@directivegames/genesys.sdk 3.2.2 → 3.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -60
- package/dist/src/core/cli.js +22 -22
- package/dist/src/templates/scripts/genesys/genesys-mcp.js +25 -25
- package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +4 -4
- package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +30 -30
- package/package.json +176 -176
- package/scripts/post-install.ts +143 -143
- package/src/asset-pack/.gitattributes +88 -88
- package/src/asset-pack/eslint.config.js +45 -45
- package/src/asset-pack/gitignore +11 -11
- package/src/asset-pack/scripts/postinstall.ts +81 -81
- package/src/asset-pack/tsconfig.json +33 -33
- package/src/templates/.cursor/mcp.json +20 -20
- package/src/templates/.cursorignore +2 -2
- package/src/templates/.gitattributes +88 -88
- package/src/templates/.vscode/settings.json +6 -6
- package/src/templates/AGENTS.md +86 -86
- package/src/templates/README.md +24 -24
- package/src/templates/eslint.config.js +45 -45
- package/src/templates/gitignore +11 -11
- package/src/templates/index.html +34 -34
- package/src/templates/pnpm-lock.yaml +3676 -3676
- package/src/templates/scripts/genesys/build-project.ts +51 -51
- package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
- package/src/templates/scripts/genesys/common.ts +46 -46
- package/src/templates/scripts/genesys/const.ts +9 -9
- package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
- package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
- package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
- package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
- package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
- package/src/templates/scripts/genesys/doc-server.ts +16 -16
- package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
- package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
- package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
- package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
- package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
- package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
- package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
- package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
- package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
- package/src/templates/scripts/genesys/misc.ts +42 -42
- package/src/templates/scripts/genesys/mock.ts +6 -6
- package/src/templates/scripts/genesys/place-actors.ts +179 -179
- package/src/templates/scripts/genesys/post-install.ts +30 -30
- package/src/templates/scripts/genesys/prefab.schema.json +84 -84
- package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
- package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
- package/src/templates/scripts/genesys/storageProvider.ts +182 -182
- package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
- package/src/templates/src/index.ts +22 -22
- package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
- package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
- package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
- package/src/templates/src/templates/fps/src/game.ts +39 -39
- package/src/templates/src/templates/fps/src/player.ts +69 -69
- package/src/templates/src/templates/fps/src/weapon.ts +54 -54
- package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
- package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
- package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
- package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
- package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
- package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
- package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
- package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
- package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
- package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
- package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
- package/src/templates/src/templates/vehicle/src/game.ts +43 -43
- package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
- package/src/templates/src/templates/vehicle/src/player.ts +109 -109
- package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
- package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
- package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
- package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
- package/src/templates/src/templates/vr-game/src/game.ts +66 -66
- package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
- package/src/templates/tsconfig.json +34 -34
- package/src/templates/vite.config.ts +52 -52
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},
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"children": [
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{
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},
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{
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},
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{
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},
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{
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"nodeType": "actor"
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},
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{
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"id": "01155a02b0cf79cc",
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"nodeType": "actor"
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]
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}
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"postProcessConfiguration": null
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}
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import './sample-vr-actor.ts';
|
|
1
|
+
import './sample-vr-actor.ts';
|
|
@@ -1,66 +1,66 @@
|
|
|
1
|
-
|
|
2
|
-
import * as ENGINE from 'genesys.js';
|
|
3
|
-
import * as THREE from 'three';
|
|
4
|
-
|
|
5
|
-
import './auto-imports.js';
|
|
6
|
-
|
|
7
|
-
class MyGame extends ENGINE.BaseGameLoop {
|
|
8
|
-
private pawn: ENGINE.VRPawn | null = null;
|
|
9
|
-
private controller: ENGINE.PlayerController | null = null;
|
|
10
|
-
|
|
11
|
-
protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
|
|
12
|
-
// enable the default loading screen
|
|
13
|
-
return new ENGINE.DefaultLoadingScreen();
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
static override get DEFAULT_OPTIONS(): ENGINE.BaseGameLoopOptions {
|
|
17
|
-
return {
|
|
18
|
-
...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
|
|
19
|
-
xrEnabled: true,
|
|
20
|
-
vrSessionOptions: {
|
|
21
|
-
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
22
|
-
requiredFeatures: []
|
|
23
|
-
}
|
|
24
|
-
};
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
protected override async preStart(): Promise<void> {
|
|
28
|
-
// Disable tone mapping for VR because it breaks VR
|
|
29
|
-
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
30
|
-
|
|
31
|
-
// create the vr pawn
|
|
32
|
-
this.pawn = new ENGINE.VRPawn({
|
|
33
|
-
position: new THREE.Vector3(0, 0, 0),
|
|
34
|
-
movementComponent: null,
|
|
35
|
-
camera: new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR),
|
|
36
|
-
controllerOptions: {
|
|
37
|
-
rayVisualizationEnabled: true,
|
|
38
|
-
maxRayDistance: 10
|
|
39
|
-
},
|
|
40
|
-
enableTeleportation: true,
|
|
41
|
-
enableSnapTurn: true,
|
|
42
|
-
snapTurnAngle: 30,
|
|
43
|
-
maxTeleportDistance: 15
|
|
44
|
-
});
|
|
45
|
-
|
|
46
|
-
// create the controller and possess the pawn
|
|
47
|
-
this.controller = new ENGINE.PlayerController();
|
|
48
|
-
this.controller.possess(this.pawn);
|
|
49
|
-
|
|
50
|
-
this.pawn.addComponent(new ENGINE.VRGrabComponent({}));
|
|
51
|
-
this.pawn.addComponent(new ENGINE.VRSnapTurnComponent({ angleDeg: this.pawn.getSnapTurnAngleDegrees() }));
|
|
52
|
-
this.pawn.addComponent(new ENGINE.VRInteractComponent({ button: ENGINE.XRButton.Trigger }));
|
|
53
|
-
this.pawn.addComponent(new ENGINE.VRTeleportComponent({ maxDistance: 15 }));
|
|
54
|
-
|
|
55
|
-
// add both to the world
|
|
56
|
-
this.world.addActors(this.pawn, this.controller);
|
|
57
|
-
}
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
|
|
61
|
-
const game = new MyGame(container, {
|
|
62
|
-
...MyGame.DEFAULT_OPTIONS,
|
|
63
|
-
gameId
|
|
64
|
-
});
|
|
65
|
-
return game;
|
|
66
|
-
}
|
|
1
|
+
|
|
2
|
+
import * as ENGINE from 'genesys.js';
|
|
3
|
+
import * as THREE from 'three';
|
|
4
|
+
|
|
5
|
+
import './auto-imports.js';
|
|
6
|
+
|
|
7
|
+
class MyGame extends ENGINE.BaseGameLoop {
|
|
8
|
+
private pawn: ENGINE.VRPawn | null = null;
|
|
9
|
+
private controller: ENGINE.PlayerController | null = null;
|
|
10
|
+
|
|
11
|
+
protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
|
|
12
|
+
// enable the default loading screen
|
|
13
|
+
return new ENGINE.DefaultLoadingScreen();
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
static override get DEFAULT_OPTIONS(): ENGINE.BaseGameLoopOptions {
|
|
17
|
+
return {
|
|
18
|
+
...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
|
|
19
|
+
xrEnabled: true,
|
|
20
|
+
vrSessionOptions: {
|
|
21
|
+
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
22
|
+
requiredFeatures: []
|
|
23
|
+
}
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
protected override async preStart(): Promise<void> {
|
|
28
|
+
// Disable tone mapping for VR because it breaks VR
|
|
29
|
+
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
30
|
+
|
|
31
|
+
// create the vr pawn
|
|
32
|
+
this.pawn = new ENGINE.VRPawn({
|
|
33
|
+
position: new THREE.Vector3(0, 0, 0),
|
|
34
|
+
movementComponent: null,
|
|
35
|
+
camera: new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR),
|
|
36
|
+
controllerOptions: {
|
|
37
|
+
rayVisualizationEnabled: true,
|
|
38
|
+
maxRayDistance: 10
|
|
39
|
+
},
|
|
40
|
+
enableTeleportation: true,
|
|
41
|
+
enableSnapTurn: true,
|
|
42
|
+
snapTurnAngle: 30,
|
|
43
|
+
maxTeleportDistance: 15
|
|
44
|
+
});
|
|
45
|
+
|
|
46
|
+
// create the controller and possess the pawn
|
|
47
|
+
this.controller = new ENGINE.PlayerController();
|
|
48
|
+
this.controller.possess(this.pawn);
|
|
49
|
+
|
|
50
|
+
this.pawn.addComponent(new ENGINE.VRGrabComponent({}));
|
|
51
|
+
this.pawn.addComponent(new ENGINE.VRSnapTurnComponent({ angleDeg: this.pawn.getSnapTurnAngleDegrees() }));
|
|
52
|
+
this.pawn.addComponent(new ENGINE.VRInteractComponent({ button: ENGINE.XRButton.Trigger }));
|
|
53
|
+
this.pawn.addComponent(new ENGINE.VRTeleportComponent({ maxDistance: 15 }));
|
|
54
|
+
|
|
55
|
+
// add both to the world
|
|
56
|
+
this.world.addActors(this.pawn, this.controller);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
|
|
61
|
+
const game = new MyGame(container, {
|
|
62
|
+
...MyGame.DEFAULT_OPTIONS,
|
|
63
|
+
gameId
|
|
64
|
+
});
|
|
65
|
+
return game;
|
|
66
|
+
}
|