@drincs/nqtr 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/dist/{StageProps-xLLR0rjD.d.mts → StageProps-D002cyay.d.mts} +109 -2
  2. package/dist/{StageProps-DCZkZHwZ.d.ts → StageProps-DleWO-vf.d.ts} +109 -2
  3. package/dist/classes/Commitment.d.mts +2 -2
  4. package/dist/classes/Commitment.d.ts +2 -2
  5. package/dist/classes/index.d.mts +4 -4
  6. package/dist/classes/index.d.ts +4 -4
  7. package/dist/classes/index.js +38 -131
  8. package/dist/classes/index.js.map +1 -1
  9. package/dist/classes/index.mjs +40 -132
  10. package/dist/classes/index.mjs.map +1 -1
  11. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  12. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  13. package/dist/classes/navigation/Location.d.mts +3 -3
  14. package/dist/classes/navigation/Location.d.ts +3 -3
  15. package/dist/classes/navigation/Map.d.mts +3 -3
  16. package/dist/classes/navigation/Map.d.ts +3 -3
  17. package/dist/classes/navigation/Room.d.mts +1 -1
  18. package/dist/classes/navigation/Room.d.ts +1 -1
  19. package/dist/classes/navigation/Room.js +43 -43
  20. package/dist/classes/navigation/Room.js.map +1 -1
  21. package/dist/classes/navigation/Room.mjs +43 -43
  22. package/dist/classes/navigation/Room.mjs.map +1 -1
  23. package/dist/classes/quest/Goal.d.mts +18 -0
  24. package/dist/classes/quest/Goal.d.ts +18 -0
  25. package/dist/classes/quest/Goal.js +18 -0
  26. package/dist/classes/quest/Goal.js.map +1 -1
  27. package/dist/classes/quest/Goal.mjs +18 -0
  28. package/dist/classes/quest/Goal.mjs.map +1 -1
  29. package/dist/classes/quest/Quest.d.mts +1 -1
  30. package/dist/classes/quest/Quest.d.ts +1 -1
  31. package/dist/classes/quest/Quest.js +206 -25
  32. package/dist/classes/quest/Quest.js.map +1 -1
  33. package/dist/classes/quest/Quest.mjs +206 -25
  34. package/dist/classes/quest/Quest.mjs.map +1 -1
  35. package/dist/classes/quest/Stage.d.mts +1 -1
  36. package/dist/classes/quest/Stage.d.ts +1 -1
  37. package/dist/classes/quest/Stage.js +95 -8
  38. package/dist/classes/quest/Stage.js.map +1 -1
  39. package/dist/classes/quest/Stage.mjs +95 -8
  40. package/dist/classes/quest/Stage.mjs.map +1 -1
  41. package/dist/decorators/ActivityDecorator.d.mts +10 -11
  42. package/dist/decorators/ActivityDecorator.d.ts +10 -11
  43. package/dist/decorators/ActivityDecorator.js +384 -9
  44. package/dist/decorators/ActivityDecorator.js.map +1 -1
  45. package/dist/decorators/ActivityDecorator.mjs +384 -9
  46. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  47. package/dist/decorators/CommitmentDecorator.d.mts +3 -3
  48. package/dist/decorators/CommitmentDecorator.d.ts +3 -3
  49. package/dist/decorators/CommitmentDecorator.js +1 -1
  50. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  51. package/dist/decorators/CommitmentDecorator.mjs +1 -1
  52. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  53. package/dist/decorators/QuestDecorator.d.mts +4 -3
  54. package/dist/decorators/QuestDecorator.d.ts +4 -3
  55. package/dist/decorators/QuestDecorator.js +206 -25
  56. package/dist/decorators/QuestDecorator.js.map +1 -1
  57. package/dist/decorators/QuestDecorator.mjs +206 -25
  58. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  59. package/dist/decorators/RoomDecorator.d.mts +3 -3
  60. package/dist/decorators/RoomDecorator.d.ts +3 -3
  61. package/dist/decorators/index.d.mts +3 -3
  62. package/dist/decorators/index.d.ts +3 -3
  63. package/dist/decorators/index.js +427 -115
  64. package/dist/decorators/index.js.map +1 -1
  65. package/dist/decorators/index.mjs +428 -116
  66. package/dist/decorators/index.mjs.map +1 -1
  67. package/dist/functions/ActivityFunctions.d.mts +3 -3
  68. package/dist/functions/ActivityFunctions.d.ts +3 -3
  69. package/dist/functions/ActivityFunctions.js.map +1 -1
  70. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  71. package/dist/functions/NavigationFunctions.d.mts +3 -3
  72. package/dist/functions/NavigationFunctions.d.ts +3 -3
  73. package/dist/functions/NavigationFunctions.js.map +1 -1
  74. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  75. package/dist/functions/QuestFunctions.d.mts +8 -0
  76. package/dist/functions/QuestFunctions.d.ts +8 -0
  77. package/dist/functions/QuestFunctions.js +21 -0
  78. package/dist/functions/QuestFunctions.js.map +1 -0
  79. package/dist/functions/QuestFunctions.mjs +19 -0
  80. package/dist/functions/QuestFunctions.mjs.map +1 -0
  81. package/dist/functions/RoutineFunctions.d.mts +3 -3
  82. package/dist/functions/RoutineFunctions.d.ts +3 -3
  83. package/dist/functions/RoutineFunctions.js.map +1 -1
  84. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  85. package/dist/functions/index.d.mts +4 -3
  86. package/dist/functions/index.d.ts +4 -3
  87. package/dist/functions/index.js +13 -0
  88. package/dist/functions/index.js.map +1 -1
  89. package/dist/functions/index.mjs +13 -1
  90. package/dist/functions/index.mjs.map +1 -1
  91. package/dist/index.d.mts +6 -5
  92. package/dist/index.d.ts +6 -5
  93. package/dist/index.js +354 -166
  94. package/dist/index.js.map +1 -1
  95. package/dist/index.mjs +354 -166
  96. package/dist/index.mjs.map +1 -1
  97. package/dist/interface/CommitmentProps.d.mts +2 -2
  98. package/dist/interface/CommitmentProps.d.ts +2 -2
  99. package/dist/interface/RoomProps.d.mts +2 -2
  100. package/dist/interface/RoomProps.d.ts +2 -2
  101. package/dist/interface/index.d.mts +3 -3
  102. package/dist/interface/index.d.ts +3 -3
  103. package/dist/interface/navigation/LocationProps.d.mts +3 -3
  104. package/dist/interface/navigation/LocationProps.d.ts +3 -3
  105. package/dist/interface/navigation/MapProps.d.mts +3 -3
  106. package/dist/interface/navigation/MapProps.d.ts +3 -3
  107. package/dist/interface/quest/QuestProps.d.mts +1 -1
  108. package/dist/interface/quest/QuestProps.d.ts +1 -1
  109. package/dist/interface/quest/StageProps.d.mts +1 -1
  110. package/dist/interface/quest/StageProps.d.ts +1 -1
  111. package/dist/types/QuestsRequired.d.mts +1 -1
  112. package/dist/types/QuestsRequired.d.ts +1 -1
  113. package/dist/types/index.d.mts +1 -1
  114. package/dist/types/index.d.ts +1 -1
  115. package/package.json +1 -1
  116. package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D3LPSbFX.d.ts} +2 -2
  117. package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-Eox2652k.d.mts} +2 -2
@@ -1,94 +1,6 @@
1
- import { GameStorageManager, StoredClassModel, getFlag } from '@drincs/pixi-vn';
1
+ import { GameStorageManager, getFlag, StoredClassModel } from '@drincs/pixi-vn';
2
2
 
3
- // src/decorators/ActivityDecorator.ts
4
- var registeredActivities = {};
5
- function saveActivity(activity) {
6
- if (Array.isArray(activity)) {
7
- activity.forEach((c) => saveActivity(c));
8
- return;
9
- }
10
- if (registeredActivities[activity.id]) {
11
- console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`);
12
- }
13
- registeredActivities[activity.id] = activity;
14
- }
15
- function getActivityById(id) {
16
- try {
17
- let activity = registeredActivities[id];
18
- if (!activity) {
19
- console.error(`[NQTR] Activity ${id} not found`);
20
- return;
21
- }
22
- return activity;
23
- } catch (e) {
24
- console.error(`[NQTR] Error while getting Activity ${id}`, e);
25
- return;
26
- }
27
- }
28
- var TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = "___nqtr-temporary_commitment___";
29
- var registeredCommitments = {};
30
- var fixedCommitments = {};
31
- function saveCommitment(commitment) {
32
- if (Array.isArray(commitment)) {
33
- commitment.forEach((c) => saveCommitment(c));
34
- return;
35
- }
36
- if (registeredCommitments[commitment.id]) {
37
- console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`);
38
- }
39
- registeredCommitments[commitment.id] = commitment;
40
- }
41
- function getCommitmentById(id) {
42
- try {
43
- let commitment = registeredCommitments[id];
44
- if (!commitment) {
45
- console.error(`[NQTR] Commitment ${id} not found`);
46
- return;
47
- }
48
- return commitment;
49
- } catch (e) {
50
- console.error(`[NQTR] Error while getting Commitment ${id}`, e);
51
- return;
52
- }
53
- }
54
- function setFixedRoutine(commitments) {
55
- if (Array.isArray(commitments)) {
56
- commitments.forEach((c) => setFixedRoutine(c));
57
- return;
58
- }
59
- if (fixedCommitments[commitments.id]) {
60
- console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`);
61
- }
62
- fixedCommitments[commitments.id] = commitments;
63
- }
64
- function addCommitment(commitment) {
65
- if (!Array.isArray(commitment)) {
66
- commitment = [commitment];
67
- }
68
- let commitmentsIds = commitment.map((commitment2) => {
69
- let commitmentTest = getCommitmentById(commitment2.id);
70
- if (!commitmentTest) {
71
- console.warn(`[NQTR] Commitment ${commitment2.id} not found, it will be ignored`);
72
- return void 0;
73
- }
74
- return commitment2.id;
75
- }).filter((id) => id !== void 0);
76
- GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
77
- }
78
- function removeCommitment(commitment) {
79
- if (!Array.isArray(commitment)) {
80
- commitment = [commitment];
81
- }
82
- let commitmentsIds = commitment.map((commitment2) => {
83
- return commitment2.id;
84
- });
85
- let currentCommitments = GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
86
- if (!currentCommitments) {
87
- return;
88
- }
89
- currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
90
- GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
91
- }
3
+ // src/classes/Activity.ts
92
4
  var TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___";
93
5
  var TIME_DATA_KEY = "___nqtr-time_manager_data___";
94
6
  var TimeManager = class _TimeManager {
@@ -331,6 +243,225 @@ var TimeManager = class _TimeManager {
331
243
  return currentHour >= fromHour || currentHour < toHour;
332
244
  }
333
245
  };
246
+
247
+ // src/classes/Activity.ts
248
+ var ActivityModel = class {
249
+ /**
250
+ * @param id The activity id, that must be unique.
251
+ * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
252
+ * @param props The activity properties.
253
+ */
254
+ constructor(id, onRun, props) {
255
+ this._id = id;
256
+ this._name = props.name;
257
+ this._fromHour = props.fromHour;
258
+ this._toHour = props.toHour;
259
+ this._fromDay = props.fromDay;
260
+ this._toDay = props.toDay;
261
+ this._disabled = props.disabled || false;
262
+ this._hidden = props.hidden || false;
263
+ this._renderIcon = props.renderIcon;
264
+ this._onRun = onRun;
265
+ }
266
+ /**
267
+ * The activity id, that is unique.
268
+ */
269
+ get id() {
270
+ return this._id;
271
+ }
272
+ /**
273
+ * The name
274
+ */
275
+ get name() {
276
+ return this._name;
277
+ }
278
+ /**
279
+ * The hour when the activity starts. If the activity is not started yet, it will be hidden.
280
+ */
281
+ get fromHour() {
282
+ return this._fromHour;
283
+ }
284
+ /**
285
+ * The hour when the activity ends. If the activity is ended yet, it will be hidden.
286
+ */
287
+ get toHour() {
288
+ return this._toHour;
289
+ }
290
+ /**
291
+ * The day when the activity starts. If the activity is not started yet, it will be hidden.
292
+ */
293
+ get fromDay() {
294
+ return this._fromDay;
295
+ }
296
+ /**
297
+ * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.
298
+ */
299
+ get toDay() {
300
+ return this._toDay;
301
+ }
302
+ /**
303
+ * Whether is disabled.
304
+ */
305
+ get disabled() {
306
+ if (typeof this._disabled === "string") {
307
+ return getFlag(this._disabled);
308
+ }
309
+ return this._disabled;
310
+ }
311
+ /**
312
+ * Whether is hidden. If the activity is not started yet, it will be hidden.
313
+ */
314
+ get hidden() {
315
+ if (this.fromDay && this.fromDay > TimeManager.currentDay) {
316
+ return true;
317
+ }
318
+ if (!this.isDeadline) {
319
+ return true;
320
+ }
321
+ if (typeof this._hidden === "string") {
322
+ return getFlag(this._hidden);
323
+ }
324
+ return this._hidden;
325
+ }
326
+ /**
327
+ * The function for rendering the icon of the activity.
328
+ */
329
+ get renderIcon() {
330
+ let render = this._renderIcon;
331
+ if (render === void 0) {
332
+ return void 0;
333
+ }
334
+ if (typeof render === "function") {
335
+ return (props) => {
336
+ return render(this, props);
337
+ };
338
+ }
339
+ return (props) => render;
340
+ }
341
+ get _initialOnRun() {
342
+ return this._onRun;
343
+ }
344
+ /**
345
+ * The function that is called when the activity is runned.
346
+ */
347
+ get run() {
348
+ return (props) => this._onRun(this, props);
349
+ }
350
+ /**
351
+ * Whether the activity is a deadline.
352
+ * @returns Whether the activity is a deadline.
353
+ */
354
+ isDeadline() {
355
+ if (this.toDay && this.toDay <= TimeManager.currentDay) {
356
+ return true;
357
+ }
358
+ return false;
359
+ }
360
+ /**
361
+ * Export the activity properties.
362
+ * @returns The activity properties.
363
+ */
364
+ export() {
365
+ return {
366
+ name: this._name,
367
+ fromHour: this._fromHour,
368
+ toHour: this._toHour,
369
+ fromDay: this._fromDay,
370
+ toDay: this._toDay,
371
+ disabled: this._disabled,
372
+ hidden: this._hidden,
373
+ renderIcon: this._renderIcon
374
+ };
375
+ }
376
+ };
377
+
378
+ // src/decorators/ActivityDecorator.ts
379
+ var registeredActivities = {};
380
+ function newActivity(id, onRun, props) {
381
+ if (registeredActivities[id]) {
382
+ console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`);
383
+ }
384
+ let activity = new ActivityModel(id, onRun, props);
385
+ registeredActivities[id] = activity;
386
+ return activity;
387
+ }
388
+ function getActivityById(id) {
389
+ try {
390
+ let activity = registeredActivities[id];
391
+ if (!activity) {
392
+ console.error(`[NQTR] Activity ${id} not found`);
393
+ return;
394
+ }
395
+ return activity;
396
+ } catch (e) {
397
+ console.error(`[NQTR] Error while getting Activity ${id}`, e);
398
+ return;
399
+ }
400
+ }
401
+ var TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = "___nqtr-temporary_commitment___";
402
+ var registeredCommitments = {};
403
+ var fixedCommitments = {};
404
+ function saveCommitment(commitment) {
405
+ if (Array.isArray(commitment)) {
406
+ commitment.forEach((c) => saveCommitment(c));
407
+ return;
408
+ }
409
+ if (registeredCommitments[commitment.id]) {
410
+ console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`);
411
+ }
412
+ registeredCommitments[commitment.id] = commitment;
413
+ }
414
+ function getCommitmentById(id) {
415
+ try {
416
+ let commitment = registeredCommitments[id];
417
+ if (!commitment) {
418
+ console.error(`[NQTR] Commitment ${id} not found`);
419
+ return;
420
+ }
421
+ return commitment;
422
+ } catch (e) {
423
+ console.error(`[NQTR] Error while getting Commitment ${id}`, e);
424
+ return;
425
+ }
426
+ }
427
+ function setFixedRoutine(commitments) {
428
+ if (Array.isArray(commitments)) {
429
+ commitments.forEach((c) => setFixedRoutine(c));
430
+ return;
431
+ }
432
+ if (fixedCommitments[commitments.id]) {
433
+ console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`);
434
+ }
435
+ fixedCommitments[commitments.id] = commitments;
436
+ }
437
+ function addCommitment(commitment) {
438
+ if (!Array.isArray(commitment)) {
439
+ commitment = [commitment];
440
+ }
441
+ let commitmentsIds = commitment.map((commitment2) => {
442
+ let commitmentTest = getCommitmentById(commitment2.id);
443
+ if (!commitmentTest) {
444
+ console.warn(`[NQTR] Commitment ${commitment2.id} not found, it will be ignored`);
445
+ return void 0;
446
+ }
447
+ return commitment2.id;
448
+ }).filter((id) => id !== void 0);
449
+ GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds);
450
+ }
451
+ function removeCommitment(commitment) {
452
+ if (!Array.isArray(commitment)) {
453
+ commitment = [commitment];
454
+ }
455
+ let commitmentsIds = commitment.map((commitment2) => {
456
+ return commitment2.id;
457
+ });
458
+ let currentCommitments = GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
459
+ if (!currentCommitments) {
460
+ return;
461
+ }
462
+ currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
463
+ GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
464
+ }
334
465
  var GOAL_CATEGORY = "__nqtr-goal__";
335
466
  var Goal = class extends StoredClassModel {
336
467
  constructor(id, props) {
@@ -345,9 +476,15 @@ var Goal = class extends StoredClassModel {
345
476
  get description() {
346
477
  return this._description;
347
478
  }
479
+ /**
480
+ * The number of times the goal must be completed.
481
+ */
348
482
  get need() {
349
483
  return this._need;
350
484
  }
485
+ /**
486
+ * The default number of times the goal has been completed.
487
+ */
351
488
  get defaultHave() {
352
489
  return this._defaultHave;
353
490
  }
@@ -357,12 +494,18 @@ var GoalStage = class extends Goal {
357
494
  super(id, props);
358
495
  this._stageId = stageId;
359
496
  }
497
+ /**
498
+ * The id of the stage that the goal belongs to.
499
+ */
360
500
  get stageId() {
361
501
  return this._stageId;
362
502
  }
363
503
  set stageId(value) {
364
504
  this._stageId = value;
365
505
  }
506
+ /**
507
+ * The number of times the goal has been completed.
508
+ */
366
509
  get have() {
367
510
  return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
368
511
  }
@@ -373,6 +516,9 @@ var GoalStage = class extends Goal {
373
516
  }
374
517
  this.setStorageProperty("have-" + this._stageId, value);
375
518
  }
519
+ /**
520
+ * If the goal is completed.
521
+ */
376
522
  get completed() {
377
523
  return this.have >= this.need;
378
524
  }
@@ -383,6 +529,9 @@ var GoalStage = class extends Goal {
383
529
  console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
384
530
  }
385
531
  }
532
+ /**
533
+ * Find the goal. It will increment the have value.
534
+ */
386
535
  find() {
387
536
  this.have++;
388
537
  }
@@ -406,12 +555,21 @@ var Stage = class extends StoredClassModel {
406
555
  this._onStart = props.onStart;
407
556
  this._onEnd = props.onEnd;
408
557
  }
558
+ /**
559
+ * The name of the stage.
560
+ */
409
561
  get name() {
410
562
  return this._name;
411
563
  }
564
+ /**
565
+ * The description of the stage.
566
+ */
412
567
  get description() {
413
568
  return this._description;
414
569
  }
570
+ /**
571
+ * The advice description of the stage.
572
+ */
415
573
  get adviceDescription() {
416
574
  return this._adviceDescription;
417
575
  }
@@ -430,6 +588,10 @@ var Stage = class extends StoredClassModel {
430
588
  }
431
589
  return (props) => render;
432
590
  }
591
+ /**
592
+ * The list of goals that the player needs to complete to finish the stage.
593
+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
594
+ */
433
595
  get defaultGoals() {
434
596
  return this._defaultGoals;
435
597
  }
@@ -439,21 +601,39 @@ var Stage = class extends StoredClassModel {
439
601
  get flags() {
440
602
  return this._flags;
441
603
  }
604
+ /**
605
+ * The number of days required to start the stage.
606
+ */
442
607
  get daysRequiredToStart() {
443
608
  return this._daysRequiredToStart || 0;
444
609
  }
610
+ /**
611
+ * The list of flags required to start the stage.
612
+ */
445
613
  get flagsRequiredToStart() {
446
614
  return this._flagsRequiredToStart;
447
615
  }
616
+ /**
617
+ * The list of quests required to start the stage.
618
+ */
448
619
  get questsRequiredToStart() {
449
620
  return this._questsRequiredToStart || [];
450
621
  }
622
+ /**
623
+ * The description of the request to start the stage.
624
+ */
451
625
  get requestDescriptionToStart() {
452
626
  return this._requestDescriptionToStart;
453
627
  }
628
+ /**
629
+ * The function that will be called when the stage starts.
630
+ */
454
631
  get onStart() {
455
632
  return this._onStart;
456
633
  }
634
+ /**
635
+ * The function that will be called when the stage ends.
636
+ */
457
637
  get onEnd() {
458
638
  return this._onEnd;
459
639
  }
@@ -462,22 +642,38 @@ var StageQuest = class extends Stage {
462
642
  constructor(id, props) {
463
643
  super(id, props);
464
644
  }
645
+ /**
646
+ * Check if the flag and goals are completed.
647
+ * You can force the completion of the stage by setting the completed property to true.
648
+ */
465
649
  get completed() {
466
650
  let storedCompleted = this.getStorageProperty("completed");
467
651
  if (storedCompleted) {
468
652
  return storedCompleted;
469
653
  }
470
- if (!this.flags.every((flag) => getFlag(flag.flag))) {
471
- return false;
472
- }
473
- if (!this.goals.every((goal) => goal.completed)) {
474
- return false;
654
+ if (this.flags.length > 0 && this.goals.length > 0) {
655
+ if (!this.flags.every((flag) => getFlag(flag.flag))) {
656
+ return false;
657
+ }
658
+ if (!this.goals.every((goal) => goal.completed)) {
659
+ return false;
660
+ }
661
+ return true;
475
662
  }
476
- return true;
663
+ return false;
477
664
  }
478
665
  set completed(value) {
479
666
  this.setStorageProperty("completed", value);
480
667
  }
668
+ /**
669
+ * If the stage is started.
670
+ */
671
+ get started() {
672
+ return this.getStorageProperty("started") || false;
673
+ }
674
+ set started(value) {
675
+ this.setStorageProperty("started", value);
676
+ }
481
677
  /**
482
678
  * The list of goals that the player needs to complete to finish the stage.
483
679
  */
@@ -492,6 +688,9 @@ var StageQuest = class extends Stage {
492
688
  set prevStageEndDay(value) {
493
689
  this.setStorageProperty("prevStageEndDay", value);
494
690
  }
691
+ /**
692
+ * The day when the stage starts.
693
+ */
495
694
  get startDay() {
496
695
  let prevStageEndDay = this.prevStageEndDay;
497
696
  if (prevStageEndDay === void 0) {
@@ -499,6 +698,9 @@ var StageQuest = class extends Stage {
499
698
  }
500
699
  return prevStageEndDay + this.daysRequiredToStart;
501
700
  }
701
+ /**
702
+ * Check if the stage can start.
703
+ */
502
704
  get canStart() {
503
705
  let daysRequired = this.daysRequiredToStart;
504
706
  if (daysRequired > 0) {
@@ -520,11 +722,27 @@ var StageQuest = class extends Stage {
520
722
  }
521
723
  return true;
522
724
  }
523
- get onStart() {
725
+ /**
726
+ * Inizialize the stage. **This function should be called only by the Quest class.**
727
+ */
728
+ inizialize() {
524
729
  if (this.daysRequiredToStart > 0) {
525
730
  this.prevStageEndDay = TimeManager.currentDay;
731
+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
732
+ }
733
+ }
734
+ /**
735
+ * The function that will be called when the stage starts.
736
+ */
737
+ start(props) {
738
+ if (this.canStart) {
739
+ this.started = true;
740
+ if (this.onStart) {
741
+ this.onStart(props);
742
+ }
743
+ } else {
744
+ console.warn(`[NQTR] Stage ${this.id} can't start`);
526
745
  }
527
- return super.onStart;
528
746
  }
529
747
  };
530
748
 
@@ -540,14 +758,23 @@ var Quest = class extends StoredClassModel {
540
758
  this._renderImage = props.renderImage;
541
759
  this._isInDevelopment = props.isInDevelopment || false;
542
760
  }
761
+ /**
762
+ * The stages of the quest.
763
+ */
543
764
  get stages() {
544
765
  return this._stages.map((stage, index) => {
545
766
  return new StageQuest(stage.id, stage);
546
767
  });
547
768
  }
769
+ /**
770
+ * The name of the quest.
771
+ */
548
772
  get name() {
549
773
  return this._name;
550
774
  }
775
+ /**
776
+ * The description of the quest.
777
+ */
551
778
  get description() {
552
779
  return this._description;
553
780
  }
@@ -581,15 +808,24 @@ var Quest = class extends StoredClassModel {
581
808
  }
582
809
  return (props) => render;
583
810
  }
811
+ /**
812
+ * If the quest is in development.
813
+ */
584
814
  get isInDevelopment() {
585
815
  return this._isInDevelopment;
586
816
  }
817
+ /**
818
+ * The index of the current stage.
819
+ */
587
820
  get currentStageIndex() {
588
821
  return this.getStorageProperty("currentStageIndex");
589
822
  }
590
823
  set currentStageIndex(value) {
591
824
  this.setStorageProperty("currentStageIndex", value);
592
825
  }
826
+ /**
827
+ * The current stage.
828
+ */
593
829
  get currentStage() {
594
830
  let index = this.currentStageIndex;
595
831
  if (index === void 0 || index >= this.stages.length) {
@@ -597,12 +833,26 @@ var Quest = class extends StoredClassModel {
597
833
  }
598
834
  return this.stages[index];
599
835
  }
836
+ /**
837
+ * If the quest is started.
838
+ */
600
839
  get started() {
601
840
  return this.currentStageIndex !== void 0;
602
841
  }
842
+ /**
843
+ * If the quest is completed.
844
+ */
603
845
  get completed() {
604
- return this.currentStageIndex === this.stages.length;
846
+ if (this.currentStageIndex === void 0) {
847
+ return false;
848
+ }
849
+ return this.currentStageIndex > this.stages.length - 1;
605
850
  }
851
+ /**
852
+ * Start the quest.
853
+ * @param props The properties for the start stage. If you not want to pass any property, you can pass an {}.
854
+ * @returns
855
+ */
606
856
  start(props) {
607
857
  if (this.started) {
608
858
  console.warn(`[NQTR] Quest ${this.id} is already started`);
@@ -614,35 +864,97 @@ var Quest = class extends StoredClassModel {
614
864
  }
615
865
  this.currentStageIndex = 0;
616
866
  let currentStage = this.currentStage;
617
- if (currentStage && currentStage.onStart) {
618
- return currentStage.onStart(props);
867
+ if (currentStage && currentStage.start) {
868
+ return currentStage.start(props);
619
869
  } else {
620
870
  console.error(`[NQTR] Quest ${this.id} has no start stage`);
621
871
  }
622
872
  }
873
+ /**
874
+ * Go to the next stage if the current stage is completed.
875
+ * If you want to force the change of stage, use goNextStage.
876
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
877
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
878
+ * @returns true if the stage was changed, false otherwise.
879
+ */
623
880
  tryToGoNextStage(startProps, endProps) {
624
881
  if (!this.started) {
625
- return;
882
+ return false;
626
883
  }
627
884
  if (this.completed) {
628
- return;
885
+ return false;
629
886
  }
630
887
  let currentStage = this.currentStage;
631
- let currentStageIndex = this.currentStageIndex;
632
- if (!currentStage || currentStageIndex === void 0) {
888
+ if (!currentStage) {
633
889
  console.error(`[NQTR] Quest ${this.id} has no current stage`);
634
- return;
890
+ return false;
635
891
  }
636
892
  if (currentStage.completed) {
637
- let nextStageIndex = currentStageIndex + 1;
638
- currentStageIndex = nextStageIndex;
639
- let nextStage = this.currentStage;
640
- if (currentStage && currentStage.onEnd) {
641
- currentStage.onEnd(endProps);
642
- }
643
- if (nextStage && nextStage.onStart) {
644
- return nextStage.onStart(startProps);
645
- }
893
+ return this.goNextStage(startProps, endProps);
894
+ }
895
+ return false;
896
+ }
897
+ /**
898
+ * Complete the current stage and go to the next stage.
899
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
900
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
901
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
902
+ * @returns true if the stage was changed, false otherwise.
903
+ */
904
+ completeCurrentStageAndGoNext(startProps, endProps) {
905
+ let currentStage = this.currentStage;
906
+ if (!currentStage) {
907
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
908
+ return false;
909
+ }
910
+ currentStage.completed = true;
911
+ return this.goNextStage(startProps, endProps);
912
+ }
913
+ /**
914
+ * Go to the next stage without checking if the current stage is completed.
915
+ * If you want to go to the next stage only if the current stage is completed, use tryToGoNextStage.
916
+ * @param startProps
917
+ * @param endProps
918
+ * @returns returns true if the stage was changed, false otherwise.
919
+ */
920
+ goNextStage(startProps, endProps) {
921
+ if (!this.started) {
922
+ console.warn(`[NQTR] Quest ${this.id} is not started`);
923
+ return false;
924
+ }
925
+ if (this.completed) {
926
+ console.warn(`[NQTR] Quest ${this.id} is already completed`);
927
+ return false;
928
+ }
929
+ let prevStage = this.currentStage;
930
+ let currentStageIndex = this.currentStageIndex;
931
+ if (!prevStage || currentStageIndex === void 0) {
932
+ console.error(`[NQTR] Quest ${this.id} has no current stage`);
933
+ return false;
934
+ }
935
+ this.currentStageIndex = currentStageIndex + 1;
936
+ if (prevStage && prevStage.onEnd) {
937
+ prevStage.onEnd(endProps);
938
+ }
939
+ let nextCurrentStage = this.currentStage;
940
+ if (nextCurrentStage) {
941
+ nextCurrentStage.inizialize();
942
+ }
943
+ return true;
944
+ }
945
+ get currentStageMustStart() {
946
+ let currentStage = this.currentStage;
947
+ if (!currentStage) {
948
+ return false;
949
+ }
950
+ return !currentStage.started && currentStage.canStart && !currentStage.completed;
951
+ }
952
+ startCurrentStage(props) {
953
+ let newCurrentStage = this.currentStage;
954
+ if (newCurrentStage && this.currentStageMustStart) {
955
+ newCurrentStage.start(props);
956
+ } else {
957
+ console.warn(`[NQTR] Quest ${this.id} can't start the current stage`);
646
958
  }
647
959
  }
648
960
  };
@@ -711,6 +1023,6 @@ function getAllMaps() {
711
1023
  return Object.values(result);
712
1024
  }
713
1025
 
714
- export { addCommitment, getActivityById, getAllLocations, getAllMaps, getCommitmentById, getQuestById, getRoomById, newQuest, removeCommitment, saveActivity, saveCommitment, saveRoom, setFixedRoutine };
1026
+ export { addCommitment, getActivityById, getAllLocations, getAllMaps, getCommitmentById, getQuestById, getRoomById, newActivity, newQuest, removeCommitment, saveCommitment, saveRoom, setFixedRoutine };
715
1027
  //# sourceMappingURL=out.js.map
716
1028
  //# sourceMappingURL=index.mjs.map