@dreamboard-games/sdk 0.2.1-alpha.1 → 0.3.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/dist/{HandView-ncJIVLhN.d.ts → HandView-PYDmehVD.d.ts} +1 -1
  2. package/dist/{ResourceCounter-CTREyF73.d.ts → ResourceCounter-BTXklCEZ.d.ts} +1 -1
  3. package/dist/{ThemeProvider-BBMVT3KG.d.ts → ThemeProvider-DvMl17Ny.d.ts} +1 -1
  4. package/dist/{chunk-NKCRKGR2.js → chunk-3RQEICD3.js} +2 -2
  5. package/dist/{chunk-ZABVH7AO.js → chunk-ADYH6PVT.js} +1336 -1363
  6. package/dist/chunk-ADYH6PVT.js.map +1 -0
  7. package/dist/{chunk-PEI3FIL2.js → chunk-P7VMTJ5D.js} +2 -2
  8. package/dist/{chunk-PEI3FIL2.js.map → chunk-P7VMTJ5D.js.map} +1 -1
  9. package/dist/{chunk-WG4JQL3S.js → chunk-QZ6X4B5P.js} +1177 -1109
  10. package/dist/chunk-QZ6X4B5P.js.map +1 -0
  11. package/dist/{chunk-MZNVHMJ5.js → chunk-TXXLS3OI.js} +405 -309
  12. package/dist/chunk-TXXLS3OI.js.map +1 -0
  13. package/dist/{chunk-FDNZTDD6.js → chunk-W6SGFWXH.js} +48 -44
  14. package/dist/chunk-W6SGFWXH.js.map +1 -0
  15. package/dist/{chunk-MKXPVOUT.js → chunk-Y2AFYBMB.js} +48 -4
  16. package/dist/chunk-Y2AFYBMB.js.map +1 -0
  17. package/dist/{index-BwqPQtBu.d.ts → codegen.d.ts} +57 -565
  18. package/dist/{infrastructure/workspace-codegen.js → codegen.js} +3 -3
  19. package/dist/{components-BoiVSYqx.d.ts → components-DaIqi9QM.d.ts} +48 -37
  20. package/dist/{hex-board-view-1iAyJRFn.d.ts → hex-board-view-UCUjMALd.d.ts} +2 -2
  21. package/dist/{infrastructure/reducer-bundle-abi.d.ts → index.d-BGqVifr_.d.ts} +289 -10
  22. package/dist/index.js +1 -1
  23. package/dist/package-set.d.ts +2 -2
  24. package/dist/package-set.js +1 -1
  25. package/dist/primitive-props-BNHDkgd7.d.ts +16 -0
  26. package/dist/reducer-contract.d.ts +3 -0
  27. package/dist/{infrastructure/reducer-bundle-abi.js → reducer-contract.js} +4 -4
  28. package/dist/reducer.d.ts +185 -179
  29. package/dist/reducer.js +1363 -1372
  30. package/dist/reducer.js.map +1 -1
  31. package/dist/runtime/primitives.d.ts +9 -9
  32. package/dist/runtime/primitives.js +7 -7
  33. package/dist/runtime/runtime-api.d.ts +2 -0
  34. package/dist/runtime/runtime-api.js +1 -0
  35. package/dist/runtime/workspace-contract.d.ts +62 -17
  36. package/dist/runtime/workspace-contract.js +5 -6
  37. package/dist/{runtime-api-CPLm_XDG.d.ts → runtime-api-tGL3ArsB.d.ts} +103 -4
  38. package/dist/runtime.d.ts +11 -57
  39. package/dist/runtime.js +487 -8
  40. package/dist/runtime.js.map +1 -1
  41. package/dist/testing.d.ts +4 -4
  42. package/dist/testing.js.map +1 -1
  43. package/dist/types.d.ts +1531 -85
  44. package/dist/types.js +1 -3
  45. package/dist/types.js.map +1 -1
  46. package/dist/ui/components.d.ts +7 -8
  47. package/dist/ui/components.js +1 -1
  48. package/dist/ui/defaults.d.ts +1 -1
  49. package/dist/ui/{types/player-state.d.ts → player-state.d.ts} +2 -2
  50. package/dist/{ui-contract-rzKBwOLC.d.ts → ui-contract-SctM4ibF.d.ts} +155 -150
  51. package/dist/ui.d.ts +10 -11
  52. package/dist/ui.js +2 -2
  53. package/package.json +30 -75
  54. package/dist/bundle-CDd5FKeD.d.ts +0 -283
  55. package/dist/cards-Sl3b40Mv.d.ts +0 -13
  56. package/dist/chunk-326PGVAA.js +0 -34
  57. package/dist/chunk-326PGVAA.js.map +0 -1
  58. package/dist/chunk-FDNZTDD6.js.map +0 -1
  59. package/dist/chunk-I46YJSOD.js +0 -1
  60. package/dist/chunk-MKXPVOUT.js.map +0 -1
  61. package/dist/chunk-MZNVHMJ5.js.map +0 -1
  62. package/dist/chunk-T52J5RMF.js +0 -1
  63. package/dist/chunk-WG4JQL3S.js.map +0 -1
  64. package/dist/chunk-XV6D3ET4.js +0 -485
  65. package/dist/chunk-XV6D3ET4.js.map +0 -1
  66. package/dist/chunk-ZABVH7AO.js.map +0 -1
  67. package/dist/generated/runtime/primitives.d.ts +0 -13
  68. package/dist/generated/runtime/primitives.js +0 -181
  69. package/dist/generated/runtime/primitives.js.map +0 -1
  70. package/dist/generated/runtime-api.d.ts +0 -3
  71. package/dist/generated/runtime-api.js +0 -2
  72. package/dist/generated/runtime.d.ts +0 -15
  73. package/dist/generated/runtime.js +0 -19
  74. package/dist/generated/runtime.js.map +0 -1
  75. package/dist/generated/workspace-contract.d.ts +0 -15
  76. package/dist/generated/workspace-contract.js +0 -15
  77. package/dist/generated/workspace-contract.js.map +0 -1
  78. package/dist/infrastructure/reducer-bundle-abi.js.map +0 -1
  79. package/dist/infrastructure/workspace-codegen.d.ts +0 -53
  80. package/dist/infrastructure/workspace-codegen.js.map +0 -1
  81. package/dist/manifest-contract-BNHVGFtU.d.ts +0 -9
  82. package/dist/primitive-props-DpKs-GCr.d.ts +0 -11
  83. package/dist/runtime/types/runtime-api.d.ts +0 -1
  84. package/dist/runtime/types/runtime-api.js +0 -2
  85. package/dist/runtime/types/runtime-api.js.map +0 -1
  86. package/dist/runtime-api-3dshj6kK.d.ts +0 -101
  87. package/dist/slots-1GPGihk8.d.ts +0 -8
  88. package/src/browser-interaction/attributes.ts +0 -211
  89. package/src/browser-interaction/canonical.ts +0 -77
  90. package/src/browser-interaction/constants.ts +0 -77
  91. package/src/browser-interaction/effects.ts +0 -176
  92. package/src/browser-interaction/index.ts +0 -111
  93. package/src/browser-interaction/normalize.ts +0 -997
  94. package/src/browser-interaction/registry.ts +0 -70
  95. package/src/browser-interaction/resolve.ts +0 -596
  96. package/src/browser-interaction/schemas.ts +0 -152
  97. package/src/browser-interaction/types.ts +0 -304
  98. package/src/browser-interaction.ts +0 -1
  99. package/src/generated/reducer-contract/builders.ts +0 -90
  100. package/src/generated/reducer-contract/version.ts +0 -9
  101. package/src/generated/reducer-contract/wire.ts +0 -100
  102. package/src/generated/reducer-contract/zod.ts +0 -103
  103. package/src/generated/runtime/primitives.ts +0 -2
  104. package/src/generated/runtime-api.ts +0 -5
  105. package/src/generated/runtime.ts +0 -35
  106. package/src/generated/workspace-contract.ts +0 -2
  107. package/src/index.ts +0 -7
  108. package/src/infrastructure/reducer-bundle-abi.ts +0 -8
  109. package/src/infrastructure/reducer-contract/bundle.ts +0 -37
  110. package/src/infrastructure/workspace-codegen/hex-geometry.ts +0 -69
  111. package/src/infrastructure/workspace-codegen/index.ts +0 -64
  112. package/src/infrastructure/workspace-codegen/manifest-contract.ts +0 -6632
  113. package/src/infrastructure/workspace-codegen/manifest-validation.ts +0 -795
  114. package/src/infrastructure/workspace-codegen/ownership.ts +0 -131
  115. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +0 -169
  116. package/src/infrastructure/workspace-codegen/seeds.ts +0 -1705
  117. package/src/infrastructure/workspace-codegen.ts +0 -1
  118. package/src/package-set.ts +0 -19
  119. package/src/reducer/authoring/contract.ts +0 -157
  120. package/src/reducer/authoring/effect.ts +0 -224
  121. package/src/reducer/authoring/game.ts +0 -23
  122. package/src/reducer/authoring/interaction.ts +0 -98
  123. package/src/reducer/authoring/phase.ts +0 -300
  124. package/src/reducer/authoring/types.ts +0 -70
  125. package/src/reducer/authoring/validation.ts +0 -382
  126. package/src/reducer/authoring/view-stage.ts +0 -68
  127. package/src/reducer/authoring.ts +0 -29
  128. package/src/reducer/bundle/ingress-bundle.ts +0 -491
  129. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +0 -254
  130. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +0 -73
  131. package/src/reducer/bundle/trusted/instruction-runner.ts +0 -414
  132. package/src/reducer/bundle/trusted/interaction-authorization.ts +0 -137
  133. package/src/reducer/bundle/trusted/interaction-collectors.ts +0 -859
  134. package/src/reducer/bundle/trusted/interaction-decision.ts +0 -747
  135. package/src/reducer/bundle/trusted/interaction-resolver.ts +0 -95
  136. package/src/reducer/bundle/trusted/interaction-types.ts +0 -174
  137. package/src/reducer/bundle/trusted/lifecycle-runner.ts +0 -427
  138. package/src/reducer/bundle/trusted/projection-builder.ts +0 -680
  139. package/src/reducer/bundle/trusted/projection-context.ts +0 -39
  140. package/src/reducer/bundle/trusted/rng-sampler.ts +0 -150
  141. package/src/reducer/bundle/trusted/runtime-registry.ts +0 -120
  142. package/src/reducer/bundle/trusted/runtime-scope.ts +0 -336
  143. package/src/reducer/bundle/trusted/simultaneous-player.ts +0 -97
  144. package/src/reducer/bundle/trusted/stage-resolver.ts +0 -87
  145. package/src/reducer/bundle/trusted/static-projection.ts +0 -116
  146. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +0 -97
  147. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +0 -39
  148. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +0 -43
  149. package/src/reducer/bundle/trusted/trusted-state-codec.ts +0 -48
  150. package/src/reducer/bundle/trusted-bundle.ts +0 -97
  151. package/src/reducer/bundle/types.ts +0 -171
  152. package/src/reducer/bundle.ts +0 -2
  153. package/src/reducer/client-param-schemas.ts +0 -57
  154. package/src/reducer/compose.ts +0 -34
  155. package/src/reducer/core/runtime-input.ts +0 -30
  156. package/src/reducer/core/runtime-instruction.ts +0 -59
  157. package/src/reducer/core/types.ts +0 -62
  158. package/src/reducer/definition-index.ts +0 -277
  159. package/src/reducer/derived.ts +0 -106
  160. package/src/reducer/effects.ts +0 -92
  161. package/src/reducer/engine/runtime-instruction-engine.ts +0 -155
  162. package/src/reducer/ingress/decode-runtime-input.ts +0 -7
  163. package/src/reducer/ingress/decode-session-state.ts +0 -9
  164. package/src/reducer/ingress/encode-session-state.ts +0 -6
  165. package/src/reducer/ingress/input-codec.ts +0 -18
  166. package/src/reducer/ingress/phase-schemas.ts +0 -62
  167. package/src/reducer/ingress/raw-types.ts +0 -107
  168. package/src/reducer/ingress/runtime-codec.ts +0 -14
  169. package/src/reducer/ingress/runtime-payload.ts +0 -13
  170. package/src/reducer/ingress/session-codec.ts +0 -392
  171. package/src/reducer/ingress/types.ts +0 -6
  172. package/src/reducer/inputs/boardInput.ts +0 -217
  173. package/src/reducer/inputs/boardTarget.ts +0 -190
  174. package/src/reducer/inputs/cardInput.ts +0 -86
  175. package/src/reducer/inputs/cardTarget.ts +0 -101
  176. package/src/reducer/inputs/choiceTarget.ts +0 -104
  177. package/src/reducer/inputs/defineInputs.ts +0 -71
  178. package/src/reducer/inputs/formInput.ts +0 -809
  179. package/src/reducer/inputs/many.ts +0 -120
  180. package/src/reducer/inputs/promptInput.ts +0 -87
  181. package/src/reducer/inputs/rngInput.ts +0 -58
  182. package/src/reducer/inputs/targetRule.ts +0 -123
  183. package/src/reducer/inputs.ts +0 -41
  184. package/src/reducer/model/definition.ts +0 -1072
  185. package/src/reducer/model/extract.ts +0 -745
  186. package/src/reducer/model/manifest.ts +0 -570
  187. package/src/reducer/model/queries.ts +0 -641
  188. package/src/reducer/model/runtime.ts +0 -264
  189. package/src/reducer/model/spec.ts +0 -1386
  190. package/src/reducer/model/table.ts +0 -260
  191. package/src/reducer/model.ts +0 -7
  192. package/src/reducer/ops.ts +0 -1034
  193. package/src/reducer/parse-utils.ts +0 -28
  194. package/src/reducer/per-player.ts +0 -422
  195. package/src/reducer/rng.ts +0 -69
  196. package/src/reducer/schema-helpers.ts +0 -185
  197. package/src/reducer/setup-bootstrap-helpers.ts +0 -171
  198. package/src/reducer/setup-bootstrap.ts +0 -481
  199. package/src/reducer/table-ops.ts +0 -2671
  200. package/src/reducer/table-queries.ts +0 -372
  201. package/src/reducer/transaction.ts +0 -120
  202. package/src/reducer.ts +0 -314
  203. package/src/runtime/primitives.ts +0 -1
  204. package/src/runtime/types/runtime-api.ts +0 -1
  205. package/src/runtime/workspace-contract.ts +0 -32
  206. package/src/runtime-internal/components/InteractionForm.tsx +0 -1647
  207. package/src/runtime-internal/components/PluginRuntime.tsx +0 -105
  208. package/src/runtime-internal/components/board/target-layer.ts +0 -72
  209. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +0 -44
  210. package/src/runtime-internal/context/InteractionDraftContext.tsx +0 -279
  211. package/src/runtime-internal/context/PluginSessionContext.tsx +0 -47
  212. package/src/runtime-internal/context/PluginStateContext.tsx +0 -303
  213. package/src/runtime-internal/context/RuntimeContext.tsx +0 -96
  214. package/src/runtime-internal/defaults/components.tsx +0 -409
  215. package/src/runtime-internal/defaults/index.ts +0 -11
  216. package/src/runtime-internal/errors/ValidationError.ts +0 -29
  217. package/src/runtime-internal/hooks/useActivePlayers.ts +0 -33
  218. package/src/runtime-internal/hooks/useBoardInteractions.ts +0 -727
  219. package/src/runtime-internal/hooks/useGameSelector.ts +0 -105
  220. package/src/runtime-internal/hooks/useGameView.ts +0 -9
  221. package/src/runtime-internal/hooks/useInteractionByKey.ts +0 -354
  222. package/src/runtime-internal/hooks/useInteractionHandle.ts +0 -438
  223. package/src/runtime-internal/hooks/useIsMyTurn.ts +0 -20
  224. package/src/runtime-internal/hooks/useLobby.ts +0 -76
  225. package/src/runtime-internal/hooks/useMe.ts +0 -48
  226. package/src/runtime-internal/hooks/usePlayerInfo.ts +0 -28
  227. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +0 -23
  228. package/src/runtime-internal/hooks/usePluginRuntime.ts +0 -147
  229. package/src/runtime-internal/hooks/useSeatInbox.ts +0 -61
  230. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +0 -10
  231. package/src/runtime-internal/index.ts +0 -42
  232. package/src/runtime-internal/internal.ts +0 -43
  233. package/src/runtime-internal/plugin-styles.css +0 -250
  234. package/src/runtime-internal/primitives/board.tsx +0 -530
  235. package/src/runtime-internal/primitives/dialog-lifecycle.ts +0 -58
  236. package/src/runtime-internal/primitives/dice.tsx +0 -79
  237. package/src/runtime-internal/primitives/game-ui-provider.tsx +0 -35
  238. package/src/runtime-internal/primitives/game.tsx +0 -387
  239. package/src/runtime-internal/primitives/hand-intent-adapter.ts +0 -147
  240. package/src/runtime-internal/primitives/hand-surface.tsx +0 -594
  241. package/src/runtime-internal/primitives/index.ts +0 -196
  242. package/src/runtime-internal/primitives/interaction-form-binding.tsx +0 -56
  243. package/src/runtime-internal/primitives/interaction-submit.ts +0 -90
  244. package/src/runtime-internal/primitives/interaction.tsx +0 -1146
  245. package/src/runtime-internal/primitives/phase.tsx +0 -43
  246. package/src/runtime-internal/primitives/player-roster.tsx +0 -302
  247. package/src/runtime-internal/primitives/primitive-props.tsx +0 -101
  248. package/src/runtime-internal/primitives/prompt.tsx +0 -255
  249. package/src/runtime-internal/primitives/ui.tsx +0 -60
  250. package/src/runtime-internal/primitives/zone.tsx +0 -791
  251. package/src/runtime-internal/reducer.ts +0 -30
  252. package/src/runtime-internal/runtime/createPluginRuntimeAPI.ts +0 -605
  253. package/src/runtime-internal/types/plugin-state.ts +0 -514
  254. package/src/runtime-internal/types/reducer-state.ts +0 -24
  255. package/src/runtime-internal/types/runtime-api.ts +0 -114
  256. package/src/runtime-internal/ui-contract.ts +0 -519
  257. package/src/runtime-internal/utils/browser-interaction-effects.ts +0 -240
  258. package/src/runtime-internal/utils/card-intent-adapter.ts +0 -546
  259. package/src/runtime-internal/utils/interaction-draft-digest.ts +0 -252
  260. package/src/runtime-internal/utils/interaction-inputs.ts +0 -492
  261. package/src/runtime-internal/utils/interaction-labels.ts +0 -23
  262. package/src/runtime-internal/utils/interaction-router.ts +0 -273
  263. package/src/runtime-internal/utils/interaction-status.ts +0 -74
  264. package/src/runtime-internal/utils/semantic-projection-digest.ts +0 -407
  265. package/src/runtime-internal/workspace-contract.ts +0 -1170
  266. package/src/runtime.ts +0 -34
  267. package/src/testing/create-expect-api.ts +0 -352
  268. package/src/testing/create-test-runtime.ts +0 -381
  269. package/src/testing/definitions.ts +0 -127
  270. package/src/testing/index.ts +0 -3
  271. package/src/testing.ts +0 -1
  272. package/src/type-stubs/manifest-contract.d.ts +0 -42
  273. package/src/type-stubs/manifest-contract.js +0 -72
  274. package/src/type-stubs/ui-contract.d.ts +0 -5
  275. package/src/type-stubs/ui-contract.js +0 -1
  276. package/src/types/authoring-card-properties.type-test.ts +0 -266
  277. package/src/types/authoring.ts +0 -1282
  278. package/src/types/cards.ts +0 -19
  279. package/src/types/contracts.ts +0 -1550
  280. package/src/types/generated-helpers.ts +0 -35
  281. package/src/types/index.ts +0 -147
  282. package/src/types/slots.ts +0 -11
  283. package/src/types.ts +0 -1
  284. package/src/ui/components/ActionButton.tsx +0 -97
  285. package/src/ui/components/ActionPanel.tsx +0 -315
  286. package/src/ui/components/Card.tsx +0 -378
  287. package/src/ui/components/CardDragSurface.tsx +0 -1076
  288. package/src/ui/components/ChromeSuppressionContext.tsx +0 -70
  289. package/src/ui/components/CostDisplay.tsx +0 -145
  290. package/src/ui/components/DiceRoller.tsx +0 -581
  291. package/src/ui/components/Drawer.tsx +0 -180
  292. package/src/ui/components/ErrorBoundary.tsx +0 -275
  293. package/src/ui/components/GameEndDisplay.tsx +0 -398
  294. package/src/ui/components/GameSkeleton.tsx +0 -260
  295. package/src/ui/components/Hand.tsx +0 -468
  296. package/src/ui/components/HandDock.tsx +0 -299
  297. package/src/ui/components/HandView.tsx +0 -441
  298. package/src/ui/components/MobileHandTray.tsx +0 -381
  299. package/src/ui/components/MoreActions.tsx +0 -143
  300. package/src/ui/components/PhaseIndicator.tsx +0 -341
  301. package/src/ui/components/PlayArea.tsx +0 -146
  302. package/src/ui/components/PrimaryActionButton.tsx +0 -336
  303. package/src/ui/components/PrimaryButton.tsx +0 -45
  304. package/src/ui/components/ResourceCounter.tsx +0 -270
  305. package/src/ui/components/StagingZone.tsx +0 -134
  306. package/src/ui/components/ThemedButton.tsx +0 -113
  307. package/src/ui/components/Toast.tsx +0 -264
  308. package/src/ui/components/board/HexGrid.tsx +0 -1297
  309. package/src/ui/components/board/NetworkGraph.tsx +0 -476
  310. package/src/ui/components/board/SlotSystem.tsx +0 -388
  311. package/src/ui/components/board/SquareGrid.tsx +0 -1165
  312. package/src/ui/components/board/TrackBoard.tsx +0 -496
  313. package/src/ui/components/board/ZoneMap.tsx +0 -448
  314. package/src/ui/components/board/hex-board-view.ts +0 -123
  315. package/src/ui/components/board/index.ts +0 -142
  316. package/src/ui/components/board/interaction-accessibility.ts +0 -21
  317. package/src/ui/components/board/target-layer.ts +0 -67
  318. package/src/ui/components/card-render-content.type-test.ts +0 -27
  319. package/src/ui/components/hand-layout-math.ts +0 -163
  320. package/src/ui/components/hand-pointer-engine.ts +0 -413
  321. package/src/ui/components/index.ts +0 -245
  322. package/src/ui/components.ts +0 -1
  323. package/src/ui/defaults/components.tsx +0 -106
  324. package/src/ui/defaults/index.ts +0 -8
  325. package/src/ui/defaults.ts +0 -1
  326. package/src/ui/errors/ValidationError.ts +0 -29
  327. package/src/ui/helpers/cards.ts +0 -19
  328. package/src/ui/helpers/track-board.ts +0 -211
  329. package/src/ui/hooks/useBoardTopology.ts +0 -316
  330. package/src/ui/hooks/useCards.ts +0 -10
  331. package/src/ui/hooks/useHandCardPointer.ts +0 -381
  332. package/src/ui/hooks/useHandLayout.ts +0 -378
  333. package/src/ui/hooks/useHandPresentation.ts +0 -121
  334. package/src/ui/hooks/useHexBoard.ts +0 -74
  335. package/src/ui/hooks/useHexGrid.ts +0 -185
  336. package/src/ui/hooks/useIsMobile.ts +0 -35
  337. package/src/ui/hooks/usePanZoom.ts +0 -278
  338. package/src/ui/hooks/useSquareBoard.ts +0 -124
  339. package/src/ui/hooks/useSquareGrid.ts +0 -328
  340. package/src/ui/index.ts +0 -98
  341. package/src/ui/internal/ui/alert.tsx +0 -51
  342. package/src/ui/internal/ui/button.tsx +0 -58
  343. package/src/ui/internal/ui/dialog.tsx +0 -134
  344. package/src/ui/internal/ui/input.tsx +0 -21
  345. package/src/ui/internal/ui/label.tsx +0 -21
  346. package/src/ui/internal/ui/select.tsx +0 -129
  347. package/src/ui/internal/ui/tooltip.tsx +0 -54
  348. package/src/ui/internal/ui/utils.ts +0 -5
  349. package/src/ui/plugin-styles.css +0 -250
  350. package/src/ui/primitives/dialog-lifecycle.ts +0 -58
  351. package/src/ui/primitives/dice.tsx +0 -79
  352. package/src/ui/primitives/primitive-props.tsx +0 -101
  353. package/src/ui/theme/ThemeProvider.tsx +0 -252
  354. package/src/ui/theme/board.ts +0 -61
  355. package/src/ui/theme/css-vars.ts +0 -105
  356. package/src/ui/theme/derive.ts +0 -240
  357. package/src/ui/theme/index.ts +0 -61
  358. package/src/ui/theme/presets/arcade.ts +0 -261
  359. package/src/ui/theme/presets/studio.ts +0 -261
  360. package/src/ui/theme/presets/tabletop.ts +0 -266
  361. package/src/ui/theme/tokens.ts +0 -392
  362. package/src/ui/types/hex-color.ts +0 -20
  363. package/src/ui/types/player-state.ts +0 -463
  364. package/src/ui/types/tiled-board.ts +0 -785
  365. package/src/ui/types/visual-state.ts +0 -137
  366. package/src/ui.ts +0 -1
  367. /package/dist/{chunk-NKCRKGR2.js.map → chunk-3RQEICD3.js.map} +0 -0
  368. /package/dist/{chunk-I46YJSOD.js.map → codegen.js.map} +0 -0
  369. /package/dist/{chunk-T52J5RMF.js.map → reducer-contract.js.map} +0 -0
  370. /package/dist/{generated → runtime}/runtime-api.js.map +0 -0
  371. /package/dist/ui/{types/player-state.js → player-state.js} +0 -0
  372. /package/dist/ui/{types/player-state.js.map → player-state.js.map} +0 -0
@@ -1,1034 +0,0 @@
1
- /**
2
- * Curried state writers for use with `pipe`.
3
- *
4
- * Each entry in the returned `ops` namespace is a curried transformation
5
- * `(args) => (state) => state` that can be composed with `pipe`:
6
- *
7
- * const ops = createReducerOps<GameState>();
8
- *
9
- * return accept(
10
- * pipe(state,
11
- * ops.setActivePlayers([playerId]),
12
- * ops.moveCardFromPlayerZoneToSharedZone({
13
- * playerId,
14
- * fromZoneId: "things-hand",
15
- * toZoneId: "ring-1",
16
- * cardId: "a-dog",
17
- * }),
18
- * ),
19
- * );
20
- *
21
- * The factory binds all ops to a specific `State` type so that ID arguments
22
- * (deck ids, card ids, etc.) are checked against the manifest-derived table
23
- * shape of the game.
24
- */
25
- import type { Op } from "./compose";
26
- import type {
27
- BoardContainerIdOfTable,
28
- BoardIdOfTable,
29
- CardIdOfTable,
30
- CompatibleHandIdForDeck,
31
- ComponentIdOfTable,
32
- CompatibleCardIdForHandAndDeck,
33
- CompatibleCardIdForTwoPlayerZones,
34
- DeckCardsOfTable,
35
- DeckIdOfTable,
36
- HandIdOfTable,
37
- HiddenStateOfState,
38
- PhaseStateOfState,
39
- PlayerIdOfState,
40
- PlayerIdOfTable,
41
- PlayerZoneIdOfTable,
42
- PrivateStateOfState,
43
- PublicStateOfState,
44
- ResourceAmountsOfTable,
45
- ResourceIdOfTable,
46
- RuntimeTableRecord,
47
- SharedZoneIdOfTable,
48
- SpaceIdOfTable,
49
- TableOfState,
50
- TiledBoardIdOfTable,
51
- TiledEdgeIdOfTable,
52
- TiledVertexIdOfTable,
53
- } from "./model";
54
- import {
55
- asPlayerId,
56
- perPlayerGet,
57
- perPlayerSet,
58
- type PerPlayer,
59
- } from "./per-player";
60
- import {
61
- addCardToSharedZone as tableAddCardToSharedZone,
62
- addPlayerResources as tableAddPlayerResources,
63
- cloneRuntimeTable,
64
- dealCardsFromDeckToHand as tableDealCardsFromDeckToHand,
65
- dealCardsBetweenPlayerZones as tableDealCardsBetweenPlayerZones,
66
- moveCardBetweenPlayerZones as tableMoveCardBetweenPlayerZones,
67
- moveCardBetweenSharedZones as tableMoveCardBetweenSharedZones,
68
- moveCardFromPlayerZoneToSharedZone as tableMoveCardFromPlayerZoneToSharedZone,
69
- moveCardFromSharedZoneToPlayerZone as tableMoveCardFromSharedZoneToPlayerZone,
70
- moveComponentToContainer as tableMoveComponentToContainer,
71
- moveComponentToDetached as tableMoveComponentToDetached,
72
- moveComponentToEdge as tableMoveComponentToEdge,
73
- moveComponentToSpace as tableMoveComponentToSpace,
74
- moveComponentToVertex as tableMoveComponentToVertex,
75
- removeCardFromSharedZone as tableRemoveCardFromSharedZone,
76
- setActivePlayers as stateSetActivePlayers,
77
- setPhaseState as stateSetPhaseState,
78
- setPlayerResource as tableSetPlayerResource,
79
- spendPlayerResources as tableSpendPlayerResources,
80
- transferPlayerResources as tableTransferPlayerResources,
81
- } from "./table-ops";
82
-
83
- /**
84
- * Minimum shape required for any state targeted by reducer ops.
85
- *
86
- * All curried writers operate on a game state with a `table` field.
87
- */
88
- export type ReducerStateBase = {
89
- table: RuntimeTableRecord;
90
- };
91
-
92
- type PipeTable<State extends ReducerStateBase> = TableOfState<State>;
93
-
94
- /**
95
- * A shallow patch for a slice of state. Either a partial object to merge
96
- * over the previous value, or a functional updater `(prev) => next`.
97
- */
98
- export type StatePatch<T> = Partial<T> | ((prev: T) => T);
99
-
100
- /**
101
- * Curried writer namespace for a specific game state type.
102
- *
103
- * Created via {@link createReducerOps}.
104
- */
105
- export interface ReducerOps<State extends ReducerStateBase> {
106
- // --- Flow ------------------------------------------------------------
107
-
108
- /** Set the list of players whose turn is currently active. */
109
- setActivePlayers(
110
- activePlayers: ReadonlyArray<PlayerIdOfState<State>>,
111
- ): Op<State>;
112
-
113
- /**
114
- * Advance `flow.activePlayers` to the single next seat in `playerOrder`.
115
- *
116
- * Uses `state.flow.activePlayers[0]` as the current seat (or the first
117
- * seat in `playerOrder` when `activePlayers` is empty) and sets
118
- * `activePlayers` to `[q.player.nextInOrder(current)]`. No-op when the
119
- * player order is empty.
120
- */
121
- advanceActivePlayer(): Op<State>;
122
-
123
- // --- Author-owned state slices --------------------------------------
124
-
125
- /**
126
- * Update the current phase's local state.
127
- *
128
- * Accepts either a `Partial<PhaseState>` which is shallow-merged into the
129
- * previous value, or a functional updater `(prev) => next` which must
130
- * return a complete `PhaseState`.
131
- */
132
- patchPhaseState(patch: StatePatch<PhaseStateOfState<State>>): Op<State>;
133
-
134
- /**
135
- * Update `state.publicState`.
136
- *
137
- * Accepts either a `Partial<PublicState>` which is shallow-merged into the
138
- * previous value, or a functional updater `(prev) => next` which must
139
- * return a complete `PublicState`.
140
- */
141
- patchPublicState(patch: StatePatch<PublicStateOfState<State>>): Op<State>;
142
-
143
- /**
144
- * Update `state.hiddenState`.
145
- *
146
- * Accepts either a `Partial<HiddenState>` or a functional updater.
147
- */
148
- patchHiddenState(patch: StatePatch<HiddenStateOfState<State>>): Op<State>;
149
-
150
- /**
151
- * Update a single player's entry in `state.privateState`.
152
- *
153
- * Accepts either a `Partial<PrivateState>` or a functional updater.
154
- */
155
- patchPlayerPrivateState(args: {
156
- playerId: PlayerIdOfState<State>;
157
- patch: StatePatch<PrivateStateOfState<State>>;
158
- }): Op<State>;
159
-
160
- // --- Shared zones / decks -------------------------------------------
161
-
162
- /**
163
- * Append a card to a shared zone (deck). Defaults to placing the card at the
164
- * bottom; pass `position: "top"` for top-of-deck placement (e.g. Bureaucrat-style).
165
- */
166
- addCardToSharedZone<
167
- DeckId extends SharedZoneIdOfTable<PipeTable<State>>,
168
- >(args: {
169
- deckId: DeckId;
170
- cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
171
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
172
- position?: "top" | "bottom";
173
- }): Op<State>;
174
-
175
- /** Remove a card from a shared zone (deck). */
176
- removeCardFromSharedZone<
177
- DeckId extends DeckIdOfTable<PipeTable<State>>,
178
- >(args: {
179
- deckId: DeckId;
180
- cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
181
- }): Op<State>;
182
-
183
- /**
184
- * Move a card between two shared zones (decks). Defaults to placing the card
185
- * at the bottom of the destination; pass `position: "top"` for top placement.
186
- */
187
- moveCardBetweenSharedZones<
188
- FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
189
- ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
190
- >(args: {
191
- fromZoneId: FromZoneId;
192
- toZoneId: ToZoneId;
193
- cardId: DeckCardsOfTable<PipeTable<State>, FromZoneId>[number];
194
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
195
- position?: "top" | "bottom";
196
- }): Op<State>;
197
-
198
- /**
199
- * Draw the top `count` cards from one perPlayer zone into another for the
200
- * same player (e.g. deck → hand at the start of a turn). Companion to
201
- * {@link dealCardsToPlayerZone} for the perPlayer → perPlayer case. Stops
202
- * silently if the source runs out before `count` is reached.
203
- */
204
- dealCardsBetweenPlayerZones<
205
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
206
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
207
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
208
- >(args: {
209
- playerId: PlayerId;
210
- fromZoneId: FromZoneId;
211
- toZoneId: ToZoneId;
212
- count: number;
213
- }): Op<State>;
214
-
215
- /**
216
- * Move a card between two perPlayer zones owned by the same player (e.g.
217
- * hand → in-play → discard). Owner is preserved; visibility is recomputed
218
- * from the destination zone.
219
- */
220
- moveCardBetweenPlayerZones<
221
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
222
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
223
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
224
- >(args: {
225
- playerId: PlayerId;
226
- fromZoneId: FromZoneId;
227
- toZoneId: ToZoneId;
228
- cardId: CompatibleCardIdForTwoPlayerZones<
229
- PipeTable<State>,
230
- FromZoneId,
231
- ToZoneId
232
- >;
233
- position?: "top" | "bottom";
234
- }): Op<State>;
235
-
236
- /**
237
- * Move a card from a player zone (hand) to a shared zone (deck). Defaults to
238
- * placing the card at the bottom; pass `position: "top"` to topdeck.
239
- */
240
- moveCardFromPlayerZoneToSharedZone<
241
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
242
- ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
243
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
244
- >(args: {
245
- playerId: PlayerId;
246
- fromZoneId: FromZoneId;
247
- toZoneId: ToZoneId;
248
- cardId: CompatibleCardIdForHandAndDeck<
249
- PipeTable<State>,
250
- FromZoneId,
251
- ToZoneId
252
- >;
253
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
254
- position?: "top" | "bottom";
255
- }): Op<State>;
256
-
257
- /**
258
- * Move a named card from a shared zone (supply pile, deck) to a perPlayer
259
- * zone (e.g. discard). The "gain" verb in deck-builders. Distinct from
260
- * {@link dealCardsToPlayerZone}, which draws unspecified top-N cards from a
261
- * deck. Owner flips to the receiving player; visibility is recomputed.
262
- */
263
- moveCardFromSharedZoneToPlayerZone<
264
- FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
265
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
266
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
267
- >(args: {
268
- playerId: PlayerId;
269
- fromZoneId: FromZoneId;
270
- toZoneId: ToZoneId;
271
- cardId: CompatibleCardIdForHandAndDeck<
272
- PipeTable<State>,
273
- ToZoneId,
274
- FromZoneId
275
- >;
276
- position?: "top" | "bottom";
277
- }): Op<State>;
278
-
279
- /**
280
- * Deal the top `count` cards from a shared deck into a player's hand zone.
281
- *
282
- * This op does not consume RNG. If the deck needs to be random, shuffle it
283
- * first with `fx.shuffleSharedZone(...)`, then deal from the shuffled deck
284
- * inside the same reducer via this op.
285
- */
286
- dealCardsToPlayerZone<
287
- FromZoneId extends DeckIdOfTable<PipeTable<State>>,
288
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
289
- ToZoneId extends CompatibleHandIdForDeck<PipeTable<State>, FromZoneId> &
290
- HandIdOfTable<PipeTable<State>>,
291
- >(args: {
292
- fromZoneId: FromZoneId;
293
- playerId: PlayerId;
294
- toZoneId: ToZoneId;
295
- count: number;
296
- }): Op<State>;
297
-
298
- /**
299
- * Atomically rotate cards in a per-player zone around the table.
300
- *
301
- * Defaults to rotating every card currently in `zoneId` for every player in
302
- * turn order. Pass `players` to use a smaller explicit order, or
303
- * `cardIdsByPlayer` to rotate only selected cards such as Hearts passes.
304
- */
305
- rotatePlayerZone<
306
- ZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
307
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
308
- >(args: {
309
- zoneId: ZoneId;
310
- direction: "left" | "right";
311
- players?: readonly PlayerId[];
312
- cardIdsByPlayer?: Partial<
313
- Record<PlayerId, readonly CardIdOfTable<PipeTable<State>>[]>
314
- >;
315
- position?: "top" | "bottom";
316
- }): Op<State>;
317
-
318
- // --- Board / component movement -------------------------------------
319
-
320
- /** Move a component onto a board space. */
321
- moveComponentToSpace<
322
- BoardId extends BoardIdOfTable<PipeTable<State>>,
323
- SpaceId extends SpaceIdOfTable<PipeTable<State>, BoardId>,
324
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
325
- >(args: {
326
- componentId: ComponentId;
327
- boardId: BoardId;
328
- spaceId: SpaceId;
329
- }): Op<State>;
330
-
331
- /** Move a component into a board container. */
332
- moveComponentToContainer<
333
- BoardId extends BoardIdOfTable<PipeTable<State>>,
334
- ContainerId extends BoardContainerIdOfTable<PipeTable<State>, BoardId>,
335
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
336
- >(args: {
337
- componentId: ComponentId;
338
- boardId: BoardId;
339
- containerId: ContainerId;
340
- }): Op<State>;
341
-
342
- /** Move a component onto a tiled board edge. */
343
- moveComponentToEdge<
344
- BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
345
- EdgeId extends TiledEdgeIdOfTable<PipeTable<State>, BoardId>,
346
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
347
- >(args: {
348
- componentId: ComponentId;
349
- boardId: BoardId;
350
- edgeId: EdgeId;
351
- }): Op<State>;
352
-
353
- /** Move a component onto a tiled board vertex. */
354
- moveComponentToVertex<
355
- BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
356
- VertexId extends TiledVertexIdOfTable<PipeTable<State>, BoardId>,
357
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
358
- >(args: {
359
- componentId: ComponentId;
360
- boardId: BoardId;
361
- vertexId: VertexId;
362
- }): Op<State>;
363
-
364
- /** Move a component back to the detached pool. */
365
- moveComponentToDetached<
366
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
367
- >(args: {
368
- componentId: ComponentId;
369
- }): Op<State>;
370
-
371
- // --- Resources ------------------------------------------------------
372
-
373
- /**
374
- * Credit the specified resources to a player.
375
- *
376
- * Amounts must be non-negative; use {@link spendResources} for deductions
377
- * so that affordability is checked explicitly.
378
- *
379
- * pipe(
380
- * state,
381
- * ops.addResources({ playerId, amounts: { wood: 1, brick: 1 } }),
382
- * )
383
- */
384
- addResources(args: {
385
- playerId: PlayerIdOfTable<PipeTable<State>>;
386
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
387
- }): Op<State>;
388
-
389
- /**
390
- * Debit the specified resources from a player.
391
- *
392
- * Throws when the player cannot afford the full cost — gate with
393
- * `q.player.canAfford(...)` in your `validate` step before invoking.
394
- *
395
- * pipe(
396
- * state,
397
- * ops.spendResources({ playerId, amounts: COST_DEV_CARD }),
398
- * ops.dealCardsToPlayerZone({ ... }),
399
- * )
400
- */
401
- spendResources(args: {
402
- playerId: PlayerIdOfTable<PipeTable<State>>;
403
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
404
- }): Op<State>;
405
-
406
- /**
407
- * Transfer the specified resources from one player to another.
408
- *
409
- * Throws when the source cannot afford the full amount. On success the
410
- * destination gains exactly what the source loses.
411
- */
412
- transferResources(args: {
413
- fromPlayerId: PlayerIdOfTable<PipeTable<State>>;
414
- toPlayerId: PlayerIdOfTable<PipeTable<State>>;
415
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
416
- }): Op<State>;
417
-
418
- /**
419
- * Overwrite a single resource balance for a player. Prefer
420
- * {@link addResources} / {@link spendResources} — use this only when the
421
- * new balance is an absolute (e.g. scripted setup).
422
- */
423
- setResource(args: {
424
- playerId: PlayerIdOfTable<PipeTable<State>>;
425
- resourceId: ResourceIdOfTable<PipeTable<State>>;
426
- amount: number;
427
- }): Op<State>;
428
- }
429
-
430
- // --- Internal helpers -----------------------------------------------
431
-
432
- type AnyTable = RuntimeTableRecord;
433
- type AnyState = { table: AnyTable };
434
-
435
- function updateTable<S extends AnyState>(state: S, nextTable: AnyTable): S {
436
- return { ...state, table: nextTable };
437
- }
438
-
439
- function computePlayerZoneVisibility(
440
- table: RuntimeTableRecord,
441
- zoneId: string,
442
- playerId: string,
443
- ): { faceUp: boolean; visibleTo?: string[] } {
444
- const mode = table.handVisibility[zoneId];
445
- if (mode === "all" || mode === "public") {
446
- return { faceUp: true };
447
- }
448
- return { faceUp: false, visibleTo: [playerId] };
449
- }
450
-
451
- function readPlayerZoneCards(
452
- table: RuntimeTableRecord,
453
- zoneId: string,
454
- playerId: string,
455
- ): readonly string[] {
456
- const zone = table.zones.perPlayer[zoneId] ?? table.hands[zoneId];
457
- if (!zone) {
458
- throw new Error(`Player zone '${zoneId}' does not exist.`);
459
- }
460
- return (
461
- perPlayerGet(zone as PerPlayer<readonly string[]>, asPlayerId(playerId)) ??
462
- []
463
- );
464
- }
465
-
466
- function writePlayerZoneCards(
467
- table: RuntimeTableRecord,
468
- zoneId: string,
469
- playerId: string,
470
- cards: readonly string[],
471
- ): void {
472
- const currentZone = table.zones.perPlayer[zoneId];
473
- const currentHand = table.hands[zoneId];
474
- const player = asPlayerId(playerId);
475
- if (currentZone) {
476
- table.zones.perPlayer[zoneId] = perPlayerSet(
477
- currentZone as PerPlayer<string[]>,
478
- player,
479
- [...cards],
480
- );
481
- }
482
- if (currentHand) {
483
- table.hands[zoneId] = perPlayerSet(
484
- currentHand as PerPlayer<string[]>,
485
- player,
486
- [...cards],
487
- );
488
- }
489
- }
490
-
491
- function assertCardAllowedInPlayerZone(
492
- table: RuntimeTableRecord,
493
- zoneId: string,
494
- cardId: string,
495
- ): void {
496
- const allowedCardSetIds = table.zones.cardSetIdsByZoneId?.[zoneId];
497
- if (!allowedCardSetIds || allowedCardSetIds.length === 0) {
498
- return;
499
- }
500
- const card = table.cards[cardId];
501
- if (!card) {
502
- throw new Error(`Card '${cardId}' does not exist.`);
503
- }
504
- if (!allowedCardSetIds.includes(card.cardSetId)) {
505
- throw new Error(
506
- `Card '${cardId}' from set '${card.cardSetId}' is not allowed in player zone '${zoneId}'.`,
507
- );
508
- }
509
- }
510
-
511
- function rotatePlayerZoneTable(options: {
512
- table: RuntimeTableRecord;
513
- zoneId: string;
514
- direction: "left" | "right";
515
- players?: readonly string[];
516
- cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
517
- position?: "top" | "bottom";
518
- }): RuntimeTableRecord {
519
- const nextTable = cloneRuntimeTable(options.table);
520
- const zoneId = options.zoneId;
521
- if (!nextTable.zones.perPlayer[zoneId] && !nextTable.hands[zoneId]) {
522
- throw new Error(`Player zone '${zoneId}' does not exist.`);
523
- }
524
- const players = [...(options.players ?? nextTable.playerOrder)];
525
- if (players.length === 0) {
526
- return nextTable;
527
- }
528
- const playerSet = new Set(nextTable.playerOrder);
529
- for (const playerId of players) {
530
- if (!playerSet.has(playerId)) {
531
- throw new Error(
532
- `Cannot rotate player zone '${zoneId}': player '${playerId}' is not in player order.`,
533
- );
534
- }
535
- }
536
-
537
- const selectedByPlayer = new Map<string, readonly string[]>();
538
- for (const playerId of players) {
539
- const sourceCards = readPlayerZoneCards(nextTable, zoneId, playerId);
540
- const selected = options.cardIdsByPlayer?.[playerId] ?? sourceCards;
541
- for (const cardId of selected) {
542
- if (!sourceCards.includes(cardId)) {
543
- throw new Error(
544
- `Cannot rotate player zone '${zoneId}': card '${cardId}' is not in zone for player '${playerId}'.`,
545
- );
546
- }
547
- assertCardAllowedInPlayerZone(nextTable, zoneId, cardId);
548
- }
549
- selectedByPlayer.set(playerId, [...selected]);
550
- }
551
-
552
- const removeByPlayer = new Map<string, string[]>();
553
- for (const playerId of players) {
554
- const selected = new Set(selectedByPlayer.get(playerId) ?? []);
555
- removeByPlayer.set(
556
- playerId,
557
- readPlayerZoneCards(nextTable, zoneId, playerId).filter(
558
- (cardId) => !selected.has(cardId),
559
- ),
560
- );
561
- }
562
-
563
- const additionsByPlayer = new Map<string, string[]>(
564
- players.map((playerId) => [playerId, []]),
565
- );
566
- for (const [index, fromPlayerId] of players.entries()) {
567
- const offset = options.direction === "left" ? 1 : -1;
568
- const recipient =
569
- players[(index + offset + players.length) % players.length]!;
570
- additionsByPlayer
571
- .get(recipient)!
572
- .push(...(selectedByPlayer.get(fromPlayerId) ?? []));
573
- }
574
-
575
- for (const playerId of players) {
576
- const remaining = removeByPlayer.get(playerId) ?? [];
577
- const additions = additionsByPlayer.get(playerId) ?? [];
578
- const nextCards =
579
- options.position === "top"
580
- ? [...additions, ...remaining]
581
- : [...remaining, ...additions];
582
- writePlayerZoneCards(nextTable, zoneId, playerId, nextCards);
583
- for (const [position, cardId] of nextCards.entries()) {
584
- nextTable.componentLocations[cardId] = {
585
- type: "InHand",
586
- handId: zoneId,
587
- playerId,
588
- position,
589
- };
590
- nextTable.ownerOfCard[cardId] = playerId;
591
- nextTable.visibility[cardId] = computePlayerZoneVisibility(
592
- nextTable,
593
- zoneId,
594
- playerId,
595
- );
596
- }
597
- }
598
-
599
- return nextTable;
600
- }
601
-
602
- /**
603
- * Internal, id-type-erased signatures for the board writer family.
604
- *
605
- * The public `tableMove*` helpers constrain their id args to manifest-derived
606
- * unions such as `TiledBoardIdOfTable<Table>`, which collapse to `never` for
607
- * the unconstrained `RuntimeTableRecord`. Inside `createReducerOps<State>`
608
- * the `State` generic is not yet bound, so at this call site we only know
609
- * that all ids are plain strings. These aliases narrow that distinction to
610
- * one place instead of leaking `as never` casts across every op body.
611
- */
612
- type TableMoveComponentToEdgeInternal = (
613
- table: RuntimeTableRecord,
614
- componentId: string,
615
- boardId: string,
616
- edgeId: string,
617
- ) => RuntimeTableRecord;
618
-
619
- type TableMoveComponentToVertexInternal = (
620
- table: RuntimeTableRecord,
621
- componentId: string,
622
- boardId: string,
623
- vertexId: string,
624
- ) => RuntimeTableRecord;
625
-
626
- type TableDealCardsFromDeckToHandInternal = (
627
- table: RuntimeTableRecord,
628
- fromZoneId: string,
629
- playerId: string,
630
- toZoneId: string,
631
- count: number,
632
- ) => RuntimeTableRecord;
633
-
634
- const moveComponentToEdgeInternal =
635
- tableMoveComponentToEdge as unknown as TableMoveComponentToEdgeInternal;
636
- const moveComponentToVertexInternal =
637
- tableMoveComponentToVertex as unknown as TableMoveComponentToVertexInternal;
638
- const dealCardsFromDeckToHandInternal =
639
- tableDealCardsFromDeckToHand as unknown as TableDealCardsFromDeckToHandInternal;
640
-
641
- /**
642
- * Create the `ops.*` namespace specialised to a game state.
643
- *
644
- * Call this once (typically in a shared reducer-support module) and reuse the
645
- * resulting object across phases:
646
- *
647
- * export const ops = createReducerOps<GameState>();
648
- */
649
- export function createReducerOps<
650
- State extends ReducerStateBase,
651
- >(): ReducerOps<State> {
652
- // The implementation operates on the structural `AnyState` shape; the
653
- // public `ReducerOps<State>` interface adds manifest-aware argument
654
- // validation and polymorphic state preservation on top. The final
655
- // `as unknown as ReducerOps<State>` bridges the two: all runtime
656
- // correctness is still covered by the underlying table-ops writers.
657
- const applyPatch = <T extends object>(
658
- prev: T,
659
- patch: Partial<T> | ((prev: T) => T),
660
- ): T => {
661
- if (typeof patch === "function") {
662
- return (patch as (prev: T) => T)(prev);
663
- }
664
- return { ...prev, ...patch };
665
- };
666
-
667
- const impl = {
668
- setActivePlayers(activePlayers: ReadonlyArray<string>) {
669
- return <S extends AnyState>(state: S): S =>
670
- stateSetActivePlayers(
671
- state as unknown as never,
672
- [...activePlayers] as never,
673
- ) as unknown as S;
674
- },
675
- advanceActivePlayer() {
676
- return <S extends AnyState>(state: S): S => {
677
- const table = (state as unknown as { table: RuntimeTableRecord }).table;
678
- const order = table.playerOrder as ReadonlyArray<string>;
679
- if (order.length === 0) return state;
680
- const flow = (
681
- state as unknown as { flow?: { activePlayers?: readonly string[] } }
682
- ).flow;
683
- const current = flow?.activePlayers?.[0];
684
- const idx = current ? order.indexOf(current) : -1;
685
- const nextIdx = idx < 0 ? 0 : (idx + 1) % order.length;
686
- const nextId = order[nextIdx];
687
- if (nextId === undefined) return state;
688
- return stateSetActivePlayers(
689
- state as unknown as never,
690
- [nextId] as never,
691
- ) as unknown as S;
692
- };
693
- },
694
- patchPhaseState(patch: unknown) {
695
- return <S extends AnyState>(state: S): S => {
696
- const prev = (state as unknown as { phase?: object }).phase ?? {};
697
- const next = applyPatch(
698
- prev as object,
699
- patch as Partial<object> | ((prev: object) => object),
700
- );
701
- return stateSetPhaseState(
702
- state as unknown as { phase: object },
703
- next as object,
704
- ) as unknown as S;
705
- };
706
- },
707
- patchPublicState(patch: unknown) {
708
- return <S extends AnyState>(state: S): S => {
709
- const prev =
710
- (state as unknown as { publicState?: object }).publicState ?? {};
711
- const next = applyPatch(
712
- prev as object,
713
- patch as Partial<object> | ((prev: object) => object),
714
- );
715
- return { ...state, publicState: next } as S;
716
- };
717
- },
718
- patchHiddenState(patch: unknown) {
719
- return <S extends AnyState>(state: S): S => {
720
- const prev =
721
- (state as unknown as { hiddenState?: object }).hiddenState ?? {};
722
- const next = applyPatch(
723
- prev as object,
724
- patch as Partial<object> | ((prev: object) => object),
725
- );
726
- return { ...state, hiddenState: next } as S;
727
- };
728
- },
729
- patchPlayerPrivateState(args: { playerId: string; patch: unknown }) {
730
- return <S extends AnyState>(state: S): S => {
731
- const privateByPlayer =
732
- (state as unknown as { privateState?: Record<string, object> })
733
- .privateState ?? {};
734
- const prev = (privateByPlayer[args.playerId] ?? {}) as object;
735
- const next = applyPatch(
736
- prev,
737
- args.patch as Partial<object> | ((prev: object) => object),
738
- );
739
- return {
740
- ...state,
741
- privateState: {
742
- ...privateByPlayer,
743
- [args.playerId]: next,
744
- },
745
- } as S;
746
- };
747
- },
748
- addCardToSharedZone(args: {
749
- deckId: string;
750
- cardId: string;
751
- playedBy?: string | null;
752
- position?: "top" | "bottom";
753
- }) {
754
- return <S extends AnyState>(state: S): S => {
755
- const nextTable = tableAddCardToSharedZone(
756
- state.table,
757
- args.deckId,
758
- args.cardId,
759
- args.playedBy ?? null,
760
- args.position ?? "bottom",
761
- );
762
- return updateTable(state, nextTable);
763
- };
764
- },
765
- removeCardFromSharedZone(args: { deckId: string; cardId: string }) {
766
- return <S extends AnyState>(state: S): S => {
767
- const nextTable = tableRemoveCardFromSharedZone(
768
- state.table,
769
- args.deckId,
770
- args.cardId,
771
- );
772
- return updateTable(state, nextTable);
773
- };
774
- },
775
- moveCardBetweenSharedZones(args: {
776
- fromZoneId: string;
777
- toZoneId: string;
778
- cardId: string;
779
- playedBy?: string | null;
780
- position?: "top" | "bottom";
781
- }) {
782
- return <S extends AnyState>(state: S): S => {
783
- const nextTable = tableMoveCardBetweenSharedZones({
784
- table: state.table,
785
- fromZoneId: args.fromZoneId,
786
- toZoneId: args.toZoneId,
787
- cardId: args.cardId,
788
- playedBy: args.playedBy ?? null,
789
- position: args.position ?? "bottom",
790
- });
791
- return updateTable(state, nextTable);
792
- };
793
- },
794
- dealCardsBetweenPlayerZones(args: {
795
- playerId: string;
796
- fromZoneId: string;
797
- toZoneId: string;
798
- count: number;
799
- }) {
800
- return <S extends AnyState>(state: S): S => {
801
- const nextTable = tableDealCardsBetweenPlayerZones({
802
- table: state.table,
803
- playerId: args.playerId,
804
- fromZoneId: args.fromZoneId,
805
- toZoneId: args.toZoneId,
806
- count: args.count,
807
- });
808
- return updateTable(state, nextTable);
809
- };
810
- },
811
- moveCardBetweenPlayerZones(args: {
812
- playerId: string;
813
- fromZoneId: string;
814
- toZoneId: string;
815
- cardId: string;
816
- position?: "top" | "bottom";
817
- }) {
818
- return <S extends AnyState>(state: S): S => {
819
- const nextTable = tableMoveCardBetweenPlayerZones({
820
- table: state.table,
821
- playerId: args.playerId,
822
- fromZoneId: args.fromZoneId,
823
- toZoneId: args.toZoneId,
824
- cardId: args.cardId,
825
- position: args.position ?? "bottom",
826
- });
827
- return updateTable(state, nextTable);
828
- };
829
- },
830
- moveCardFromPlayerZoneToSharedZone(args: {
831
- playerId: string;
832
- fromZoneId: string;
833
- toZoneId: string;
834
- cardId: string;
835
- playedBy?: string | null;
836
- position?: "top" | "bottom";
837
- }) {
838
- return <S extends AnyState>(state: S): S => {
839
- const nextTable = tableMoveCardFromPlayerZoneToSharedZone({
840
- table: state.table,
841
- playerId: args.playerId,
842
- fromZoneId: args.fromZoneId,
843
- toZoneId: args.toZoneId,
844
- cardId: args.cardId,
845
- playedBy: args.playedBy ?? null,
846
- position: args.position ?? "bottom",
847
- });
848
- return updateTable(state, nextTable);
849
- };
850
- },
851
- moveCardFromSharedZoneToPlayerZone(args: {
852
- playerId: string;
853
- fromZoneId: string;
854
- toZoneId: string;
855
- cardId: string;
856
- position?: "top" | "bottom";
857
- }) {
858
- return <S extends AnyState>(state: S): S => {
859
- const nextTable = tableMoveCardFromSharedZoneToPlayerZone({
860
- table: state.table,
861
- playerId: args.playerId,
862
- fromZoneId: args.fromZoneId,
863
- toZoneId: args.toZoneId,
864
- cardId: args.cardId,
865
- position: args.position ?? "bottom",
866
- });
867
- return updateTable(state, nextTable);
868
- };
869
- },
870
- dealCardsToPlayerZone(args: {
871
- fromZoneId: string;
872
- playerId: string;
873
- toZoneId: string;
874
- count: number;
875
- }) {
876
- return <S extends AnyState>(state: S): S => {
877
- const nextTable = dealCardsFromDeckToHandInternal(
878
- state.table,
879
- args.fromZoneId,
880
- args.playerId,
881
- args.toZoneId,
882
- args.count,
883
- );
884
- return updateTable(state, nextTable);
885
- };
886
- },
887
- rotatePlayerZone(args: {
888
- zoneId: string;
889
- direction: "left" | "right";
890
- players?: readonly string[];
891
- cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
892
- position?: "top" | "bottom";
893
- }) {
894
- return <S extends AnyState>(state: S): S => {
895
- const nextTable = rotatePlayerZoneTable({
896
- table: state.table,
897
- zoneId: args.zoneId,
898
- direction: args.direction,
899
- players: args.players,
900
- cardIdsByPlayer: args.cardIdsByPlayer,
901
- position: args.position ?? "bottom",
902
- });
903
- return updateTable(state, nextTable);
904
- };
905
- },
906
- moveComponentToSpace(args: {
907
- componentId: string;
908
- boardId: string;
909
- spaceId: string;
910
- }) {
911
- return <S extends AnyState>(state: S): S => {
912
- const nextTable = tableMoveComponentToSpace(
913
- state.table,
914
- args.componentId,
915
- args.boardId,
916
- args.spaceId,
917
- );
918
- return updateTable(state, nextTable);
919
- };
920
- },
921
- moveComponentToContainer(args: {
922
- componentId: string;
923
- boardId: string;
924
- containerId: string;
925
- }) {
926
- return <S extends AnyState>(state: S): S => {
927
- const nextTable = tableMoveComponentToContainer(
928
- state.table,
929
- args.componentId,
930
- args.boardId,
931
- args.containerId,
932
- );
933
- return updateTable(state, nextTable);
934
- };
935
- },
936
- moveComponentToEdge(args: {
937
- componentId: string;
938
- boardId: string;
939
- edgeId: string;
940
- }) {
941
- return <S extends AnyState>(state: S): S => {
942
- const nextTable = moveComponentToEdgeInternal(
943
- state.table,
944
- args.componentId,
945
- args.boardId,
946
- args.edgeId,
947
- );
948
- return updateTable(state, nextTable);
949
- };
950
- },
951
- moveComponentToVertex(args: {
952
- componentId: string;
953
- boardId: string;
954
- vertexId: string;
955
- }) {
956
- return <S extends AnyState>(state: S): S => {
957
- const nextTable = moveComponentToVertexInternal(
958
- state.table,
959
- args.componentId,
960
- args.boardId,
961
- args.vertexId,
962
- );
963
- return updateTable(state, nextTable);
964
- };
965
- },
966
- moveComponentToDetached(args: { componentId: string }) {
967
- return <S extends AnyState>(state: S): S => {
968
- const nextTable = tableMoveComponentToDetached(
969
- state.table,
970
- args.componentId,
971
- );
972
- return updateTable(state, nextTable);
973
- };
974
- },
975
- addResources(args: {
976
- playerId: string;
977
- amounts: Record<string, number | undefined>;
978
- }) {
979
- return <S extends AnyState>(state: S): S => {
980
- const nextTable = tableAddPlayerResources(
981
- state.table,
982
- args.playerId,
983
- args.amounts,
984
- );
985
- return updateTable(state, nextTable);
986
- };
987
- },
988
- spendResources(args: {
989
- playerId: string;
990
- amounts: Record<string, number | undefined>;
991
- }) {
992
- return <S extends AnyState>(state: S): S => {
993
- const nextTable = tableSpendPlayerResources(
994
- state.table,
995
- args.playerId,
996
- args.amounts,
997
- );
998
- return updateTable(state, nextTable);
999
- };
1000
- },
1001
- transferResources(args: {
1002
- fromPlayerId: string;
1003
- toPlayerId: string;
1004
- amounts: Record<string, number | undefined>;
1005
- }) {
1006
- return <S extends AnyState>(state: S): S => {
1007
- const nextTable = tableTransferPlayerResources(
1008
- state.table,
1009
- args.fromPlayerId,
1010
- args.toPlayerId,
1011
- args.amounts,
1012
- );
1013
- return updateTable(state, nextTable);
1014
- };
1015
- },
1016
- setResource(args: {
1017
- playerId: string;
1018
- resourceId: string;
1019
- amount: number;
1020
- }) {
1021
- return <S extends AnyState>(state: S): S => {
1022
- const nextTable = tableSetPlayerResource(
1023
- state.table,
1024
- args.playerId,
1025
- args.resourceId,
1026
- args.amount,
1027
- );
1028
- return updateTable(state, nextTable);
1029
- };
1030
- },
1031
- };
1032
-
1033
- return impl as unknown as ReducerOps<State>;
1034
- }