
2358
|
+
: internals.device.createBindGroup({
|
|
2359
|
+
layout,
|
|
2360
|
+
entries:
|
|
2361
|
+
group === 1 && preparedPipelineIds.has(pipeline as object)
|
|
2362
|
+
? [
|
|
2363
|
+
{
|
|
2364
|
+
binding: 0,
|
|
2365
|
+
resource: {
|
|
2366
|
+
kind: 'textureView',
|
|
2367
|
+
value: internals.getPipelineState()?.fallbackTextureView as never,
|
|
2368
|
+
},
|
|
2369
|
+
},
|
|
2370
|
+
{
|
|
2371
|
+
binding: 1,
|
|
2372
|
+
resource: {
|
|
2373
|
+
kind: 'sampler',
|
|
2374
|
+
value: internals.getPipelineState()?.defaultSampler as never,
|
|
2375
|
+
},
|
|
2376
|
+
},
|
|
2377
|
+
...(internals.getPostProcessParamsBuffer?.(
|
|
2378
|
+
preparedPipelineIds.get(pipeline as object) ?? '',
|
|
2379
|
+
) === undefined
|
|
2380
|
+
? []
|
|
2381
|
+
: [
|
|
2382
|
+
{
|
|
2383
|
+
binding: 2,
|
|
2384
|
+
resource: {
|
|
2385
|
+
kind: 'buffer' as const,
|
|
2386
|
+
value: {
|
|
2387
|
+
buffer: internals.getPostProcessParamsBuffer?.(
|
|
2388
|
+
preparedPipelineIds.get(pipeline as object) ?? '',
|
|
2389
|
+
) as never,
|
|
2390
|
+
},
|
|
2391
|
+
},
|
|
2392
|
+
},
|
|
2393
|
+
]),
|
|
2394
|
+
]
|
|
2395
|
+
: [],
|
|
2396
|
+
});
|
|
2397
|
+
},
|
|
2398
|
+
});
|
|
2399
|
+
return {
|
|
2400
|
+
applyShadowSubmitMode(
|
|
2401
|
+
mode: ShadowSubmitMode,
|
|
2402
|
+
rendererGeneration: string,
|
|
2403
|
+
): ShadowSubmitResult<ShadowSubmitModeState> {
|
|
2404
|
+
const result = applyShadowSubmitMode(
|
|
2405
|
+
frameState.shadowSubmitModeState,
|
|
2406
|
+
mode,
|
|
2407
|
+
rendererGeneration,
|
|
2408
|
+
);
|
|
2409
|
+
if (result.ok) frameState.shadowSubmitModeState = result.value;
|
|
2410
|
+
return result;
|
|
2411
|
+
},
|
|
2412
|
+
restoreShadowSubmitMode(rendererGeneration: string): ShadowSubmitResult<ShadowSubmitModeState> {
|
|
2413
|
+
const result = restoreShadowSubmitMode(frameState.shadowSubmitModeState, rendererGeneration);
|
|
2414
|
+
if (result.ok) {
|
|
2415
|
+
frameState.shadowSubmitModeState = result.value;
|
|
2416
|
+
frameState.pendingShadowCommandBuffers = [];
|
|
2417
|
+
}
|
|
2418
|
+
return result;
|
|
2419
|
+
},
|
|
2420
|
+
getShadowSubmitMode(): ShadowSubmitModeState {
|
|
2421
|
+
return frameState.shadowSubmitModeState;
|
|
2422
|
+
},
|
|
2423
|
+
releaseProfilerCatalog(): void {
|
|
2424
|
+
releaseProfilerCatalog?.();
|
|
2425
|
+
releaseProfilerCatalog = undefined;
|
|
2426
|
+
},
|
|
2427
|
+
get renderScene(): RenderSceneInspection {
|
|
2428
|
+
const temporal = projectTemporalInspection(temporalFrameTransaction.inspect());
|
|
2429
|
+
return {
|
|
2430
|
+
...persistentRenderScene.inspect(),
|
|
2431
|
+
gpuDriven: gpuDrivenProduction.inspect(),
|
|
2432
|
+
temporal,
|
|
2433
|
+
environment: inspectEnvironmentGeneration(frameState.environmentGeneration, {
|
|
2434
|
+
sourceWorldId: environmentConsumerSnapshot(frameState.environmentGeneration)?.source
|
|
2435
|
+
?.worldId,
|
|
2436
|
+
sourceEntity: environmentConsumerSnapshot(frameState.environmentGeneration)?.source
|
|
2437
|
+
?.entity,
|
|
2438
|
+
taa: {
|
|
2439
|
+
activeSignature: temporal.environmentSignature,
|
|
2440
|
+
publishCount: temporal.environmentPublishCount,
|
|
2441
|
+
resetCount: temporal.environmentResetCount,
|
|
2442
|
+
lastResetReason: temporal.resetReason,
|
|
2443
|
+
},
|
|
2444
|
+
}),
|
|
2445
|
+
};
|
|
2446
|
+
},
|
|
2447
|
+
detachWorld(world: World): void {
|
|
2448
|
+
taaHistoryStore.invalidate('world-detached');
|
|
2449
|
+
persistentRenderScene.detach(world);
|
|
2450
|
+
materialSnapshotCachesByWorld.delete(world);
|
|
2451
|
+
},
|
|
2452
|
+
draw(worlds: readonly World[], opts: DrawOwnerOptions): boolean {
|
|
2453
|
+
preparedWorlds = worlds;
|
|
2454
|
+
const profileSession = internals.profiler?.activeSession();
|
|
2455
|
+
let ownsProfileFrame = false;
|
|
2456
|
+
let submitted = false;
|
|
2457
|
+
if (profileSession !== undefined && opts.profileFrame === undefined) {
|
|
2458
|
+
try {
|
|
2459
|
+
ownsProfileFrame = profileSession.beginFrame(++directFrameId).ok;
|
|
2460
|
+
} catch {
|
|
2461
|
+
ownsProfileFrame = false;
|
|
2462
|
+
}
|
|
2463
|
+
}
|
|
2464
|
+
try {
|
|
2465
|
+
// cameraOwner drives the surfaced cameras + frustum
|
|
2466
|
+
// cull; resourceOwner drives skylight/skybox/postProcess + per-world
|
|
2467
|
+
// record config.
|
|
2468
|
+
const { cameraOwner, resourceOwner } = opts;
|
|
2469
|
+
// Keep the compiled graph as last-known-good until the candidate topology
|
|
2470
|
+
// compiles. The failed candidate frame does not execute it; successful
|
|
2471
|
+
// replacement retires it atomically in ensureCompiledFrameGraph.
|
|
2472
|
+
if (frameState.installedPipelineHandle !== lastBuiltPipelineHandle) {
|
|
2473
|
+
// Feature contributions describe the active pipeline graph. Drop the
|
|
2474
|
+
// old composition before the next frame re-runs feature contribution
|
|
2475
|
+
// so a hot-swap cannot reuse passes compiled for the retired pipeline.
|
|
2476
|
+
resetRenderFeatureGraphState(internals);
|
|
2477
|
+
lastBuiltPipelineHandle = frameState.installedPipelineHandle;
|
|
2478
|
+
persistentRenderScene.invalidate();
|
|
2479
|
+
}
|
|
2480
|
+
dispatchCounts.unlit = 0;
|
|
2481
|
+
|
|
2482
|
+
// feat-20260708-composited-multi-world-rendering M3 / D-2 / m3-i2:
|
|
2483
|
+
// extractFrames merges per-world snapshots (renderables + lights from
|
|
2484
|
+
// every world, cameras + singleton resources from the owner world),
|
|
2485
|
+
// runs read-only extractFrame per world over the already-updated World,
|
|
2486
|
+
// resets frame state once, and isolates
|
|
2487
|
+
// per-world errors (AC-09).
|
|
2488
|
+
// Single-world draw([world], { cameraOwner: 0, resourceOwner: 0 }) is the identity path
|
|
2489
|
+
// (worldId=0), byte-for-byte equivalent to the pre-M3 direct
|
|
2490
|
+
// extractFrame path (AC-03 regression guarantee).
|
|
2491
|
+
//
|
|
2492
|
+
// Entry validation (empty worlds / owner out of range) is enforced by
|
|
2493
|
+
// the public renderer.draw facade (createRenderer.ts, D-5) before this
|
|
2494
|
+
// internal method is reached; the owner world is guaranteed present.
|
|
2495
|
+
//
|
|
2496
|
+
// feat-20260709-editor-world-partition M1 / w5+w6 (D-3): per-world
|
|
2497
|
+
// record configuration (transparent-sort mode, fold buckets, skybox /
|
|
2498
|
+
// asset resolution) is read from the resource-owner world — the world
|
|
2499
|
+
// that owns skylight / skybox / postProcessParams. w6 sources it from
|
|
2500
|
+
// the dedicated resourceOwner index. The variable is named
|
|
2501
|
+
// `resourceWorld` so the record-stage reads are self-describing (they
|
|
2502
|
+
// are resource-owner reads, not camera reads).
|
|
2503
|
+
const resourceWorld = worlds[resourceOwner] as World;
|
|
2504
|
+
const frame = runProfiledRenderPhase(profileSession, 'extract', () => {
|
|
2505
|
+
const ordinaryWorld =
|
|
2506
|
+
worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0 ? worlds[0] : undefined;
|
|
2507
|
+
if (ordinaryWorld === undefined) {
|
|
2508
|
+
return persistentRenderScene.extractComposition(
|
|
2509
|
+
worlds,
|
|
2510
|
+
{ cameraOwner, resourceOwner },
|
|
2511
|
+
internals.assets.epoch,
|
|
2512
|
+
() =>
|
|
2513
|
+
extractFrames(
|
|
2514
|
+
worlds,
|
|
2515
|
+
{ cameraOwner, resourceOwner },
|
|
2516
|
+
internals.assets,
|
|
2517
|
+
internals.getPipelineState(),
|
|
2518
|
+
internals.gpuStore,
|
|
2519
|
+
materialSnapshotCachesByWorld,
|
|
2520
|
+
{
|
|
2521
|
+
cull: 'none',
|
|
2522
|
+
...(internals.paramSchemaProjectionCensus === undefined
|
|
2523
|
+
? {}
|
|
2524
|
+
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2525
|
+
},
|
|
2526
|
+
),
|
|
2527
|
+
(world, worldId, entity, currentFrame) => {
|
|
2528
|
+
let materialSnapshotCache = materialSnapshotCachesByWorld.get(world);
|
|
2529
|
+
if (materialSnapshotCache === undefined) {
|
|
2530
|
+
materialSnapshotCache = new Map();
|
|
2531
|
+
materialSnapshotCachesByWorld.set(world, materialSnapshotCache);
|
|
2532
|
+
}
|
|
2533
|
+
const visibility = currentFrame.featureVisibilitySnapshots.find(
|
|
2534
|
+
(entry) => entry.world === world,
|
|
2535
|
+
)?.snapshot ?? {
|
|
2536
|
+
diagnostics: [],
|
|
2537
|
+
hasAnyIntent: false,
|
|
2538
|
+
hasAnyHiddenIntent: false,
|
|
2539
|
+
get: () => undefined,
|
|
2540
|
+
effective: () => 'visible' as const,
|
|
2541
|
+
};
|
|
2542
|
+
const extracted = extractRenderableEntity(world, entity, {
|
|
2543
|
+
assets: internals.assets,
|
|
2544
|
+
pipelineState: internals.getPipelineState(),
|
|
2545
|
+
gpuStore: internals.gpuStore,
|
|
2546
|
+
materialSnapshotCache,
|
|
2547
|
+
...(internals.paramSchemaProjectionCensus === undefined
|
|
2548
|
+
? {}
|
|
2549
|
+
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2550
|
+
cull: 'none',
|
|
2551
|
+
cullCameras: undefined,
|
|
2552
|
+
hierarchy: {
|
|
2553
|
+
parentOf: new Map(),
|
|
2554
|
+
diagnostics: [],
|
|
2555
|
+
getParent: () => undefined,
|
|
2556
|
+
},
|
|
2557
|
+
visibility,
|
|
2558
|
+
});
|
|
2559
|
+
if (extracted === undefined) return undefined;
|
|
2560
|
+
return {
|
|
2561
|
+
snapshot:
|
|
2562
|
+
extracted.snapshot.worldId === worldId
|
|
2563
|
+
? extracted.snapshot
|
|
2564
|
+
: { ...extracted.snapshot, worldId },
|
|
2565
|
+
candidateDispatch: extracted.candidateDispatch,
|
|
2566
|
+
};
|
|
2567
|
+
},
|
|
2568
|
+
);
|
|
2569
|
+
}
|
|
2570
|
+
const pipelineState = internals.getPipelineState();
|
|
2571
|
+
pipelineState?.skinPaletteAllocator?.resetForFrame();
|
|
2572
|
+
let materialSnapshotCache = materialSnapshotCachesByWorld.get(ordinaryWorld);
|
|
2573
|
+
if (materialSnapshotCache === undefined) {
|
|
2574
|
+
materialSnapshotCache = new Map();
|
|
2575
|
+
materialSnapshotCachesByWorld.set(ordinaryWorld, materialSnapshotCache);
|
|
2576
|
+
}
|
|
2577
|
+
return persistentRenderScene.extract(
|
|
2578
|
+
ordinaryWorld,
|
|
2579
|
+
internals.assets.epoch,
|
|
2580
|
+
() =>
|
|
2581
|
+
extractFrame(
|
|
2582
|
+
ordinaryWorld,
|
|
2583
|
+
prepareExtractContext(ordinaryWorld, {
|
|
2584
|
+
assets: internals.assets,
|
|
2585
|
+
pipelineState,
|
|
2586
|
+
gpuStore: internals.gpuStore,
|
|
2587
|
+
materialSnapshotCache,
|
|
2588
|
+
...(internals.paramSchemaProjectionCensus === undefined
|
|
2589
|
+
? {}
|
|
2590
|
+
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2591
|
+
cull: 'none',
|
|
2592
|
+
}),
|
|
2593
|
+
),
|
|
2594
|
+
(snapshot, materialHandle) =>
|
|
2595
|
+
refreshRenderableMaterialSnapshot(
|
|
2596
|
+
snapshot,
|
|
2597
|
+
materialHandle,
|
|
2598
|
+
ordinaryWorld,
|
|
2599
|
+
internals.assets,
|
|
2600
|
+
internals.gpuStore,
|
|
2601
|
+
materialSnapshotCache,
|
|
2602
|
+
internals.paramSchemaProjectionCensus,
|
|
2603
|
+
),
|
|
2604
|
+
(current) => refreshExtractedFrameCameras(ordinaryWorld, current),
|
|
2605
|
+
`${internals.gpuStore.meshResidencyEpoch}:${frameState.isHdrpActive ? 'hdrp' : 'urp'}`,
|
|
2606
|
+
(current) => refreshExtractedFramePostProcessParams(ordinaryWorld, current),
|
|
2607
|
+
(current) => refreshExtractedFrameLights(ordinaryWorld, current),
|
|
2608
|
+
(entity: EntityHandle, currentFrame) =>
|
|
2609
|
+
extractRenderableEntity(ordinaryWorld, entity, {
|
|
2610
|
+
assets: internals.assets,
|
|
2611
|
+
pipelineState,
|
|
2612
|
+
gpuStore: internals.gpuStore,
|
|
2613
|
+
materialSnapshotCache,
|
|
2614
|
+
cull: 'none',
|
|
2615
|
+
cullCameras: undefined,
|
|
2616
|
+
hierarchy: {
|
|
2617
|
+
parentOf: new Map(),
|
|
2618
|
+
diagnostics: [],
|
|
2619
|
+
getParent: () => undefined,
|
|
2620
|
+
},
|
|
2621
|
+
visibility: currentFrame.visibilitySnapshots[0] ?? {
|
|
2622
|
+
diagnostics: [],
|
|
2623
|
+
hasAnyIntent: false,
|
|
2624
|
+
hasAnyHiddenIntent: false,
|
|
2625
|
+
get: () => undefined,
|
|
2626
|
+
effective: () => 'visible',
|
|
2627
|
+
},
|
|
2628
|
+
}),
|
|
2629
|
+
);
|
|
2630
|
+
});
|
|
2631
|
+
const fogSelection = selectFog(resourceWorld, resourceOwner);
|
|
2632
|
+
if (fogSelection.ok) {
|
|
2633
|
+
persistentRenderScene.stageFogCandidate(fogSelection.value);
|
|
2634
|
+
} else {
|
|
2635
|
+
// Fog authoring failures are renderer-owned structured errors. Keep
|
|
2636
|
+
// the retained LKG candidate while publishing the same error object
|
|
2637
|
+
// through Renderer.onError for AI recovery.
|
|
2638
|
+
internals.errorRegistry.fire(fogSelection.error);
|
|
2639
|
+
persistentRenderScene.stageFogFailure({
|
|
2640
|
+
code: fogSelection.error.code,
|
|
2641
|
+
resourceOwner,
|
|
2642
|
+
});
|
|
2643
|
+
}
|
|
2644
|
+
const {
|
|
2645
|
+
cameras,
|
|
2646
|
+
lights,
|
|
2647
|
+
renderables: extractedRenderables,
|
|
2648
|
+
dispatch,
|
|
2649
|
+
environment,
|
|
2650
|
+
frustumStats,
|
|
2651
|
+
visibilityStats,
|
|
2652
|
+
postProcessParams,
|
|
2653
|
+
} = frame;
|
|
2654
|
+
const temporalProjection = persistentRenderScene.temporalProjection(worlds);
|
|
2655
|
+
const renderables =
|
|
2656
|
+
temporalProjection === undefined
|
|
2657
|
+
? extractedRenderables
|
|
2658
|
+
: extractedRenderables.map((snapshot) => temporalProjection.withTemporal(snapshot));
|
|
2659
|
+
const skinPaletteAllocator = internals.getPipelineState()?.skinPaletteAllocator;
|
|
2660
|
+
if (skinPaletteAllocator !== null && skinPaletteAllocator !== undefined) {
|
|
2661
|
+
for (const renderable of renderables) {
|
|
2662
|
+
const skin = renderable.skin;
|
|
2663
|
+
if (skin === undefined) continue;
|
|
2664
|
+
skinPaletteAllocator.writePreviousJointPalette(
|
|
2665
|
+
skin,
|
|
2666
|
+
renderable.temporal?.previousSkin?.jointMatrices ?? skin.jointMatrices,
|
|
2667
|
+
);
|
|
2668
|
+
}
|
|
2669
|
+
}
|
|
2670
|
+
const gpuDrivenVisibilityScene =
|
|
2671
|
+
worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0
|
|
2672
|
+
? persistentRenderScene.gpuDrivenState(worlds[0])
|
|
2673
|
+
: persistentRenderScene.compositionGpuDrivenState();
|
|
2674
|
+
// Publish one main + three-cascade visibility result before record.
|
|
2675
|
+
// The production batch topology joins these stable IDs once and both
|
|
2676
|
+
// indirect-capable and direct-RHI executors consume that submission.
|
|
2677
|
+
gpuDrivenProduction.prepareCpuVisibility({
|
|
2678
|
+
scene: gpuDrivenVisibilityScene,
|
|
2679
|
+
frame,
|
|
2680
|
+
camera: cameras[0],
|
|
2681
|
+
});
|
|
2682
|
+
if (lastMeshMaterialBindingFrame !== frame) {
|
|
2683
|
+
lastMeshMaterialBindingFrame = frame;
|
|
2684
|
+
lastMeshMaterialBindings = renderables.map((renderable) => ({
|
|
2685
|
+
worldId: renderable.worldId,
|
|
2686
|
+
entityKey: renderable.entityKey,
|
|
2687
|
+
bindings: renderable.materials.map((material, slotIndex) => ({
|
|
2688
|
+
handle: material.materialHandle ?? 0,
|
|
2689
|
+
source: renderable.materialBindingSources[slotIndex] ?? 'engine-default',
|
|
2690
|
+
})),
|
|
2691
|
+
diagnostics: renderable.materialBindingDiagnostics ?? [],
|
|
2692
|
+
}));
|
|
2693
|
+
}
|
|
2694
|
+
|
|
2695
|
+
bindGroupCounts.createBindGroup = 0;
|
|
2696
|
+
bindGroupCounts.keys = [];
|
|
2697
|
+
const preparedPipelineState = internals.getPipelineState();
|
|
2698
|
+
const bindGroupSkipReason: RenderPhaseSkipReason | undefined =
|
|
2699
|
+
internals.featureHost === undefined
|
|
2700
|
+
? 'feature-host-unavailable'
|
|
2701
|
+
: internals.featureHost.size === 0
|
|
2702
|
+
? 'feature-host-empty'
|
|
2703
|
+
: preparedPipelineState === null
|
|
2704
|
+
? 'pipeline-state-unavailable'
|
|
2705
|
+
: frame.cameras.length === 0
|
|
2706
|
+
? 'camera-unavailable'
|
|
2707
|
+
: undefined;
|
|
2708
|
+
if (bindGroupSkipReason !== undefined || preparedPipelineState === null) {
|
|
2709
|
+
recordProfileSkip(
|
|
2710
|
+
profileSession,
|
|
2711
|
+
'bind-groups',
|
|
2712
|
+
bindGroupSkipReason ?? 'pipeline-state-unavailable',
|
|
2713
|
+
);
|
|
2714
|
+
} else {
|
|
2715
|
+
runProfiledRenderPhase(profileSession, 'bind-groups', () =>
|
|
2716
|
+
buildPerFrameBindGroups(
|
|
2717
|
+
internals,
|
|
2718
|
+
frameState,
|
|
2719
|
+
preparedPipelineState,
|
|
2720
|
+
true,
|
|
2721
|
+
bindGroupCounts,
|
|
2722
|
+
undefined,
|
|
2723
|
+
false,
|
|
2724
|
+
),
|
|
2725
|
+
);
|
|
2726
|
+
}
|
|
2727
|
+
lastFrustumStats.culled = frustumStats.culled;
|
|
2728
|
+
lastFrustumStats.total = frustumStats.total;
|
|
2729
|
+
lastVisibilityStats.explicitlyHidden = visibilityStats.explicitlyHidden;
|
|
2730
|
+
const featureTargets =
|
|
2731
|
+
preparedPipelineState === null || cameras[0] === undefined
|
|
2732
|
+
? []
|
|
2733
|
+
: resolveStandardRenderFeatureTargets({
|
|
2734
|
+
pipelineId: frameState.isHdrpActive ? 'forgeax::hdrp' : 'forgeax::urp',
|
|
2735
|
+
tonemap: cameras[0].tonemap,
|
|
2736
|
+
antialias: cameras[0].antialias,
|
|
2737
|
+
colorAttachmentFormat: preparedPipelineState.colorAttachmentFormat,
|
|
2738
|
+
storageBuffer: internals.device.caps.storageBuffer,
|
|
2739
|
+
multisample: internals.device.caps.backendKind !== 'wgpu-webgl2',
|
|
2740
|
+
});
|
|
2741
|
+
const preparedResourceBatches = runProfiledRenderPhase(profileSession, 'features', () => {
|
|
2742
|
+
if (internals.featureHost === undefined) return [];
|
|
2743
|
+
const featureFrame = runRenderFeatureFrame(internals.featureHost, {
|
|
2744
|
+
worlds,
|
|
2745
|
+
owner: resourceOwner,
|
|
2746
|
+
frameNumber: frameState.frameNumber,
|
|
2747
|
+
visibilitySnapshots: frame.featureVisibilitySnapshots,
|
|
2748
|
+
hiddenEntityReports: frame.hiddenEntityReports,
|
|
2749
|
+
targets: featureTargets,
|
|
2750
|
+
generation: internals.featureHost?.preparedGeneration ?? 0,
|
|
2751
|
+
caps: internals.device.caps,
|
|
2752
|
+
createContributionStaging: (
|
|
2753
|
+
identity,
|
|
2754
|
+
order,
|
|
2755
|
+
validateGraphics,
|
|
2756
|
+
resolveGraphics,
|
|
2757
|
+
resolveGpuCompute,
|
|
2758
|
+
) =>
|
|
2759
|
+
createRenderFeatureContributionStaging<RenderFeaturePassContext>(
|
|
2760
|
+
identity,
|
|
2761
|
+
order,
|
|
2762
|
+
validateGraphics,
|
|
2763
|
+
resolveGraphics,
|
|
2764
|
+
resolveGpuCompute,
|
|
2765
|
+
),
|
|
2766
|
+
createPreparedGraphicsResolver: preparedResolverFactory,
|
|
2767
|
+
...(internals.getMaterialShaderBindingContract === undefined
|
|
2768
|
+
? {}
|
|
2769
|
+
: { getMaterialShaderBindingContract: internals.getMaterialShaderBindingContract }),
|
|
2770
|
+
resolveMaterialAsset: (material) => resolveMaterialFromPort(material, internals.assets),
|
|
2771
|
+
getGpuWorkResolver: getFeatureGpuWork,
|
|
2772
|
+
});
|
|
2773
|
+
lastVisibilityStats.explicitlyHidden = featureFrame.hiddenEntityReports.length;
|
|
2774
|
+
for (const featureError of featureFrame.errors) {
|
|
2775
|
+
if (!isPendingRenderFeaturePreparation(featureError)) {
|
|
2776
|
+
internals.errorRegistry.fire(featureError);
|
|
2777
|
+
}
|
|
2778
|
+
}
|
|
2779
|
+
const featureGraphState = getRenderFeatureGraphState(internals);
|
|
2780
|
+
const merged = mergeRenderFeatureContributions(featureFrame.contributions);
|
|
2781
|
+
if (!merged.ok) {
|
|
2782
|
+
reportRenderFeatureGraphError(internals, merged.error);
|
|
2783
|
+
if (featureGraphState.composition !== undefined) {
|
|
2784
|
+
retireCompiledFrameGraph(frameState, taaHistoryStore);
|
|
2785
|
+
featureGraphState.composition = undefined;
|
|
2786
|
+
}
|
|
2787
|
+
featureGraphState.contributions = [];
|
|
2788
|
+
featureGraphState.topologySignature = undefined;
|
|
2789
|
+
} else {
|
|
2790
|
+
const topologyChanged =
|
|
2791
|
+
featureGraphState.topologySignature !== undefined &&
|
|
2792
|
+
featureGraphState.topologySignature !== merged.value.topologySignature;
|
|
2793
|
+
featureGraphState.contributions = featureFrame.contributions;
|
|
2794
|
+
featureGraphState.topologySignature = merged.value.topologySignature;
|
|
2795
|
+
if (topologyChanged) {
|
|
2796
|
+
retireCompiledFrameGraph(frameState, taaHistoryStore);
|
|
2797
|
+
featureGraphState.composition = undefined;
|
|
2798
|
+
}
|
|
2799
|
+
}
|
|
2800
|
+
return featureFrame.preparedResourceBatches;
|
|
2801
|
+
});
|
|
2802
|
+
|
|
2803
|
+
// Unified transparent-sort: (layer ASC, sortValue ASC) for modes 0/1/2;
|
|
2804
|
+
// distance back-to-front for mode=3. The transparent-sort config is a
|
|
2805
|
+
// per-world resource; it is read from the resource-owner world (the
|
|
2806
|
+
// world that owns skylight / skybox / singleton render state, w5 / D-3).
|
|
2807
|
+
// Only the Transparent segment is reordered; queue ordering between
|
|
2808
|
+
// segments (sortDispatchByQueue, stable) is preserved.
|
|
2809
|
+
const orderedDispatch = runProfiledRenderPhase(profileSession, 'sort', () =>
|
|
2810
|
+
sortTransparentDispatch(dispatch, resourceWorld, cameras, renderables),
|
|
2811
|
+
);
|
|
2812
|
+
const temporalCoverage = sceneTemporalCoverage({
|
|
2813
|
+
renderables,
|
|
2814
|
+
dispatch: orderedDispatch,
|
|
2815
|
+
features: getRenderFeatureGraphState(internals).contributions,
|
|
2816
|
+
});
|
|
2817
|
+
|
|
2818
|
+
// M3 / w26: single dispatch list replaces old three-bucket model.
|
|
2819
|
+
// Pass dispatch to recordFrame — the record stage iterates dispatch
|
|
2820
|
+
// entries in queue order per plan-strategy D-3.
|
|
2821
|
+
//
|
|
2822
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2):
|
|
2823
|
+
// the record stage must resolve each renderable's mesh + material
|
|
2824
|
+
// textures against the world it was EXTRACTED from — never the single
|
|
2825
|
+
// resourceWorld. PersistentRenderScene remaps extractFrames' temporary
|
|
2826
|
+
// array index to renderer-local WorldRenderId before record; resolving
|
|
2827
|
+
// everything against resourceWorld would make a shared mesh in the
|
|
2828
|
+
// cameraOwner world
|
|
2829
|
+
// (e.g. an editor gizmo handle) resolves against resourceWorld's
|
|
2830
|
+
// sharedRefs — either a miss (asset-not-registered) or, when that slot
|
|
2831
|
+
// is occupied by an unrelated payload (equirect), a
|
|
2832
|
+
// wrong-kind resolve that throws in ensureResident. `worlds` is threaded
|
|
2833
|
+
// so the record stage receives the stable WorldRenderId lookup.
|
|
2834
|
+
// `resourceWorld` stays the singleton-resource owner (skybox equirect /
|
|
2835
|
+
// transparent-sort config / video provider) — those ARE resource-owner reads.
|
|
2836
|
+
const recordProfilePhase: RecordProfileRunner | undefined =
|
|
2837
|
+
profileSession === undefined || profileSession.detail === 'owner'
|
|
2838
|
+
? undefined
|
|
2839
|
+
: function recordProfilePhase<T>(phase: RenderRecordPhase, action: () => T): T {
|
|
2840
|
+
// `passes` deliberately keeps only the graph-pass boundary.
|
|
2841
|
+
// The same runner is also called by geometry/material helpers;
|
|
2842
|
+
// invoking those wrappers would turn a pass probe into the
|
|
2843
|
+
// high-overhead per-draw `nested` probe.
|
|
2844
|
+
if (
|
|
2845
|
+
profileSession.detail === 'passes' &&
|
|
2846
|
+
(!phase.startsWith('record/graph-execute/') ||
|
|
2847
|
+
(phase.slice('record/graph-execute/'.length).includes('/') &&
|
|
2848
|
+
!phase.endsWith('/geometry-loop')))
|
|
2849
|
+
) {
|
|
2850
|
+
return action();
|
|
2851
|
+
}
|
|
2852
|
+
return runProfiledRenderPhase(profileSession, phase, action);
|
|
2853
|
+
};
|
|
2854
|
+
submitted = runProfiledRenderPhase(profileSession, 'record', () =>
|
|
2855
|
+
recordFrame(
|
|
2856
|
+
internals,
|
|
2857
|
+
resourceWorld,
|
|
2858
|
+
cameras,
|
|
2859
|
+
lights,
|
|
2860
|
+
renderables,
|
|
2861
|
+
orderedDispatch,
|
|
2862
|
+
frameState,
|
|
2863
|
+
dispatchCounts,
|
|
2864
|
+
bindGroupCounts,
|
|
2865
|
+
environment,
|
|
2866
|
+
postProcessParams,
|
|
2867
|
+
worlds,
|
|
2868
|
+
recordProfilePhase,
|
|
2869
|
+
{
|
|
2870
|
+
owner: gpuDrivenProduction,
|
|
2871
|
+
scene:
|
|
2872
|
+
worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0
|
|
2873
|
+
? persistentRenderScene.gpuDrivenState(worlds[0])
|
|
2874
|
+
: persistentRenderScene.compositionGpuDrivenState(),
|
|
2875
|
+
onCoverage: (ownsAll) => {
|
|
2876
|
+
const key = `${internals.gpuStore.meshResidencyEpoch}:${frameState.isHdrpActive ? 'hdrp' : 'urp'}`;
|
|
2877
|
+
if (worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0) {
|
|
2878
|
+
const ordinaryWorld = worlds[0];
|
|
2879
|
+
if (ordinaryWorld !== undefined) {
|
|
2880
|
+
persistentRenderScene.setGpuDrivenCoverage(ordinaryWorld, key, ownsAll);
|
|
2881
|
+
}
|
|
2882
|
+
} else {
|
|
2883
|
+
persistentRenderScene.setCompositionGpuDrivenCoverage(key, ownsAll);
|
|
2884
|
+
}
|
|
2885
|
+
},
|
|
2886
|
+
},
|
|
2887
|
+
persistentRenderScene.worldForRenderId,
|
|
2888
|
+
temporalProjection === undefined
|
|
2889
|
+
? undefined
|
|
2890
|
+
: {
|
|
2891
|
+
transaction: temporalFrameTransaction,
|
|
2892
|
+
projection: temporalProjection,
|
|
2893
|
+
coverage: temporalCoverage,
|
|
2894
|
+
...(fogSelection.ok
|
|
2895
|
+
? { reactiveRevision: fogSelection.value.snapshot?.revision }
|
|
2896
|
+
: {}),
|
|
2897
|
+
onSceneSubmitted: (delta) => persistentRenderScene.stageTemporalSubmission(delta),
|
|
2898
|
+
},
|
|
2899
|
+
fogSelection.ok ? fogSelection.value.snapshot : persistentRenderScene.fogSnapshot(),
|
|
2900
|
+
),
|
|
2901
|
+
);
|
|
2902
|
+
if (internals.featureHost !== undefined && preparedResourceBatches.length > 0) {
|
|
2903
|
+
const batches = preparedResourceBatches;
|
|
2904
|
+
if (submitted) {
|
|
2905
|
+
internals.featureHost.markPreparedGraphicsSubmitted(batches);
|
|
2906
|
+
settlePreparedGraphicsCompletion(
|
|
2907
|
+
internals.featureHost,
|
|
2908
|
+
batches,
|
|
2909
|
+
internals.device.queue.onSubmittedWorkDone(),
|
|
2910
|
+
(error) => reportPreparedGraphicsCompletionError(internals, error),
|
|
2911
|
+
);
|
|
2912
|
+
} else {
|
|
2913
|
+
const retired = internals.featureHost.retirePreparedGraphics();
|
|
2914
|
+
if (!retired.ok) internals.errorRegistry.fire(retired.error);
|
|
2915
|
+
}
|
|
2916
|
+
}
|
|
2917
|
+
} catch (err) {
|
|
2918
|
+
if (isStructuredRendererError(err)) {
|
|
2919
|
+
internals.errorRegistry.fire(err);
|
|
2920
|
+
} else {
|
|
2921
|
+
const innerError =
|
|
2922
|
+
err instanceof RhiError
|
|
2923
|
+
? err
|
|
2924
|
+
: { code: 'unknown' as const, message: String(err), name: (err as Error)?.name };
|
|
2925
|
+
internals.errorRegistry.fire(
|
|
2926
|
+
new RhiError({
|
|
2927
|
+
code: 'webgpu-runtime-error',
|
|
2928
|
+
expected: 'RenderSystem to record one frame without an internal exception',
|
|
2929
|
+
hint: 'inspect detail.error for the underlying cause; next frame will retry',
|
|
2930
|
+
detail: { error: innerError },
|
|
2931
|
+
}),
|
|
2932
|
+
);
|
|
2933
|
+
}
|
|
2934
|
+
} finally {
|
|
2935
|
+
if (submitted) persistentRenderScene.stageFogSubmission();
|
|
2936
|
+
else persistentRenderScene.discardFogCandidate();
|
|
2937
|
+
if (ownsProfileFrame) {
|
|
2938
|
+
try {
|
|
2939
|
+
profileSession?.endFrame();
|
|
2940
|
+
} catch {
|
|
2941
|
+
// Profiler failures never alter rendering.
|
|
2942
|
+
}
|
|
2943
|
+
}
|
|
2944
|
+
}
|
|
2945
|
+
return submitted;
|
|
2946
|
+
},
|
|
2947
|
+
pipelineDispatchCounts: dispatchCounts,
|
|
2948
|
+
observeCurrentFrame(options: FrameObservationOptions) {
|
|
2949
|
+
const currentFrameId = frameState.frameNumber - 1;
|
|
2950
|
+
return observeCurrentFrame(options, frameState.currentFrameObservationSource, currentFrameId);
|
|
2951
|
+
},
|
|
2952
|
+
bindGroupCounts: bindGroupCounts,
|
|
2953
|
+
frustumStats: lastFrustumStats,
|
|
2954
|
+
visibilityStats: lastVisibilityStats,
|
|
2955
|
+
get meshMaterialBindings(): readonly MeshMaterialBindingObservation[] {
|
|
2956
|
+
return lastMeshMaterialBindings;
|
|
2957
|
+
},
|
|
2958
|
+
get perFramePassNames(): readonly string[] {
|
|
2959
|
+
return frameState.compiledFrameGraph?.inspect().passes.map((pass) => pass.name) ?? [];
|
|
2960
|
+
},
|
|
2961
|
+
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
2962
|
+
getCurrentShadowView(): any | null {
|
|
2963
|
+
return frameState.currentDirectionalShadowView;
|
|
2964
|
+
},
|
|
2965
|
+
registerPipeline(id: string, impl: RenderPipelineDef): void {
|
|
2966
|
+
if (pipelineRegistry.has(id)) {
|
|
2967
|
+
throw new PipelineError({ code: 'pipeline-already-registered', detail: { id } });
|
|
2968
|
+
}
|
|
2969
|
+
pipelineRegistry.set(id, impl);
|
|
2970
|
+
},
|
|
2971
|
+
installPipeline(asset: RenderPipelineAsset): Result<() => void, PipelineError> {
|
|
2972
|
+
const impl = pipelineRegistry.get(asset.pipelineId);
|
|
2973
|
+
if (impl === undefined) {
|
|
2974
|
+
return err(
|
|
2975
|
+
new PipelineError({ code: 'pipeline-not-found', detail: { handle: installEpoch } }),
|
|
2976
|
+
);
|
|
2977
|
+
}
|
|
2978
|
+
// feat-20260608-cluster-lighting M2 / w10: HDRP grid validation.
|
|
2979
|
+
// When the pipelineId is 'forgeax::hdrp', validate clusterGrid dimensions
|
|
2980
|
+
// before installing. Grid-invalid throws a standalone HdrpInstallError
|
|
2981
|
+
// (NOT in RuntimeErrorCode; synchronous install-time config error).
|
|
2982
|
+
//
|
|
2983
|
+
// feat-20260608-cluster-lighting M5 / w20: HDRP caps gate.
|
|
2984
|
+
// A zero storage-buffer ceiling is the supported WebGL2 downlevel path:
|
|
2985
|
+
// HDRP's cluster light list is transported through a bounded uniform
|
|
2986
|
+
// array. Partial storage support (1..3 slots) is still unsupported
|
|
2987
|
+
// because it cannot satisfy either the clustered or the complete
|
|
2988
|
+
// uniform fallback contract.
|
|
2989
|
+
if (asset.pipelineId === 'forgeax::hdrp') {
|
|
2990
|
+
const storageBuffersCap = internals.device.limits.maxStorageBuffersPerShaderStage;
|
|
2991
|
+
if (storageBuffersCap > 0 && storageBuffersCap < 4) {
|
|
2992
|
+
throw new HdrpCapsInsufficientError(
|
|
2993
|
+
'maxStorageBuffersPerShaderStage',
|
|
2994
|
+
storageBuffersCap,
|
|
2995
|
+
4,
|
|
2996
|
+
);
|
|
2997
|
+
}
|
|
2998
|
+
const grid = asset.config?.clusterGrid ?? { x: 16, y: 9, z: 24 };
|
|
2999
|
+
const gridResult = validateClusterGrid(grid);
|
|
3000
|
+
if (!gridResult.ok) {
|
|
3001
|
+
throw gridResult.error;
|
|
3002
|
+
}
|
|
3003
|
+
}
|
|
3004
|
+
const install = {
|
|
3005
|
+
token: {},
|
|
3006
|
+
id: asset.pipelineId,
|
|
3007
|
+
pipeline: impl,
|
|
3008
|
+
config: asset.config,
|
|
3009
|
+
isHdrp: asset.pipelineId === 'forgeax::hdrp',
|
|
3010
|
+
};
|
|
3011
|
+
pipelineInstalls.push(install);
|
|
3012
|
+
frameState.activePipeline = install.pipeline;
|
|
3013
|
+
frameState.activePipelineId = asset.pipelineId;
|
|
3014
|
+
// installPipeline no longer carries a handle (D-19: RenderPipelineAsset is
|
|
3015
|
+
// installed as a POD at boot/swap time before any World exists). The
|
|
3016
|
+
// brand-number that `draw` compares to force a per-frame graph rebuild is
|
|
3017
|
+
// now a monotonic epoch bumped on every install -- distinct configs (and
|
|
3018
|
+
// even identical re-installs) trigger the rebuild, which is correct: install
|
|
3019
|
+
// is a rare boot/swap event, never a per-frame cost.
|
|
3020
|
+
installEpoch += 1;
|
|
3021
|
+
frameState.installedPipelineHandle = installEpoch;
|
|
3022
|
+
frameState.isHdrpActive = install.isHdrp;
|
|
3023
|
+
// The install-time config becomes part of the next typed topology key.
|
|
3024
|
+
frameState.installedPipelineConfig = install.config;
|
|
3025
|
+
let active = true;
|
|
3026
|
+
return ok(() => {
|
|
3027
|
+
if (!active) return;
|
|
3028
|
+
active = false;
|
|
3029
|
+
const index = pipelineInstalls.findIndex((candidate) => candidate.token === install.token);
|
|
3030
|
+
if (index < 0) return;
|
|
3031
|
+
const wasCurrent = index === pipelineInstalls.length - 1;
|
|
3032
|
+
pipelineInstalls.splice(index, 1);
|
|
3033
|
+
if (!wasCurrent) return;
|
|
3034
|
+
const current = pipelineInstalls.at(-1);
|
|
3035
|
+
frameState.activePipeline = current?.pipeline ?? urpPipeline;
|
|
3036
|
+
frameState.activePipelineId = current?.id ?? URP_PIPELINE_ID;
|
|
3037
|
+
frameState.isHdrpActive = current?.isHdrp ?? false;
|
|
3038
|
+
frameState.installedPipelineConfig = current?.config;
|
|
3039
|
+
installEpoch += 1;
|
|
3040
|
+
frameState.installedPipelineHandle = installEpoch;
|
|
3041
|
+
});
|
|
3042
|
+
},
|
|
3043
|
+
postProcess: {
|
|
3044
|
+
register(id: string, entry: PostProcessShaderEntry): () => void {
|
|
3045
|
+
if (postProcessRegistry.has(id)) {
|
|
3046
|
+
throw new PostProcessError({
|
|
3047
|
+
code: 'post-process-already-registered',
|
|
3048
|
+
detail: { id },
|
|
3049
|
+
});
|
|
3050
|
+
}
|
|
3051
|
+
// D-3: eager-create params UBO at register time + fail-fast
|
|
3052
|
+
// byteSize / defaultValue validation (q5=A).
|
|
3053
|
+
let paramsBuffer: Buffer | undefined;
|
|
3054
|
+
try {
|
|
3055
|
+
if (entry.params !== undefined) {
|
|
3056
|
+
const { byteSize, defaultValue } = entry.params;
|
|
3057
|
+
if (byteSize < 16 || defaultValue.length !== byteSize) {
|
|
3058
|
+
throw new PostProcessError({
|
|
3059
|
+
code: 'params-size-mismatch',
|
|
3060
|
+
detail: { byteSize, actualLength: defaultValue.length },
|
|
3061
|
+
});
|
|
3062
|
+
}
|
|
3063
|
+
const paramsBufferResult = internals.device.createBuffer({
|
|
3064
|
+
label: `post-process-params-${id}`,
|
|
3065
|
+
size: byteSize,
|
|
3066
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3067
|
+
mappedAtCreation: false,
|
|
3068
|
+
});
|
|
3069
|
+
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
3070
|
+
paramsBuffer = paramsBufferResult.value;
|
|
3071
|
+
const writeResult = internals.device.queue.writeBuffer(paramsBuffer, 0, defaultValue);
|
|
3072
|
+
if (!writeResult.ok) throw writeResult.error;
|
|
3073
|
+
} else if (entryHasDepthRead(entry)) {
|
|
3074
|
+
const paramsBufferResult = internals.device.createBuffer({
|
|
3075
|
+
label: `post-process-params-${id}`,
|
|
3076
|
+
size: DEPTH_MIN_PARAMS_BYTE_SIZE,
|
|
3077
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3078
|
+
mappedAtCreation: false,
|
|
3079
|
+
});
|
|
3080
|
+
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
3081
|
+
paramsBuffer = paramsBufferResult.value;
|
|
3082
|
+
}
|
|
3083
|
+
postProcessRegistry.set(id, entry);
|
|
3084
|
+
if (paramsBuffer !== undefined) postProcessParamsBuffers.set(id, paramsBuffer);
|
|
3085
|
+
} catch (cause) {
|
|
3086
|
+
if (paramsBuffer !== undefined) internals.device.destroyBuffer(paramsBuffer);
|
|
3087
|
+
throw cause;
|
|
3088
|
+
}
|
|
3089
|
+
return () => {
|
|
3090
|
+
if (postProcessRegistry.get(id) !== entry) return;
|
|
3091
|
+
postProcessRegistry.delete(id);
|
|
3092
|
+
const paramsBuffer = postProcessParamsBuffers.get(id);
|
|
3093
|
+
if (paramsBuffer !== undefined) {
|
|
3094
|
+
internals.device.destroyBuffer(paramsBuffer);
|
|
3095
|
+
postProcessParamsBuffers.delete(id);
|
|
3096
|
+
}
|
|
3097
|
+
for (const key of postProcessPipelineCache.keys()) {
|
|
3098
|
+
if (key.startsWith(`${id}|`)) postProcessPipelineCache.delete(key);
|
|
3099
|
+
}
|
|
3100
|
+
};
|
|
3101
|
+
},
|
|
3102
|
+
},
|
|
3103
|
+
disposeFrameState(): void {
|
|
3104
|
+
const environmentHandles = [
|
|
3105
|
+
frameState.environmentGeneration.active?.handle,
|
|
3106
|
+
frameState.environmentGeneration.candidate?.handle,
|
|
3107
|
+
];
|
|
3108
|
+
disposeEnvironmentGeneration(frameState.environmentGeneration);
|
|
3109
|
+
for (const handle of environmentHandles) {
|
|
3110
|
+
if (isEnvironmentGpuBundle(handle)) handle.destroy(internals.device);
|
|
3111
|
+
}
|
|
3112
|
+
temporalFrameTransaction.dispose();
|
|
3113
|
+
persistentRenderScene.dispose();
|
|
3114
|
+
gpuDrivenProduction.dispose();
|
|
3115
|
+
disposeFeatureGpuWork();
|
|
3116
|
+
// Retire graph-owned resources and dispose instance-buffer caches.
|
|
3117
|
+
// Both calls are idempotent + tolerate per-handle errors silently;
|
|
3118
|
+
// the Renderer.dispose() cascade owns the surrounding try/catch
|
|
3119
|
+
// (D-3 method A: void signature, sub-errors fan out via
|
|
3120
|
+
// errorRegistry.fire at the cascade layer, dispose still walks all
|
|
3121
|
+
// 6 steps).
|
|
3122
|
+
frameState.directionalShadowCache = null;
|
|
3123
|
+
frameState.directionalShadowCacheRecorded = false;
|
|
3124
|
+
frameState.pendingShadowCommandBuffers = [];
|
|
3125
|
+
frameState.shadowSubmitModeState = createShadowSubmitModeState();
|
|
3126
|
+
frameState.currentFrameObservationSource = undefined;
|
|
3127
|
+
frameState.currentDirectionalShadowView = null;
|
|
3128
|
+
frameState.currentSpotShadowView = null;
|
|
3129
|
+
const compiled = frameState.compiledFrameGraph;
|
|
3130
|
+
frameState.compiledFrameGraph = null;
|
|
3131
|
+
frameState.compiledFrameGraphTopologyKey = null;
|
|
3132
|
+
if (compiled !== null) taaHistoryStore.retireGraph(compiled).catch(() => undefined);
|
|
3133
|
+
for (const retired of frameState.retiredCompiledFrameGraphs) {
|
|
3134
|
+
taaHistoryStore.retireGraph(retired).catch(() => undefined);
|
|
3135
|
+
}
|
|
3136
|
+
frameState.retiredCompiledFrameGraphs.clear();
|
|
3137
|
+
// feat-20260619 M4 (D-6): pass errorRegistry to disposeInstanceBuffers
|
|
3138
|
+
// so destroy failures fire structured errors (unified per-frame +
|
|
3139
|
+
// dispose error strategy).
|
|
3140
|
+
disposeInstanceBuffers(frameState.instanceBuffers, internals.errorRegistry);
|
|
3141
|
+
disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
|
|
3142
|
+
// feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-2: dispose the
|
|
3143
|
+
// cube_array shadow atlas owned by the RenderSystem closure. The atlas
|
|
3144
|
+
// is per-RenderSystem (= per Renderer) and is shared transparently
|
|
3145
|
+
// between URP and HDRP pipelines.
|
|
3146
|
+
// Idempotent: dispose() on a null / already-disposed atlas is a no-op.
|
|
3147
|
+
if (frameState.pointShadowAtlas !== null) {
|
|
3148
|
+
frameState.pointShadowAtlas.dispose();
|
|
3149
|
+
frameState.pointShadowAtlas = null;
|
|
3150
|
+
}
|
|
3151
|
+
const taaParams = internals.getPipelineState()?.perPassResources.taaResolveParamsBuffer;
|
|
3152
|
+
if (taaParams !== null && taaParams !== undefined) {
|
|
3153
|
+
internals.device.destroyBuffer(taaParams);
|
|
3154
|
+
const pipelineState = internals.getPipelineState();
|
|
3155
|
+
if (pipelineState !== null) pipelineState.perPassResources.taaResolveParamsBuffer = null;
|
|
3156
|
+
}
|
|
3157
|
+
},
|
|
3158
|
+
resetForRecover(): void {
|
|
3159
|
+
abandonEnvironmentDevice(
|
|
3160
|
+
frameState.environmentGeneration,
|
|
3161
|
+
frameState.environmentGeneration.deviceGeneration,
|
|
3162
|
+
);
|
|
3163
|
+
temporalFrameTransaction.resetForRecover();
|
|
3164
|
+
const pipelineState = internals.getPipelineState();
|
|
3165
|
+
if (pipelineState !== null) pipelineState.perPassResources.taaResolveParamsBuffer = null;
|
|
3166
|
+
persistentRenderScene.resetGpuForRecover();
|
|
3167
|
+
gpuDrivenProduction.dispose();
|
|
3168
|
+
disposeFeatureGpuWork();
|
|
3169
|
+
// feat-20260622-s5 M3 / B-2 / w18: recover() rebuild drops device-bound
|
|
3170
|
+
// state minted by the lost device. The active graph and per-entity caches
|
|
3171
|
+
// must be discarded, not merely marked for destruction: their opaque
|
|
3172
|
+
// handles cannot be used on the fresh device and the next draw must
|
|
3173
|
+
// lazily build a new graph from the preserved ECS / asset POD caches.
|
|
3174
|
+
if (frameState.compiledFrameGraph !== null) {
|
|
3175
|
+
taaHistoryStore.retireGraph(frameState.compiledFrameGraph).catch(() => undefined);
|
|
3176
|
+
}
|
|
3177
|
+
frameState.compiledFrameGraph = null;
|
|
3178
|
+
frameState.compiledFrameGraphTopologyKey = null;
|
|
3179
|
+
frameState.directionalShadowCache = null;
|
|
3180
|
+
frameState.directionalShadowCacheRecorded = false;
|
|
3181
|
+
frameState.pendingShadowCommandBuffers = [];
|
|
3182
|
+
frameState.shadowSubmitModeState = createShadowSubmitModeState();
|
|
3183
|
+
frameState.currentFrameObservationSource = undefined;
|
|
3184
|
+
frameState.currentDirectionalShadowView = null;
|
|
3185
|
+
frameState.currentSpotShadowView = null;
|
|
3186
|
+
for (const retired of frameState.retiredCompiledFrameGraphs) {
|
|
3187
|
+
taaHistoryStore.retireGraph(retired).catch(() => undefined);
|
|
3188
|
+
}
|
|
3189
|
+
frameState.retiredCompiledFrameGraphs.clear();
|
|
3190
|
+
frameState.instanceBuffers.clear();
|
|
3191
|
+
frameState.transientInstanceBuffers = [];
|
|
3192
|
+
frameState.pointShadowAtlas = null;
|
|
3193
|
+
// Bind groups retain opaque handles from the lost device. WeakMap roots
|
|
3194
|
+
// cannot be cleared, so replace them; the Map-backed caches can be
|
|
3195
|
+
// emptied in place. The next frame recreates every binding from the
|
|
3196
|
+
// rebuilt PipelineState and fresh residency handles.
|
|
3197
|
+
frameState.viewBindGroupCache = new WeakMap();
|
|
3198
|
+
frameState.meshBindGroupCache = new WeakMap();
|
|
3199
|
+
frameState.materialBgPerEntity.clear();
|
|
3200
|
+
frameState.instancesBgPerEntity.clear();
|
|
3201
|
+
frameState.materialBgShared.clear();
|
|
3202
|
+
frameState.materialBgAssemblyCache.clear();
|
|
3203
|
+
frameState.singletonMaterialCache.clear();
|
|
3204
|
+
frameState.postProcessBgCache = new WeakMap();
|
|
3205
|
+
// Post-process PSOs are cached outside frameState because the normal
|
|
3206
|
+
// path reuses them across frames. They still carry opaque handles from
|
|
3207
|
+
// the lost device, so recovery must invalidate this cache alongside the
|
|
3208
|
+
// post-process registry/UBOs below.
|
|
3209
|
+
postProcessPipelineCache.clear();
|
|
3210
|
+
// Logical declarations stay live so unregister remains authoritative
|
|
3211
|
+
// while a replacement device is being requested.
|
|
3212
|
+
postProcessParamsBuffers.clear();
|
|
3213
|
+
resetRenderFeatureGraphState(internals);
|
|
3214
|
+
},
|
|
3215
|
+
restoreGpuDrivenForRecover(): void {
|
|
3216
|
+
// resetForRecover() runs before Renderer.recover() acquires the
|
|
3217
|
+
// replacement device. Rebinding here is deliberately a separate phase;
|
|
3218
|
+
// constructing GpuDrivenProduction during reset would capture the lost
|
|
3219
|
+
// device and make the first eligible post-recovery frame submit stale
|
|
3220
|
+
// buffers/pipelines.
|
|
3221
|
+
gpuDrivenProduction = new GpuDrivenProduction(internals.device, gpuDrivenShaderFactory);
|
|
3222
|
+
},
|
|
3223
|
+
restorePostProcessResources(): void {
|
|
3224
|
+
for (const [id, entry] of postProcessRegistry) {
|
|
3225
|
+
let buffer: Buffer | undefined;
|
|
3226
|
+
if (entry.params !== undefined) {
|
|
3227
|
+
const created = internals.device.createBuffer({
|
|
3228
|
+
label: `post-process-params-${id}`,
|
|
3229
|
+
size: entry.params.byteSize,
|
|
3230
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3231
|
+
mappedAtCreation: false,
|
|
3232
|
+
});
|
|
3233
|
+
if (!created.ok) throw created.error;
|
|
3234
|
+
buffer = created.value;
|
|
3235
|
+
const written = internals.device.queue.writeBuffer(buffer, 0, entry.params.defaultValue);
|
|
3236
|
+
if (!written.ok) {
|
|
3237
|
+
internals.device.destroyBuffer(buffer);
|
|
3238
|
+
throw written.error;
|
|
3239
|
+
}
|
|
3240
|
+
} else if (entryHasDepthRead(entry)) {
|
|
3241
|
+
const created = internals.device.createBuffer({
|
|
3242
|
+
label: `post-process-params-${id}`,
|
|
3243
|
+
size: DEPTH_MIN_PARAMS_BYTE_SIZE,
|
|
3244
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3245
|
+
mappedAtCreation: false,
|
|
3246
|
+
});
|
|
3247
|
+
if (!created.ok) throw created.error;
|
|
3248
|
+
buffer = created.value;
|
|
3249
|
+
}
|
|
3250
|
+
if (buffer !== undefined && postProcessRegistry.get(id) === entry) {
|
|
3251
|
+
postProcessParamsBuffers.set(id, buffer);
|
|
3252
|
+
} else if (buffer !== undefined) {
|
|
3253
|
+
internals.device.destroyBuffer(buffer);
|
|
3254
|
+
}
|
|
3255
|
+
}
|
|
3256
|
+
},
|
|
3257
|
+
};
|
|
3258
|
+
}
|