@footgun/cobalt 0.1.0

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Files changed (131) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +18 -0
  3. package/bundle.js +284 -0
  4. package/cobalt2.jpeg +0 -0
  5. package/esbuild.js +20 -0
  6. package/examples/01-primitives/Game.js +8 -0
  7. package/examples/01-primitives/component-animation.js +8 -0
  8. package/examples/01-primitives/component-transform.js +13 -0
  9. package/examples/01-primitives/constants.js +6 -0
  10. package/examples/01-primitives/deps.js +2 -0
  11. package/examples/01-primitives/entity-sprite.js +47 -0
  12. package/examples/01-primitives/index.html +191 -0
  13. package/examples/01-primitives/system-renderer.js +37 -0
  14. package/examples/02-sprites/Game.js +8 -0
  15. package/examples/02-sprites/assets/spritesheet.json +6276 -0
  16. package/examples/02-sprites/assets/spritesheet.png +0 -0
  17. package/examples/02-sprites/assets/spritesheet_emissive.png +0 -0
  18. package/examples/02-sprites/component-animation.js +8 -0
  19. package/examples/02-sprites/component-transform.js +13 -0
  20. package/examples/02-sprites/constants.js +6 -0
  21. package/examples/02-sprites/deps.js +2 -0
  22. package/examples/02-sprites/entity-sprite.js +47 -0
  23. package/examples/02-sprites/index.html +310 -0
  24. package/examples/02-sprites/system-renderer.js +38 -0
  25. package/examples/03-tiles/Game.js +8 -0
  26. package/examples/03-tiles/assets/spelunky-tiles.png +0 -0
  27. package/examples/03-tiles/assets/spelunky0.png +0 -0
  28. package/examples/03-tiles/assets/spelunky1.png +0 -0
  29. package/examples/03-tiles/component-animation.js +8 -0
  30. package/examples/03-tiles/component-transform.js +13 -0
  31. package/examples/03-tiles/constants.js +6 -0
  32. package/examples/03-tiles/deps.js +2 -0
  33. package/examples/03-tiles/entity-sprite.js +47 -0
  34. package/examples/03-tiles/index.html +309 -0
  35. package/examples/03-tiles/system-renderer.js +38 -0
  36. package/examples/04-overlay/assets/spritesheet.json +22 -0
  37. package/examples/04-overlay/assets/spritesheet.png +0 -0
  38. package/examples/04-overlay/assets/spritesheet_emissive.png +0 -0
  39. package/examples/04-overlay/constants.js +6 -0
  40. package/examples/04-overlay/deps.js +1 -0
  41. package/examples/04-overlay/index.html +133 -0
  42. package/examples/05-bloom/Game.js +8 -0
  43. package/examples/05-bloom/assets/spritesheet.json +6276 -0
  44. package/examples/05-bloom/assets/spritesheet.png +0 -0
  45. package/examples/05-bloom/assets/spritesheet_emissive.png +0 -0
  46. package/examples/05-bloom/component-animation.js +8 -0
  47. package/examples/05-bloom/component-transform.js +13 -0
  48. package/examples/05-bloom/constants.js +6 -0
  49. package/examples/05-bloom/deps.js +2 -0
  50. package/examples/05-bloom/entity-sprite.js +47 -0
  51. package/examples/05-bloom/index.html +357 -0
  52. package/examples/05-bloom/system-renderer.js +38 -0
  53. package/examples/06-displacement/Game.js +8 -0
  54. package/examples/06-displacement/assets/displacement_map_repeat.jpg +0 -0
  55. package/examples/06-displacement/assets/spelunky-tiles.png +0 -0
  56. package/examples/06-displacement/assets/spelunky0.png +0 -0
  57. package/examples/06-displacement/assets/spelunky1.png +0 -0
  58. package/examples/06-displacement/component-animation.js +8 -0
  59. package/examples/06-displacement/component-transform.js +13 -0
  60. package/examples/06-displacement/constants.js +6 -0
  61. package/examples/06-displacement/deps.js +2 -0
  62. package/examples/06-displacement/entity-sprite.js +47 -0
  63. package/examples/06-displacement/index.html +350 -0
  64. package/examples/06-displacement/system-renderer.js +38 -0
  65. package/examples/07-sdl/assets/spritesheet.json +22 -0
  66. package/examples/07-sdl/assets/spritesheet.png +0 -0
  67. package/examples/07-sdl/assets/spritesheet_emissive.png +0 -0
  68. package/examples/07-sdl/main.js +109 -0
  69. package/examples/07-sdl/package.json +19 -0
  70. package/examples/08-light/Game.js +8 -0
  71. package/examples/08-light/assets/spelunky-tiles.png +0 -0
  72. package/examples/08-light/assets/spelunky0.png +0 -0
  73. package/examples/08-light/assets/spelunky1.png +0 -0
  74. package/examples/08-light/constants.js +6 -0
  75. package/examples/08-light/deps.js +2 -0
  76. package/examples/08-light/index.html +477 -0
  77. package/package.json +34 -0
  78. package/src/bloom/bloom.js +467 -0
  79. package/src/bloom/bloom.wgsl +176 -0
  80. package/src/cobalt.js +231 -0
  81. package/src/create-texture-from-buffer.js +39 -0
  82. package/src/create-texture-from-url.js +35 -0
  83. package/src/create-texture.js +46 -0
  84. package/src/deps.js +3 -0
  85. package/src/displacement/composition.wgsl +58 -0
  86. package/src/displacement/displacement-composition.ts +161 -0
  87. package/src/displacement/displacement-parameters-buffer.ts +44 -0
  88. package/src/displacement/displacement-texture.ts +221 -0
  89. package/src/displacement/displacement.js +160 -0
  90. package/src/displacement/displacement.wgsl +31 -0
  91. package/src/displacement/triangles-buffer.ts +95 -0
  92. package/src/fb-blit/fb-blit.js +161 -0
  93. package/src/fb-blit/fb-blit.wgsl +40 -0
  94. package/src/fb-texture/fb-texture.js +56 -0
  95. package/src/light/README.md +61 -0
  96. package/src/light/light.js +148 -0
  97. package/src/light/lights-buffer.ts +98 -0
  98. package/src/light/lights-renderer.ts +278 -0
  99. package/src/light/public-api.js +20 -0
  100. package/src/light/readme/01_illumination.webp +0 -0
  101. package/src/light/readme/02_lights_texture.webp +0 -0
  102. package/src/light/readme/03_lights_texture_decomposed.webp +0 -0
  103. package/src/light/readme/04_lights_texture_mask.webp +0 -0
  104. package/src/light/readme/05_lights_obstacle_decomposition.webp +0 -0
  105. package/src/light/readme/06_lights_hard_cast_shadows.webp +0 -0
  106. package/src/light/texture/lights-texture-initializer.ts +191 -0
  107. package/src/light/texture/lights-texture-mask.ts +286 -0
  108. package/src/light/texture/lights-texture.ts +121 -0
  109. package/src/light/types.ts +23 -0
  110. package/src/light/viewport.ts +63 -0
  111. package/src/overlay/constants.js +1 -0
  112. package/src/overlay/overlay.js +341 -0
  113. package/src/overlay/overlay.wgsl +88 -0
  114. package/src/primitives/constants.js +1 -0
  115. package/src/primitives/primitives.js +252 -0
  116. package/src/primitives/primitives.wgsl +54 -0
  117. package/src/primitives/public-api.js +325 -0
  118. package/src/scene-composite/scene-composite.js +168 -0
  119. package/src/scene-composite/scene-composite.wgsl +94 -0
  120. package/src/sprite/constants.js +1 -0
  121. package/src/sprite/create-sprite-quads.js +60 -0
  122. package/src/sprite/public-api.js +215 -0
  123. package/src/sprite/read-spritesheet.js +103 -0
  124. package/src/sprite/sorted-binary-insert.js +45 -0
  125. package/src/sprite/sprite.js +268 -0
  126. package/src/sprite/sprite.wgsl +103 -0
  127. package/src/sprite/spritesheet.js +212 -0
  128. package/src/tile/atlas.js +193 -0
  129. package/src/tile/tile.js +171 -0
  130. package/src/tile/tile.wgsl +105 -0
  131. package/src/uuid.js +3 -0
@@ -0,0 +1,105 @@
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+ struct TransformData {
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+ viewOffset: vec2<f32>,
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+ viewportSize: vec2<f32>,
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+ inverseAtlasTextureSize: vec2<f32>,
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+ tileSize: f32,
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+ inverseTileSize: f32,
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+ //tileLayers: array<TileLayer, 32>,
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+ };
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+
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+
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+ //struct TileLayer {
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+ // scrollScale: vec2<f32>,
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+ // inverseTileTextureSize: vec2<f32>
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+ //};
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+
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+
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+ struct TileScroll {
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+ scrollScale: vec2<f32>
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+ };
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+
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+ // fullscreen triangle position and uvs
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+ const positions = array<vec2<f32>, 3>(
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+ vec2<f32>(-1.0, -3.0),
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+ vec2<f32>(3.0, 1.0),
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+ vec2<f32>(-1.0, 1.0)
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+ );
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+
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+ const uvs = array<vec2<f32>, 3>(
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+ vec2<f32>(0.0, 2.0),
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+ vec2<f32>(2.0, 0.0),
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+ vec2<f32>(0.0, 0.0)
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+ );
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+
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+
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+ // individual tile texture
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+ @binding(0) @group(0) var<uniform> myScroll: TileScroll;
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+ @binding(1) @group(0) var tileTexture: texture_2d<f32>;
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+ @binding(2) @group(0) var tileSampler: sampler;
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+
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+ // common to all tile layers
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+ @binding(0) @group(1) var<uniform> transformUBO: TransformData;
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+ @binding(1) @group(1) var atlasTexture: texture_2d<f32>;
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+ @binding(2) @group(1) var atlasSampler: sampler;
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+
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+
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+ struct Fragment {
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+ @builtin(position) Position : vec4<f32>,
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+ @location(0) TexCoord : vec2<f32>
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+ };
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+
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+
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+ @vertex
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+ fn vs_main (@builtin(instance_index) i_id : u32,
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+ @builtin(vertex_index) VertexIndex : u32) -> Fragment {
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+
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+ var vertexPosition = vec2<f32>(positions[VertexIndex]);
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+ var vertexTexCoord = vec2<f32>(uvs[VertexIndex]);
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+
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+ var output : Fragment;
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+
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+ let inverseTileTextureSize = 1 / vec2<f32>(textureDimensions(tileTexture, 0)); // transformUBO.tileLayers[i_id].inverseTileTextureSize;
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+
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+ var scrollScale = myScroll.scrollScale; //transformUBO.tileLayers[i_id].scrollScale;
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+
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+ var viewOffset : vec2<f32> = transformUBO.viewOffset * scrollScale;
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+
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+ // from Brandon's webgl-tile shader
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+ let PixelCoord = (vertexTexCoord * transformUBO.viewportSize) + viewOffset;
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+
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+ output.TexCoord = PixelCoord / transformUBO.tileSize;
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+ output.Position = vec4<f32>(vertexPosition, 0.0, 1.0);
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+
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+ return output;
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+ }
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+
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+
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+ // based off of a fantastic implementation by Gregg Tavares https://stackoverflow.com/a/53465085/1927767
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+ @fragment
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+ fn fs_main (@location(0) TexCoord: vec2<f32>) -> @location(0) vec4<f32> {
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+
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+ var tilemapCoord = floor(TexCoord);
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+
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+ var u_tilemapSize = vec2<f32>(textureDimensions(tileTexture, 0));
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+ var tileFoo = fract((tilemapCoord + vec2<f32>(0.5, 0.5)) / u_tilemapSize);
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+ var tile = floor(textureSample(tileTexture, tileSampler, tileFoo) * 255.0);
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+
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+ if (tile.x == 255 && tile.y == 255) {
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+ discard;
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+ }
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+
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+ var u_tilesetSize = vec2<f32>(textureDimensions(atlasTexture, 0)) / transformUBO.tileSize;
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+
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+ let u_tileUVMinBounds = vec2<f32>(0.5/transformUBO.tileSize, 0.5/transformUBO.tileSize);
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+ let u_tileUVMaxBounds = vec2<f32>((transformUBO.tileSize - 0.5) / transformUBO.tileSize, (transformUBO.tileSize - 0.5) / transformUBO.tileSize);
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+ var texcoord = clamp(fract(TexCoord), u_tileUVMinBounds, u_tileUVMaxBounds);
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+
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+ var tileCoord = (tile.xy + texcoord) / u_tilesetSize;
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+
99
+ var color = textureSample(atlasTexture, atlasSampler, tileCoord);
100
+
101
+ if (color.a <= 0.1) {
102
+ discard;
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+ }
104
+ return color;
105
+ }
package/src/uuid.js ADDED
@@ -0,0 +1,3 @@
1
+ export default function _uuid () {
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+ return Math.ceil(Math.random() * (Number.MAX_SAFE_INTEGER-10)) // super ghetto UUID
3
+ }