@footgun/cobalt 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +18 -0
- package/bundle.js +284 -0
- package/cobalt2.jpeg +0 -0
- package/esbuild.js +20 -0
- package/examples/01-primitives/Game.js +8 -0
- package/examples/01-primitives/component-animation.js +8 -0
- package/examples/01-primitives/component-transform.js +13 -0
- package/examples/01-primitives/constants.js +6 -0
- package/examples/01-primitives/deps.js +2 -0
- package/examples/01-primitives/entity-sprite.js +47 -0
- package/examples/01-primitives/index.html +191 -0
- package/examples/01-primitives/system-renderer.js +37 -0
- package/examples/02-sprites/Game.js +8 -0
- package/examples/02-sprites/assets/spritesheet.json +6276 -0
- package/examples/02-sprites/assets/spritesheet.png +0 -0
- package/examples/02-sprites/assets/spritesheet_emissive.png +0 -0
- package/examples/02-sprites/component-animation.js +8 -0
- package/examples/02-sprites/component-transform.js +13 -0
- package/examples/02-sprites/constants.js +6 -0
- package/examples/02-sprites/deps.js +2 -0
- package/examples/02-sprites/entity-sprite.js +47 -0
- package/examples/02-sprites/index.html +310 -0
- package/examples/02-sprites/system-renderer.js +38 -0
- package/examples/03-tiles/Game.js +8 -0
- package/examples/03-tiles/assets/spelunky-tiles.png +0 -0
- package/examples/03-tiles/assets/spelunky0.png +0 -0
- package/examples/03-tiles/assets/spelunky1.png +0 -0
- package/examples/03-tiles/component-animation.js +8 -0
- package/examples/03-tiles/component-transform.js +13 -0
- package/examples/03-tiles/constants.js +6 -0
- package/examples/03-tiles/deps.js +2 -0
- package/examples/03-tiles/entity-sprite.js +47 -0
- package/examples/03-tiles/index.html +309 -0
- package/examples/03-tiles/system-renderer.js +38 -0
- package/examples/04-overlay/assets/spritesheet.json +22 -0
- package/examples/04-overlay/assets/spritesheet.png +0 -0
- package/examples/04-overlay/assets/spritesheet_emissive.png +0 -0
- package/examples/04-overlay/constants.js +6 -0
- package/examples/04-overlay/deps.js +1 -0
- package/examples/04-overlay/index.html +133 -0
- package/examples/05-bloom/Game.js +8 -0
- package/examples/05-bloom/assets/spritesheet.json +6276 -0
- package/examples/05-bloom/assets/spritesheet.png +0 -0
- package/examples/05-bloom/assets/spritesheet_emissive.png +0 -0
- package/examples/05-bloom/component-animation.js +8 -0
- package/examples/05-bloom/component-transform.js +13 -0
- package/examples/05-bloom/constants.js +6 -0
- package/examples/05-bloom/deps.js +2 -0
- package/examples/05-bloom/entity-sprite.js +47 -0
- package/examples/05-bloom/index.html +357 -0
- package/examples/05-bloom/system-renderer.js +38 -0
- package/examples/06-displacement/Game.js +8 -0
- package/examples/06-displacement/assets/displacement_map_repeat.jpg +0 -0
- package/examples/06-displacement/assets/spelunky-tiles.png +0 -0
- package/examples/06-displacement/assets/spelunky0.png +0 -0
- package/examples/06-displacement/assets/spelunky1.png +0 -0
- package/examples/06-displacement/component-animation.js +8 -0
- package/examples/06-displacement/component-transform.js +13 -0
- package/examples/06-displacement/constants.js +6 -0
- package/examples/06-displacement/deps.js +2 -0
- package/examples/06-displacement/entity-sprite.js +47 -0
- package/examples/06-displacement/index.html +350 -0
- package/examples/06-displacement/system-renderer.js +38 -0
- package/examples/07-sdl/assets/spritesheet.json +22 -0
- package/examples/07-sdl/assets/spritesheet.png +0 -0
- package/examples/07-sdl/assets/spritesheet_emissive.png +0 -0
- package/examples/07-sdl/main.js +109 -0
- package/examples/07-sdl/package.json +19 -0
- package/examples/08-light/Game.js +8 -0
- package/examples/08-light/assets/spelunky-tiles.png +0 -0
- package/examples/08-light/assets/spelunky0.png +0 -0
- package/examples/08-light/assets/spelunky1.png +0 -0
- package/examples/08-light/constants.js +6 -0
- package/examples/08-light/deps.js +2 -0
- package/examples/08-light/index.html +477 -0
- package/package.json +34 -0
- package/src/bloom/bloom.js +467 -0
- package/src/bloom/bloom.wgsl +176 -0
- package/src/cobalt.js +231 -0
- package/src/create-texture-from-buffer.js +39 -0
- package/src/create-texture-from-url.js +35 -0
- package/src/create-texture.js +46 -0
- package/src/deps.js +3 -0
- package/src/displacement/composition.wgsl +58 -0
- package/src/displacement/displacement-composition.ts +161 -0
- package/src/displacement/displacement-parameters-buffer.ts +44 -0
- package/src/displacement/displacement-texture.ts +221 -0
- package/src/displacement/displacement.js +160 -0
- package/src/displacement/displacement.wgsl +31 -0
- package/src/displacement/triangles-buffer.ts +95 -0
- package/src/fb-blit/fb-blit.js +161 -0
- package/src/fb-blit/fb-blit.wgsl +40 -0
- package/src/fb-texture/fb-texture.js +56 -0
- package/src/light/README.md +61 -0
- package/src/light/light.js +148 -0
- package/src/light/lights-buffer.ts +98 -0
- package/src/light/lights-renderer.ts +278 -0
- package/src/light/public-api.js +20 -0
- package/src/light/readme/01_illumination.webp +0 -0
- package/src/light/readme/02_lights_texture.webp +0 -0
- package/src/light/readme/03_lights_texture_decomposed.webp +0 -0
- package/src/light/readme/04_lights_texture_mask.webp +0 -0
- package/src/light/readme/05_lights_obstacle_decomposition.webp +0 -0
- package/src/light/readme/06_lights_hard_cast_shadows.webp +0 -0
- package/src/light/texture/lights-texture-initializer.ts +191 -0
- package/src/light/texture/lights-texture-mask.ts +286 -0
- package/src/light/texture/lights-texture.ts +121 -0
- package/src/light/types.ts +23 -0
- package/src/light/viewport.ts +63 -0
- package/src/overlay/constants.js +1 -0
- package/src/overlay/overlay.js +341 -0
- package/src/overlay/overlay.wgsl +88 -0
- package/src/primitives/constants.js +1 -0
- package/src/primitives/primitives.js +252 -0
- package/src/primitives/primitives.wgsl +54 -0
- package/src/primitives/public-api.js +325 -0
- package/src/scene-composite/scene-composite.js +168 -0
- package/src/scene-composite/scene-composite.wgsl +94 -0
- package/src/sprite/constants.js +1 -0
- package/src/sprite/create-sprite-quads.js +60 -0
- package/src/sprite/public-api.js +215 -0
- package/src/sprite/read-spritesheet.js +103 -0
- package/src/sprite/sorted-binary-insert.js +45 -0
- package/src/sprite/sprite.js +268 -0
- package/src/sprite/sprite.wgsl +103 -0
- package/src/sprite/spritesheet.js +212 -0
- package/src/tile/atlas.js +193 -0
- package/src/tile/tile.js +171 -0
- package/src/tile/tile.wgsl +105 -0
- package/src/uuid.js +3 -0
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struct TransformData {
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viewOffset: vec2<f32>,
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viewportSize: vec2<f32>,
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inverseAtlasTextureSize: vec2<f32>,
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tileSize: f32,
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inverseTileSize: f32,
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//tileLayers: array<TileLayer, 32>,
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};
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//struct TileLayer {
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// scrollScale: vec2<f32>,
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// inverseTileTextureSize: vec2<f32>
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//};
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struct TileScroll {
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scrollScale: vec2<f32>
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};
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// fullscreen triangle position and uvs
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const positions = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, -3.0),
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vec2<f32>(3.0, 1.0),
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vec2<f32>(-1.0, 1.0)
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);
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const uvs = array<vec2<f32>, 3>(
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vec2<f32>(0.0, 2.0),
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vec2<f32>(2.0, 0.0),
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vec2<f32>(0.0, 0.0)
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);
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// individual tile texture
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@binding(0) @group(0) var<uniform> myScroll: TileScroll;
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@binding(1) @group(0) var tileTexture: texture_2d<f32>;
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@binding(2) @group(0) var tileSampler: sampler;
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// common to all tile layers
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@binding(0) @group(1) var<uniform> transformUBO: TransformData;
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@binding(1) @group(1) var atlasTexture: texture_2d<f32>;
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@binding(2) @group(1) var atlasSampler: sampler;
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struct Fragment {
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@builtin(position) Position : vec4<f32>,
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@location(0) TexCoord : vec2<f32>
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};
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@vertex
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fn vs_main (@builtin(instance_index) i_id : u32,
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@builtin(vertex_index) VertexIndex : u32) -> Fragment {
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var vertexPosition = vec2<f32>(positions[VertexIndex]);
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var vertexTexCoord = vec2<f32>(uvs[VertexIndex]);
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var output : Fragment;
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let inverseTileTextureSize = 1 / vec2<f32>(textureDimensions(tileTexture, 0)); // transformUBO.tileLayers[i_id].inverseTileTextureSize;
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var scrollScale = myScroll.scrollScale; //transformUBO.tileLayers[i_id].scrollScale;
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var viewOffset : vec2<f32> = transformUBO.viewOffset * scrollScale;
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// from Brandon's webgl-tile shader
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let PixelCoord = (vertexTexCoord * transformUBO.viewportSize) + viewOffset;
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output.TexCoord = PixelCoord / transformUBO.tileSize;
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output.Position = vec4<f32>(vertexPosition, 0.0, 1.0);
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return output;
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}
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// based off of a fantastic implementation by Gregg Tavares https://stackoverflow.com/a/53465085/1927767
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@fragment
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fn fs_main (@location(0) TexCoord: vec2<f32>) -> @location(0) vec4<f32> {
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var tilemapCoord = floor(TexCoord);
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var u_tilemapSize = vec2<f32>(textureDimensions(tileTexture, 0));
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var tileFoo = fract((tilemapCoord + vec2<f32>(0.5, 0.5)) / u_tilemapSize);
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var tile = floor(textureSample(tileTexture, tileSampler, tileFoo) * 255.0);
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if (tile.x == 255 && tile.y == 255) {
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discard;
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}
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var u_tilesetSize = vec2<f32>(textureDimensions(atlasTexture, 0)) / transformUBO.tileSize;
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let u_tileUVMinBounds = vec2<f32>(0.5/transformUBO.tileSize, 0.5/transformUBO.tileSize);
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let u_tileUVMaxBounds = vec2<f32>((transformUBO.tileSize - 0.5) / transformUBO.tileSize, (transformUBO.tileSize - 0.5) / transformUBO.tileSize);
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var texcoord = clamp(fract(TexCoord), u_tileUVMinBounds, u_tileUVMaxBounds);
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var tileCoord = (tile.xy + texcoord) / u_tilesetSize;
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var color = textureSample(atlasTexture, atlasSampler, tileCoord);
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if (color.a <= 0.1) {
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discard;
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}
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return color;
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}
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package/src/uuid.js
ADDED