@firestone-hs/simulate-bgs-battle 1.1.565 → 1.1.567

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (468) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +32 -6
  4. package/dist/cards/card.interface.js +13 -1
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +1 -0
  7. package/dist/cards/cards-data.js +8 -0
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.js +124 -0
  10. package/dist/cards/impl/_card-mappings.js.map +1 -1
  11. package/dist/cards/impl/bg-spell/sharing-is-caring.js +1 -1
  12. package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
  13. package/dist/cards/impl/hero-power/all-will-burn.js +2 -4
  14. package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
  15. package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -2
  16. package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
  17. package/dist/cards/impl/hero-power/wax-warband.d.ts +3 -0
  18. package/dist/cards/impl/hero-power/wax-warband.js +4 -4
  19. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  20. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -2
  21. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
  22. package/dist/cards/impl/minion/alleycat.d.ts +2 -0
  23. package/dist/cards/impl/minion/alleycat.js +24 -0
  24. package/dist/cards/impl/minion/alleycat.js.map +1 -0
  25. package/dist/cards/impl/minion/amber-guardian.js +1 -2
  26. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  27. package/dist/cards/impl/minion/amplifying-lightspawn.d.ts +2 -0
  28. package/dist/cards/impl/minion/amplifying-lightspawn.js +13 -0
  29. package/dist/cards/impl/minion/amplifying-lightspawn.js.map +1 -0
  30. package/dist/cards/impl/minion/apprentice-of-sefin.d.ts +6 -0
  31. package/dist/cards/impl/minion/apprentice-of-sefin.js +78 -0
  32. package/dist/cards/impl/minion/apprentice-of-sefin.js.map +1 -0
  33. package/dist/cards/impl/minion/ashen-corruptor.d.ts +2 -0
  34. package/dist/cards/impl/minion/ashen-corruptor.js +10 -0
  35. package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -0
  36. package/dist/cards/impl/minion/assistant-guard.js +2 -1
  37. package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
  38. package/dist/cards/impl/minion/auto-assembler-enchantment.d.ts +2 -0
  39. package/dist/cards/impl/minion/auto-assembler-enchantment.js +17 -0
  40. package/dist/cards/impl/minion/auto-assembler-enchantment.js.map +1 -0
  41. package/dist/cards/impl/minion/auto-assembler.d.ts +2 -0
  42. package/dist/cards/impl/minion/auto-assembler.js +14 -0
  43. package/dist/cards/impl/minion/auto-assembler.js.map +1 -0
  44. package/dist/cards/impl/minion/battlecruiser.js +2 -3
  45. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  46. package/dist/cards/impl/minion/beetle.js +1 -1
  47. package/dist/cards/impl/minion/beetle.js.map +1 -1
  48. package/dist/cards/impl/minion/bellowing-tyrant.js +2 -2
  49. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  50. package/dist/cards/impl/minion/blazing-skyfin.js +1 -1
  51. package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
  52. package/dist/cards/impl/minion/bonker.d.ts +2 -0
  53. package/dist/cards/impl/minion/bonker.js +18 -0
  54. package/dist/cards/impl/minion/bonker.js.map +1 -0
  55. package/dist/cards/impl/minion/bronze-steward.d.ts +2 -0
  56. package/dist/cards/impl/minion/bronze-steward.js +29 -0
  57. package/dist/cards/impl/minion/bronze-steward.js.map +1 -0
  58. package/dist/cards/impl/minion/bubble-gunner.js +3 -34
  59. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
  60. package/dist/cards/impl/minion/carrier.js +1 -1
  61. package/dist/cards/impl/minion/carrier.js.map +1 -1
  62. package/dist/cards/impl/minion/choral-mrrrglr.js +1 -2
  63. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
  64. package/dist/cards/impl/minion/clunker-junker.js +2 -1
  65. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  66. package/dist/cards/impl/minion/coilskar-sapper.d.ts +2 -0
  67. package/dist/cards/impl/minion/coilskar-sapper.js +13 -0
  68. package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -0
  69. package/dist/cards/impl/minion/corrupted-bristler.d.ts +2 -0
  70. package/dist/cards/impl/minion/corrupted-bristler.js +32 -0
  71. package/dist/cards/impl/minion/corrupted-bristler.js.map +1 -0
  72. package/dist/cards/impl/minion/corrupted-myrmidon.js +1 -2
  73. package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -1
  74. package/dist/cards/impl/minion/crabby.js +1 -2
  75. package/dist/cards/impl/minion/crabby.js.map +1 -1
  76. package/dist/cards/impl/minion/dastardly-drust.d.ts +2 -0
  77. package/dist/cards/impl/minion/dastardly-drust.js +20 -0
  78. package/dist/cards/impl/minion/dastardly-drust.js.map +1 -0
  79. package/dist/cards/impl/minion/deadstomper.js +1 -2
  80. package/dist/cards/impl/minion/deadstomper.js.map +1 -1
  81. package/dist/cards/impl/minion/deflecto-bot.js +1 -2
  82. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  83. package/dist/cards/impl/minion/diremuck-forager.js +1 -2
  84. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
  85. package/dist/cards/impl/minion/dreaming-thornweaver.d.ts +2 -0
  86. package/dist/cards/impl/minion/dreaming-thornweaver.js +17 -0
  87. package/dist/cards/impl/minion/dreaming-thornweaver.js.map +1 -0
  88. package/dist/cards/impl/minion/drustfallen-butcher.d.ts +2 -0
  89. package/dist/cards/impl/minion/drustfallen-butcher.js +14 -0
  90. package/dist/cards/impl/minion/drustfallen-butcher.js.map +1 -0
  91. package/dist/cards/impl/minion/echoing-roar.js +1 -2
  92. package/dist/cards/impl/minion/echoing-roar.js.map +1 -1
  93. package/dist/cards/impl/minion/efficient-engineer.js +6 -1
  94. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
  95. package/dist/cards/impl/minion/elder-taggawag.js +1 -2
  96. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  97. package/dist/cards/impl/minion/electric-synthesizer.js +3 -2
  98. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  99. package/dist/cards/impl/minion/elite-navigator.d.ts +2 -0
  100. package/dist/cards/impl/minion/elite-navigator.js +24 -0
  101. package/dist/cards/impl/minion/elite-navigator.js.map +1 -0
  102. package/dist/cards/impl/minion/fauna-whisperer.d.ts +2 -0
  103. package/dist/cards/impl/minion/fauna-whisperer.js +29 -0
  104. package/dist/cards/impl/minion/fauna-whisperer.js.map +1 -0
  105. package/dist/cards/impl/minion/fire-forged-evoker.d.ts +2 -0
  106. package/dist/cards/impl/minion/fire-forged-evoker.js +14 -0
  107. package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -0
  108. package/dist/cards/impl/minion/firescale-hoarder.d.ts +2 -0
  109. package/dist/cards/impl/minion/firescale-hoarder.js +19 -0
  110. package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -0
  111. package/dist/cards/impl/minion/flighty-scout.d.ts +2 -0
  112. package/dist/cards/impl/minion/flighty-scout.js +24 -0
  113. package/dist/cards/impl/minion/flighty-scout.js.map +1 -0
  114. package/dist/cards/impl/minion/forest-rover.js +2 -1
  115. package/dist/cards/impl/minion/forest-rover.js.map +1 -1
  116. package/dist/cards/impl/minion/fountain-chiller.js +2 -2
  117. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  118. package/dist/cards/impl/minion/gem-smuggler.js +1 -0
  119. package/dist/cards/impl/minion/gem-smuggler.js.map +1 -1
  120. package/dist/cards/impl/minion/general-drakkisath.js +1 -0
  121. package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
  122. package/dist/cards/impl/minion/gentle-djinni.js +1 -0
  123. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
  124. package/dist/cards/impl/minion/gentle-stag.js +7 -3
  125. package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
  126. package/dist/cards/impl/minion/glowgullet-warlord.d.ts +2 -0
  127. package/dist/cards/impl/minion/glowgullet-warlord.js +15 -0
  128. package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -0
  129. package/dist/cards/impl/minion/glowing-cinder.d.ts +2 -0
  130. package/dist/cards/impl/minion/glowing-cinder.js +11 -0
  131. package/dist/cards/impl/minion/glowing-cinder.js.map +1 -0
  132. package/dist/cards/impl/minion/goldgrubber.d.ts +2 -0
  133. package/dist/cards/impl/minion/goldgrubber.js +16 -0
  134. package/dist/cards/impl/minion/goldgrubber.js.map +1 -0
  135. package/dist/cards/impl/minion/gormling-gourmet.d.ts +2 -0
  136. package/dist/cards/impl/minion/gormling-gourmet.js +19 -0
  137. package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -0
  138. package/dist/cards/impl/minion/grease-bot.js +1 -2
  139. package/dist/cards/impl/minion/grease-bot.js.map +1 -1
  140. package/dist/cards/impl/minion/greenskeeper.d.ts +2 -0
  141. package/dist/cards/impl/minion/greenskeeper.js +18 -0
  142. package/dist/cards/impl/minion/greenskeeper.js.map +1 -0
  143. package/dist/cards/impl/minion/grimscale-elegist.d.ts +2 -0
  144. package/dist/cards/impl/minion/grimscale-elegist.js +20 -0
  145. package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -0
  146. package/dist/cards/impl/minion/gritty-headhunter.js +1 -0
  147. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
  148. package/dist/cards/impl/minion/hackerfin.js +3 -2
  149. package/dist/cards/impl/minion/hackerfin.js.map +1 -1
  150. package/dist/cards/impl/minion/hawkstrider-herald.js +1 -1
  151. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
  152. package/dist/cards/impl/minion/hoarding-hatespawn.js +1 -1
  153. package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -1
  154. package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
  155. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  156. package/dist/cards/impl/minion/hydralisk.js +1 -1
  157. package/dist/cards/impl/minion/hydralisk.js.map +1 -1
  158. package/dist/cards/impl/minion/ignition-specialist.d.ts +2 -0
  159. package/dist/cards/impl/minion/ignition-specialist.js +16 -0
  160. package/dist/cards/impl/minion/ignition-specialist.js.map +1 -0
  161. package/dist/cards/impl/minion/immortal.js +1 -2
  162. package/dist/cards/impl/minion/immortal.js.map +1 -1
  163. package/dist/cards/impl/minion/implant-subject.js +1 -1
  164. package/dist/cards/impl/minion/implant-subject.js.map +1 -1
  165. package/dist/cards/impl/minion/imposing-percussionist.js +1 -0
  166. package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
  167. package/dist/cards/impl/minion/impulsive-trickster.js +13 -1
  168. package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
  169. package/dist/cards/impl/minion/inspiring-underdog.js +2 -2
  170. package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
  171. package/dist/cards/impl/minion/irate-rooster.js +1 -1
  172. package/dist/cards/impl/minion/irate-rooster.js.map +1 -1
  173. package/dist/cards/impl/minion/king-bagurgle.js +4 -3
  174. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  175. package/dist/cards/impl/minion/lightfang-enforcer.js +1 -1
  176. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
  177. package/dist/cards/impl/minion/lokholar-frostforger.d.ts +2 -0
  178. package/dist/cards/impl/minion/lokholar-frostforger.js +17 -0
  179. package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -0
  180. package/dist/cards/impl/minion/lovesick-balladist.js +6 -3
  181. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  182. package/dist/cards/impl/minion/low-flier.js +1 -1
  183. package/dist/cards/impl/minion/low-flier.js.map +1 -1
  184. package/dist/cards/impl/minion/lurker.js +1 -1
  185. package/dist/cards/impl/minion/lurker.js.map +1 -1
  186. package/dist/cards/impl/minion/mantid-queen.js +1 -1
  187. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  188. package/dist/cards/impl/minion/maw-caster.d.ts +2 -0
  189. package/dist/cards/impl/minion/maw-caster.js +25 -0
  190. package/dist/cards/impl/minion/maw-caster.js.map +1 -0
  191. package/dist/cards/impl/minion/mecha-jaraxxus.js +1 -0
  192. package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
  193. package/dist/cards/impl/minion/mechagnome-interpreter.d.ts +2 -0
  194. package/dist/cards/impl/minion/mechagnome-interpreter.js +12 -0
  195. package/dist/cards/impl/minion/mechagnome-interpreter.js.map +1 -0
  196. package/dist/cards/impl/minion/menagerie-jug.js +1 -0
  197. package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
  198. package/dist/cards/impl/minion/metallic-hunter.d.ts +2 -0
  199. package/dist/cards/impl/minion/metallic-hunter.js +13 -0
  200. package/dist/cards/impl/minion/metallic-hunter.js.map +1 -0
  201. package/dist/cards/impl/minion/misfit-dragonling.js +1 -2
  202. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  203. package/dist/cards/impl/minion/monstrous-macaw.d.ts +2 -0
  204. package/dist/cards/impl/minion/monstrous-macaw.js +36 -0
  205. package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -0
  206. package/dist/cards/impl/minion/murkbrine-expeditioner.d.ts +2 -0
  207. package/dist/cards/impl/minion/murkbrine-expeditioner.js +18 -0
  208. package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -0
  209. package/dist/cards/impl/minion/murky.js +3 -2
  210. package/dist/cards/impl/minion/murky.js.map +1 -1
  211. package/dist/cards/impl/minion/mutalisk.js +1 -1
  212. package/dist/cards/impl/minion/mutalisk.js.map +1 -1
  213. package/dist/cards/impl/minion/mutated-lasher.js +1 -2
  214. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  215. package/dist/cards/impl/minion/mythrax.js +1 -2
  216. package/dist/cards/impl/minion/mythrax.js.map +1 -1
  217. package/dist/cards/impl/minion/nerubian-deathswarmer.js +1 -0
  218. package/dist/cards/impl/minion/nerubian-deathswarmer.js.map +1 -1
  219. package/dist/cards/impl/minion/nightmare-par-tea-guest.d.ts +2 -0
  220. package/dist/cards/impl/minion/nightmare-par-tea-guest.js +19 -0
  221. package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -0
  222. package/dist/cards/impl/minion/noisul-of-the-many-faces.d.ts +2 -0
  223. package/dist/cards/impl/minion/noisul-of-the-many-faces.js +22 -0
  224. package/dist/cards/impl/minion/noisul-of-the-many-faces.js.map +1 -0
  225. package/dist/cards/impl/minion/oozeling-gladiator.js +1 -0
  226. package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -1
  227. package/dist/cards/impl/minion/parched-wanderer.js +2 -1
  228. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  229. package/dist/cards/impl/minion/peggy-sturdybone.js +1 -2
  230. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
  231. package/dist/cards/impl/minion/primalfin-lookout.js +1 -0
  232. package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
  233. package/dist/cards/impl/minion/prized-promo-drake.js +1 -2
  234. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  235. package/dist/cards/impl/minion/razorfen-geomancer.js +1 -0
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  237. package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -2
  238. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  239. package/dist/cards/impl/minion/rickety-repairbot.d.ts +2 -0
  240. package/dist/cards/impl/minion/rickety-repairbot.js +16 -0
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  242. package/dist/cards/impl/minion/ripsnarl-captain.js +1 -2
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  244. package/dist/cards/impl/minion/roach.js +1 -1
  245. package/dist/cards/impl/minion/roach.js.map +1 -1
  246. package/dist/cards/impl/minion/rodeo-performer.js +1 -0
  247. package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
  248. package/dist/cards/impl/minion/runed-progenitor.js +1 -1
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  250. package/dist/cards/impl/minion/salty-hog.js +1 -2
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  252. package/dist/cards/impl/minion/sanctum-rester.js +1 -2
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  254. package/dist/cards/impl/minion/sand-swirler.d.ts +2 -0
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  256. package/dist/cards/impl/minion/sand-swirler.js.map +1 -0
  257. package/dist/cards/impl/minion/sanlayn-scribe.js +2 -2
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  259. package/dist/cards/impl/minion/selfless-hero.d.ts +2 -0
  260. package/dist/cards/impl/minion/selfless-hero.js +25 -0
  261. package/dist/cards/impl/minion/selfless-hero.js.map +1 -0
  262. package/dist/cards/impl/minion/shadowdancer.d.ts +2 -0
  263. package/dist/cards/impl/minion/shadowdancer.js +13 -0
  264. package/dist/cards/impl/minion/shadowdancer.js.map +1 -0
  265. package/dist/cards/impl/minion/sharptooth-snapper.d.ts +2 -0
  266. package/dist/cards/impl/minion/sharptooth-snapper.js +8 -0
  267. package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -0
  268. package/dist/cards/impl/minion/shell-collector.js +1 -0
  269. package/dist/cards/impl/minion/shell-collector.js.map +1 -1
  270. package/dist/cards/impl/minion/silithid-burrower.d.ts +2 -0
  271. package/dist/cards/impl/minion/silithid-burrower.js +18 -0
  272. package/dist/cards/impl/minion/silithid-burrower.js.map +1 -0
  273. package/dist/cards/impl/minion/silky-shimmermoth.d.ts +2 -0
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  275. package/dist/cards/impl/minion/silky-shimmermoth.js.map +1 -0
  276. package/dist/cards/impl/minion/silver-handed-recruit.js +2 -1
  277. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
  278. package/dist/cards/impl/minion/skulking-bristlemane.d.ts +2 -0
  279. package/dist/cards/impl/minion/skulking-bristlemane.js +17 -0
  280. package/dist/cards/impl/minion/skulking-bristlemane.js.map +1 -0
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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t\t\tif (murloc) {\r\n\t\t\t\t\t\tupdateVenomous(\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t\t.filter((e) => {\r\n\t\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (pirate) {\r\n\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tif (\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\trandomUndead,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t\t\tif (murloc) {\r\n\t\t\t\t\t\tupdateVenomous(\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t\t.filter((e) => {\r\n\t\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (pirate) {\r\n\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tconst isValidTarget =\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.trinkets?.some(\r\n\t\t\t\t\t\t\t\t(t) => t.cardId === CardIds.BristlebachPortrait_BG32_MagicItem_274,\r\n\t\t\t\t\t\t\t) ||\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (isValidTarget) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, heroPower, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, heroPower, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -4,6 +4,7 @@ import { FullGameState } from './internal-game-state';
4
4
  import { SharedState } from './shared-state';
5
5
  export declare const computeBattlecryMultiplier: (board: BoardEntity[], boardHero: BgsPlayerEntity, sharedState: SharedState) => number;
6
6
  export declare const triggerBattlecry: (board: BoardEntity[], hero: BgsPlayerEntity, entity: BoardEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => void;
7
+ export declare const hasMinionBattlecry: (entity: BoardEntity, gameState: FullGameState) => boolean;
7
8
  export interface BattlecryInput {
8
9
  board: BoardEntity[];
9
10
  hero: BgsPlayerEntity;
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.triggerBattlecry = exports.computeBattlecryMultiplier = void 0;
3
+ exports.hasMinionBattlecry = exports.triggerBattlecry = exports.computeBattlecryMultiplier = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const card_interface_1 = require("../cards/card.interface");
6
6
  const _card_mappings_1 = require("../cards/impl/_card-mappings");
@@ -39,8 +39,9 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
39
39
  for (let z = 0; z < totalTriggers; z++) {
40
40
  let hasTriggered = true;
41
41
  const battlecryImpl = _card_mappings_1.cardMappings[entity.cardId];
42
+ let hasBattlecryTrigger = false;
42
43
  if ((0, card_interface_1.hasBattlecry)(battlecryImpl)) {
43
- battlecryImpl.battlecry(entity, {
44
+ hasBattlecryTrigger = battlecryImpl.battlecry(entity, {
44
45
  hero: hero,
45
46
  board: board,
46
47
  otherHero: otherHero,
@@ -48,15 +49,14 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
48
49
  gameState,
49
50
  });
50
51
  }
51
- else {
52
+ if (!hasBattlecryTrigger) {
52
53
  switch (entity.cardId) {
53
54
  case "BG_UNG_073":
54
55
  case "TB_BaconUps_061":
55
56
  const rockPoolTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.MURLOC, gameState);
56
57
  if (!!rockPoolTarget) {
57
58
  const rockpoolStats = entity.cardId === "BG_UNG_073" ? 1 : 2;
58
- (0, stats_1.modifyStats)(rockPoolTarget, rockpoolStats, rockpoolStats, board, hero, gameState);
59
- gameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);
59
+ (0, stats_1.modifyStats)(rockPoolTarget, entity, rockpoolStats, rockpoolStats, board, hero, gameState);
60
60
  }
61
61
  break;
62
62
  case "BGS_082":
@@ -77,8 +77,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
77
77
  const twilightEmissaryTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.DRAGON, gameState);
78
78
  if (!!twilightEmissaryTarget) {
79
79
  const twilightEmissaryStats = entity.cardId === "BGS_038" ? 2 : 4;
80
- (0, stats_1.modifyStats)(twilightEmissaryTarget, twilightEmissaryStats, twilightEmissaryStats, board, hero, gameState);
81
- gameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);
80
+ (0, stats_1.modifyStats)(twilightEmissaryTarget, entity, twilightEmissaryStats, twilightEmissaryStats, board, hero, gameState);
82
81
  }
83
82
  break;
84
83
  case "BGS_053":
@@ -117,8 +116,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
117
116
  for (let i = 0; i < smoggerLoops; i++) {
118
117
  const smoggerTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.ELEMENTAL, gameState);
119
118
  const smoggerStats = (_c = hero.tavernTier) !== null && _c !== void 0 ? _c : 3;
120
- (0, stats_1.modifyStats)(smoggerTarget, smoggerStats, smoggerStats, board, hero, gameState);
121
- gameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);
119
+ (0, stats_1.modifyStats)(smoggerTarget, entity, smoggerStats, smoggerStats, board, hero, gameState);
122
120
  }
123
121
  break;
124
122
  case "BGS_010":
@@ -126,8 +124,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
126
124
  const startingHp = hero.cardId === "TB_BaconShop_HERO_34" ? 60 : 30;
127
125
  const hpMissing = startingHp - hero.hpLeft;
128
126
  const annihilanStats = (entity.cardId === "BGS_010" ? 2 : 4) * hpMissing;
129
- (0, stats_1.modifyStats)(entity, 0, annihilanStats, board, hero, gameState);
130
- gameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);
127
+ (0, stats_1.modifyStats)(entity, entity, 0, annihilanStats, board, hero, gameState);
131
128
  break;
132
129
  case "BG20_202":
133
130
  case "BG20_202_G":
@@ -158,8 +155,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
158
155
  .filter((e) => e.entityId != entity.entityId)
159
156
  .filter((e) => e.taunt);
160
157
  strongshellScavengerTargets.forEach((target) => {
161
- (0, stats_1.modifyStats)(target, strongshellScavengerStats, strongshellScavengerStats, board, hero, gameState);
162
- gameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);
158
+ (0, stats_1.modifyStats)(target, entity, strongshellScavengerStats, strongshellScavengerStats, board, hero, gameState);
163
159
  });
164
160
  break;
165
161
  case "BG24_023":
@@ -167,16 +163,14 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
167
163
  const vigilantStonebornTarget = (0, utils_1.pickRandom)(board);
168
164
  const vigilantStonebornStats = entity.cardId === "BG24_023" ? 6 : 12;
169
165
  (0, taunt_1.updateTaunt)(vigilantStonebornTarget, true, board, hero, otherHero, gameState);
170
- (0, stats_1.modifyStats)(vigilantStonebornTarget, 0, vigilantStonebornStats, board, hero, gameState);
171
- gameState.spectator.registerPowerTarget(entity, vigilantStonebornTarget, board, hero, otherHero);
166
+ (0, stats_1.modifyStats)(vigilantStonebornTarget, entity, 0, vigilantStonebornStats, board, hero, gameState);
172
167
  break;
173
168
  case "BG26_ICC_705":
174
169
  case "BG26_ICC_705_G":
175
170
  const bonemareTarget = (0, utils_1.pickRandom)(board);
176
171
  const bonemareStats = entity.cardId === "BG26_ICC_705" ? 4 : 8;
177
172
  (0, taunt_1.updateTaunt)(bonemareTarget, true, board, hero, otherHero, gameState);
178
- (0, stats_1.modifyStats)(bonemareTarget, bonemareStats, bonemareStats, board, hero, gameState);
179
- gameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);
173
+ (0, stats_1.modifyStats)(bonemareTarget, entity, bonemareStats, bonemareStats, board, hero, gameState);
180
174
  break;
181
175
  case "BGS_043":
182
176
  case "TB_BaconUps_110":
@@ -212,8 +206,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
212
206
  const livingConstellationStats = (entity.cardId === "BG27_001" ? 1 : 2) * differentTypes.length;
213
207
  const livingConstellationTarget = (0, utils_1.pickRandom)(allMinions);
214
208
  const boardForTarget = board.includes(livingConstellationTarget) ? board : otherBoard;
215
- (0, stats_1.modifyStats)(livingConstellationTarget, livingConstellationStats, livingConstellationStats, boardForTarget, hero, gameState);
216
- gameState.spectator.registerPowerTarget(entity, livingConstellationTarget, boardForTarget, hero, otherHero);
209
+ (0, stats_1.modifyStats)(livingConstellationTarget, entity, livingConstellationStats, livingConstellationStats, boardForTarget, hero, gameState);
217
210
  break;
218
211
  case "BG26_001":
219
212
  case "BG26_001_G":
@@ -232,8 +225,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
232
225
  const targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;
233
226
  const emergentFlameMultiplier = entity.cardId === "BG27_018" ? 1 : 2;
234
227
  const emergentFlameStats = ((_g = entity.scriptDataNum1) !== null && _g !== void 0 ? _g : 1) * emergentFlameMultiplier;
235
- (0, stats_1.modifyStats)(emergentFlameTarget, emergentFlameStats, emergentFlameStats, targetBoard, targetHero, gameState);
236
- gameState.spectator.registerPowerTarget(entity, emergentFlameTarget, targetBoard, hero, otherHero);
228
+ (0, stats_1.modifyStats)(emergentFlameTarget, entity, emergentFlameStats, emergentFlameStats, targetBoard, targetHero, gameState);
237
229
  }
238
230
  break;
239
231
  case "BG_SCH_149":
@@ -303,7 +295,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
303
295
  const adapt = (0, utils_1.pickRandom)(adapts);
304
296
  switch (adapt) {
305
297
  case "UNG_999t3":
306
- (0, stats_1.modifyStats)(entity, 3, 0, board, hero, gameState);
298
+ (0, stats_1.modifyStats)(entity, entity, 3, 0, board, hero, gameState, false);
307
299
  break;
308
300
  case "UNG_999t2":
309
301
  entity.enchantments = (_j = entity.enchantments) !== null && _j !== void 0 ? _j : [];
@@ -322,13 +314,13 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
322
314
  entity.poisonous = true;
323
315
  break;
324
316
  case "UNG_999t4":
325
- (0, stats_1.modifyStats)(entity, 0, 3, board, hero, gameState);
317
+ (0, stats_1.modifyStats)(entity, entity, 0, 3, board, hero, gameState, false);
326
318
  break;
327
319
  case "UNG_999t8":
328
320
  (0, divine_shield_1.updateDivineShield)(entity, board, hero, otherHero, true, gameState);
329
321
  break;
330
322
  case "UNG_999t14":
331
- (0, stats_1.modifyStats)(entity, 1, 1, board, hero, gameState);
323
+ (0, stats_1.modifyStats)(entity, entity, 1, 1, board, hero, gameState, false);
332
324
  break;
333
325
  }
334
326
  }
@@ -338,13 +330,11 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
338
330
  const eagillMultiplier = entity.cardId === "BG28_630" ? 1 : 2;
339
331
  const eagillBoardTarget = (0, utils_1.pickRandom)(board.filter((e) => e.entityId !== entity.entityId));
340
332
  if (eagillBoardTarget) {
341
- (0, stats_1.modifyStats)(eagillBoardTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);
342
- gameState.spectator.registerPowerTarget(entity, eagillBoardTarget, board, hero, otherHero);
333
+ (0, stats_1.modifyStats)(eagillBoardTarget, entity, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);
343
334
  }
344
335
  const eagillHandTarget = (0, utils_1.pickRandom)(hero.hand.filter((e) => { var _a; return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; }));
345
336
  if (eagillHandTarget) {
346
- (0, stats_1.modifyStats)(eagillHandTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);
347
- gameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);
337
+ (0, stats_1.modifyStats)(eagillHandTarget, entity, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);
348
338
  }
349
339
  break;
350
340
  case "TB_BaconShop_HERO_34_Buddy":
@@ -355,8 +345,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
355
345
  const heroMaxHealth = (_l = (_k = gameState.allCards.getCard(hero.cardId)) === null || _k === void 0 ? void 0 : _k.health) !== null && _l !== void 0 ? _l : 40;
356
346
  const heroMissingHealth = heroMaxHealth - hero.hpLeft;
357
347
  const weebominationBuff = weebominationMultiplier * heroMissingHealth;
358
- (0, stats_1.modifyStats)(weebominationTarget, 0, weebominationBuff, board, hero, gameState);
359
- gameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);
348
+ (0, stats_1.modifyStats)(weebominationTarget, entity, 0, weebominationBuff, board, hero, gameState);
360
349
  }
361
350
  break;
362
351
  case "BG29_803":
@@ -408,8 +397,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
408
397
  const multiplier = entity.cardId === "BGDUO_119" ? 1 : 2;
409
398
  const attackStats = 2 * ((_m = entity.scriptDataNum1) !== null && _m !== void 0 ? _m : 1) * multiplier;
410
399
  const healthStats = 2 * ((_o = entity.scriptDataNum1) !== null && _o !== void 0 ? _o : 1) * multiplier;
411
- (0, stats_1.modifyStats)(conductorTarget, attackStats, healthStats, targetBoard, targetHero, gameState);
412
- gameState.spectator.registerPowerTarget(entity, conductorTarget, targetBoard, hero, otherHero);
400
+ (0, stats_1.modifyStats)(conductorTarget, entity, attackStats, healthStats, targetBoard, targetHero, gameState);
413
401
  }
414
402
  break;
415
403
  case "BGDUO_HERO_100_Buddy":
@@ -448,7 +436,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
448
436
  board
449
437
  .filter((e) => e.entityId !== entity.entityId)
450
438
  .forEach((e) => {
451
- (0, stats_1.modifyStats)(e, vaelastraszBonus, vaelastraszBonus, board, hero, gameState);
439
+ (0, stats_1.modifyStats)(e, entity, vaelastraszBonus, vaelastraszBonus, board, hero, gameState);
452
440
  });
453
441
  break;
454
442
  case "BG23_HERO_306_Buddy":
@@ -462,8 +450,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
462
450
  const healthBuff = nathanosTarget.health * buffMultiplier;
463
451
  const buffTargets = (0, attack_1.getNeighbours)(board, nathanosTarget);
464
452
  buffTargets.forEach((e) => {
465
- (0, stats_1.modifyStats)(e, attackBuff, healthBuff, board, hero, gameState);
466
- gameState.spectator.registerPowerTarget(entity, e, board, null, null);
453
+ (0, stats_1.modifyStats)(e, entity, attackBuff, healthBuff, board, hero, gameState);
467
454
  });
468
455
  }
469
456
  break;
@@ -475,7 +462,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
475
462
  const buffMultiplier = entity.cardId === "TB_BaconShop_HERO_18_Buddy" ? 1 : 2;
476
463
  const attackBuff = ((_p = hero.globalInfo.PiratesPlayedThisGame) !== null && _p !== void 0 ? _p : 0) * buffMultiplier;
477
464
  const healthBuff = ((_q = hero.globalInfo.PiratesPlayedThisGame) !== null && _q !== void 0 ? _q : 0) * buffMultiplier;
478
- (0, stats_1.modifyStats)(tuskarrTarget, attackBuff, healthBuff, board, hero, gameState);
465
+ (0, stats_1.modifyStats)(tuskarrTarget, entity, attackBuff, healthBuff, board, hero, gameState);
479
466
  }
480
467
  break;
481
468
  case "BG30_104":
@@ -561,4 +548,9 @@ const extractUniqueTribes = (board, allCards) => {
561
548
  .map((r) => reference_data_1.Race[r]));
562
549
  return uniqueTribes;
563
550
  };
551
+ const hasMinionBattlecry = (entity, gameState) => {
552
+ var _a, _b, _c;
553
+ return (_c = (_b = (_a = gameState.allCards.getCard(entity.cardId)) === null || _a === void 0 ? void 0 : _a.mechanics) === null || _b === void 0 ? void 0 : _b.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY])) !== null && _c !== void 0 ? _c : false;
554
+ };
555
+ exports.hasMinionBattlecry = hasMinionBattlecry;
564
556
  //# sourceMappingURL=battlecries.js.map