@flighthq/scene3d-gl 0.2.1-next.840.857425c

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Files changed (284) hide show
  1. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrGlMeshMaterialRenderer.js +45 -0
  4. package/dist/anisotropyPbrGlMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongGlMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongGlMeshMaterialRenderer.js +102 -0
  8. package/dist/blinnPhongGlMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrGlMeshMaterialRenderer.js +45 -0
  12. package/dist/clearcoatPbrGlMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderGlMeshMaterialRenderer.d.ts +6 -0
  14. package/dist/customShaderGlMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderGlMeshMaterialRenderer.js +136 -0
  16. package/dist/customShaderGlMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthGlMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthGlMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthGlMeshMaterialRenderer.js +36 -0
  20. package/dist/depthGlMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawGlScene3D.d.ts +3 -0
  22. package/dist/drawGlScene3D.d.ts.map +1 -0
  23. package/dist/drawGlScene3D.js +251 -0
  24. package/dist/drawGlScene3D.js.map +1 -0
  25. package/dist/emissiveGlMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveGlMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveGlMeshMaterialRenderer.js +49 -0
  28. package/dist/emissiveGlMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableGlScene3DColorSpaceGuards.d.ts +4 -0
  30. package/dist/enableGlScene3DColorSpaceGuards.d.ts.map +1 -0
  31. package/dist/enableGlScene3DColorSpaceGuards.js +22 -0
  32. package/dist/enableGlScene3DColorSpaceGuards.js.map +1 -0
  33. package/dist/enableGlScene3DCustomShaderGuards.d.ts +4 -0
  34. package/dist/enableGlScene3DCustomShaderGuards.d.ts.map +1 -0
  35. package/dist/enableGlScene3DCustomShaderGuards.js +71 -0
  36. package/dist/enableGlScene3DCustomShaderGuards.js.map +1 -0
  37. package/dist/enableGlScene3DDeformGuards.d.ts +4 -0
  38. package/dist/enableGlScene3DDeformGuards.d.ts.map +1 -0
  39. package/dist/enableGlScene3DDeformGuards.js +42 -0
  40. package/dist/enableGlScene3DDeformGuards.js.map +1 -0
  41. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts +4 -0
  42. package/dist/enableGlScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  43. package/dist/enableGlScene3DForwardLightSelectionGuards.js +21 -0
  44. package/dist/enableGlScene3DForwardLightSelectionGuards.js.map +1 -0
  45. package/dist/explainGlScene3DForwardLightSelection.d.ts +3 -0
  46. package/dist/explainGlScene3DForwardLightSelection.d.ts.map +1 -0
  47. package/dist/explainGlScene3DForwardLightSelection.js +19 -0
  48. package/dist/explainGlScene3DForwardLightSelection.js.map +1 -0
  49. package/dist/glClassicPrelude.d.ts +9 -0
  50. package/dist/glClassicPrelude.d.ts.map +1 -0
  51. package/dist/glClassicPrelude.js +288 -0
  52. package/dist/glClassicPrelude.js.map +1 -0
  53. package/dist/glDebugPrelude.d.ts +9 -0
  54. package/dist/glDebugPrelude.d.ts.map +1 -0
  55. package/dist/glDebugPrelude.js +143 -0
  56. package/dist/glDebugPrelude.js.map +1 -0
  57. package/dist/glEnvironmentCube.d.ts +5 -0
  58. package/dist/glEnvironmentCube.d.ts.map +1 -0
  59. package/dist/glEnvironmentCube.js +65 -0
  60. package/dist/glEnvironmentCube.js.map +1 -0
  61. package/dist/glEnvironmentIblBake.d.ts +4 -0
  62. package/dist/glEnvironmentIblBake.d.ts.map +1 -0
  63. package/dist/glEnvironmentIblBake.js +365 -0
  64. package/dist/glEnvironmentIblBake.js.map +1 -0
  65. package/dist/glEnvironmentSkybox.d.ts +3 -0
  66. package/dist/glEnvironmentSkybox.d.ts.map +1 -0
  67. package/dist/glEnvironmentSkybox.js +95 -0
  68. package/dist/glEnvironmentSkybox.js.map +1 -0
  69. package/dist/glLitProgram.d.ts +5 -0
  70. package/dist/glLitProgram.d.ts.map +1 -0
  71. package/dist/glLitProgram.js +211 -0
  72. package/dist/glLitProgram.js.map +1 -0
  73. package/dist/glMatcapPrelude.d.ts +8 -0
  74. package/dist/glMatcapPrelude.d.ts.map +1 -0
  75. package/dist/glMatcapPrelude.js +118 -0
  76. package/dist/glMatcapPrelude.js.map +1 -0
  77. package/dist/glMeshMaterialRegistry.d.ts +5 -0
  78. package/dist/glMeshMaterialRegistry.d.ts.map +1 -0
  79. package/dist/glMeshMaterialRegistry.js +29 -0
  80. package/dist/glMeshMaterialRegistry.js.map +1 -0
  81. package/dist/glMeshProgram.d.ts +14 -0
  82. package/dist/glMeshProgram.d.ts.map +1 -0
  83. package/dist/glMeshProgram.js +193 -0
  84. package/dist/glMeshProgram.js.map +1 -0
  85. package/dist/glMeshUpload.d.ts +4 -0
  86. package/dist/glMeshUpload.d.ts.map +1 -0
  87. package/dist/glMeshUpload.js +190 -0
  88. package/dist/glMeshUpload.js.map +1 -0
  89. package/dist/glParticleEmitter3D.d.ts +4 -0
  90. package/dist/glParticleEmitter3D.d.ts.map +1 -0
  91. package/dist/glParticleEmitter3D.js +342 -0
  92. package/dist/glParticleEmitter3D.js.map +1 -0
  93. package/dist/glPbrPrelude.d.ts +8 -0
  94. package/dist/glPbrPrelude.d.ts.map +1 -0
  95. package/dist/glPbrPrelude.js +569 -0
  96. package/dist/glPbrPrelude.js.map +1 -0
  97. package/dist/glPbrProgramCache.d.ts +4 -0
  98. package/dist/glPbrProgramCache.d.ts.map +1 -0
  99. package/dist/glPbrProgramCache.js +63 -0
  100. package/dist/glPbrProgramCache.js.map +1 -0
  101. package/dist/glPbrStandardBlock.d.ts +13 -0
  102. package/dist/glPbrStandardBlock.d.ts.map +1 -0
  103. package/dist/glPbrStandardBlock.js +107 -0
  104. package/dist/glPbrStandardBlock.js.map +1 -0
  105. package/dist/glScene3DRuntime.d.ts +5 -0
  106. package/dist/glScene3DRuntime.d.ts.map +1 -0
  107. package/dist/glScene3DRuntime.js +99 -0
  108. package/dist/glScene3DRuntime.js.map +1 -0
  109. package/dist/glScene3DTestHelper.d.ts +20 -0
  110. package/dist/glScene3DTestHelper.d.ts.map +1 -0
  111. package/dist/glScene3DTestHelper.js +178 -0
  112. package/dist/glScene3DTestHelper.js.map +1 -0
  113. package/dist/glScene3DTime.d.ts +4 -0
  114. package/dist/glScene3DTime.d.ts.map +1 -0
  115. package/dist/glScene3DTime.js +18 -0
  116. package/dist/glScene3DTime.js.map +1 -0
  117. package/dist/glShadedBuiltInModifiers.d.ts +11 -0
  118. package/dist/glShadedBuiltInModifiers.d.ts.map +1 -0
  119. package/dist/glShadedBuiltInModifiers.js +386 -0
  120. package/dist/glShadedBuiltInModifiers.js.map +1 -0
  121. package/dist/glShadedModifierSnippet.d.ts +4 -0
  122. package/dist/glShadedModifierSnippet.d.ts.map +1 -0
  123. package/dist/glShadedModifierSnippet.js +24 -0
  124. package/dist/glShadedModifierSnippet.js.map +1 -0
  125. package/dist/glShadedPrelude.d.ts +5 -0
  126. package/dist/glShadedPrelude.d.ts.map +1 -0
  127. package/dist/glShadedPrelude.js +393 -0
  128. package/dist/glShadedPrelude.js.map +1 -0
  129. package/dist/glShadowMap.d.ts +3 -0
  130. package/dist/glShadowMap.d.ts.map +1 -0
  131. package/dist/glShadowMap.js +150 -0
  132. package/dist/glShadowMap.js.map +1 -0
  133. package/dist/glToonPrelude.d.ts +7 -0
  134. package/dist/glToonPrelude.d.ts.map +1 -0
  135. package/dist/glToonPrelude.js +172 -0
  136. package/dist/glToonPrelude.js.map +1 -0
  137. package/dist/glUnlitPrelude.d.ts +9 -0
  138. package/dist/glUnlitPrelude.d.ts.map +1 -0
  139. package/dist/glUnlitPrelude.js +160 -0
  140. package/dist/glUnlitPrelude.js.map +1 -0
  141. package/dist/glWireframePrelude.d.ts +6 -0
  142. package/dist/glWireframePrelude.d.ts.map +1 -0
  143. package/dist/glWireframePrelude.js +56 -0
  144. package/dist/glWireframePrelude.js.map +1 -0
  145. package/dist/glWireframeUpload.d.ts +4 -0
  146. package/dist/glWireframeUpload.d.ts.map +1 -0
  147. package/dist/glWireframeUpload.js +85 -0
  148. package/dist/glWireframeUpload.js.map +1 -0
  149. package/dist/index.d.ts +56 -0
  150. package/dist/index.d.ts.map +1 -0
  151. package/dist/index.js +56 -0
  152. package/dist/index.js.map +1 -0
  153. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts +4 -0
  154. package/dist/iridescencePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  155. package/dist/iridescencePbrGlMeshMaterialRenderer.js +54 -0
  156. package/dist/iridescencePbrGlMeshMaterialRenderer.js.map +1 -0
  157. package/dist/lambertGlMeshMaterialRenderer.d.ts +4 -0
  158. package/dist/lambertGlMeshMaterialRenderer.d.ts.map +1 -0
  159. package/dist/lambertGlMeshMaterialRenderer.js +70 -0
  160. package/dist/lambertGlMeshMaterialRenderer.js.map +1 -0
  161. package/dist/matcapGlMeshMaterialRenderer.d.ts +4 -0
  162. package/dist/matcapGlMeshMaterialRenderer.d.ts.map +1 -0
  163. package/dist/matcapGlMeshMaterialRenderer.js +49 -0
  164. package/dist/matcapGlMeshMaterialRenderer.js.map +1 -0
  165. package/dist/normalGlMeshMaterialRenderer.d.ts +4 -0
  166. package/dist/normalGlMeshMaterialRenderer.d.ts.map +1 -0
  167. package/dist/normalGlMeshMaterialRenderer.js +39 -0
  168. package/dist/normalGlMeshMaterialRenderer.js.map +1 -0
  169. package/dist/phongGlMeshMaterialRenderer.d.ts +4 -0
  170. package/dist/phongGlMeshMaterialRenderer.d.ts.map +1 -0
  171. package/dist/phongGlMeshMaterialRenderer.js +90 -0
  172. package/dist/phongGlMeshMaterialRenderer.js.map +1 -0
  173. package/dist/prepareGlScene3DForwardLights.d.ts +3 -0
  174. package/dist/prepareGlScene3DForwardLights.d.ts.map +1 -0
  175. package/dist/prepareGlScene3DForwardLights.js +117 -0
  176. package/dist/prepareGlScene3DForwardLights.js.map +1 -0
  177. package/dist/presentGlScene3D.d.ts +3 -0
  178. package/dist/presentGlScene3D.d.ts.map +1 -0
  179. package/dist/presentGlScene3D.js +21 -0
  180. package/dist/presentGlScene3D.js.map +1 -0
  181. package/dist/registerStandardPbrGlMaterial.d.ts +3 -0
  182. package/dist/registerStandardPbrGlMaterial.d.ts.map +1 -0
  183. package/dist/registerStandardPbrGlMaterial.js +11 -0
  184. package/dist/registerStandardPbrGlMaterial.js.map +1 -0
  185. package/dist/shadedGlMeshMaterialRenderer.d.ts +4 -0
  186. package/dist/shadedGlMeshMaterialRenderer.d.ts.map +1 -0
  187. package/dist/shadedGlMeshMaterialRenderer.js +135 -0
  188. package/dist/shadedGlMeshMaterialRenderer.js.map +1 -0
  189. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts +4 -0
  190. package/dist/sheenPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  191. package/dist/sheenPbrGlMeshMaterialRenderer.js +54 -0
  192. package/dist/sheenPbrGlMeshMaterialRenderer.js.map +1 -0
  193. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts +4 -0
  194. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  195. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js +121 -0
  196. package/dist/specularGlossinessPbrGlMeshMaterialRenderer.js.map +1 -0
  197. package/dist/specularPbrGlMeshMaterialRenderer.d.ts +4 -0
  198. package/dist/specularPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  199. package/dist/specularPbrGlMeshMaterialRenderer.js +55 -0
  200. package/dist/specularPbrGlMeshMaterialRenderer.js.map +1 -0
  201. package/dist/standardPbrGlMeshMaterialRenderer.d.ts +3 -0
  202. package/dist/standardPbrGlMeshMaterialRenderer.d.ts.map +1 -0
  203. package/dist/standardPbrGlMeshMaterialRenderer.js +35 -0
  204. package/dist/standardPbrGlMeshMaterialRenderer.js.map +1 -0
  205. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts +4 -0
  206. package/dist/subsurfacePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  207. package/dist/subsurfacePbrGlMeshMaterialRenderer.js +57 -0
  208. package/dist/subsurfacePbrGlMeshMaterialRenderer.js.map +1 -0
  209. package/dist/toonGlMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/toonGlMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/toonGlMeshMaterialRenderer.js +81 -0
  212. package/dist/toonGlMeshMaterialRenderer.js.map +1 -0
  213. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts +4 -0
  214. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.d.ts.map +1 -0
  215. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js +62 -0
  216. package/dist/transmissionVolumePbrGlMeshMaterialRenderer.js.map +1 -0
  217. package/dist/unlitGlMeshMaterialRenderer.d.ts +4 -0
  218. package/dist/unlitGlMeshMaterialRenderer.d.ts.map +1 -0
  219. package/dist/unlitGlMeshMaterialRenderer.js +61 -0
  220. package/dist/unlitGlMeshMaterialRenderer.js.map +1 -0
  221. package/dist/vertexColorGlMeshMaterialRenderer.d.ts +4 -0
  222. package/dist/vertexColorGlMeshMaterialRenderer.d.ts.map +1 -0
  223. package/dist/vertexColorGlMeshMaterialRenderer.js +54 -0
  224. package/dist/vertexColorGlMeshMaterialRenderer.js.map +1 -0
  225. package/dist/wireframeGlMeshMaterialRenderer.d.ts +4 -0
  226. package/dist/wireframeGlMeshMaterialRenderer.d.ts.map +1 -0
  227. package/dist/wireframeGlMeshMaterialRenderer.js +50 -0
  228. package/dist/wireframeGlMeshMaterialRenderer.js.map +1 -0
  229. package/package.json +58 -0
  230. package/src/anisotropyPbrGlMeshMaterialRenderer.test.ts +86 -0
  231. package/src/blinnPhongGlMeshMaterialRenderer.test.ts +94 -0
  232. package/src/clearcoatPbrGlMeshMaterialRenderer.test.ts +81 -0
  233. package/src/customShaderGlMeshMaterialRenderer.test.ts +169 -0
  234. package/src/depthGlMeshMaterialRenderer.test.ts +69 -0
  235. package/src/drawGlScene3D.test.ts +304 -0
  236. package/src/emissiveGlMeshMaterialRenderer.test.ts +60 -0
  237. package/src/enableGlScene3DColorSpaceGuards.test.ts +63 -0
  238. package/src/enableGlScene3DCustomShaderGuards.test.ts +85 -0
  239. package/src/enableGlScene3DDeformGuards.test.ts +98 -0
  240. package/src/enableGlScene3DForwardLightSelectionGuards.test.ts +84 -0
  241. package/src/explainGlScene3DForwardLightSelection.test.ts +32 -0
  242. package/src/glClassicPrelude.test.ts +214 -0
  243. package/src/glDebugPrelude.test.ts +94 -0
  244. package/src/glEnvironmentCube.test.ts +71 -0
  245. package/src/glEnvironmentIblBake.test.ts +31 -0
  246. package/src/glEnvironmentSkybox.test.ts +24 -0
  247. package/src/glLitProgram.test.ts +181 -0
  248. package/src/glMatcapPrelude.test.ts +74 -0
  249. package/src/glMeshMaterialRegistry.test.ts +52 -0
  250. package/src/glMeshProgram.test.ts +406 -0
  251. package/src/glMeshUpload.test.ts +311 -0
  252. package/src/glParticleEmitter3D.test.ts +280 -0
  253. package/src/glPbrPrelude.test.ts +178 -0
  254. package/src/glPbrProgramCache.test.ts +116 -0
  255. package/src/glPbrStandardBlock.test.ts +85 -0
  256. package/src/glScene3DRuntime.test.ts +108 -0
  257. package/src/glScene3DTime.test.ts +31 -0
  258. package/src/glShadedBuiltInModifiers.test.ts +377 -0
  259. package/src/glShadedModifierSnippet.test.ts +46 -0
  260. package/src/glShadedPrelude.test.ts +177 -0
  261. package/src/glShadowMap.test.ts +219 -0
  262. package/src/glToonPrelude.test.ts +118 -0
  263. package/src/glUnlitPrelude.test.ts +156 -0
  264. package/src/glWireframePrelude.test.ts +46 -0
  265. package/src/glWireframeUpload.test.ts +50 -0
  266. package/src/iridescencePbrGlMeshMaterialRenderer.test.ts +86 -0
  267. package/src/lambertGlMeshMaterialRenderer.test.ts +92 -0
  268. package/src/matcapGlMeshMaterialRenderer.test.ts +70 -0
  269. package/src/normalGlMeshMaterialRenderer.test.ts +69 -0
  270. package/src/phongGlMeshMaterialRenderer.test.ts +94 -0
  271. package/src/prepareGlScene3DForwardLights.test.ts +106 -0
  272. package/src/presentGlScene3D.test.ts +98 -0
  273. package/src/registerStandardPbrGlMaterial.test.ts +14 -0
  274. package/src/shadedGlMeshMaterialRenderer.test.ts +106 -0
  275. package/src/sheenPbrGlMeshMaterialRenderer.test.ts +83 -0
  276. package/src/specularGlossinessPbrGlMeshMaterialRenderer.test.ts +96 -0
  277. package/src/specularPbrGlMeshMaterialRenderer.test.ts +83 -0
  278. package/src/standardPbrGlMeshMaterialRenderer.test.ts +88 -0
  279. package/src/subsurfacePbrGlMeshMaterialRenderer.test.ts +86 -0
  280. package/src/toonGlMeshMaterialRenderer.test.ts +92 -0
  281. package/src/transmissionVolumePbrGlMeshMaterialRenderer.test.ts +93 -0
  282. package/src/unlitGlMeshMaterialRenderer.test.ts +88 -0
  283. package/src/vertexColorGlMeshMaterialRenderer.test.ts +60 -0
  284. package/src/wireframeGlMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,94 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createBlinnPhongMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { BlinnPhongMaterialKind } from '@flighthq/types';
7
+
8
+ import { blinnPhongGlMeshMaterialRenderer, registerBlinnPhongGlMaterial } from './blinnPhongGlMeshMaterialRenderer';
9
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
10
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
11
+ import { makeGlScene3DState } from './glScene3DTestHelper';
12
+
13
+ function makeCamera(): Camera3D {
14
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
15
+ }
16
+
17
+ function makeLights(): Scene3DLightBlock {
18
+ // Directional { dir.xyz @0, _pad, radiance.rgb @4, _pad } + ambient { radiance.rgb @8 }.
19
+ const data = new Float32Array(12);
20
+ data[1] = -1;
21
+ data[4] = 1;
22
+ data[5] = 1;
23
+ data[6] = 1;
24
+ data[8] = 0.1;
25
+ data[9] = 0.1;
26
+ data[10] = 0.1;
27
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
28
+ }
29
+
30
+ function makeProxy(): Scene3DRenderProxy {
31
+ const geometry = createBoxMeshGeometry();
32
+ return {
33
+ material: createBlinnPhongMaterial(),
34
+ normalMatrix: createMatrix3(),
35
+ subset: geometry.subsets[0],
36
+ worldMatrix: createMatrix4(),
37
+ };
38
+ }
39
+
40
+ describe('blinnPhongGlMeshMaterialRenderer', () => {
41
+ it('bind selects a program, uploads camera position + light block + diffuse/specular colors', () => {
42
+ const { state, gl } = makeGlScene3DState();
43
+ blinnPhongGlMeshMaterialRenderer.bind(state, createBlinnPhongMaterial(), makeLights(), makeCamera());
44
+
45
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
46
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
47
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
48
+ // Light block (2 vec4) + diffuse + specular colors → at least 4 uniform4f.
49
+ expect(gl.calls.filter((c) => c.name === 'uniform4f').length).toBeGreaterThanOrEqual(4);
50
+ // Camera3D position is a vec3; the ambient radiance is too — at least 2 uniform3f.
51
+ expect(gl.calls.filter((c) => c.name === 'uniform3f').length).toBeGreaterThanOrEqual(2);
52
+ });
53
+
54
+ it('bind caches the program under the classic namespace with a blinnphong key', () => {
55
+ const { state } = makeGlScene3DState();
56
+ blinnPhongGlMeshMaterialRenderer.bind(state, createBlinnPhongMaterial(), makeLights(), makeCamera());
57
+ const keys = [...getGlScene3DRuntime(state).programCache.keys()];
58
+ expect(keys.some((k) => k.startsWith('classic:b'))).toBe(true);
59
+ });
60
+
61
+ it('bind disables back-face culling for a double-sided material', () => {
62
+ const { state, gl } = makeGlScene3DState();
63
+ const material = createBlinnPhongMaterial();
64
+ material.doubleSided = true;
65
+ blinnPhongGlMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
66
+ expect(gl.calls.some((c) => c.name === 'disable' && c.args[0] === gl.CULL_FACE)).toBe(true);
67
+ });
68
+
69
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
70
+ const { state, gl } = makeGlScene3DState();
71
+ const proxy = makeProxy();
72
+ blinnPhongGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
73
+ blinnPhongGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
74
+
75
+ const drawCall = gl.calls.find((c) => c.name === 'drawElements');
76
+ expect(drawCall).toBeDefined();
77
+ expect(drawCall!.args[1]).toBe(proxy.subset.indexCount);
78
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix3fv')).toBe(true);
79
+ });
80
+
81
+ it('draw is a no-op when bind has not selected a program', () => {
82
+ const { state, gl } = makeGlScene3DState();
83
+ blinnPhongGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
84
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
85
+ });
86
+ });
87
+
88
+ describe('registerBlinnPhongGlMaterial', () => {
89
+ it('installs the renderer for BlinnPhongMaterialKind', () => {
90
+ const { state } = makeGlScene3DState();
91
+ registerBlinnPhongGlMaterial(state);
92
+ expect(getGlMeshMaterialRenderer(state, BlinnPhongMaterialKind)).toBe(blinnPhongGlMeshMaterialRenderer);
93
+ });
94
+ });
@@ -0,0 +1,81 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createClearcoatPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { ClearcoatPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ clearcoatPbrGlMeshMaterialRenderer,
10
+ registerClearcoatPbrGlMaterial,
11
+ } from './clearcoatPbrGlMeshMaterialRenderer';
12
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
13
+ import { getGlScene3DRuntime } from './glScene3DRuntime';
14
+ import { makeGlScene3DState } from './glScene3DTestHelper';
15
+
16
+ function makeCamera(): Camera3D {
17
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
18
+ }
19
+
20
+ function makeLights(): Scene3DLightBlock {
21
+ const data = new Float32Array(12);
22
+ data[1] = -1;
23
+ data[4] = 1;
24
+ data[5] = 1;
25
+ data[6] = 1;
26
+ data[8] = 0.1;
27
+ data[9] = 0.1;
28
+ data[10] = 0.1;
29
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
30
+ }
31
+
32
+ function makeProxy(): Scene3DRenderProxy {
33
+ const geometry = createBoxMeshGeometry();
34
+ return {
35
+ material: createClearcoatPbrMaterial(),
36
+ normalMatrix: createMatrix3() as Matrix3,
37
+ subset: geometry.subsets[0],
38
+ worldMatrix: createMatrix4() as Matrix4,
39
+ };
40
+ }
41
+
42
+ describe('clearcoatPbrGlMeshMaterialRenderer', () => {
43
+ it('bind uploads the light block, standard block, and clearcoat uniforms', () => {
44
+ const { state, gl } = makeGlScene3DState();
45
+ clearcoatPbrGlMeshMaterialRenderer.bind(state, createClearcoatPbrMaterial(), makeLights(), makeCamera());
46
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
47
+ expect(gl.calls.some((c) => c.name === 'uniform4f')).toBe(true);
48
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
49
+ expect(gl.calls.filter((c) => c.name === 'uniform1f').length).toBeGreaterThanOrEqual(2);
50
+ });
51
+
52
+ it('caches the clearcoat program under the pbr: namespace', () => {
53
+ const { state } = makeGlScene3DState();
54
+ clearcoatPbrGlMeshMaterialRenderer.bind(state, createClearcoatPbrMaterial(), makeLights(), makeCamera());
55
+ const cache = getGlScene3DRuntime(state).programCache;
56
+ expect(cache.size).toBe(1);
57
+ expect([...cache.keys()][0].startsWith('pbr:')).toBe(true);
58
+ });
59
+
60
+ it('draw issues an indexed draw after bind', () => {
61
+ const { state, gl } = makeGlScene3DState();
62
+ const proxy = makeProxy();
63
+ clearcoatPbrGlMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
64
+ clearcoatPbrGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
65
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(true);
66
+ });
67
+
68
+ it('draw is a no-op before bind', () => {
69
+ const { state, gl } = makeGlScene3DState();
70
+ clearcoatPbrGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
71
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
72
+ });
73
+ });
74
+
75
+ describe('registerClearcoatPbrGlMaterial', () => {
76
+ it('installs the renderer for ClearcoatPbrMaterialKind', () => {
77
+ const { state } = makeGlScene3DState();
78
+ registerClearcoatPbrGlMaterial(state);
79
+ expect(getGlMeshMaterialRenderer(state, ClearcoatPbrMaterialKind)).toBe(clearcoatPbrGlMeshMaterialRenderer);
80
+ });
81
+ });
@@ -0,0 +1,169 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createCustomShaderMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { CustomShaderMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ customShaderGlMeshMaterialRenderer,
10
+ getGlCustomMaterialShaderSource,
11
+ registerCustomShaderGlMaterial,
12
+ registerGlCustomMaterialShader,
13
+ } from './customShaderGlMeshMaterialRenderer';
14
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
15
+ import { makeGlScene3DState } from './glScene3DTestHelper';
16
+
17
+ function makeCamera(): Camera3D {
18
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
19
+ }
20
+
21
+ const NO_LIGHTS: Scene3DLightBlock = {
22
+ ambientCount: 0,
23
+ data: new Float32Array(12),
24
+ directionalCount: 0,
25
+ hemisphereCount: 0,
26
+ pointCount: 0,
27
+ spotCount: 0,
28
+ version: 1,
29
+ };
30
+
31
+ const VERTEX_SRC = `#version 300 es
32
+ layout(location = 0) in vec3 a_position;
33
+ layout(location = 1) in vec3 a_normal;
34
+ layout(location = 2) in vec4 a_tangent;
35
+ layout(location = 3) in vec2 a_uv0;
36
+ uniform mat4 u_viewProjection;
37
+ uniform mat4 u_model;
38
+ uniform mat3 u_normalMatrix;
39
+ uniform vec3 u_cameraPosition;
40
+ void main() {
41
+ gl_Position = u_viewProjection * u_model * vec4(a_position, 1.0);
42
+ }`;
43
+
44
+ const FRAGMENT_SRC = `#version 300 es
45
+ precision highp float;
46
+ uniform float u_time;
47
+ out vec4 fragColor;
48
+ void main() {
49
+ fragColor = vec4(1.0, 0.0, u_time, 1.0);
50
+ }`;
51
+
52
+ function makeProxy(): Scene3DRenderProxy {
53
+ const geometry = createBoxMeshGeometry();
54
+ return {
55
+ material: createCustomShaderMaterial({ shaderKey: 'test' }),
56
+ normalMatrix: createMatrix3(),
57
+ subset: geometry.subsets[0],
58
+ worldMatrix: createMatrix4(),
59
+ };
60
+ }
61
+
62
+ describe('customShaderGlMeshMaterialRenderer', () => {
63
+ it('bind selects a program and uploads view-projection and camera position when shader is registered', () => {
64
+ const { state, gl } = makeGlScene3DState();
65
+ registerGlCustomMaterialShader(state, 'test', { fragment: FRAGMENT_SRC, vertex: VERTEX_SRC });
66
+ customShaderGlMeshMaterialRenderer.bind(
67
+ state,
68
+ createCustomShaderMaterial({ shaderKey: 'test' }),
69
+ NO_LIGHTS,
70
+ makeCamera(),
71
+ );
72
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
73
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
74
+ expect(gl.calls.some((c) => c.name === 'uniform3f')).toBe(true);
75
+ });
76
+
77
+ it('bind uploads custom uniforms from the material', () => {
78
+ const { state, gl } = makeGlScene3DState();
79
+ registerGlCustomMaterialShader(state, 'test', { fragment: FRAGMENT_SRC, vertex: VERTEX_SRC });
80
+ customShaderGlMeshMaterialRenderer.bind(
81
+ state,
82
+ createCustomShaderMaterial({ shaderKey: 'test', uniforms: { u_time: 0.5, u_scale: [2, 3] } }),
83
+ NO_LIGHTS,
84
+ makeCamera(),
85
+ );
86
+ expect(gl.calls.some((c) => c.name === 'uniform1f' && c.args[1] === 0.5)).toBe(true);
87
+ expect(gl.calls.some((c) => c.name === 'uniform2fv')).toBe(true);
88
+ });
89
+
90
+ it('bind is a no-op (sets active program null) when shaderKey is not registered', () => {
91
+ const { state, gl } = makeGlScene3DState();
92
+ customShaderGlMeshMaterialRenderer.bind(
93
+ state,
94
+ createCustomShaderMaterial({ shaderKey: 'missing' }),
95
+ NO_LIGHTS,
96
+ makeCamera(),
97
+ );
98
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(false);
99
+ });
100
+
101
+ it('bind is a no-op when shaderKey is empty', () => {
102
+ const { state, gl } = makeGlScene3DState();
103
+ customShaderGlMeshMaterialRenderer.bind(state, createCustomShaderMaterial(), NO_LIGHTS, makeCamera());
104
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(false);
105
+ });
106
+
107
+ it('draw issues an indexed draw over the subset after bind', () => {
108
+ const { state, gl } = makeGlScene3DState();
109
+ registerGlCustomMaterialShader(state, 'test', { fragment: FRAGMENT_SRC, vertex: VERTEX_SRC });
110
+ const proxy = makeProxy();
111
+ customShaderGlMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
112
+ customShaderGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
113
+ const draw = gl.calls.find((c) => c.name === 'drawElements');
114
+ expect(draw).toBeDefined();
115
+ expect(draw!.args[1]).toBe(proxy.subset.indexCount);
116
+ });
117
+
118
+ it('draw is a no-op when bind skipped due to missing shader key', () => {
119
+ const { state, gl } = makeGlScene3DState();
120
+ customShaderGlMeshMaterialRenderer.bind(
121
+ state,
122
+ createCustomShaderMaterial({ shaderKey: 'missing' }),
123
+ NO_LIGHTS,
124
+ makeCamera(),
125
+ );
126
+ customShaderGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
127
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
128
+ });
129
+ });
130
+
131
+ describe('getGlCustomMaterialShaderSource', () => {
132
+ it('returns the source registered under the given key', () => {
133
+ const { state } = makeGlScene3DState();
134
+ const source = { fragment: FRAGMENT_SRC, vertex: VERTEX_SRC };
135
+ registerGlCustomMaterialShader(state, 'ripple', source);
136
+ expect(getGlCustomMaterialShaderSource(state, 'ripple')).toBe(source);
137
+ });
138
+
139
+ it('returns null for an unregistered key', () => {
140
+ const { state } = makeGlScene3DState();
141
+ expect(getGlCustomMaterialShaderSource(state, 'nope')).toBeNull();
142
+ });
143
+ });
144
+
145
+ describe('registerCustomShaderGlMaterial', () => {
146
+ it('installs the renderer for CustomShaderMaterialKind', () => {
147
+ const { state } = makeGlScene3DState();
148
+ registerCustomShaderGlMaterial(state);
149
+ expect(getGlMeshMaterialRenderer(state, CustomShaderMaterialKind)).toBe(customShaderGlMeshMaterialRenderer);
150
+ });
151
+ });
152
+
153
+ describe('registerGlCustomMaterialShader', () => {
154
+ it('stores shader source retrievable by key', () => {
155
+ const { state } = makeGlScene3DState();
156
+ const source = { fragment: FRAGMENT_SRC, vertex: VERTEX_SRC };
157
+ registerGlCustomMaterialShader(state, 'ripple', source);
158
+ expect(getGlCustomMaterialShaderSource(state, 'ripple')).toBe(source);
159
+ });
160
+
161
+ it('last write wins per key', () => {
162
+ const { state } = makeGlScene3DState();
163
+ const a = { fragment: 'a', vertex: 'a' };
164
+ const b = { fragment: 'b', vertex: 'b' };
165
+ registerGlCustomMaterialShader(state, 'key', a);
166
+ registerGlCustomMaterialShader(state, 'key', b);
167
+ expect(getGlCustomMaterialShaderSource(state, 'key')).toBe(b);
168
+ });
169
+ });
@@ -0,0 +1,69 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createDepthMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { DepthMaterialKind } from '@flighthq/types';
7
+
8
+ import { depthGlMeshMaterialRenderer, registerDepthGlMaterial } from './depthGlMeshMaterialRenderer';
9
+ import { getGlMeshMaterialRenderer } from './glMeshMaterialRegistry';
10
+ import { makeGlScene3DState } from './glScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createDepthMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('depthGlMeshMaterialRenderer', () => {
37
+ it('bind selects a program, sets depth/cull, view-projection, and the near/far range', () => {
38
+ const { state, gl } = makeGlScene3DState();
39
+ depthGlMeshMaterialRenderer.bind(state, createDepthMaterial(), NO_LIGHTS, makeCamera());
40
+ expect(gl.calls.some((c) => c.name === 'useProgram')).toBe(true);
41
+ expect(gl.calls.some((c) => c.name === 'enable' && c.args[0] === gl.DEPTH_TEST)).toBe(true);
42
+ expect(gl.calls.some((c) => c.name === 'uniformMatrix4fv')).toBe(true);
43
+ expect(gl.calls.filter((c) => c.name === 'uniform1f').length).toBeGreaterThanOrEqual(2);
44
+ });
45
+
46
+ it('draw issues an indexed draw over the subset after bind', () => {
47
+ const { state, gl } = makeGlScene3DState();
48
+ const proxy = makeProxy();
49
+ depthGlMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
50
+ depthGlMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
51
+ const draw = gl.calls.find((c) => c.name === 'drawElements');
52
+ expect(draw).toBeDefined();
53
+ expect(draw!.args[1]).toBe(proxy.subset.indexCount);
54
+ });
55
+
56
+ it('draw is a no-op when bind has not selected a program', () => {
57
+ const { state, gl } = makeGlScene3DState();
58
+ depthGlMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
59
+ expect(gl.calls.some((c) => c.name === 'drawElements')).toBe(false);
60
+ });
61
+ });
62
+
63
+ describe('registerDepthGlMaterial', () => {
64
+ it('installs the renderer for DepthMaterialKind', () => {
65
+ const { state } = makeGlScene3DState();
66
+ registerDepthGlMaterial(state);
67
+ expect(getGlMeshMaterialRenderer(state, DepthMaterialKind)).toBe(depthGlMeshMaterialRenderer);
68
+ });
69
+ });