@footgun/cobalt 0.1.0

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Files changed (131) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +18 -0
  3. package/bundle.js +284 -0
  4. package/cobalt2.jpeg +0 -0
  5. package/esbuild.js +20 -0
  6. package/examples/01-primitives/Game.js +8 -0
  7. package/examples/01-primitives/component-animation.js +8 -0
  8. package/examples/01-primitives/component-transform.js +13 -0
  9. package/examples/01-primitives/constants.js +6 -0
  10. package/examples/01-primitives/deps.js +2 -0
  11. package/examples/01-primitives/entity-sprite.js +47 -0
  12. package/examples/01-primitives/index.html +191 -0
  13. package/examples/01-primitives/system-renderer.js +37 -0
  14. package/examples/02-sprites/Game.js +8 -0
  15. package/examples/02-sprites/assets/spritesheet.json +6276 -0
  16. package/examples/02-sprites/assets/spritesheet.png +0 -0
  17. package/examples/02-sprites/assets/spritesheet_emissive.png +0 -0
  18. package/examples/02-sprites/component-animation.js +8 -0
  19. package/examples/02-sprites/component-transform.js +13 -0
  20. package/examples/02-sprites/constants.js +6 -0
  21. package/examples/02-sprites/deps.js +2 -0
  22. package/examples/02-sprites/entity-sprite.js +47 -0
  23. package/examples/02-sprites/index.html +310 -0
  24. package/examples/02-sprites/system-renderer.js +38 -0
  25. package/examples/03-tiles/Game.js +8 -0
  26. package/examples/03-tiles/assets/spelunky-tiles.png +0 -0
  27. package/examples/03-tiles/assets/spelunky0.png +0 -0
  28. package/examples/03-tiles/assets/spelunky1.png +0 -0
  29. package/examples/03-tiles/component-animation.js +8 -0
  30. package/examples/03-tiles/component-transform.js +13 -0
  31. package/examples/03-tiles/constants.js +6 -0
  32. package/examples/03-tiles/deps.js +2 -0
  33. package/examples/03-tiles/entity-sprite.js +47 -0
  34. package/examples/03-tiles/index.html +309 -0
  35. package/examples/03-tiles/system-renderer.js +38 -0
  36. package/examples/04-overlay/assets/spritesheet.json +22 -0
  37. package/examples/04-overlay/assets/spritesheet.png +0 -0
  38. package/examples/04-overlay/assets/spritesheet_emissive.png +0 -0
  39. package/examples/04-overlay/constants.js +6 -0
  40. package/examples/04-overlay/deps.js +1 -0
  41. package/examples/04-overlay/index.html +133 -0
  42. package/examples/05-bloom/Game.js +8 -0
  43. package/examples/05-bloom/assets/spritesheet.json +6276 -0
  44. package/examples/05-bloom/assets/spritesheet.png +0 -0
  45. package/examples/05-bloom/assets/spritesheet_emissive.png +0 -0
  46. package/examples/05-bloom/component-animation.js +8 -0
  47. package/examples/05-bloom/component-transform.js +13 -0
  48. package/examples/05-bloom/constants.js +6 -0
  49. package/examples/05-bloom/deps.js +2 -0
  50. package/examples/05-bloom/entity-sprite.js +47 -0
  51. package/examples/05-bloom/index.html +357 -0
  52. package/examples/05-bloom/system-renderer.js +38 -0
  53. package/examples/06-displacement/Game.js +8 -0
  54. package/examples/06-displacement/assets/displacement_map_repeat.jpg +0 -0
  55. package/examples/06-displacement/assets/spelunky-tiles.png +0 -0
  56. package/examples/06-displacement/assets/spelunky0.png +0 -0
  57. package/examples/06-displacement/assets/spelunky1.png +0 -0
  58. package/examples/06-displacement/component-animation.js +8 -0
  59. package/examples/06-displacement/component-transform.js +13 -0
  60. package/examples/06-displacement/constants.js +6 -0
  61. package/examples/06-displacement/deps.js +2 -0
  62. package/examples/06-displacement/entity-sprite.js +47 -0
  63. package/examples/06-displacement/index.html +350 -0
  64. package/examples/06-displacement/system-renderer.js +38 -0
  65. package/examples/07-sdl/assets/spritesheet.json +22 -0
  66. package/examples/07-sdl/assets/spritesheet.png +0 -0
  67. package/examples/07-sdl/assets/spritesheet_emissive.png +0 -0
  68. package/examples/07-sdl/main.js +109 -0
  69. package/examples/07-sdl/package.json +19 -0
  70. package/examples/08-light/Game.js +8 -0
  71. package/examples/08-light/assets/spelunky-tiles.png +0 -0
  72. package/examples/08-light/assets/spelunky0.png +0 -0
  73. package/examples/08-light/assets/spelunky1.png +0 -0
  74. package/examples/08-light/constants.js +6 -0
  75. package/examples/08-light/deps.js +2 -0
  76. package/examples/08-light/index.html +477 -0
  77. package/package.json +34 -0
  78. package/src/bloom/bloom.js +467 -0
  79. package/src/bloom/bloom.wgsl +176 -0
  80. package/src/cobalt.js +231 -0
  81. package/src/create-texture-from-buffer.js +39 -0
  82. package/src/create-texture-from-url.js +35 -0
  83. package/src/create-texture.js +46 -0
  84. package/src/deps.js +3 -0
  85. package/src/displacement/composition.wgsl +58 -0
  86. package/src/displacement/displacement-composition.ts +161 -0
  87. package/src/displacement/displacement-parameters-buffer.ts +44 -0
  88. package/src/displacement/displacement-texture.ts +221 -0
  89. package/src/displacement/displacement.js +160 -0
  90. package/src/displacement/displacement.wgsl +31 -0
  91. package/src/displacement/triangles-buffer.ts +95 -0
  92. package/src/fb-blit/fb-blit.js +161 -0
  93. package/src/fb-blit/fb-blit.wgsl +40 -0
  94. package/src/fb-texture/fb-texture.js +56 -0
  95. package/src/light/README.md +61 -0
  96. package/src/light/light.js +148 -0
  97. package/src/light/lights-buffer.ts +98 -0
  98. package/src/light/lights-renderer.ts +278 -0
  99. package/src/light/public-api.js +20 -0
  100. package/src/light/readme/01_illumination.webp +0 -0
  101. package/src/light/readme/02_lights_texture.webp +0 -0
  102. package/src/light/readme/03_lights_texture_decomposed.webp +0 -0
  103. package/src/light/readme/04_lights_texture_mask.webp +0 -0
  104. package/src/light/readme/05_lights_obstacle_decomposition.webp +0 -0
  105. package/src/light/readme/06_lights_hard_cast_shadows.webp +0 -0
  106. package/src/light/texture/lights-texture-initializer.ts +191 -0
  107. package/src/light/texture/lights-texture-mask.ts +286 -0
  108. package/src/light/texture/lights-texture.ts +121 -0
  109. package/src/light/types.ts +23 -0
  110. package/src/light/viewport.ts +63 -0
  111. package/src/overlay/constants.js +1 -0
  112. package/src/overlay/overlay.js +341 -0
  113. package/src/overlay/overlay.wgsl +88 -0
  114. package/src/primitives/constants.js +1 -0
  115. package/src/primitives/primitives.js +252 -0
  116. package/src/primitives/primitives.wgsl +54 -0
  117. package/src/primitives/public-api.js +325 -0
  118. package/src/scene-composite/scene-composite.js +168 -0
  119. package/src/scene-composite/scene-composite.wgsl +94 -0
  120. package/src/sprite/constants.js +1 -0
  121. package/src/sprite/create-sprite-quads.js +60 -0
  122. package/src/sprite/public-api.js +215 -0
  123. package/src/sprite/read-spritesheet.js +103 -0
  124. package/src/sprite/sorted-binary-insert.js +45 -0
  125. package/src/sprite/sprite.js +268 -0
  126. package/src/sprite/sprite.wgsl +103 -0
  127. package/src/sprite/spritesheet.js +212 -0
  128. package/src/tile/atlas.js +193 -0
  129. package/src/tile/tile.js +171 -0
  130. package/src/tile/tile.wgsl +105 -0
  131. package/src/uuid.js +3 -0
@@ -0,0 +1,8 @@
1
+ export default function componentAnimation (obj) {
2
+ return {
3
+ name: obj.name || '',
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+ frame: obj.frame || 0,
5
+ accumulator: obj.accumulator || 0,
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+ done: false,
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+ }
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+ }
@@ -0,0 +1,13 @@
1
+ import { vec3 } from './deps.js'
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+
3
+
4
+ export default function componentTransform (obj) {
5
+ return {
6
+ position: obj.position || vec3.create(0, 0, 0),
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+ rotation: obj.rotation || 0,
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+
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+ // if set, this means the position is relative to another transform
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+ // rather than being in world space
11
+ relativeTo: obj.relativeTo,
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+ }
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+ }
@@ -0,0 +1,6 @@
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+
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+ export default {
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+ // virtual game screen dimensions in 16:9
4
+ GAME_WIDTH: 480,
5
+ GAME_HEIGHT: 270,
6
+ }
@@ -0,0 +1,2 @@
1
+ export { default as ECS } from 'https://cdn.skypack.dev/pin/ecs@v0.21.0-P934LlnmSF5QgmGODbyN/mode=imports/optimized/ecs.js'
2
+ export { mat4, vec2, vec3, vec4 } from 'https://wgpu-matrix.org/dist/3.x/wgpu-matrix.module.js'
@@ -0,0 +1,47 @@
1
+ import * as Cobalt from '../../bundle.js'
2
+ import animationComponent from './component-animation.js'
3
+ import transformComponent from './component-transform.js'
4
+ import { ECS, vec3, vec4 } from './deps.js'
5
+
6
+
7
+ export default function spriteEntity (world, opts) {
8
+ const ENTITY = ECS.createEntity(world)
9
+
10
+ ECS.addComponentToEntity(world, ENTITY, 'transform', transformComponent({
11
+ position: vec3.create(opts.position[0], opts.position[1], 0)
12
+ }))
13
+
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+ ECS.addComponentToEntity(world, ENTITY, 'animation', animationComponent({
15
+ name: opts.name
16
+ }))
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+
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+ const tint = vec4.create(0, 0, 0, 0)
19
+
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+ const opacity = opts.opacity ?? 255
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+
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+ const spriteNode = opts.spriteNode
23
+
24
+ const cobaltSpriteId = spriteNode.addSprite(opts.name,
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+ opts.position,
26
+ vec3.create(1, 1, 1),
27
+ tint,
28
+ opacity / 255,
29
+ opts.rotation || 0,
30
+ opts.zIndex)
31
+
32
+ ECS.addComponentToEntity(world, ENTITY, 'sprite', {
33
+ name: opts.name,
34
+
35
+ layer: opts.layer,
36
+ rotation: 0, // radians
37
+ scale: vec3.create(1, 1, 1),
38
+ opacity: 1, // 0 is transparent, 1 is opaque
39
+ tint: vec4.create(0, 0, 0, 0),
40
+
41
+ // cobalt references
42
+ cobaltSpriteId,
43
+ spriteNode,
44
+ })
45
+
46
+ return ENTITY
47
+ }
@@ -0,0 +1,357 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <title class="titleText">Web GPU prototyping</title>
6
+ <meta name="description" content="Web GPU 2d cobalt" />
7
+ <meta name="author" content="Michael Reinstein" />
8
+ <meta name="viewport" content="width=device-width" />
9
+ <meta name="viewport" content="initial-scale=1, maximum-scale=1" />
10
+
11
+ <meta name="apple-mobile-web-app-capable" content="yes" />
12
+ <meta name="mobile-web-app-capable" content="yes" />
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+
14
+ <style>
15
+
16
+ body {
17
+ padding-inline: 40px;
18
+ margin: 0;
19
+ overscroll-behavior: none;
20
+ }
21
+
22
+ img {
23
+ image-rendering: -moz-crisp-edges;
24
+ image-rendering: -webkit-crisp-edges;
25
+ image-rendering: pixelated;
26
+ image-rendering: crisp-edges;
27
+ }
28
+
29
+ .viewport-container {
30
+ position: fixed;
31
+ top: 0;
32
+ left: 0;
33
+ bottom: 0;
34
+ right: 0;
35
+
36
+ display: flex;
37
+ align-items: center;
38
+ justify-content: center;
39
+ }
40
+
41
+ canvas {
42
+ background-color: green;
43
+ border: none;
44
+ image-rendering: -moz-crisp-edges;
45
+ image-rendering: -webkit-crisp-edges;
46
+ image-rendering: pixelated;
47
+ image-rendering: crisp-edges;
48
+ }
49
+
50
+ canvas::-webkit-scrollbar {
51
+ display: none;
52
+ }
53
+
54
+ </style>
55
+ </head>
56
+ <body>
57
+ <h1>Bloom Node</h1>
58
+ <p>
59
+ That classic beautiful glow.
60
+ </p>
61
+ <div class="viewport-container">
62
+ <canvas id="viewport" width="480" height="270"></canvas>
63
+ </div>
64
+
65
+ <script type="module">
66
+ import Game from './Game.js'
67
+ import * as Cobalt from '../../bundle.js'
68
+ import constants from './constants.js'
69
+ import dat from 'https://cdn.skypack.dev/pin/dat.gui@v0.7.9-2wtQAdFH5SRwnJLDWGNz/mode=imports,min/optimized/dat.gui.js'
70
+ import debounce from 'https://cdn.skypack.dev/pin/lodash.debounce@v4.0.8-4GXU9B066R3Th6HmjZmO/lodash.debounce.js'
71
+ //import animationSystem from './system-animation.js'
72
+ import rendererSystem from './system-renderer.js'
73
+ import spriteEntity from './entity-sprite.js'
74
+ import { ECS, vec2 } from './deps.js'
75
+
76
+
77
+ async function main () {
78
+
79
+ const canvas = document.querySelector('canvas')
80
+
81
+ const viewportWidth = constants.GAME_WIDTH
82
+ const viewportHeight = constants.GAME_HEIGHT
83
+ Game.renderer = await Cobalt.init(canvas, viewportWidth, viewportHeight)
84
+
85
+ // instantiate all resource nodes
86
+ const hdrTex = await Cobalt.initNode(Game.renderer, {
87
+ type: 'cobalt:fbTexture',
88
+ refs: { },
89
+ options: {
90
+ label: 'hdr color texture',
91
+ format: 'rgba16float',
92
+ mip_count: 1,
93
+ viewportScale: 1.0,
94
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING,
95
+ }
96
+ })
97
+
98
+ const spritesheet = await Cobalt.initNode(Game.renderer, {
99
+ type: 'cobalt:spritesheet',
100
+ refs: { },
101
+ options: {
102
+ spriteSheetJsonUrl: './assets/spritesheet.json',
103
+ colorTextureUrl: 'assets/spritesheet.png',
104
+ emissiveTextureUrl: 'assets/spritesheet_emissive.png'
105
+ }
106
+ })
107
+
108
+ const emissiveTex = await Cobalt.initNode(Game.renderer, {
109
+ type: 'cobalt:fbTexture',
110
+ refs: { },
111
+ options: {
112
+ label: 'hdr emissive texture',
113
+ format: 'rgba16float',
114
+ mip_count: 1,
115
+ viewportScale: 1.0,
116
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
117
+ }
118
+ })
119
+
120
+ const bloomTex = await Cobalt.initNode(Game.renderer, {
121
+ type: 'cobalt:fbTexture',
122
+ refs: { },
123
+ options: {
124
+ label: 'hdr bloom texture',
125
+ format: 'rgba16float',
126
+ mip_count: 7,
127
+ viewportScale: 0.5,
128
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING,
129
+ }
130
+ })
131
+
132
+
133
+ const spriteNode = await Cobalt.initNode(Game.renderer, {
134
+ type: 'cobalt:sprite',
135
+ refs: {
136
+ // key is the var name defined in this node
137
+ // value is the var name in the cobalt resources dictionary
138
+ spritesheet: spritesheet,
139
+ emissive: emissiveTex,
140
+ hdr: hdrTex,
141
+ },
142
+ options: {
143
+ loadOp: 'clear',
144
+ }
145
+ })
146
+
147
+
148
+ const bloomNode = await Cobalt.initNode(Game.renderer, {
149
+ type: 'cobalt:bloom',
150
+ refs: {
151
+ // key is the var name defined in this node
152
+ // value is the var name in the cobalt resources dictionary
153
+ emissive: emissiveTex,
154
+ hdr: hdrTex,
155
+ bloom: bloomTex
156
+ },
157
+ options: {
158
+ // any extra options you want to pass to this node
159
+ bloom_intensity: 45.0,
160
+ bloom_combine_constant: 0.3,
161
+ bloom_knee: 0.2,
162
+ bloom_threshold: 0.1, // 1.0
163
+
164
+ // sprite instance 1
165
+ sprite_instances: [
166
+ {
167
+ emissive_intensity: 1.0,
168
+ },
169
+ {
170
+ emissive_intensity: 0.5,
171
+ },
172
+ ],
173
+ }
174
+ })
175
+
176
+ const tmpTex = await Cobalt.initNode(Game.renderer, {
177
+ type: 'cobalt:fbTexture',
178
+ refs: { },
179
+ options: {
180
+ label: 'bloom + hdr compositing',
181
+ format: 'bgra8unorm',
182
+ mip_count: 1,
183
+ viewportScale: 1.0,
184
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
185
+ }
186
+ })
187
+
188
+ const compositeNode = await Cobalt.initNode(Game.renderer, {
189
+ type: 'cobalt:composite',
190
+ refs: {
191
+ hdr: hdrTex,
192
+ bloom: bloomTex,
193
+ combined: tmpTex,
194
+ },
195
+ options: { }
196
+ })
197
+
198
+
199
+ const b = await Cobalt.initNode(Game.renderer, {
200
+ type: 'cobalt:fbBlit',
201
+ refs: {
202
+ in: tmpTex,
203
+ out: 'FRAME_TEXTURE_VIEW',
204
+ },
205
+ options: { }
206
+ })
207
+
208
+
209
+
210
+ // use resizeViewport to init values on load:
211
+ resizeViewport(Game.renderer, window.innerWidth, window.innerHeight)
212
+
213
+ // window resize is *expensive* - best to debounce:
214
+ const debouncedResize = debounce(function () {
215
+ resizeViewport(Game.renderer, window.innerWidth, window.innerHeight)
216
+ }, 50)
217
+
218
+ window.addEventListener('resize', debouncedResize, { passive: true })
219
+
220
+ const gui = new dat.GUI()
221
+
222
+ const config = bloomNode.options
223
+
224
+ gui.add(config, 'bloom_intensity', 0, 200).onChange((v) => {
225
+ updateFinalParams(config.bloom_intensity, config.bloom_combine_constant, config.bloom_knee, config.bloom_threshold)
226
+ })
227
+
228
+ gui.add(config, 'bloom_combine_constant', 0.0, 1.0).onChange((v) => {
229
+ updateFinalParams(config.bloom_intensity, config.bloom_combine_constant, config.bloom_knee, config.bloom_threshold)
230
+ })
231
+
232
+ gui.add(config, 'bloom_knee', 0.0, 50.0).onChange((v) => {
233
+ updateFinalParams(config.bloom_intensity, config.bloom_combine_constant, config.bloom_knee, config.bloom_threshold)
234
+ })
235
+
236
+ gui.add(config, 'bloom_threshold', 0.0, 1.0).onChange((v) => {
237
+ updateFinalParams(config.bloom_intensity, config.bloom_combine_constant, config.bloom_knee, config.bloom_threshold)
238
+ })
239
+
240
+ const updateFinalParams = function (bloom_intensity=40.0, bloom_combine_constant=0.68, bloom_knee=0.2, bloom_threshold=0.1) {
241
+ const { device } = Game.renderer
242
+
243
+ device.queue.writeBuffer(
244
+ compositeNode.data.params_buf,
245
+ 0,
246
+ new Float32Array([ bloom_intensity, bloom_combine_constant ])
247
+ )
248
+
249
+ device.queue.writeBuffer(
250
+ bloomNode.data.params_buf,
251
+ 0,
252
+ new Float32Array([ bloom_threshold,
253
+ bloom_threshold - bloom_knee,
254
+ bloom_knee * 2.0,
255
+ 0.25 / bloom_knee,
256
+ bloom_combine_constant,
257
+ // require byte alignment bs
258
+ 0,
259
+ 0,
260
+ 0, ])
261
+ )
262
+ }
263
+
264
+
265
+ const world = ECS.createWorld()
266
+ ECS.addSystem(world, rendererSystem(Game.renderer))
267
+
268
+ Cobalt.setViewportPosition(Game.renderer, [ 240, 135 ])
269
+
270
+ ECS.addSystem(world, function cameraLoopSystem(world) {
271
+ const onUpdate = function (dt) {
272
+ const elapsed = performance.now()
273
+ const x = (Math.sin(elapsed / 2000) * 0.5 + 0.5) * 128
274
+ const y = (Math.sin(elapsed / 5000) * 0.5 + 0.5) * 170
275
+
276
+ //const { tileScale } = Game.renderer.tile
277
+
278
+ //console.log(x, y)
279
+ Cobalt.setViewportPosition(Game.renderer, [ x, y ])
280
+ }
281
+
282
+ return { onUpdate }
283
+ })
284
+
285
+ Game.world = world
286
+
287
+ // test sprites
288
+ const s2 = spriteEntity(world, {
289
+ name: 'health_empty-0.png',
290
+ position: [ 50, 50 ],
291
+ zIndex: 4,
292
+ emissiveIntensity: 0.5,
293
+ spriteNode,
294
+ })
295
+
296
+ const s = spriteEntity(world, {
297
+ name: 'health-0.png',
298
+ position: [ 240, 135 ],
299
+ zIndex: 4,
300
+ emissiveIntensity: 0.5,
301
+ spriteNode,
302
+ })
303
+
304
+
305
+ const gameLoop = function () {
306
+ tick(Game)
307
+ requestAnimationFrame(gameLoop)
308
+ }
309
+
310
+
311
+ requestAnimationFrame(gameLoop)
312
+ }
313
+
314
+
315
+ function tick (context) {
316
+ const newTime = performance.now()
317
+ const frameTime = newTime - context.lastFrameTime
318
+ context.lastFrameTime = newTime
319
+ ECS.update(context.world, frameTime)
320
+ ECS.cleanup(context.world)
321
+ }
322
+
323
+
324
+ function resizeViewport (renderer, width, height) {
325
+
326
+ const { canvas, device } = renderer
327
+
328
+ // determine which screen dimension is most constrained
329
+ // we floor the render scale to an integer because we get weird texture artifacts when trying to render at
330
+ // certain float values (e.g., 3.0145833333333334)
331
+ const renderScale = Math.floor(Math.min(width/constants.GAME_WIDTH, height/constants.GAME_HEIGHT))
332
+
333
+ canvas.width = Math.ceil(constants.GAME_WIDTH)
334
+ canvas.height = Math.ceil(constants.GAME_HEIGHT)
335
+
336
+ Cobalt.setViewportDimensions(renderer, constants.GAME_WIDTH, constants.GAME_HEIGHT)
337
+
338
+ // https://www.khronos.org/webgl/wiki/HandlingHighDPI
339
+ // webgl display resolution size within canvas
340
+ const resolution = window.devicePixelRatio || 1
341
+
342
+ // center the canvas if native window doesn't match aspect ratio
343
+ canvas.style.width = canvas.width * renderScale + 'px'
344
+ canvas.style.height = canvas.height * renderScale + 'px'
345
+
346
+ canvas.style.left = Math.round((width - canvas.width * renderScale) / 2) + 'px'
347
+ canvas.style.top = Math.round((height - canvas.height * renderScale) / 2) + 'px'
348
+ }
349
+
350
+
351
+ main()
352
+
353
+ </script>
354
+
355
+
356
+ </body>
357
+ </html>
@@ -0,0 +1,38 @@
1
+ import * as Cobalt from '../../bundle.js'
2
+ import Game from './Game.js'
3
+ import { ECS } from './deps.js'
4
+
5
+
6
+ const SPRITE_QUERY = [ 'sprite' ]
7
+
8
+
9
+ // @param Object renderer Cobalt render state
10
+ export default function createRendererSystem (renderer) {
11
+
12
+ // temporary variables, allocated once to avoid garbage collection
13
+ const buf = new Float32Array(136) // tile instance data stored in a UBO
14
+ const removedEntities = {
15
+ count: 0,
16
+ entries: new Array(100)
17
+ }
18
+
19
+ return function rendererSystem (world) {
20
+
21
+ const onUpdate = function (/*dt*/) {
22
+
23
+ const device = renderer.device
24
+ const context = renderer.context
25
+
26
+ ECS.getEntities(world, SPRITE_QUERY, 'removed', removedEntities)
27
+
28
+ for (let i=0; i < removedEntities.count; i++) {
29
+ const oldSprite = removedEntities.entries[i]
30
+ oldSprite.spriteNode.removeSprite(oldSprite.sprite.cobaltSpriteId)
31
+ }
32
+
33
+ Cobalt.draw(Game.renderer)
34
+ }
35
+
36
+ return { onUpdate }
37
+ }
38
+ }
@@ -0,0 +1,8 @@
1
+ // all of the example's globals are consolidated here
2
+ export default {
3
+ renderer: undefined, // cobalt instance
4
+ world: undefined, // ECS instance
5
+
6
+ // timekeeping (in milliseconds)
7
+ lastFrameTime: 0, // local time the last frame ran
8
+ }
@@ -0,0 +1,8 @@
1
+ export default function componentAnimation (obj) {
2
+ return {
3
+ name: obj.name || '',
4
+ frame: obj.frame || 0,
5
+ accumulator: obj.accumulator || 0,
6
+ done: false,
7
+ }
8
+ }
@@ -0,0 +1,13 @@
1
+ import { vec3 } from './deps.js'
2
+
3
+
4
+ export default function componentTransform (obj) {
5
+ return {
6
+ position: obj.position || vec3.create(0, 0, 0),
7
+ rotation: obj.rotation || 0,
8
+
9
+ // if set, this means the position is relative to another transform
10
+ // rather than being in world space
11
+ relativeTo: obj.relativeTo,
12
+ }
13
+ }
@@ -0,0 +1,6 @@
1
+
2
+ export default {
3
+ // virtual game screen dimensions in 16:9
4
+ GAME_WIDTH: 480,
5
+ GAME_HEIGHT: 270,
6
+ }
@@ -0,0 +1,2 @@
1
+ export { default as ECS } from 'https://cdn.skypack.dev/pin/ecs@v0.21.0-P934LlnmSF5QgmGODbyN/mode=imports/optimized/ecs.js'
2
+ export { mat4, vec2, vec3, vec4 } from 'https://wgpu-matrix.org/dist/3.x/wgpu-matrix.module.js'
@@ -0,0 +1,47 @@
1
+ import * as Cobalt from '../../bundle.js'
2
+ import animationComponent from './component-animation.js'
3
+ import transformComponent from './component-transform.js'
4
+ import { ECS, vec3, vec4 } from './deps.js'
5
+
6
+
7
+ export default function spriteEntity (world, opts) {
8
+ const ENTITY = ECS.createEntity(world)
9
+
10
+ ECS.addComponentToEntity(world, ENTITY, 'transform', transformComponent({
11
+ position: vec3.create(opts.position[0], opts.position[1], 0)
12
+ }))
13
+
14
+ ECS.addComponentToEntity(world, ENTITY, 'animation', animationComponent({
15
+ name: opts.name
16
+ }))
17
+
18
+ const tint = vec4.create(0, 0, 0, 0)
19
+
20
+ const opacity = opts.opacity ?? 255
21
+
22
+ const spriteNode = opts.spriteNode
23
+
24
+ const cobaltSpriteId = spriteNode.addSprite(opts.name,
25
+ opts.position,
26
+ vec3.create(1, 1, 1),
27
+ tint,
28
+ opacity / 255,
29
+ opts.rotation || 0,
30
+ opts.zIndex)
31
+
32
+ ECS.addComponentToEntity(world, ENTITY, 'sprite', {
33
+ name: opts.name,
34
+
35
+ layer: opts.layer,
36
+ rotation: 0, // radians
37
+ scale: vec3.create(1, 1, 1),
38
+ opacity: 1, // 0 is transparent, 1 is opaque
39
+ tint: vec4.create(0, 0, 0, 0),
40
+
41
+ // cobalt references
42
+ cobaltSpriteId,
43
+ spriteNode,
44
+ })
45
+
46
+ return ENTITY
47
+ }