@firestone-hs/simulate-bgs-battle 1.1.565 → 1.1.567
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +2 -0
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/card.interface.d.ts +32 -6
- package/dist/cards/card.interface.js +13 -1
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/cards-data.d.ts +1 -0
- package/dist/cards/cards-data.js +8 -0
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/cards/impl/_card-mappings.js +124 -0
- package/dist/cards/impl/_card-mappings.js.map +1 -1
- package/dist/cards/impl/bg-spell/sharing-is-caring.js +1 -1
- package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
- package/dist/cards/impl/hero-power/all-will-burn.js +2 -4
- package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -2
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
- package/dist/cards/impl/hero-power/wax-warband.d.ts +3 -0
- package/dist/cards/impl/hero-power/wax-warband.js +4 -4
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -2
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
- package/dist/cards/impl/minion/alleycat.d.ts +2 -0
- package/dist/cards/impl/minion/alleycat.js +24 -0
- package/dist/cards/impl/minion/alleycat.js.map +1 -0
- package/dist/cards/impl/minion/amber-guardian.js +1 -2
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
- package/dist/cards/impl/minion/amplifying-lightspawn.d.ts +2 -0
- package/dist/cards/impl/minion/amplifying-lightspawn.js +13 -0
- package/dist/cards/impl/minion/amplifying-lightspawn.js.map +1 -0
- package/dist/cards/impl/minion/apprentice-of-sefin.d.ts +6 -0
- package/dist/cards/impl/minion/apprentice-of-sefin.js +78 -0
- package/dist/cards/impl/minion/apprentice-of-sefin.js.map +1 -0
- package/dist/cards/impl/minion/ashen-corruptor.d.ts +2 -0
- package/dist/cards/impl/minion/ashen-corruptor.js +10 -0
- package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -0
- package/dist/cards/impl/minion/assistant-guard.js +2 -1
- package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
- package/dist/cards/impl/minion/auto-assembler-enchantment.d.ts +2 -0
- package/dist/cards/impl/minion/auto-assembler-enchantment.js +17 -0
- package/dist/cards/impl/minion/auto-assembler-enchantment.js.map +1 -0
- package/dist/cards/impl/minion/auto-assembler.d.ts +2 -0
- package/dist/cards/impl/minion/auto-assembler.js +14 -0
- package/dist/cards/impl/minion/auto-assembler.js.map +1 -0
- package/dist/cards/impl/minion/battlecruiser.js +2 -3
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/beetle.js +1 -1
- package/dist/cards/impl/minion/beetle.js.map +1 -1
- package/dist/cards/impl/minion/bellowing-tyrant.js +2 -2
- package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
- package/dist/cards/impl/minion/blazing-skyfin.js +1 -1
- package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
- package/dist/cards/impl/minion/bonker.d.ts +2 -0
- package/dist/cards/impl/minion/bonker.js +18 -0
- package/dist/cards/impl/minion/bonker.js.map +1 -0
- package/dist/cards/impl/minion/bronze-steward.d.ts +2 -0
- package/dist/cards/impl/minion/bronze-steward.js +29 -0
- package/dist/cards/impl/minion/bronze-steward.js.map +1 -0
- package/dist/cards/impl/minion/bubble-gunner.js +3 -34
- package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
- package/dist/cards/impl/minion/carrier.js +1 -1
- package/dist/cards/impl/minion/carrier.js.map +1 -1
- package/dist/cards/impl/minion/choral-mrrrglr.js +1 -2
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
- package/dist/cards/impl/minion/clunker-junker.js +2 -1
- package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
- package/dist/cards/impl/minion/coilskar-sapper.d.ts +2 -0
- package/dist/cards/impl/minion/coilskar-sapper.js +13 -0
- package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -0
- package/dist/cards/impl/minion/corrupted-bristler.d.ts +2 -0
- package/dist/cards/impl/minion/corrupted-bristler.js +32 -0
- package/dist/cards/impl/minion/corrupted-bristler.js.map +1 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.js +1 -2
- package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -1
- package/dist/cards/impl/minion/crabby.js +1 -2
- package/dist/cards/impl/minion/crabby.js.map +1 -1
- package/dist/cards/impl/minion/dastardly-drust.d.ts +2 -0
- package/dist/cards/impl/minion/dastardly-drust.js +20 -0
- package/dist/cards/impl/minion/dastardly-drust.js.map +1 -0
- package/dist/cards/impl/minion/deadstomper.js +1 -2
- package/dist/cards/impl/minion/deadstomper.js.map +1 -1
- package/dist/cards/impl/minion/deflecto-bot.js +1 -2
- package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js +1 -2
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/dreaming-thornweaver.d.ts +2 -0
- package/dist/cards/impl/minion/dreaming-thornweaver.js +17 -0
- package/dist/cards/impl/minion/dreaming-thornweaver.js.map +1 -0
- package/dist/cards/impl/minion/drustfallen-butcher.d.ts +2 -0
- package/dist/cards/impl/minion/drustfallen-butcher.js +14 -0
- package/dist/cards/impl/minion/drustfallen-butcher.js.map +1 -0
- package/dist/cards/impl/minion/echoing-roar.js +1 -2
- package/dist/cards/impl/minion/echoing-roar.js.map +1 -1
- package/dist/cards/impl/minion/efficient-engineer.js +6 -1
- package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
- package/dist/cards/impl/minion/elder-taggawag.js +1 -2
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
- package/dist/cards/impl/minion/electric-synthesizer.js +3 -2
- package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
- package/dist/cards/impl/minion/elite-navigator.d.ts +2 -0
- package/dist/cards/impl/minion/elite-navigator.js +24 -0
- package/dist/cards/impl/minion/elite-navigator.js.map +1 -0
- package/dist/cards/impl/minion/fauna-whisperer.d.ts +2 -0
- package/dist/cards/impl/minion/fauna-whisperer.js +29 -0
- package/dist/cards/impl/minion/fauna-whisperer.js.map +1 -0
- package/dist/cards/impl/minion/fire-forged-evoker.d.ts +2 -0
- package/dist/cards/impl/minion/fire-forged-evoker.js +14 -0
- package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -0
- package/dist/cards/impl/minion/firescale-hoarder.d.ts +2 -0
- package/dist/cards/impl/minion/firescale-hoarder.js +19 -0
- package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -0
- package/dist/cards/impl/minion/flighty-scout.d.ts +2 -0
- package/dist/cards/impl/minion/flighty-scout.js +24 -0
- package/dist/cards/impl/minion/flighty-scout.js.map +1 -0
- package/dist/cards/impl/minion/forest-rover.js +2 -1
- package/dist/cards/impl/minion/forest-rover.js.map +1 -1
- package/dist/cards/impl/minion/fountain-chiller.js +2 -2
- package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
- package/dist/cards/impl/minion/gem-smuggler.js +1 -0
- package/dist/cards/impl/minion/gem-smuggler.js.map +1 -1
- package/dist/cards/impl/minion/general-drakkisath.js +1 -0
- package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
- package/dist/cards/impl/minion/gentle-djinni.js +1 -0
- package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
- package/dist/cards/impl/minion/gentle-stag.js +7 -3
- package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
- package/dist/cards/impl/minion/glowgullet-warlord.d.ts +2 -0
- package/dist/cards/impl/minion/glowgullet-warlord.js +15 -0
- package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -0
- package/dist/cards/impl/minion/glowing-cinder.d.ts +2 -0
- package/dist/cards/impl/minion/glowing-cinder.js +11 -0
- package/dist/cards/impl/minion/glowing-cinder.js.map +1 -0
- package/dist/cards/impl/minion/goldgrubber.d.ts +2 -0
- package/dist/cards/impl/minion/goldgrubber.js +16 -0
- package/dist/cards/impl/minion/goldgrubber.js.map +1 -0
- package/dist/cards/impl/minion/gormling-gourmet.d.ts +2 -0
- package/dist/cards/impl/minion/gormling-gourmet.js +19 -0
- package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -0
- package/dist/cards/impl/minion/grease-bot.js +1 -2
- package/dist/cards/impl/minion/grease-bot.js.map +1 -1
- package/dist/cards/impl/minion/greenskeeper.d.ts +2 -0
- package/dist/cards/impl/minion/greenskeeper.js +18 -0
- package/dist/cards/impl/minion/greenskeeper.js.map +1 -0
- package/dist/cards/impl/minion/grimscale-elegist.d.ts +2 -0
- package/dist/cards/impl/minion/grimscale-elegist.js +20 -0
- package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -0
- package/dist/cards/impl/minion/gritty-headhunter.js +1 -0
- package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
- package/dist/cards/impl/minion/hackerfin.js +3 -2
- package/dist/cards/impl/minion/hackerfin.js.map +1 -1
- package/dist/cards/impl/minion/hawkstrider-herald.js +1 -1
- package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
- package/dist/cards/impl/minion/hoarding-hatespawn.js +1 -1
- package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
- package/dist/cards/impl/minion/hydralisk.js +1 -1
- package/dist/cards/impl/minion/hydralisk.js.map +1 -1
- package/dist/cards/impl/minion/ignition-specialist.d.ts +2 -0
- package/dist/cards/impl/minion/ignition-specialist.js +16 -0
- package/dist/cards/impl/minion/ignition-specialist.js.map +1 -0
- package/dist/cards/impl/minion/immortal.js +1 -2
- package/dist/cards/impl/minion/immortal.js.map +1 -1
- package/dist/cards/impl/minion/implant-subject.js +1 -1
- package/dist/cards/impl/minion/implant-subject.js.map +1 -1
- package/dist/cards/impl/minion/imposing-percussionist.js +1 -0
- package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
- package/dist/cards/impl/minion/impulsive-trickster.js +13 -1
- package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
- package/dist/cards/impl/minion/inspiring-underdog.js +2 -2
- package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
- package/dist/cards/impl/minion/irate-rooster.js +1 -1
- package/dist/cards/impl/minion/irate-rooster.js.map +1 -1
- package/dist/cards/impl/minion/king-bagurgle.js +4 -3
- package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
- package/dist/cards/impl/minion/lokholar-frostforger.d.ts +2 -0
- package/dist/cards/impl/minion/lokholar-frostforger.js +17 -0
- package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -0
- package/dist/cards/impl/minion/lovesick-balladist.js +6 -3
- package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
- package/dist/cards/impl/minion/low-flier.js +1 -1
- package/dist/cards/impl/minion/low-flier.js.map +1 -1
- package/dist/cards/impl/minion/lurker.js +1 -1
- package/dist/cards/impl/minion/lurker.js.map +1 -1
- package/dist/cards/impl/minion/mantid-queen.js +1 -1
- package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
- package/dist/cards/impl/minion/maw-caster.d.ts +2 -0
- package/dist/cards/impl/minion/maw-caster.js +25 -0
- package/dist/cards/impl/minion/maw-caster.js.map +1 -0
- package/dist/cards/impl/minion/mecha-jaraxxus.js +1 -0
- package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
- package/dist/cards/impl/minion/mechagnome-interpreter.d.ts +2 -0
- package/dist/cards/impl/minion/mechagnome-interpreter.js +12 -0
- package/dist/cards/impl/minion/mechagnome-interpreter.js.map +1 -0
- package/dist/cards/impl/minion/menagerie-jug.js +1 -0
- package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
- package/dist/cards/impl/minion/metallic-hunter.d.ts +2 -0
- package/dist/cards/impl/minion/metallic-hunter.js +13 -0
- package/dist/cards/impl/minion/metallic-hunter.js.map +1 -0
- package/dist/cards/impl/minion/misfit-dragonling.js +1 -2
- package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
- package/dist/cards/impl/minion/monstrous-macaw.d.ts +2 -0
- package/dist/cards/impl/minion/monstrous-macaw.js +36 -0
- package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -0
- package/dist/cards/impl/minion/murkbrine-expeditioner.d.ts +2 -0
- package/dist/cards/impl/minion/murkbrine-expeditioner.js +18 -0
- package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -0
- package/dist/cards/impl/minion/murky.js +3 -2
- package/dist/cards/impl/minion/murky.js.map +1 -1
- package/dist/cards/impl/minion/mutalisk.js +1 -1
- package/dist/cards/impl/minion/mutalisk.js.map +1 -1
- package/dist/cards/impl/minion/mutated-lasher.js +1 -2
- package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
- package/dist/cards/impl/minion/mythrax.js +1 -2
- package/dist/cards/impl/minion/mythrax.js.map +1 -1
- package/dist/cards/impl/minion/nerubian-deathswarmer.js +1 -0
- package/dist/cards/impl/minion/nerubian-deathswarmer.js.map +1 -1
- package/dist/cards/impl/minion/nightmare-par-tea-guest.d.ts +2 -0
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js +19 -0
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -0
- package/dist/cards/impl/minion/noisul-of-the-many-faces.d.ts +2 -0
- package/dist/cards/impl/minion/noisul-of-the-many-faces.js +22 -0
- package/dist/cards/impl/minion/noisul-of-the-many-faces.js.map +1 -0
- package/dist/cards/impl/minion/oozeling-gladiator.js +1 -0
- package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -1
- package/dist/cards/impl/minion/parched-wanderer.js +2 -1
- package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
- package/dist/cards/impl/minion/peggy-sturdybone.js +1 -2
- package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
- package/dist/cards/impl/minion/primalfin-lookout.js +1 -0
- package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
- package/dist/cards/impl/minion/prized-promo-drake.js +1 -2
- package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
- package/dist/cards/impl/minion/razorfen-geomancer.js +1 -0
- package/dist/cards/impl/minion/razorfen-geomancer.js.map +1 -1
- package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -2
- package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
- package/dist/cards/impl/minion/rickety-repairbot.d.ts +2 -0
- package/dist/cards/impl/minion/rickety-repairbot.js +16 -0
- package/dist/cards/impl/minion/rickety-repairbot.js.map +1 -0
- package/dist/cards/impl/minion/ripsnarl-captain.js +1 -2
- package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
- package/dist/cards/impl/minion/roach.js +1 -1
- package/dist/cards/impl/minion/roach.js.map +1 -1
- package/dist/cards/impl/minion/rodeo-performer.js +1 -0
- package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
- package/dist/cards/impl/minion/runed-progenitor.js +1 -1
- package/dist/cards/impl/minion/runed-progenitor.js.map +1 -1
- package/dist/cards/impl/minion/salty-hog.js +1 -2
- package/dist/cards/impl/minion/salty-hog.js.map +1 -1
- package/dist/cards/impl/minion/sanctum-rester.js +1 -2
- package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
- package/dist/cards/impl/minion/sand-swirler.d.ts +2 -0
- package/dist/cards/impl/minion/sand-swirler.js +12 -0
- package/dist/cards/impl/minion/sand-swirler.js.map +1 -0
- package/dist/cards/impl/minion/sanlayn-scribe.js +2 -2
- package/dist/cards/impl/minion/sanlayn-scribe.js.map +1 -1
- package/dist/cards/impl/minion/selfless-hero.d.ts +2 -0
- package/dist/cards/impl/minion/selfless-hero.js +25 -0
- package/dist/cards/impl/minion/selfless-hero.js.map +1 -0
- package/dist/cards/impl/minion/shadowdancer.d.ts +2 -0
- package/dist/cards/impl/minion/shadowdancer.js +13 -0
- package/dist/cards/impl/minion/shadowdancer.js.map +1 -0
- package/dist/cards/impl/minion/sharptooth-snapper.d.ts +2 -0
- package/dist/cards/impl/minion/sharptooth-snapper.js +8 -0
- package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -0
- package/dist/cards/impl/minion/shell-collector.js +1 -0
- package/dist/cards/impl/minion/shell-collector.js.map +1 -1
- package/dist/cards/impl/minion/silithid-burrower.d.ts +2 -0
- package/dist/cards/impl/minion/silithid-burrower.js +18 -0
- package/dist/cards/impl/minion/silithid-burrower.js.map +1 -0
- package/dist/cards/impl/minion/silky-shimmermoth.d.ts +2 -0
- package/dist/cards/impl/minion/silky-shimmermoth.js +20 -0
- package/dist/cards/impl/minion/silky-shimmermoth.js.map +1 -0
- package/dist/cards/impl/minion/silver-handed-recruit.js +2 -1
- package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
- package/dist/cards/impl/minion/skulking-bristlemane.d.ts +2 -0
- package/dist/cards/impl/minion/skulking-bristlemane.js +17 -0
- package/dist/cards/impl/minion/skulking-bristlemane.js.map +1 -0
- package/dist/cards/impl/minion/slumber-sorcerer.d.ts +2 -0
- package/dist/cards/impl/minion/slumber-sorcerer.js +13 -0
- package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -0
- package/dist/cards/impl/minion/smolderwing.js +2 -1
- package/dist/cards/impl/minion/smolderwing.js.map +1 -1
- package/dist/cards/impl/minion/soul-rewinder.js +5 -1
- package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
- package/dist/cards/impl/minion/spacefarer.js +1 -1
- package/dist/cards/impl/minion/spacefarer.js.map +1 -1
- package/dist/cards/impl/minion/spirited-whimsydrake.d.ts +2 -0
- package/dist/cards/impl/minion/spirited-whimsydrake.js +19 -0
- package/dist/cards/impl/minion/spirited-whimsydrake.js.map +1 -0
- package/dist/cards/impl/minion/springy-spriggan.d.ts +2 -0
- package/dist/cards/impl/minion/springy-spriggan.js +21 -0
- package/dist/cards/impl/minion/springy-spriggan.js.map +1 -0
- package/dist/cards/impl/minion/surfing-slyvar.d.ts +2 -0
- package/dist/cards/impl/minion/surfing-slyvar.js +18 -0
- package/dist/cards/impl/minion/surfing-slyvar.js.map +1 -0
- package/dist/cards/impl/minion/swampstriker.js +1 -1
- package/dist/cards/impl/minion/swampstriker.js.map +1 -1
- package/dist/cards/impl/minion/thorncaller.d.ts +2 -0
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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1
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+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.scriptDataNum1 > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.scriptDataNum1--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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@@ -20,7 +20,7 @@ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, otherBoa
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goldenCard = refCard;
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}
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target.cardId = goldenCard.id;
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-
(0, stats_1.modifyStats)(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);
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+
(0, stats_1.modifyStats)(target, null, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);
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(0, add_minion_to_board_1.handleAddedMinionAuraEffect)(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);
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const hasDivineShield = target.divineShield;
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const hasReborn = target.reborn;
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@@ -1 +1 @@
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1
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-
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || goldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, null, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || goldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
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package/dist/utils.js
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@@ -134,8 +134,7 @@ const grantRandomAttack = (source, board, hero, additionalAttack, gameState, exc
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.filter((e) => e.health > 0 && !e.definitelyDead);
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if (candidateBoard.length > 0) {
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const target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];
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(0, stats_1.modifyStats)(target, additionalAttack, 0, candidateBoard, hero, gameState);
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gameState.spectator.registerPowerTarget(source, target, board, null, null);
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(0, stats_1.modifyStats)(target, source, additionalAttack, 0, candidateBoard, hero, gameState);
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};
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exports.grantRandomAttack = grantRandomAttack;
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@@ -145,8 +144,7 @@ const grantRandomHealth = (source, board, hero, health, gameState, excludeSource
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.filter((e) => e.health > 0 && !e.definitelyDead);
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if (candidateBoard.length > 0) {
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const target = (0, utils_1.pickRandom)(candidateBoard);
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(0, stats_1.modifyStats)(target, 0, health, board, hero, gameState);
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gameState.spectator.registerPowerTarget(source, target, board, null, null);
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(0, stats_1.modifyStats)(target, source, 0, health, board, hero, gameState);
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}
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};
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exports.grantRandomHealth = grantRandomHealth;
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@@ -154,10 +152,7 @@ const grantRandomStats = (source, board, hero, attack, health, race, excludeSour
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if (board.length > 0) {
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const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState);
|
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if (target) {
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(0, stats_1.modifyStats)(target, attack, health, board, hero, gameState);
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if (gameState.spectator) {
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gameState.spectator.registerPowerTarget(source, target, board, null, null);
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}
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(0, stats_1.modifyStats)(target, source, attack, health, board, hero, gameState);
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return target;
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}
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}
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@@ -196,21 +191,17 @@ const getRandomMinionWithHighestHealth = (board) => {
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};
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exports.getRandomMinionWithHighestHealth = getRandomMinionWithHighestHealth;
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const addStatsToBoard = (sourceEntity, board, hero, attack, health, gameState, tribe) => {
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var _a;
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for (const entity of board) {
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.anomalies, gameState.allCards)) {
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(0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
|
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203
|
-
(_a = gameState.spectator) === null || _a === void 0 ? void 0 : _a.registerPowerTarget(sourceEntity, entity, board, null, null);
|
|
196
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+
(0, stats_1.modifyStats)(entity, sourceEntity, attack, health, board, hero, gameState);
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}
|
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198
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}
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};
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200
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exports.addStatsToBoard = addStatsToBoard;
|
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201
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const addStatsToAliveBoard = (sourceEntity, board, hero, attack, health, gameState, tribe) => {
|
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-
var _a;
|
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210
202
|
for (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {
|
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203
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.anomalies, gameState.allCards)) {
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(0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
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(_a = gameState.spectator) === null || _a === void 0 ? void 0 : _a.registerPowerTarget(sourceEntity, entity, board, null, null);
|
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+
(0, stats_1.modifyStats)(entity, sourceEntity, attack, health, board, hero, gameState);
|
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}
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}
|
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};
|
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@@ -218,8 +209,7 @@ exports.addStatsToAliveBoard = addStatsToAliveBoard;
|
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209
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const grantStatsToMinionsOfEachType = (source, board, hero, attack, health, gameState, numberOfDifferentTypes = 99, canRevive = true) => {
|
|
219
210
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const minionsToBuff = (0, exports.getMinionsOfDifferentTypes)(board, hero, gameState, canRevive, numberOfDifferentTypes);
|
|
220
211
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for (const entity of minionsToBuff) {
|
|
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(0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
|
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222
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gameState.spectator.registerPowerTarget(source, entity, board, null, null);
|
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(0, stats_1.modifyStats)(entity, source, attack, health, board, hero, gameState);
|
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}
|
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};
|
|
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exports.grantStatsToMinionsOfEachType = grantStatsToMinionsOfEachType;
|
|
@@ -294,6 +284,11 @@ const getSpecialTribesForEntity = (entity, playerEntity, allCards) => {
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return playerEntity.trinkets.some((t) => t.cardId === "BG30_MagicItem_418")
|
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295
285
|
? [reference_data_1.Race.DRAGON, reference_data_1.Race.MURLOC]
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296
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: [];
|
|
287
|
+
case "BG26_ICC_901":
|
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288
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case "BG26_ICC_901_G":
|
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289
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+
return playerEntity.trinkets.some((t) => t.cardId === "BG32_MagicItem_179")
|
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290
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? [reference_data_1.Race.MECH, reference_data_1.Race.ELEMENTAL]
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+
: [];
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}
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return [];
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};
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package/dist/utils.js.map
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag[GameTag.STEALTH]),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag[GameTag.STEALTH]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag[GameTag.REBORN]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(Race[r]),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tconst nativeTribes = allCards.getCard(entity.cardId).races?.map((r) => Race[r]) ?? [];\r\n\tif (!nativeTribes.length && anomalies?.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\treturn [Race.ALL];\r\n\t}\r\n\treturn [...nativeTribes, ...getSpecialTribesForEntity(entity, playerEntity, allCards)];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? [Race.ALL]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: [];\r\n\t}\r\n\treturn [];\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges = [\r\n\t\tCardIds.Warpwing_BG24_004,\r\n\t\tCardIds.Warpwing_BG24_004_G,\r\n\t\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\t\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 99999\r\n\t\t: null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = [\r\n\t\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: [\r\n\t\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t\t\t\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t\t ].includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments?.length}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t};\r\n\treturn copy;\r\n};\r\n"]}
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+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag[GameTag.STEALTH]),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag[GameTag.STEALTH]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag[GameTag.REBORN]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, source, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, source, 0, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, source, attack, health, board, hero, gameState);\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, source, attack, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(Race[r]),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tconst nativeTribes = allCards.getCard(entity.cardId).races?.map((r) => Race[r]) ?? [];\r\n\tif (!nativeTribes.length && anomalies?.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\treturn [Race.ALL];\r\n\t}\r\n\treturn [...nativeTribes, ...getSpecialTribesForEntity(entity, playerEntity, allCards)];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? [Race.ALL]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901:\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.DrakkariPortrait_BG32_MagicItem_179)\r\n\t\t\t\t? [Race.MECH, Race.ELEMENTAL]\r\n\t\t\t\t: [];\r\n\t}\r\n\treturn [];\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges = [\r\n\t\tCardIds.Warpwing_BG24_004,\r\n\t\tCardIds.Warpwing_BG24_004_G,\r\n\t\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\t\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 99999\r\n\t\t: null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = [\r\n\t\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: [\r\n\t\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t\t\t\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t\t ].includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments?.length}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t};\r\n\treturn copy;\r\n};\r\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
|
{
|
|
2
2
|
"name": "@firestone-hs/simulate-bgs-battle",
|
|
3
|
-
"version": "1.1.
|
|
3
|
+
"version": "1.1.567",
|
|
4
4
|
"description": "",
|
|
5
5
|
"scripts": {
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6
6
|
"lint": "eslint --color --fix --ext .ts .",
|
|
@@ -25,7 +25,7 @@
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25
25
|
],
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|
26
26
|
"dependencies": {
|
|
27
27
|
"@firestone-hs/hs-replay-xml-parser": "0.0.46",
|
|
28
|
-
"@firestone-hs/reference-data": "^2.0.
|
|
28
|
+
"@firestone-hs/reference-data": "^2.0.120"
|
|
29
29
|
},
|
|
30
30
|
"devDependencies": {
|
|
31
31
|
"@types/aws-lambda": "8.10.31",
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.ArtisanalUrn = void 0;
|
|
4
|
-
exports.ArtisanalUrn = {
|
|
5
|
-
startOfCombat: (trinket, input) => {
|
|
6
|
-
var _a;
|
|
7
|
-
const artisanalUrnBuff = trinket.cardId === "BG30_MagicItem_989" ? 3 : 8;
|
|
8
|
-
input.playerEntity.globalInfo.UndeadAttackBonus =
|
|
9
|
-
((_a = input.playerEntity.globalInfo.UndeadAttackBonus) !== null && _a !== void 0 ? _a : 0) + artisanalUrnBuff;
|
|
10
|
-
return true;
|
|
11
|
-
},
|
|
12
|
-
};
|
|
13
|
-
//# sourceMappingURL=artisanal-urn.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAIa,QAAA,YAAY,GAAG;IAC3B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,MAAM,gBAAgB,GAAG,OAAO,CAAC,MAAM,yBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB;YAC9C,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,mCAAI,CAAC,CAAC,GAAG,gBAAgB,CAAC;QAC3E,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const ArtisanalUrn = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst artisanalUrnBuff = trinket.cardId === CardIds.ArtisanalUrn_BG30_MagicItem_989 ? 3 : 8;\r\n\t\tinput.playerEntity.globalInfo.UndeadAttackBonus =\r\n\t\t\t(input.playerEntity.globalInfo.UndeadAttackBonus ?? 0) + artisanalUrnBuff;\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|