@forgeax/engine-render 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/README.md +1019 -0
- package/dist/.tsbuildinfo +1 -0
- package/dist/__tests__/analytic-sky-contract.test.d.ts +2 -0
- package/dist/__tests__/analytic-sky-contract.test.d.ts.map +1 -0
- package/dist/__tests__/analytic-sky-falsify.test.d.ts +2 -0
- package/dist/__tests__/analytic-sky-falsify.test.d.ts.map +1 -0
- package/dist/__tests__/assets-runtime-handoff.integration.test.d.ts +2 -0
- package/dist/__tests__/assets-runtime-handoff.integration.test.d.ts.map +1 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts +2 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts.map +1 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts +2 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts.map +1 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts +2 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts.map +1 -0
- package/dist/__tests__/callback-inference.test-d.d.ts +2 -0
- package/dist/__tests__/callback-inference.test-d.d.ts.map +1 -0
- package/dist/__tests__/camera-temporal.test-d.d.ts +2 -0
- package/dist/__tests__/camera-temporal.test-d.d.ts.map +1 -0
- package/dist/__tests__/camera-temporal.test.d.ts +2 -0
- package/dist/__tests__/camera-temporal.test.d.ts.map +1 -0
- package/dist/__tests__/cluster-binner.test.d.ts +2 -0
- package/dist/__tests__/cluster-binner.test.d.ts.map +1 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts +2 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts.map +1 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts +2 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/directional-shadow-probe-atlas-layout.unit.test.d.ts +2 -0
- package/dist/__tests__/directional-shadow-probe-atlas-layout.unit.test.d.ts.map +1 -0
- package/dist/__tests__/environment-inspection.test.d.ts +2 -0
- package/dist/__tests__/environment-inspection.test.d.ts.map +1 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts +2 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fog-ai-user.fixture.d.ts +2 -0
- package/dist/__tests__/fog-ai-user.fixture.d.ts.map +1 -0
- package/dist/__tests__/fog-custom-render-feature.fixture.d.ts +16 -0
- package/dist/__tests__/fog-custom-render-feature.fixture.d.ts.map +1 -0
- package/dist/__tests__/fog-custom-render-feature.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-custom-render-feature.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-inspection.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-inspection.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-owner-state.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-owner-state.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-pipeline-topology.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-pipeline-topology.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-public-surface.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-public-surface.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-ray-contract.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-ray-contract.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-source-absence.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-source-absence.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fog-temporal.integration.test.d.ts +2 -0
- package/dist/__tests__/fog-temporal.integration.test.d.ts.map +1 -0
- package/dist/__tests__/frame-chain.unit.test.d.ts +2 -0
- package/dist/__tests__/frame-chain.unit.test.d.ts.map +1 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts +2 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts.map +1 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts +6 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts +12 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-field-type-owner.test-d.d.ts +2 -0
- package/dist/__tests__/gpu-scene-field-type-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts +7 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts.map +1 -0
- package/dist/__tests__/hdrp-pipeline.unit.test.d.ts +2 -0
- package/dist/__tests__/hdrp-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ibl/ibl-fallback.unit.test.d.ts +2 -0
- package/dist/__tests__/ibl/ibl-fallback.unit.test.d.ts.map +1 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts +2 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts.map +1 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts +2 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts +2 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts +2 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts +2 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-derived-error-stop-draw.integration.test.d.ts +2 -0
- package/dist/__tests__/material-derived-error-stop-draw.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-derived-payload.integration.test.d.ts +2 -0
- package/dist/__tests__/material-derived-payload.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts +2 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts +2 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/materials.unit.test.d.ts +2 -0
- package/dist/__tests__/materials.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts +2 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts.map +1 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/param-schema-projection-census.unit.test.d.ts +2 -0
- package/dist/__tests__/param-schema-projection-census.unit.test.d.ts.map +1 -0
- package/dist/__tests__/persistent-render-scene.unit.test.d.ts +2 -0
- package/dist/__tests__/persistent-render-scene.unit.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/pipeline-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-pass-trace.test.d.ts +2 -0
- package/dist/__tests__/pipeline-pass-trace.test.d.ts.map +1 -0
- package/dist/__tests__/pipeline-stage-owner.test-d.d.ts +2 -0
- package/dist/__tests__/pipeline-stage-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/plugin.test.d.ts +2 -0
- package/dist/__tests__/plugin.test.d.ts.map +1 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-backend-matrix.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-backend-matrix.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-resolver-recording.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-resolver-recording.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-default-off.test.d.ts +2 -0
- package/dist/__tests__/profiler-default-off.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts.map +1 -0
- package/dist/__tests__/public-pipeline-id.test-d.d.ts +2 -0
- package/dist/__tests__/public-pipeline-id.test-d.d.ts.map +1 -0
- package/dist/__tests__/public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-dispatch-membership.unit.test.d.ts +2 -0
- package/dist/__tests__/render-dispatch-membership.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-construction.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-construction.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-error-code-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-error-code-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-gpu-buffer-usage-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-gpu-buffer-usage-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-graph.integration.test.d.ts +2 -0
- package/dist/__tests__/render-feature-graph.integration.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-graphics-staging.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-graphics-staging.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-order.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-order.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-recording.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-recording.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-staging.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-staging.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts +7 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts.map +1 -0
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- package/src/__tests__/scene-temporal-coverage.unit.test.ts +259 -0
- package/src/__tests__/scriptable-pack-consumer.test-d.ts +14 -0
- package/src/__tests__/shader-stage-surface.unit.test.ts +38 -0
- package/src/__tests__/ssao-kernel-surface.unit.test.ts +15 -0
- package/src/__tests__/sun-snapshot-consumers.test.ts +35 -0
- package/src/__tests__/surface-backend-kind-owner.test-d.ts +42 -0
- package/src/__tests__/surface-configuration.unit.test.ts +92 -0
- package/src/__tests__/taa-history-store.unit.test.ts +196 -0
- package/src/__tests__/temporal-frame-transaction.integration.test.ts +537 -0
- package/src/__tests__/temporal-inspection.unit.test.ts +138 -0
- package/src/__tests__/texture-usage-surface.unit.test.ts +61 -0
- package/src/__tests__/typed-pipeline-topology.unit.test.ts +389 -0
- package/src/__tests__/urp-pipeline-targets.unit.test.ts +52 -0
- package/src/__tests__/urp-pipeline.unit.test.ts +14 -0
- package/src/__tests__/vertex-color-pipeline.unit.test.ts +124 -0
- package/src/__tests__/vertex-layout-consumer.unit.test.ts +25 -0
- package/src/__tests__/visibility-diagnostics.integration.test.ts +66 -0
- package/src/__tests__/visibility-extract.integration.test.ts +89 -0
- package/src/__tests__/visibility-extract.perf.test.ts +96 -0
- package/src/__tests__/visibility-feature-dedup.integration.test.ts +57 -0
- package/src/__tests__/visibility-hidden-report.unit.test.ts +37 -0
- package/src/__tests__/visibility-instances.integration.test.ts +50 -0
- package/src/__tests__/visibility-multi-world.integration.test.ts +54 -0
- package/src/__tests__/visibility-producer-matrix.integration.test.ts +191 -0
- package/src/__tests__/visibility-producer-matrix.unit.test.ts +96 -0
- package/src/__tests__/visibility-public-surface.test-d.ts +26 -0
- package/src/__tests__/visibility-resolver.unit.test.ts +84 -0
- package/src/__tests__/visibility-snapshot-contract.unit.test.ts +59 -0
- package/src/__tests__/vocabulary.unit.test.ts +21 -0
- package/src/assets/__tests__/asset-decoders.unit.test.ts +92 -0
- package/src/assets/__tests__/mipmap-generator.unit.test.ts +52 -0
- package/src/assets/__tests__/render-asset-port.unit.test.ts +54 -0
- package/src/assets/__tests__/resolve-render-asset.unit.test.ts +47 -0
- package/src/assets/asset-decoders.ts +158 -0
- package/src/assets/render-asset-port.ts +44 -0
- package/src/assets/resolve-render-asset.ts +13 -0
- package/src/authoring.ts +24 -0
- package/src/cluster-binner.ts +700 -0
- package/src/components/__tests__/atmosphere-red.test.ts +51 -0
- package/src/components/__tests__/atmosphere.test.ts +79 -0
- package/src/components/__tests__/fog.test-d.ts +49 -0
- package/src/components/__tests__/fog.test.ts +60 -0
- package/src/components/__tests__/schema-parity.unit.test.ts +25 -0
- package/src/components/__tests__/visibility-schema.unit.test.ts +35 -0
- package/src/components/atmosphere.ts +64 -0
- package/src/components/camera.ts +512 -0
- package/src/components/directional-light.ts +120 -0
- package/src/components/environment.ts +206 -0
- package/src/components/glyph-text.ts +63 -0
- package/src/components/index.ts +49 -0
- package/src/components/instances.ts +207 -0
- package/src/components/layer.ts +69 -0
- package/src/components/light-helpers.ts +188 -0
- package/src/components/mesh-filter.ts +59 -0
- package/src/components/mesh-renderer.ts +61 -0
- package/src/components/point-light-shadow.ts +43 -0
- package/src/components/point-light.ts +65 -0
- package/src/components/post-process-params.ts +35 -0
- package/src/components/scene-instance.ts +193 -0
- package/src/components/sort-key.ts +75 -0
- package/src/components/spot-light.ts +124 -0
- package/src/components/sprite-animation.ts +169 -0
- package/src/components/sprite-instances.ts +179 -0
- package/src/components/sprite-playback-mode.ts +73 -0
- package/src/components/sprite-region-override.ts +106 -0
- package/src/components/tile-layer.ts +161 -0
- package/src/components/tilemap.ts +48 -0
- package/src/components/visibility.ts +53 -0
- package/src/construct-renderer.ts +4 -0
- package/src/debug-draw-glue.ts +169 -0
- package/src/deferred-lighting.ts +92 -0
- package/src/dynamic-texture-store.ts +111 -0
- package/src/engine-metrics.ts +89 -0
- package/src/environment/README.md +76 -0
- package/src/environment/__tests__/failure-injection.test.ts +50 -0
- package/src/environment/__tests__/generation-red.test.ts +64 -0
- package/src/environment/__tests__/generation.test.ts +37 -0
- package/src/environment/__tests__/graph-transaction.test.ts +85 -0
- package/src/environment/__tests__/inspection-red.test.ts +53 -0
- package/src/environment/__tests__/lifecycle-evidence.test.ts +40 -0
- package/src/environment/__tests__/pipeline-topology.test.ts +33 -0
- package/src/environment/__tests__/readiness.test.ts +42 -0
- package/src/environment/__tests__/recovery.test.ts +62 -0
- package/src/environment/__tests__/resize-dispose.test.ts +30 -0
- package/src/environment/__tests__/signature-red.test.ts +45 -0
- package/src/environment/__tests__/signature.test.ts +60 -0
- package/src/environment/descriptors.ts +7 -0
- package/src/environment/extracted-environment.ts +239 -0
- package/src/environment/generation.ts +158 -0
- package/src/environment/gpu-bundle.ts +144 -0
- package/src/environment/graph.ts +588 -0
- package/src/environment/inspection.ts +107 -0
- package/src/environment/lifecycle.ts +124 -0
- package/src/environment/readiness.ts +76 -0
- package/src/environment/signature.ts +185 -0
- package/src/errors/ecs-validation.ts +16 -0
- package/src/errors/index.ts +3 -0
- package/src/errors/recover.ts +119 -0
- package/src/errors/render.ts +1244 -0
- package/src/extract/__tests__/directional-csm-domain.unit.test.ts +391 -0
- package/src/extract/__tests__/environment-source.test.ts +105 -0
- package/src/extract/__tests__/schema-readers.unit.test.ts +16 -0
- package/src/extract/directional-csm.ts +959 -0
- package/src/extract/index.ts +10 -0
- package/src/extract/material-interface.ts +604 -0
- package/src/extract/schema-readers.ts +27 -0
- package/src/extract/visibility.ts +120 -0
- package/src/features/graph-contribution.ts +577 -0
- package/src/features/host.ts +1097 -0
- package/src/features/index.ts +100 -0
- package/src/features/morph/index.ts +24 -0
- package/src/features/morph/morph-bounds.ts +123 -0
- package/src/features/morph/morph-feature.ts +287 -0
- package/src/features/prepared-gpu-work.ts +902 -0
- package/src/features/prepared-graphics-store.ts +435 -0
- package/src/features/prepared-graphics.ts +479 -0
- package/src/features/render-graph-compute.ts +60 -0
- package/src/features/render-graph-contribution.ts +95 -0
- package/src/features/render-graph-raster.ts +308 -0
- package/src/features/render-graph-resources.ts +36 -0
- package/src/features/scene-temporal.ts +274 -0
- package/src/features/taa-resolve.ts +244 -0
- package/src/features/targets.ts +83 -0
- package/src/features/types.ts +291 -0
- package/src/frame-chain.ts +21 -0
- package/src/fullscreen-post-process-pass.ts +406 -0
- package/src/glyph-text-layout-system.ts +447 -0
- package/src/gpu-driven/batch-topology.ts +423 -0
- package/src/gpu-driven/production-raster.ts +1705 -0
- package/src/gpu-driven/view-gpu.ts +849 -0
- package/src/gpu-driven/view-reference.ts +110 -0
- package/src/gpu-resource-store.ts +1921 -0
- package/src/gpu-resource.ts +159 -0
- package/src/gpu-scene-schema.ts +224 -0
- package/src/gpu-scene.ts +855 -0
- package/src/gpu-stage.ts +9 -0
- package/src/gpu-texture-usage.ts +12 -0
- package/src/gpu-usage.ts +14 -0
- package/src/hdrp-buffers.ts +689 -0
- package/src/hdrp-cluster-membership.ts +70 -0
- package/src/hdrp-pipeline.ts +525 -0
- package/src/ibl/IblPipelineCache.ts +1246 -0
- package/src/ibl/cubemap-projection.ts +60 -0
- package/src/ibl/face-uniforms.ts +150 -0
- package/src/ibl/skylight-bind-group.ts +513 -0
- package/src/index.ts +271 -0
- package/src/instance-buffer-cache.ts +123 -0
- package/src/internal.ts +88 -0
- package/src/lifecycle.ts +123 -0
- package/src/light-buffer-layout.ts +346 -0
- package/src/materials.ts +236 -0
- package/src/mesh-material-bindings.ts +104 -0
- package/src/mesh-update-errors.ts +113 -0
- package/src/mipmap-generator.ts +244 -0
- package/src/param-schema-projection-census.ts +73 -0
- package/src/pbr-pipeline.ts +749 -0
- package/src/persistent-render-scene.ts +1752 -0
- package/src/pipeline/index.ts +40 -0
- package/src/pipeline-builder.ts +386 -0
- package/src/pipeline-errors.ts +172 -0
- package/src/pipeline-spec.ts +1768 -0
- package/src/plugin.ts +137 -0
- package/src/post-process-errors.ts +304 -0
- package/src/prepare/__tests__/schema-readers.unit.test.ts +16 -0
- package/src/prepare/index.ts +8 -0
- package/src/prepare/prepared-graphics-resolver.ts +455 -0
- package/src/prepare/schema-readers.ts +20 -0
- package/src/record/__tests__/environment-record.test.ts +35 -0
- package/src/record/__tests__/frame-targets.unit.test.ts +54 -0
- package/src/record/__tests__/material-bg-cache.unit.test.ts +41 -0
- package/src/record/__tests__/material-slot-plan.unit.test.ts +76 -0
- package/src/record/__tests__/membership-timing.unit.test.ts +524 -0
- package/src/record/__tests__/render-submission.integration.test.ts +76 -0
- package/src/record/__tests__/render-submission.perf.test.ts +141 -0
- package/src/record/__tests__/shadow-submit-mode.unit.test.ts +88 -0
- package/src/record/__tests__/video-texture-view.unit.test.ts +90 -0
- package/src/record/__tests__/view-ubo-layout.unit.test.ts +101 -0
- package/src/record/frame-lighting.ts +1183 -0
- package/src/record/frame-observation.ts +122 -0
- package/src/record/frame-snapshot.ts +515 -0
- package/src/record/frame-targets.ts +372 -0
- package/src/record/frame.ts +1874 -0
- package/src/record/helpers.ts +289 -0
- package/src/record/index.ts +15 -0
- package/src/record/main-pass-geometry.ts +1014 -0
- package/src/record/main-pass-material.ts +716 -0
- package/src/record/main-pass-skin.ts +51 -0
- package/src/record/main-pass-sprite-draws.ts +1056 -0
- package/src/record/main-pass-sprite.ts +166 -0
- package/src/record/main-pass.ts +588 -0
- package/src/record/material-payload.ts +292 -0
- package/src/record/material-slot-plan.ts +68 -0
- package/src/record/membership-timing.ts +1012 -0
- package/src/record/mesh-ssbo.ts +406 -0
- package/src/record/shadow-caster-uniform.ts +37 -0
- package/src/record/shadow-pass.ts +2387 -0
- package/src/record/shadow-submit-mode.ts +277 -0
- package/src/record/skybox-post-pass.ts +594 -0
- package/src/record/typed-frame-graph.ts +499 -0
- package/src/record/view-ubo.ts +206 -0
- package/src/render-data.ts +385 -0
- package/src/render-dispatch-membership.ts +155 -0
- package/src/render-graph-primitives.ts +1586 -0
- package/src/render-pipeline-context.ts +332 -0
- package/src/render-pipeline-target.ts +96 -0
- package/src/render-pipeline.ts +343 -0
- package/src/render-scene-projection.ts +1738 -0
- package/src/render-system-extract.ts +5203 -0
- package/src/render-system-fold.ts +531 -0
- package/src/render-system.ts +3258 -0
- package/src/renderer/asset-service.ts +32 -0
- package/src/renderer/backend-selection.ts +121 -0
- package/src/renderer/environment-classify.ts +30 -0
- package/src/renderer/environment-error.ts +19 -0
- package/src/renderer/material/assembly.ts +53 -0
- package/src/renderer/material/pipeline-projection.ts +140 -0
- package/src/renderer/renderer-factory.ts +9062 -0
- package/src/renderer.ts +940 -0
- package/src/scene-instances/post-spawn-resolve-joints.ts +168 -0
- package/src/scene-utils/collect-subtree.ts +40 -0
- package/src/shadow-atlas.ts +244 -0
- package/src/ssao-buffers.ts +175 -0
- package/src/ssao-config.ts +61 -0
- package/src/ssao-data.ts +106 -0
- package/src/surface-format.ts +37 -0
- package/src/systems/active-camera.ts +116 -0
- package/src/systems/pass-selector.ts +49 -0
- package/src/systems/skin-palette-allocator.ts +294 -0
- package/src/systems/transparent-sort-config.ts +211 -0
- package/src/taa-history-store.ts +429 -0
- package/src/temporal-coverage.ts +106 -0
- package/src/temporal-frame-transaction.ts +301 -0
- package/src/temporal-inspection.ts +194 -0
- package/src/temporal-view.ts +174 -0
- package/src/tilemap/resolve-tileset-runtime.ts +72 -0
- package/src/tilemap-chunk-extract-system.ts +1307 -0
- package/src/typed-render-graph-primitives.ts +530 -0
- package/src/typed-shadow-passes.ts +195 -0
- package/src/urp-pipeline.ts +340 -0
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|
+
type ShadowSceneSlot = PersistentGpuDrivenState['slots'][number];
|
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121
|
+
|
|
122
|
+
// PersistentRenderScene publishes the production O(1) stable-id join. The
|
|
123
|
+
// compatibility path below deliberately rebuilds its small index per token
|
|
124
|
+
// calculation: custom/test doubles may mutate a slots array in place, so an
|
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125
|
+
// identity cache would be able to return a stale slot and create a false hit.
|
|
126
|
+
function shadowSlotIndex(slots: readonly ShadowSceneSlot[]): ReadonlyMap<number, ShadowSceneSlot> {
|
|
127
|
+
const index = new Map<number, ShadowSceneSlot>();
|
|
128
|
+
for (const slot of slots) index.set(slot.slot, slot);
|
|
129
|
+
return index;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
function sortedUniqueStableIds(values: readonly number[]): number[] {
|
|
133
|
+
const sorted = [...values].sort((left, right) => left - right);
|
|
134
|
+
let write = 0;
|
|
135
|
+
for (const value of sorted) {
|
|
136
|
+
if (write > 0 && sorted[write - 1] === value) continue;
|
|
137
|
+
sorted[write] = value;
|
|
138
|
+
write += 1;
|
|
139
|
+
}
|
|
140
|
+
sorted.length = write;
|
|
141
|
+
return sorted;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
function visibilityCandidateIndices(
|
|
145
|
+
visibility: CpuMultiViewVisibilityResult | undefined,
|
|
146
|
+
kind: 'main' | 'cascade',
|
|
147
|
+
cascadeIndex?: number,
|
|
148
|
+
): ReadonlySet<number> | undefined {
|
|
149
|
+
const view = visibility?.views.find(
|
|
150
|
+
(candidate) =>
|
|
151
|
+
candidate.kind === kind && (kind === 'main' || candidate.cascadeIndex === cascadeIndex),
|
|
152
|
+
);
|
|
153
|
+
if (view === undefined) return undefined;
|
|
154
|
+
return new Set(
|
|
155
|
+
view.compactVisible.flatMap((candidate) =>
|
|
156
|
+
candidate.candidateIndex === undefined ? [] : [candidate.candidateIndex],
|
|
157
|
+
),
|
|
158
|
+
);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
function runRecordProfilePhase<T>(
|
|
162
|
+
runner: RecordProfileRunner | undefined,
|
|
163
|
+
phase: RenderRecordPhase,
|
|
164
|
+
action: () => T,
|
|
165
|
+
): T {
|
|
166
|
+
return runner === undefined ? action() : runner(phase, action);
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
const ANALYTIC_SKY_QUALITY = Object.freeze({ skySize: 128, irradianceSize: 32, prefilterMips: 5 });
|
|
170
|
+
const ANALYTIC_SKY_ALGORITHM = 'preetham-perez-1999-r1';
|
|
171
|
+
|
|
172
|
+
function beginProductionEnvironmentGeneration(
|
|
173
|
+
internals: RenderSystemInternals,
|
|
174
|
+
frameState: RenderFrameState,
|
|
175
|
+
environment: ExtractedEnvironment,
|
|
176
|
+
): EnvironmentTransactionAttempt | undefined {
|
|
177
|
+
if (environment.kind !== 'atmosphere') {
|
|
178
|
+
const state = frameState.environmentGeneration;
|
|
179
|
+
const oldHandles = [state.active?.handle, state.candidate?.handle].filter(
|
|
180
|
+
(handle): handle is NonNullable<typeof handle> => handle !== undefined,
|
|
181
|
+
);
|
|
182
|
+
if (oldHandles.length > 0) {
|
|
183
|
+
resizeEnvironmentGeneration(state);
|
|
184
|
+
void internals.device.queue.onSubmittedWorkDone().then(() => {
|
|
185
|
+
for (const handle of oldHandles) {
|
|
186
|
+
if (typeof handle === 'object' && handle !== null && 'destroy' in handle) {
|
|
187
|
+
(handle as { readonly destroy: (device: typeof internals.device) => unknown }).destroy(
|
|
188
|
+
internals.device,
|
|
189
|
+
);
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
});
|
|
193
|
+
}
|
|
194
|
+
return undefined;
|
|
195
|
+
}
|
|
196
|
+
const quality = ANALYTIC_SKY_QUALITY;
|
|
197
|
+
const signature = environmentSignature({
|
|
198
|
+
atmosphere: {
|
|
199
|
+
turbidity: environment.atmosphere.turbidity,
|
|
200
|
+
rayleigh: environment.atmosphere.rayleigh,
|
|
201
|
+
mieCoefficient: environment.atmosphere.mieCoefficient,
|
|
202
|
+
mieDirectionalG: environment.atmosphere.mieDirectionalG,
|
|
203
|
+
sunAngularRadius: environment.atmosphere.sunAngularRadius,
|
|
204
|
+
},
|
|
205
|
+
sun: {
|
|
206
|
+
direction: environment.atmosphere.sun.direction,
|
|
207
|
+
color: environment.atmosphere.sun.color,
|
|
208
|
+
illuminance: environment.atmosphere.sun.illuminance,
|
|
209
|
+
},
|
|
210
|
+
quality,
|
|
211
|
+
algorithmRevision: ANALYTIC_SKY_ALGORITHM,
|
|
212
|
+
worldId: environment.worldId,
|
|
213
|
+
entity: environment.atmosphere.entity,
|
|
214
|
+
deviceGeneration:
|
|
215
|
+
typeof frameState.environmentGeneration.deviceGeneration === 'number'
|
|
216
|
+
? frameState.environmentGeneration.deviceGeneration
|
|
217
|
+
: 0,
|
|
218
|
+
outputFormat: 'rgba16float',
|
|
219
|
+
});
|
|
220
|
+
const state = frameState.environmentGeneration;
|
|
221
|
+
if (state.active?.signature === signature) {
|
|
222
|
+
return undefined;
|
|
223
|
+
}
|
|
224
|
+
if (state.candidate !== undefined) return undefined;
|
|
225
|
+
const descriptors = deriveEnvironmentBundleDescriptors(quality, 'rgba16float');
|
|
226
|
+
const attempt = beginEnvironmentGeneration(state, {
|
|
227
|
+
signature,
|
|
228
|
+
bytes: environmentBundleBytes(descriptors),
|
|
229
|
+
});
|
|
230
|
+
const bundle = createEnvironmentGpuBundle(internals.device, descriptors);
|
|
231
|
+
if (!bundle.ok) {
|
|
232
|
+
attempt.fail('readiness');
|
|
233
|
+
internals.errorRegistry.fire(bundle.error);
|
|
234
|
+
return undefined;
|
|
235
|
+
}
|
|
236
|
+
const candidateSnapshot = createEnvironmentConsumerSnapshot({
|
|
237
|
+
generation: attempt.generation,
|
|
238
|
+
signature: String(attempt.desired.signature),
|
|
239
|
+
direction: [
|
|
240
|
+
environment.atmosphere.sun.direction[0] ?? 0,
|
|
241
|
+
environment.atmosphere.sun.direction[1] ?? 0,
|
|
242
|
+
environment.atmosphere.sun.direction[2] ?? 0,
|
|
243
|
+
],
|
|
244
|
+
color: [
|
|
245
|
+
environment.atmosphere.sun.color[0] ?? 0,
|
|
246
|
+
environment.atmosphere.sun.color[1] ?? 0,
|
|
247
|
+
environment.atmosphere.sun.color[2] ?? 0,
|
|
248
|
+
],
|
|
249
|
+
illuminance: environment.atmosphere.sun.illuminance,
|
|
250
|
+
atmosphere: {
|
|
251
|
+
turbidity: environment.atmosphere.turbidity,
|
|
252
|
+
rayleigh: environment.atmosphere.rayleigh,
|
|
253
|
+
mieCoefficient: environment.atmosphere.mieCoefficient,
|
|
254
|
+
mieDirectionalG: environment.atmosphere.mieDirectionalG,
|
|
255
|
+
sunAngularRadius: environment.atmosphere.sunAngularRadius,
|
|
256
|
+
},
|
|
257
|
+
source: { worldId: environment.worldId, entity: environment.atmosphere.entity },
|
|
258
|
+
});
|
|
259
|
+
const candidate = attempt.complete(bundle.value, candidateSnapshot);
|
|
260
|
+
const queueCompletion = `analytic-sky:${candidate.generation}:${frameState.frameNumber}`;
|
|
261
|
+
let settled = false;
|
|
262
|
+
const abandonCandidate = (stage: 'execute' | 'finish' | 'submit'): void => {
|
|
263
|
+
if (settled) return;
|
|
264
|
+
settled = true;
|
|
265
|
+
attempt.fail(stage);
|
|
266
|
+
bundle.value.destroy(internals.device);
|
|
267
|
+
};
|
|
268
|
+
return {
|
|
269
|
+
abort: abandonCandidate,
|
|
270
|
+
publish: () => {
|
|
271
|
+
if (settled) return;
|
|
272
|
+
settled = true;
|
|
273
|
+
publishEnvironmentGeneration(state, candidate, queueCompletion);
|
|
274
|
+
void internals.device.queue.onSubmittedWorkDone().then(() => {
|
|
275
|
+
completeEnvironmentQueue(state, queueCompletion);
|
|
276
|
+
destroyCompletedEnvironmentGenerations(state, internals.device, queueCompletion);
|
|
277
|
+
});
|
|
278
|
+
},
|
|
279
|
+
};
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
export function recordFrame(
|
|
283
|
+
internals: RenderSystemInternals,
|
|
284
|
+
world: World,
|
|
285
|
+
cameras: CameraSnapshot[],
|
|
286
|
+
lights: ExtractedLights,
|
|
287
|
+
renderables: RenderableSnapshot[],
|
|
288
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
289
|
+
frameState: RenderFrameState,
|
|
290
|
+
dispatchCounts: DispatchCounts,
|
|
291
|
+
bindGroupCounts: BindGroupCounts,
|
|
292
|
+
environment: ExtractedEnvironment,
|
|
293
|
+
postProcessParams: ReadonlyMap<string, Uint8Array>,
|
|
294
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the
|
|
295
|
+
// The ordered worlds[] remains the shadow-composition input. Renderer-owned
|
|
296
|
+
// snapshots use stable WorldRenderId values, so production passes the
|
|
297
|
+
// worldForRenderId lookup below instead of treating those ids as indexes.
|
|
298
|
+
// Direct unit callers without that lookup retain the historical array-index
|
|
299
|
+
// behavior.
|
|
300
|
+
worlds: readonly World[] = [world],
|
|
301
|
+
profilePhase?: RecordProfileRunner,
|
|
302
|
+
gpuDriven?: {
|
|
303
|
+
readonly owner: GpuDrivenProduction;
|
|
304
|
+
readonly scene: PersistentGpuDrivenState | undefined;
|
|
305
|
+
readonly onCoverage: (ownsAll: boolean) => void;
|
|
306
|
+
},
|
|
307
|
+
worldForRenderId?: (worldId: number) => World | undefined,
|
|
308
|
+
temporal?: {
|
|
309
|
+
readonly transaction: TemporalFrameTransaction;
|
|
310
|
+
readonly projection: RenderSceneProjection;
|
|
311
|
+
readonly coverage: TemporalCoverageSummary;
|
|
312
|
+
readonly reactiveRevision?: number | undefined;
|
|
313
|
+
readonly onSceneSubmitted?: ((delta: RenderSceneSubmissionDelta) => void) | undefined;
|
|
314
|
+
},
|
|
315
|
+
fog?: FogSnapshot | undefined,
|
|
316
|
+
): boolean {
|
|
317
|
+
const skylight =
|
|
318
|
+
environment.kind === 'none' || environment.kind === 'image' ? environment.skylight : undefined;
|
|
319
|
+
const skylightCount = environment.skylightCount;
|
|
320
|
+
const skybox = environment.kind === 'image' ? environment.skybox : undefined;
|
|
321
|
+
const skyboxCount = environment.skyboxCount;
|
|
322
|
+
// The `try / finally` wrapper advances `frameState.frameNumber` exactly
|
|
323
|
+
// once per `recordFrame` invocation regardless of which early-return
|
|
324
|
+
// branch is taken (camera missing, cap exceeded, pipeline pending,
|
|
325
|
+
// swap-chain unavailable, etc).
|
|
326
|
+
// The boolean result reports whether the shared frame encoder reached queue
|
|
327
|
+
// submission; prepared graphics uses it to distinguish in-flight from
|
|
328
|
+
// unsubmitted buffer leases.
|
|
329
|
+
// Case B: 0 Camera => fire onError diagnostic. After
|
|
330
|
+
// feat-20260608-create-app-param-surface-trim / M1 / D-8, the frame
|
|
331
|
+
// is NOT skipped: a synthetic CameraSnapshot is injected so the
|
|
332
|
+
// downstream clear-pass-only path (Case E softening, D-Q7) still
|
|
333
|
+
// paints the swap-chain with the `ZERO_CAMERA_CLEAR_FALLBACK` color
|
|
334
|
+
// (`[0, 0, 0, 1]` opaque black; AC-05). The synthetic camera carries
|
|
335
|
+
// identity-shaped projection / view inputs (fov=PI/4, aspect=1,
|
|
336
|
+
// near=0.1, far=100) so the existing matrix math stays numerically
|
|
337
|
+
// stable; no MeshRenderer entity will pass validation in this state
|
|
338
|
+
// (no Camera = no scene), so geometry submission is a no-op and only
|
|
339
|
+
// the swap-chain clear lands.
|
|
340
|
+
let activeCameras = cameras;
|
|
341
|
+
let temporalAttempt: TemporalFrameAttempt | undefined;
|
|
342
|
+
let environmentAttempt: EnvironmentTransactionAttempt | undefined;
|
|
343
|
+
let frameSubmitted = false;
|
|
344
|
+
if (activeCameras.length === 0) {
|
|
345
|
+
internals.errorRegistry.fire(
|
|
346
|
+
new RhiError({
|
|
347
|
+
code: 'render-system-no-camera',
|
|
348
|
+
expected: 'world has at least one entity with Transform + Camera',
|
|
349
|
+
hint: 'world.spawn({ component: Transform, data: { pos: [x, y, z], quat: [x, y, z, w], scale: [x, y, z] } }, { component: Camera, data: { fov, aspect, near, far, clearColor: [r, g, b, a] } }) before renderer.draw([world], { cameraOwner: 0, resourceOwner: 0 })',
|
|
350
|
+
}),
|
|
351
|
+
);
|
|
352
|
+
activeCameras = [makeZeroCameraFallbackSnapshot()];
|
|
353
|
+
}
|
|
354
|
+
try {
|
|
355
|
+
// Case D: N>1 Camera => fire onError, use first hit (D-S7).
|
|
356
|
+
if (activeCameras.length > 1) {
|
|
357
|
+
internals.errorRegistry.fire(
|
|
358
|
+
new RhiError({
|
|
359
|
+
code: 'render-system-multi-camera',
|
|
360
|
+
expected: 'world has exactly one entity with Transform + Camera',
|
|
361
|
+
hint: 'remove duplicate Camera entities or wait for feat-future-multi-viewport',
|
|
362
|
+
}),
|
|
363
|
+
);
|
|
364
|
+
}
|
|
365
|
+
const camera = activeCameras[0];
|
|
366
|
+
if (!camera) return false;
|
|
367
|
+
const pipelineState = internals.getPipelineState();
|
|
368
|
+
if (pipelineState === null) return false;
|
|
369
|
+
frameState.currentFrameObservationSource = undefined;
|
|
370
|
+
frameState.currentDirectionalShadowView = null;
|
|
371
|
+
frameState.currentSpotShadowView = null;
|
|
372
|
+
environmentAttempt = beginProductionEnvironmentGeneration(internals, frameState, environment);
|
|
373
|
+
// `beginProductionEnvironmentGeneration` owns the producer snapshot and
|
|
374
|
+
// updates the active snapshot only after a successful submit. This keeps
|
|
375
|
+
// direct light/CSM consumers on the previous LKG while a replacement is
|
|
376
|
+
// still a candidate.
|
|
377
|
+
|
|
378
|
+
// Record-stage fold operator linear scan (groups transparent-sort entries
|
|
379
|
+
// into fold buckets + records the fold-eligible count metric). Extracted to
|
|
380
|
+
// computeFoldBuckets (M3/w18).
|
|
381
|
+
const { foldBuckets, light } = runRecordProfilePhase(profilePhase, 'record/scene-state', () => {
|
|
382
|
+
const foldBuckets = runRecordProfilePhase(
|
|
383
|
+
profilePhase,
|
|
384
|
+
'record/scene-state/fold-buckets',
|
|
385
|
+
() => computeFoldBuckets(world, frameState, transparentDispatch, renderables),
|
|
386
|
+
);
|
|
387
|
+
|
|
388
|
+
// Multi-light warnings + point/spot shadow-snapshot pin + point-shadow atlas
|
|
389
|
+
// ensure + ExtractedLights three-arm destructure (directional fallback,
|
|
390
|
+
// point/spot arrays, totalLightCount). Extracted to prepareFrameLighting
|
|
391
|
+
// (M3/w18) so recordFrame stays a skeleton.
|
|
392
|
+
const { light, pointLights, spotLights, totalLightCount } = runRecordProfilePhase(
|
|
393
|
+
profilePhase,
|
|
394
|
+
'record/scene-state/lighting-prep',
|
|
395
|
+
() => prepareFrameLighting(internals, frameState, lights),
|
|
396
|
+
);
|
|
397
|
+
|
|
398
|
+
runRecordProfilePhase(profilePhase, 'record/scene-state/ambient-resolution', () => {
|
|
399
|
+
// feat-20260520-skylight-ibl-cubemap M4 / t27 (AC-10 + F-4 nit):
|
|
400
|
+
// 0-light three-condition conjunction (plan-strategy D-5):
|
|
401
|
+
// no Skylight (skylight === undefined)
|
|
402
|
+
// AND 0 direct light (totalLightCount === 0)
|
|
403
|
+
// AND StandardMaterial (renderables.some materialShaderId !== 'forgeax::default-unlit')
|
|
404
|
+
// All three true -> black + warn. Any one false -> no warn.
|
|
405
|
+
//
|
|
406
|
+
// Multi-Skylight warn (F-4 nit + feat-20260630 M3 / w19): >1 Skylight
|
|
407
|
+
// entity -> warn ONCE per RenderSystem lifetime (not per frame), naming the
|
|
408
|
+
// winning entity handle so the scene author can tell which Skylight is used
|
|
409
|
+
// (F-8: warn carries conflicting entity info). First Skylight (by archetype
|
|
410
|
+
// order) wins.
|
|
411
|
+
warnMultiSkylight(frameState, skylightCount, skylight?.entityHandle ?? 0);
|
|
412
|
+
|
|
413
|
+
// Multi-SkyboxBackground warn (feat-20260630 M3 / w19): mirror the Skylight
|
|
414
|
+
// once-warn + winning-entity-handle pattern. First SkyboxBackground (by
|
|
415
|
+
// archetype order) wins.
|
|
416
|
+
warnMultiSkybox(frameState, skyboxCount, skybox?.entityHandle ?? 0);
|
|
417
|
+
|
|
418
|
+
// feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M3 / w18:
|
|
419
|
+
// lazy equirect-to-cubemap projection trigger (the single per-frame driver;
|
|
420
|
+
// plan-strategy D-4 + sequence diagram). The Skylight (or, when present
|
|
421
|
+
// without one, the SkyboxBackground) supplies the equirect handle; both
|
|
422
|
+
// reuse the same handle so a single projection serves IBL ambient + skybox.
|
|
423
|
+
// - handle 0 -> no equirect (solid-color ambient); skip
|
|
424
|
+
// - caps.rgba16float
|
|
425
|
+
// Renderable false -> permanent white fallback; never project (AC-06,
|
|
426
|
+
// the only IBL gate; no UA guard)
|
|
427
|
+
// - status undefined -> first sight: resolve POD + fire-and-forget launch
|
|
428
|
+
// (does NOT await; the store writes status:'pending'
|
|
429
|
+
// synchronously so this launches exactly once)
|
|
430
|
+
// - status pending -> projection in flight; white fallback this frame
|
|
431
|
+
// (normal transition, not an error -- no fire)
|
|
432
|
+
// - status ready -> real IBL bound by the recordMainPass cache check
|
|
433
|
+
// - status failed -> fire EquirectProjectionFailedError ONCE per
|
|
434
|
+
// handle (R-2/AC-09: store records failed
|
|
435
|
+
// permanently and never retries; the latch keeps
|
|
436
|
+
// the channel from flooding)
|
|
437
|
+
const lazyEquirectHandle = selectLazyEquirectHandle(skylight, skybox);
|
|
438
|
+
if (lazyEquirectHandle !== 0) {
|
|
439
|
+
driveLazyEquirectProjection(internals, world, frameState, lazyEquirectHandle);
|
|
440
|
+
}
|
|
441
|
+
});
|
|
442
|
+
|
|
443
|
+
// feat-20260608-cluster-lighting M5 / w21 + M6 / w23: HDRP per-frame CPU
|
|
444
|
+
// cluster binning + light-data / cluster-grid / SSAO buffer uploads. Runs
|
|
445
|
+
// only when the HDRP pipeline is active and there is at least one punctual
|
|
446
|
+
// light. Extracted to a sub-function (M3/w18) so recordFrame stays a
|
|
447
|
+
// skeleton; fail-soft error semantics are preserved verbatim.
|
|
448
|
+
runRecordProfilePhase(profilePhase, 'record/scene-state/hdrp-cluster', () => {
|
|
449
|
+
writeHdrpClusterAndSsaoBuffers(
|
|
450
|
+
internals,
|
|
451
|
+
frameState,
|
|
452
|
+
camera,
|
|
453
|
+
pointLights,
|
|
454
|
+
spotLights,
|
|
455
|
+
profilePhase,
|
|
456
|
+
pipelineState.hdrpClusterMembershipPipeline !== null &&
|
|
457
|
+
internals.device.caps?.compute === true &&
|
|
458
|
+
internals.membershipTiming?.usesCpuControl() !== true,
|
|
459
|
+
pipelineState.hdrpClusterMembershipBindGroupLayout,
|
|
460
|
+
);
|
|
461
|
+
});
|
|
462
|
+
|
|
463
|
+
// Zero-light standard-material once-warn (no Skylight + 0 direct light +
|
|
464
|
+
// >=1 lit material -> black). Extracted to warnZeroLightStandard (M3/w18).
|
|
465
|
+
warnZeroLightStandard(frameState, renderables, skylight, totalLightCount);
|
|
466
|
+
|
|
467
|
+
return { foldBuckets, light };
|
|
468
|
+
});
|
|
469
|
+
|
|
470
|
+
void activeCameras; // referenced below
|
|
471
|
+
|
|
472
|
+
// Case E (this commit): 0 renderables = legitimate scene (LO §1.1
|
|
473
|
+
// hello-window minimum semantic). Mirrors the Case C softening for
|
|
474
|
+
// 0 DirectionalLight (line 134 above; D-Q7). recordFrame() falls
|
|
475
|
+
// through to encode + submit a clear-pass-only render pass so the
|
|
476
|
+
// canvas is painted with `clearColor` even when no entity carries
|
|
477
|
+
// MeshFilter + MeshRenderer. Geometry submission (mat4 uploads,
|
|
478
|
+
// bind-group construction, vertex/index binding, drawIndexed) is
|
|
479
|
+
// conditional on `validatedOrdered.length > 0` further down.
|
|
480
|
+
|
|
481
|
+
// Point-shadow params UBO write (per-layer near/far/invSpan). Extracted to
|
|
482
|
+
// writeShadowParamsBuffer (M3/w18).
|
|
483
|
+
writeShadowParamsBuffer(internals, frameState, pipelineState);
|
|
484
|
+
|
|
485
|
+
// feat-20260625-spot-light-shadow-mapping w25 (scope-amend webkit-fallback):
|
|
486
|
+
// the per-spot perspective `lightViewProj` matrices fold into the View UBO
|
|
487
|
+
// tail (`view.spotLightViewProj`, floats 132..195 / bytes 528..784) and are
|
|
488
|
+
// written as part of the per-frame viewPayload below — no standalone binding
|
|
489
|
+
// 9 uniform buffer (it overflowed the WebGL2 fallback fragment uniform-buffer
|
|
490
|
+
// budget). See the viewPayload construction (VIEW_PAYLOAD_FLOATS = 196).
|
|
491
|
+
|
|
492
|
+
const effectiveShadowMapSize = resolveShadowMapSize(internals, lights);
|
|
493
|
+
const effectiveSpotShadowMapSize = resolveSpotShadowMapSize(internals, lights);
|
|
494
|
+
const graphShadowMapSize = effectiveShadowMapSize ?? effectiveSpotShadowMapSize;
|
|
495
|
+
|
|
496
|
+
const validated = runRecordProfilePhase(profilePhase, 'record/validation', () =>
|
|
497
|
+
validateRenderables(
|
|
498
|
+
internals,
|
|
499
|
+
world,
|
|
500
|
+
worlds,
|
|
501
|
+
renderables,
|
|
502
|
+
transparentDispatch,
|
|
503
|
+
worldForRenderId,
|
|
504
|
+
),
|
|
505
|
+
);
|
|
506
|
+
const residentMeshes = new Map<number, MeshGpuHandles>();
|
|
507
|
+
const meshWorlds = new Map<number, number>();
|
|
508
|
+
const ambiguousMeshHandles = new Set<number>();
|
|
509
|
+
for (const entry of validated) {
|
|
510
|
+
const handle = entry.source.assetHandle;
|
|
511
|
+
if (ambiguousMeshHandles.has(handle)) continue;
|
|
512
|
+
const priorWorld = meshWorlds.get(handle);
|
|
513
|
+
if (priorWorld !== undefined && priorWorld !== entry.source.worldId) {
|
|
514
|
+
residentMeshes.delete(handle);
|
|
515
|
+
ambiguousMeshHandles.add(handle);
|
|
516
|
+
continue;
|
|
517
|
+
}
|
|
518
|
+
meshWorlds.set(handle, entry.source.worldId);
|
|
519
|
+
residentMeshes.set(handle, entry.mesh);
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
let preparedGpuDriven: PreparedGpuDrivenFrame | undefined;
|
|
523
|
+
if (gpuDriven !== undefined) {
|
|
524
|
+
const prepared = gpuDriven.owner.prepare({
|
|
525
|
+
scene: gpuDriven.scene,
|
|
526
|
+
camera,
|
|
527
|
+
meshes: residentMeshes,
|
|
528
|
+
viewBindGroupLayout: pipelineState.viewBindGroupLayout,
|
|
529
|
+
materialBindGroupLayout: pipelineState.materialBindGroupLayout,
|
|
530
|
+
meshResidencyEpoch: internals.gpuStore.meshResidencyEpoch,
|
|
531
|
+
hdrp: frameState.isHdrpActive,
|
|
532
|
+
});
|
|
533
|
+
if (prepared.ok) preparedGpuDriven = prepared.value;
|
|
534
|
+
else if (prepared.error.code !== 'rhi-not-available')
|
|
535
|
+
internals.errorRegistry.fire(prepared.error);
|
|
536
|
+
}
|
|
537
|
+
const cpuVisibility = gpuDriven?.owner.inspect().cpuVisibility;
|
|
538
|
+
const multiViewSubmissions = gpuDriven?.owner.multiViewSubmissions() ?? [];
|
|
539
|
+
|
|
540
|
+
// The GPU lane owns only the primary opaque raster today. Shadow membership
|
|
541
|
+
// is owned by the batch-aligned multi-view submissions below; the existing
|
|
542
|
+
// shadow encoder consumes them through a one-way direct-RHI adapter.
|
|
543
|
+
const cpuShadowCastersActive =
|
|
544
|
+
(effectiveShadowMapSize ?? 0) > 0 ||
|
|
545
|
+
lights.pointShadow.length > 0 ||
|
|
546
|
+
lights.spot.some((spot) => spot.castShadow);
|
|
547
|
+
const gpuOwnsAllPrimaryRaster = preparedGpuDriven?.ownsAllForwardItems === true;
|
|
548
|
+
gpuDriven?.onCoverage(gpuOwnsAllPrimaryRaster && !cpuShadowCastersActive);
|
|
549
|
+
|
|
550
|
+
const activeEnvironmentSignature =
|
|
551
|
+
frameState.environmentGeneration.candidate?.signature ??
|
|
552
|
+
frameState.environmentGeneration.active?.signature;
|
|
553
|
+
const preflightGraph = runRecordProfilePhase(profilePhase, 'record/render-graph', () =>
|
|
554
|
+
ensureCompiledFrameGraph(
|
|
555
|
+
internals,
|
|
556
|
+
frameState,
|
|
557
|
+
pipelineState,
|
|
558
|
+
camera,
|
|
559
|
+
lights,
|
|
560
|
+
Math.max(1, internals.canvas.width),
|
|
561
|
+
Math.max(1, internals.canvas.height),
|
|
562
|
+
graphShadowMapSize,
|
|
563
|
+
preparedGpuDriven,
|
|
564
|
+
temporal?.transaction,
|
|
565
|
+
),
|
|
566
|
+
);
|
|
567
|
+
if (preflightGraph === null) return false;
|
|
568
|
+
temporalAttempt = temporal?.transaction.begin({
|
|
569
|
+
camera,
|
|
570
|
+
surfaceWidth: Math.max(1, internals.canvas.width),
|
|
571
|
+
surfaceHeight: Math.max(1, internals.canvas.height),
|
|
572
|
+
projection: temporal.projection,
|
|
573
|
+
visible: renderables,
|
|
574
|
+
coverage: temporal.coverage,
|
|
575
|
+
...(Object.hasOwn(temporal, 'reactiveRevision')
|
|
576
|
+
? { reactiveRevision: temporal.reactiveRevision }
|
|
577
|
+
: {}),
|
|
578
|
+
environmentSignature:
|
|
579
|
+
typeof activeEnvironmentSignature === 'string' ? activeEnvironmentSignature : undefined,
|
|
580
|
+
...(temporal.onSceneSubmitted === undefined
|
|
581
|
+
? {}
|
|
582
|
+
: { onSceneSubmitted: temporal.onSceneSubmitted }),
|
|
583
|
+
});
|
|
584
|
+
|
|
585
|
+
// Acquire the swap-chain texture + colour view + target dimensions (with
|
|
586
|
+
// one reconfigure-and-retry on surface-outdated). Extracted to
|
|
587
|
+
// acquireSwapChainTarget (M3/w18); returns null on unrecoverable failure
|
|
588
|
+
// (context null / double getCurrentTexture fail / view creation fail), in
|
|
589
|
+
// which case recordFrame bails after the finally-block frame advance.
|
|
590
|
+
const swapTarget = runRecordProfilePhase(profilePhase, 'record/swapchain', () =>
|
|
591
|
+
acquireSwapChainTarget(internals, pipelineState),
|
|
592
|
+
);
|
|
593
|
+
if (swapTarget === null) return false;
|
|
594
|
+
const currentTexture = swapTarget.currentTexture;
|
|
595
|
+
const view = swapTarget.view;
|
|
596
|
+
const targetW = swapTarget.targetW;
|
|
597
|
+
const targetH = swapTarget.targetH;
|
|
598
|
+
|
|
599
|
+
const depthView: TextureView | null = null;
|
|
600
|
+
// feat-20260709 M3 / D-3: clear-color read from the active CameraSnapshot's
|
|
601
|
+
// single `clearColor` array field (first-archetype-hit per OOS-2). When the
|
|
602
|
+
// world had zero Camera entities, `camera` here is the synthetic fallback
|
|
603
|
+
// snapshot built above (Case B), which carries
|
|
604
|
+
// `ZERO_CAMERA_CLEAR_FALLBACK = [0, 0, 0, 1]`.
|
|
605
|
+
const clear: readonly [number, number, number, number] = [
|
|
606
|
+
camera.clearColor[0],
|
|
607
|
+
camera.clearColor[1],
|
|
608
|
+
camera.clearColor[2],
|
|
609
|
+
camera.clearColor[3],
|
|
610
|
+
];
|
|
611
|
+
|
|
612
|
+
pipelineState.perPassResources.shadowMapSize = graphShadowMapSize ?? 0;
|
|
613
|
+
pipelineState.perPassResources.shadowCascadeCount = lights.cascadeCount ?? 0;
|
|
614
|
+
pipelineState.perPassResources.shadowDepthBias = lights.depthBias ?? 0.005;
|
|
615
|
+
pipelineState.perPassResources.shadowNormalBias = lights.normalBias ?? 0.05;
|
|
616
|
+
pipelineState.perPassResources.shadowPcfKernelSize = clampPcfKernelSize(lights.pcfKernelSize);
|
|
617
|
+
const environmentSunDirection = environmentConsumerSnapshot(frameState.environmentGeneration)
|
|
618
|
+
?.csm.direction;
|
|
619
|
+
const environmentShadowDirection =
|
|
620
|
+
environmentSunDirection === undefined
|
|
621
|
+
? undefined
|
|
622
|
+
: [
|
|
623
|
+
-(environmentSunDirection[0] ?? 0),
|
|
624
|
+
-(environmentSunDirection[1] ?? 0),
|
|
625
|
+
-(environmentSunDirection[2] ?? 0),
|
|
626
|
+
];
|
|
627
|
+
pipelineState.perPassResources.shadowLightDirection =
|
|
628
|
+
environmentShadowDirection !== undefined
|
|
629
|
+
? new Float32Array(environmentShadowDirection)
|
|
630
|
+
: lights.directional === undefined
|
|
631
|
+
? null
|
|
632
|
+
: new Float32Array([
|
|
633
|
+
lights.directional.direction[0] ?? 0,
|
|
634
|
+
lights.directional.direction[1] ?? 0,
|
|
635
|
+
lights.directional.direction[2] ?? 0,
|
|
636
|
+
]);
|
|
637
|
+
const firstDirectionalShadowMatrix = lights.lightViewProj?.[0];
|
|
638
|
+
pipelineState.perPassResources.shadowLightSpaceMatrix =
|
|
639
|
+
firstDirectionalShadowMatrix === undefined
|
|
640
|
+
? null
|
|
641
|
+
: new Float32Array(firstDirectionalShadowMatrix);
|
|
642
|
+
if (lights.lightViewProj === undefined) {
|
|
643
|
+
pipelineState.perPassResources.shadowCsmLightViewProj = null;
|
|
644
|
+
pipelineState.perPassResources.shadowCsmSelection = null;
|
|
645
|
+
} else {
|
|
646
|
+
const csmMatrices = new Float32Array(64);
|
|
647
|
+
for (let cascade = 0; cascade < 4; cascade += 1) {
|
|
648
|
+
const matrix = lights.lightViewProj[cascade];
|
|
649
|
+
if (matrix !== undefined) csmMatrices.set(matrix, cascade * 16);
|
|
650
|
+
}
|
|
651
|
+
pipelineState.perPassResources.shadowCsmLightViewProj = csmMatrices;
|
|
652
|
+
pipelineState.perPassResources.shadowCsmSelection =
|
|
653
|
+
lights.splitPlanes === undefined
|
|
654
|
+
? null
|
|
655
|
+
: {
|
|
656
|
+
viewMatrix: new Float32Array(computeViewMatrix(camera)),
|
|
657
|
+
splitPlanes: new Float32Array(lights.splitPlanes),
|
|
658
|
+
cascadeBlend: lights.cascadeBlend ?? 0,
|
|
659
|
+
};
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
// Tonemap + skybox-active resolution (skybox requires tonemap HDR target +
|
|
663
|
+
// a resident cubemap view). Extracted to resolveSkyboxActive (M3/w18).
|
|
664
|
+
const { tonemapActive, skyboxActive } = resolveSkyboxActive(
|
|
665
|
+
internals,
|
|
666
|
+
frameState,
|
|
667
|
+
camera,
|
|
668
|
+
skybox,
|
|
669
|
+
);
|
|
670
|
+
const atmosphereActive =
|
|
671
|
+
frameState.environmentGeneration.active !== undefined ||
|
|
672
|
+
frameState.environmentGeneration.candidate !== undefined;
|
|
673
|
+
|
|
674
|
+
// feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w9 (D-6, C-9):
|
|
675
|
+
// MSAA is a per-Camera switch derived from `camera.antialias`, never
|
|
676
|
+
// stored separately. When active the geometry pass writes a count=4
|
|
677
|
+
// multisample colour target and resolves to a single-sample output; the
|
|
678
|
+
// record stage selects the `*Msaa` pipeline variants and the geometry
|
|
679
|
+
// pass attaches the resolve target. When inactive every attachment +
|
|
680
|
+
// pipeline stays single-sample (the pre-MSAA path is byte-for-byte
|
|
681
|
+
// unchanged).
|
|
682
|
+
// Geometry colour / depth / resolve / sprite-split target view resolution
|
|
683
|
+
// (MSAA + tonemap routing) + MSAA writeback to perPassResources. Extracted
|
|
684
|
+
// to resolveGeometryTargetViews (M3/w18) so recordFrame stays a skeleton.
|
|
685
|
+
const msaaActive =
|
|
686
|
+
camera.antialias === 'msaa' && internals.device.caps.backendKind !== 'wgpu-webgl2';
|
|
687
|
+
const geometryColorView = view;
|
|
688
|
+
const geometryDepthView = depthView;
|
|
689
|
+
const geometryDepthKey: string | null = null;
|
|
690
|
+
const geometryColorResolveView: TextureView | null = null;
|
|
691
|
+
const ldrSpriteColorView: TextureView | null = null;
|
|
692
|
+
|
|
693
|
+
// Validate renderable handles + collect render plan. Empty `renderables`
|
|
694
|
+
// input or all-unregistered handles both produce `validatedOrdered.length === 0`,
|
|
695
|
+
// which is the Case E (clear-pass-only) path.
|
|
696
|
+
//
|
|
697
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w25 (@new-surface): per-entry
|
|
698
|
+
// `renderableIndex` tracks the position into the original renderables[]
|
|
699
|
+
// array so the bucket-aware reordering below can correlate
|
|
700
|
+
// transparent-sort output (TransparentEntry.renderableIndex) back to
|
|
701
|
+
// the validated row.
|
|
702
|
+
// bug-20260527-renderstate-pipeline-dispatch-gap D-4:
|
|
703
|
+
// build a renderableIndex -> renderState map from dispatch entries
|
|
704
|
+
// so each ValidatedRenderable carries its per-material renderState
|
|
705
|
+
// override without an O(n^2) back-scan in the draw loop.
|
|
706
|
+
const gpuOwnedItemKeys = preparedGpuDriven?.ownedItemKeys ?? EMPTY_RASTER_ITEM_KEYS;
|
|
707
|
+
gpuDriven?.owner.recordCpuValidation(validated, gpuOwnedItemKeys);
|
|
708
|
+
|
|
709
|
+
// Per-frame cache clean-up: drop per-entity BG cache entries + instance
|
|
710
|
+
// buffers whose entityKey is absent from the current validated set (despawn
|
|
711
|
+
// eviction). Extracted to cleanPerFrameCaches (M3/w18).
|
|
712
|
+
cleanPerFrameCaches(internals, frameState, validated);
|
|
713
|
+
|
|
714
|
+
// Dispatch-ordered render plan: reorder validated renderables to dispatch
|
|
715
|
+
// order, run the mesh-SSBO capacity gate (graceful truncation), and build
|
|
716
|
+
// the fold dispatch plan. Extracted to buildDispatchPlan (M3/w18).
|
|
717
|
+
const dispatchPlan = runRecordProfilePhase(profilePhase, 'record/dispatch-plan', () =>
|
|
718
|
+
buildDispatchPlan(internals, validated, transparentDispatch, foldBuckets),
|
|
719
|
+
);
|
|
720
|
+
const validatedOrdered = dispatchPlan.validatedOrdered;
|
|
721
|
+
// Build the candidate-index owner once at the frame boundary. Directional
|
|
722
|
+
// CPU fallback consumes the same multi-view membership contract as the
|
|
723
|
+
// indirect path and must not rediscover selected casters by scanning the
|
|
724
|
+
// complete dispatch for every cascade.
|
|
725
|
+
const validatedByCandidateIndex = new Map<number, ValidatedRenderable>();
|
|
726
|
+
const validatedIndexByCandidateIndex = new Map<number, number>();
|
|
727
|
+
for (let validatedIndex = 0; validatedIndex < validatedOrdered.length; validatedIndex += 1) {
|
|
728
|
+
const entry = validatedOrdered[validatedIndex];
|
|
729
|
+
if (entry === undefined) continue;
|
|
730
|
+
const candidateIndex = entry.source.candidateIndex ?? entry.renderableIndex;
|
|
731
|
+
if (!validatedByCandidateIndex.has(candidateIndex)) {
|
|
732
|
+
validatedByCandidateIndex.set(candidateIndex, entry);
|
|
733
|
+
validatedIndexByCandidateIndex.set(candidateIndex, validatedIndex);
|
|
734
|
+
}
|
|
735
|
+
}
|
|
736
|
+
// Build the compatibility shadow geometry owner once. Directional CSM
|
|
737
|
+
// uses its compact per-cascade submission; point/spot fallback passes
|
|
738
|
+
// need the main-view domain and the original validated slot for their
|
|
739
|
+
// dynamic mesh offset. Keeping both facts here removes a full
|
|
740
|
+
// validatedOrdered walk from every point face and spot tile while
|
|
741
|
+
// preserving the existing overflow-conservative behavior.
|
|
742
|
+
const mainSubmission = multiViewSubmissions.find((submission) => submission.kind === 'main');
|
|
743
|
+
const mainShadowCandidateIndices =
|
|
744
|
+
mainSubmission === undefined || mainSubmission.overflow
|
|
745
|
+
? undefined
|
|
746
|
+
: mainSubmission.candidateIndices;
|
|
747
|
+
const validatedShadowEntries = Object.freeze(
|
|
748
|
+
validatedOrdered.flatMap((entry, validatedIndex) => {
|
|
749
|
+
const candidateIndex = entry.source.candidateIndex ?? entry.renderableIndex;
|
|
750
|
+
if (
|
|
751
|
+
mainShadowCandidateIndices !== undefined &&
|
|
752
|
+
!mainShadowCandidateIndices.has(candidateIndex)
|
|
753
|
+
) {
|
|
754
|
+
return [];
|
|
755
|
+
}
|
|
756
|
+
return [{ entry, validatedIndex }];
|
|
757
|
+
}),
|
|
758
|
+
);
|
|
759
|
+
const foldDispatchPlan = dispatchPlan.foldDispatchPlan;
|
|
760
|
+
const materialSlotIndices = dispatchPlan.materialSlotIndices;
|
|
761
|
+
const materialSlots = dispatchPlan.materialSlots;
|
|
762
|
+
const materialSlotOwners = dispatchPlan.materialSlotOwners;
|
|
763
|
+
const materialSlotCount = dispatchPlan.materialSlotCount;
|
|
764
|
+
|
|
765
|
+
// D-2 (bug-20260527): LDR sprite pass split, generalised feat-20260625
|
|
766
|
+
// M2 / w7 via {@link computeSplitLdrSprite}; M3 w13 finalised by deleting
|
|
767
|
+
// the legacy shadingModel arm — transparent is the single SSOT. AC-05
|
|
768
|
+
// (non-sprite shader carrying transparent:true) trips the split too;
|
|
769
|
+
// the unit suite render-system-record.test.ts 'transparent decouples
|
|
770
|
+
// from sprite shader' locks the contract.
|
|
771
|
+
//
|
|
772
|
+
// When the LDR path (tonemapActive=false) has transparent entities in
|
|
773
|
+
// the validated draw list, the render is split into two serial passes
|
|
774
|
+
// sharing one color attachment. The transparent pass format is resolved
|
|
775
|
+
// by transparentPassColorFormat: native linear-LDR frames use the
|
|
776
|
+
// graph-owned `ldrColor` attachment (which may be rgba16float), while
|
|
777
|
+
// the swap-chain fallback uses its raw storage view. The encoder and
|
|
778
|
+
// sprite PSO must use the same resolved format because WebGPU requires
|
|
779
|
+
// attachment and pipeline target formats to match.
|
|
780
|
+
const splitLdrSprite = computeSplitLdrSprite(validatedOrdered, tonemapActive);
|
|
781
|
+
let ldrSpritePassView: TextureView | null = null;
|
|
782
|
+
if (splitLdrSprite) {
|
|
783
|
+
const unormViewRes = internals.device.createTextureView(currentTexture, {});
|
|
784
|
+
if (!unormViewRes.ok) {
|
|
785
|
+
internals.errorRegistry.fire(unormViewRes.error);
|
|
786
|
+
return false;
|
|
787
|
+
}
|
|
788
|
+
ldrSpritePassView = unormViewRes.value;
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
// View / mesh uniform uploads are only needed when geometry will be drawn,
|
|
792
|
+
// OR when a skybox is active (skybox pass reads inverseViewProj from
|
|
793
|
+
// the View UBO). Skip the writeBuffer round-trips on the Case E
|
|
794
|
+
// (clear-pass-only) path only when neither condition is met.
|
|
795
|
+
// feat-20260531-skybox-env-background M2 / w6: gate relaxed from
|
|
796
|
+
// `validatedOrdered.length > 0` to include skybox-only frames
|
|
797
|
+
// (plan-strategy D-3, R-3). Feature-only passes (for example VFX) also
|
|
798
|
+
// consume the View UBO through their group(0) contract even when the
|
|
799
|
+
// scene validation list is empty; keep that payload authoritative before
|
|
800
|
+
// the graph executes those passes.
|
|
801
|
+
const renderFeaturesActive = (internals.featureHost?.size ?? 0) > 0;
|
|
802
|
+
if (validatedOrdered.length > 0 || skyboxActive || atmosphereActive || renderFeaturesActive) {
|
|
803
|
+
runRecordProfilePhase(profilePhase, 'record/uploads', () => {
|
|
804
|
+
// View UBO + CSM/spot-shadow matrix pack: assembled + uploaded in one
|
|
805
|
+
// queue.writeBuffer round-trip. Extracted to view-ubo.ts (M3/w18) so
|
|
806
|
+
// recordFrame stays an orchestration skeleton (D-2).
|
|
807
|
+
writeViewUbo(
|
|
808
|
+
internals.device.queue,
|
|
809
|
+
pipelineState.viewUniformBuffer,
|
|
810
|
+
camera,
|
|
811
|
+
light,
|
|
812
|
+
lights,
|
|
813
|
+
frameState.spotShadowSnapshots,
|
|
814
|
+
temporalAttempt?.view,
|
|
815
|
+
fog,
|
|
816
|
+
);
|
|
817
|
+
writeShadowCasterUniforms(
|
|
818
|
+
internals.device.queue,
|
|
819
|
+
pipelineState.shadowCasterCascadeBuffer,
|
|
820
|
+
lights,
|
|
821
|
+
);
|
|
822
|
+
|
|
823
|
+
// Per-frame full rewrite of the PointLight + SpotLight std430 storage
|
|
824
|
+
// buffers (header + first-slice cap N=4 slots). Extracted to
|
|
825
|
+
// writePointSpotLightBuffers (M3/w18).
|
|
826
|
+
writePointSpotLightBuffers(internals, pipelineState, lights);
|
|
827
|
+
|
|
828
|
+
// Per-renderable entity_world upload (batched): all N mat4+normalMatrix
|
|
829
|
+
// slots assembled into a single contiguous scratch buffer, then flushed
|
|
830
|
+
// as one writeBuffer call. Extracted to mesh-ssbo.ts (M3/w21) so its
|
|
831
|
+
// module-scoped scratch buffer co-locates with the other mesh-SSBO lets.
|
|
832
|
+
uploadMeshSsboBatch(
|
|
833
|
+
internals.device.queue,
|
|
834
|
+
pipelineState.meshStorageBuffer,
|
|
835
|
+
validatedOrdered,
|
|
836
|
+
foldDispatchPlan,
|
|
837
|
+
temporalAttempt?.reactiveRevisionChanged ?? false,
|
|
838
|
+
);
|
|
839
|
+
});
|
|
840
|
+
}
|
|
841
|
+
|
|
842
|
+
const preparedDirectionalShadowCache = runRecordProfilePhase(
|
|
843
|
+
profilePhase,
|
|
844
|
+
'record/scene-state/directional-shadow-cache',
|
|
845
|
+
() =>
|
|
846
|
+
prepareDirectionalShadowCache(
|
|
847
|
+
internals,
|
|
848
|
+
frameState,
|
|
849
|
+
worlds,
|
|
850
|
+
lights,
|
|
851
|
+
effectiveShadowMapSize,
|
|
852
|
+
validatedOrdered,
|
|
853
|
+
cpuVisibility,
|
|
854
|
+
gpuDriven?.scene,
|
|
855
|
+
),
|
|
856
|
+
);
|
|
857
|
+
const directionalShadowTileClearPipeline =
|
|
858
|
+
internals.getDirectionalShadowTileClearPipeline?.() ?? null;
|
|
859
|
+
const directionalShadowCache =
|
|
860
|
+
!preparedDirectionalShadowCache.reuse &&
|
|
861
|
+
preparedDirectionalShadowCache.hitMask !== 0 &&
|
|
862
|
+
directionalShadowTileClearPipeline === null
|
|
863
|
+
? { ...preparedDirectionalShadowCache, hitMask: 0 }
|
|
864
|
+
: preparedDirectionalShadowCache;
|
|
865
|
+
frameState.directionalShadowCacheRecorded = false;
|
|
866
|
+
|
|
867
|
+
const encoderResult = internals.device.createCommandEncoder({ label: 'render-system-frame' });
|
|
868
|
+
if (!encoderResult.ok) {
|
|
869
|
+
internals.errorRegistry.fire(encoderResult.error);
|
|
870
|
+
return false;
|
|
871
|
+
}
|
|
872
|
+
const encoder: RhiCommandEncoder = encoderResult.value;
|
|
873
|
+
|
|
874
|
+
// Per-frame bind group cache resolution (view / mesh / HDRP-cluster).
|
|
875
|
+
// Extracted to buildPerFrameBindGroups (M3/w18) so recordFrame stays a
|
|
876
|
+
// skeleton; returns null groups on the Case E (0-validated) path.
|
|
877
|
+
const { viewBindGroup, meshBindGroup, hdrpClusterBindGroup, hdrpClusterMembershipBindGroup } =
|
|
878
|
+
runRecordProfilePhase(profilePhase, 'record/bind-groups', () =>
|
|
879
|
+
buildPerFrameBindGroups(
|
|
880
|
+
internals,
|
|
881
|
+
frameState,
|
|
882
|
+
pipelineState,
|
|
883
|
+
validated.length > 0 || preparedGpuDriven !== undefined,
|
|
884
|
+
bindGroupCounts,
|
|
885
|
+
undefined,
|
|
886
|
+
false,
|
|
887
|
+
),
|
|
888
|
+
);
|
|
889
|
+
|
|
890
|
+
// ── feat-20260529-rendergraph-pass-abstraction M4 / w13b ───────────
|
|
891
|
+
// The compiled typed graph is the sole per-frame pass owner.
|
|
892
|
+
//
|
|
893
|
+
// Every pass records into the shared encoder. The graph owns ordering and
|
|
894
|
+
// the renderer finishes and submits exactly once after graph execution.
|
|
895
|
+
// feat-20260601 M2 / w12: the per-frame shared state is the clean
|
|
896
|
+
// `RenderPipelineContext` - `internals` is replaced by the named `assets`
|
|
897
|
+
// (CPU POD) / `store` (GPU residency) / `pipelineState` / `runtime` (device +
|
|
898
|
+
// errorRegistry + shader-cache lookups) surfaces (`internals` itself satisfies
|
|
899
|
+
// `RenderSystemRuntime` so `runtime: internals` is a zero-cost reference). The
|
|
900
|
+
// 0-consumed `skyboxCount` residual is dropped.
|
|
901
|
+
const csmPlan = lights.directionalCsm;
|
|
902
|
+
const mainMembership = visibilityCandidateIndices(cpuVisibility, 'main');
|
|
903
|
+
const mainDispatch =
|
|
904
|
+
mainMembership === undefined
|
|
905
|
+
? transparentDispatch
|
|
906
|
+
: transparentDispatch.filter((entry) => {
|
|
907
|
+
const source = renderables[entry.renderableIndex];
|
|
908
|
+
const candidateIndex = source?.candidateIndex ?? entry.renderableIndex;
|
|
909
|
+
return mainMembership.has(candidateIndex);
|
|
910
|
+
});
|
|
911
|
+
|
|
912
|
+
const passCtx: _InternalRenderPipelineContext = {
|
|
913
|
+
assets: internals.assets,
|
|
914
|
+
world,
|
|
915
|
+
gpuDrivenItemKeys: gpuOwnedItemKeys,
|
|
916
|
+
gpuDrivenOwnsAllForwardItems: gpuOwnsAllPrimaryRaster,
|
|
917
|
+
validatedByCandidateIndex,
|
|
918
|
+
validatedIndexByCandidateIndex,
|
|
919
|
+
validatedShadowEntries,
|
|
920
|
+
store: internals.gpuStore,
|
|
921
|
+
pipelineState,
|
|
922
|
+
runtime: internals,
|
|
923
|
+
temporalFrame: temporalAttempt,
|
|
924
|
+
encoder,
|
|
925
|
+
view,
|
|
926
|
+
clear,
|
|
927
|
+
targetW,
|
|
928
|
+
targetH,
|
|
929
|
+
currentTexture,
|
|
930
|
+
camera,
|
|
931
|
+
tonemapActive,
|
|
932
|
+
geometryColorView,
|
|
933
|
+
geometryDepthView,
|
|
934
|
+
geometryDepthKey,
|
|
935
|
+
validated,
|
|
936
|
+
validatedOrdered,
|
|
937
|
+
viewBindGroup,
|
|
938
|
+
meshBindGroup,
|
|
939
|
+
frameState,
|
|
940
|
+
dispatchCounts,
|
|
941
|
+
bindGroupCounts,
|
|
942
|
+
skylight,
|
|
943
|
+
skylightCount,
|
|
944
|
+
skyboxActive,
|
|
945
|
+
skybox,
|
|
946
|
+
splitLdrSprite,
|
|
947
|
+
ldrSpritePassView,
|
|
948
|
+
msaaActive,
|
|
949
|
+
geometryColorResolveView,
|
|
950
|
+
ldrSpriteColorView,
|
|
951
|
+
postProcessParams,
|
|
952
|
+
dispatch: mainDispatch,
|
|
953
|
+
shadowDispatch: transparentDispatch,
|
|
954
|
+
directionalCsmPlan: csmPlan,
|
|
955
|
+
shadowDebugObservation: internals.shadowDebugObservation,
|
|
956
|
+
hdrpClusterBindGroup,
|
|
957
|
+
hdrpClusterMembershipBindGroup,
|
|
958
|
+
foldDispatchPlan,
|
|
959
|
+
materialSlotIndices,
|
|
960
|
+
materialSlots,
|
|
961
|
+
materialSlotOwners,
|
|
962
|
+
materialSlotCount,
|
|
963
|
+
materialBgAssemblyCache: frameState.materialBgAssemblyCache,
|
|
964
|
+
directionalShadowCacheReuse: directionalShadowCache.reuse,
|
|
965
|
+
directionalShadowCacheTokens: directionalShadowCache.cascadeTokens,
|
|
966
|
+
directionalShadowCacheHitMask: directionalShadowCache.hitMask,
|
|
967
|
+
multiViewSubmissions,
|
|
968
|
+
...(profilePhase !== undefined ? { profilePhase } : {}),
|
|
969
|
+
};
|
|
970
|
+
frameSubmitted = runRecordProfilePhase(profilePhase, 'record/graph-execute', () =>
|
|
971
|
+
executeCompiledFrameGraph(
|
|
972
|
+
internals,
|
|
973
|
+
frameState,
|
|
974
|
+
passCtx,
|
|
975
|
+
encoder,
|
|
976
|
+
profilePhase === undefined
|
|
977
|
+
? undefined
|
|
978
|
+
: (pass, encode) => profilePhase(graphExecutionPhase(pass.name), encode),
|
|
979
|
+
temporalAttempt,
|
|
980
|
+
environmentAttempt,
|
|
981
|
+
),
|
|
982
|
+
);
|
|
983
|
+
if (frameSubmitted && !directionalShadowCache.reuse) {
|
|
984
|
+
frameState.directionalShadowCache = frameState.directionalShadowCacheRecorded
|
|
985
|
+
? directionalShadowCache.next
|
|
986
|
+
: null;
|
|
987
|
+
}
|
|
988
|
+
return frameSubmitted;
|
|
989
|
+
} finally {
|
|
990
|
+
temporalAttempt?.abort();
|
|
991
|
+
if (!frameSubmitted) environmentAttempt?.abort('execute');
|
|
992
|
+
frameState.frameNumber += 1;
|
|
993
|
+
// feat-20260608-cluster-lighting M5 / w22: clear HDRP once-per-frame fired
|
|
994
|
+
// set so the next frame re-fires if the condition persists.
|
|
995
|
+
frameState.hdrpOncePerFrameFired.clear();
|
|
996
|
+
}
|
|
997
|
+
}
|
|
998
|
+
|
|
999
|
+
interface DirectionalShadowCacheDecision {
|
|
1000
|
+
readonly reuse: boolean;
|
|
1001
|
+
readonly next: DirectionalShadowCache | null;
|
|
1002
|
+
readonly cascadeTokens: readonly string[];
|
|
1003
|
+
readonly hitMask: number;
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
export type DirectionalShadowCacheMissReason =
|
|
1007
|
+
| 'no-entry'
|
|
1008
|
+
| 'shadow-map-size'
|
|
1009
|
+
| 'cascade-count'
|
|
1010
|
+
| 'pipeline'
|
|
1011
|
+
| 'graph-topology'
|
|
1012
|
+
| 'scene-mode'
|
|
1013
|
+
| 'asset-catalog'
|
|
1014
|
+
| 'mesh-residency'
|
|
1015
|
+
| 'world-state'
|
|
1016
|
+
| 'cascade-token';
|
|
1017
|
+
|
|
1018
|
+
function observeDirectionalShadowTokenBuild(
|
|
1019
|
+
metrics: EngineMetrics,
|
|
1020
|
+
enabled: boolean,
|
|
1021
|
+
built: { readonly tokens: readonly string[]; readonly productionSceneToken: boolean },
|
|
1022
|
+
): void {
|
|
1023
|
+
if (!enabled || built.tokens.length === 0) return;
|
|
1024
|
+
metrics.increment('shadow.csm.token-build');
|
|
1025
|
+
metrics.increment(
|
|
1026
|
+
built.productionSceneToken
|
|
1027
|
+
? 'shadow.csm.token-production-scene'
|
|
1028
|
+
: 'shadow.csm.token-validated-fallback',
|
|
1029
|
+
);
|
|
1030
|
+
for (const _token of built.tokens) metrics.increment('shadow.csm.token-cascade');
|
|
1031
|
+
}
|
|
1032
|
+
|
|
1033
|
+
function observeDirectionalShadowCacheDecision(
|
|
1034
|
+
metrics: EngineMetrics,
|
|
1035
|
+
enabled: boolean,
|
|
1036
|
+
decision: Pick<DirectionalShadowCacheDecision, 'reuse' | 'cascadeTokens' | 'hitMask'>,
|
|
1037
|
+
missReason: DirectionalShadowCacheMissReason | undefined,
|
|
1038
|
+
): void {
|
|
1039
|
+
if (!enabled || decision.cascadeTokens.length === 0) return;
|
|
1040
|
+
metrics.increment(decision.reuse ? 'shadow.csm.cache.reuse' : 'shadow.csm.cache.refresh');
|
|
1041
|
+
if (decision.hitMask !== 0 && !decision.reuse) {
|
|
1042
|
+
metrics.increment('shadow.csm.cache.partial-hit');
|
|
1043
|
+
}
|
|
1044
|
+
for (let index = 0; index < decision.cascadeTokens.length; index += 1) {
|
|
1045
|
+
metrics.increment(
|
|
1046
|
+
(decision.hitMask & (1 << index)) !== 0
|
|
1047
|
+
? 'shadow.csm.cache.cascade-hit'
|
|
1048
|
+
: 'shadow.csm.cache.cascade-miss',
|
|
1049
|
+
);
|
|
1050
|
+
}
|
|
1051
|
+
if (missReason !== undefined) metrics.increment(`shadow.csm.cache.miss.${missReason}`);
|
|
1052
|
+
}
|
|
1053
|
+
|
|
1054
|
+
function classifyDirectionalShadowCacheMiss(input: {
|
|
1055
|
+
readonly cached: DirectionalShadowCache | null;
|
|
1056
|
+
readonly built: { readonly productionSceneToken: boolean };
|
|
1057
|
+
readonly shadowMapSize: number | undefined;
|
|
1058
|
+
readonly cascadeCount: number | undefined;
|
|
1059
|
+
readonly pipelineHandle: number;
|
|
1060
|
+
readonly graphTopologyKey: string | null;
|
|
1061
|
+
readonly assetCatalogEpoch: number;
|
|
1062
|
+
readonly meshResidencyEpoch: number;
|
|
1063
|
+
readonly worldStateMatches: boolean;
|
|
1064
|
+
}): DirectionalShadowCacheMissReason {
|
|
1065
|
+
const cached = input.cached;
|
|
1066
|
+
if (cached === null) return 'no-entry';
|
|
1067
|
+
if (cached.shadowMapSize !== input.shadowMapSize) return 'shadow-map-size';
|
|
1068
|
+
if (cached.cascadeCount !== input.cascadeCount) return 'cascade-count';
|
|
1069
|
+
if (cached.pipelineHandle !== input.pipelineHandle) return 'pipeline';
|
|
1070
|
+
if (cached.graphTopologyKey !== input.graphTopologyKey) return 'graph-topology';
|
|
1071
|
+
if (cached.productionSceneToken !== input.built.productionSceneToken) return 'scene-mode';
|
|
1072
|
+
if (cached.assetCatalogEpoch !== input.assetCatalogEpoch) return 'asset-catalog';
|
|
1073
|
+
if (cached.meshResidencyEpoch !== input.meshResidencyEpoch) return 'mesh-residency';
|
|
1074
|
+
if (!input.built.productionSceneToken && !input.worldStateMatches) return 'world-state';
|
|
1075
|
+
return 'cascade-token';
|
|
1076
|
+
}
|
|
1077
|
+
|
|
1078
|
+
/**
|
|
1079
|
+
* @internal Pure cache decision owner used by recordFrame and its semantic
|
|
1080
|
+
* invalidation tests. Keeping the comparison separate makes the dangerous
|
|
1081
|
+
* path explicit: a hit is only reusable when every cascade token matches and
|
|
1082
|
+
* all frame/resource owners agree; a forced redraw is represented by
|
|
1083
|
+
* `reuse:false` even when one cascade happens to match.
|
|
1084
|
+
*/
|
|
1085
|
+
export function evaluateDirectionalShadowCache(input: {
|
|
1086
|
+
readonly cached: DirectionalShadowCache | null;
|
|
1087
|
+
readonly cascadeTokens: readonly string[];
|
|
1088
|
+
readonly productionSceneToken: boolean;
|
|
1089
|
+
readonly shadowMapSize: number | undefined;
|
|
1090
|
+
readonly cascadeCount: number | undefined;
|
|
1091
|
+
readonly pipelineHandle: number;
|
|
1092
|
+
readonly graphTopologyKey: string | null;
|
|
1093
|
+
readonly assetCatalogEpoch: number;
|
|
1094
|
+
readonly meshResidencyEpoch: number;
|
|
1095
|
+
readonly worldStateMatches: boolean;
|
|
1096
|
+
}): {
|
|
1097
|
+
readonly reuse: boolean;
|
|
1098
|
+
readonly hitMask: number;
|
|
1099
|
+
readonly missReason: DirectionalShadowCacheMissReason | undefined;
|
|
1100
|
+
} {
|
|
1101
|
+
const cached = input.cached;
|
|
1102
|
+
const commonHit =
|
|
1103
|
+
cached !== null &&
|
|
1104
|
+
cached.shadowMapSize === input.shadowMapSize &&
|
|
1105
|
+
cached.cascadeCount === input.cascadeCount &&
|
|
1106
|
+
cached.pipelineHandle === input.pipelineHandle &&
|
|
1107
|
+
cached.graphTopologyKey === input.graphTopologyKey &&
|
|
1108
|
+
cached.productionSceneToken === input.productionSceneToken &&
|
|
1109
|
+
cached.assetCatalogEpoch === input.assetCatalogEpoch &&
|
|
1110
|
+
cached.meshResidencyEpoch === input.meshResidencyEpoch &&
|
|
1111
|
+
(input.productionSceneToken || input.worldStateMatches);
|
|
1112
|
+
let hitMask = 0;
|
|
1113
|
+
if (commonHit && cached !== null) {
|
|
1114
|
+
for (let index = 0; index < input.cascadeTokens.length; index += 1) {
|
|
1115
|
+
if (cached.cascadeTokens[index] === input.cascadeTokens[index]) hitMask |= 1 << index;
|
|
1116
|
+
}
|
|
1117
|
+
}
|
|
1118
|
+
const reuse = input.cascadeTokens.length > 0 && hitMask === (1 << input.cascadeTokens.length) - 1;
|
|
1119
|
+
return {
|
|
1120
|
+
reuse,
|
|
1121
|
+
hitMask,
|
|
1122
|
+
missReason: reuse
|
|
1123
|
+
? undefined
|
|
1124
|
+
: classifyDirectionalShadowCacheMiss({
|
|
1125
|
+
cached,
|
|
1126
|
+
built: { productionSceneToken: input.productionSceneToken },
|
|
1127
|
+
shadowMapSize: input.shadowMapSize,
|
|
1128
|
+
cascadeCount: input.cascadeCount,
|
|
1129
|
+
pipelineHandle: input.pipelineHandle,
|
|
1130
|
+
graphTopologyKey: input.graphTopologyKey,
|
|
1131
|
+
assetCatalogEpoch: input.assetCatalogEpoch,
|
|
1132
|
+
meshResidencyEpoch: input.meshResidencyEpoch,
|
|
1133
|
+
worldStateMatches: input.worldStateMatches,
|
|
1134
|
+
}),
|
|
1135
|
+
};
|
|
1136
|
+
}
|
|
1137
|
+
|
|
1138
|
+
const SHADOW_TOKEN_NUMBER = new DataView(new ArrayBuffer(8));
|
|
1139
|
+
|
|
1140
|
+
function hashShadowTokenByte(hash: number, value: number): number {
|
|
1141
|
+
return Math.imul((hash ^ value) >>> 0, 16_777_619) >>> 0;
|
|
1142
|
+
}
|
|
1143
|
+
|
|
1144
|
+
function hashShadowTokenNumber(hash: number, value: number | undefined): number {
|
|
1145
|
+
SHADOW_TOKEN_NUMBER.setFloat64(0, value ?? Number.NaN, true);
|
|
1146
|
+
let next = hash;
|
|
1147
|
+
for (let index = 0; index < 8; index += 1) {
|
|
1148
|
+
next = hashShadowTokenByte(next, SHADOW_TOKEN_NUMBER.getUint8(index));
|
|
1149
|
+
}
|
|
1150
|
+
return next;
|
|
1151
|
+
}
|
|
1152
|
+
|
|
1153
|
+
function hashShadowTokenString(hash: number, value: string): number {
|
|
1154
|
+
let next = hash;
|
|
1155
|
+
for (let index = 0; index < value.length; index += 1) {
|
|
1156
|
+
const code = value.charCodeAt(index);
|
|
1157
|
+
next = hashShadowTokenByte(next, code & 0xff);
|
|
1158
|
+
next = hashShadowTokenByte(next, code >>> 8);
|
|
1159
|
+
}
|
|
1160
|
+
return next;
|
|
1161
|
+
}
|
|
1162
|
+
|
|
1163
|
+
function hashShadowTokenNumbers(hash: number, values: ArrayLike<number>): number {
|
|
1164
|
+
let next = hash;
|
|
1165
|
+
for (let index = 0; index < values.length; index += 1) {
|
|
1166
|
+
next = hashShadowTokenNumber(next, values[index]);
|
|
1167
|
+
}
|
|
1168
|
+
return next;
|
|
1169
|
+
}
|
|
1170
|
+
|
|
1171
|
+
/** @internal Deterministic cascade-local invalidation token producer. */
|
|
1172
|
+
export function buildCascadeLocalCacheTokens(input: {
|
|
1173
|
+
readonly lights: ExtractedLights;
|
|
1174
|
+
readonly visibility: CpuMultiViewVisibilityResult | undefined;
|
|
1175
|
+
readonly scene: PersistentGpuDrivenState | undefined;
|
|
1176
|
+
readonly validated: readonly ValidatedRenderable[];
|
|
1177
|
+
}): { readonly tokens: readonly string[]; readonly productionSceneToken: boolean } {
|
|
1178
|
+
const plan = input.lights.directionalCsm;
|
|
1179
|
+
if (plan === undefined) return { tokens: [], productionSceneToken: false };
|
|
1180
|
+
const productionSceneToken = input.visibility !== undefined && input.scene !== undefined;
|
|
1181
|
+
// PersistentRenderScene already owns O(1) slot lookup. The fallback map is
|
|
1182
|
+
// retained only for older test/custom state doubles that do not expose the
|
|
1183
|
+
// projection owner; it is intentionally not identity-cached because those
|
|
1184
|
+
// doubles may mutate their slots array in place.
|
|
1185
|
+
const slotByStableId =
|
|
1186
|
+
input.scene === undefined || input.scene.projection !== undefined
|
|
1187
|
+
? undefined
|
|
1188
|
+
: shadowSlotIndex(input.scene.slots);
|
|
1189
|
+
const submissionMembership =
|
|
1190
|
+
input.scene === undefined ? undefined : buildSubmissionCandidateMembership(input.scene.plan);
|
|
1191
|
+
const cascadeCount = Math.min(input.lights.cascadeCount ?? 0, plan.cascades.length);
|
|
1192
|
+
const tokens: string[] = [];
|
|
1193
|
+
for (let cascadeIndex = 0; cascadeIndex < cascadeCount; cascadeIndex += 1) {
|
|
1194
|
+
const cascade = plan.cascades[cascadeIndex];
|
|
1195
|
+
if (cascade === undefined) continue;
|
|
1196
|
+
let hash = 2_166_136_261;
|
|
1197
|
+
hash = hashShadowTokenString(hash, 'csm-cache-v2');
|
|
1198
|
+
hash = hashShadowTokenNumber(hash, cascadeIndex);
|
|
1199
|
+
hash = hashShadowTokenNumber(hash, cascade.revision);
|
|
1200
|
+
hash = hashShadowTokenNumbers(hash, cascade.lightViewProj);
|
|
1201
|
+
hash = hashShadowTokenNumbers(hash, cascade.clipLightBounds);
|
|
1202
|
+
hash = hashShadowTokenNumbers(hash, cascade.casterBroadphaseWorldAabb);
|
|
1203
|
+
hash = hashShadowTokenNumber(hash, cascade.rasterViewport.x);
|
|
1204
|
+
hash = hashShadowTokenNumber(hash, cascade.rasterViewport.y);
|
|
1205
|
+
hash = hashShadowTokenNumber(hash, cascade.rasterViewport.w);
|
|
1206
|
+
hash = hashShadowTokenNumber(hash, cascade.rasterViewport.h);
|
|
1207
|
+
|
|
1208
|
+
const visibilityView = input.visibility?.views.find(
|
|
1209
|
+
(view) => view.kind === 'cascade' && view.cascadeIndex === cascadeIndex,
|
|
1210
|
+
);
|
|
1211
|
+
if (
|
|
1212
|
+
productionSceneToken &&
|
|
1213
|
+
visibilityView !== undefined &&
|
|
1214
|
+
input.scene !== undefined &&
|
|
1215
|
+
(slotByStableId !== undefined || input.scene.projection !== undefined)
|
|
1216
|
+
) {
|
|
1217
|
+
const visibleStableIds = sortedUniqueStableIds(visibilityView.stableIds);
|
|
1218
|
+
for (const stableId of visibleStableIds) {
|
|
1219
|
+
const slot = input.scene.projection?.slotByIndex(stableId) ?? slotByStableId?.get(stableId);
|
|
1220
|
+
if (slot === undefined) continue;
|
|
1221
|
+
const revisions = slot.fact.revisions;
|
|
1222
|
+
hash = hashShadowTokenNumber(hash, stableId);
|
|
1223
|
+
hash = hashShadowTokenNumber(hash, slot.generation);
|
|
1224
|
+
hash = hashShadowTokenNumber(hash, revisions.transform);
|
|
1225
|
+
hash = hashShadowTokenNumber(hash, revisions.geometry);
|
|
1226
|
+
hash = hashShadowTokenNumber(hash, revisions.material);
|
|
1227
|
+
hash = hashShadowTokenNumber(hash, revisions.eligibility);
|
|
1228
|
+
hash = hashShadowTokenNumber(hash, revisions.space);
|
|
1229
|
+
hash = hashShadowTokenNumber(hash, revisions.batch);
|
|
1230
|
+
hash = hashShadowTokenNumber(hash, revisions.resource);
|
|
1231
|
+
}
|
|
1232
|
+
const visibleBatchIds = new Set<number>();
|
|
1233
|
+
if (submissionMembership !== undefined) {
|
|
1234
|
+
for (const stableId of visibleStableIds) {
|
|
1235
|
+
for (const entry of submissionMembership.byPrimitiveIndex.get(stableId) ?? []) {
|
|
1236
|
+
visibleBatchIds.add(entry.batchId);
|
|
1237
|
+
}
|
|
1238
|
+
}
|
|
1239
|
+
// SubmissionPlan owns a stable numeric batch order. Normalize the
|
|
1240
|
+
// token input explicitly instead of inheriting Set insertion order
|
|
1241
|
+
// from primitive/cascade traversal; a reorder must be a conservative
|
|
1242
|
+
// miss at most, never a semantic token change by accident.
|
|
1243
|
+
for (const batchId of [...visibleBatchIds].sort((left, right) => left - right)) {
|
|
1244
|
+
const batch = submissionMembership.byBatchId.get(batchId);
|
|
1245
|
+
if (batch === undefined) continue;
|
|
1246
|
+
hash = hashShadowTokenNumber(hash, batch.batchId);
|
|
1247
|
+
hash = hashShadowTokenNumber(hash, batch.generation);
|
|
1248
|
+
hash = hashShadowTokenNumber(hash, batch.key.resourceRevision);
|
|
1249
|
+
hash = hashShadowTokenNumber(hash, batch.key.materialRevision);
|
|
1250
|
+
hash = hashShadowTokenString(hash, batch.key.pipelineClass);
|
|
1251
|
+
hash = hashShadowTokenString(hash, batch.key.materialClass);
|
|
1252
|
+
hash = hashShadowTokenString(hash, batch.key.materialResourceClass);
|
|
1253
|
+
}
|
|
1254
|
+
}
|
|
1255
|
+
} else {
|
|
1256
|
+
hash = hashShadowTokenNumbers(hash, cascade.casterRenderableIndices);
|
|
1257
|
+
const casterMembership = new Set(cascade.casterRenderableIndices);
|
|
1258
|
+
for (const entry of input.validated) {
|
|
1259
|
+
const candidateIndex = entry.source.candidateIndex ?? entry.renderableIndex;
|
|
1260
|
+
if (!casterMembership.has(candidateIndex)) continue;
|
|
1261
|
+
const revisions = entry.source.sceneFact?.revisions;
|
|
1262
|
+
hash = hashShadowTokenNumber(hash, candidateIndex);
|
|
1263
|
+
hash = hashShadowTokenNumber(hash, revisions?.transform);
|
|
1264
|
+
hash = hashShadowTokenNumber(hash, revisions?.geometry);
|
|
1265
|
+
hash = hashShadowTokenNumber(hash, revisions?.material);
|
|
1266
|
+
hash = hashShadowTokenNumber(hash, revisions?.eligibility);
|
|
1267
|
+
hash = hashShadowTokenNumber(hash, revisions?.space);
|
|
1268
|
+
hash = hashShadowTokenNumber(hash, revisions?.batch);
|
|
1269
|
+
hash = hashShadowTokenNumber(hash, revisions?.resource);
|
|
1270
|
+
}
|
|
1271
|
+
}
|
|
1272
|
+
tokens.push(`csm-${cascadeIndex}-${hash.toString(16).padStart(8, '0')}`);
|
|
1273
|
+
}
|
|
1274
|
+
return { tokens: Object.freeze(tokens), productionSceneToken };
|
|
1275
|
+
}
|
|
1276
|
+
|
|
1277
|
+
function snapshotWorldState(world: World): DirectionalShadowWorldState {
|
|
1278
|
+
return { projection: createWorldProjection(world) };
|
|
1279
|
+
}
|
|
1280
|
+
|
|
1281
|
+
function sameWorldState(cached: DirectionalShadowCache, worlds: readonly World[]): boolean {
|
|
1282
|
+
if (cached.worlds.length !== worlds.length) return false;
|
|
1283
|
+
for (let index = 0; index < worlds.length; index += 1) {
|
|
1284
|
+
const world = worlds[index];
|
|
1285
|
+
if (world === undefined || cached.worlds[index] !== world) return false;
|
|
1286
|
+
const cachedState = cached.worldStateTokens[index];
|
|
1287
|
+
if (cachedState === undefined) return false;
|
|
1288
|
+
const evidence = cachedState.projection.poll();
|
|
1289
|
+
if (evidence.status !== 'delta' || evidence.changes.length > 0) return false;
|
|
1290
|
+
}
|
|
1291
|
+
return true;
|
|
1292
|
+
}
|
|
1293
|
+
|
|
1294
|
+
function prepareDirectionalShadowCache(
|
|
1295
|
+
internals: RenderSystemInternals,
|
|
1296
|
+
frameState: RenderFrameState,
|
|
1297
|
+
worlds: readonly World[],
|
|
1298
|
+
lights: ExtractedLights,
|
|
1299
|
+
shadowMapSize: number | undefined,
|
|
1300
|
+
validatedOrdered: readonly ValidatedRenderable[],
|
|
1301
|
+
visibility: CpuMultiViewVisibilityResult | undefined,
|
|
1302
|
+
scene: PersistentGpuDrivenState | undefined,
|
|
1303
|
+
): DirectionalShadowCacheDecision {
|
|
1304
|
+
const observeShadowCensus = internals.shadowDebugObservation === true;
|
|
1305
|
+
const cascadeCount = lights.cascadeCount;
|
|
1306
|
+
const built = buildCascadeLocalCacheTokens({
|
|
1307
|
+
lights,
|
|
1308
|
+
visibility,
|
|
1309
|
+
scene,
|
|
1310
|
+
validated: validatedOrdered,
|
|
1311
|
+
});
|
|
1312
|
+
observeDirectionalShadowTokenBuild(internals.metrics, observeShadowCensus, built);
|
|
1313
|
+
if (
|
|
1314
|
+
frameState.compiledFrameGraph === null ||
|
|
1315
|
+
frameState.compiledFrameGraphTopologyKey === null ||
|
|
1316
|
+
shadowMapSize === undefined ||
|
|
1317
|
+
shadowMapSize <= 0 ||
|
|
1318
|
+
cascadeCount === undefined ||
|
|
1319
|
+
cascadeCount <= 0 ||
|
|
1320
|
+
built.tokens.length === 0 ||
|
|
1321
|
+
validatedOrdered.length === 0
|
|
1322
|
+
) {
|
|
1323
|
+
if (observeShadowCensus && built.tokens.length > 0) {
|
|
1324
|
+
internals.metrics.increment('shadow.csm.cache.precondition');
|
|
1325
|
+
}
|
|
1326
|
+
return { reuse: false, next: null, cascadeTokens: built.tokens, hitMask: 0 };
|
|
1327
|
+
}
|
|
1328
|
+
|
|
1329
|
+
const cached = frameState.directionalShadowCache;
|
|
1330
|
+
const assetCatalogEpoch = internals.assets.epoch;
|
|
1331
|
+
const meshResidencyEpoch = internals.gpuStore.meshResidencyEpoch;
|
|
1332
|
+
const evaluation = evaluateDirectionalShadowCache({
|
|
1333
|
+
cached,
|
|
1334
|
+
cascadeTokens: built.tokens,
|
|
1335
|
+
productionSceneToken: built.productionSceneToken,
|
|
1336
|
+
shadowMapSize,
|
|
1337
|
+
cascadeCount,
|
|
1338
|
+
pipelineHandle: frameState.installedPipelineHandle,
|
|
1339
|
+
graphTopologyKey: frameState.compiledFrameGraphTopologyKey,
|
|
1340
|
+
assetCatalogEpoch,
|
|
1341
|
+
meshResidencyEpoch,
|
|
1342
|
+
worldStateMatches:
|
|
1343
|
+
cached !== null ? built.productionSceneToken || sameWorldState(cached, worlds) : false,
|
|
1344
|
+
});
|
|
1345
|
+
if (evaluation.reuse) {
|
|
1346
|
+
const decision = {
|
|
1347
|
+
reuse: true,
|
|
1348
|
+
next: null,
|
|
1349
|
+
cascadeTokens: built.tokens,
|
|
1350
|
+
hitMask: evaluation.hitMask,
|
|
1351
|
+
};
|
|
1352
|
+
observeDirectionalShadowCacheDecision(
|
|
1353
|
+
internals.metrics,
|
|
1354
|
+
observeShadowCensus,
|
|
1355
|
+
decision,
|
|
1356
|
+
undefined,
|
|
1357
|
+
);
|
|
1358
|
+
return decision;
|
|
1359
|
+
}
|
|
1360
|
+
|
|
1361
|
+
const decision = {
|
|
1362
|
+
reuse: false,
|
|
1363
|
+
next: null,
|
|
1364
|
+
cascadeTokens: built.tokens,
|
|
1365
|
+
hitMask: evaluation.hitMask,
|
|
1366
|
+
};
|
|
1367
|
+
observeDirectionalShadowCacheDecision(
|
|
1368
|
+
internals.metrics,
|
|
1369
|
+
observeShadowCensus,
|
|
1370
|
+
decision,
|
|
1371
|
+
observeShadowCensus ? evaluation.missReason : undefined,
|
|
1372
|
+
);
|
|
1373
|
+
|
|
1374
|
+
const worldStateTokens = worlds.map((world) => snapshotWorldState(world));
|
|
1375
|
+
if (worldStateTokens.some((state) => state === null)) {
|
|
1376
|
+
// A world that does not expose the ECS mutation tokens cannot safely
|
|
1377
|
+
// participate in a static-shadow reuse decision. Keep the conservative
|
|
1378
|
+
// path for custom/test worlds instead of collapsing token indexes with a
|
|
1379
|
+
// filter and risking a false-positive match.
|
|
1380
|
+
if (observeShadowCensus) {
|
|
1381
|
+
internals.metrics.increment('shadow.csm.cache.world-state-unavailable');
|
|
1382
|
+
}
|
|
1383
|
+
return decision;
|
|
1384
|
+
}
|
|
1385
|
+
|
|
1386
|
+
return {
|
|
1387
|
+
reuse: false,
|
|
1388
|
+
cascadeTokens: built.tokens,
|
|
1389
|
+
hitMask: evaluation.hitMask,
|
|
1390
|
+
next: {
|
|
1391
|
+
worlds: worlds.slice(),
|
|
1392
|
+
worldStateTokens,
|
|
1393
|
+
assetCatalogEpoch,
|
|
1394
|
+
pipelineHandle: frameState.installedPipelineHandle,
|
|
1395
|
+
graphTopologyKey: frameState.compiledFrameGraphTopologyKey,
|
|
1396
|
+
shadowMapSize,
|
|
1397
|
+
cascadeCount,
|
|
1398
|
+
meshResidencyEpoch,
|
|
1399
|
+
cascadeTokens: built.tokens,
|
|
1400
|
+
productionSceneToken: built.productionSceneToken,
|
|
1401
|
+
},
|
|
1402
|
+
};
|
|
1403
|
+
}
|
|
1404
|
+
|
|
1405
|
+
/**
|
|
1406
|
+
* feat-20260704 M3/w18: validate renderable handles + collect the render plan,
|
|
1407
|
+
* extracted verbatim from `recordFrame`. Empty `renderables` input or all-
|
|
1408
|
+
* unregistered handles both yield an empty result (the Case E clear-pass-only
|
|
1409
|
+
* path). Builds per-entry renderState / stencilReference overlays from the
|
|
1410
|
+
* transparent-dispatch entries, resolves each MeshFilter.assetHandle through
|
|
1411
|
+
* the AssetRegistry + GPU store (with the sprite 9-slice mesh swap), and fires
|
|
1412
|
+
* structured `asset-not-registered` errors for handles that fail to resolve.
|
|
1413
|
+
*
|
|
1414
|
+
* @internal
|
|
1415
|
+
*/
|
|
1416
|
+
function validateRenderables(
|
|
1417
|
+
internals: RenderSystemInternals,
|
|
1418
|
+
world: World,
|
|
1419
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the full
|
|
1420
|
+
// Each renderable's mesh handle is a slot in its OWN world's
|
|
1421
|
+
// sharedRefs; resolving against a foreign world either misses or resolves
|
|
1422
|
+
// the wrong slot payload. Production resolves stable WorldRenderId through
|
|
1423
|
+
// the renderer-owned lookup. Direct tests without that lookup retain the
|
|
1424
|
+
// historical ordered-array fallback.
|
|
1425
|
+
worlds: readonly World[],
|
|
1426
|
+
renderables: readonly RenderableSnapshot[],
|
|
1427
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1428
|
+
worldForRenderId?: (worldId: number) => World | undefined,
|
|
1429
|
+
): ValidatedRenderable[] {
|
|
1430
|
+
// bug-20260527-renderstate-pipeline-dispatch-gap D-4:
|
|
1431
|
+
// build a renderableIndex -> renderState map from dispatch entries
|
|
1432
|
+
// so each ValidatedRenderable carries its per-material renderState
|
|
1433
|
+
// override without an O(n^2) back-scan in the draw loop.
|
|
1434
|
+
const renderStateByRenderableIdx = new Map<number, MaterialRenderState | undefined>();
|
|
1435
|
+
// w10: also build a renderableIndex -> stencilReference map from
|
|
1436
|
+
// dispatch entries for per-draw setStencilReference calls.
|
|
1437
|
+
const stencilRefByRenderableIdx = new Map<number, number | undefined>();
|
|
1438
|
+
const variantSetByRenderableIdx = new Map<number, string | undefined>();
|
|
1439
|
+
// Keep these three independent maps because each overlay has its own
|
|
1440
|
+
// consumer and the last dispatch entry remains authoritative. Populate
|
|
1441
|
+
// them in one pass: the old code walked the same dispatch list three times
|
|
1442
|
+
// and repeated the same renderableIndex branch / hash writes.
|
|
1443
|
+
for (const de of transparentDispatch) {
|
|
1444
|
+
const renderableIndex = de.renderableIndex;
|
|
1445
|
+
if (renderableIndex === undefined) continue;
|
|
1446
|
+
renderStateByRenderableIdx.set(renderableIndex, de.renderState);
|
|
1447
|
+
stencilRefByRenderableIdx.set(renderableIndex, de.stencilReference);
|
|
1448
|
+
variantSetByRenderableIdx.set(renderableIndex, variantSetFromDefines(de.defines));
|
|
1449
|
+
}
|
|
1450
|
+
const validated: ValidatedRenderable[] = [];
|
|
1451
|
+
for (let rIdx = 0; rIdx < renderables.length; rIdx++) {
|
|
1452
|
+
const r = renderables[rIdx];
|
|
1453
|
+
if (r === undefined) continue;
|
|
1454
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): resolve
|
|
1455
|
+
// this renderable's mesh against the world it was EXTRACTED from — NOT the
|
|
1456
|
+
// single resource-owner `world`.
|
|
1457
|
+
const renderableWorld =
|
|
1458
|
+
worldForRenderId === undefined ? (worlds[r.worldId] ?? world) : worldForRenderId(r.worldId);
|
|
1459
|
+
if (renderableWorld === undefined) {
|
|
1460
|
+
internals.errorRegistry.fire(
|
|
1461
|
+
new RhiError({
|
|
1462
|
+
code: 'asset-not-registered',
|
|
1463
|
+
expected: `attached renderer WorldRenderId ${r.worldId}`,
|
|
1464
|
+
hint: 'keep every World passed to renderer.draw attached until its frame retires',
|
|
1465
|
+
detail: { assetHandle: r.assetHandle },
|
|
1466
|
+
}),
|
|
1467
|
+
);
|
|
1468
|
+
continue;
|
|
1469
|
+
}
|
|
1470
|
+
const assetRes = resolveRenderAsset<MeshAsset>(
|
|
1471
|
+
renderableWorld,
|
|
1472
|
+
toShared<'MeshAsset'>(r.assetHandle),
|
|
1473
|
+
);
|
|
1474
|
+
if (!assetRes.ok) {
|
|
1475
|
+
internals.errorRegistry.fire(
|
|
1476
|
+
new RhiError({
|
|
1477
|
+
code: 'asset-not-registered',
|
|
1478
|
+
expected: 'MeshFilter.assetHandle in the owning World sharedRefs',
|
|
1479
|
+
hint: 'allocate or intern the MeshAsset in the same World before assigning MeshFilter.assetHandle',
|
|
1480
|
+
detail: { assetHandle: r.assetHandle },
|
|
1481
|
+
}),
|
|
1482
|
+
);
|
|
1483
|
+
continue;
|
|
1484
|
+
}
|
|
1485
|
+
const meshAssetHandle = toShared<'MeshAsset'>(r.assetHandle);
|
|
1486
|
+
let meshHandles = internals.gpuStore.getMeshGpuHandles(meshAssetHandle, r.worldId);
|
|
1487
|
+
if (meshHandles === undefined) {
|
|
1488
|
+
const residentRes = internals.gpuStore.ensureResident(
|
|
1489
|
+
meshAssetHandle,
|
|
1490
|
+
assetRes.value,
|
|
1491
|
+
r.worldId,
|
|
1492
|
+
);
|
|
1493
|
+
if (residentRes.ok) {
|
|
1494
|
+
meshHandles = residentRes.value;
|
|
1495
|
+
} else if (residentRes.error instanceof RhiError) {
|
|
1496
|
+
internals.errorRegistry.fire(residentRes.error);
|
|
1497
|
+
}
|
|
1498
|
+
}
|
|
1499
|
+
if (meshHandles === undefined) {
|
|
1500
|
+
internals.errorRegistry.fire(
|
|
1501
|
+
new RhiError({
|
|
1502
|
+
code: 'asset-not-registered',
|
|
1503
|
+
expected: 'GPU mesh buffers uploaded for assetHandle',
|
|
1504
|
+
hint: 'await renderer.ready before draw; keep the MeshAsset live in the renderable World',
|
|
1505
|
+
detail: { assetHandle: r.assetHandle },
|
|
1506
|
+
}),
|
|
1507
|
+
);
|
|
1508
|
+
continue;
|
|
1509
|
+
}
|
|
1510
|
+
validated.push({
|
|
1511
|
+
source: r,
|
|
1512
|
+
mesh: meshHandles,
|
|
1513
|
+
renderableIndex: rIdx,
|
|
1514
|
+
renderState: renderStateByRenderableIdx.get(rIdx),
|
|
1515
|
+
variantSet: variantSetByRenderableIdx.get(rIdx),
|
|
1516
|
+
stencilReference: stencilRefByRenderableIdx.get(rIdx),
|
|
1517
|
+
});
|
|
1518
|
+
}
|
|
1519
|
+
return validated;
|
|
1520
|
+
}
|
|
1521
|
+
|
|
1522
|
+
/**
|
|
1523
|
+
* feat-20260704 M3/w18: build the dispatch-ordered render plan, extracted
|
|
1524
|
+
* verbatim from `recordFrame`. (1) M3/w26 dispatch-ordered reorder: reorder
|
|
1525
|
+
* `validated` to follow the transparent-dispatch order (extract-order fallback
|
|
1526
|
+
* for unmatched entries). (2) feat-20260608 mesh-SSBO capacity gate: size the
|
|
1527
|
+
* mesh-SSBO + material-UBO pair to the larger of entity vs cumulative
|
|
1528
|
+
* material-slot count, truncating on ceiling (graceful degradation). (3)
|
|
1529
|
+
* feat-20260622 fold dispatch plan: build + apply the WebGL2 uniform-cap
|
|
1530
|
+
* fallback + bump the folded-draws metric.
|
|
1531
|
+
*
|
|
1532
|
+
* @internal
|
|
1533
|
+
*/
|
|
1534
|
+
function buildDispatchPlan(
|
|
1535
|
+
internals: RenderSystemInternals,
|
|
1536
|
+
validated: readonly ValidatedRenderable[],
|
|
1537
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1538
|
+
foldBuckets: readonly FoldBucket[],
|
|
1539
|
+
): {
|
|
1540
|
+
validatedOrdered: readonly ValidatedRenderable[];
|
|
1541
|
+
foldDispatchPlan: FoldDispatchPlan | null;
|
|
1542
|
+
materialSlotIndices: readonly (readonly number[])[];
|
|
1543
|
+
materialSlots: readonly MaterialSnapshot[];
|
|
1544
|
+
materialSlotOwners: readonly number[];
|
|
1545
|
+
materialSlotCount: number;
|
|
1546
|
+
} {
|
|
1547
|
+
// M3 / w26: dispatch-ordered render. The dispatch list is pre-sorted
|
|
1548
|
+
// by queue (ascending, stable) by the extract stage per plan-strategy D-3.
|
|
1549
|
+
// Reorder validated renderables to follow the dispatch order, falling
|
|
1550
|
+
// back to extract order for renderables with no matching dispatch entry.
|
|
1551
|
+
let dispatchOrderMatchesValidated = transparentDispatch.length === validated.length;
|
|
1552
|
+
if (dispatchOrderMatchesValidated) {
|
|
1553
|
+
for (let i = 0; i < validated.length; i++) {
|
|
1554
|
+
if (transparentDispatch[i]?.renderableIndex !== validated[i]?.renderableIndex) {
|
|
1555
|
+
dispatchOrderMatchesValidated = false;
|
|
1556
|
+
break;
|
|
1557
|
+
}
|
|
1558
|
+
}
|
|
1559
|
+
}
|
|
1560
|
+
let validatedOrdered: readonly ValidatedRenderable[] = dispatchOrderMatchesValidated
|
|
1561
|
+
? validated
|
|
1562
|
+
: [...validated];
|
|
1563
|
+
if (transparentDispatch.length > 0 && !dispatchOrderMatchesValidated) {
|
|
1564
|
+
const validatedByRenderableIdx = new Map<number, ValidatedRenderable>();
|
|
1565
|
+
const seen = new Set<number>();
|
|
1566
|
+
for (const v of validated) {
|
|
1567
|
+
validatedByRenderableIdx.set(v.renderableIndex, v);
|
|
1568
|
+
}
|
|
1569
|
+
const ordered: ValidatedRenderable[] = [];
|
|
1570
|
+
for (const de of transparentDispatch) {
|
|
1571
|
+
if (de.renderableIndex === undefined) continue;
|
|
1572
|
+
const v = validatedByRenderableIdx.get(de.renderableIndex);
|
|
1573
|
+
if (v !== undefined && !seen.has(de.renderableIndex)) {
|
|
1574
|
+
seen.add(de.renderableIndex);
|
|
1575
|
+
ordered.push(v);
|
|
1576
|
+
}
|
|
1577
|
+
}
|
|
1578
|
+
// Append any renderables not in the dispatch list (e.g. default-material entities)
|
|
1579
|
+
for (const v of validated) {
|
|
1580
|
+
if (!seen.has(v.renderableIndex)) {
|
|
1581
|
+
ordered.push(v);
|
|
1582
|
+
}
|
|
1583
|
+
}
|
|
1584
|
+
validatedOrdered = ordered;
|
|
1585
|
+
}
|
|
1586
|
+
|
|
1587
|
+
const materialGroups = validatedOrdered.map((entry): readonly MaterialSnapshot[] => {
|
|
1588
|
+
const shaderId = entry.source.material.materialShaderId;
|
|
1589
|
+
if (shaderId === 'forgeax::sprite' || shaderId === 'forgeax::sprite-lit') {
|
|
1590
|
+
return [entry.source.material];
|
|
1591
|
+
}
|
|
1592
|
+
return entry.source.materials.length > 0 ? entry.source.materials : [entry.source.material];
|
|
1593
|
+
});
|
|
1594
|
+
const materialSlotPlan = buildMaterialSlotPlan(materialGroups);
|
|
1595
|
+
let materialSlotIndices = materialSlotPlan.slotIndices;
|
|
1596
|
+
let materialSlots = materialSlotPlan.slots;
|
|
1597
|
+
let materialSlotOwners = materialSlotPlan.slotOwners;
|
|
1598
|
+
let materialSlotCount = materialSlots.length;
|
|
1599
|
+
|
|
1600
|
+
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
|
|
1601
|
+
// ensure the mesh-SSBO + material-UBO buffer pair is large enough to hold
|
|
1602
|
+
// the render plan BEFORE the first per-entity writeBuffer.
|
|
1603
|
+
// On `ok:false` the controller has already fired a structured RuntimeError
|
|
1604
|
+
// (`mesh-ssbo-ceiling-reached` / `mesh-ssbo-capacity-exceeded`); we truncate
|
|
1605
|
+
// the draw list to the largest complete entity prefix whose cumulative
|
|
1606
|
+
// material slots fit `degradedToSlotCount` (graceful degradation per
|
|
1607
|
+
// plan-strategy D-2): render the subset that fits, discard overflow, no
|
|
1608
|
+
// black frame. The helper is idempotent across same-frame re-calls (AC-09)
|
|
1609
|
+
// and short-circuits on length=0 / length<=slotCount (boundary table).
|
|
1610
|
+
//
|
|
1611
|
+
// bug-20260609: feat-20260608 M5 amend made the material UBO indexed by
|
|
1612
|
+
// cumulative *material-slot* count (one slot per submesh material),
|
|
1613
|
+
// which is >= entity count once any entity carries `materials.length>1`.
|
|
1614
|
+
// The mesh + material buffer pair share `slotCount` (single allocator),
|
|
1615
|
+
// so we size against the larger of the two requirements: entity count
|
|
1616
|
+
// (mesh-SSBO consumer) vs cumulative material-slot count (material-UBO
|
|
1617
|
+
// consumer). Sprite entities collapse to 1 slot in the material table,
|
|
1618
|
+
// mirroring the same rule (sprite per-submesh OOS-1;
|
|
1619
|
+
// post-w13 judgement key migrated to materialShaderId).
|
|
1620
|
+
//
|
|
1621
|
+
// feat-20260624 M1' / t7: sprite-lit treated identically to sprite
|
|
1622
|
+
// for material-slot accounting (paramSchema mirror, t4).
|
|
1623
|
+
const neededSlots = Math.max(validatedOrdered.length, materialSlotCount);
|
|
1624
|
+
const meshSsboCapResult = ensureMeshSsboCapacity(internals, neededSlots);
|
|
1625
|
+
if (!meshSsboCapResult.ok) {
|
|
1626
|
+
// Graceful degradation: the controller reports slots, but this stage
|
|
1627
|
+
// consumes entities. Find a complete prefix instead of slicing at the
|
|
1628
|
+
// numeric slot count; a multi-material entity can consume several slots.
|
|
1629
|
+
const degradedRenderableCount = findRenderablePrefixForSlotCapacity(
|
|
1630
|
+
materialSlotIndices,
|
|
1631
|
+
meshSsboCapResult.degradedToSlotCount,
|
|
1632
|
+
);
|
|
1633
|
+
materialSlotCount = materialSlotCountForPrefix(materialSlotIndices, degradedRenderableCount);
|
|
1634
|
+
materialSlotIndices = materialSlotIndices.slice(0, degradedRenderableCount);
|
|
1635
|
+
materialSlots = materialSlots.slice(0, materialSlotCount);
|
|
1636
|
+
materialSlotOwners = materialSlotOwners.slice(0, materialSlotCount);
|
|
1637
|
+
validatedOrdered = validatedOrdered.slice(0, degradedRenderableCount);
|
|
1638
|
+
}
|
|
1639
|
+
|
|
1640
|
+
// feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4-record-swap
|
|
1641
|
+
// (D-1): build the fold dispatch plan once `validatedOrdered` is final
|
|
1642
|
+
// (post truncation by mesh-SSBO capacity gate). The plan re-keys each
|
|
1643
|
+
// non-singleton bucket from `renderableIndex` to the validated-ordered
|
|
1644
|
+
// index `i` consumed by the dispatch loops; the loops use it to skip
|
|
1645
|
+
// non-head bucket members and emit one instanced drawIndexed per
|
|
1646
|
+
// bucket head. Empty plan (no fold-eligible buckets) is a byte-
|
|
1647
|
+
// identical no-op for the dispatch loops below (charter P3: silent
|
|
1648
|
+
// pass-through, no error path).
|
|
1649
|
+
let renderableToValidatedIdx: Map<number, number> | null = null;
|
|
1650
|
+
let foldDispatchPlan: FoldDispatchPlan | null = null;
|
|
1651
|
+
if (foldBuckets.length > 0) {
|
|
1652
|
+
renderableToValidatedIdx = new Map<number, number>();
|
|
1653
|
+
for (let i = 0; i < validatedOrdered.length; i++) {
|
|
1654
|
+
const e = validatedOrdered[i];
|
|
1655
|
+
if (e === undefined) continue;
|
|
1656
|
+
renderableToValidatedIdx.set(e.renderableIndex, i);
|
|
1657
|
+
}
|
|
1658
|
+
foldDispatchPlan = buildFoldDispatchPlan(foldBuckets, renderableToValidatedIdx);
|
|
1659
|
+
|
|
1660
|
+
// feat-20260622 M2 / w11 (D-2 + D-9 + AC-05): WebGL2 uniform-fallback
|
|
1661
|
+
// per-bucket instance-count cap. When caps.storageBuffer===false AND
|
|
1662
|
+
// a fold bucket carries more than FOLD_UNIFORM_INSTANCE_CAP (128)
|
|
1663
|
+
// instances, fire RhiError({code:'instancing-exceeds-uniform-cap'})
|
|
1664
|
+
// AND remove the bucket from the dispatch plan so its members fall
|
|
1665
|
+
// through to the per-entity drawIndexed exit (the same exit the
|
|
1666
|
+
// mode-gate bypass uses — D-9 "shared fallback exit"). The frame
|
|
1667
|
+
// stays visually correct (charter proposition 9 graceful
|
|
1668
|
+
// degradation: no identity-collapse / black screen) while the cap
|
|
1669
|
+
// event surfaces structurally for AI users (proposition 4 explicit
|
|
1670
|
+
// failure on .code).
|
|
1671
|
+
//
|
|
1672
|
+
// Scope discrimination: tilemap-chunk-extract-system encodes
|
|
1673
|
+
// Layer.value = (layerOrder<<20) | (chunkIndex & 0xfffff), so a
|
|
1674
|
+
// bucket whose head entry carries non-zero low-20-bits is
|
|
1675
|
+
// definitively a tilemap-chunk dispatch site. Plain sprite buckets
|
|
1676
|
+
// use SPRITE_LAYER_VALUE = layerOrder<<20 (low-20 zero) by the
|
|
1677
|
+
// documented convention (apps/hello/asi-world main.ts pattern).
|
|
1678
|
+
// The chunkIndex===0 edge case maps to 'sprite' (the helper's
|
|
1679
|
+
// default branch) — a one-bucket ambiguity per layerOrder that is
|
|
1680
|
+
// acceptable for the AI-user affordance level (the error semantics
|
|
1681
|
+
// — "this bucket exceeded the cap" — is the actionable signal;
|
|
1682
|
+
// scope=sprite vs tilemap-chunk only refines the recovery hint).
|
|
1683
|
+
if (foldDispatchPlan.headBuckets.size > 0 && !internals.device.caps.storageBuffer) {
|
|
1684
|
+
const filteredHeads = new Map<number, FoldBucket>(foldDispatchPlan.headBuckets);
|
|
1685
|
+
const filteredSkips = new Set<number>(foldDispatchPlan.skipIndices);
|
|
1686
|
+
let filteredCount = foldDispatchPlan.foldedBucketCount;
|
|
1687
|
+
for (const [headIdx, bucket] of foldDispatchPlan.headBuckets) {
|
|
1688
|
+
const scope: 'sprite' | 'tilemap-chunk' =
|
|
1689
|
+
(bucket.layer & 0xfffff) !== 0 ? 'tilemap-chunk' : 'sprite';
|
|
1690
|
+
const decision = evaluateFoldBucketUniformCap(bucket, internals.device.caps, scope);
|
|
1691
|
+
if (decision.fallback && decision.error !== undefined) {
|
|
1692
|
+
internals.errorRegistry.fire(decision.error);
|
|
1693
|
+
filteredHeads.delete(headIdx);
|
|
1694
|
+
filteredCount -= 1;
|
|
1695
|
+
for (let j = 1; j < bucket.entries.length; j++) {
|
|
1696
|
+
const memberEntry = bucket.entries[j];
|
|
1697
|
+
if (memberEntry === undefined) continue;
|
|
1698
|
+
const memberValidatedIdx = renderableToValidatedIdx.get(memberEntry.renderableIndex);
|
|
1699
|
+
if (memberValidatedIdx !== undefined) {
|
|
1700
|
+
filteredSkips.delete(memberValidatedIdx);
|
|
1701
|
+
}
|
|
1702
|
+
}
|
|
1703
|
+
}
|
|
1704
|
+
}
|
|
1705
|
+
if (filteredCount !== foldDispatchPlan.foldedBucketCount) {
|
|
1706
|
+
foldDispatchPlan = {
|
|
1707
|
+
headBuckets: filteredHeads,
|
|
1708
|
+
skipIndices: filteredSkips,
|
|
1709
|
+
foldedBucketCount: filteredCount,
|
|
1710
|
+
};
|
|
1711
|
+
}
|
|
1712
|
+
}
|
|
1713
|
+
|
|
1714
|
+
// feat-20260622-chunk-gpu-instancing-sprite-tilemap M3 / w13 (D-3 +
|
|
1715
|
+
// AC-06): increment `render.instancing.foldedDraws` once per fold-
|
|
1716
|
+
// eligible head bucket retained after the cap-fallback filter above.
|
|
1717
|
+
// The metric tracks instanced drawIndexed call count for this frame
|
|
1718
|
+
// — cap-overrun buckets routed through the per-entity fallback exit
|
|
1719
|
+
// are removed from `foldDispatchPlan` and therefore not counted, by
|
|
1720
|
+
// construction (M2 / w11 cap-fallback + plan-strategy D-3 semantics).
|
|
1721
|
+
// Singleton buckets (mode-bypass under D-5, or non-foldable under
|
|
1722
|
+
// mode 0) carry `bucketSize === 1` and never enter `headBuckets`, so
|
|
1723
|
+
// the per-entity drawIndexed path correctly does not count.
|
|
1724
|
+
// SSOT helper lives in `render-system-fold.ts` — engine code never
|
|
1725
|
+
// hardcodes the metric key string.
|
|
1726
|
+
incrementFoldedDrawsMetric(foldDispatchPlan, internals.metrics);
|
|
1727
|
+
}
|
|
1728
|
+
|
|
1729
|
+
return {
|
|
1730
|
+
validatedOrdered,
|
|
1731
|
+
foldDispatchPlan,
|
|
1732
|
+
materialSlotIndices,
|
|
1733
|
+
materialSlots,
|
|
1734
|
+
materialSlotOwners,
|
|
1735
|
+
materialSlotCount,
|
|
1736
|
+
};
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
/**
|
|
1740
|
+
* feat-20260704 M3/w18: per-frame cache clean-up (despawn eviction), extracted
|
|
1741
|
+
* verbatim from `recordFrame`.
|
|
1742
|
+
*
|
|
1743
|
+
* feat-20260531-per-frame-bind-group-cache M4 / w14 (D-5): drop per-entity BG
|
|
1744
|
+
* cache entries (materialBgPerEntity / instancesBgPerEntity) + instance buffers
|
|
1745
|
+
* whose outer-Map entityKey (packed Entity u32) is absent from the current
|
|
1746
|
+
* validated set, preventing unbounded growth after entity despawn. view + mesh
|
|
1747
|
+
* caches are frame-shared (keyed by GPU resource handle objects, WeakMap chains
|
|
1748
|
+
* naturally bounded) and are not touched. feat-20260619 M4 / F11: destroy the
|
|
1749
|
+
* GPU instance buffer before Map.delete (D-6 symmetric release); failure fires
|
|
1750
|
+
* errorRegistry + continues the sweep.
|
|
1751
|
+
*
|
|
1752
|
+
* @internal
|
|
1753
|
+
*/
|
|
1754
|
+
function cleanPerFrameCaches(
|
|
1755
|
+
internals: RenderSystemInternals,
|
|
1756
|
+
frameState: RenderFrameState,
|
|
1757
|
+
validated: readonly ValidatedRenderable[],
|
|
1758
|
+
retainedEntityKeys: ReadonlySet<number> = new Set<number>(),
|
|
1759
|
+
): void {
|
|
1760
|
+
if (frameState.transientInstanceBuffers !== undefined) {
|
|
1761
|
+
disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
|
|
1762
|
+
}
|
|
1763
|
+
// Build a Set<number> of worldEntityKey composites from the validated
|
|
1764
|
+
// renderables. D-1a #4: validatedEntityKeys are worldEntityKey(worldId, entityKey)
|
|
1765
|
+
// composites matching the write-side keys of #1-#3 — cross-world false eviction
|
|
1766
|
+
// is prevented because worldEntityKey(0, k) !== worldEntityKey(1, k).
|
|
1767
|
+
const validatedEntityKeys = new Set<number>(retainedEntityKeys);
|
|
1768
|
+
for (const v of validated) {
|
|
1769
|
+
validatedEntityKeys.add(worldEntityKey(v.source.worldId, v.source.entityKey));
|
|
1770
|
+
}
|
|
1771
|
+
|
|
1772
|
+
// Clean per-entity material BG cache: drop outer-Map entries whose
|
|
1773
|
+
// entityKey is absent from the current validated set. The shared and
|
|
1774
|
+
// singleton material caches have no entityKey and are not touched here.
|
|
1775
|
+
cleanPerEntityCache(frameState.materialBgPerEntity, validatedEntityKeys);
|
|
1776
|
+
|
|
1777
|
+
// Clean per-entity instances BG cache.
|
|
1778
|
+
cleanPerEntityCache(frameState.instancesBgPerEntity, validatedEntityKeys);
|
|
1779
|
+
|
|
1780
|
+
// D-5 retrofit: instanceBuffers clean-up. The instanceBuffers Map is
|
|
1781
|
+
// keyed by cacheKey (packed Entity u32, same as entityKey on
|
|
1782
|
+
// RenderableSnapshot). Drop entries whose key is no longer in the
|
|
1783
|
+
// validated set (OQ-3 / R-4). feat-20260619 M4 / F11: destroy the GPU
|
|
1784
|
+
// buffer before Map.delete so despawned entities release their
|
|
1785
|
+
// instance-buffer backing memory symmetrically (D-6).
|
|
1786
|
+
//
|
|
1787
|
+
// D-1a #1: instanceBuffers keys on the positive half (>= 0) are
|
|
1788
|
+
// worldEntityKey composites matching the write side. Negative half
|
|
1789
|
+
// fold-bucket keys (< 0) are NOT worldEntityKey; they are
|
|
1790
|
+
// material-handle-based and cross-world collision is semantically
|
|
1791
|
+
// correct (same material renders in same fold bucket).
|
|
1792
|
+
for (const [key, entry] of frameState.instanceBuffers.entries()) {
|
|
1793
|
+
if (!validatedEntityKeys.has(key)) {
|
|
1794
|
+
if (!entry.buffer.isDestroyed) {
|
|
1795
|
+
const r = entry.buffer.destroy();
|
|
1796
|
+
if (!r.ok) internals.errorRegistry.fire(r.error);
|
|
1797
|
+
}
|
|
1798
|
+
frameState.instanceBuffers.delete(key);
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
}
|
|
1802
|
+
|
|
1803
|
+
/**
|
|
1804
|
+
* feat-20260704 M3/w18: record-stage fold operator linear scan, extracted
|
|
1805
|
+
* verbatim from `recordFrame`.
|
|
1806
|
+
*
|
|
1807
|
+
* feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 + w5 (D-1, D-5):
|
|
1808
|
+
* groups transparent-sort-ordered dispatch entries with equal (Layer.value,
|
|
1809
|
+
* sortKey, materialHandle) into fold buckets. Mode-gate (D-5 extended): modes 0
|
|
1810
|
+
* (LAYER_Z) and 1 (LAYER_Y) fold using the pos z/y lanes; modes 2/3 bypass per-entity
|
|
1811
|
+
* (each entry a singleton bucket). Records `frameState.lastFoldBucketCount` =
|
|
1812
|
+
* fold-eligible buckets (bucketSize > 1) for the AC-06 metric. Empty dispatch
|
|
1813
|
+
* short-circuits (test fixtures pass null world).
|
|
1814
|
+
*
|
|
1815
|
+
* @internal
|
|
1816
|
+
*/
|
|
1817
|
+
function computeFoldBuckets(
|
|
1818
|
+
world: World,
|
|
1819
|
+
frameState: RenderFrameState,
|
|
1820
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1821
|
+
renderables: readonly RenderableSnapshot[],
|
|
1822
|
+
): readonly FoldBucket[] {
|
|
1823
|
+
if (transparentDispatch.length === 0) {
|
|
1824
|
+
frameState.lastFoldBucketCount = 0;
|
|
1825
|
+
return [];
|
|
1826
|
+
}
|
|
1827
|
+
const transparentSortCfg = getTransparentSortConfig(world);
|
|
1828
|
+
|
|
1829
|
+
// Only layer-Z / layer-Y modes can produce non-singleton fold buckets.
|
|
1830
|
+
// The other modes make one inert singleton per entry, which is discarded by
|
|
1831
|
+
// buildFoldDispatchPlan. Returning the same empty plan here avoids allocating
|
|
1832
|
+
// a transform matrix for every renderable when folding is disabled by mode.
|
|
1833
|
+
if (
|
|
1834
|
+
transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Z &&
|
|
1835
|
+
transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Y
|
|
1836
|
+
) {
|
|
1837
|
+
frameState.lastFoldBucketCount = 0;
|
|
1838
|
+
return [];
|
|
1839
|
+
}
|
|
1840
|
+
|
|
1841
|
+
// `transparentDispatch` is the legacy name for the complete sorted dispatch
|
|
1842
|
+
// list. Opaque entries can never participate in the transparent-only fold
|
|
1843
|
+
// plan, yet foldDispatchBuckets must preserve its general helper contract and
|
|
1844
|
+
// therefore materializes an inert singleton (including a Float32Array(16))
|
|
1845
|
+
// for each one. Filter only at this private production call site so the fold
|
|
1846
|
+
// helper keeps its testable semantics while record avoids work whose result
|
|
1847
|
+
// is provably discarded.
|
|
1848
|
+
let transparentCount = 0;
|
|
1849
|
+
for (const entry of transparentDispatch) {
|
|
1850
|
+
if (renderables[entry.renderableIndex]?.material.transparent === true) {
|
|
1851
|
+
transparentCount += 1;
|
|
1852
|
+
}
|
|
1853
|
+
}
|
|
1854
|
+
if (transparentCount === 0) {
|
|
1855
|
+
frameState.lastFoldBucketCount = 0;
|
|
1856
|
+
return [];
|
|
1857
|
+
}
|
|
1858
|
+
const foldCandidates =
|
|
1859
|
+
transparentCount === transparentDispatch.length
|
|
1860
|
+
? transparentDispatch
|
|
1861
|
+
: transparentDispatch.filter(
|
|
1862
|
+
(entry) => renderables[entry.renderableIndex]?.material.transparent === true,
|
|
1863
|
+
);
|
|
1864
|
+
const foldBuckets = foldDispatchBuckets(foldCandidates, transparentSortCfg.mode, renderables);
|
|
1865
|
+
// Count only fold-eligible buckets (bucketSize > 1) so the metric
|
|
1866
|
+
// surfaces fold actually reducing draws — singleton buckets under
|
|
1867
|
+
// mode bypass do not change draw count, so they do not contribute.
|
|
1868
|
+
let foldEligibleCount = 0;
|
|
1869
|
+
for (const b of foldBuckets) {
|
|
1870
|
+
if (b.bucketSize > 1) foldEligibleCount += 1;
|
|
1871
|
+
}
|
|
1872
|
+
frameState.lastFoldBucketCount = foldEligibleCount;
|
|
1873
|
+
return foldBuckets;
|
|
1874
|
+
}
|