@flighthq/scene3d-gl 0.2.1-next.840.857425c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/anisotropyPbrGlMeshMaterialRenderer.js +45 -0
- package/dist/anisotropyPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/blinnPhongGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/blinnPhongGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/blinnPhongGlMeshMaterialRenderer.js +102 -0
- package/dist/blinnPhongGlMeshMaterialRenderer.js.map +1 -0
- package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/clearcoatPbrGlMeshMaterialRenderer.js +45 -0
- package/dist/clearcoatPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/customShaderGlMeshMaterialRenderer.d.ts +6 -0
- package/dist/customShaderGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/customShaderGlMeshMaterialRenderer.js +136 -0
- package/dist/customShaderGlMeshMaterialRenderer.js.map +1 -0
- package/dist/depthGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/depthGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/depthGlMeshMaterialRenderer.js +36 -0
- package/dist/depthGlMeshMaterialRenderer.js.map +1 -0
- package/dist/drawGlScene3D.d.ts +3 -0
- package/dist/drawGlScene3D.d.ts.map +1 -0
- package/dist/drawGlScene3D.js +251 -0
- package/dist/drawGlScene3D.js.map +1 -0
- package/dist/emissiveGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/emissiveGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/emissiveGlMeshMaterialRenderer.js +49 -0
- package/dist/emissiveGlMeshMaterialRenderer.js.map +1 -0
- package/dist/enableGlScene3DColorSpaceGuards.d.ts +4 -0
- package/dist/enableGlScene3DColorSpaceGuards.d.ts.map +1 -0
- package/dist/enableGlScene3DColorSpaceGuards.js +22 -0
- package/dist/enableGlScene3DColorSpaceGuards.js.map +1 -0
- package/dist/enableGlScene3DCustomShaderGuards.d.ts +4 -0
- package/dist/enableGlScene3DCustomShaderGuards.d.ts.map +1 -0
- package/dist/enableGlScene3DCustomShaderGuards.js +71 -0
- package/dist/enableGlScene3DCustomShaderGuards.js.map +1 -0
- package/dist/enableGlScene3DDeformGuards.d.ts +4 -0
- package/dist/enableGlScene3DDeformGuards.d.ts.map +1 -0
- package/dist/enableGlScene3DDeformGuards.js +42 -0
- package/dist/enableGlScene3DDeformGuards.js.map +1 -0
- package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts +4 -0
- package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts.map +1 -0
- package/dist/enableGlScene3DForwardLightSelectionGuards.js +21 -0
- package/dist/enableGlScene3DForwardLightSelectionGuards.js.map +1 -0
- package/dist/explainGlScene3DForwardLightSelection.d.ts +3 -0
- package/dist/explainGlScene3DForwardLightSelection.d.ts.map +1 -0
- package/dist/explainGlScene3DForwardLightSelection.js +19 -0
- package/dist/explainGlScene3DForwardLightSelection.js.map +1 -0
- package/dist/glClassicPrelude.d.ts +9 -0
- package/dist/glClassicPrelude.d.ts.map +1 -0
- package/dist/glClassicPrelude.js +288 -0
- package/dist/glClassicPrelude.js.map +1 -0
- package/dist/glDebugPrelude.d.ts +9 -0
- package/dist/glDebugPrelude.d.ts.map +1 -0
- package/dist/glDebugPrelude.js +143 -0
- package/dist/glDebugPrelude.js.map +1 -0
- package/dist/glEnvironmentCube.d.ts +5 -0
- package/dist/glEnvironmentCube.d.ts.map +1 -0
- package/dist/glEnvironmentCube.js +65 -0
- package/dist/glEnvironmentCube.js.map +1 -0
- package/dist/glEnvironmentIblBake.d.ts +4 -0
- package/dist/glEnvironmentIblBake.d.ts.map +1 -0
- package/dist/glEnvironmentIblBake.js +365 -0
- package/dist/glEnvironmentIblBake.js.map +1 -0
- package/dist/glEnvironmentSkybox.d.ts +3 -0
- package/dist/glEnvironmentSkybox.d.ts.map +1 -0
- package/dist/glEnvironmentSkybox.js +95 -0
- package/dist/glEnvironmentSkybox.js.map +1 -0
- package/dist/glLitProgram.d.ts +5 -0
- package/dist/glLitProgram.d.ts.map +1 -0
- package/dist/glLitProgram.js +211 -0
- package/dist/glLitProgram.js.map +1 -0
- package/dist/glMatcapPrelude.d.ts +8 -0
- package/dist/glMatcapPrelude.d.ts.map +1 -0
- package/dist/glMatcapPrelude.js +118 -0
- package/dist/glMatcapPrelude.js.map +1 -0
- package/dist/glMeshMaterialRegistry.d.ts +5 -0
- package/dist/glMeshMaterialRegistry.d.ts.map +1 -0
- package/dist/glMeshMaterialRegistry.js +29 -0
- package/dist/glMeshMaterialRegistry.js.map +1 -0
- package/dist/glMeshProgram.d.ts +14 -0
- package/dist/glMeshProgram.d.ts.map +1 -0
- package/dist/glMeshProgram.js +193 -0
- package/dist/glMeshProgram.js.map +1 -0
- package/dist/glMeshUpload.d.ts +4 -0
- package/dist/glMeshUpload.d.ts.map +1 -0
- package/dist/glMeshUpload.js +190 -0
- package/dist/glMeshUpload.js.map +1 -0
- package/dist/glParticleEmitter3D.d.ts +4 -0
- package/dist/glParticleEmitter3D.d.ts.map +1 -0
- package/dist/glParticleEmitter3D.js +342 -0
- package/dist/glParticleEmitter3D.js.map +1 -0
- package/dist/glPbrPrelude.d.ts +8 -0
- package/dist/glPbrPrelude.d.ts.map +1 -0
- package/dist/glPbrPrelude.js +569 -0
- package/dist/glPbrPrelude.js.map +1 -0
- package/dist/glPbrProgramCache.d.ts +4 -0
- package/dist/glPbrProgramCache.d.ts.map +1 -0
- package/dist/glPbrProgramCache.js +63 -0
- package/dist/glPbrProgramCache.js.map +1 -0
- package/dist/glPbrStandardBlock.d.ts +13 -0
- package/dist/glPbrStandardBlock.d.ts.map +1 -0
- package/dist/glPbrStandardBlock.js +107 -0
- package/dist/glPbrStandardBlock.js.map +1 -0
- package/dist/glScene3DRuntime.d.ts +5 -0
- package/dist/glScene3DRuntime.d.ts.map +1 -0
- package/dist/glScene3DRuntime.js +99 -0
- package/dist/glScene3DRuntime.js.map +1 -0
- package/dist/glScene3DTestHelper.d.ts +20 -0
- package/dist/glScene3DTestHelper.d.ts.map +1 -0
- package/dist/glScene3DTestHelper.js +178 -0
- package/dist/glScene3DTestHelper.js.map +1 -0
- package/dist/glScene3DTime.d.ts +4 -0
- package/dist/glScene3DTime.d.ts.map +1 -0
- package/dist/glScene3DTime.js +18 -0
- package/dist/glScene3DTime.js.map +1 -0
- package/dist/glShadedBuiltInModifiers.d.ts +11 -0
- package/dist/glShadedBuiltInModifiers.d.ts.map +1 -0
- package/dist/glShadedBuiltInModifiers.js +386 -0
- package/dist/glShadedBuiltInModifiers.js.map +1 -0
- package/dist/glShadedModifierSnippet.d.ts +4 -0
- package/dist/glShadedModifierSnippet.d.ts.map +1 -0
- package/dist/glShadedModifierSnippet.js +24 -0
- package/dist/glShadedModifierSnippet.js.map +1 -0
- package/dist/glShadedPrelude.d.ts +5 -0
- package/dist/glShadedPrelude.d.ts.map +1 -0
- package/dist/glShadedPrelude.js +393 -0
- package/dist/glShadedPrelude.js.map +1 -0
- package/dist/glShadowMap.d.ts +3 -0
- package/dist/glShadowMap.d.ts.map +1 -0
- package/dist/glShadowMap.js +150 -0
- package/dist/glShadowMap.js.map +1 -0
- package/dist/glToonPrelude.d.ts +7 -0
- package/dist/glToonPrelude.d.ts.map +1 -0
- package/dist/glToonPrelude.js +172 -0
- package/dist/glToonPrelude.js.map +1 -0
- package/dist/glUnlitPrelude.d.ts +9 -0
- package/dist/glUnlitPrelude.d.ts.map +1 -0
- package/dist/glUnlitPrelude.js +160 -0
- package/dist/glUnlitPrelude.js.map +1 -0
- package/dist/glWireframePrelude.d.ts +6 -0
- package/dist/glWireframePrelude.d.ts.map +1 -0
- package/dist/glWireframePrelude.js +56 -0
- package/dist/glWireframePrelude.js.map +1 -0
- package/dist/glWireframeUpload.d.ts +4 -0
- package/dist/glWireframeUpload.d.ts.map +1 -0
- package/dist/glWireframeUpload.js +85 -0
- package/dist/glWireframeUpload.js.map +1 -0
- package/dist/index.d.ts +56 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +56 -0
- package/dist/index.js.map +1 -0
- package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/iridescencePbrGlMeshMaterialRenderer.js +54 -0
- package/dist/iridescencePbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/lambertGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/lambertGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/lambertGlMeshMaterialRenderer.js +70 -0
- package/dist/lambertGlMeshMaterialRenderer.js.map +1 -0
- package/dist/matcapGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/matcapGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/matcapGlMeshMaterialRenderer.js +49 -0
- package/dist/matcapGlMeshMaterialRenderer.js.map +1 -0
- package/dist/normalGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/normalGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/normalGlMeshMaterialRenderer.js +39 -0
- package/dist/normalGlMeshMaterialRenderer.js.map +1 -0
- package/dist/phongGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/phongGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/phongGlMeshMaterialRenderer.js +90 -0
- package/dist/phongGlMeshMaterialRenderer.js.map +1 -0
- package/dist/prepareGlScene3DForwardLights.d.ts +3 -0
- package/dist/prepareGlScene3DForwardLights.d.ts.map +1 -0
- package/dist/prepareGlScene3DForwardLights.js +117 -0
- package/dist/prepareGlScene3DForwardLights.js.map +1 -0
- package/dist/presentGlScene3D.d.ts +3 -0
- package/dist/presentGlScene3D.d.ts.map +1 -0
- package/dist/presentGlScene3D.js +21 -0
- package/dist/presentGlScene3D.js.map +1 -0
- package/dist/registerStandardPbrGlMaterial.d.ts +3 -0
- package/dist/registerStandardPbrGlMaterial.d.ts.map +1 -0
- package/dist/registerStandardPbrGlMaterial.js +11 -0
- package/dist/registerStandardPbrGlMaterial.js.map +1 -0
- package/dist/shadedGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/shadedGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/shadedGlMeshMaterialRenderer.js +135 -0
- package/dist/shadedGlMeshMaterialRenderer.js.map +1 -0
- package/dist/sheenPbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/sheenPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/sheenPbrGlMeshMaterialRenderer.js +54 -0
- package/dist/sheenPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js +121 -0
- package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/specularPbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/specularPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/specularPbrGlMeshMaterialRenderer.js +55 -0
- package/dist/specularPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/standardPbrGlMeshMaterialRenderer.d.ts +3 -0
- package/dist/standardPbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/standardPbrGlMeshMaterialRenderer.js +35 -0
- package/dist/standardPbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/subsurfacePbrGlMeshMaterialRenderer.js +57 -0
- package/dist/subsurfacePbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/toonGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/toonGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/toonGlMeshMaterialRenderer.js +81 -0
- package/dist/toonGlMeshMaterialRenderer.js.map +1 -0
- package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js +62 -0
- package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js.map +1 -0
- package/dist/unlitGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/unlitGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/unlitGlMeshMaterialRenderer.js +61 -0
- package/dist/unlitGlMeshMaterialRenderer.js.map +1 -0
- package/dist/vertexColorGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/vertexColorGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/vertexColorGlMeshMaterialRenderer.js +54 -0
- package/dist/vertexColorGlMeshMaterialRenderer.js.map +1 -0
- package/dist/wireframeGlMeshMaterialRenderer.d.ts +4 -0
- package/dist/wireframeGlMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/wireframeGlMeshMaterialRenderer.js +50 -0
- package/dist/wireframeGlMeshMaterialRenderer.js.map +1 -0
- package/package.json +58 -0
- package/src/anisotropyPbrGlMeshMaterialRenderer.test.ts +86 -0
- package/src/blinnPhongGlMeshMaterialRenderer.test.ts +94 -0
- package/src/clearcoatPbrGlMeshMaterialRenderer.test.ts +81 -0
- package/src/customShaderGlMeshMaterialRenderer.test.ts +169 -0
- package/src/depthGlMeshMaterialRenderer.test.ts +69 -0
- package/src/drawGlScene3D.test.ts +304 -0
- package/src/emissiveGlMeshMaterialRenderer.test.ts +60 -0
- package/src/enableGlScene3DColorSpaceGuards.test.ts +63 -0
- package/src/enableGlScene3DCustomShaderGuards.test.ts +85 -0
- package/src/enableGlScene3DDeformGuards.test.ts +98 -0
- package/src/enableGlScene3DForwardLightSelectionGuards.test.ts +84 -0
- package/src/explainGlScene3DForwardLightSelection.test.ts +32 -0
- package/src/glClassicPrelude.test.ts +214 -0
- package/src/glDebugPrelude.test.ts +94 -0
- package/src/glEnvironmentCube.test.ts +71 -0
- package/src/glEnvironmentIblBake.test.ts +31 -0
- package/src/glEnvironmentSkybox.test.ts +24 -0
- package/src/glLitProgram.test.ts +181 -0
- package/src/glMatcapPrelude.test.ts +74 -0
- package/src/glMeshMaterialRegistry.test.ts +52 -0
- package/src/glMeshProgram.test.ts +406 -0
- package/src/glMeshUpload.test.ts +311 -0
- package/src/glParticleEmitter3D.test.ts +280 -0
- package/src/glPbrPrelude.test.ts +178 -0
- package/src/glPbrProgramCache.test.ts +116 -0
- package/src/glPbrStandardBlock.test.ts +85 -0
- package/src/glScene3DRuntime.test.ts +108 -0
- package/src/glScene3DTime.test.ts +31 -0
- package/src/glShadedBuiltInModifiers.test.ts +377 -0
- package/src/glShadedModifierSnippet.test.ts +46 -0
- package/src/glShadedPrelude.test.ts +177 -0
- package/src/glShadowMap.test.ts +219 -0
- package/src/glToonPrelude.test.ts +118 -0
- package/src/glUnlitPrelude.test.ts +156 -0
- package/src/glWireframePrelude.test.ts +46 -0
- package/src/glWireframeUpload.test.ts +50 -0
- package/src/iridescencePbrGlMeshMaterialRenderer.test.ts +86 -0
- package/src/lambertGlMeshMaterialRenderer.test.ts +92 -0
- package/src/matcapGlMeshMaterialRenderer.test.ts +70 -0
- package/src/normalGlMeshMaterialRenderer.test.ts +69 -0
- package/src/phongGlMeshMaterialRenderer.test.ts +94 -0
- package/src/prepareGlScene3DForwardLights.test.ts +106 -0
- package/src/presentGlScene3D.test.ts +98 -0
- package/src/registerStandardPbrGlMaterial.test.ts +14 -0
- package/src/shadedGlMeshMaterialRenderer.test.ts +106 -0
- package/src/sheenPbrGlMeshMaterialRenderer.test.ts +83 -0
- package/src/specularGlossinessPbrGlMeshMaterialRenderer.test.ts +96 -0
- package/src/specularPbrGlMeshMaterialRenderer.test.ts +83 -0
- package/src/standardPbrGlMeshMaterialRenderer.test.ts +88 -0
- package/src/subsurfacePbrGlMeshMaterialRenderer.test.ts +86 -0
- package/src/toonGlMeshMaterialRenderer.test.ts +92 -0
- package/src/transmissionVolumePbrGlMeshMaterialRenderer.test.ts +93 -0
- package/src/unlitGlMeshMaterialRenderer.test.ts +88 -0
- package/src/vertexColorGlMeshMaterialRenderer.test.ts +60 -0
- package/src/wireframeGlMeshMaterialRenderer.test.ts +69 -0
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import { createCamera3D } from '@flighthq/camera';
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import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
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import { createStandardPbrMaterial } from '@flighthq/materials';
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import { createBoxMeshGeometry, createMeshGeometry } from '@flighthq/mesh';
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import { createTexture, setTextureUvOffset, setTextureUvScale } from '@flighthq/texture';
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import type { Camera3D, ImageResource, PrimitiveTopology, VertexAttributeLayout, GlMeshProgram } from '@flighthq/types';
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import {
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SKIN_PALETTE_TEXTURE_UNIT,
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beginGlMeshDraw,
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bindGlUvTransform,
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compileGlProgram,
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destroyGlMeshProgram,
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drawGlMeshSubset,
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ensureGlScene3DProgram,
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hasGlUvTransform,
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setGlMeshCameraPosition,
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setGlMeshViewProjection,
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} from './glMeshProgram';
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import { makeFakeGl2, makeGlScene3DState } from './glScene3DTestHelper';
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function makeCamera(): Camera3D {
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return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
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}
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function makeProgram(): GlMeshProgram {
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return {
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locModel: { name: 'u_model' } as WebGLUniformLocation,
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locNormalMatrix: { name: 'u_normalMatrix' } as WebGLUniformLocation,
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locViewProjection: { name: 'u_viewProjection' } as WebGLUniformLocation,
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program: {} as WebGLProgram,
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};
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}
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describe('beginGlMeshDraw', () => {
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it('stores the active program, selects it, and sets depth + back-face cull', () => {
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const { state, gl } = makeGlScene3DState();
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beginGlMeshDraw(state, makeProgram(), false);
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expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
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expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
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expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.CULL_FACE)).toBe(true);
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});
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it('disables culling for a double-sided material', () => {
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const { state, gl } = makeGlScene3DState();
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beginGlMeshDraw(state, makeProgram(), true);
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expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
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});
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});
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describe('bindGlUvTransform', () => {
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it('uploads the KHR transform as a column-major mat3 with transpose=false', () => {
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const gl = makeFakeGl2();
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const program = makeProgram();
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const texture = createTexture();
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setTextureUvScale(texture, 2, 3);
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// Exactly-representable float32 offsets so the upload buffer compares without rounding slop.
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setTextureUvOffset(texture, 0.5, 0.25);
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bindGlUvTransform(gl, program, texture);
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const call = gl.calls.find((c) => c.name === 'uniformMatrix3fv');
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expect(call).toBeDefined();
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// transpose=false: the buffer is already column-major (col0 = U axis, col1 = V axis, col2 = xlate).
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expect(call?.args[1]).toBe(false);
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// `+ 0` normalizes the -0 from -sy*sin(0) to +0 so the column-major buffer compares cleanly.
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const uploaded = Array.from(call?.args[2] as Float32Array).map((n) => n + 0);
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expect(uploaded).toEqual([2, 0, 0, 0, 3, 0, 0.5, 0.25, 1]);
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});
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it('resolves the location once and skips the upload for a null texture', () => {
|
|
72
|
+
const gl = makeFakeGl2();
|
|
73
|
+
const program = makeProgram();
|
|
74
|
+
|
|
75
|
+
bindGlUvTransform(gl, program, null);
|
|
76
|
+
|
|
77
|
+
expect(gl.calls.filter((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_uvTransform').length).toBe(1);
|
|
78
|
+
expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(false);
|
|
79
|
+
});
|
|
80
|
+
});
|
|
81
|
+
|
|
82
|
+
describe('compileGlProgram', () => {
|
|
83
|
+
it('compiles, attaches, and links a vertex + fragment pair', () => {
|
|
84
|
+
const gl = makeFakeGl2();
|
|
85
|
+
const program = compileGlProgram(gl, '#version 300 es\nvoid main(){}', '#version 300 es\nvoid main(){}');
|
|
86
|
+
expect(program).not.toBeNull();
|
|
87
|
+
expect(gl.calls.some((c) => c.name === 'linkProgram')).toBe(true);
|
|
88
|
+
});
|
|
89
|
+
|
|
90
|
+
it('throws on a shader compile failure', () => {
|
|
91
|
+
const gl = makeFakeGl2({ compileOk: false });
|
|
92
|
+
expect(() => compileGlProgram(gl, 'v', 'f')).toThrow(/compile error/);
|
|
93
|
+
});
|
|
94
|
+
|
|
95
|
+
it('throws on a program link failure', () => {
|
|
96
|
+
const gl = makeFakeGl2({ linkOk: false });
|
|
97
|
+
expect(() => compileGlProgram(gl, 'v', 'f')).toThrow(/link error/);
|
|
98
|
+
});
|
|
99
|
+
});
|
|
100
|
+
|
|
101
|
+
describe('destroyGlMeshProgram', () => {
|
|
102
|
+
it('deletes the linked GL program', () => {
|
|
103
|
+
const { state, gl } = makeGlScene3DState();
|
|
104
|
+
const program = makeProgram();
|
|
105
|
+
destroyGlMeshProgram(state, program);
|
|
106
|
+
const deletes = gl.calls.filter((c) => c.name === 'deleteProgram');
|
|
107
|
+
expect(deletes.length).toBe(1);
|
|
108
|
+
expect(deletes[0].args[0]).toBe(program.program);
|
|
109
|
+
});
|
|
110
|
+
});
|
|
111
|
+
|
|
112
|
+
describe('drawGlMeshSubset', () => {
|
|
113
|
+
it('uploads the model + normal matrices and issues an indexed draw over the subset', () => {
|
|
114
|
+
const { state, gl } = makeGlScene3DState();
|
|
115
|
+
const geometry = createBoxMeshGeometry();
|
|
116
|
+
const proxy = {
|
|
117
|
+
material: createStandardPbrMaterial(),
|
|
118
|
+
normalMatrix: createMatrix3(),
|
|
119
|
+
subset: geometry.subsets[0],
|
|
120
|
+
worldMatrix: createMatrix4(),
|
|
121
|
+
};
|
|
122
|
+
drawGlMeshSubset(state, makeProgram(), proxy, geometry);
|
|
123
|
+
|
|
124
|
+
expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
|
|
125
|
+
expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(true);
|
|
126
|
+
const draw = gl.calls.find((c) => c.name === 'drawElements');
|
|
127
|
+
expect(draw).toBeDefined();
|
|
128
|
+
expect(draw!.args[1]).toBe(proxy.subset.indexCount);
|
|
129
|
+
});
|
|
130
|
+
|
|
131
|
+
it.each([
|
|
132
|
+
['line-list', 'LINES'],
|
|
133
|
+
['line-strip', 'LINE_STRIP'],
|
|
134
|
+
['point-list', 'POINTS'],
|
|
135
|
+
['triangle-list', 'TRIANGLES'],
|
|
136
|
+
['triangle-strip', 'TRIANGLE_STRIP'],
|
|
137
|
+
] as const)('draws %s geometry with the matching GL primitive mode', (topology, constant) => {
|
|
138
|
+
const { state, gl } = makeGlScene3DState();
|
|
139
|
+
const geometry = createBoxMeshGeometry();
|
|
140
|
+
geometry.topology = topology as PrimitiveTopology;
|
|
141
|
+
drawGlMeshSubset(
|
|
142
|
+
state,
|
|
143
|
+
makeProgram(),
|
|
144
|
+
{
|
|
145
|
+
material: createStandardPbrMaterial(),
|
|
146
|
+
normalMatrix: createMatrix3(),
|
|
147
|
+
subset: geometry.subsets[0],
|
|
148
|
+
worldMatrix: createMatrix4(),
|
|
149
|
+
},
|
|
150
|
+
geometry,
|
|
151
|
+
);
|
|
152
|
+
const draw = gl.calls.find((call) => call.name === 'drawElements');
|
|
153
|
+
expect(draw?.args[0]).toBe(gl[constant]);
|
|
154
|
+
});
|
|
155
|
+
|
|
156
|
+
it('draws a non-indexed geometry with its vertex count', () => {
|
|
157
|
+
const { state, gl } = makeGlScene3DState();
|
|
158
|
+
const layout: VertexAttributeLayout = {
|
|
159
|
+
attributes: [{ byteOffset: 0, format: 'float32x3', semantic: 'position' }],
|
|
160
|
+
stride: 12,
|
|
161
|
+
};
|
|
162
|
+
const geometry = createMeshGeometry({ layout, vertices: new Float32Array(9) });
|
|
163
|
+
drawGlMeshSubset(
|
|
164
|
+
state,
|
|
165
|
+
makeProgram(),
|
|
166
|
+
{
|
|
167
|
+
material: createStandardPbrMaterial(),
|
|
168
|
+
normalMatrix: createMatrix3(),
|
|
169
|
+
subset: geometry.subsets[0],
|
|
170
|
+
worldMatrix: createMatrix4(),
|
|
171
|
+
},
|
|
172
|
+
geometry,
|
|
173
|
+
);
|
|
174
|
+
const draw = gl.calls.find((call) => call.name === 'drawArrays');
|
|
175
|
+
expect(draw?.args).toEqual([gl.TRIANGLES, 0, 3]);
|
|
176
|
+
});
|
|
177
|
+
|
|
178
|
+
it('uploads u_objectAlpha with the proxy alpha when the program has an object-alpha location', () => {
|
|
179
|
+
const { state, gl } = makeGlScene3DState();
|
|
180
|
+
const geometry = createBoxMeshGeometry();
|
|
181
|
+
const program = makeProgram();
|
|
182
|
+
program.locObjectAlpha = { name: 'u_objectAlpha' } as WebGLUniformLocation;
|
|
183
|
+
drawGlMeshSubset(
|
|
184
|
+
state,
|
|
185
|
+
program,
|
|
186
|
+
{
|
|
187
|
+
alpha: 0.25,
|
|
188
|
+
material: createStandardPbrMaterial(),
|
|
189
|
+
normalMatrix: createMatrix3(),
|
|
190
|
+
subset: geometry.subsets[0],
|
|
191
|
+
worldMatrix: createMatrix4(),
|
|
192
|
+
},
|
|
193
|
+
geometry,
|
|
194
|
+
);
|
|
195
|
+
expect(gl.calls.some((c) => c.name === 'uniform1f' && c.args[1] === 0.25)).toBe(true);
|
|
196
|
+
});
|
|
197
|
+
|
|
198
|
+
it('defaults u_objectAlpha to 1 when the proxy carries no alpha', () => {
|
|
199
|
+
const { state, gl } = makeGlScene3DState();
|
|
200
|
+
const geometry = createBoxMeshGeometry();
|
|
201
|
+
const program = makeProgram();
|
|
202
|
+
program.locObjectAlpha = { name: 'u_objectAlpha' } as WebGLUniformLocation;
|
|
203
|
+
drawGlMeshSubset(
|
|
204
|
+
state,
|
|
205
|
+
program,
|
|
206
|
+
{
|
|
207
|
+
material: createStandardPbrMaterial(),
|
|
208
|
+
normalMatrix: createMatrix3(),
|
|
209
|
+
subset: geometry.subsets[0],
|
|
210
|
+
worldMatrix: createMatrix4(),
|
|
211
|
+
},
|
|
212
|
+
geometry,
|
|
213
|
+
);
|
|
214
|
+
expect(gl.calls.some((c) => c.name === 'uniform1f' && c.args[1] === 1)).toBe(true);
|
|
215
|
+
});
|
|
216
|
+
|
|
217
|
+
it('is a no-op for object alpha when the program has no object-alpha location', () => {
|
|
218
|
+
const { state, gl } = makeGlScene3DState();
|
|
219
|
+
const geometry = createBoxMeshGeometry();
|
|
220
|
+
const program = makeProgram();
|
|
221
|
+
program.locObjectAlpha = null; // resolved: this shader has no u_objectAlpha
|
|
222
|
+
drawGlMeshSubset(
|
|
223
|
+
state,
|
|
224
|
+
program,
|
|
225
|
+
{
|
|
226
|
+
alpha: 0.5,
|
|
227
|
+
material: createStandardPbrMaterial(),
|
|
228
|
+
normalMatrix: createMatrix3(),
|
|
229
|
+
subset: geometry.subsets[0],
|
|
230
|
+
worldMatrix: createMatrix4(),
|
|
231
|
+
},
|
|
232
|
+
geometry,
|
|
233
|
+
);
|
|
234
|
+
expect(gl.calls.some((c) => c.name === 'uniform1f')).toBe(false);
|
|
235
|
+
// A null location is not re-resolved (no getUniformLocation for u_objectAlpha).
|
|
236
|
+
expect(gl.calls.some((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_objectAlpha')).toBe(false);
|
|
237
|
+
});
|
|
238
|
+
|
|
239
|
+
it('resolves u_objectAlpha lazily on first draw when unresolved (undefined)', () => {
|
|
240
|
+
const { state, gl } = makeGlScene3DState();
|
|
241
|
+
const geometry = createBoxMeshGeometry();
|
|
242
|
+
const program = makeProgram(); // locObjectAlpha undefined
|
|
243
|
+
drawGlMeshSubset(
|
|
244
|
+
state,
|
|
245
|
+
program,
|
|
246
|
+
{
|
|
247
|
+
alpha: 0.5,
|
|
248
|
+
material: createStandardPbrMaterial(),
|
|
249
|
+
normalMatrix: createMatrix3(),
|
|
250
|
+
subset: geometry.subsets[0],
|
|
251
|
+
worldMatrix: createMatrix4(),
|
|
252
|
+
},
|
|
253
|
+
geometry,
|
|
254
|
+
);
|
|
255
|
+
expect(gl.calls.some((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_objectAlpha')).toBe(true);
|
|
256
|
+
});
|
|
257
|
+
|
|
258
|
+
it('skips the normal matrix when the program has no normal-matrix location', () => {
|
|
259
|
+
const { state, gl } = makeGlScene3DState();
|
|
260
|
+
const geometry = createBoxMeshGeometry();
|
|
261
|
+
const program = makeProgram();
|
|
262
|
+
program.locNormalMatrix = null;
|
|
263
|
+
drawGlMeshSubset(
|
|
264
|
+
state,
|
|
265
|
+
program,
|
|
266
|
+
{
|
|
267
|
+
material: createStandardPbrMaterial(),
|
|
268
|
+
normalMatrix: createMatrix3(),
|
|
269
|
+
subset: geometry.subsets[0],
|
|
270
|
+
worldMatrix: createMatrix4(),
|
|
271
|
+
},
|
|
272
|
+
geometry,
|
|
273
|
+
);
|
|
274
|
+
expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(false);
|
|
275
|
+
});
|
|
276
|
+
|
|
277
|
+
it('uploads the bone palette into the data texture and binds the skin unit for a skinned draw', () => {
|
|
278
|
+
const { state, gl } = makeGlScene3DState();
|
|
279
|
+
const geometry = createBoxMeshGeometry();
|
|
280
|
+
const program = makeProgram();
|
|
281
|
+
program.locJointTexture = { name: 'u_jointTexture' } as WebGLUniformLocation;
|
|
282
|
+
// Two joints' palette (32 floats) → texture width = 2 joints * 4 = 8 texels.
|
|
283
|
+
const jointMatrices = new Float32Array(2 * 16);
|
|
284
|
+
drawGlMeshSubset(
|
|
285
|
+
state,
|
|
286
|
+
program,
|
|
287
|
+
{
|
|
288
|
+
jointMatrices,
|
|
289
|
+
material: createStandardPbrMaterial(),
|
|
290
|
+
normalMatrix: createMatrix3(),
|
|
291
|
+
subset: geometry.subsets[0],
|
|
292
|
+
worldMatrix: createMatrix4(),
|
|
293
|
+
},
|
|
294
|
+
geometry,
|
|
295
|
+
);
|
|
296
|
+
|
|
297
|
+
// The palette allocates RGBA32F storage on the skin-palette unit and the sampler is set to it.
|
|
298
|
+
expect(
|
|
299
|
+
gl.calls.some((c) => c.name === 'activeTexture' && c.args[0] === gl.TEXTURE0 + SKIN_PALETTE_TEXTURE_UNIT),
|
|
300
|
+
).toBe(true);
|
|
301
|
+
const alloc = gl.calls.find((c) => c.name === 'texImage2D');
|
|
302
|
+
expect(alloc?.args[3]).toBe(8); // width = 2 joints * 4 texels
|
|
303
|
+
expect(gl.calls.some((c) => c.name === 'uniform1i' && c.args[1] === SKIN_PALETTE_TEXTURE_UNIT)).toBe(true);
|
|
304
|
+
});
|
|
305
|
+
|
|
306
|
+
it('skips the skin upload when the program has no joint-texture location', () => {
|
|
307
|
+
const { state, gl } = makeGlScene3DState();
|
|
308
|
+
const geometry = createBoxMeshGeometry();
|
|
309
|
+
const program = makeProgram(); // locJointTexture undefined → not a skinned program
|
|
310
|
+
drawGlMeshSubset(
|
|
311
|
+
state,
|
|
312
|
+
program,
|
|
313
|
+
{
|
|
314
|
+
jointMatrices: new Float32Array(16),
|
|
315
|
+
material: createStandardPbrMaterial(),
|
|
316
|
+
normalMatrix: createMatrix3(),
|
|
317
|
+
subset: geometry.subsets[0],
|
|
318
|
+
worldMatrix: createMatrix4(),
|
|
319
|
+
},
|
|
320
|
+
geometry,
|
|
321
|
+
);
|
|
322
|
+
expect(gl.calls.some((c) => c.name === 'texImage2D')).toBe(false);
|
|
323
|
+
});
|
|
324
|
+
|
|
325
|
+
it('skips the skin upload for a skinned program drawing a rigid (paletteless) mesh', () => {
|
|
326
|
+
const { state, gl } = makeGlScene3DState();
|
|
327
|
+
const geometry = createBoxMeshGeometry();
|
|
328
|
+
const program = makeProgram();
|
|
329
|
+
program.locJointTexture = { name: 'u_jointTexture' } as WebGLUniformLocation;
|
|
330
|
+
drawGlMeshSubset(
|
|
331
|
+
state,
|
|
332
|
+
program,
|
|
333
|
+
{
|
|
334
|
+
material: createStandardPbrMaterial(),
|
|
335
|
+
normalMatrix: createMatrix3(),
|
|
336
|
+
subset: geometry.subsets[0],
|
|
337
|
+
worldMatrix: createMatrix4(),
|
|
338
|
+
},
|
|
339
|
+
geometry,
|
|
340
|
+
);
|
|
341
|
+
expect(gl.calls.some((c) => c.name === 'texImage2D')).toBe(false);
|
|
342
|
+
});
|
|
343
|
+
});
|
|
344
|
+
|
|
345
|
+
describe('ensureGlScene3DProgram', () => {
|
|
346
|
+
it('compiles a key once and returns the cached program on repeat', () => {
|
|
347
|
+
const { state } = makeGlScene3DState();
|
|
348
|
+
let compiles = 0;
|
|
349
|
+
const compile = (): GlMeshProgram => {
|
|
350
|
+
compiles++;
|
|
351
|
+
return makeProgram();
|
|
352
|
+
};
|
|
353
|
+
const first = ensureGlScene3DProgram(state, 'fam:a', compile);
|
|
354
|
+
const second = ensureGlScene3DProgram(state, 'fam:a', compile);
|
|
355
|
+
expect(second).toBe(first);
|
|
356
|
+
expect(compiles).toBe(1);
|
|
357
|
+
});
|
|
358
|
+
|
|
359
|
+
it('compiles distinct programs for distinct keys', () => {
|
|
360
|
+
const { state } = makeGlScene3DState();
|
|
361
|
+
ensureGlScene3DProgram(state, 'fam:a', makeProgram);
|
|
362
|
+
ensureGlScene3DProgram(state, 'fam:b', makeProgram);
|
|
363
|
+
// Two distinct keys → two cached entries (the shared programCache spans every family).
|
|
364
|
+
ensureGlScene3DProgram(state, 'fam:a', makeProgram);
|
|
365
|
+
});
|
|
366
|
+
});
|
|
367
|
+
|
|
368
|
+
describe('hasGlUvTransform', () => {
|
|
369
|
+
it('is false for a null texture', () => {
|
|
370
|
+
expect(hasGlUvTransform(null)).toBe(false);
|
|
371
|
+
});
|
|
372
|
+
|
|
373
|
+
it('is false for an identity transform even with a bound image', () => {
|
|
374
|
+
expect(hasGlUvTransform(createTexture({ image: {} as ImageResource }))).toBe(false);
|
|
375
|
+
});
|
|
376
|
+
|
|
377
|
+
it('is false for a non-identity transform whose image is unbound', () => {
|
|
378
|
+
const texture = createTexture();
|
|
379
|
+
setTextureUvScale(texture, 2, 2);
|
|
380
|
+
|
|
381
|
+
expect(hasGlUvTransform(texture)).toBe(false);
|
|
382
|
+
});
|
|
383
|
+
|
|
384
|
+
it('is true only when a bound image carries a non-identity transform', () => {
|
|
385
|
+
const texture = createTexture({ image: {} as ImageResource });
|
|
386
|
+
setTextureUvScale(texture, 2, 2);
|
|
387
|
+
|
|
388
|
+
expect(hasGlUvTransform(texture)).toBe(true);
|
|
389
|
+
});
|
|
390
|
+
});
|
|
391
|
+
|
|
392
|
+
describe('setGlMeshCameraPosition', () => {
|
|
393
|
+
it('uploads a vec3 camera world position', () => {
|
|
394
|
+
const gl = makeFakeGl2();
|
|
395
|
+
setGlMeshCameraPosition(gl, { name: 'u_cameraPosition' } as WebGLUniformLocation, makeCamera());
|
|
396
|
+
expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
|
|
397
|
+
});
|
|
398
|
+
});
|
|
399
|
+
|
|
400
|
+
describe('setGlMeshViewProjection', () => {
|
|
401
|
+
it('uploads the camera view-projection matrix', () => {
|
|
402
|
+
const gl = makeFakeGl2();
|
|
403
|
+
setGlMeshViewProjection(gl, { name: 'u_viewProjection' } as WebGLUniformLocation, makeCamera());
|
|
404
|
+
expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
|
|
405
|
+
});
|
|
406
|
+
});
|