@footgun/cobalt 0.1.0

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Files changed (131) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +18 -0
  3. package/bundle.js +284 -0
  4. package/cobalt2.jpeg +0 -0
  5. package/esbuild.js +20 -0
  6. package/examples/01-primitives/Game.js +8 -0
  7. package/examples/01-primitives/component-animation.js +8 -0
  8. package/examples/01-primitives/component-transform.js +13 -0
  9. package/examples/01-primitives/constants.js +6 -0
  10. package/examples/01-primitives/deps.js +2 -0
  11. package/examples/01-primitives/entity-sprite.js +47 -0
  12. package/examples/01-primitives/index.html +191 -0
  13. package/examples/01-primitives/system-renderer.js +37 -0
  14. package/examples/02-sprites/Game.js +8 -0
  15. package/examples/02-sprites/assets/spritesheet.json +6276 -0
  16. package/examples/02-sprites/assets/spritesheet.png +0 -0
  17. package/examples/02-sprites/assets/spritesheet_emissive.png +0 -0
  18. package/examples/02-sprites/component-animation.js +8 -0
  19. package/examples/02-sprites/component-transform.js +13 -0
  20. package/examples/02-sprites/constants.js +6 -0
  21. package/examples/02-sprites/deps.js +2 -0
  22. package/examples/02-sprites/entity-sprite.js +47 -0
  23. package/examples/02-sprites/index.html +310 -0
  24. package/examples/02-sprites/system-renderer.js +38 -0
  25. package/examples/03-tiles/Game.js +8 -0
  26. package/examples/03-tiles/assets/spelunky-tiles.png +0 -0
  27. package/examples/03-tiles/assets/spelunky0.png +0 -0
  28. package/examples/03-tiles/assets/spelunky1.png +0 -0
  29. package/examples/03-tiles/component-animation.js +8 -0
  30. package/examples/03-tiles/component-transform.js +13 -0
  31. package/examples/03-tiles/constants.js +6 -0
  32. package/examples/03-tiles/deps.js +2 -0
  33. package/examples/03-tiles/entity-sprite.js +47 -0
  34. package/examples/03-tiles/index.html +309 -0
  35. package/examples/03-tiles/system-renderer.js +38 -0
  36. package/examples/04-overlay/assets/spritesheet.json +22 -0
  37. package/examples/04-overlay/assets/spritesheet.png +0 -0
  38. package/examples/04-overlay/assets/spritesheet_emissive.png +0 -0
  39. package/examples/04-overlay/constants.js +6 -0
  40. package/examples/04-overlay/deps.js +1 -0
  41. package/examples/04-overlay/index.html +133 -0
  42. package/examples/05-bloom/Game.js +8 -0
  43. package/examples/05-bloom/assets/spritesheet.json +6276 -0
  44. package/examples/05-bloom/assets/spritesheet.png +0 -0
  45. package/examples/05-bloom/assets/spritesheet_emissive.png +0 -0
  46. package/examples/05-bloom/component-animation.js +8 -0
  47. package/examples/05-bloom/component-transform.js +13 -0
  48. package/examples/05-bloom/constants.js +6 -0
  49. package/examples/05-bloom/deps.js +2 -0
  50. package/examples/05-bloom/entity-sprite.js +47 -0
  51. package/examples/05-bloom/index.html +357 -0
  52. package/examples/05-bloom/system-renderer.js +38 -0
  53. package/examples/06-displacement/Game.js +8 -0
  54. package/examples/06-displacement/assets/displacement_map_repeat.jpg +0 -0
  55. package/examples/06-displacement/assets/spelunky-tiles.png +0 -0
  56. package/examples/06-displacement/assets/spelunky0.png +0 -0
  57. package/examples/06-displacement/assets/spelunky1.png +0 -0
  58. package/examples/06-displacement/component-animation.js +8 -0
  59. package/examples/06-displacement/component-transform.js +13 -0
  60. package/examples/06-displacement/constants.js +6 -0
  61. package/examples/06-displacement/deps.js +2 -0
  62. package/examples/06-displacement/entity-sprite.js +47 -0
  63. package/examples/06-displacement/index.html +350 -0
  64. package/examples/06-displacement/system-renderer.js +38 -0
  65. package/examples/07-sdl/assets/spritesheet.json +22 -0
  66. package/examples/07-sdl/assets/spritesheet.png +0 -0
  67. package/examples/07-sdl/assets/spritesheet_emissive.png +0 -0
  68. package/examples/07-sdl/main.js +109 -0
  69. package/examples/07-sdl/package.json +19 -0
  70. package/examples/08-light/Game.js +8 -0
  71. package/examples/08-light/assets/spelunky-tiles.png +0 -0
  72. package/examples/08-light/assets/spelunky0.png +0 -0
  73. package/examples/08-light/assets/spelunky1.png +0 -0
  74. package/examples/08-light/constants.js +6 -0
  75. package/examples/08-light/deps.js +2 -0
  76. package/examples/08-light/index.html +477 -0
  77. package/package.json +34 -0
  78. package/src/bloom/bloom.js +467 -0
  79. package/src/bloom/bloom.wgsl +176 -0
  80. package/src/cobalt.js +231 -0
  81. package/src/create-texture-from-buffer.js +39 -0
  82. package/src/create-texture-from-url.js +35 -0
  83. package/src/create-texture.js +46 -0
  84. package/src/deps.js +3 -0
  85. package/src/displacement/composition.wgsl +58 -0
  86. package/src/displacement/displacement-composition.ts +161 -0
  87. package/src/displacement/displacement-parameters-buffer.ts +44 -0
  88. package/src/displacement/displacement-texture.ts +221 -0
  89. package/src/displacement/displacement.js +160 -0
  90. package/src/displacement/displacement.wgsl +31 -0
  91. package/src/displacement/triangles-buffer.ts +95 -0
  92. package/src/fb-blit/fb-blit.js +161 -0
  93. package/src/fb-blit/fb-blit.wgsl +40 -0
  94. package/src/fb-texture/fb-texture.js +56 -0
  95. package/src/light/README.md +61 -0
  96. package/src/light/light.js +148 -0
  97. package/src/light/lights-buffer.ts +98 -0
  98. package/src/light/lights-renderer.ts +278 -0
  99. package/src/light/public-api.js +20 -0
  100. package/src/light/readme/01_illumination.webp +0 -0
  101. package/src/light/readme/02_lights_texture.webp +0 -0
  102. package/src/light/readme/03_lights_texture_decomposed.webp +0 -0
  103. package/src/light/readme/04_lights_texture_mask.webp +0 -0
  104. package/src/light/readme/05_lights_obstacle_decomposition.webp +0 -0
  105. package/src/light/readme/06_lights_hard_cast_shadows.webp +0 -0
  106. package/src/light/texture/lights-texture-initializer.ts +191 -0
  107. package/src/light/texture/lights-texture-mask.ts +286 -0
  108. package/src/light/texture/lights-texture.ts +121 -0
  109. package/src/light/types.ts +23 -0
  110. package/src/light/viewport.ts +63 -0
  111. package/src/overlay/constants.js +1 -0
  112. package/src/overlay/overlay.js +341 -0
  113. package/src/overlay/overlay.wgsl +88 -0
  114. package/src/primitives/constants.js +1 -0
  115. package/src/primitives/primitives.js +252 -0
  116. package/src/primitives/primitives.wgsl +54 -0
  117. package/src/primitives/public-api.js +325 -0
  118. package/src/scene-composite/scene-composite.js +168 -0
  119. package/src/scene-composite/scene-composite.wgsl +94 -0
  120. package/src/sprite/constants.js +1 -0
  121. package/src/sprite/create-sprite-quads.js +60 -0
  122. package/src/sprite/public-api.js +215 -0
  123. package/src/sprite/read-spritesheet.js +103 -0
  124. package/src/sprite/sorted-binary-insert.js +45 -0
  125. package/src/sprite/sprite.js +268 -0
  126. package/src/sprite/sprite.wgsl +103 -0
  127. package/src/sprite/spritesheet.js +212 -0
  128. package/src/tile/atlas.js +193 -0
  129. package/src/tile/tile.js +171 -0
  130. package/src/tile/tile.wgsl +105 -0
  131. package/src/uuid.js +3 -0
package/cobalt2.jpeg ADDED
Binary file
package/esbuild.js ADDED
@@ -0,0 +1,20 @@
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+ import esbuild from 'esbuild'
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+ import { http } from '@hyrious/esbuild-plugin-http'
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+ import { glsl } from 'esbuild-plugin-glsl'
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+
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+
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+ esbuild.build({
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+ entryPoints: [ 'src/cobalt.js' ],
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+ allowOverwrite: true,
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+ bundle: true,
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+ format: 'esm',
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+ target: 'es2022',
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+ plugins: [
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+ // minifying used to break the code for some reason, but I think it's fixed
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+ // so I'll re-enable this and see how it goes!
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+ glsl({ minify: true }),
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+ http()
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+ ],
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+ outfile: 'bundle.js',
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+ minify: true,
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+ })
@@ -0,0 +1,8 @@
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+ // all of the example's globals are consolidated here
2
+ export default {
3
+ renderer: undefined, // cobalt instance
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+ world: undefined, // ECS instance
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+
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+ // timekeeping (in milliseconds)
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+ lastFrameTime: 0, // local time the last frame ran
8
+ }
@@ -0,0 +1,8 @@
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+ export default function componentAnimation (obj) {
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+ return {
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+ name: obj.name || '',
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+ frame: obj.frame || 0,
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+ accumulator: obj.accumulator || 0,
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+ done: false,
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+ }
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+ }
@@ -0,0 +1,13 @@
1
+ import { vec3 } from './deps.js'
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+
3
+
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+ export default function componentTransform (obj) {
5
+ return {
6
+ position: obj.position || vec3.create(0, 0, 0),
7
+ rotation: obj.rotation || 0,
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+
9
+ // if set, this means the position is relative to another transform
10
+ // rather than being in world space
11
+ relativeTo: obj.relativeTo,
12
+ }
13
+ }
@@ -0,0 +1,6 @@
1
+
2
+ export default {
3
+ // virtual game screen dimensions in 16:9
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+ GAME_WIDTH: 480,
5
+ GAME_HEIGHT: 270,
6
+ }
@@ -0,0 +1,2 @@
1
+ export { default as ECS } from 'https://cdn.skypack.dev/pin/ecs@v0.21.0-P934LlnmSF5QgmGODbyN/mode=imports/optimized/ecs.js'
2
+ export { mat4, vec2, vec3, vec4 } from 'https://wgpu-matrix.org/dist/3.x/wgpu-matrix.module.js'
@@ -0,0 +1,47 @@
1
+ import * as Cobalt from '../../bundle.js'
2
+ import animationComponent from './component-animation.js'
3
+ import transformComponent from './component-transform.js'
4
+ import { ECS, vec3, vec4 } from './deps.js'
5
+
6
+
7
+ export default function spriteEntity (world, opts) {
8
+ const ENTITY = ECS.createEntity(world)
9
+
10
+ ECS.addComponentToEntity(world, ENTITY, 'transform', transformComponent({
11
+ position: vec3.create(opts.position[0], opts.position[1], 0)
12
+ }))
13
+
14
+ ECS.addComponentToEntity(world, ENTITY, 'animation', animationComponent({
15
+ name: opts.name
16
+ }))
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+
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+ const tint = vec4.create(0, 0, 0, 0)
19
+
20
+ const opacity = opts.opacity ?? 255
21
+
22
+ const spriteNode = opts.spriteNode
23
+
24
+ const cobaltSpriteId = spriteNode.addSprite(opts.name,
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+ opts.position,
26
+ vec3.create(1, 1, 1),
27
+ tint,
28
+ opacity / 255,
29
+ opts.rotation || 0,
30
+ opts.zIndex)
31
+
32
+ ECS.addComponentToEntity(world, ENTITY, 'sprite', {
33
+ name: opts.name,
34
+
35
+ layer: opts.layer,
36
+ rotation: 0, // radians
37
+ scale: vec3.create(1, 1, 1),
38
+ opacity: 1, // 0 is transparent, 1 is opaque
39
+ tint: vec4.create(0, 0, 0, 0),
40
+
41
+ // cobalt references
42
+ cobaltSpriteId,
43
+ spriteNode,
44
+ })
45
+
46
+ return ENTITY
47
+ }
@@ -0,0 +1,191 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <title class="titleText">Web GPU prototyping</title>
6
+ <meta name="description" content="Web GPU 2d cobalt" />
7
+ <meta name="author" content="Michael Reinstein" />
8
+ <meta name="viewport" content="width=device-width" />
9
+ <meta name="viewport" content="initial-scale=1, maximum-scale=1" />
10
+
11
+ <meta name="apple-mobile-web-app-capable" content="yes" />
12
+ <meta name="mobile-web-app-capable" content="yes" />
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+
14
+ <style>
15
+
16
+ body {
17
+ padding: 0;
18
+ margin: 0;
19
+ overscroll-behavior: none;
20
+ }
21
+
22
+ img {
23
+ image-rendering: -moz-crisp-edges;
24
+ image-rendering: -webkit-crisp-edges;
25
+ image-rendering: pixelated;
26
+ image-rendering: crisp-edges;
27
+ }
28
+
29
+ .viewport-container {
30
+ position: fixed;
31
+ top: 0;
32
+ left: 0;
33
+ bottom: 0;
34
+ right: 0;
35
+
36
+ display: flex;
37
+ align-items: center;
38
+ justify-content: center;
39
+ }
40
+
41
+ canvas {
42
+ background-color: green;
43
+ border: none;
44
+ image-rendering: -moz-crisp-edges;
45
+ image-rendering: -webkit-crisp-edges;
46
+ image-rendering: pixelated;
47
+ image-rendering: crisp-edges;
48
+ }
49
+
50
+ canvas::-webkit-scrollbar {
51
+ display: none;
52
+ }
53
+
54
+ </style>
55
+ </head>
56
+ <body>
57
+
58
+ <div class="viewport-container">
59
+ <canvas id="viewport" width="480" height="270"></canvas>
60
+ </div>
61
+
62
+ <script type="module">
63
+ import Game from './Game.js'
64
+ import * as Cobalt from '../../bundle.js'
65
+ import constants from './constants.js'
66
+ import dat from 'https://cdn.skypack.dev/pin/dat.gui@v0.7.9-2wtQAdFH5SRwnJLDWGNz/mode=imports,min/optimized/dat.gui.js'
67
+ import debounce from 'https://cdn.skypack.dev/pin/lodash.debounce@v4.0.8-4GXU9B066R3Th6HmjZmO/lodash.debounce.js'
68
+ //import animationSystem from './system-animation.js'
69
+ import rendererSystem from './system-renderer.js'
70
+ import spriteEntity from './entity-sprite.js'
71
+ import { ECS, vec2 } from './deps.js'
72
+
73
+
74
+ async function main () {
75
+
76
+ const canvas = document.querySelector('canvas')
77
+
78
+ const viewportWidth = constants.GAME_WIDTH
79
+ const viewportHeight = constants.GAME_HEIGHT
80
+ Game.renderer = await Cobalt.init(canvas, viewportWidth, viewportHeight)
81
+
82
+ // instantiate all resource nodes
83
+
84
+ const pNode = await Cobalt.initNode(Game.renderer, {
85
+ type: 'cobalt:primitives',
86
+ refs: {
87
+ // key is the var name defined in this node
88
+ // value is the var name in the cobalt resources dictionary
89
+ color: 'FRAME_TEXTURE_VIEW',
90
+ },
91
+ options: {
92
+ //zIndex: 5,
93
+ }
94
+ })
95
+
96
+ // use resizeViewport to init values on load:
97
+ resizeViewport(Game.renderer, window.innerWidth, window.innerHeight)
98
+
99
+ // window resize is *expensive* - best to debounce:
100
+ const debouncedResize = debounce(function () {
101
+ resizeViewport(Game.renderer, window.innerWidth, window.innerHeight)
102
+ }, 50)
103
+
104
+ window.addEventListener('resize', debouncedResize, { passive: true })
105
+
106
+ const world = ECS.createWorld()
107
+ ECS.addSystem(world, rendererSystem(Game.renderer))
108
+
109
+ Cobalt.setViewportPosition(Game.renderer, [ 240, 135 ])
110
+
111
+ Game.world = world
112
+
113
+ const gameLoop = function () {
114
+ const newTime = performance.now()
115
+ const frameTime = newTime - Game.lastFrameTime
116
+ Game.lastFrameTime = newTime
117
+ ECS.update(world, frameTime)
118
+ ECS.cleanup(world)
119
+
120
+ render(Game)
121
+
122
+ requestAnimationFrame(gameLoop)
123
+ }
124
+
125
+ let box1Angle = 0
126
+ let box2Angle = 0
127
+
128
+ const render = function (context) {
129
+ const pNode = context.renderer.nodes.find((n) => n.type === 'cobalt:primitives')
130
+
131
+ pNode.clear()
132
+
133
+ // start end color width
134
+ pNode.line([ 10, 10 ], [ 150, 100 ], [ 1, 0, 0, 1 ], 5)
135
+ pNode.line([ 100, 10 ], [ 100, 100 ], [ 1, 1, 0, 1 ], 1)
136
+ pNode.line([ 450, 10 ], [ 100, 100 ], [ 0, 1, 1, 1 ], 1)
137
+
138
+ pNode.filledEllipse([ 180, 80 ], 20, 40, 20, [ 1, 0, 1, 0.6 ])
139
+
140
+ pNode.filledEllipse([ 192, 140 ], 8, 8, 20, [ 1, 1, 1, 0.9 ])
141
+
142
+ pNode.ellipse([ 240, 140 ], 8, 18, 20, [ 0, 0, 1, 0.9 ])
143
+
144
+ // pos w h c ϴ
145
+ pNode.filledBox([ 50, 170 ], 42, 23, [ 0, 1, 0, 1 ], box1Angle)
146
+
147
+ // pos w h c ϴ lineW
148
+ pNode.box([ 120, 130 ], 42, 23, [ 1, 0, 1, 1 ], box2Angle, 1)
149
+
150
+ box1Angle -= 0.05
151
+ box2Angle += 0.05
152
+ }
153
+
154
+ requestAnimationFrame(gameLoop)
155
+ }
156
+
157
+
158
+ function resizeViewport (renderer, width, height) {
159
+
160
+ const { canvas, device } = renderer
161
+
162
+ // determine which screen dimension is most constrained
163
+ // we floor the render scale to an integer because we get weird texture artifacts when trying to render at
164
+ // certain float values (e.g., 3.0145833333333334)
165
+ const renderScale = Math.floor(Math.min(width/constants.GAME_WIDTH, height/constants.GAME_HEIGHT))
166
+
167
+ canvas.width = Math.ceil(constants.GAME_WIDTH)
168
+ canvas.height = Math.ceil(constants.GAME_HEIGHT)
169
+
170
+ Cobalt.setViewportDimensions(renderer, constants.GAME_WIDTH, constants.GAME_HEIGHT)
171
+
172
+ // https://www.khronos.org/webgl/wiki/HandlingHighDPI
173
+ // webgl display resolution size within canvas
174
+ const resolution = window.devicePixelRatio || 1
175
+
176
+ // center the canvas if native window doesn't match aspect ratio
177
+ canvas.style.width = canvas.width * renderScale + 'px'
178
+ canvas.style.height = canvas.height * renderScale + 'px'
179
+
180
+ canvas.style.left = Math.round((width - canvas.width * renderScale) / 2) + 'px'
181
+ canvas.style.top = Math.round((height - canvas.height * renderScale) / 2) + 'px'
182
+ }
183
+
184
+
185
+ main()
186
+
187
+ </script>
188
+
189
+
190
+ </body>
191
+ </html>
@@ -0,0 +1,37 @@
1
+ import * as Cobalt from '../../bundle.js'
2
+ import Game from './Game.js'
3
+ import { ECS } from './deps.js'
4
+
5
+
6
+ const SPRITE_QUERY = [ 'sprite' ]
7
+
8
+
9
+ // @param Object renderer Cobalt render state
10
+ export default function createRendererSystem (renderer) {
11
+
12
+ // temporary variables, allocated once to avoid garbage collection
13
+ const buf = new Float32Array(136) // tile instance data stored in a UBO
14
+ const removedEntities = {
15
+ count: 0,
16
+ entries: new Array(100)
17
+ }
18
+
19
+ return function rendererSystem (world) {
20
+ const onUpdate = function (/*dt*/) {
21
+
22
+ const device = renderer.device
23
+ const context = renderer.context
24
+
25
+ ECS.getEntities(world, SPRITE_QUERY, 'removed', removedEntities)
26
+
27
+ for (let i=0; i < removedEntities.count; i++) {
28
+ const oldSprite = removedEntities.entries[i]
29
+ oldSprite.spriteNode.removeSprite(oldSprite.sprite.cobaltSpriteId)
30
+ }
31
+
32
+ Cobalt.draw(Game.renderer)
33
+ }
34
+
35
+ return { onUpdate }
36
+ }
37
+ }
@@ -0,0 +1,8 @@
1
+ // all of the example's globals are consolidated here
2
+ export default {
3
+ renderer: undefined, // cobalt instance
4
+ world: undefined, // ECS instance
5
+
6
+ // timekeeping (in milliseconds)
7
+ lastFrameTime: 0, // local time the last frame ran
8
+ }