@directivegames/genesys.sdk 3.2.2 → 3.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/README.md +60 -60
  2. package/dist/src/core/cli.js +22 -22
  3. package/dist/src/templates/scripts/genesys/genesys-mcp.js +25 -25
  4. package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +4 -4
  5. package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +30 -30
  6. package/package.json +176 -176
  7. package/scripts/post-install.ts +143 -143
  8. package/src/asset-pack/.gitattributes +88 -88
  9. package/src/asset-pack/eslint.config.js +45 -45
  10. package/src/asset-pack/gitignore +11 -11
  11. package/src/asset-pack/scripts/postinstall.ts +81 -81
  12. package/src/asset-pack/tsconfig.json +33 -33
  13. package/src/templates/.cursor/mcp.json +20 -20
  14. package/src/templates/.cursorignore +2 -2
  15. package/src/templates/.gitattributes +88 -88
  16. package/src/templates/.vscode/settings.json +6 -6
  17. package/src/templates/AGENTS.md +86 -86
  18. package/src/templates/README.md +24 -24
  19. package/src/templates/eslint.config.js +45 -45
  20. package/src/templates/gitignore +11 -11
  21. package/src/templates/index.html +34 -34
  22. package/src/templates/pnpm-lock.yaml +3676 -3676
  23. package/src/templates/scripts/genesys/build-project.ts +51 -51
  24. package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
  25. package/src/templates/scripts/genesys/common.ts +46 -46
  26. package/src/templates/scripts/genesys/const.ts +9 -9
  27. package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
  28. package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
  29. package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
  30. package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
  31. package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
  32. package/src/templates/scripts/genesys/doc-server.ts +16 -16
  33. package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
  34. package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
  35. package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
  36. package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
  37. package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
  38. package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
  39. package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
  40. package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
  41. package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
  42. package/src/templates/scripts/genesys/misc.ts +42 -42
  43. package/src/templates/scripts/genesys/mock.ts +6 -6
  44. package/src/templates/scripts/genesys/place-actors.ts +179 -179
  45. package/src/templates/scripts/genesys/post-install.ts +30 -30
  46. package/src/templates/scripts/genesys/prefab.schema.json +84 -84
  47. package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
  48. package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
  49. package/src/templates/scripts/genesys/storageProvider.ts +182 -182
  50. package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
  51. package/src/templates/src/index.ts +22 -22
  52. package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
  53. package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
  54. package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
  55. package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
  56. package/src/templates/src/templates/fps/src/game.ts +39 -39
  57. package/src/templates/src/templates/fps/src/player.ts +69 -69
  58. package/src/templates/src/templates/fps/src/weapon.ts +54 -54
  59. package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
  60. package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
  61. package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
  62. package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
  63. package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
  64. package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
  65. package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
  66. package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
  67. package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
  68. package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
  69. package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
  70. package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
  71. package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
  72. package/src/templates/src/templates/vehicle/src/game.ts +43 -43
  73. package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
  74. package/src/templates/src/templates/vehicle/src/player.ts +109 -109
  75. package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
  76. package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
  77. package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
  78. package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
  79. package/src/templates/src/templates/vr-game/src/game.ts +66 -66
  80. package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
  81. package/src/templates/tsconfig.json +34 -34
  82. package/src/templates/vite.config.ts +52 -52
@@ -1,39 +1,39 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- import { FPSPlayer } from './player.js';
5
-
6
- import './auto-imports.js';
7
-
8
- class MyGame extends ENGINE.BaseGameLoop {
9
- private pawn: FPSPlayer | null = null;
10
- private controller: ENGINE.PlayerController | null = null;
11
-
12
- protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
- // enable the default loading screen
14
- return new ENGINE.DefaultLoadingScreen();
15
- }
16
-
17
- protected override async preStart(): Promise<void> {
18
- // default spawn location
19
- const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
-
21
- // now create the pawn
22
- this.pawn = new FPSPlayer({ position });
23
-
24
- // create the controller and possess the pawn
25
- this.controller = new ENGINE.PlayerController();
26
- this.controller.possess(this.pawn);
27
-
28
- // add both to the world
29
- this.world.addActors(this.pawn, this.controller);
30
- }
31
- }
32
-
33
- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
- const game = new MyGame(container, {
35
- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
- gameId
37
- });
38
- return game;
39
- }
1
+ import * as ENGINE from 'genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ import { FPSPlayer } from './player.js';
5
+
6
+ import './auto-imports.js';
7
+
8
+ class MyGame extends ENGINE.BaseGameLoop {
9
+ private pawn: FPSPlayer | null = null;
10
+ private controller: ENGINE.PlayerController | null = null;
11
+
12
+ protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
+ // enable the default loading screen
14
+ return new ENGINE.DefaultLoadingScreen();
15
+ }
16
+
17
+ protected override async preStart(): Promise<void> {
18
+ // default spawn location
19
+ const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
+
21
+ // now create the pawn
22
+ this.pawn = new FPSPlayer({ position });
23
+
24
+ // create the controller and possess the pawn
25
+ this.controller = new ENGINE.PlayerController();
26
+ this.controller.possess(this.pawn);
27
+
28
+ // add both to the world
29
+ this.world.addActors(this.pawn, this.controller);
30
+ }
31
+ }
32
+
33
+ export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
+ const game = new MyGame(container, {
35
+ ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
+ gameId
37
+ });
38
+ return game;
39
+ }
@@ -1,69 +1,69 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- import { DefaultWeapon } from './weapon.js';
5
-
6
- /**
7
- * Options for the FPSPlayer class.
8
- * Currently empty, can be extended if needed.
9
- */
10
- export interface FPSPlayerOptions extends ENGINE.PawnOptions {
11
- }
12
-
13
- /**
14
- * A FPS player class.
15
- *
16
- * Key points:
17
- * - No need to provide rootComponent, movementComponent and camera, they are created internally
18
- * - The pawn is set to be transient so it's never saved in the level
19
- * - The directional light follows the player for consistent shadows
20
- * - The weapon is created and attached to the camera
21
- *
22
- */
23
- @ENGINE.GameClass()
24
- export class FPSPlayer extends ENGINE.Pawn<FPSPlayerOptions> {
25
- // No need to provide rootComponent, movementComponent and camera, they are created internally
26
- constructor(options: Omit<FPSPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
27
- // simple camera component - contains a perspective camera by default
28
- const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
29
- // set proper camera height for first person view
30
- camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
31
-
32
- // create the weapon and attach it to the camera
33
- const weapon = new DefaultWeapon();
34
- camera.add(weapon);
35
-
36
- // use a simple capsule geometry as the root component
37
- const rootComponent = new ENGINE.MeshComponent({
38
- geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
39
- material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
40
- physicsOptions: {
41
- enabled: true,
42
- // KinematicVelocityBased is required to use the physics character controller
43
- motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
44
- collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
45
- generateCollisionEvents: true,
46
- }
47
- });
48
- // hide the mesh in first person view
49
- rootComponent.getMesh().visible = false;
50
-
51
- // create the movement component
52
- const movementComponent = new ENGINE.CharacterMovementComponent({
53
- ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
54
- movementType: ENGINE.CharacterMovementType.FirstPerson,
55
- });
56
-
57
- super({
58
- ...options,
59
- rootComponent,
60
- movementComponent,
61
- // make sure the directional light follows the player for consistent shadows
62
- enableDirectionalLightFollowing: true,
63
- camera
64
- });
65
-
66
- // set the pawn to be transient so it's never saved in the level
67
- this.setTransient(true);
68
- }
69
- }
1
+ import * as ENGINE from 'genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ import { DefaultWeapon } from './weapon.js';
5
+
6
+ /**
7
+ * Options for the FPSPlayer class.
8
+ * Currently empty, can be extended if needed.
9
+ */
10
+ export interface FPSPlayerOptions extends ENGINE.PawnOptions {
11
+ }
12
+
13
+ /**
14
+ * A FPS player class.
15
+ *
16
+ * Key points:
17
+ * - No need to provide rootComponent, movementComponent and camera, they are created internally
18
+ * - The pawn is set to be transient so it's never saved in the level
19
+ * - The directional light follows the player for consistent shadows
20
+ * - The weapon is created and attached to the camera
21
+ *
22
+ */
23
+ @ENGINE.GameClass()
24
+ export class FPSPlayer extends ENGINE.Pawn<FPSPlayerOptions> {
25
+ // No need to provide rootComponent, movementComponent and camera, they are created internally
26
+ constructor(options: Omit<FPSPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
27
+ // simple camera component - contains a perspective camera by default
28
+ const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
29
+ // set proper camera height for first person view
30
+ camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
31
+
32
+ // create the weapon and attach it to the camera
33
+ const weapon = new DefaultWeapon();
34
+ camera.add(weapon);
35
+
36
+ // use a simple capsule geometry as the root component
37
+ const rootComponent = new ENGINE.MeshComponent({
38
+ geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
39
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
40
+ physicsOptions: {
41
+ enabled: true,
42
+ // KinematicVelocityBased is required to use the physics character controller
43
+ motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
44
+ collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
45
+ generateCollisionEvents: true,
46
+ }
47
+ });
48
+ // hide the mesh in first person view
49
+ rootComponent.getMesh().visible = false;
50
+
51
+ // create the movement component
52
+ const movementComponent = new ENGINE.CharacterMovementComponent({
53
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
54
+ movementType: ENGINE.CharacterMovementType.FirstPerson,
55
+ });
56
+
57
+ super({
58
+ ...options,
59
+ rootComponent,
60
+ movementComponent,
61
+ // make sure the directional light follows the player for consistent shadows
62
+ enableDirectionalLightFollowing: true,
63
+ camera
64
+ });
65
+
66
+ // set the pawn to be transient so it's never saved in the level
67
+ this.setTransient(true);
68
+ }
69
+ }
@@ -1,54 +1,54 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- /**
5
- * A default weapon class.
6
- *
7
- * Key points:
8
- * - Inherits from the ProjectileWeaponComponent class
9
- * - All the weapon options are configured in the constructor so no need to configure by the user
10
- */
11
- @ENGINE.GameClass()
12
- export class DefaultWeapon extends ENGINE.ProjectileWeaponComponent {
13
- constructor() {
14
- super({
15
- // firing params
16
- fireInterval: 0.1,
17
- isSingleFire: false,
18
- // configure the weapon model
19
- modelPath: '@project/assets/models/SM_Rifle.glb',
20
- modelTransform: {
21
- position: new THREE.Vector3(0.1, -0.1, -0.25),
22
- rotation: new THREE.Euler(0, THREE.MathUtils.degToRad(-90), 0),
23
- },
24
- // tweak the projectile spawn offset so it matches the muzzle position
25
- projectileSpawnOffset: new THREE.Vector3(0.8, -0.6, -2),
26
- // add a crosshair
27
- crosshairOptions: {
28
- size: 10,
29
- color: 'white',
30
- style: 'dot'
31
- },
32
- // add weapon sounds
33
- fireSoundUrl: '@engine/assets/sounds/game-gun-short.mp3',
34
- // enable recoil
35
- recoilOptions: {
36
- weaponRecoilDistance: 0.05,
37
- weaponRecoilDuration: 0.05,
38
- weaponRecoilRotation: 0,
39
- },
40
- // configure the projectile
41
- projectileOptions: {
42
- velocity: 100,
43
- range: 500,
44
- lifeSpan: 3,
45
- useOverlapCheck: false,
46
- destroyOnHit: false,
47
- gravityScale: 0,
48
- geometry: new THREE.SphereGeometry(0.1),
49
- material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW })
50
- }
51
- });
52
- this.setTransient(true);
53
- }
54
- }
1
+ import * as ENGINE from 'genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ /**
5
+ * A default weapon class.
6
+ *
7
+ * Key points:
8
+ * - Inherits from the ProjectileWeaponComponent class
9
+ * - All the weapon options are configured in the constructor so no need to configure by the user
10
+ */
11
+ @ENGINE.GameClass()
12
+ export class DefaultWeapon extends ENGINE.ProjectileWeaponComponent {
13
+ constructor() {
14
+ super({
15
+ // firing params
16
+ fireInterval: 0.1,
17
+ isSingleFire: false,
18
+ // configure the weapon model
19
+ modelPath: '@project/assets/models/SM_Rifle.glb',
20
+ modelTransform: {
21
+ position: new THREE.Vector3(0.1, -0.1, -0.25),
22
+ rotation: new THREE.Euler(0, THREE.MathUtils.degToRad(-90), 0),
23
+ },
24
+ // tweak the projectile spawn offset so it matches the muzzle position
25
+ projectileSpawnOffset: new THREE.Vector3(0.8, -0.6, -2),
26
+ // add a crosshair
27
+ crosshairOptions: {
28
+ size: 10,
29
+ color: 'white',
30
+ style: 'dot'
31
+ },
32
+ // add weapon sounds
33
+ fireSoundUrl: '@engine/assets/sounds/game-gun-short.mp3',
34
+ // enable recoil
35
+ recoilOptions: {
36
+ weaponRecoilDistance: 0.05,
37
+ weaponRecoilDuration: 0.05,
38
+ weaponRecoilRotation: 0,
39
+ },
40
+ // configure the projectile
41
+ projectileOptions: {
42
+ velocity: 100,
43
+ range: 500,
44
+ lifeSpan: 3,
45
+ useOverlapCheck: false,
46
+ destroyOnHit: false,
47
+ gravityScale: 0,
48
+ geometry: new THREE.SphereGeometry(0.1),
49
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW })
50
+ }
51
+ });
52
+ this.setTransient(true);
53
+ }
54
+ }
@@ -1,166 +1,166 @@
1
- {
2
- "$version": 0,
3
- "class": "ENGINE.World",
4
- "uuid": "c0ae85792bc3b946",
5
- "ctor": {
6
- "backgroundColor": 3026478,
7
- "navigationOptions": {
8
- "engine": "recast-navigation",
9
- "debug": false,
10
- "generateOnStartUp": false
11
- },
12
- "physicsOptions": {
13
- "gravity": [
14
- 0,
15
- -9.81,
16
- 0,
17
- "v"
18
- ],
19
- "engine": "rapier"
20
- },
21
- "useManifold": true
22
- },
23
- "actors": [
24
- {
25
- "uuid": "9a86d389088b361c",
26
- "class": "ENGINE.Actor",
27
- "properties": {
28
- "editorData": {
29
- "displayName": "Directional Light",
30
- "hidden": false
31
- }
32
- },
33
- "ctor": {
34
- "rootComponent": {
35
- "class": "ENGINE.DirectionalLightComponent",
36
- "uuid": "cfe05433-9edc-4dfe-a535-c71f33e92d78",
37
- "ctor": {
38
- "color": 16777215,
39
- "intensity": 1,
40
- "castShadow": true,
41
- "shadowMapSize": 2048,
42
- "shadowBias": 0,
43
- "shadowNormalBias": 0,
44
- "shadowNear": 0.1,
45
- "shadowFar": 100
46
- },
47
- "properties": {
48
- "position": [
49
- 10,
50
- 50,
51
- -10,
52
- "v"
53
- ],
54
- "castShadow": true
55
- }
56
- }
57
- }
58
- },
59
- {
60
- "uuid": "9d428f2a16e5374a",
61
- "class": "ENGINE.Actor",
62
- "properties": {
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- "editorData": {
64
- "displayName": "Ground",
65
- "hidden": false
66
- }
67
- },
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- "ctor": {
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- "rootComponent": {
70
- "class": "ENGINE.MeshComponent",
71
- "uuid": "71caea24-62d7-4e45-a76e-4c7519de2c3c",
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- "ctor": {
73
- "geometry": {
74
- "class": "THREE.BoxGeometry",
75
- "ctor": [
76
- 500,
77
- 0.1,
78
- 500
79
- ]
80
- },
81
- "material": {
82
- "@external": "DefaultMaterial"
83
- },
84
- "uvScaleTilesPerUnit": 0.2,
85
- "physicsOptions": {
86
- "enabled": true,
87
- "motionType": "static",
88
- "collisionProfile": "BlockAll"
89
- }
90
- },
91
- "properties": {
92
- "position": [
93
- 0,
94
- -0.9,
95
- 0,
96
- "v"
97
- ],
98
- "receiveShadow": true
99
- }
100
- }
101
- }
102
- },
103
- {
104
- "uuid": "b87cbc5e60a2e54c",
105
- "class": "ENGINE.PlayerStart",
106
- "properties": {
107
- "editorData": {
108
- "displayName": "Player Start",
109
- "hidden": false
110
- }
111
- },
112
- "ctor": {
113
- "rootComponent": {
114
- "class": "ENGINE.SceneComponent",
115
- "uuid": "b4d5f8f7-2512-45e1-9157-c7ff6772402d",
116
- "ctor": {},
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- "properties": {
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- "position": [
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- 0,
120
- 0.9,
121
- 0,
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- "v"
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- ]
124
- }
125
- }
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- }
127
- },
128
- {
129
- "uuid": "0ba1f4677e8370d1",
130
- "class": "ENGINE.Actor",
131
- "properties": {
132
- "editorData": {
133
- "displayName": "Skybox",
134
- "hidden": false
135
- }
136
- },
137
- "ctor": {
138
- "rootComponent": {
139
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