@drincs/nqtr 0.2.0 → 0.2.2

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Files changed (117) hide show
  1. package/dist/{StageProps-xLLR0rjD.d.mts → StageProps-D002cyay.d.mts} +109 -2
  2. package/dist/{StageProps-DCZkZHwZ.d.ts → StageProps-DleWO-vf.d.ts} +109 -2
  3. package/dist/classes/Commitment.d.mts +2 -2
  4. package/dist/classes/Commitment.d.ts +2 -2
  5. package/dist/classes/index.d.mts +4 -4
  6. package/dist/classes/index.d.ts +4 -4
  7. package/dist/classes/index.js +38 -131
  8. package/dist/classes/index.js.map +1 -1
  9. package/dist/classes/index.mjs +40 -132
  10. package/dist/classes/index.mjs.map +1 -1
  11. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  12. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  13. package/dist/classes/navigation/Location.d.mts +3 -3
  14. package/dist/classes/navigation/Location.d.ts +3 -3
  15. package/dist/classes/navigation/Map.d.mts +3 -3
  16. package/dist/classes/navigation/Map.d.ts +3 -3
  17. package/dist/classes/navigation/Room.d.mts +1 -1
  18. package/dist/classes/navigation/Room.d.ts +1 -1
  19. package/dist/classes/navigation/Room.js +43 -43
  20. package/dist/classes/navigation/Room.js.map +1 -1
  21. package/dist/classes/navigation/Room.mjs +43 -43
  22. package/dist/classes/navigation/Room.mjs.map +1 -1
  23. package/dist/classes/quest/Goal.d.mts +18 -0
  24. package/dist/classes/quest/Goal.d.ts +18 -0
  25. package/dist/classes/quest/Goal.js +18 -0
  26. package/dist/classes/quest/Goal.js.map +1 -1
  27. package/dist/classes/quest/Goal.mjs +18 -0
  28. package/dist/classes/quest/Goal.mjs.map +1 -1
  29. package/dist/classes/quest/Quest.d.mts +1 -1
  30. package/dist/classes/quest/Quest.d.ts +1 -1
  31. package/dist/classes/quest/Quest.js +206 -25
  32. package/dist/classes/quest/Quest.js.map +1 -1
  33. package/dist/classes/quest/Quest.mjs +206 -25
  34. package/dist/classes/quest/Quest.mjs.map +1 -1
  35. package/dist/classes/quest/Stage.d.mts +1 -1
  36. package/dist/classes/quest/Stage.d.ts +1 -1
  37. package/dist/classes/quest/Stage.js +95 -8
  38. package/dist/classes/quest/Stage.js.map +1 -1
  39. package/dist/classes/quest/Stage.mjs +95 -8
  40. package/dist/classes/quest/Stage.mjs.map +1 -1
  41. package/dist/decorators/ActivityDecorator.d.mts +10 -11
  42. package/dist/decorators/ActivityDecorator.d.ts +10 -11
  43. package/dist/decorators/ActivityDecorator.js +384 -9
  44. package/dist/decorators/ActivityDecorator.js.map +1 -1
  45. package/dist/decorators/ActivityDecorator.mjs +384 -9
  46. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  47. package/dist/decorators/CommitmentDecorator.d.mts +3 -3
  48. package/dist/decorators/CommitmentDecorator.d.ts +3 -3
  49. package/dist/decorators/CommitmentDecorator.js +1 -1
  50. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  51. package/dist/decorators/CommitmentDecorator.mjs +1 -1
  52. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  53. package/dist/decorators/QuestDecorator.d.mts +4 -3
  54. package/dist/decorators/QuestDecorator.d.ts +4 -3
  55. package/dist/decorators/QuestDecorator.js +206 -25
  56. package/dist/decorators/QuestDecorator.js.map +1 -1
  57. package/dist/decorators/QuestDecorator.mjs +206 -25
  58. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  59. package/dist/decorators/RoomDecorator.d.mts +3 -3
  60. package/dist/decorators/RoomDecorator.d.ts +3 -3
  61. package/dist/decorators/index.d.mts +3 -3
  62. package/dist/decorators/index.d.ts +3 -3
  63. package/dist/decorators/index.js +427 -115
  64. package/dist/decorators/index.js.map +1 -1
  65. package/dist/decorators/index.mjs +428 -116
  66. package/dist/decorators/index.mjs.map +1 -1
  67. package/dist/functions/ActivityFunctions.d.mts +3 -3
  68. package/dist/functions/ActivityFunctions.d.ts +3 -3
  69. package/dist/functions/ActivityFunctions.js.map +1 -1
  70. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  71. package/dist/functions/NavigationFunctions.d.mts +3 -3
  72. package/dist/functions/NavigationFunctions.d.ts +3 -3
  73. package/dist/functions/NavigationFunctions.js.map +1 -1
  74. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  75. package/dist/functions/QuestFunctions.d.mts +8 -0
  76. package/dist/functions/QuestFunctions.d.ts +8 -0
  77. package/dist/functions/QuestFunctions.js +21 -0
  78. package/dist/functions/QuestFunctions.js.map +1 -0
  79. package/dist/functions/QuestFunctions.mjs +19 -0
  80. package/dist/functions/QuestFunctions.mjs.map +1 -0
  81. package/dist/functions/RoutineFunctions.d.mts +3 -3
  82. package/dist/functions/RoutineFunctions.d.ts +3 -3
  83. package/dist/functions/RoutineFunctions.js.map +1 -1
  84. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  85. package/dist/functions/index.d.mts +4 -3
  86. package/dist/functions/index.d.ts +4 -3
  87. package/dist/functions/index.js +13 -0
  88. package/dist/functions/index.js.map +1 -1
  89. package/dist/functions/index.mjs +13 -1
  90. package/dist/functions/index.mjs.map +1 -1
  91. package/dist/index.d.mts +6 -5
  92. package/dist/index.d.ts +6 -5
  93. package/dist/index.js +354 -166
  94. package/dist/index.js.map +1 -1
  95. package/dist/index.mjs +354 -166
  96. package/dist/index.mjs.map +1 -1
  97. package/dist/interface/CommitmentProps.d.mts +2 -2
  98. package/dist/interface/CommitmentProps.d.ts +2 -2
  99. package/dist/interface/RoomProps.d.mts +2 -2
  100. package/dist/interface/RoomProps.d.ts +2 -2
  101. package/dist/interface/index.d.mts +3 -3
  102. package/dist/interface/index.d.ts +3 -3
  103. package/dist/interface/navigation/LocationProps.d.mts +3 -3
  104. package/dist/interface/navigation/LocationProps.d.ts +3 -3
  105. package/dist/interface/navigation/MapProps.d.mts +3 -3
  106. package/dist/interface/navigation/MapProps.d.ts +3 -3
  107. package/dist/interface/quest/QuestProps.d.mts +1 -1
  108. package/dist/interface/quest/QuestProps.d.ts +1 -1
  109. package/dist/interface/quest/StageProps.d.mts +1 -1
  110. package/dist/interface/quest/StageProps.d.ts +1 -1
  111. package/dist/types/QuestsRequired.d.mts +1 -1
  112. package/dist/types/QuestsRequired.d.ts +1 -1
  113. package/dist/types/index.d.mts +1 -1
  114. package/dist/types/index.d.ts +1 -1
  115. package/package.json +1 -1
  116. package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D3LPSbFX.d.ts} +2 -2
  117. package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-Eox2652k.d.mts} +2 -2
@@ -259,9 +259,15 @@ var Goal = class extends pixiVn.StoredClassModel {
259
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  get description() {
260
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  return this._description;
261
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  }
262
+ /**
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+ * The number of times the goal must be completed.
264
+ */
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  get need() {
263
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  return this._need;
264
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  }
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+ /**
269
+ * The default number of times the goal has been completed.
270
+ */
265
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  get defaultHave() {
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  return this._defaultHave;
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  }
@@ -271,12 +277,18 @@ var GoalStage = class extends Goal {
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  super(id, props);
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  this._stageId = stageId;
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  }
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+ /**
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+ * The id of the stage that the goal belongs to.
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+ */
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  get stageId() {
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  return this._stageId;
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  }
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  set stageId(value) {
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  this._stageId = value;
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  }
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+ /**
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+ * The number of times the goal has been completed.
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+ */
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  get have() {
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  return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
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  }
@@ -287,6 +299,9 @@ var GoalStage = class extends Goal {
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  }
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  this.setStorageProperty("have-" + this._stageId, value);
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  }
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+ /**
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+ * If the goal is completed.
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+ */
290
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  get completed() {
291
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  return this.have >= this.need;
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  }
@@ -297,6 +312,9 @@ var GoalStage = class extends Goal {
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  console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
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  }
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  }
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+ /**
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+ * Find the goal. It will increment the have value.
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+ */
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  find() {
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  this.have++;
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  }
@@ -320,12 +338,21 @@ var Stage = class extends pixiVn.StoredClassModel {
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  this._onStart = props.onStart;
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  this._onEnd = props.onEnd;
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  }
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+ /**
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+ * The name of the stage.
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+ */
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  get name() {
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  return this._name;
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  }
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+ /**
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+ * The description of the stage.
349
+ */
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  get description() {
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  return this._description;
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  }
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+ /**
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+ * The advice description of the stage.
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+ */
329
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  get adviceDescription() {
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  return this._adviceDescription;
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  }
@@ -344,6 +371,10 @@ var Stage = class extends pixiVn.StoredClassModel {
344
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  }
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  return (props) => render;
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  }
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+ /**
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+ * The list of goals that the player needs to complete to finish the stage.
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+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
377
+ */
347
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  get defaultGoals() {
348
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  return this._defaultGoals;
349
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  }
@@ -353,21 +384,39 @@ var Stage = class extends pixiVn.StoredClassModel {
353
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  get flags() {
354
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  return this._flags;
355
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  }
387
+ /**
388
+ * The number of days required to start the stage.
389
+ */
356
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  get daysRequiredToStart() {
357
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  return this._daysRequiredToStart || 0;
358
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  }
393
+ /**
394
+ * The list of flags required to start the stage.
395
+ */
359
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  get flagsRequiredToStart() {
360
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  return this._flagsRequiredToStart;
361
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  }
399
+ /**
400
+ * The list of quests required to start the stage.
401
+ */
362
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  get questsRequiredToStart() {
363
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  return this._questsRequiredToStart || [];
364
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  }
405
+ /**
406
+ * The description of the request to start the stage.
407
+ */
365
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  get requestDescriptionToStart() {
366
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  return this._requestDescriptionToStart;
367
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  }
411
+ /**
412
+ * The function that will be called when the stage starts.
413
+ */
368
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  get onStart() {
369
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  return this._onStart;
370
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  }
417
+ /**
418
+ * The function that will be called when the stage ends.
419
+ */
371
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  get onEnd() {
372
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  return this._onEnd;
373
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  }
@@ -376,22 +425,38 @@ var StageQuest = class extends Stage {
376
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  constructor(id, props) {
377
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  super(id, props);
378
427
  }
428
+ /**
429
+ * Check if the flag and goals are completed.
430
+ * You can force the completion of the stage by setting the completed property to true.
431
+ */
379
432
  get completed() {
380
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  let storedCompleted = this.getStorageProperty("completed");
381
434
  if (storedCompleted) {
382
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  return storedCompleted;
383
436
  }
384
- if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
385
- return false;
386
- }
387
- if (!this.goals.every((goal) => goal.completed)) {
388
- return false;
437
+ if (this.flags.length > 0 && this.goals.length > 0) {
438
+ if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
439
+ return false;
440
+ }
441
+ if (!this.goals.every((goal) => goal.completed)) {
442
+ return false;
443
+ }
444
+ return true;
389
445
  }
390
- return true;
446
+ return false;
391
447
  }
392
448
  set completed(value) {
393
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  this.setStorageProperty("completed", value);
394
450
  }
451
+ /**
452
+ * If the stage is started.
453
+ */
454
+ get started() {
455
+ return this.getStorageProperty("started") || false;
456
+ }
457
+ set started(value) {
458
+ this.setStorageProperty("started", value);
459
+ }
395
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  /**
396
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  * The list of goals that the player needs to complete to finish the stage.
397
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  */
@@ -406,6 +471,9 @@ var StageQuest = class extends Stage {
406
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  set prevStageEndDay(value) {
407
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  this.setStorageProperty("prevStageEndDay", value);
408
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  }
474
+ /**
475
+ * The day when the stage starts.
476
+ */
409
477
  get startDay() {
410
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  let prevStageEndDay = this.prevStageEndDay;
411
479
  if (prevStageEndDay === void 0) {
@@ -413,6 +481,9 @@ var StageQuest = class extends Stage {
413
481
  }
414
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  return prevStageEndDay + this.daysRequiredToStart;
415
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  }
484
+ /**
485
+ * Check if the stage can start.
486
+ */
416
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  get canStart() {
417
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  let daysRequired = this.daysRequiredToStart;
418
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  if (daysRequired > 0) {
@@ -434,11 +505,27 @@ var StageQuest = class extends Stage {
434
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  }
435
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  return true;
436
507
  }
437
- get onStart() {
508
+ /**
509
+ * Inizialize the stage. **This function should be called only by the Quest class.**
510
+ */
511
+ inizialize() {
438
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  if (this.daysRequiredToStart > 0) {
439
513
  this.prevStageEndDay = TimeManager.currentDay;
514
+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
515
+ }
516
+ }
517
+ /**
518
+ * The function that will be called when the stage starts.
519
+ */
520
+ start(props) {
521
+ if (this.canStart) {
522
+ this.started = true;
523
+ if (this.onStart) {
524
+ this.onStart(props);
525
+ }
526
+ } else {
527
+ console.warn(`[NQTR] Stage ${this.id} can't start`);
440
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  }
441
- return super.onStart;
442
529
  }
443
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  };
444
531
 
@@ -454,14 +541,23 @@ var Quest = class extends pixiVn.StoredClassModel {
454
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  this._renderImage = props.renderImage;
455
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  this._isInDevelopment = props.isInDevelopment || false;
456
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  }
544
+ /**
545
+ * The stages of the quest.
546
+ */
457
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  get stages() {
458
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  return this._stages.map((stage, index) => {
459
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  return new StageQuest(stage.id, stage);
460
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  });
461
551
  }
552
+ /**
553
+ * The name of the quest.
554
+ */
462
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  get name() {
463
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  return this._name;
464
557
  }
558
+ /**
559
+ * The description of the quest.
560
+ */
465
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  get description() {
466
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  return this._description;
467
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  }
@@ -495,15 +591,24 @@ var Quest = class extends pixiVn.StoredClassModel {
495
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  }
496
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  return (props) => render;
497
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  }
594
+ /**
595
+ * If the quest is in development.
596
+ */
498
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  get isInDevelopment() {
499
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  return this._isInDevelopment;
500
599
  }
600
+ /**
601
+ * The index of the current stage.
602
+ */
501
603
  get currentStageIndex() {
502
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  return this.getStorageProperty("currentStageIndex");
503
605
  }
504
606
  set currentStageIndex(value) {
505
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  this.setStorageProperty("currentStageIndex", value);
506
608
  }
609
+ /**
610
+ * The current stage.
611
+ */
507
612
  get currentStage() {
508
613
  let index = this.currentStageIndex;
509
614
  if (index === void 0 || index >= this.stages.length) {
@@ -511,12 +616,26 @@ var Quest = class extends pixiVn.StoredClassModel {
511
616
  }
512
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  return this.stages[index];
513
618
  }
619
+ /**
620
+ * If the quest is started.
621
+ */
514
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  get started() {
515
623
  return this.currentStageIndex !== void 0;
516
624
  }
625
+ /**
626
+ * If the quest is completed.
627
+ */
517
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  get completed() {
518
- return this.currentStageIndex === this.stages.length;
629
+ if (this.currentStageIndex === void 0) {
630
+ return false;
631
+ }
632
+ return this.currentStageIndex > this.stages.length - 1;
519
633
  }
634
+ /**
635
+ * Start the quest.
636
+ * @param props The properties for the start stage. If you not want to pass any property, you can pass an {}.
637
+ * @returns
638
+ */
520
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  start(props) {
521
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  if (this.started) {
522
641
  console.warn(`[NQTR] Quest ${this.id} is already started`);
@@ -528,35 +647,97 @@ var Quest = class extends pixiVn.StoredClassModel {
528
647
  }
529
648
  this.currentStageIndex = 0;
530
649
  let currentStage = this.currentStage;
531
- if (currentStage && currentStage.onStart) {
532
- return currentStage.onStart(props);
650
+ if (currentStage && currentStage.start) {
651
+ return currentStage.start(props);
533
652
  } else {
534
653
  console.error(`[NQTR] Quest ${this.id} has no start stage`);
535
654
  }
536
655
  }
656
+ /**
657
+ * Go to the next stage if the current stage is completed.
658
+ * If you want to force the change of stage, use goNextStage.
659
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
660
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
661
+ * @returns true if the stage was changed, false otherwise.
662
+ */
537
663
  tryToGoNextStage(startProps, endProps) {
538
664
  if (!this.started) {
539
- return;
665
+ return false;
540
666
  }
541
667
  if (this.completed) {
542
- return;
668
+ return false;
543
669
  }
544
670
  let currentStage = this.currentStage;
545
- let currentStageIndex = this.currentStageIndex;
546
- if (!currentStage || currentStageIndex === void 0) {
671
+ if (!currentStage) {
547
672
  console.error(`[NQTR] Quest ${this.id} has no current stage`);
548
- return;
673
+ return false;
549
674
  }
550
675
  if (currentStage.completed) {
551
- let nextStageIndex = currentStageIndex + 1;
552
- currentStageIndex = nextStageIndex;
553
- let nextStage = this.currentStage;
554
- if (currentStage && currentStage.onEnd) {
555
- currentStage.onEnd(endProps);
556
- }
557
- if (nextStage && nextStage.onStart) {
558
- return nextStage.onStart(startProps);
559
- }
676
+ return this.goNextStage(startProps, endProps);
677
+ }
678
+ return false;
679
+ }
680
+ /**
681
+ * Complete the current stage and go to the next stage.
682
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
683
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
684
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
685
+ * @returns true if the stage was changed, false otherwise.
686
+ */
687
+ completeCurrentStageAndGoNext(startProps, endProps) {
688
+ let currentStage = this.currentStage;
689
+ if (!currentStage) {
690
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
691
+ return false;
692
+ }
693
+ currentStage.completed = true;
694
+ return this.goNextStage(startProps, endProps);
695
+ }
696
+ /**
697
+ * Go to the next stage without checking if the current stage is completed.
698
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
699
+ * @param startProps
700
+ * @param endProps
701
+ * @returns returns true if the stage was changed, false otherwise.
702
+ */
703
+ goNextStage(startProps, endProps) {
704
+ if (!this.started) {
705
+ console.warn(`[NQTR] Quest ${this.id} is not started`);
706
+ return false;
707
+ }
708
+ if (this.completed) {
709
+ console.warn(`[NQTR] Quest ${this.id} is already completed`);
710
+ return false;
711
+ }
712
+ let prevStage = this.currentStage;
713
+ let currentStageIndex = this.currentStageIndex;
714
+ if (!prevStage || currentStageIndex === void 0) {
715
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
716
+ return false;
717
+ }
718
+ this.currentStageIndex = currentStageIndex + 1;
719
+ if (prevStage && prevStage.onEnd) {
720
+ prevStage.onEnd(endProps);
721
+ }
722
+ let nextCurrentStage = this.currentStage;
723
+ if (nextCurrentStage) {
724
+ nextCurrentStage.inizialize();
725
+ }
726
+ return true;
727
+ }
728
+ get currentStageMustStart() {
729
+ let currentStage = this.currentStage;
730
+ if (!currentStage) {
731
+ return false;
732
+ }
733
+ return !currentStage.started && currentStage.canStart && !currentStage.completed;
734
+ }
735
+ startCurrentStage(props) {
736
+ let newCurrentStage = this.currentStage;
737
+ if (newCurrentStage && this.currentStageMustStart) {
738
+ newCurrentStage.start(props);
739
+ } else {
740
+ console.warn(`[NQTR] Quest ${this.id} can't start the current stage`);
560
741
  }
561
742
  }
562
743
  };
@@ -1 +1 @@
1
- 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{ GraphicItemType, OnEndStage, OnRenderGraphicItemProps, OnStartStage } from \"@drincs/nqtr/dist/override\";\nimport { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { QuestProps } from \"../../interface\";\nimport Stage, { StageQuest } from \"./Stage\";\n\nconst QUEST_CATEGORY = \"__nqtr-quest__\"\n\nexport default class Quest extends StoredClassModel {\n constructor(id: string, stages: Stage[], props: QuestProps) {\n super(QUEST_CATEGORY, id)\n this._stages = stages\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._renderIcon = props.renderIcon\n this._renderImage = props.renderImage\n this._isInDevelopment = props.isInDevelopment || false\n }\n private _stages: Stage[]\n get stages(): StageQuest[] {\n return this._stages.map((stage, index) => {\n return new StageQuest(stage.id, stage)\n })\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _renderIcon?: GraphicItemType | ((room: Quest, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the quest.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _renderImage?: GraphicItemType | ((room: Quest, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the quest.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _isInDevelopment: boolean\n get isInDevelopment(): boolean {\n return this._isInDevelopment\n }\n\n get currentStageIndex(): number | undefined {\n return this.getStorageProperty<number>('currentStageIndex')\n }\n private set currentStageIndex(value: number | undefined) {\n this.setStorageProperty('currentStageIndex', value)\n }\n\n get currentStage(): StageQuest | undefined {\n let index = this.currentStageIndex\n if (index === undefined || index >= this.stages.length) {\n return undefined\n }\n return this.stages[index]\n }\n\n get started(): boolean {\n return this.currentStageIndex !== undefined\n }\n\n get completed(): boolean {\n return this.currentStageIndex === this.stages.length\n }\n\n start(props: OnStartStage): void {\n if (this.started) {\n console.warn(`[NQTR] Quest ${this.id} is already started`)\n return\n }\n if (this.stages.length === 0) {\n console.error(`[NQTR] Quest ${this.id} has no stages`)\n return\n }\n this.currentStageIndex = 0\n let currentStage = this.currentStage\n if (currentStage && currentStage.onStart) {\n return currentStage.onStart(props)\n }\n else {\n console.error(`[NQTR] Quest ${this.id} has no start stage`)\n }\n }\n\n tryToGoNextStage(\n startProps: OnStartStage,\n endProps: OnEndStage\n ): void {\n if (!this.started) {\n return\n }\n if (this.completed) {\n return\n }\n let currentStage = this.currentStage\n let currentStageIndex = this.currentStageIndex\n if (!currentStage || currentStageIndex === undefined) {\n console.error(`[NQTR] Quest ${this.id} has no current stage`)\n return\n }\n if (currentStage.completed) {\n let nextStageIndex = currentStageIndex + 1\n currentStageIndex = nextStageIndex\n let nextStage = this.currentStage\n if (currentStage && currentStage.onEnd) {\n currentStage.onEnd(endProps)\n }\n if (nextStage && nextStage.onStart) {\n return nextStage.onStart(startProps)\n }\n }\n }\n}\n","import { GraphicItemType, OnEndStage, OnRenderGraphicItemProps, OnStartStage } from \"@drincs/nqtr/dist/override\";\nimport { StoredClassModel, getFlag } from \"@drincs/pixi-vn\";\nimport { StageProps } from \"../../interface\";\nimport StageFlags from \"../../interface/quest/StageFlags\";\nimport { TimeManager } from \"../../managers\";\nimport { QuestsRequiredType } from \"../../types/QuestsRequired\";\nimport Goal, { GoalStage } from \"./Goal\";\n\nconst STAGE_CATEGORY = \"__nqtr-stage__\"\n\nexport default class Stage extends StoredClassModel implements StageProps {\n constructor(id: string, props: StageProps) {\n super(STAGE_CATEGORY, id)\n this._name = props.name || \"\"\n this._defaultGoals = props.goals || []\n this._flags = props.flags || []\n this._description = props.description || \"\"\n this._adviceDescription = props.adviceDescription || \"\"\n this._renderImage = props.renderImage\n this._daysRequiredToStart = props.daysRequiredToStart\n this._flagsRequiredToStart = props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n get onStart(): undefined | ((props: OnStartStage) => void) {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n }\n return super.onStart\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n find(): void {\n this.have++\n }\n}\n"]}
1
+ 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{ GraphicItemType, OnEndStage, OnRenderGraphicItemProps, OnStartStage } from \"@drincs/nqtr/dist/override\";\nimport { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { QuestProps } from \"../../interface\";\nimport Stage, { StageQuest } from \"./Stage\";\n\nconst QUEST_CATEGORY = \"__nqtr-quest__\"\n\nexport default class Quest extends StoredClassModel {\n constructor(id: string, stages: Stage[], props: QuestProps) {\n super(QUEST_CATEGORY, id)\n this._stages = stages\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._renderIcon = props.renderIcon\n this._renderImage = props.renderImage\n this._isInDevelopment = props.isInDevelopment || false\n }\n\n private _stages: Stage[]\n /**\n * The stages of the quest.\n */\n get stages(): StageQuest[] {\n return this._stages.map((stage, index) => {\n return new StageQuest(stage.id, stage)\n })\n }\n\n private _name: string\n /**\n * The name of the quest.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the quest.\n */\n get description(): string {\n return this._description\n }\n\n private _renderIcon?: GraphicItemType | ((room: Quest, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the quest.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _renderImage?: GraphicItemType | ((room: Quest, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the quest.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _isInDevelopment: boolean\n /**\n * If the quest is in development.\n */\n get isInDevelopment(): boolean {\n return this._isInDevelopment\n }\n\n /**\n * The index of the current stage.\n */\n get currentStageIndex(): number | undefined {\n return this.getStorageProperty<number>('currentStageIndex')\n }\n private set currentStageIndex(value: number | undefined) {\n this.setStorageProperty('currentStageIndex', value)\n }\n\n /**\n * The current stage.\n */\n get currentStage(): StageQuest | undefined {\n let index = this.currentStageIndex\n if (index === undefined || index >= this.stages.length) {\n return undefined\n }\n return this.stages[index]\n }\n\n /**\n * If the quest is started.\n */\n get started(): boolean {\n return this.currentStageIndex !== undefined\n }\n\n /**\n * If the quest is completed.\n */\n get completed(): boolean {\n if (this.currentStageIndex === undefined) {\n return false\n }\n return this.currentStageIndex > this.stages.length - 1\n }\n\n /**\n * Start the quest.\n * @param props The properties for the start stage. If you not want to pass any property, you can pass an {}.\n * @returns \n */\n start(props: OnStartStage): void {\n if (this.started) {\n console.warn(`[NQTR] Quest ${this.id} is already started`)\n return\n }\n if (this.stages.length === 0) {\n console.error(`[NQTR] Quest ${this.id} has no stages`)\n return\n }\n this.currentStageIndex = 0\n let currentStage = this.currentStage\n if (currentStage && currentStage.start) {\n return currentStage.start(props)\n }\n else {\n console.error(`[NQTR] Quest ${this.id} has no start stage`)\n }\n }\n\n /**\n * Go to the next stage if the current stage is completed.\n * If you want to force the change of stage, use goNextStage.\n * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.\n * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.\n * @returns true if the stage was changed, false otherwise.\n */\n tryToGoNextStage(\n startProps: OnStartStage,\n endProps: OnEndStage\n ): boolean {\n if (!this.started) {\n return false\n }\n if (this.completed) {\n return false\n }\n let currentStage = this.currentStage\n if (!currentStage) {\n console.error(`[NQTR] Quest ${this.id} has no current stage`)\n return false\n }\n if (currentStage.completed) {\n return this.goNextStage(startProps, endProps)\n }\n return false\n }\n\n /**\n * Complete the current stage and go to the next stage.\n * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.\n * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.\n * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.\n * @returns true if the stage was changed, false otherwise.\n */\n completeCurrentStageAndGoNext(\n startProps: OnStartStage,\n endProps: OnEndStage\n ): boolean {\n let currentStage = this.currentStage\n if (!currentStage) {\n console.error(`[NQTR] Quest ${this.id} has no current stage`)\n return false\n }\n currentStage.completed = true\n return this.goNextStage(startProps, endProps)\n }\n\n /**\n * Go to the next stage without checking if the current stage is completed.\n * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.\n * @param startProps \n * @param endProps \n * @returns returns true if the stage was changed, false otherwise.\n */\n goNextStage(\n startProps: OnStartStage,\n endProps: OnEndStage\n ): boolean {\n if (!this.started) {\n console.warn(`[NQTR] Quest ${this.id} is not started`)\n return false\n }\n if (this.completed) {\n console.warn(`[NQTR] Quest ${this.id} is already completed`)\n return false\n }\n let prevStage = this.currentStage\n let currentStageIndex = this.currentStageIndex\n if (!prevStage || currentStageIndex === undefined) {\n console.error(`[NQTR] Quest ${this.id} has no current stage`)\n return false\n }\n this.currentStageIndex = currentStageIndex + 1\n if (prevStage && prevStage.onEnd) {\n prevStage.onEnd(endProps)\n }\n let nextCurrentStage = this.currentStage\n if (nextCurrentStage) {\n nextCurrentStage.inizialize()\n }\n\n return true\n }\n\n get currentStageMustStart(): boolean {\n let currentStage = this.currentStage\n if (!currentStage) {\n return false\n }\n return !currentStage.started && currentStage.canStart && !currentStage.completed\n }\n\n startCurrentStage(props: OnStartStage): void {\n let newCurrentStage = this.currentStage\n if (newCurrentStage && this.currentStageMustStart) {\n newCurrentStage.start(props)\n }\n else {\n console.warn(`[NQTR] Quest ${this.id} can't start the current stage`)\n }\n }\n}\n","import { GraphicItemType, OnEndStage, OnRenderGraphicItemProps, OnStartStage } from \"@drincs/nqtr/dist/override\";\nimport { StoredClassModel, getFlag } from \"@drincs/pixi-vn\";\nimport { StageProps } from \"../../interface\";\nimport StageFlags from \"../../interface/quest/StageFlags\";\nimport { TimeManager } from \"../../managers\";\nimport { QuestsRequiredType } from \"../../types/QuestsRequired\";\nimport Goal, { GoalStage } from \"./Goal\";\n\nconst STAGE_CATEGORY = \"__nqtr-stage__\"\n\nexport default class Stage extends StoredClassModel implements StageProps {\n constructor(id: string, props: StageProps) {\n super(STAGE_CATEGORY, id)\n this._name = props.name || \"\"\n this._defaultGoals = props.goals || []\n this._flags = props.flags || []\n this._description = props.description || \"\"\n this._adviceDescription = props.adviceDescription || \"\"\n this._renderImage = props.renderImage\n this._daysRequiredToStart = props.daysRequiredToStart\n this._flagsRequiredToStart = props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (this.flags.length > 0 && this.goals.length > 0) {\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n return false\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * If the stage is started.\n */\n get started(): boolean {\n return this.getStorageProperty<boolean>('started') || false\n }\n set started(value: boolean) {\n this.setStorageProperty('started', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * Inizialize the stage. **This function should be called only by the Quest class.**\n */\n inizialize() {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`)\n }\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n start(props: OnStartStage) {\n if (this.canStart) {\n this.started = true\n if (this.onStart) {\n this.onStart(props)\n }\n }\n else {\n console.warn(`[NQTR] Stage ${this.id} can't start`)\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}