@drincs/nqtr 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/dist/{StageProps-xLLR0rjD.d.mts → StageProps-D002cyay.d.mts} +109 -2
  2. package/dist/{StageProps-DCZkZHwZ.d.ts → StageProps-DleWO-vf.d.ts} +109 -2
  3. package/dist/classes/Commitment.d.mts +2 -2
  4. package/dist/classes/Commitment.d.ts +2 -2
  5. package/dist/classes/index.d.mts +4 -4
  6. package/dist/classes/index.d.ts +4 -4
  7. package/dist/classes/index.js +38 -131
  8. package/dist/classes/index.js.map +1 -1
  9. package/dist/classes/index.mjs +40 -132
  10. package/dist/classes/index.mjs.map +1 -1
  11. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  12. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  13. package/dist/classes/navigation/Location.d.mts +3 -3
  14. package/dist/classes/navigation/Location.d.ts +3 -3
  15. package/dist/classes/navigation/Map.d.mts +3 -3
  16. package/dist/classes/navigation/Map.d.ts +3 -3
  17. package/dist/classes/navigation/Room.d.mts +1 -1
  18. package/dist/classes/navigation/Room.d.ts +1 -1
  19. package/dist/classes/navigation/Room.js +43 -43
  20. package/dist/classes/navigation/Room.js.map +1 -1
  21. package/dist/classes/navigation/Room.mjs +43 -43
  22. package/dist/classes/navigation/Room.mjs.map +1 -1
  23. package/dist/classes/quest/Goal.d.mts +18 -0
  24. package/dist/classes/quest/Goal.d.ts +18 -0
  25. package/dist/classes/quest/Goal.js +18 -0
  26. package/dist/classes/quest/Goal.js.map +1 -1
  27. package/dist/classes/quest/Goal.mjs +18 -0
  28. package/dist/classes/quest/Goal.mjs.map +1 -1
  29. package/dist/classes/quest/Quest.d.mts +1 -1
  30. package/dist/classes/quest/Quest.d.ts +1 -1
  31. package/dist/classes/quest/Quest.js +206 -25
  32. package/dist/classes/quest/Quest.js.map +1 -1
  33. package/dist/classes/quest/Quest.mjs +206 -25
  34. package/dist/classes/quest/Quest.mjs.map +1 -1
  35. package/dist/classes/quest/Stage.d.mts +1 -1
  36. package/dist/classes/quest/Stage.d.ts +1 -1
  37. package/dist/classes/quest/Stage.js +95 -8
  38. package/dist/classes/quest/Stage.js.map +1 -1
  39. package/dist/classes/quest/Stage.mjs +95 -8
  40. package/dist/classes/quest/Stage.mjs.map +1 -1
  41. package/dist/decorators/ActivityDecorator.d.mts +10 -11
  42. package/dist/decorators/ActivityDecorator.d.ts +10 -11
  43. package/dist/decorators/ActivityDecorator.js +384 -9
  44. package/dist/decorators/ActivityDecorator.js.map +1 -1
  45. package/dist/decorators/ActivityDecorator.mjs +384 -9
  46. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  47. package/dist/decorators/CommitmentDecorator.d.mts +3 -3
  48. package/dist/decorators/CommitmentDecorator.d.ts +3 -3
  49. package/dist/decorators/CommitmentDecorator.js +1 -1
  50. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  51. package/dist/decorators/CommitmentDecorator.mjs +1 -1
  52. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  53. package/dist/decorators/QuestDecorator.d.mts +4 -3
  54. package/dist/decorators/QuestDecorator.d.ts +4 -3
  55. package/dist/decorators/QuestDecorator.js +206 -25
  56. package/dist/decorators/QuestDecorator.js.map +1 -1
  57. package/dist/decorators/QuestDecorator.mjs +206 -25
  58. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  59. package/dist/decorators/RoomDecorator.d.mts +3 -3
  60. package/dist/decorators/RoomDecorator.d.ts +3 -3
  61. package/dist/decorators/index.d.mts +3 -3
  62. package/dist/decorators/index.d.ts +3 -3
  63. package/dist/decorators/index.js +427 -115
  64. package/dist/decorators/index.js.map +1 -1
  65. package/dist/decorators/index.mjs +428 -116
  66. package/dist/decorators/index.mjs.map +1 -1
  67. package/dist/functions/ActivityFunctions.d.mts +3 -3
  68. package/dist/functions/ActivityFunctions.d.ts +3 -3
  69. package/dist/functions/ActivityFunctions.js.map +1 -1
  70. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  71. package/dist/functions/NavigationFunctions.d.mts +3 -3
  72. package/dist/functions/NavigationFunctions.d.ts +3 -3
  73. package/dist/functions/NavigationFunctions.js.map +1 -1
  74. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  75. package/dist/functions/QuestFunctions.d.mts +8 -0
  76. package/dist/functions/QuestFunctions.d.ts +8 -0
  77. package/dist/functions/QuestFunctions.js +21 -0
  78. package/dist/functions/QuestFunctions.js.map +1 -0
  79. package/dist/functions/QuestFunctions.mjs +19 -0
  80. package/dist/functions/QuestFunctions.mjs.map +1 -0
  81. package/dist/functions/RoutineFunctions.d.mts +3 -3
  82. package/dist/functions/RoutineFunctions.d.ts +3 -3
  83. package/dist/functions/RoutineFunctions.js.map +1 -1
  84. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  85. package/dist/functions/index.d.mts +4 -3
  86. package/dist/functions/index.d.ts +4 -3
  87. package/dist/functions/index.js +13 -0
  88. package/dist/functions/index.js.map +1 -1
  89. package/dist/functions/index.mjs +13 -1
  90. package/dist/functions/index.mjs.map +1 -1
  91. package/dist/index.d.mts +6 -5
  92. package/dist/index.d.ts +6 -5
  93. package/dist/index.js +354 -166
  94. package/dist/index.js.map +1 -1
  95. package/dist/index.mjs +354 -166
  96. package/dist/index.mjs.map +1 -1
  97. package/dist/interface/CommitmentProps.d.mts +2 -2
  98. package/dist/interface/CommitmentProps.d.ts +2 -2
  99. package/dist/interface/RoomProps.d.mts +2 -2
  100. package/dist/interface/RoomProps.d.ts +2 -2
  101. package/dist/interface/index.d.mts +3 -3
  102. package/dist/interface/index.d.ts +3 -3
  103. package/dist/interface/navigation/LocationProps.d.mts +3 -3
  104. package/dist/interface/navigation/LocationProps.d.ts +3 -3
  105. package/dist/interface/navigation/MapProps.d.mts +3 -3
  106. package/dist/interface/navigation/MapProps.d.ts +3 -3
  107. package/dist/interface/quest/QuestProps.d.mts +1 -1
  108. package/dist/interface/quest/QuestProps.d.ts +1 -1
  109. package/dist/interface/quest/StageProps.d.mts +1 -1
  110. package/dist/interface/quest/StageProps.d.ts +1 -1
  111. package/dist/types/QuestsRequired.d.mts +1 -1
  112. package/dist/types/QuestsRequired.d.ts +1 -1
  113. package/dist/types/index.d.mts +1 -1
  114. package/dist/types/index.d.ts +1 -1
  115. package/package.json +1 -1
  116. package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D3LPSbFX.d.ts} +2 -2
  117. package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-Eox2652k.d.mts} +2 -2
@@ -261,9 +261,15 @@ var Goal = class extends pixiVn.StoredClassModel {
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  get description() {
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  return this._description;
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  }
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+ /**
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+ * The number of times the goal must be completed.
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+ */
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  get need() {
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  return this._need;
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  }
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+ /**
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+ * The default number of times the goal has been completed.
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+ */
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  get defaultHave() {
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  return this._defaultHave;
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  }
@@ -273,12 +279,18 @@ var GoalStage = class extends Goal {
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  super(id, props);
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  this._stageId = stageId;
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  }
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+ /**
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+ * The id of the stage that the goal belongs to.
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+ */
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  get stageId() {
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  return this._stageId;
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  }
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  set stageId(value) {
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  this._stageId = value;
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  }
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+ /**
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+ * The number of times the goal has been completed.
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+ */
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  get have() {
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  return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
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  }
@@ -289,6 +301,9 @@ var GoalStage = class extends Goal {
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  }
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  this.setStorageProperty("have-" + this._stageId, value);
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  }
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+ /**
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+ * If the goal is completed.
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+ */
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  get completed() {
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  return this.have >= this.need;
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  }
@@ -299,6 +314,9 @@ var GoalStage = class extends Goal {
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  console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
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  }
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  }
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+ /**
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+ * Find the goal. It will increment the have value.
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+ */
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  find() {
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  this.have++;
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  }
@@ -322,12 +340,21 @@ var Stage = class extends pixiVn.StoredClassModel {
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  this._onStart = props.onStart;
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  this._onEnd = props.onEnd;
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  }
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+ /**
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+ * The name of the stage.
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+ */
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  get name() {
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  return this._name;
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  }
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+ /**
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+ * The description of the stage.
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+ */
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  get description() {
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  return this._description;
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  }
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+ /**
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+ * The advice description of the stage.
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+ */
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  get adviceDescription() {
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  return this._adviceDescription;
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  }
@@ -346,6 +373,10 @@ var Stage = class extends pixiVn.StoredClassModel {
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  }
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  return (props) => render;
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  }
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+ /**
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+ * The list of goals that the player needs to complete to finish the stage.
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+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
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+ */
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  get defaultGoals() {
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  return this._defaultGoals;
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  }
@@ -355,21 +386,39 @@ var Stage = class extends pixiVn.StoredClassModel {
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  get flags() {
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  return this._flags;
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  }
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+ /**
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+ * The number of days required to start the stage.
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+ */
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  get daysRequiredToStart() {
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  return this._daysRequiredToStart || 0;
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  }
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+ /**
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+ * The list of flags required to start the stage.
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+ */
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  get flagsRequiredToStart() {
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  return this._flagsRequiredToStart;
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  }
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+ /**
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+ * The list of quests required to start the stage.
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+ */
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  get questsRequiredToStart() {
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  return this._questsRequiredToStart || [];
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  }
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+ /**
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+ * The description of the request to start the stage.
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+ */
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  get requestDescriptionToStart() {
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  return this._requestDescriptionToStart;
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  }
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+ /**
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+ * The function that will be called when the stage starts.
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+ */
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  get onStart() {
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  return this._onStart;
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  }
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+ /**
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+ * The function that will be called when the stage ends.
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+ */
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  get onEnd() {
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  return this._onEnd;
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  }
@@ -378,22 +427,38 @@ var StageQuest = class extends Stage {
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  constructor(id, props) {
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  super(id, props);
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  }
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+ /**
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+ * Check if the flag and goals are completed.
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+ * You can force the completion of the stage by setting the completed property to true.
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+ */
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  get completed() {
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  let storedCompleted = this.getStorageProperty("completed");
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  if (storedCompleted) {
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  return storedCompleted;
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  }
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- if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
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- return false;
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- }
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- if (!this.goals.every((goal) => goal.completed)) {
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- return false;
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+ if (this.flags.length > 0 && this.goals.length > 0) {
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+ if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
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+ return false;
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+ }
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+ if (!this.goals.every((goal) => goal.completed)) {
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+ return false;
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+ }
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+ return true;
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  }
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- return true;
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+ return false;
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  }
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  set completed(value) {
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  this.setStorageProperty("completed", value);
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  }
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+ /**
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+ * If the stage is started.
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+ */
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+ get started() {
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+ return this.getStorageProperty("started") || false;
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+ }
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+ set started(value) {
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+ this.setStorageProperty("started", value);
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+ }
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  /**
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  * The list of goals that the player needs to complete to finish the stage.
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  */
@@ -408,6 +473,9 @@ var StageQuest = class extends Stage {
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  set prevStageEndDay(value) {
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  this.setStorageProperty("prevStageEndDay", value);
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  }
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+ /**
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+ * The day when the stage starts.
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+ */
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  get startDay() {
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  let prevStageEndDay = this.prevStageEndDay;
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  if (prevStageEndDay === void 0) {
@@ -415,6 +483,9 @@ var StageQuest = class extends Stage {
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  }
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  return prevStageEndDay + this.daysRequiredToStart;
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  }
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+ /**
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+ * Check if the stage can start.
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+ */
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  get canStart() {
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  let daysRequired = this.daysRequiredToStart;
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  if (daysRequired > 0) {
@@ -436,11 +507,27 @@ var StageQuest = class extends Stage {
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  }
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  return true;
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  }
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- get onStart() {
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+ /**
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+ * Inizialize the stage. **This function should be called only by the Quest class.**
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+ */
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+ inizialize() {
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  if (this.daysRequiredToStart > 0) {
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  this.prevStageEndDay = TimeManager.currentDay;
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+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
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+ }
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+ }
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+ /**
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+ * The function that will be called when the stage starts.
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+ */
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+ start(props) {
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+ if (this.canStart) {
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+ this.started = true;
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+ if (this.onStart) {
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+ this.onStart(props);
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+ }
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+ } else {
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+ console.warn(`[NQTR] Stage ${this.id} can't start`);
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  }
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- return super.onStart;
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  }
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  };
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@@ -1 +1 @@
1
- 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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return 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}\n\n get onStart(): undefined | ((props: OnStartStage) => void) {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n }\n return super.onStart\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n find(): void {\n this.have++\n }\n}\n"]}
1
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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (this.flags.length > 0 && this.goals.length > 0) {\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n return false\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * If the stage is started.\n */\n get started(): boolean {\n return this.getStorageProperty<boolean>('started') || false\n }\n set started(value: boolean) {\n this.setStorageProperty('started', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * Inizialize the stage. **This function should be called only by the Quest class.**\n */\n inizialize() {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`)\n }\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n start(props: OnStartStage) {\n if (this.canStart) {\n this.started = true\n if (this.onStart) {\n this.onStart(props)\n }\n }\n else {\n console.warn(`[NQTR] Stage ${this.id} can't start`)\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}
@@ -257,9 +257,15 @@ var Goal = class extends StoredClassModel {
257
257
  get description() {
258
258
  return this._description;
259
259
  }
260
+ /**
261
+ * The number of times the goal must be completed.
262
+ */
260
263
  get need() {
261
264
  return this._need;
262
265
  }
266
+ /**
267
+ * The default number of times the goal has been completed.
268
+ */
263
269
  get defaultHave() {
264
270
  return this._defaultHave;
265
271
  }
@@ -269,12 +275,18 @@ var GoalStage = class extends Goal {
269
275
  super(id, props);
270
276
  this._stageId = stageId;
271
277
  }
278
+ /**
279
+ * The id of the stage that the goal belongs to.
280
+ */
272
281
  get stageId() {
273
282
  return this._stageId;
274
283
  }
275
284
  set stageId(value) {
276
285
  this._stageId = value;
277
286
  }
287
+ /**
288
+ * The number of times the goal has been completed.
289
+ */
278
290
  get have() {
279
291
  return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
280
292
  }
@@ -285,6 +297,9 @@ var GoalStage = class extends Goal {
285
297
  }
286
298
  this.setStorageProperty("have-" + this._stageId, value);
287
299
  }
300
+ /**
301
+ * If the goal is completed.
302
+ */
288
303
  get completed() {
289
304
  return this.have >= this.need;
290
305
  }
@@ -295,6 +310,9 @@ var GoalStage = class extends Goal {
295
310
  console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
296
311
  }
297
312
  }
313
+ /**
314
+ * Find the goal. It will increment the have value.
315
+ */
298
316
  find() {
299
317
  this.have++;
300
318
  }
@@ -318,12 +336,21 @@ var Stage = class extends StoredClassModel {
318
336
  this._onStart = props.onStart;
319
337
  this._onEnd = props.onEnd;
320
338
  }
339
+ /**
340
+ * The name of the stage.
341
+ */
321
342
  get name() {
322
343
  return this._name;
323
344
  }
345
+ /**
346
+ * The description of the stage.
347
+ */
324
348
  get description() {
325
349
  return this._description;
326
350
  }
351
+ /**
352
+ * The advice description of the stage.
353
+ */
327
354
  get adviceDescription() {
328
355
  return this._adviceDescription;
329
356
  }
@@ -342,6 +369,10 @@ var Stage = class extends StoredClassModel {
342
369
  }
343
370
  return (props) => render;
344
371
  }
372
+ /**
373
+ * The list of goals that the player needs to complete to finish the stage.
374
+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
375
+ */
345
376
  get defaultGoals() {
346
377
  return this._defaultGoals;
347
378
  }
@@ -351,21 +382,39 @@ var Stage = class extends StoredClassModel {
351
382
  get flags() {
352
383
  return this._flags;
353
384
  }
385
+ /**
386
+ * The number of days required to start the stage.
387
+ */
354
388
  get daysRequiredToStart() {
355
389
  return this._daysRequiredToStart || 0;
356
390
  }
391
+ /**
392
+ * The list of flags required to start the stage.
393
+ */
357
394
  get flagsRequiredToStart() {
358
395
  return this._flagsRequiredToStart;
359
396
  }
397
+ /**
398
+ * The list of quests required to start the stage.
399
+ */
360
400
  get questsRequiredToStart() {
361
401
  return this._questsRequiredToStart || [];
362
402
  }
403
+ /**
404
+ * The description of the request to start the stage.
405
+ */
363
406
  get requestDescriptionToStart() {
364
407
  return this._requestDescriptionToStart;
365
408
  }
409
+ /**
410
+ * The function that will be called when the stage starts.
411
+ */
366
412
  get onStart() {
367
413
  return this._onStart;
368
414
  }
415
+ /**
416
+ * The function that will be called when the stage ends.
417
+ */
369
418
  get onEnd() {
370
419
  return this._onEnd;
371
420
  }
@@ -374,22 +423,38 @@ var StageQuest = class extends Stage {
374
423
  constructor(id, props) {
375
424
  super(id, props);
376
425
  }
426
+ /**
427
+ * Check if the flag and goals are completed.
428
+ * You can force the completion of the stage by setting the completed property to true.
429
+ */
377
430
  get completed() {
378
431
  let storedCompleted = this.getStorageProperty("completed");
379
432
  if (storedCompleted) {
380
433
  return storedCompleted;
381
434
  }
382
- if (!this.flags.every((flag) => getFlag(flag.flag))) {
383
- return false;
384
- }
385
- if (!this.goals.every((goal) => goal.completed)) {
386
- return false;
435
+ if (this.flags.length > 0 && this.goals.length > 0) {
436
+ if (!this.flags.every((flag) => getFlag(flag.flag))) {
437
+ return false;
438
+ }
439
+ if (!this.goals.every((goal) => goal.completed)) {
440
+ return false;
441
+ }
442
+ return true;
387
443
  }
388
- return true;
444
+ return false;
389
445
  }
390
446
  set completed(value) {
391
447
  this.setStorageProperty("completed", value);
392
448
  }
449
+ /**
450
+ * If the stage is started.
451
+ */
452
+ get started() {
453
+ return this.getStorageProperty("started") || false;
454
+ }
455
+ set started(value) {
456
+ this.setStorageProperty("started", value);
457
+ }
393
458
  /**
394
459
  * The list of goals that the player needs to complete to finish the stage.
395
460
  */
@@ -404,6 +469,9 @@ var StageQuest = class extends Stage {
404
469
  set prevStageEndDay(value) {
405
470
  this.setStorageProperty("prevStageEndDay", value);
406
471
  }
472
+ /**
473
+ * The day when the stage starts.
474
+ */
407
475
  get startDay() {
408
476
  let prevStageEndDay = this.prevStageEndDay;
409
477
  if (prevStageEndDay === void 0) {
@@ -411,6 +479,9 @@ var StageQuest = class extends Stage {
411
479
  }
412
480
  return prevStageEndDay + this.daysRequiredToStart;
413
481
  }
482
+ /**
483
+ * Check if the stage can start.
484
+ */
414
485
  get canStart() {
415
486
  let daysRequired = this.daysRequiredToStart;
416
487
  if (daysRequired > 0) {
@@ -432,11 +503,27 @@ var StageQuest = class extends Stage {
432
503
  }
433
504
  return true;
434
505
  }
435
- get onStart() {
506
+ /**
507
+ * Inizialize the stage. **This function should be called only by the Quest class.**
508
+ */
509
+ inizialize() {
436
510
  if (this.daysRequiredToStart > 0) {
437
511
  this.prevStageEndDay = TimeManager.currentDay;
512
+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
513
+ }
514
+ }
515
+ /**
516
+ * The function that will be called when the stage starts.
517
+ */
518
+ start(props) {
519
+ if (this.canStart) {
520
+ this.started = true;
521
+ if (this.onStart) {
522
+ this.onStart(props);
523
+ }
524
+ } else {
525
+ console.warn(`[NQTR] Stage ${this.id} can't start`);
438
526
  }
439
- return super.onStart;
440
527
  }
441
528
  };
442
529