@flighthq/scene3d-gl 0.2.1-next.840.857425c

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Files changed (284) hide show
  1. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrGlMeshMaterialRenderer.js +45 -0
  4. package/dist/anisotropyPbrGlMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongGlMeshMaterialRenderer.js +102 -0
  8. package/dist/blinnPhongGlMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrGlMeshMaterialRenderer.js +45 -0
  12. package/dist/clearcoatPbrGlMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderGlMeshMaterialRenderer.d.ts +6 -0
  14. package/dist/customShaderGlMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderGlMeshMaterialRenderer.js +136 -0
  16. package/dist/customShaderGlMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthGlMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthGlMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthGlMeshMaterialRenderer.js +36 -0
  20. package/dist/depthGlMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawGlScene3D.d.ts +3 -0
  22. package/dist/drawGlScene3D.d.ts.map +1 -0
  23. package/dist/drawGlScene3D.js +251 -0
  24. package/dist/drawGlScene3D.js.map +1 -0
  25. package/dist/emissiveGlMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveGlMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveGlMeshMaterialRenderer.js +49 -0
  28. package/dist/emissiveGlMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableGlScene3DColorSpaceGuards.d.ts +4 -0
  30. package/dist/enableGlScene3DColorSpaceGuards.d.ts.map +1 -0
  31. package/dist/enableGlScene3DColorSpaceGuards.js +22 -0
  32. package/dist/enableGlScene3DColorSpaceGuards.js.map +1 -0
  33. package/dist/enableGlScene3DCustomShaderGuards.d.ts +4 -0
  34. package/dist/enableGlScene3DCustomShaderGuards.d.ts.map +1 -0
  35. package/dist/enableGlScene3DCustomShaderGuards.js +71 -0
  36. package/dist/enableGlScene3DCustomShaderGuards.js.map +1 -0
  37. package/dist/enableGlScene3DDeformGuards.d.ts +4 -0
  38. package/dist/enableGlScene3DDeformGuards.d.ts.map +1 -0
  39. package/dist/enableGlScene3DDeformGuards.js +42 -0
  40. package/dist/enableGlScene3DDeformGuards.js.map +1 -0
  41. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts +4 -0
  42. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  43. package/dist/enableGlScene3DForwardLightSelectionGuards.js +21 -0
  44. package/dist/enableGlScene3DForwardLightSelectionGuards.js.map +1 -0
  45. package/dist/explainGlScene3DForwardLightSelection.d.ts +3 -0
  46. package/dist/explainGlScene3DForwardLightSelection.d.ts.map +1 -0
  47. package/dist/explainGlScene3DForwardLightSelection.js +19 -0
  48. package/dist/explainGlScene3DForwardLightSelection.js.map +1 -0
  49. package/dist/glClassicPrelude.d.ts +9 -0
  50. package/dist/glClassicPrelude.d.ts.map +1 -0
  51. package/dist/glClassicPrelude.js +288 -0
  52. package/dist/glClassicPrelude.js.map +1 -0
  53. package/dist/glDebugPrelude.d.ts +9 -0
  54. package/dist/glDebugPrelude.d.ts.map +1 -0
  55. package/dist/glDebugPrelude.js +143 -0
  56. package/dist/glDebugPrelude.js.map +1 -0
  57. package/dist/glEnvironmentCube.d.ts +5 -0
  58. package/dist/glEnvironmentCube.d.ts.map +1 -0
  59. package/dist/glEnvironmentCube.js +65 -0
  60. package/dist/glEnvironmentCube.js.map +1 -0
  61. package/dist/glEnvironmentIblBake.d.ts +4 -0
  62. package/dist/glEnvironmentIblBake.d.ts.map +1 -0
  63. package/dist/glEnvironmentIblBake.js +365 -0
  64. package/dist/glEnvironmentIblBake.js.map +1 -0
  65. package/dist/glEnvironmentSkybox.d.ts +3 -0
  66. package/dist/glEnvironmentSkybox.d.ts.map +1 -0
  67. package/dist/glEnvironmentSkybox.js +95 -0
  68. package/dist/glEnvironmentSkybox.js.map +1 -0
  69. package/dist/glLitProgram.d.ts +5 -0
  70. package/dist/glLitProgram.d.ts.map +1 -0
  71. package/dist/glLitProgram.js +211 -0
  72. package/dist/glLitProgram.js.map +1 -0
  73. package/dist/glMatcapPrelude.d.ts +8 -0
  74. package/dist/glMatcapPrelude.d.ts.map +1 -0
  75. package/dist/glMatcapPrelude.js +118 -0
  76. package/dist/glMatcapPrelude.js.map +1 -0
  77. package/dist/glMeshMaterialRegistry.d.ts +5 -0
  78. package/dist/glMeshMaterialRegistry.d.ts.map +1 -0
  79. package/dist/glMeshMaterialRegistry.js +29 -0
  80. package/dist/glMeshMaterialRegistry.js.map +1 -0
  81. package/dist/glMeshProgram.d.ts +14 -0
  82. package/dist/glMeshProgram.d.ts.map +1 -0
  83. package/dist/glMeshProgram.js +193 -0
  84. package/dist/glMeshProgram.js.map +1 -0
  85. package/dist/glMeshUpload.d.ts +4 -0
  86. package/dist/glMeshUpload.d.ts.map +1 -0
  87. package/dist/glMeshUpload.js +190 -0
  88. package/dist/glMeshUpload.js.map +1 -0
  89. package/dist/glParticleEmitter3D.d.ts +4 -0
  90. package/dist/glParticleEmitter3D.d.ts.map +1 -0
  91. package/dist/glParticleEmitter3D.js +342 -0
  92. package/dist/glParticleEmitter3D.js.map +1 -0
  93. package/dist/glPbrPrelude.d.ts +8 -0
  94. package/dist/glPbrPrelude.d.ts.map +1 -0
  95. package/dist/glPbrPrelude.js +569 -0
  96. package/dist/glPbrPrelude.js.map +1 -0
  97. package/dist/glPbrProgramCache.d.ts +4 -0
  98. package/dist/glPbrProgramCache.d.ts.map +1 -0
  99. package/dist/glPbrProgramCache.js +63 -0
  100. package/dist/glPbrProgramCache.js.map +1 -0
  101. package/dist/glPbrStandardBlock.d.ts +13 -0
  102. package/dist/glPbrStandardBlock.d.ts.map +1 -0
  103. package/dist/glPbrStandardBlock.js +107 -0
  104. package/dist/glPbrStandardBlock.js.map +1 -0
  105. package/dist/glScene3DRuntime.d.ts +5 -0
  106. package/dist/glScene3DRuntime.d.ts.map +1 -0
  107. package/dist/glScene3DRuntime.js +99 -0
  108. package/dist/glScene3DRuntime.js.map +1 -0
  109. package/dist/glScene3DTestHelper.d.ts +20 -0
  110. package/dist/glScene3DTestHelper.d.ts.map +1 -0
  111. package/dist/glScene3DTestHelper.js +178 -0
  112. package/dist/glScene3DTestHelper.js.map +1 -0
  113. package/dist/glScene3DTime.d.ts +4 -0
  114. package/dist/glScene3DTime.d.ts.map +1 -0
  115. package/dist/glScene3DTime.js +18 -0
  116. package/dist/glScene3DTime.js.map +1 -0
  117. package/dist/glShadedBuiltInModifiers.d.ts +11 -0
  118. package/dist/glShadedBuiltInModifiers.d.ts.map +1 -0
  119. package/dist/glShadedBuiltInModifiers.js +386 -0
  120. package/dist/glShadedBuiltInModifiers.js.map +1 -0
  121. package/dist/glShadedModifierSnippet.d.ts +4 -0
  122. package/dist/glShadedModifierSnippet.d.ts.map +1 -0
  123. package/dist/glShadedModifierSnippet.js +24 -0
  124. package/dist/glShadedModifierSnippet.js.map +1 -0
  125. package/dist/glShadedPrelude.d.ts +5 -0
  126. package/dist/glShadedPrelude.d.ts.map +1 -0
  127. package/dist/glShadedPrelude.js +393 -0
  128. package/dist/glShadedPrelude.js.map +1 -0
  129. package/dist/glShadowMap.d.ts +3 -0
  130. package/dist/glShadowMap.d.ts.map +1 -0
  131. package/dist/glShadowMap.js +150 -0
  132. package/dist/glShadowMap.js.map +1 -0
  133. package/dist/glToonPrelude.d.ts +7 -0
  134. package/dist/glToonPrelude.d.ts.map +1 -0
  135. package/dist/glToonPrelude.js +172 -0
  136. package/dist/glToonPrelude.js.map +1 -0
  137. package/dist/glUnlitPrelude.d.ts +9 -0
  138. package/dist/glUnlitPrelude.d.ts.map +1 -0
  139. package/dist/glUnlitPrelude.js +160 -0
  140. package/dist/glUnlitPrelude.js.map +1 -0
  141. package/dist/glWireframePrelude.d.ts +6 -0
  142. package/dist/glWireframePrelude.d.ts.map +1 -0
  143. package/dist/glWireframePrelude.js +56 -0
  144. package/dist/glWireframePrelude.js.map +1 -0
  145. package/dist/glWireframeUpload.d.ts +4 -0
  146. package/dist/glWireframeUpload.d.ts.map +1 -0
  147. package/dist/glWireframeUpload.js +85 -0
  148. package/dist/glWireframeUpload.js.map +1 -0
  149. package/dist/index.d.ts +56 -0
  150. package/dist/index.d.ts.map +1 -0
  151. package/dist/index.js +56 -0
  152. package/dist/index.js.map +1 -0
  153. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts +4 -0
  154. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  155. package/dist/iridescencePbrGlMeshMaterialRenderer.js +54 -0
  156. package/dist/iridescencePbrGlMeshMaterialRenderer.js.map +1 -0
  157. package/dist/lambertGlMeshMaterialRenderer.d.ts +4 -0
  158. package/dist/lambertGlMeshMaterialRenderer.d.ts.map +1 -0
  159. package/dist/lambertGlMeshMaterialRenderer.js +70 -0
  160. package/dist/lambertGlMeshMaterialRenderer.js.map +1 -0
  161. package/dist/matcapGlMeshMaterialRenderer.d.ts +4 -0
  162. package/dist/matcapGlMeshMaterialRenderer.d.ts.map +1 -0
  163. package/dist/matcapGlMeshMaterialRenderer.js +49 -0
  164. package/dist/matcapGlMeshMaterialRenderer.js.map +1 -0
  165. package/dist/normalGlMeshMaterialRenderer.d.ts +4 -0
  166. package/dist/normalGlMeshMaterialRenderer.d.ts.map +1 -0
  167. package/dist/normalGlMeshMaterialRenderer.js +39 -0
  168. package/dist/normalGlMeshMaterialRenderer.js.map +1 -0
  169. package/dist/phongGlMeshMaterialRenderer.d.ts +4 -0
  170. package/dist/phongGlMeshMaterialRenderer.d.ts.map +1 -0
  171. package/dist/phongGlMeshMaterialRenderer.js +90 -0
  172. package/dist/phongGlMeshMaterialRenderer.js.map +1 -0
  173. package/dist/prepareGlScene3DForwardLights.d.ts +3 -0
  174. package/dist/prepareGlScene3DForwardLights.d.ts.map +1 -0
  175. package/dist/prepareGlScene3DForwardLights.js +117 -0
  176. package/dist/prepareGlScene3DForwardLights.js.map +1 -0
  177. package/dist/presentGlScene3D.d.ts +3 -0
  178. package/dist/presentGlScene3D.d.ts.map +1 -0
  179. package/dist/presentGlScene3D.js +21 -0
  180. package/dist/presentGlScene3D.js.map +1 -0
  181. package/dist/registerStandardPbrGlMaterial.d.ts +3 -0
  182. package/dist/registerStandardPbrGlMaterial.d.ts.map +1 -0
  183. package/dist/registerStandardPbrGlMaterial.js +11 -0
  184. package/dist/registerStandardPbrGlMaterial.js.map +1 -0
  185. package/dist/shadedGlMeshMaterialRenderer.d.ts +4 -0
  186. package/dist/shadedGlMeshMaterialRenderer.d.ts.map +1 -0
  187. package/dist/shadedGlMeshMaterialRenderer.js +135 -0
  188. package/dist/shadedGlMeshMaterialRenderer.js.map +1 -0
  189. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts +4 -0
  190. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  191. package/dist/sheenPbrGlMeshMaterialRenderer.js +54 -0
  192. package/dist/sheenPbrGlMeshMaterialRenderer.js.map +1 -0
  193. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts +4 -0
  194. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  195. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js +121 -0
  196. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js.map +1 -0
  197. package/dist/specularPbrGlMeshMaterialRenderer.d.ts +4 -0
  198. package/dist/specularPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  199. package/dist/specularPbrGlMeshMaterialRenderer.js +55 -0
  200. package/dist/specularPbrGlMeshMaterialRenderer.js.map +1 -0
  201. package/dist/standardPbrGlMeshMaterialRenderer.d.ts +3 -0
  202. package/dist/standardPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  203. package/dist/standardPbrGlMeshMaterialRenderer.js +35 -0
  204. package/dist/standardPbrGlMeshMaterialRenderer.js.map +1 -0
  205. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts +4 -0
  206. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  207. package/dist/subsurfacePbrGlMeshMaterialRenderer.js +57 -0
  208. package/dist/subsurfacePbrGlMeshMaterialRenderer.js.map +1 -0
  209. package/dist/toonGlMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/toonGlMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/toonGlMeshMaterialRenderer.js +81 -0
  212. package/dist/toonGlMeshMaterialRenderer.js.map +1 -0
  213. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts +4 -0
  214. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  215. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js +62 -0
  216. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js.map +1 -0
  217. package/dist/unlitGlMeshMaterialRenderer.d.ts +4 -0
  218. package/dist/unlitGlMeshMaterialRenderer.d.ts.map +1 -0
  219. package/dist/unlitGlMeshMaterialRenderer.js +61 -0
  220. package/dist/unlitGlMeshMaterialRenderer.js.map +1 -0
  221. package/dist/vertexColorGlMeshMaterialRenderer.d.ts +4 -0
  222. package/dist/vertexColorGlMeshMaterialRenderer.d.ts.map +1 -0
  223. package/dist/vertexColorGlMeshMaterialRenderer.js +54 -0
  224. package/dist/vertexColorGlMeshMaterialRenderer.js.map +1 -0
  225. package/dist/wireframeGlMeshMaterialRenderer.d.ts +4 -0
  226. package/dist/wireframeGlMeshMaterialRenderer.d.ts.map +1 -0
  227. package/dist/wireframeGlMeshMaterialRenderer.js +50 -0
  228. package/dist/wireframeGlMeshMaterialRenderer.js.map +1 -0
  229. package/package.json +58 -0
  230. package/src/anisotropyPbrGlMeshMaterialRenderer.test.ts +86 -0
  231. package/src/blinnPhongGlMeshMaterialRenderer.test.ts +94 -0
  232. package/src/clearcoatPbrGlMeshMaterialRenderer.test.ts +81 -0
  233. package/src/customShaderGlMeshMaterialRenderer.test.ts +169 -0
  234. package/src/depthGlMeshMaterialRenderer.test.ts +69 -0
  235. package/src/drawGlScene3D.test.ts +304 -0
  236. package/src/emissiveGlMeshMaterialRenderer.test.ts +60 -0
  237. package/src/enableGlScene3DColorSpaceGuards.test.ts +63 -0
  238. package/src/enableGlScene3DCustomShaderGuards.test.ts +85 -0
  239. package/src/enableGlScene3DDeformGuards.test.ts +98 -0
  240. package/src/enableGlScene3DForwardLightSelectionGuards.test.ts +84 -0
  241. package/src/explainGlScene3DForwardLightSelection.test.ts +32 -0
  242. package/src/glClassicPrelude.test.ts +214 -0
  243. package/src/glDebugPrelude.test.ts +94 -0
  244. package/src/glEnvironmentCube.test.ts +71 -0
  245. package/src/glEnvironmentIblBake.test.ts +31 -0
  246. package/src/glEnvironmentSkybox.test.ts +24 -0
  247. package/src/glLitProgram.test.ts +181 -0
  248. package/src/glMatcapPrelude.test.ts +74 -0
  249. package/src/glMeshMaterialRegistry.test.ts +52 -0
  250. package/src/glMeshProgram.test.ts +406 -0
  251. package/src/glMeshUpload.test.ts +311 -0
  252. package/src/glParticleEmitter3D.test.ts +280 -0
  253. package/src/glPbrPrelude.test.ts +178 -0
  254. package/src/glPbrProgramCache.test.ts +116 -0
  255. package/src/glPbrStandardBlock.test.ts +85 -0
  256. package/src/glScene3DRuntime.test.ts +108 -0
  257. package/src/glScene3DTime.test.ts +31 -0
  258. package/src/glShadedBuiltInModifiers.test.ts +377 -0
  259. package/src/glShadedModifierSnippet.test.ts +46 -0
  260. package/src/glShadedPrelude.test.ts +177 -0
  261. package/src/glShadowMap.test.ts +219 -0
  262. package/src/glToonPrelude.test.ts +118 -0
  263. package/src/glUnlitPrelude.test.ts +156 -0
  264. package/src/glWireframePrelude.test.ts +46 -0
  265. package/src/glWireframeUpload.test.ts +50 -0
  266. package/src/iridescencePbrGlMeshMaterialRenderer.test.ts +86 -0
  267. package/src/lambertGlMeshMaterialRenderer.test.ts +92 -0
  268. package/src/matcapGlMeshMaterialRenderer.test.ts +70 -0
  269. package/src/normalGlMeshMaterialRenderer.test.ts +69 -0
  270. package/src/phongGlMeshMaterialRenderer.test.ts +94 -0
  271. package/src/prepareGlScene3DForwardLights.test.ts +106 -0
  272. package/src/presentGlScene3D.test.ts +98 -0
  273. package/src/registerStandardPbrGlMaterial.test.ts +14 -0
  274. package/src/shadedGlMeshMaterialRenderer.test.ts +106 -0
  275. package/src/sheenPbrGlMeshMaterialRenderer.test.ts +83 -0
  276. package/src/specularGlossinessPbrGlMeshMaterialRenderer.test.ts +96 -0
  277. package/src/specularPbrGlMeshMaterialRenderer.test.ts +83 -0
  278. package/src/standardPbrGlMeshMaterialRenderer.test.ts +88 -0
  279. package/src/subsurfacePbrGlMeshMaterialRenderer.test.ts +86 -0
  280. package/src/toonGlMeshMaterialRenderer.test.ts +92 -0
  281. package/src/transmissionVolumePbrGlMeshMaterialRenderer.test.ts +93 -0
  282. package/src/unlitGlMeshMaterialRenderer.test.ts +88 -0
  283. package/src/vertexColorGlMeshMaterialRenderer.test.ts +60 -0
  284. package/src/wireframeGlMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,83 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSheenPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SheenPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+ import { registerSheenPbrGlMaterial, sheenPbrGlMeshMaterialRenderer } from './sheenPbrGlMeshMaterialRenderer';
12
+
13
+ function makeCamera(): Camera3D {
14
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
15
+ }
16
+
17
+ function makeLights(): Scene3DLightBlock {
18
+ const data = new Float32Array(12);
19
+ data[1] = -1;
20
+ data[4] = 1;
21
+ data[5] = 1;
22
+ data[6] = 1;
23
+ data[8] = 0.1;
24
+ data[9] = 0.1;
25
+ data[10] = 0.1;
26
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
27
+ }
28
+
29
+ function makeProxy(): Scene3DRenderProxy {
30
+ const geometry = createBoxMeshGeometry();
31
+ return {
32
+ material: createSheenPbrMaterial(),
33
+ normalMatrix: createMatrix3() as Matrix3,
34
+ subset: geometry.subsets[0],
35
+ worldMatrix: createMatrix4() as Matrix4,
36
+ };
37
+ }
38
+
39
+ describe('registerSheenPbrGlMaterial', () => {
40
+ it('installs the renderer for SheenPbrMaterialKind', () => {
41
+ const { state } = makeGlScene3DState();
42
+ registerSheenPbrGlMaterial(state);
43
+ expect(getGlMeshMaterialRenderer(state, SheenPbrMaterialKind)).toBe(sheenPbrGlMeshMaterialRenderer);
44
+ });
45
+ });
46
+
47
+ describe('sheenPbrGlMeshMaterialRenderer', () => {
48
+ it('bind uploads the light block, standard block, and sheen uniforms', () => {
49
+ const { state, gl } = makeGlScene3DState();
50
+ sheenPbrGlMeshMaterialRenderer.bind(
51
+ state,
52
+ createSheenPbrMaterial({ sheenColor: 0x80604000 }),
53
+ makeLights(),
54
+ makeCamera(),
55
+ );
56
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
57
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
58
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
59
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
60
+ });
61
+
62
+ it('caches the sheen program under the pbr: namespace', () => {
63
+ const { state } = makeGlScene3DState();
64
+ sheenPbrGlMeshMaterialRenderer.bind(state, createSheenPbrMaterial(), makeLights(), makeCamera());
65
+ const cache = getGlScene3DRuntime(state).programCache;
66
+ expect(cache.size).toBe(1);
67
+ expect([...cache.keys()][0].startsWith('pbr:')).toBe(true);
68
+ });
69
+
70
+ it('draw issues an indexed draw after bind', () => {
71
+ const { state, gl } = makeGlScene3DState();
72
+ const proxy = makeProxy();
73
+ sheenPbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
74
+ sheenPbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
75
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
76
+ });
77
+
78
+ it('draw is a no-op before bind', () => {
79
+ const { state, gl } = makeGlScene3DState();
80
+ sheenPbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
81
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
82
+ });
83
+ });
@@ -0,0 +1,96 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSpecularGlossinessPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SpecularGlossinessPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+ import {
12
+ registerSpecularGlossinessPbrGlMaterial,
13
+ specularGlossinessPbrGlMeshMaterialRenderer,
14
+ } from './specularGlossinessPbrGlMeshMaterialRenderer';
15
+
16
+ function makeCamera(): Camera3D {
17
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
18
+ }
19
+
20
+ function makeLights(): Scene3DLightBlock {
21
+ const data = new Float32Array(12);
22
+ data[1] = -1;
23
+ data[4] = 1;
24
+ data[5] = 1;
25
+ data[6] = 1;
26
+ data[8] = 0.1;
27
+ data[9] = 0.1;
28
+ data[10] = 0.1;
29
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
30
+ }
31
+
32
+ function makeProxy(): Scene3DRenderProxy {
33
+ const geometry = createBoxMeshGeometry();
34
+ return {
35
+ material: createSpecularGlossinessPbrMaterial(),
36
+ normalMatrix: createMatrix3() as Matrix3,
37
+ subset: geometry.subsets[0],
38
+ worldMatrix: createMatrix4() as Matrix4,
39
+ };
40
+ }
41
+
42
+ describe('registerSpecularGlossinessPbrGlMaterial', () => {
43
+ it('installs the renderer for SpecularGlossinessPbrMaterialKind', () => {
44
+ const { state } = makeGlScene3DState();
45
+ registerSpecularGlossinessPbrGlMaterial(state);
46
+ expect(getGlMeshMaterialRenderer(state, SpecularGlossinessPbrMaterialKind)).toBe(
47
+ specularGlossinessPbrGlMeshMaterialRenderer,
48
+ );
49
+ });
50
+ });
51
+
52
+ describe('specularGlossinessPbrGlMeshMaterialRenderer', () => {
53
+ it('bind converts spec-gloss to a standard block and uploads it through the base PBR program', () => {
54
+ const { state, gl } = makeGlScene3DState();
55
+ specularGlossinessPbrGlMeshMaterialRenderer.bind(
56
+ state,
57
+ createSpecularGlossinessPbrMaterial({ diffuse: 0xc08040ff, glossiness: 0.7, specular: 0x404040ff }),
58
+ makeLights(),
59
+ makeCamera(),
60
+ );
61
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
62
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
63
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
64
+ });
65
+
66
+ it('binds the base PBR program (no extension define) under the pbr: namespace', () => {
67
+ const { state } = makeGlScene3DState();
68
+ specularGlossinessPbrGlMeshMaterialRenderer.bind(
69
+ state,
70
+ createSpecularGlossinessPbrMaterial(),
71
+ makeLights(),
72
+ makeCamera(),
73
+ );
74
+ const cache = getGlScene3DRuntime(state).programCache;
75
+ expect(cache.size).toBe(1);
76
+ const key = [...cache.keys()][0];
77
+ expect(key.startsWith('pbr:')).toBe(true);
78
+ // The extension half of the key (after ':') is all dashes — no extension lobe enabled, and the
79
+ // trailing dash is the (unset) skin flag.
80
+ expect(key.split(':')[2]).toBe('--------');
81
+ });
82
+
83
+ it('draw issues an indexed draw after bind', () => {
84
+ const { state, gl } = makeGlScene3DState();
85
+ const proxy = makeProxy();
86
+ specularGlossinessPbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
87
+ specularGlossinessPbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
88
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
89
+ });
90
+
91
+ it('draw is a no-op before bind', () => {
92
+ const { state, gl } = makeGlScene3DState();
93
+ specularGlossinessPbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
94
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
95
+ });
96
+ });
@@ -0,0 +1,83 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSpecularPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SpecularPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+ import { registerSpecularPbrGlMaterial, specularPbrGlMeshMaterialRenderer } from './specularPbrGlMeshMaterialRenderer';
12
+
13
+ function makeCamera(): Camera3D {
14
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
15
+ }
16
+
17
+ function makeLights(): Scene3DLightBlock {
18
+ const data = new Float32Array(12);
19
+ data[1] = -1;
20
+ data[4] = 1;
21
+ data[5] = 1;
22
+ data[6] = 1;
23
+ data[8] = 0.1;
24
+ data[9] = 0.1;
25
+ data[10] = 0.1;
26
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
27
+ }
28
+
29
+ function makeProxy(): Scene3DRenderProxy {
30
+ const geometry = createBoxMeshGeometry();
31
+ return {
32
+ material: createSpecularPbrMaterial(),
33
+ normalMatrix: createMatrix3() as Matrix3,
34
+ subset: geometry.subsets[0],
35
+ worldMatrix: createMatrix4() as Matrix4,
36
+ };
37
+ }
38
+
39
+ describe('registerSpecularPbrGlMaterial', () => {
40
+ it('installs the renderer for SpecularPbrMaterialKind', () => {
41
+ const { state } = makeGlScene3DState();
42
+ registerSpecularPbrGlMaterial(state);
43
+ expect(getGlMeshMaterialRenderer(state, SpecularPbrMaterialKind)).toBe(specularPbrGlMeshMaterialRenderer);
44
+ });
45
+ });
46
+
47
+ describe('specularPbrGlMeshMaterialRenderer', () => {
48
+ it('bind uploads the light block, standard block, and specular uniforms', () => {
49
+ const { state, gl } = makeGlScene3DState();
50
+ specularPbrGlMeshMaterialRenderer.bind(
51
+ state,
52
+ createSpecularPbrMaterial({ specular: 0.8, specularColor: 0x80a0c000 }),
53
+ makeLights(),
54
+ makeCamera(),
55
+ );
56
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
57
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
58
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
59
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
60
+ });
61
+
62
+ it('caches the specular program under the pbr: namespace', () => {
63
+ const { state } = makeGlScene3DState();
64
+ specularPbrGlMeshMaterialRenderer.bind(state, createSpecularPbrMaterial(), makeLights(), makeCamera());
65
+ const cache = getGlScene3DRuntime(state).programCache;
66
+ expect(cache.size).toBe(1);
67
+ expect([...cache.keys()][0].startsWith('pbr:')).toBe(true);
68
+ });
69
+
70
+ it('draw issues an indexed draw after bind', () => {
71
+ const { state, gl } = makeGlScene3DState();
72
+ const proxy = makeProxy();
73
+ specularPbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
74
+ specularPbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
75
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
76
+ });
77
+
78
+ it('draw is a no-op before bind', () => {
79
+ const { state, gl } = makeGlScene3DState();
80
+ specularPbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
81
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
82
+ });
83
+ });
@@ -0,0 +1,88 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createStandardPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+
7
+ import { makeGlScene3DState } from './glScene3DTestHelper';
8
+ import { standardPbrGlMeshMaterialRenderer } from './standardPbrGlMeshMaterialRenderer';
9
+
10
+ function makeCamera(): Camera3D {
11
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
12
+ }
13
+
14
+ function makeLights(): Scene3DLightBlock {
15
+ // Directional { dir.xyz @0, _pad, radiance.rgb @4, _pad } + ambient { radiance.rgb @8 }.
16
+ const data = new Float32Array(12);
17
+ data[0] = 0;
18
+ data[1] = -1;
19
+ data[2] = 0;
20
+ data[4] = 1;
21
+ data[5] = 1;
22
+ data[6] = 1;
23
+ data[8] = 0.1;
24
+ data[9] = 0.1;
25
+ data[10] = 0.1;
26
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
27
+ }
28
+
29
+ function makeProxy(): Scene3DRenderProxy {
30
+ const geometry = createBoxMeshGeometry();
31
+ return {
32
+ material: createStandardPbrMaterial(),
33
+ normalMatrix: createMatrix3() as Matrix3,
34
+ subset: geometry.subsets[0],
35
+ worldMatrix: createMatrix4() as Matrix4,
36
+ };
37
+ }
38
+
39
+ describe('standardPbrGlMeshMaterialRenderer', () => {
40
+ it('bind selects a program, sets depth/cull state, and uploads camera + light + material uniforms', () => {
41
+ const { state, gl } = makeGlScene3DState();
42
+ standardPbrGlMeshMaterialRenderer.bind(state, createStandardPbrMaterial(), makeLights(), makeCamera());
43
+
44
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
45
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
46
+ expect(gl.calls.some((c) => c.name === 'depthFunc' && c.args[0] === gl.LESS)).toBe(true);
47
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.CULL_FACE)).toBe(true);
48
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
49
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
50
+ });
51
+
52
+ it('bind disables back-face culling for a double-sided material', () => {
53
+ const { state, gl } = makeGlScene3DState();
54
+ const material = createStandardPbrMaterial();
55
+ material.doubleSided = true;
56
+ standardPbrGlMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
57
+ expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
58
+ });
59
+
60
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
61
+ const { state, gl } = makeGlScene3DState();
62
+ const proxy = makeProxy();
63
+ const geometry = createBoxMeshGeometry();
64
+ standardPbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
65
+ standardPbrGlMeshMaterialRenderer.draw(state, proxy, geometry);
66
+
67
+ const drawCall = gl.calls.find((c) => c.name === 'drawElements');
68
+ expect(drawCall).toBeDefined();
69
+ expect(drawCall!.args[1]).toBe(proxy.subset.indexCount);
70
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(true);
71
+ });
72
+
73
+ it('draw is a no-op when bind has not selected a program', () => {
74
+ const { state, gl } = makeGlScene3DState();
75
+ standardPbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
76
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
77
+ });
78
+
79
+ it('bind uploads the full standard block including occlusion strength and emissive', () => {
80
+ const { state, gl } = makeGlScene3DState();
81
+ const material = createStandardPbrMaterial({ metallic: 0.25, occlusionStrength: 0.7, roughness: 0.4 });
82
+ standardPbrGlMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
83
+ // The standard block uploads metallic + roughness + normalScale + emissiveStrength +
84
+ // occlusionStrength as uniform1f, so at least five scalar uploads land.
85
+ expect(gl.calls.filter((c) => c.name === 'uniform1f').length).toBeGreaterThanOrEqual(5);
86
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
87
+ });
88
+ });
@@ -0,0 +1,86 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSubsurfacePbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SubsurfacePbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+ import {
12
+ registerSubsurfacePbrGlMaterial,
13
+ subsurfacePbrGlMeshMaterialRenderer,
14
+ } from './subsurfacePbrGlMeshMaterialRenderer';
15
+
16
+ function makeCamera(): Camera3D {
17
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
18
+ }
19
+
20
+ function makeLights(): Scene3DLightBlock {
21
+ const data = new Float32Array(12);
22
+ data[1] = -1;
23
+ data[4] = 1;
24
+ data[5] = 1;
25
+ data[6] = 1;
26
+ data[8] = 0.1;
27
+ data[9] = 0.1;
28
+ data[10] = 0.1;
29
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
30
+ }
31
+
32
+ function makeProxy(): Scene3DRenderProxy {
33
+ const geometry = createBoxMeshGeometry();
34
+ return {
35
+ material: createSubsurfacePbrMaterial(),
36
+ normalMatrix: createMatrix3() as Matrix3,
37
+ subset: geometry.subsets[0],
38
+ worldMatrix: createMatrix4() as Matrix4,
39
+ };
40
+ }
41
+
42
+ describe('registerSubsurfacePbrGlMaterial', () => {
43
+ it('installs the renderer for SubsurfacePbrMaterialKind', () => {
44
+ const { state } = makeGlScene3DState();
45
+ registerSubsurfacePbrGlMaterial(state);
46
+ expect(getGlMeshMaterialRenderer(state, SubsurfacePbrMaterialKind)).toBe(subsurfacePbrGlMeshMaterialRenderer);
47
+ });
48
+ });
49
+
50
+ describe('subsurfacePbrGlMeshMaterialRenderer', () => {
51
+ it('bind uploads the light block, standard block, and subsurface uniforms', () => {
52
+ const { state, gl } = makeGlScene3DState();
53
+ subsurfacePbrGlMeshMaterialRenderer.bind(
54
+ state,
55
+ createSubsurfacePbrMaterial({ subsurface: 0.6, subsurfaceColor: 0xc06040ff, thickness: 0.3 }),
56
+ makeLights(),
57
+ makeCamera(),
58
+ );
59
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
60
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
61
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
62
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
63
+ });
64
+
65
+ it('caches the subsurface program under the pbr: namespace', () => {
66
+ const { state } = makeGlScene3DState();
67
+ subsurfacePbrGlMeshMaterialRenderer.bind(state, createSubsurfacePbrMaterial(), makeLights(), makeCamera());
68
+ const cache = getGlScene3DRuntime(state).programCache;
69
+ expect(cache.size).toBe(1);
70
+ expect([...cache.keys()][0].startsWith('pbr:')).toBe(true);
71
+ });
72
+
73
+ it('draw issues an indexed draw after bind', () => {
74
+ const { state, gl } = makeGlScene3DState();
75
+ const proxy = makeProxy();
76
+ subsurfacePbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
77
+ subsurfacePbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
78
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
79
+ });
80
+
81
+ it('draw is a no-op before bind', () => {
82
+ const { state, gl } = makeGlScene3DState();
83
+ subsurfacePbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
84
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
85
+ });
86
+ });
@@ -0,0 +1,92 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createToonMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { ToonMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { makeGlScene3DState } from './glScene3DTestHelper';
10
+ import { registerToonGlMaterial, toonGlMeshMaterialRenderer } from './toonGlMeshMaterialRenderer';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ function makeLights(): Scene3DLightBlock {
17
+ // Directional { dir.xyz @0, _pad, radiance.rgb @4, _pad } + ambient { radiance.rgb @8 }.
18
+ const data = new Float32Array(12);
19
+ data[0] = 0;
20
+ data[1] = -1;
21
+ data[2] = 0;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createToonMaterial(),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('registerToonGlMaterial', () => {
42
+ it('installs the renderer for ToonMaterialKind', () => {
43
+ const { state } = makeGlScene3DState();
44
+ registerToonGlMaterial(state);
45
+ expect(getGlMeshMaterialRenderer(state, ToonMaterialKind)).toBe(toonGlMeshMaterialRenderer);
46
+ });
47
+ });
48
+
49
+ describe('toonGlMeshMaterialRenderer', () => {
50
+ it('bind selects a program, sets depth/cull state, and uploads camera + light block + base color', () => {
51
+ const { state, gl } = makeGlScene3DState();
52
+ toonGlMeshMaterialRenderer.bind(state, createToonMaterial(), makeLights(), makeCamera());
53
+
54
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
55
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
56
+ expect(gl.calls.some((c) => c.name === 'depthFunc' && c.args[0] === gl.LESS)).toBe(true);
57
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.CULL_FACE)).toBe(true);
58
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
59
+ // Light block: directional + directional-radiance (uniform4f x2), ambient (uniform3f + camera
60
+ // position uniform3f), the two count gates (uniform1f), plus the base color (uniform4f).
61
+ expect(gl.calls.filter((c) => c.name === 'uniform4f').length).toBeGreaterThanOrEqual(3);
62
+ expect(gl.calls.filter((c) => c.name === 'uniform3f').length).toBeGreaterThanOrEqual(2);
63
+ expect(gl.calls.filter((c) => c.name === 'uniform1f').length).toBeGreaterThanOrEqual(2);
64
+ });
65
+
66
+ it('bind disables back-face culling for a double-sided material', () => {
67
+ const { state, gl } = makeGlScene3DState();
68
+ const material = createToonMaterial();
69
+ material.doubleSided = true;
70
+ toonGlMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
71
+ expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
72
+ });
73
+
74
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
75
+ const { state, gl } = makeGlScene3DState();
76
+ const proxy = makeProxy();
77
+ const geometry = createBoxMeshGeometry();
78
+ toonGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
79
+ toonGlMeshMaterialRenderer.draw(state, proxy, geometry);
80
+
81
+ const drawCall = gl.calls.find((c) => c.name === 'drawElements');
82
+ expect(drawCall).toBeDefined();
83
+ expect(drawCall!.args[1]).toBe(proxy.subset.indexCount);
84
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(true);
85
+ });
86
+
87
+ it('draw is a no-op when bind has not selected a program', () => {
88
+ const { state, gl } = makeGlScene3DState();
89
+ toonGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
90
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
91
+ });
92
+ });
@@ -0,0 +1,93 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createTransmissionVolumePbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { TransmissionVolumePbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
9
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+ import {
12
+ registerTransmissionVolumePbrGlMaterial,
13
+ transmissionVolumePbrGlMeshMaterialRenderer,
14
+ } from './transmissionVolumePbrGlMeshMaterialRenderer';
15
+
16
+ function makeCamera(): Camera3D {
17
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
18
+ }
19
+
20
+ function makeLights(): Scene3DLightBlock {
21
+ const data = new Float32Array(12);
22
+ data[1] = -1;
23
+ data[4] = 1;
24
+ data[5] = 1;
25
+ data[6] = 1;
26
+ data[8] = 0.1;
27
+ data[9] = 0.1;
28
+ data[10] = 0.1;
29
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
30
+ }
31
+
32
+ function makeProxy(): Scene3DRenderProxy {
33
+ const geometry = createBoxMeshGeometry();
34
+ return {
35
+ material: createTransmissionVolumePbrMaterial(),
36
+ normalMatrix: createMatrix3() as Matrix3,
37
+ subset: geometry.subsets[0],
38
+ worldMatrix: createMatrix4() as Matrix4,
39
+ };
40
+ }
41
+
42
+ describe('registerTransmissionVolumePbrGlMaterial', () => {
43
+ it('installs the renderer for TransmissionVolumePbrMaterialKind', () => {
44
+ const { state } = makeGlScene3DState();
45
+ registerTransmissionVolumePbrGlMaterial(state);
46
+ expect(getGlMeshMaterialRenderer(state, TransmissionVolumePbrMaterialKind)).toBe(
47
+ transmissionVolumePbrGlMeshMaterialRenderer,
48
+ );
49
+ });
50
+ });
51
+
52
+ describe('transmissionVolumePbrGlMeshMaterialRenderer', () => {
53
+ it('bind uploads the light block, standard block, and transmission uniforms', () => {
54
+ const { state, gl } = makeGlScene3DState();
55
+ transmissionVolumePbrGlMeshMaterialRenderer.bind(
56
+ state,
57
+ createTransmissionVolumePbrMaterial({ attenuationColor: 0x80c0ffff, transmission: 0.9 }),
58
+ makeLights(),
59
+ makeCamera(),
60
+ );
61
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
62
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
63
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
64
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
65
+ });
66
+
67
+ it('caches the transmission program under the pbr: namespace', () => {
68
+ const { state } = makeGlScene3DState();
69
+ transmissionVolumePbrGlMeshMaterialRenderer.bind(
70
+ state,
71
+ createTransmissionVolumePbrMaterial(),
72
+ makeLights(),
73
+ makeCamera(),
74
+ );
75
+ const cache = getGlScene3DRuntime(state).programCache;
76
+ expect(cache.size).toBe(1);
77
+ expect([...cache.keys()][0].startsWith('pbr:')).toBe(true);
78
+ });
79
+
80
+ it('draw issues an indexed draw after bind', () => {
81
+ const { state, gl } = makeGlScene3DState();
82
+ const proxy = makeProxy();
83
+ transmissionVolumePbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
84
+ transmissionVolumePbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
85
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
86
+ });
87
+
88
+ it('draw is a no-op before bind', () => {
89
+ const { state, gl } = makeGlScene3DState();
90
+ transmissionVolumePbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
91
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
92
+ });
93
+ });