@drincs/nqtr 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/dist/{StageProps-xLLR0rjD.d.mts → StageProps-D002cyay.d.mts} +109 -2
  2. package/dist/{StageProps-DCZkZHwZ.d.ts → StageProps-DleWO-vf.d.ts} +109 -2
  3. package/dist/classes/Commitment.d.mts +2 -2
  4. package/dist/classes/Commitment.d.ts +2 -2
  5. package/dist/classes/index.d.mts +4 -4
  6. package/dist/classes/index.d.ts +4 -4
  7. package/dist/classes/index.js +38 -131
  8. package/dist/classes/index.js.map +1 -1
  9. package/dist/classes/index.mjs +40 -132
  10. package/dist/classes/index.mjs.map +1 -1
  11. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  12. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  13. package/dist/classes/navigation/Location.d.mts +3 -3
  14. package/dist/classes/navigation/Location.d.ts +3 -3
  15. package/dist/classes/navigation/Map.d.mts +3 -3
  16. package/dist/classes/navigation/Map.d.ts +3 -3
  17. package/dist/classes/navigation/Room.d.mts +1 -1
  18. package/dist/classes/navigation/Room.d.ts +1 -1
  19. package/dist/classes/navigation/Room.js +43 -43
  20. package/dist/classes/navigation/Room.js.map +1 -1
  21. package/dist/classes/navigation/Room.mjs +43 -43
  22. package/dist/classes/navigation/Room.mjs.map +1 -1
  23. package/dist/classes/quest/Goal.d.mts +18 -0
  24. package/dist/classes/quest/Goal.d.ts +18 -0
  25. package/dist/classes/quest/Goal.js +18 -0
  26. package/dist/classes/quest/Goal.js.map +1 -1
  27. package/dist/classes/quest/Goal.mjs +18 -0
  28. package/dist/classes/quest/Goal.mjs.map +1 -1
  29. package/dist/classes/quest/Quest.d.mts +1 -1
  30. package/dist/classes/quest/Quest.d.ts +1 -1
  31. package/dist/classes/quest/Quest.js +206 -25
  32. package/dist/classes/quest/Quest.js.map +1 -1
  33. package/dist/classes/quest/Quest.mjs +206 -25
  34. package/dist/classes/quest/Quest.mjs.map +1 -1
  35. package/dist/classes/quest/Stage.d.mts +1 -1
  36. package/dist/classes/quest/Stage.d.ts +1 -1
  37. package/dist/classes/quest/Stage.js +95 -8
  38. package/dist/classes/quest/Stage.js.map +1 -1
  39. package/dist/classes/quest/Stage.mjs +95 -8
  40. package/dist/classes/quest/Stage.mjs.map +1 -1
  41. package/dist/decorators/ActivityDecorator.d.mts +10 -11
  42. package/dist/decorators/ActivityDecorator.d.ts +10 -11
  43. package/dist/decorators/ActivityDecorator.js +384 -9
  44. package/dist/decorators/ActivityDecorator.js.map +1 -1
  45. package/dist/decorators/ActivityDecorator.mjs +384 -9
  46. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  47. package/dist/decorators/CommitmentDecorator.d.mts +3 -3
  48. package/dist/decorators/CommitmentDecorator.d.ts +3 -3
  49. package/dist/decorators/CommitmentDecorator.js +1 -1
  50. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  51. package/dist/decorators/CommitmentDecorator.mjs +1 -1
  52. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  53. package/dist/decorators/QuestDecorator.d.mts +4 -3
  54. package/dist/decorators/QuestDecorator.d.ts +4 -3
  55. package/dist/decorators/QuestDecorator.js +206 -25
  56. package/dist/decorators/QuestDecorator.js.map +1 -1
  57. package/dist/decorators/QuestDecorator.mjs +206 -25
  58. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  59. package/dist/decorators/RoomDecorator.d.mts +3 -3
  60. package/dist/decorators/RoomDecorator.d.ts +3 -3
  61. package/dist/decorators/index.d.mts +3 -3
  62. package/dist/decorators/index.d.ts +3 -3
  63. package/dist/decorators/index.js +427 -115
  64. package/dist/decorators/index.js.map +1 -1
  65. package/dist/decorators/index.mjs +428 -116
  66. package/dist/decorators/index.mjs.map +1 -1
  67. package/dist/functions/ActivityFunctions.d.mts +3 -3
  68. package/dist/functions/ActivityFunctions.d.ts +3 -3
  69. package/dist/functions/ActivityFunctions.js.map +1 -1
  70. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  71. package/dist/functions/NavigationFunctions.d.mts +3 -3
  72. package/dist/functions/NavigationFunctions.d.ts +3 -3
  73. package/dist/functions/NavigationFunctions.js.map +1 -1
  74. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  75. package/dist/functions/QuestFunctions.d.mts +8 -0
  76. package/dist/functions/QuestFunctions.d.ts +8 -0
  77. package/dist/functions/QuestFunctions.js +21 -0
  78. package/dist/functions/QuestFunctions.js.map +1 -0
  79. package/dist/functions/QuestFunctions.mjs +19 -0
  80. package/dist/functions/QuestFunctions.mjs.map +1 -0
  81. package/dist/functions/RoutineFunctions.d.mts +3 -3
  82. package/dist/functions/RoutineFunctions.d.ts +3 -3
  83. package/dist/functions/RoutineFunctions.js.map +1 -1
  84. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  85. package/dist/functions/index.d.mts +4 -3
  86. package/dist/functions/index.d.ts +4 -3
  87. package/dist/functions/index.js +13 -0
  88. package/dist/functions/index.js.map +1 -1
  89. package/dist/functions/index.mjs +13 -1
  90. package/dist/functions/index.mjs.map +1 -1
  91. package/dist/index.d.mts +6 -5
  92. package/dist/index.d.ts +6 -5
  93. package/dist/index.js +354 -166
  94. package/dist/index.js.map +1 -1
  95. package/dist/index.mjs +354 -166
  96. package/dist/index.mjs.map +1 -1
  97. package/dist/interface/CommitmentProps.d.mts +2 -2
  98. package/dist/interface/CommitmentProps.d.ts +2 -2
  99. package/dist/interface/RoomProps.d.mts +2 -2
  100. package/dist/interface/RoomProps.d.ts +2 -2
  101. package/dist/interface/index.d.mts +3 -3
  102. package/dist/interface/index.d.ts +3 -3
  103. package/dist/interface/navigation/LocationProps.d.mts +3 -3
  104. package/dist/interface/navigation/LocationProps.d.ts +3 -3
  105. package/dist/interface/navigation/MapProps.d.mts +3 -3
  106. package/dist/interface/navigation/MapProps.d.ts +3 -3
  107. package/dist/interface/quest/QuestProps.d.mts +1 -1
  108. package/dist/interface/quest/QuestProps.d.ts +1 -1
  109. package/dist/interface/quest/StageProps.d.mts +1 -1
  110. package/dist/interface/quest/StageProps.d.ts +1 -1
  111. package/dist/types/QuestsRequired.d.mts +1 -1
  112. package/dist/types/QuestsRequired.d.ts +1 -1
  113. package/dist/types/index.d.mts +1 -1
  114. package/dist/types/index.d.ts +1 -1
  115. package/package.json +1 -1
  116. package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D3LPSbFX.d.ts} +2 -2
  117. package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-Eox2652k.d.mts} +2 -2
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { GameStorageManager, getFlag, StoredClassModel } from '@drincs/pixi-vn';
1
+ import { GameStorageManager, StoredClassModel, getFlag } from '@drincs/pixi-vn';
2
2
 
3
3
  var __defProp = Object.defineProperty;
4
4
  var __getOwnPropSymbols = Object.getOwnPropertySymbols;
@@ -259,136 +259,7 @@ var TimeManager = class _TimeManager {
259
259
  }
260
260
  };
261
261
 
262
- // src/classes/Activity.ts
263
- var ActivityModel = class {
264
- /**
265
- * @param id The activity id, that must be unique.
266
- * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
267
- * @param props The activity properties.
268
- */
269
- constructor(id, onRun, props) {
270
- this._id = id;
271
- this._name = props.name;
272
- this._fromHour = props.fromHour;
273
- this._toHour = props.toHour;
274
- this._fromDay = props.fromDay;
275
- this._toDay = props.toDay;
276
- this._disabled = props.disabled || false;
277
- this._hidden = props.hidden || false;
278
- this._renderIcon = props.renderIcon;
279
- this._onRun = onRun;
280
- }
281
- /**
282
- * The activity id, that is unique.
283
- */
284
- get id() {
285
- return this._id;
286
- }
287
- /**
288
- * The name
289
- */
290
- get name() {
291
- return this._name;
292
- }
293
- /**
294
- * The hour when the activity starts. If the activity is not started yet, it will be hidden.
295
- */
296
- get fromHour() {
297
- return this._fromHour;
298
- }
299
- /**
300
- * The hour when the activity ends. If the activity is ended yet, it will be hidden.
301
- */
302
- get toHour() {
303
- return this._toHour;
304
- }
305
- /**
306
- * The day when the activity starts. If the activity is not started yet, it will be hidden.
307
- */
308
- get fromDay() {
309
- return this._fromDay;
310
- }
311
- /**
312
- * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.
313
- */
314
- get toDay() {
315
- return this._toDay;
316
- }
317
- /**
318
- * Whether is disabled.
319
- */
320
- get disabled() {
321
- if (typeof this._disabled === "string") {
322
- return getFlag(this._disabled);
323
- }
324
- return this._disabled;
325
- }
326
- /**
327
- * Whether is hidden. If the activity is not started yet, it will be hidden.
328
- */
329
- get hidden() {
330
- if (this.fromDay && this.fromDay > TimeManager.currentDay) {
331
- return true;
332
- }
333
- if (!this.isDeadline) {
334
- return true;
335
- }
336
- if (typeof this._hidden === "string") {
337
- return getFlag(this._hidden);
338
- }
339
- return this._hidden;
340
- }
341
- /**
342
- * The function for rendering the icon of the activity.
343
- */
344
- get renderIcon() {
345
- let render = this._renderIcon;
346
- if (render === void 0) {
347
- return void 0;
348
- }
349
- if (typeof render === "function") {
350
- return (props) => {
351
- return render(this, props);
352
- };
353
- }
354
- return (props) => render;
355
- }
356
- get _initialOnRun() {
357
- return this._onRun;
358
- }
359
- /**
360
- * The function that is called when the activity is runned.
361
- */
362
- get run() {
363
- return (props) => this._onRun(this, props);
364
- }
365
- /**
366
- * Whether the activity is a deadline.
367
- * @returns Whether the activity is a deadline.
368
- */
369
- isDeadline() {
370
- if (this.toDay && this.toDay <= TimeManager.currentDay) {
371
- return true;
372
- }
373
- return false;
374
- }
375
- /**
376
- * Export the activity properties.
377
- * @returns The activity properties.
378
- */
379
- export() {
380
- return {
381
- name: this._name,
382
- fromHour: this._fromHour,
383
- toHour: this._toHour,
384
- fromDay: this._fromDay,
385
- toDay: this._toDay,
386
- disabled: this._disabled,
387
- hidden: this._hidden,
388
- renderIcon: this._renderIcon
389
- };
390
- }
391
- };
262
+ // src/classes/Commitment.ts
392
263
  var COMMITMENT_CATEGORY = "__nqtr-commitment__";
393
264
  var CommitmentBaseModel = class extends StoredClassModel {
394
265
  /**
@@ -1008,18 +879,145 @@ var MapBaseModel = class extends StoredClassModel {
1008
879
  return getLocationsByMap(this);
1009
880
  }
1010
881
  };
882
+ var ActivityModel = class {
883
+ /**
884
+ * @param id The activity id, that must be unique.
885
+ * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
886
+ * @param props The activity properties.
887
+ */
888
+ constructor(id, onRun, props) {
889
+ this._id = id;
890
+ this._name = props.name;
891
+ this._fromHour = props.fromHour;
892
+ this._toHour = props.toHour;
893
+ this._fromDay = props.fromDay;
894
+ this._toDay = props.toDay;
895
+ this._disabled = props.disabled || false;
896
+ this._hidden = props.hidden || false;
897
+ this._renderIcon = props.renderIcon;
898
+ this._onRun = onRun;
899
+ }
900
+ /**
901
+ * The activity id, that is unique.
902
+ */
903
+ get id() {
904
+ return this._id;
905
+ }
906
+ /**
907
+ * The name
908
+ */
909
+ get name() {
910
+ return this._name;
911
+ }
912
+ /**
913
+ * The hour when the activity starts. If the activity is not started yet, it will be hidden.
914
+ */
915
+ get fromHour() {
916
+ return this._fromHour;
917
+ }
918
+ /**
919
+ * The hour when the activity ends. If the activity is ended yet, it will be hidden.
920
+ */
921
+ get toHour() {
922
+ return this._toHour;
923
+ }
924
+ /**
925
+ * The day when the activity starts. If the activity is not started yet, it will be hidden.
926
+ */
927
+ get fromDay() {
928
+ return this._fromDay;
929
+ }
930
+ /**
931
+ * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.
932
+ */
933
+ get toDay() {
934
+ return this._toDay;
935
+ }
936
+ /**
937
+ * Whether is disabled.
938
+ */
939
+ get disabled() {
940
+ if (typeof this._disabled === "string") {
941
+ return getFlag(this._disabled);
942
+ }
943
+ return this._disabled;
944
+ }
945
+ /**
946
+ * Whether is hidden. If the activity is not started yet, it will be hidden.
947
+ */
948
+ get hidden() {
949
+ if (this.fromDay && this.fromDay > TimeManager.currentDay) {
950
+ return true;
951
+ }
952
+ if (!this.isDeadline) {
953
+ return true;
954
+ }
955
+ if (typeof this._hidden === "string") {
956
+ return getFlag(this._hidden);
957
+ }
958
+ return this._hidden;
959
+ }
960
+ /**
961
+ * The function for rendering the icon of the activity.
962
+ */
963
+ get renderIcon() {
964
+ let render = this._renderIcon;
965
+ if (render === void 0) {
966
+ return void 0;
967
+ }
968
+ if (typeof render === "function") {
969
+ return (props) => {
970
+ return render(this, props);
971
+ };
972
+ }
973
+ return (props) => render;
974
+ }
975
+ get _initialOnRun() {
976
+ return this._onRun;
977
+ }
978
+ /**
979
+ * The function that is called when the activity is runned.
980
+ */
981
+ get run() {
982
+ return (props) => this._onRun(this, props);
983
+ }
984
+ /**
985
+ * Whether the activity is a deadline.
986
+ * @returns Whether the activity is a deadline.
987
+ */
988
+ isDeadline() {
989
+ if (this.toDay && this.toDay <= TimeManager.currentDay) {
990
+ return true;
991
+ }
992
+ return false;
993
+ }
994
+ /**
995
+ * Export the activity properties.
996
+ * @returns The activity properties.
997
+ */
998
+ export() {
999
+ return {
1000
+ name: this._name,
1001
+ fromHour: this._fromHour,
1002
+ toHour: this._toHour,
1003
+ fromDay: this._fromDay,
1004
+ toDay: this._toDay,
1005
+ disabled: this._disabled,
1006
+ hidden: this._hidden,
1007
+ renderIcon: this._renderIcon
1008
+ };
1009
+ }
1010
+ };
1011
1011
 
1012
1012
  // src/decorators/ActivityDecorator.ts
1013
1013
  var registeredActivities = {};
1014
- function saveActivity(activity) {
1015
- if (Array.isArray(activity)) {
1016
- activity.forEach((c) => saveActivity(c));
1017
- return;
1018
- }
1019
- if (registeredActivities[activity.id]) {
1020
- console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`);
1014
+ function newActivity(id, onRun, props) {
1015
+ if (registeredActivities[id]) {
1016
+ console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`);
1021
1017
  }
1022
- registeredActivities[activity.id] = activity;
1018
+ let activity = new ActivityModel(id, onRun, props);
1019
+ registeredActivities[id] = activity;
1020
+ return activity;
1023
1021
  }
1024
1022
  function getActivityById(id) {
1025
1023
  try {
@@ -1082,7 +1080,7 @@ function addCommitment(commitment) {
1082
1080
  }
1083
1081
  return commitment2.id;
1084
1082
  }).filter((id) => id !== void 0);
1085
- GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
1083
+ GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds);
1086
1084
  }
1087
1085
  function removeCommitment(commitment) {
1088
1086
  if (!Array.isArray(commitment)) {
@@ -1123,9 +1121,15 @@ var Goal = class extends StoredClassModel {
1123
1121
  get description() {
1124
1122
  return this._description;
1125
1123
  }
1124
+ /**
1125
+ * The number of times the goal must be completed.
1126
+ */
1126
1127
  get need() {
1127
1128
  return this._need;
1128
1129
  }
1130
+ /**
1131
+ * The default number of times the goal has been completed.
1132
+ */
1129
1133
  get defaultHave() {
1130
1134
  return this._defaultHave;
1131
1135
  }
@@ -1135,12 +1139,18 @@ var GoalStage = class extends Goal {
1135
1139
  super(id, props);
1136
1140
  this._stageId = stageId;
1137
1141
  }
1142
+ /**
1143
+ * The id of the stage that the goal belongs to.
1144
+ */
1138
1145
  get stageId() {
1139
1146
  return this._stageId;
1140
1147
  }
1141
1148
  set stageId(value) {
1142
1149
  this._stageId = value;
1143
1150
  }
1151
+ /**
1152
+ * The number of times the goal has been completed.
1153
+ */
1144
1154
  get have() {
1145
1155
  return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
1146
1156
  }
@@ -1151,6 +1161,9 @@ var GoalStage = class extends Goal {
1151
1161
  }
1152
1162
  this.setStorageProperty("have-" + this._stageId, value);
1153
1163
  }
1164
+ /**
1165
+ * If the goal is completed.
1166
+ */
1154
1167
  get completed() {
1155
1168
  return this.have >= this.need;
1156
1169
  }
@@ -1161,6 +1174,9 @@ var GoalStage = class extends Goal {
1161
1174
  console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
1162
1175
  }
1163
1176
  }
1177
+ /**
1178
+ * Find the goal. It will increment the have value.
1179
+ */
1164
1180
  find() {
1165
1181
  this.have++;
1166
1182
  }
@@ -1184,12 +1200,21 @@ var Stage = class extends StoredClassModel {
1184
1200
  this._onStart = props.onStart;
1185
1201
  this._onEnd = props.onEnd;
1186
1202
  }
1203
+ /**
1204
+ * The name of the stage.
1205
+ */
1187
1206
  get name() {
1188
1207
  return this._name;
1189
1208
  }
1209
+ /**
1210
+ * The description of the stage.
1211
+ */
1190
1212
  get description() {
1191
1213
  return this._description;
1192
1214
  }
1215
+ /**
1216
+ * The advice description of the stage.
1217
+ */
1193
1218
  get adviceDescription() {
1194
1219
  return this._adviceDescription;
1195
1220
  }
@@ -1208,6 +1233,10 @@ var Stage = class extends StoredClassModel {
1208
1233
  }
1209
1234
  return (props) => render;
1210
1235
  }
1236
+ /**
1237
+ * The list of goals that the player needs to complete to finish the stage.
1238
+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
1239
+ */
1211
1240
  get defaultGoals() {
1212
1241
  return this._defaultGoals;
1213
1242
  }
@@ -1217,21 +1246,39 @@ var Stage = class extends StoredClassModel {
1217
1246
  get flags() {
1218
1247
  return this._flags;
1219
1248
  }
1249
+ /**
1250
+ * The number of days required to start the stage.
1251
+ */
1220
1252
  get daysRequiredToStart() {
1221
1253
  return this._daysRequiredToStart || 0;
1222
1254
  }
1255
+ /**
1256
+ * The list of flags required to start the stage.
1257
+ */
1223
1258
  get flagsRequiredToStart() {
1224
1259
  return this._flagsRequiredToStart;
1225
1260
  }
1261
+ /**
1262
+ * The list of quests required to start the stage.
1263
+ */
1226
1264
  get questsRequiredToStart() {
1227
1265
  return this._questsRequiredToStart || [];
1228
1266
  }
1267
+ /**
1268
+ * The description of the request to start the stage.
1269
+ */
1229
1270
  get requestDescriptionToStart() {
1230
1271
  return this._requestDescriptionToStart;
1231
1272
  }
1273
+ /**
1274
+ * The function that will be called when the stage starts.
1275
+ */
1232
1276
  get onStart() {
1233
1277
  return this._onStart;
1234
1278
  }
1279
+ /**
1280
+ * The function that will be called when the stage ends.
1281
+ */
1235
1282
  get onEnd() {
1236
1283
  return this._onEnd;
1237
1284
  }
@@ -1240,22 +1287,38 @@ var StageQuest = class extends Stage {
1240
1287
  constructor(id, props) {
1241
1288
  super(id, props);
1242
1289
  }
1290
+ /**
1291
+ * Check if the flag and goals are completed.
1292
+ * You can force the completion of the stage by setting the completed property to true.
1293
+ */
1243
1294
  get completed() {
1244
1295
  let storedCompleted = this.getStorageProperty("completed");
1245
1296
  if (storedCompleted) {
1246
1297
  return storedCompleted;
1247
1298
  }
1248
- if (!this.flags.every((flag) => getFlag(flag.flag))) {
1249
- return false;
1250
- }
1251
- if (!this.goals.every((goal) => goal.completed)) {
1252
- return false;
1299
+ if (this.flags.length > 0 && this.goals.length > 0) {
1300
+ if (!this.flags.every((flag) => getFlag(flag.flag))) {
1301
+ return false;
1302
+ }
1303
+ if (!this.goals.every((goal) => goal.completed)) {
1304
+ return false;
1305
+ }
1306
+ return true;
1253
1307
  }
1254
- return true;
1308
+ return false;
1255
1309
  }
1256
1310
  set completed(value) {
1257
1311
  this.setStorageProperty("completed", value);
1258
1312
  }
1313
+ /**
1314
+ * If the stage is started.
1315
+ */
1316
+ get started() {
1317
+ return this.getStorageProperty("started") || false;
1318
+ }
1319
+ set started(value) {
1320
+ this.setStorageProperty("started", value);
1321
+ }
1259
1322
  /**
1260
1323
  * The list of goals that the player needs to complete to finish the stage.
1261
1324
  */
@@ -1270,6 +1333,9 @@ var StageQuest = class extends Stage {
1270
1333
  set prevStageEndDay(value) {
1271
1334
  this.setStorageProperty("prevStageEndDay", value);
1272
1335
  }
1336
+ /**
1337
+ * The day when the stage starts.
1338
+ */
1273
1339
  get startDay() {
1274
1340
  let prevStageEndDay = this.prevStageEndDay;
1275
1341
  if (prevStageEndDay === void 0) {
@@ -1277,6 +1343,9 @@ var StageQuest = class extends Stage {
1277
1343
  }
1278
1344
  return prevStageEndDay + this.daysRequiredToStart;
1279
1345
  }
1346
+ /**
1347
+ * Check if the stage can start.
1348
+ */
1280
1349
  get canStart() {
1281
1350
  let daysRequired = this.daysRequiredToStart;
1282
1351
  if (daysRequired > 0) {
@@ -1298,11 +1367,27 @@ var StageQuest = class extends Stage {
1298
1367
  }
1299
1368
  return true;
1300
1369
  }
1301
- get onStart() {
1370
+ /**
1371
+ * Inizialize the stage. **This function should be called only by the Quest class.**
1372
+ */
1373
+ inizialize() {
1302
1374
  if (this.daysRequiredToStart > 0) {
1303
1375
  this.prevStageEndDay = TimeManager.currentDay;
1376
+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
1377
+ }
1378
+ }
1379
+ /**
1380
+ * The function that will be called when the stage starts.
1381
+ */
1382
+ start(props) {
1383
+ if (this.canStart) {
1384
+ this.started = true;
1385
+ if (this.onStart) {
1386
+ this.onStart(props);
1387
+ }
1388
+ } else {
1389
+ console.warn(`[NQTR] Stage ${this.id} can't start`);
1304
1390
  }
1305
- return super.onStart;
1306
1391
  }
1307
1392
  };
1308
1393
 
@@ -1318,14 +1403,23 @@ var Quest = class extends StoredClassModel {
1318
1403
  this._renderImage = props.renderImage;
1319
1404
  this._isInDevelopment = props.isInDevelopment || false;
1320
1405
  }
1406
+ /**
1407
+ * The stages of the quest.
1408
+ */
1321
1409
  get stages() {
1322
1410
  return this._stages.map((stage, index) => {
1323
1411
  return new StageQuest(stage.id, stage);
1324
1412
  });
1325
1413
  }
1414
+ /**
1415
+ * The name of the quest.
1416
+ */
1326
1417
  get name() {
1327
1418
  return this._name;
1328
1419
  }
1420
+ /**
1421
+ * The description of the quest.
1422
+ */
1329
1423
  get description() {
1330
1424
  return this._description;
1331
1425
  }
@@ -1359,15 +1453,24 @@ var Quest = class extends StoredClassModel {
1359
1453
  }
1360
1454
  return (props) => render;
1361
1455
  }
1456
+ /**
1457
+ * If the quest is in development.
1458
+ */
1362
1459
  get isInDevelopment() {
1363
1460
  return this._isInDevelopment;
1364
1461
  }
1462
+ /**
1463
+ * The index of the current stage.
1464
+ */
1365
1465
  get currentStageIndex() {
1366
1466
  return this.getStorageProperty("currentStageIndex");
1367
1467
  }
1368
1468
  set currentStageIndex(value) {
1369
1469
  this.setStorageProperty("currentStageIndex", value);
1370
1470
  }
1471
+ /**
1472
+ * The current stage.
1473
+ */
1371
1474
  get currentStage() {
1372
1475
  let index = this.currentStageIndex;
1373
1476
  if (index === void 0 || index >= this.stages.length) {
@@ -1375,12 +1478,26 @@ var Quest = class extends StoredClassModel {
1375
1478
  }
1376
1479
  return this.stages[index];
1377
1480
  }
1481
+ /**
1482
+ * If the quest is started.
1483
+ */
1378
1484
  get started() {
1379
1485
  return this.currentStageIndex !== void 0;
1380
1486
  }
1487
+ /**
1488
+ * If the quest is completed.
1489
+ */
1381
1490
  get completed() {
1382
- return this.currentStageIndex === this.stages.length;
1491
+ if (this.currentStageIndex === void 0) {
1492
+ return false;
1493
+ }
1494
+ return this.currentStageIndex > this.stages.length - 1;
1383
1495
  }
1496
+ /**
1497
+ * Start the quest.
1498
+ * @param props The properties for the start stage. If you not want to pass any property, you can pass an {}.
1499
+ * @returns
1500
+ */
1384
1501
  start(props) {
1385
1502
  if (this.started) {
1386
1503
  console.warn(`[NQTR] Quest ${this.id} is already started`);
@@ -1392,35 +1509,97 @@ var Quest = class extends StoredClassModel {
1392
1509
  }
1393
1510
  this.currentStageIndex = 0;
1394
1511
  let currentStage = this.currentStage;
1395
- if (currentStage && currentStage.onStart) {
1396
- return currentStage.onStart(props);
1512
+ if (currentStage && currentStage.start) {
1513
+ return currentStage.start(props);
1397
1514
  } else {
1398
1515
  console.error(`[NQTR] Quest ${this.id} has no start stage`);
1399
1516
  }
1400
1517
  }
1518
+ /**
1519
+ * Go to the next stage if the current stage is completed.
1520
+ * If you want to force the change of stage, use goNextStage.
1521
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
1522
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
1523
+ * @returns true if the stage was changed, false otherwise.
1524
+ */
1401
1525
  tryToGoNextStage(startProps, endProps) {
1402
1526
  if (!this.started) {
1403
- return;
1527
+ return false;
1404
1528
  }
1405
1529
  if (this.completed) {
1406
- return;
1530
+ return false;
1407
1531
  }
1408
1532
  let currentStage = this.currentStage;
1409
- let currentStageIndex = this.currentStageIndex;
1410
- if (!currentStage || currentStageIndex === void 0) {
1533
+ if (!currentStage) {
1411
1534
  console.error(`[NQTR] Quest ${this.id} has no current stage`);
1412
- return;
1535
+ return false;
1413
1536
  }
1414
1537
  if (currentStage.completed) {
1415
- let nextStageIndex = currentStageIndex + 1;
1416
- currentStageIndex = nextStageIndex;
1417
- let nextStage = this.currentStage;
1418
- if (currentStage && currentStage.onEnd) {
1419
- currentStage.onEnd(endProps);
1420
- }
1421
- if (nextStage && nextStage.onStart) {
1422
- return nextStage.onStart(startProps);
1423
- }
1538
+ return this.goNextStage(startProps, endProps);
1539
+ }
1540
+ return false;
1541
+ }
1542
+ /**
1543
+ * Complete the current stage and go to the next stage.
1544
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
1545
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
1546
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
1547
+ * @returns true if the stage was changed, false otherwise.
1548
+ */
1549
+ completeCurrentStageAndGoNext(startProps, endProps) {
1550
+ let currentStage = this.currentStage;
1551
+ if (!currentStage) {
1552
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
1553
+ return false;
1554
+ }
1555
+ currentStage.completed = true;
1556
+ return this.goNextStage(startProps, endProps);
1557
+ }
1558
+ /**
1559
+ * Go to the next stage without checking if the current stage is completed.
1560
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
1561
+ * @param startProps
1562
+ * @param endProps
1563
+ * @returns returns true if the stage was changed, false otherwise.
1564
+ */
1565
+ goNextStage(startProps, endProps) {
1566
+ if (!this.started) {
1567
+ console.warn(`[NQTR] Quest ${this.id} is not started`);
1568
+ return false;
1569
+ }
1570
+ if (this.completed) {
1571
+ console.warn(`[NQTR] Quest ${this.id} is already completed`);
1572
+ return false;
1573
+ }
1574
+ let prevStage = this.currentStage;
1575
+ let currentStageIndex = this.currentStageIndex;
1576
+ if (!prevStage || currentStageIndex === void 0) {
1577
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
1578
+ return false;
1579
+ }
1580
+ this.currentStageIndex = currentStageIndex + 1;
1581
+ if (prevStage && prevStage.onEnd) {
1582
+ prevStage.onEnd(endProps);
1583
+ }
1584
+ let nextCurrentStage = this.currentStage;
1585
+ if (nextCurrentStage) {
1586
+ nextCurrentStage.inizialize();
1587
+ }
1588
+ return true;
1589
+ }
1590
+ get currentStageMustStart() {
1591
+ let currentStage = this.currentStage;
1592
+ if (!currentStage) {
1593
+ return false;
1594
+ }
1595
+ return !currentStage.started && currentStage.canStart && !currentStage.completed;
1596
+ }
1597
+ startCurrentStage(props) {
1598
+ let newCurrentStage = this.currentStage;
1599
+ if (newCurrentStage && this.currentStageMustStart) {
1600
+ newCurrentStage.start(props);
1601
+ } else {
1602
+ console.warn(`[NQTR] Quest ${this.id} can't start the current stage`);
1424
1603
  }
1425
1604
  }
1426
1605
  };
@@ -1794,6 +1973,15 @@ function currentActivities() {
1794
1973
  return currentRoom.activities.filter((activity) => !activity.hidden);
1795
1974
  }
1796
1975
 
1797
- export { ActivityModel, ActivityRoom, CommitmentBaseModel, Goal, LocationBaseModel, MapBaseModel, RoomBaseModel, Stage, TimeManager, addCommitment, clearExpiredActivities, clearExpiredRoutine, currentActivities, getActivityById, getAllLocations, getAllMaps, getCommitmentByCharacter, getCommitmentById, getCueerntMap, getCurrenrLocation, getCurrentRoom, getCurrentRoutine, getQuestById, getRoomById, newQuest, removeCommitment, saveActivity, saveCommitment, saveRoom, setCurrentRoom, setFixedRoutine };
1976
+ // src/functions/QuestFunctions.ts
1977
+ function startMustStartStageQuests(props) {
1978
+ Object.entries(registeredQuests).forEach(([_, quest]) => {
1979
+ if (quest.currentStageMustStart) {
1980
+ quest.startCurrentStage(props);
1981
+ }
1982
+ });
1983
+ }
1984
+
1985
+ export { ActivityRoom, CommitmentBaseModel, Goal, LocationBaseModel, MapBaseModel, RoomBaseModel, Stage, TimeManager, addCommitment, clearExpiredActivities, clearExpiredRoutine, currentActivities, getActivityById, getAllLocations, getAllMaps, getCommitmentByCharacter, getCommitmentById, getCueerntMap, getCurrenrLocation, getCurrentRoom, getCurrentRoutine, getQuestById, getRoomById, newActivity, newQuest, removeCommitment, saveCommitment, saveRoom, setCurrentRoom, setFixedRoutine, startMustStartStageQuests };
1798
1986
  //# sourceMappingURL=out.js.map
1799
1987
  //# sourceMappingURL=index.mjs.map