@flighthq/scene3d-gl 0.2.1-next.840.857425c

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Files changed (284) hide show
  1. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrGlMeshMaterialRenderer.js +45 -0
  4. package/dist/anisotropyPbrGlMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongGlMeshMaterialRenderer.js +102 -0
  8. package/dist/blinnPhongGlMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrGlMeshMaterialRenderer.js +45 -0
  12. package/dist/clearcoatPbrGlMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderGlMeshMaterialRenderer.d.ts +6 -0
  14. package/dist/customShaderGlMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderGlMeshMaterialRenderer.js +136 -0
  16. package/dist/customShaderGlMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthGlMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthGlMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthGlMeshMaterialRenderer.js +36 -0
  20. package/dist/depthGlMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawGlScene3D.d.ts +3 -0
  22. package/dist/drawGlScene3D.d.ts.map +1 -0
  23. package/dist/drawGlScene3D.js +251 -0
  24. package/dist/drawGlScene3D.js.map +1 -0
  25. package/dist/emissiveGlMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveGlMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveGlMeshMaterialRenderer.js +49 -0
  28. package/dist/emissiveGlMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableGlScene3DColorSpaceGuards.d.ts +4 -0
  30. package/dist/enableGlScene3DColorSpaceGuards.d.ts.map +1 -0
  31. package/dist/enableGlScene3DColorSpaceGuards.js +22 -0
  32. package/dist/enableGlScene3DColorSpaceGuards.js.map +1 -0
  33. package/dist/enableGlScene3DCustomShaderGuards.d.ts +4 -0
  34. package/dist/enableGlScene3DCustomShaderGuards.d.ts.map +1 -0
  35. package/dist/enableGlScene3DCustomShaderGuards.js +71 -0
  36. package/dist/enableGlScene3DCustomShaderGuards.js.map +1 -0
  37. package/dist/enableGlScene3DDeformGuards.d.ts +4 -0
  38. package/dist/enableGlScene3DDeformGuards.d.ts.map +1 -0
  39. package/dist/enableGlScene3DDeformGuards.js +42 -0
  40. package/dist/enableGlScene3DDeformGuards.js.map +1 -0
  41. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts +4 -0
  42. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  43. package/dist/enableGlScene3DForwardLightSelectionGuards.js +21 -0
  44. package/dist/enableGlScene3DForwardLightSelectionGuards.js.map +1 -0
  45. package/dist/explainGlScene3DForwardLightSelection.d.ts +3 -0
  46. package/dist/explainGlScene3DForwardLightSelection.d.ts.map +1 -0
  47. package/dist/explainGlScene3DForwardLightSelection.js +19 -0
  48. package/dist/explainGlScene3DForwardLightSelection.js.map +1 -0
  49. package/dist/glClassicPrelude.d.ts +9 -0
  50. package/dist/glClassicPrelude.d.ts.map +1 -0
  51. package/dist/glClassicPrelude.js +288 -0
  52. package/dist/glClassicPrelude.js.map +1 -0
  53. package/dist/glDebugPrelude.d.ts +9 -0
  54. package/dist/glDebugPrelude.d.ts.map +1 -0
  55. package/dist/glDebugPrelude.js +143 -0
  56. package/dist/glDebugPrelude.js.map +1 -0
  57. package/dist/glEnvironmentCube.d.ts +5 -0
  58. package/dist/glEnvironmentCube.d.ts.map +1 -0
  59. package/dist/glEnvironmentCube.js +65 -0
  60. package/dist/glEnvironmentCube.js.map +1 -0
  61. package/dist/glEnvironmentIblBake.d.ts +4 -0
  62. package/dist/glEnvironmentIblBake.d.ts.map +1 -0
  63. package/dist/glEnvironmentIblBake.js +365 -0
  64. package/dist/glEnvironmentIblBake.js.map +1 -0
  65. package/dist/glEnvironmentSkybox.d.ts +3 -0
  66. package/dist/glEnvironmentSkybox.d.ts.map +1 -0
  67. package/dist/glEnvironmentSkybox.js +95 -0
  68. package/dist/glEnvironmentSkybox.js.map +1 -0
  69. package/dist/glLitProgram.d.ts +5 -0
  70. package/dist/glLitProgram.d.ts.map +1 -0
  71. package/dist/glLitProgram.js +211 -0
  72. package/dist/glLitProgram.js.map +1 -0
  73. package/dist/glMatcapPrelude.d.ts +8 -0
  74. package/dist/glMatcapPrelude.d.ts.map +1 -0
  75. package/dist/glMatcapPrelude.js +118 -0
  76. package/dist/glMatcapPrelude.js.map +1 -0
  77. package/dist/glMeshMaterialRegistry.d.ts +5 -0
  78. package/dist/glMeshMaterialRegistry.d.ts.map +1 -0
  79. package/dist/glMeshMaterialRegistry.js +29 -0
  80. package/dist/glMeshMaterialRegistry.js.map +1 -0
  81. package/dist/glMeshProgram.d.ts +14 -0
  82. package/dist/glMeshProgram.d.ts.map +1 -0
  83. package/dist/glMeshProgram.js +193 -0
  84. package/dist/glMeshProgram.js.map +1 -0
  85. package/dist/glMeshUpload.d.ts +4 -0
  86. package/dist/glMeshUpload.d.ts.map +1 -0
  87. package/dist/glMeshUpload.js +190 -0
  88. package/dist/glMeshUpload.js.map +1 -0
  89. package/dist/glParticleEmitter3D.d.ts +4 -0
  90. package/dist/glParticleEmitter3D.d.ts.map +1 -0
  91. package/dist/glParticleEmitter3D.js +342 -0
  92. package/dist/glParticleEmitter3D.js.map +1 -0
  93. package/dist/glPbrPrelude.d.ts +8 -0
  94. package/dist/glPbrPrelude.d.ts.map +1 -0
  95. package/dist/glPbrPrelude.js +569 -0
  96. package/dist/glPbrPrelude.js.map +1 -0
  97. package/dist/glPbrProgramCache.d.ts +4 -0
  98. package/dist/glPbrProgramCache.d.ts.map +1 -0
  99. package/dist/glPbrProgramCache.js +63 -0
  100. package/dist/glPbrProgramCache.js.map +1 -0
  101. package/dist/glPbrStandardBlock.d.ts +13 -0
  102. package/dist/glPbrStandardBlock.d.ts.map +1 -0
  103. package/dist/glPbrStandardBlock.js +107 -0
  104. package/dist/glPbrStandardBlock.js.map +1 -0
  105. package/dist/glScene3DRuntime.d.ts +5 -0
  106. package/dist/glScene3DRuntime.d.ts.map +1 -0
  107. package/dist/glScene3DRuntime.js +99 -0
  108. package/dist/glScene3DRuntime.js.map +1 -0
  109. package/dist/glScene3DTestHelper.d.ts +20 -0
  110. package/dist/glScene3DTestHelper.d.ts.map +1 -0
  111. package/dist/glScene3DTestHelper.js +178 -0
  112. package/dist/glScene3DTestHelper.js.map +1 -0
  113. package/dist/glScene3DTime.d.ts +4 -0
  114. package/dist/glScene3DTime.d.ts.map +1 -0
  115. package/dist/glScene3DTime.js +18 -0
  116. package/dist/glScene3DTime.js.map +1 -0
  117. package/dist/glShadedBuiltInModifiers.d.ts +11 -0
  118. package/dist/glShadedBuiltInModifiers.d.ts.map +1 -0
  119. package/dist/glShadedBuiltInModifiers.js +386 -0
  120. package/dist/glShadedBuiltInModifiers.js.map +1 -0
  121. package/dist/glShadedModifierSnippet.d.ts +4 -0
  122. package/dist/glShadedModifierSnippet.d.ts.map +1 -0
  123. package/dist/glShadedModifierSnippet.js +24 -0
  124. package/dist/glShadedModifierSnippet.js.map +1 -0
  125. package/dist/glShadedPrelude.d.ts +5 -0
  126. package/dist/glShadedPrelude.d.ts.map +1 -0
  127. package/dist/glShadedPrelude.js +393 -0
  128. package/dist/glShadedPrelude.js.map +1 -0
  129. package/dist/glShadowMap.d.ts +3 -0
  130. package/dist/glShadowMap.d.ts.map +1 -0
  131. package/dist/glShadowMap.js +150 -0
  132. package/dist/glShadowMap.js.map +1 -0
  133. package/dist/glToonPrelude.d.ts +7 -0
  134. package/dist/glToonPrelude.d.ts.map +1 -0
  135. package/dist/glToonPrelude.js +172 -0
  136. package/dist/glToonPrelude.js.map +1 -0
  137. package/dist/glUnlitPrelude.d.ts +9 -0
  138. package/dist/glUnlitPrelude.d.ts.map +1 -0
  139. package/dist/glUnlitPrelude.js +160 -0
  140. package/dist/glUnlitPrelude.js.map +1 -0
  141. package/dist/glWireframePrelude.d.ts +6 -0
  142. package/dist/glWireframePrelude.d.ts.map +1 -0
  143. package/dist/glWireframePrelude.js +56 -0
  144. package/dist/glWireframePrelude.js.map +1 -0
  145. package/dist/glWireframeUpload.d.ts +4 -0
  146. package/dist/glWireframeUpload.d.ts.map +1 -0
  147. package/dist/glWireframeUpload.js +85 -0
  148. package/dist/glWireframeUpload.js.map +1 -0
  149. package/dist/index.d.ts +56 -0
  150. package/dist/index.d.ts.map +1 -0
  151. package/dist/index.js +56 -0
  152. package/dist/index.js.map +1 -0
  153. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts +4 -0
  154. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  155. package/dist/iridescencePbrGlMeshMaterialRenderer.js +54 -0
  156. package/dist/iridescencePbrGlMeshMaterialRenderer.js.map +1 -0
  157. package/dist/lambertGlMeshMaterialRenderer.d.ts +4 -0
  158. package/dist/lambertGlMeshMaterialRenderer.d.ts.map +1 -0
  159. package/dist/lambertGlMeshMaterialRenderer.js +70 -0
  160. package/dist/lambertGlMeshMaterialRenderer.js.map +1 -0
  161. package/dist/matcapGlMeshMaterialRenderer.d.ts +4 -0
  162. package/dist/matcapGlMeshMaterialRenderer.d.ts.map +1 -0
  163. package/dist/matcapGlMeshMaterialRenderer.js +49 -0
  164. package/dist/matcapGlMeshMaterialRenderer.js.map +1 -0
  165. package/dist/normalGlMeshMaterialRenderer.d.ts +4 -0
  166. package/dist/normalGlMeshMaterialRenderer.d.ts.map +1 -0
  167. package/dist/normalGlMeshMaterialRenderer.js +39 -0
  168. package/dist/normalGlMeshMaterialRenderer.js.map +1 -0
  169. package/dist/phongGlMeshMaterialRenderer.d.ts +4 -0
  170. package/dist/phongGlMeshMaterialRenderer.d.ts.map +1 -0
  171. package/dist/phongGlMeshMaterialRenderer.js +90 -0
  172. package/dist/phongGlMeshMaterialRenderer.js.map +1 -0
  173. package/dist/prepareGlScene3DForwardLights.d.ts +3 -0
  174. package/dist/prepareGlScene3DForwardLights.d.ts.map +1 -0
  175. package/dist/prepareGlScene3DForwardLights.js +117 -0
  176. package/dist/prepareGlScene3DForwardLights.js.map +1 -0
  177. package/dist/presentGlScene3D.d.ts +3 -0
  178. package/dist/presentGlScene3D.d.ts.map +1 -0
  179. package/dist/presentGlScene3D.js +21 -0
  180. package/dist/presentGlScene3D.js.map +1 -0
  181. package/dist/registerStandardPbrGlMaterial.d.ts +3 -0
  182. package/dist/registerStandardPbrGlMaterial.d.ts.map +1 -0
  183. package/dist/registerStandardPbrGlMaterial.js +11 -0
  184. package/dist/registerStandardPbrGlMaterial.js.map +1 -0
  185. package/dist/shadedGlMeshMaterialRenderer.d.ts +4 -0
  186. package/dist/shadedGlMeshMaterialRenderer.d.ts.map +1 -0
  187. package/dist/shadedGlMeshMaterialRenderer.js +135 -0
  188. package/dist/shadedGlMeshMaterialRenderer.js.map +1 -0
  189. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts +4 -0
  190. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  191. package/dist/sheenPbrGlMeshMaterialRenderer.js +54 -0
  192. package/dist/sheenPbrGlMeshMaterialRenderer.js.map +1 -0
  193. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts +4 -0
  194. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  195. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js +121 -0
  196. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js.map +1 -0
  197. package/dist/specularPbrGlMeshMaterialRenderer.d.ts +4 -0
  198. package/dist/specularPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  199. package/dist/specularPbrGlMeshMaterialRenderer.js +55 -0
  200. package/dist/specularPbrGlMeshMaterialRenderer.js.map +1 -0
  201. package/dist/standardPbrGlMeshMaterialRenderer.d.ts +3 -0
  202. package/dist/standardPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  203. package/dist/standardPbrGlMeshMaterialRenderer.js +35 -0
  204. package/dist/standardPbrGlMeshMaterialRenderer.js.map +1 -0
  205. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts +4 -0
  206. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  207. package/dist/subsurfacePbrGlMeshMaterialRenderer.js +57 -0
  208. package/dist/subsurfacePbrGlMeshMaterialRenderer.js.map +1 -0
  209. package/dist/toonGlMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/toonGlMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/toonGlMeshMaterialRenderer.js +81 -0
  212. package/dist/toonGlMeshMaterialRenderer.js.map +1 -0
  213. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts +4 -0
  214. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  215. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js +62 -0
  216. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js.map +1 -0
  217. package/dist/unlitGlMeshMaterialRenderer.d.ts +4 -0
  218. package/dist/unlitGlMeshMaterialRenderer.d.ts.map +1 -0
  219. package/dist/unlitGlMeshMaterialRenderer.js +61 -0
  220. package/dist/unlitGlMeshMaterialRenderer.js.map +1 -0
  221. package/dist/vertexColorGlMeshMaterialRenderer.d.ts +4 -0
  222. package/dist/vertexColorGlMeshMaterialRenderer.d.ts.map +1 -0
  223. package/dist/vertexColorGlMeshMaterialRenderer.js +54 -0
  224. package/dist/vertexColorGlMeshMaterialRenderer.js.map +1 -0
  225. package/dist/wireframeGlMeshMaterialRenderer.d.ts +4 -0
  226. package/dist/wireframeGlMeshMaterialRenderer.d.ts.map +1 -0
  227. package/dist/wireframeGlMeshMaterialRenderer.js +50 -0
  228. package/dist/wireframeGlMeshMaterialRenderer.js.map +1 -0
  229. package/package.json +58 -0
  230. package/src/anisotropyPbrGlMeshMaterialRenderer.test.ts +86 -0
  231. package/src/blinnPhongGlMeshMaterialRenderer.test.ts +94 -0
  232. package/src/clearcoatPbrGlMeshMaterialRenderer.test.ts +81 -0
  233. package/src/customShaderGlMeshMaterialRenderer.test.ts +169 -0
  234. package/src/depthGlMeshMaterialRenderer.test.ts +69 -0
  235. package/src/drawGlScene3D.test.ts +304 -0
  236. package/src/emissiveGlMeshMaterialRenderer.test.ts +60 -0
  237. package/src/enableGlScene3DColorSpaceGuards.test.ts +63 -0
  238. package/src/enableGlScene3DCustomShaderGuards.test.ts +85 -0
  239. package/src/enableGlScene3DDeformGuards.test.ts +98 -0
  240. package/src/enableGlScene3DForwardLightSelectionGuards.test.ts +84 -0
  241. package/src/explainGlScene3DForwardLightSelection.test.ts +32 -0
  242. package/src/glClassicPrelude.test.ts +214 -0
  243. package/src/glDebugPrelude.test.ts +94 -0
  244. package/src/glEnvironmentCube.test.ts +71 -0
  245. package/src/glEnvironmentIblBake.test.ts +31 -0
  246. package/src/glEnvironmentSkybox.test.ts +24 -0
  247. package/src/glLitProgram.test.ts +181 -0
  248. package/src/glMatcapPrelude.test.ts +74 -0
  249. package/src/glMeshMaterialRegistry.test.ts +52 -0
  250. package/src/glMeshProgram.test.ts +406 -0
  251. package/src/glMeshUpload.test.ts +311 -0
  252. package/src/glParticleEmitter3D.test.ts +280 -0
  253. package/src/glPbrPrelude.test.ts +178 -0
  254. package/src/glPbrProgramCache.test.ts +116 -0
  255. package/src/glPbrStandardBlock.test.ts +85 -0
  256. package/src/glScene3DRuntime.test.ts +108 -0
  257. package/src/glScene3DTime.test.ts +31 -0
  258. package/src/glShadedBuiltInModifiers.test.ts +377 -0
  259. package/src/glShadedModifierSnippet.test.ts +46 -0
  260. package/src/glShadedPrelude.test.ts +177 -0
  261. package/src/glShadowMap.test.ts +219 -0
  262. package/src/glToonPrelude.test.ts +118 -0
  263. package/src/glUnlitPrelude.test.ts +156 -0
  264. package/src/glWireframePrelude.test.ts +46 -0
  265. package/src/glWireframeUpload.test.ts +50 -0
  266. package/src/iridescencePbrGlMeshMaterialRenderer.test.ts +86 -0
  267. package/src/lambertGlMeshMaterialRenderer.test.ts +92 -0
  268. package/src/matcapGlMeshMaterialRenderer.test.ts +70 -0
  269. package/src/normalGlMeshMaterialRenderer.test.ts +69 -0
  270. package/src/phongGlMeshMaterialRenderer.test.ts +94 -0
  271. package/src/prepareGlScene3DForwardLights.test.ts +106 -0
  272. package/src/presentGlScene3D.test.ts +98 -0
  273. package/src/registerStandardPbrGlMaterial.test.ts +14 -0
  274. package/src/shadedGlMeshMaterialRenderer.test.ts +106 -0
  275. package/src/sheenPbrGlMeshMaterialRenderer.test.ts +83 -0
  276. package/src/specularGlossinessPbrGlMeshMaterialRenderer.test.ts +96 -0
  277. package/src/specularPbrGlMeshMaterialRenderer.test.ts +83 -0
  278. package/src/standardPbrGlMeshMaterialRenderer.test.ts +88 -0
  279. package/src/subsurfacePbrGlMeshMaterialRenderer.test.ts +86 -0
  280. package/src/toonGlMeshMaterialRenderer.test.ts +92 -0
  281. package/src/transmissionVolumePbrGlMeshMaterialRenderer.test.ts +93 -0
  282. package/src/unlitGlMeshMaterialRenderer.test.ts +88 -0
  283. package/src/vertexColorGlMeshMaterialRenderer.test.ts +60 -0
  284. package/src/wireframeGlMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,88 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createUnlitMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy, VideoTexture } from '@flighthq/types';
6
+ import { UnlitMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { makeGlScene3DState } from './glScene3DTestHelper';
10
+ import { registerUnlitGlMaterial, unlitGlMeshMaterialRenderer } from './unlitGlMeshMaterialRenderer';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createUnlitMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('registerUnlitGlMaterial', () => {
37
+ it('installs the renderer for UnlitMaterialKind', () => {
38
+ const { state } = makeGlScene3DState();
39
+ registerUnlitGlMaterial(state);
40
+ expect(getGlMeshMaterialRenderer(state, UnlitMaterialKind)).toBe(unlitGlMeshMaterialRenderer);
41
+ });
42
+ });
43
+
44
+ describe('unlitGlMeshMaterialRenderer', () => {
45
+ it('bind selects a program, sets depth/cull, view-projection, and the color uniform', () => {
46
+ const { state, gl } = makeGlScene3DState();
47
+ unlitGlMeshMaterialRenderer.bind(state, createUnlitMaterial(), NO_LIGHTS, makeCamera());
48
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
49
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
50
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
51
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
52
+ });
53
+
54
+ it('binds a ready dynamic video map into the color-map slot', () => {
55
+ const { state, gl } = makeGlScene3DState();
56
+ const material = createUnlitMaterial();
57
+ material.baseColorVideoMap = {
58
+ frameId: 1,
59
+ flipX: false,
60
+ flipY: false,
61
+ sampler: null,
62
+ source: {
63
+ element: { readyState: 4, videoHeight: 120, videoWidth: 160 } as HTMLVideoElement,
64
+ },
65
+ uvOffset: { x: 0, y: 0 },
66
+ uvRotation: 0,
67
+ uvScale: { x: 1, y: 1 },
68
+ } as unknown as VideoTexture;
69
+ unlitGlMeshMaterialRenderer.bind(state, material, NO_LIGHTS, makeCamera());
70
+ expect(gl.calls.some((c) => c.name === 'texImage2D')).toBe(true);
71
+ });
72
+
73
+ it('draw issues an indexed draw over the subset after bind', () => {
74
+ const { state, gl } = makeGlScene3DState();
75
+ const proxy = makeProxy();
76
+ unlitGlMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
77
+ unlitGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
78
+ const draw = gl.calls.find((c) => c.name === 'drawElements');
79
+ expect(draw).toBeDefined();
80
+ expect(draw!.args[1]).toBe(proxy.subset.indexCount);
81
+ });
82
+
83
+ it('draw is a no-op when bind has not selected a program', () => {
84
+ const { state, gl } = makeGlScene3DState();
85
+ unlitGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
86
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
87
+ });
88
+ });
@@ -0,0 +1,60 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createVertexColorMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { VertexColorMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { makeGlScene3DState } from './glScene3DTestHelper';
10
+ import { registerVertexColorGlMaterial, vertexColorGlMeshMaterialRenderer } from './vertexColorGlMeshMaterialRenderer';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createVertexColorMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('registerVertexColorGlMaterial', () => {
37
+ it('installs the renderer for VertexColorMaterialKind', () => {
38
+ const { state } = makeGlScene3DState();
39
+ registerVertexColorGlMaterial(state);
40
+ expect(getGlMeshMaterialRenderer(state, VertexColorMaterialKind)).toBe(vertexColorGlMeshMaterialRenderer);
41
+ });
42
+ });
43
+
44
+ describe('vertexColorGlMeshMaterialRenderer', () => {
45
+ it('bind compiles the vertex-color variant and uploads the tint', () => {
46
+ const { state, gl } = makeGlScene3DState();
47
+ vertexColorGlMeshMaterialRenderer.bind(state, createVertexColorMaterial(), NO_LIGHTS, makeCamera());
48
+ const shaderSources = gl.calls.filter((c) => c.name === 'shaderSource').map((c) => c.args[1] as string);
49
+ expect(shaderSources.some((s) => s.includes('#define VERTEX_COLOR'))).toBe(true);
50
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
51
+ });
52
+
53
+ it('draw issues an indexed draw over the subset after bind', () => {
54
+ const { state, gl } = makeGlScene3DState();
55
+ const proxy = makeProxy();
56
+ vertexColorGlMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
57
+ vertexColorGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
58
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
59
+ });
60
+ });
@@ -0,0 +1,69 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createWireframeMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { WireframeMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { makeGlScene3DState } from './glScene3DTestHelper';
10
+ import { registerWireframeGlMaterial, wireframeGlMeshMaterialRenderer } from './wireframeGlMeshMaterialRenderer';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createWireframeMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('registerWireframeGlMaterial', () => {
37
+ it('installs the renderer for WireframeMaterialKind', () => {
38
+ const { state } = makeGlScene3DState();
39
+ registerWireframeGlMaterial(state);
40
+ expect(getGlMeshMaterialRenderer(state, WireframeMaterialKind)).toBe(wireframeGlMeshMaterialRenderer);
41
+ });
42
+ });
43
+
44
+ describe('wireframeGlMeshMaterialRenderer', () => {
45
+ it('bind selects the program, disables culling, and uploads the line color', () => {
46
+ const { state, gl } = makeGlScene3DState();
47
+ wireframeGlMeshMaterialRenderer.bind(state, createWireframeMaterial(), NO_LIGHTS, makeCamera());
48
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
49
+ expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
50
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
51
+ });
52
+
53
+ it('draw issues a LINES draw over the derived line range', () => {
54
+ const { state, gl } = makeGlScene3DState();
55
+ const proxy = makeProxy();
56
+ wireframeGlMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
57
+ wireframeGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
58
+ const draw = gl.calls.find((c) => c.name === 'drawElements');
59
+ expect(draw).toBeDefined();
60
+ // Line index count = triangle index count * 2.
61
+ expect(draw!.args[1]).toBe(proxy.subset.indexCount * 2);
62
+ });
63
+
64
+ it('draw is a no-op when bind has not selected a program', () => {
65
+ const { state, gl } = makeGlScene3DState();
66
+ wireframeGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
67
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
68
+ });
69
+ });