@flighthq/scene3d-gl 0.2.1-next.840.857425c

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Files changed (284) hide show
  1. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrGlMeshMaterialRenderer.js +45 -0
  4. package/dist/anisotropyPbrGlMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongGlMeshMaterialRenderer.js +102 -0
  8. package/dist/blinnPhongGlMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrGlMeshMaterialRenderer.js +45 -0
  12. package/dist/clearcoatPbrGlMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderGlMeshMaterialRenderer.d.ts +6 -0
  14. package/dist/customShaderGlMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderGlMeshMaterialRenderer.js +136 -0
  16. package/dist/customShaderGlMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthGlMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthGlMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthGlMeshMaterialRenderer.js +36 -0
  20. package/dist/depthGlMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawGlScene3D.d.ts +3 -0
  22. package/dist/drawGlScene3D.d.ts.map +1 -0
  23. package/dist/drawGlScene3D.js +251 -0
  24. package/dist/drawGlScene3D.js.map +1 -0
  25. package/dist/emissiveGlMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveGlMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveGlMeshMaterialRenderer.js +49 -0
  28. package/dist/emissiveGlMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableGlScene3DColorSpaceGuards.d.ts +4 -0
  30. package/dist/enableGlScene3DColorSpaceGuards.d.ts.map +1 -0
  31. package/dist/enableGlScene3DColorSpaceGuards.js +22 -0
  32. package/dist/enableGlScene3DColorSpaceGuards.js.map +1 -0
  33. package/dist/enableGlScene3DCustomShaderGuards.d.ts +4 -0
  34. package/dist/enableGlScene3DCustomShaderGuards.d.ts.map +1 -0
  35. package/dist/enableGlScene3DCustomShaderGuards.js +71 -0
  36. package/dist/enableGlScene3DCustomShaderGuards.js.map +1 -0
  37. package/dist/enableGlScene3DDeformGuards.d.ts +4 -0
  38. package/dist/enableGlScene3DDeformGuards.d.ts.map +1 -0
  39. package/dist/enableGlScene3DDeformGuards.js +42 -0
  40. package/dist/enableGlScene3DDeformGuards.js.map +1 -0
  41. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts +4 -0
  42. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  43. package/dist/enableGlScene3DForwardLightSelectionGuards.js +21 -0
  44. package/dist/enableGlScene3DForwardLightSelectionGuards.js.map +1 -0
  45. package/dist/explainGlScene3DForwardLightSelection.d.ts +3 -0
  46. package/dist/explainGlScene3DForwardLightSelection.d.ts.map +1 -0
  47. package/dist/explainGlScene3DForwardLightSelection.js +19 -0
  48. package/dist/explainGlScene3DForwardLightSelection.js.map +1 -0
  49. package/dist/glClassicPrelude.d.ts +9 -0
  50. package/dist/glClassicPrelude.d.ts.map +1 -0
  51. package/dist/glClassicPrelude.js +288 -0
  52. package/dist/glClassicPrelude.js.map +1 -0
  53. package/dist/glDebugPrelude.d.ts +9 -0
  54. package/dist/glDebugPrelude.d.ts.map +1 -0
  55. package/dist/glDebugPrelude.js +143 -0
  56. package/dist/glDebugPrelude.js.map +1 -0
  57. package/dist/glEnvironmentCube.d.ts +5 -0
  58. package/dist/glEnvironmentCube.d.ts.map +1 -0
  59. package/dist/glEnvironmentCube.js +65 -0
  60. package/dist/glEnvironmentCube.js.map +1 -0
  61. package/dist/glEnvironmentIblBake.d.ts +4 -0
  62. package/dist/glEnvironmentIblBake.d.ts.map +1 -0
  63. package/dist/glEnvironmentIblBake.js +365 -0
  64. package/dist/glEnvironmentIblBake.js.map +1 -0
  65. package/dist/glEnvironmentSkybox.d.ts +3 -0
  66. package/dist/glEnvironmentSkybox.d.ts.map +1 -0
  67. package/dist/glEnvironmentSkybox.js +95 -0
  68. package/dist/glEnvironmentSkybox.js.map +1 -0
  69. package/dist/glLitProgram.d.ts +5 -0
  70. package/dist/glLitProgram.d.ts.map +1 -0
  71. package/dist/glLitProgram.js +211 -0
  72. package/dist/glLitProgram.js.map +1 -0
  73. package/dist/glMatcapPrelude.d.ts +8 -0
  74. package/dist/glMatcapPrelude.d.ts.map +1 -0
  75. package/dist/glMatcapPrelude.js +118 -0
  76. package/dist/glMatcapPrelude.js.map +1 -0
  77. package/dist/glMeshMaterialRegistry.d.ts +5 -0
  78. package/dist/glMeshMaterialRegistry.d.ts.map +1 -0
  79. package/dist/glMeshMaterialRegistry.js +29 -0
  80. package/dist/glMeshMaterialRegistry.js.map +1 -0
  81. package/dist/glMeshProgram.d.ts +14 -0
  82. package/dist/glMeshProgram.d.ts.map +1 -0
  83. package/dist/glMeshProgram.js +193 -0
  84. package/dist/glMeshProgram.js.map +1 -0
  85. package/dist/glMeshUpload.d.ts +4 -0
  86. package/dist/glMeshUpload.d.ts.map +1 -0
  87. package/dist/glMeshUpload.js +190 -0
  88. package/dist/glMeshUpload.js.map +1 -0
  89. package/dist/glParticleEmitter3D.d.ts +4 -0
  90. package/dist/glParticleEmitter3D.d.ts.map +1 -0
  91. package/dist/glParticleEmitter3D.js +342 -0
  92. package/dist/glParticleEmitter3D.js.map +1 -0
  93. package/dist/glPbrPrelude.d.ts +8 -0
  94. package/dist/glPbrPrelude.d.ts.map +1 -0
  95. package/dist/glPbrPrelude.js +569 -0
  96. package/dist/glPbrPrelude.js.map +1 -0
  97. package/dist/glPbrProgramCache.d.ts +4 -0
  98. package/dist/glPbrProgramCache.d.ts.map +1 -0
  99. package/dist/glPbrProgramCache.js +63 -0
  100. package/dist/glPbrProgramCache.js.map +1 -0
  101. package/dist/glPbrStandardBlock.d.ts +13 -0
  102. package/dist/glPbrStandardBlock.d.ts.map +1 -0
  103. package/dist/glPbrStandardBlock.js +107 -0
  104. package/dist/glPbrStandardBlock.js.map +1 -0
  105. package/dist/glScene3DRuntime.d.ts +5 -0
  106. package/dist/glScene3DRuntime.d.ts.map +1 -0
  107. package/dist/glScene3DRuntime.js +99 -0
  108. package/dist/glScene3DRuntime.js.map +1 -0
  109. package/dist/glScene3DTestHelper.d.ts +20 -0
  110. package/dist/glScene3DTestHelper.d.ts.map +1 -0
  111. package/dist/glScene3DTestHelper.js +178 -0
  112. package/dist/glScene3DTestHelper.js.map +1 -0
  113. package/dist/glScene3DTime.d.ts +4 -0
  114. package/dist/glScene3DTime.d.ts.map +1 -0
  115. package/dist/glScene3DTime.js +18 -0
  116. package/dist/glScene3DTime.js.map +1 -0
  117. package/dist/glShadedBuiltInModifiers.d.ts +11 -0
  118. package/dist/glShadedBuiltInModifiers.d.ts.map +1 -0
  119. package/dist/glShadedBuiltInModifiers.js +386 -0
  120. package/dist/glShadedBuiltInModifiers.js.map +1 -0
  121. package/dist/glShadedModifierSnippet.d.ts +4 -0
  122. package/dist/glShadedModifierSnippet.d.ts.map +1 -0
  123. package/dist/glShadedModifierSnippet.js +24 -0
  124. package/dist/glShadedModifierSnippet.js.map +1 -0
  125. package/dist/glShadedPrelude.d.ts +5 -0
  126. package/dist/glShadedPrelude.d.ts.map +1 -0
  127. package/dist/glShadedPrelude.js +393 -0
  128. package/dist/glShadedPrelude.js.map +1 -0
  129. package/dist/glShadowMap.d.ts +3 -0
  130. package/dist/glShadowMap.d.ts.map +1 -0
  131. package/dist/glShadowMap.js +150 -0
  132. package/dist/glShadowMap.js.map +1 -0
  133. package/dist/glToonPrelude.d.ts +7 -0
  134. package/dist/glToonPrelude.d.ts.map +1 -0
  135. package/dist/glToonPrelude.js +172 -0
  136. package/dist/glToonPrelude.js.map +1 -0
  137. package/dist/glUnlitPrelude.d.ts +9 -0
  138. package/dist/glUnlitPrelude.d.ts.map +1 -0
  139. package/dist/glUnlitPrelude.js +160 -0
  140. package/dist/glUnlitPrelude.js.map +1 -0
  141. package/dist/glWireframePrelude.d.ts +6 -0
  142. package/dist/glWireframePrelude.d.ts.map +1 -0
  143. package/dist/glWireframePrelude.js +56 -0
  144. package/dist/glWireframePrelude.js.map +1 -0
  145. package/dist/glWireframeUpload.d.ts +4 -0
  146. package/dist/glWireframeUpload.d.ts.map +1 -0
  147. package/dist/glWireframeUpload.js +85 -0
  148. package/dist/glWireframeUpload.js.map +1 -0
  149. package/dist/index.d.ts +56 -0
  150. package/dist/index.d.ts.map +1 -0
  151. package/dist/index.js +56 -0
  152. package/dist/index.js.map +1 -0
  153. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts +4 -0
  154. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  155. package/dist/iridescencePbrGlMeshMaterialRenderer.js +54 -0
  156. package/dist/iridescencePbrGlMeshMaterialRenderer.js.map +1 -0
  157. package/dist/lambertGlMeshMaterialRenderer.d.ts +4 -0
  158. package/dist/lambertGlMeshMaterialRenderer.d.ts.map +1 -0
  159. package/dist/lambertGlMeshMaterialRenderer.js +70 -0
  160. package/dist/lambertGlMeshMaterialRenderer.js.map +1 -0
  161. package/dist/matcapGlMeshMaterialRenderer.d.ts +4 -0
  162. package/dist/matcapGlMeshMaterialRenderer.d.ts.map +1 -0
  163. package/dist/matcapGlMeshMaterialRenderer.js +49 -0
  164. package/dist/matcapGlMeshMaterialRenderer.js.map +1 -0
  165. package/dist/normalGlMeshMaterialRenderer.d.ts +4 -0
  166. package/dist/normalGlMeshMaterialRenderer.d.ts.map +1 -0
  167. package/dist/normalGlMeshMaterialRenderer.js +39 -0
  168. package/dist/normalGlMeshMaterialRenderer.js.map +1 -0
  169. package/dist/phongGlMeshMaterialRenderer.d.ts +4 -0
  170. package/dist/phongGlMeshMaterialRenderer.d.ts.map +1 -0
  171. package/dist/phongGlMeshMaterialRenderer.js +90 -0
  172. package/dist/phongGlMeshMaterialRenderer.js.map +1 -0
  173. package/dist/prepareGlScene3DForwardLights.d.ts +3 -0
  174. package/dist/prepareGlScene3DForwardLights.d.ts.map +1 -0
  175. package/dist/prepareGlScene3DForwardLights.js +117 -0
  176. package/dist/prepareGlScene3DForwardLights.js.map +1 -0
  177. package/dist/presentGlScene3D.d.ts +3 -0
  178. package/dist/presentGlScene3D.d.ts.map +1 -0
  179. package/dist/presentGlScene3D.js +21 -0
  180. package/dist/presentGlScene3D.js.map +1 -0
  181. package/dist/registerStandardPbrGlMaterial.d.ts +3 -0
  182. package/dist/registerStandardPbrGlMaterial.d.ts.map +1 -0
  183. package/dist/registerStandardPbrGlMaterial.js +11 -0
  184. package/dist/registerStandardPbrGlMaterial.js.map +1 -0
  185. package/dist/shadedGlMeshMaterialRenderer.d.ts +4 -0
  186. package/dist/shadedGlMeshMaterialRenderer.d.ts.map +1 -0
  187. package/dist/shadedGlMeshMaterialRenderer.js +135 -0
  188. package/dist/shadedGlMeshMaterialRenderer.js.map +1 -0
  189. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts +4 -0
  190. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  191. package/dist/sheenPbrGlMeshMaterialRenderer.js +54 -0
  192. package/dist/sheenPbrGlMeshMaterialRenderer.js.map +1 -0
  193. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts +4 -0
  194. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  195. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js +121 -0
  196. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js.map +1 -0
  197. package/dist/specularPbrGlMeshMaterialRenderer.d.ts +4 -0
  198. package/dist/specularPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  199. package/dist/specularPbrGlMeshMaterialRenderer.js +55 -0
  200. package/dist/specularPbrGlMeshMaterialRenderer.js.map +1 -0
  201. package/dist/standardPbrGlMeshMaterialRenderer.d.ts +3 -0
  202. package/dist/standardPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  203. package/dist/standardPbrGlMeshMaterialRenderer.js +35 -0
  204. package/dist/standardPbrGlMeshMaterialRenderer.js.map +1 -0
  205. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts +4 -0
  206. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  207. package/dist/subsurfacePbrGlMeshMaterialRenderer.js +57 -0
  208. package/dist/subsurfacePbrGlMeshMaterialRenderer.js.map +1 -0
  209. package/dist/toonGlMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/toonGlMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/toonGlMeshMaterialRenderer.js +81 -0
  212. package/dist/toonGlMeshMaterialRenderer.js.map +1 -0
  213. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts +4 -0
  214. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  215. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js +62 -0
  216. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js.map +1 -0
  217. package/dist/unlitGlMeshMaterialRenderer.d.ts +4 -0
  218. package/dist/unlitGlMeshMaterialRenderer.d.ts.map +1 -0
  219. package/dist/unlitGlMeshMaterialRenderer.js +61 -0
  220. package/dist/unlitGlMeshMaterialRenderer.js.map +1 -0
  221. package/dist/vertexColorGlMeshMaterialRenderer.d.ts +4 -0
  222. package/dist/vertexColorGlMeshMaterialRenderer.d.ts.map +1 -0
  223. package/dist/vertexColorGlMeshMaterialRenderer.js +54 -0
  224. package/dist/vertexColorGlMeshMaterialRenderer.js.map +1 -0
  225. package/dist/wireframeGlMeshMaterialRenderer.d.ts +4 -0
  226. package/dist/wireframeGlMeshMaterialRenderer.d.ts.map +1 -0
  227. package/dist/wireframeGlMeshMaterialRenderer.js +50 -0
  228. package/dist/wireframeGlMeshMaterialRenderer.js.map +1 -0
  229. package/package.json +58 -0
  230. package/src/anisotropyPbrGlMeshMaterialRenderer.test.ts +86 -0
  231. package/src/blinnPhongGlMeshMaterialRenderer.test.ts +94 -0
  232. package/src/clearcoatPbrGlMeshMaterialRenderer.test.ts +81 -0
  233. package/src/customShaderGlMeshMaterialRenderer.test.ts +169 -0
  234. package/src/depthGlMeshMaterialRenderer.test.ts +69 -0
  235. package/src/drawGlScene3D.test.ts +304 -0
  236. package/src/emissiveGlMeshMaterialRenderer.test.ts +60 -0
  237. package/src/enableGlScene3DColorSpaceGuards.test.ts +63 -0
  238. package/src/enableGlScene3DCustomShaderGuards.test.ts +85 -0
  239. package/src/enableGlScene3DDeformGuards.test.ts +98 -0
  240. package/src/enableGlScene3DForwardLightSelectionGuards.test.ts +84 -0
  241. package/src/explainGlScene3DForwardLightSelection.test.ts +32 -0
  242. package/src/glClassicPrelude.test.ts +214 -0
  243. package/src/glDebugPrelude.test.ts +94 -0
  244. package/src/glEnvironmentCube.test.ts +71 -0
  245. package/src/glEnvironmentIblBake.test.ts +31 -0
  246. package/src/glEnvironmentSkybox.test.ts +24 -0
  247. package/src/glLitProgram.test.ts +181 -0
  248. package/src/glMatcapPrelude.test.ts +74 -0
  249. package/src/glMeshMaterialRegistry.test.ts +52 -0
  250. package/src/glMeshProgram.test.ts +406 -0
  251. package/src/glMeshUpload.test.ts +311 -0
  252. package/src/glParticleEmitter3D.test.ts +280 -0
  253. package/src/glPbrPrelude.test.ts +178 -0
  254. package/src/glPbrProgramCache.test.ts +116 -0
  255. package/src/glPbrStandardBlock.test.ts +85 -0
  256. package/src/glScene3DRuntime.test.ts +108 -0
  257. package/src/glScene3DTime.test.ts +31 -0
  258. package/src/glShadedBuiltInModifiers.test.ts +377 -0
  259. package/src/glShadedModifierSnippet.test.ts +46 -0
  260. package/src/glShadedPrelude.test.ts +177 -0
  261. package/src/glShadowMap.test.ts +219 -0
  262. package/src/glToonPrelude.test.ts +118 -0
  263. package/src/glUnlitPrelude.test.ts +156 -0
  264. package/src/glWireframePrelude.test.ts +46 -0
  265. package/src/glWireframeUpload.test.ts +50 -0
  266. package/src/iridescencePbrGlMeshMaterialRenderer.test.ts +86 -0
  267. package/src/lambertGlMeshMaterialRenderer.test.ts +92 -0
  268. package/src/matcapGlMeshMaterialRenderer.test.ts +70 -0
  269. package/src/normalGlMeshMaterialRenderer.test.ts +69 -0
  270. package/src/phongGlMeshMaterialRenderer.test.ts +94 -0
  271. package/src/prepareGlScene3DForwardLights.test.ts +106 -0
  272. package/src/presentGlScene3D.test.ts +98 -0
  273. package/src/registerStandardPbrGlMaterial.test.ts +14 -0
  274. package/src/shadedGlMeshMaterialRenderer.test.ts +106 -0
  275. package/src/sheenPbrGlMeshMaterialRenderer.test.ts +83 -0
  276. package/src/specularGlossinessPbrGlMeshMaterialRenderer.test.ts +96 -0
  277. package/src/specularPbrGlMeshMaterialRenderer.test.ts +83 -0
  278. package/src/standardPbrGlMeshMaterialRenderer.test.ts +88 -0
  279. package/src/subsurfacePbrGlMeshMaterialRenderer.test.ts +86 -0
  280. package/src/toonGlMeshMaterialRenderer.test.ts +92 -0
  281. package/src/transmissionVolumePbrGlMeshMaterialRenderer.test.ts +93 -0
  282. package/src/unlitGlMeshMaterialRenderer.test.ts +88 -0
  283. package/src/vertexColorGlMeshMaterialRenderer.test.ts +60 -0
  284. package/src/wireframeGlMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,406 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createStandardPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry, createMeshGeometry } from '@flighthq/mesh';
5
+ import { createTexture, setTextureUvOffset, setTextureUvScale } from '@flighthq/texture';
6
+ import type { Camera3D, ImageResource, PrimitiveTopology, VertexAttributeLayout, GlMeshProgram } from '@flighthq/types';
7
+
8
+ import {
9
+ SKIN_PALETTE_TEXTURE_UNIT,
10
+ beginGlMeshDraw,
11
+ bindGlUvTransform,
12
+ compileGlProgram,
13
+ destroyGlMeshProgram,
14
+ drawGlMeshSubset,
15
+ ensureGlScene3DProgram,
16
+ hasGlUvTransform,
17
+ setGlMeshCameraPosition,
18
+ setGlMeshViewProjection,
19
+ } from './glMeshProgram';
20
+ import { makeFakeGl2, makeGlScene3DState } from './glScene3DTestHelper';
21
+
22
+ function makeCamera(): Camera3D {
23
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
24
+ }
25
+
26
+ function makeProgram(): GlMeshProgram {
27
+ return {
28
+ locModel: { name: 'u_model' } as WebGLUniformLocation,
29
+ locNormalMatrix: { name: 'u_normalMatrix' } as WebGLUniformLocation,
30
+ locViewProjection: { name: 'u_viewProjection' } as WebGLUniformLocation,
31
+ program: {} as WebGLProgram,
32
+ };
33
+ }
34
+
35
+ describe('beginGlMeshDraw', () => {
36
+ it('stores the active program, selects it, and sets depth + back-face cull', () => {
37
+ const { state, gl } = makeGlScene3DState();
38
+ beginGlMeshDraw(state, makeProgram(), false);
39
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
40
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
41
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.CULL_FACE)).toBe(true);
42
+ });
43
+
44
+ it('disables culling for a double-sided material', () => {
45
+ const { state, gl } = makeGlScene3DState();
46
+ beginGlMeshDraw(state, makeProgram(), true);
47
+ expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
48
+ });
49
+ });
50
+
51
+ describe('bindGlUvTransform', () => {
52
+ it('uploads the KHR transform as a column-major mat3 with transpose=false', () => {
53
+ const gl = makeFakeGl2();
54
+ const program = makeProgram();
55
+ const texture = createTexture();
56
+ setTextureUvScale(texture, 2, 3);
57
+ // Exactly-representable float32 offsets so the upload buffer compares without rounding slop.
58
+ setTextureUvOffset(texture, 0.5, 0.25);
59
+
60
+ bindGlUvTransform(gl, program, texture);
61
+
62
+ const call = gl.calls.find((c) => c.name === 'uniformMatrix3fv');
63
+ expect(call).toBeDefined();
64
+ // transpose=false: the buffer is already column-major (col0 = U axis, col1 = V axis, col2 = xlate).
65
+ expect(call?.args[1]).toBe(false);
66
+ // `+ 0` normalizes the -0 from -sy*sin(0) to +0 so the column-major buffer compares cleanly.
67
+ const uploaded = Array.from(call?.args[2] as Float32Array).map((n) => n + 0);
68
+ expect(uploaded).toEqual([2, 0, 0, 0, 3, 0, 0.5, 0.25, 1]);
69
+ });
70
+
71
+ it('resolves the location once and skips the upload for a null texture', () => {
72
+ const gl = makeFakeGl2();
73
+ const program = makeProgram();
74
+
75
+ bindGlUvTransform(gl, program, null);
76
+
77
+ expect(gl.calls.filter((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_uvTransform').length).toBe(1);
78
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(false);
79
+ });
80
+ });
81
+
82
+ describe('compileGlProgram', () => {
83
+ it('compiles, attaches, and links a vertex + fragment pair', () => {
84
+ const gl = makeFakeGl2();
85
+ const program = compileGlProgram(gl, '#version 300 es\nvoid main(){}', '#version 300 es\nvoid main(){}');
86
+ expect(program).not.toBeNull();
87
+ expect(gl.calls.some((c) => c.name === 'linkProgram')).toBe(true);
88
+ });
89
+
90
+ it('throws on a shader compile failure', () => {
91
+ const gl = makeFakeGl2({ compileOk: false });
92
+ expect(() => compileGlProgram(gl, 'v', 'f')).toThrow(/compile error/);
93
+ });
94
+
95
+ it('throws on a program link failure', () => {
96
+ const gl = makeFakeGl2({ linkOk: false });
97
+ expect(() => compileGlProgram(gl, 'v', 'f')).toThrow(/link error/);
98
+ });
99
+ });
100
+
101
+ describe('destroyGlMeshProgram', () => {
102
+ it('deletes the linked GL program', () => {
103
+ const { state, gl } = makeGlScene3DState();
104
+ const program = makeProgram();
105
+ destroyGlMeshProgram(state, program);
106
+ const deletes = gl.calls.filter((c) => c.name === 'deleteProgram');
107
+ expect(deletes.length).toBe(1);
108
+ expect(deletes[0].args[0]).toBe(program.program);
109
+ });
110
+ });
111
+
112
+ describe('drawGlMeshSubset', () => {
113
+ it('uploads the model + normal matrices and issues an indexed draw over the subset', () => {
114
+ const { state, gl } = makeGlScene3DState();
115
+ const geometry = createBoxMeshGeometry();
116
+ const proxy = {
117
+ material: createStandardPbrMaterial(),
118
+ normalMatrix: createMatrix3(),
119
+ subset: geometry.subsets[0],
120
+ worldMatrix: createMatrix4(),
121
+ };
122
+ drawGlMeshSubset(state, makeProgram(), proxy, geometry);
123
+
124
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
125
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(true);
126
+ const draw = gl.calls.find((c) => c.name === 'drawElements');
127
+ expect(draw).toBeDefined();
128
+ expect(draw!.args[1]).toBe(proxy.subset.indexCount);
129
+ });
130
+
131
+ it.each([
132
+ ['line-list', 'LINES'],
133
+ ['line-strip', 'LINE_STRIP'],
134
+ ['point-list', 'POINTS'],
135
+ ['triangle-list', 'TRIANGLES'],
136
+ ['triangle-strip', 'TRIANGLE_STRIP'],
137
+ ] as const)('draws %s geometry with the matching GL primitive mode', (topology, constant) => {
138
+ const { state, gl } = makeGlScene3DState();
139
+ const geometry = createBoxMeshGeometry();
140
+ geometry.topology = topology as PrimitiveTopology;
141
+ drawGlMeshSubset(
142
+ state,
143
+ makeProgram(),
144
+ {
145
+ material: createStandardPbrMaterial(),
146
+ normalMatrix: createMatrix3(),
147
+ subset: geometry.subsets[0],
148
+ worldMatrix: createMatrix4(),
149
+ },
150
+ geometry,
151
+ );
152
+ const draw = gl.calls.find((call) => call.name === 'drawElements');
153
+ expect(draw?.args[0]).toBe(gl[constant]);
154
+ });
155
+
156
+ it('draws a non-indexed geometry with its vertex count', () => {
157
+ const { state, gl } = makeGlScene3DState();
158
+ const layout: VertexAttributeLayout = {
159
+ attributes: [{ byteOffset: 0, format: 'float32x3', semantic: 'position' }],
160
+ stride: 12,
161
+ };
162
+ const geometry = createMeshGeometry({ layout, vertices: new Float32Array(9) });
163
+ drawGlMeshSubset(
164
+ state,
165
+ makeProgram(),
166
+ {
167
+ material: createStandardPbrMaterial(),
168
+ normalMatrix: createMatrix3(),
169
+ subset: geometry.subsets[0],
170
+ worldMatrix: createMatrix4(),
171
+ },
172
+ geometry,
173
+ );
174
+ const draw = gl.calls.find((call) => call.name === 'drawArrays');
175
+ expect(draw?.args).toEqual([gl.TRIANGLES, 0, 3]);
176
+ });
177
+
178
+ it('uploads u_objectAlpha with the proxy alpha when the program has an object-alpha location', () => {
179
+ const { state, gl } = makeGlScene3DState();
180
+ const geometry = createBoxMeshGeometry();
181
+ const program = makeProgram();
182
+ program.locObjectAlpha = { name: 'u_objectAlpha' } as WebGLUniformLocation;
183
+ drawGlMeshSubset(
184
+ state,
185
+ program,
186
+ {
187
+ alpha: 0.25,
188
+ material: createStandardPbrMaterial(),
189
+ normalMatrix: createMatrix3(),
190
+ subset: geometry.subsets[0],
191
+ worldMatrix: createMatrix4(),
192
+ },
193
+ geometry,
194
+ );
195
+ expect(gl.calls.some((c) => c.name === 'uniform1f' && c.args[1] === 0.25)).toBe(true);
196
+ });
197
+
198
+ it('defaults u_objectAlpha to 1 when the proxy carries no alpha', () => {
199
+ const { state, gl } = makeGlScene3DState();
200
+ const geometry = createBoxMeshGeometry();
201
+ const program = makeProgram();
202
+ program.locObjectAlpha = { name: 'u_objectAlpha' } as WebGLUniformLocation;
203
+ drawGlMeshSubset(
204
+ state,
205
+ program,
206
+ {
207
+ material: createStandardPbrMaterial(),
208
+ normalMatrix: createMatrix3(),
209
+ subset: geometry.subsets[0],
210
+ worldMatrix: createMatrix4(),
211
+ },
212
+ geometry,
213
+ );
214
+ expect(gl.calls.some((c) => c.name === 'uniform1f' && c.args[1] === 1)).toBe(true);
215
+ });
216
+
217
+ it('is a no-op for object alpha when the program has no object-alpha location', () => {
218
+ const { state, gl } = makeGlScene3DState();
219
+ const geometry = createBoxMeshGeometry();
220
+ const program = makeProgram();
221
+ program.locObjectAlpha = null; // resolved: this shader has no u_objectAlpha
222
+ drawGlMeshSubset(
223
+ state,
224
+ program,
225
+ {
226
+ alpha: 0.5,
227
+ material: createStandardPbrMaterial(),
228
+ normalMatrix: createMatrix3(),
229
+ subset: geometry.subsets[0],
230
+ worldMatrix: createMatrix4(),
231
+ },
232
+ geometry,
233
+ );
234
+ expect(gl.calls.some((c) => c.name === 'uniform1f')).toBe(false);
235
+ // A null location is not re-resolved (no getUniformLocation for u_objectAlpha).
236
+ expect(gl.calls.some((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_objectAlpha')).toBe(false);
237
+ });
238
+
239
+ it('resolves u_objectAlpha lazily on first draw when unresolved (undefined)', () => {
240
+ const { state, gl } = makeGlScene3DState();
241
+ const geometry = createBoxMeshGeometry();
242
+ const program = makeProgram(); // locObjectAlpha undefined
243
+ drawGlMeshSubset(
244
+ state,
245
+ program,
246
+ {
247
+ alpha: 0.5,
248
+ material: createStandardPbrMaterial(),
249
+ normalMatrix: createMatrix3(),
250
+ subset: geometry.subsets[0],
251
+ worldMatrix: createMatrix4(),
252
+ },
253
+ geometry,
254
+ );
255
+ expect(gl.calls.some((c) => c.name === 'getUniformLocation' && c.args[0] === 'u_objectAlpha')).toBe(true);
256
+ });
257
+
258
+ it('skips the normal matrix when the program has no normal-matrix location', () => {
259
+ const { state, gl } = makeGlScene3DState();
260
+ const geometry = createBoxMeshGeometry();
261
+ const program = makeProgram();
262
+ program.locNormalMatrix = null;
263
+ drawGlMeshSubset(
264
+ state,
265
+ program,
266
+ {
267
+ material: createStandardPbrMaterial(),
268
+ normalMatrix: createMatrix3(),
269
+ subset: geometry.subsets[0],
270
+ worldMatrix: createMatrix4(),
271
+ },
272
+ geometry,
273
+ );
274
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(false);
275
+ });
276
+
277
+ it('uploads the bone palette into the data texture and binds the skin unit for a skinned draw', () => {
278
+ const { state, gl } = makeGlScene3DState();
279
+ const geometry = createBoxMeshGeometry();
280
+ const program = makeProgram();
281
+ program.locJointTexture = { name: 'u_jointTexture' } as WebGLUniformLocation;
282
+ // Two joints' palette (32 floats) → texture width = 2 joints * 4 = 8 texels.
283
+ const jointMatrices = new Float32Array(2 * 16);
284
+ drawGlMeshSubset(
285
+ state,
286
+ program,
287
+ {
288
+ jointMatrices,
289
+ material: createStandardPbrMaterial(),
290
+ normalMatrix: createMatrix3(),
291
+ subset: geometry.subsets[0],
292
+ worldMatrix: createMatrix4(),
293
+ },
294
+ geometry,
295
+ );
296
+
297
+ // The palette allocates RGBA32F storage on the skin-palette unit and the sampler is set to it.
298
+ expect(
299
+ gl.calls.some((c) => c.name === 'activeTexture' && c.args[0] === gl.TEXTURE0 + SKIN_PALETTE_TEXTURE_UNIT),
300
+ ).toBe(true);
301
+ const alloc = gl.calls.find((c) => c.name === 'texImage2D');
302
+ expect(alloc?.args[3]).toBe(8); // width = 2 joints * 4 texels
303
+ expect(gl.calls.some((c) => c.name === 'uniform1i' && c.args[1] === SKIN_PALETTE_TEXTURE_UNIT)).toBe(true);
304
+ });
305
+
306
+ it('skips the skin upload when the program has no joint-texture location', () => {
307
+ const { state, gl } = makeGlScene3DState();
308
+ const geometry = createBoxMeshGeometry();
309
+ const program = makeProgram(); // locJointTexture undefined → not a skinned program
310
+ drawGlMeshSubset(
311
+ state,
312
+ program,
313
+ {
314
+ jointMatrices: new Float32Array(16),
315
+ material: createStandardPbrMaterial(),
316
+ normalMatrix: createMatrix3(),
317
+ subset: geometry.subsets[0],
318
+ worldMatrix: createMatrix4(),
319
+ },
320
+ geometry,
321
+ );
322
+ expect(gl.calls.some((c) => c.name === 'texImage2D')).toBe(false);
323
+ });
324
+
325
+ it('skips the skin upload for a skinned program drawing a rigid (paletteless) mesh', () => {
326
+ const { state, gl } = makeGlScene3DState();
327
+ const geometry = createBoxMeshGeometry();
328
+ const program = makeProgram();
329
+ program.locJointTexture = { name: 'u_jointTexture' } as WebGLUniformLocation;
330
+ drawGlMeshSubset(
331
+ state,
332
+ program,
333
+ {
334
+ material: createStandardPbrMaterial(),
335
+ normalMatrix: createMatrix3(),
336
+ subset: geometry.subsets[0],
337
+ worldMatrix: createMatrix4(),
338
+ },
339
+ geometry,
340
+ );
341
+ expect(gl.calls.some((c) => c.name === 'texImage2D')).toBe(false);
342
+ });
343
+ });
344
+
345
+ describe('ensureGlScene3DProgram', () => {
346
+ it('compiles a key once and returns the cached program on repeat', () => {
347
+ const { state } = makeGlScene3DState();
348
+ let compiles = 0;
349
+ const compile = (): GlMeshProgram => {
350
+ compiles++;
351
+ return makeProgram();
352
+ };
353
+ const first = ensureGlScene3DProgram(state, 'fam:a', compile);
354
+ const second = ensureGlScene3DProgram(state, 'fam:a', compile);
355
+ expect(second).toBe(first);
356
+ expect(compiles).toBe(1);
357
+ });
358
+
359
+ it('compiles distinct programs for distinct keys', () => {
360
+ const { state } = makeGlScene3DState();
361
+ ensureGlScene3DProgram(state, 'fam:a', makeProgram);
362
+ ensureGlScene3DProgram(state, 'fam:b', makeProgram);
363
+ // Two distinct keys → two cached entries (the shared programCache spans every family).
364
+ ensureGlScene3DProgram(state, 'fam:a', makeProgram);
365
+ });
366
+ });
367
+
368
+ describe('hasGlUvTransform', () => {
369
+ it('is false for a null texture', () => {
370
+ expect(hasGlUvTransform(null)).toBe(false);
371
+ });
372
+
373
+ it('is false for an identity transform even with a bound image', () => {
374
+ expect(hasGlUvTransform(createTexture({ image: {} as ImageResource }))).toBe(false);
375
+ });
376
+
377
+ it('is false for a non-identity transform whose image is unbound', () => {
378
+ const texture = createTexture();
379
+ setTextureUvScale(texture, 2, 2);
380
+
381
+ expect(hasGlUvTransform(texture)).toBe(false);
382
+ });
383
+
384
+ it('is true only when a bound image carries a non-identity transform', () => {
385
+ const texture = createTexture({ image: {} as ImageResource });
386
+ setTextureUvScale(texture, 2, 2);
387
+
388
+ expect(hasGlUvTransform(texture)).toBe(true);
389
+ });
390
+ });
391
+
392
+ describe('setGlMeshCameraPosition', () => {
393
+ it('uploads a vec3 camera world position', () => {
394
+ const gl = makeFakeGl2();
395
+ setGlMeshCameraPosition(gl, { name: 'u_cameraPosition' } as WebGLUniformLocation, makeCamera());
396
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
397
+ });
398
+ });
399
+
400
+ describe('setGlMeshViewProjection', () => {
401
+ it('uploads the camera view-projection matrix', () => {
402
+ const gl = makeFakeGl2();
403
+ setGlMeshViewProjection(gl, { name: 'u_viewProjection' } as WebGLUniformLocation, makeCamera());
404
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
405
+ });
406
+ });