@directivegames/genesys.sdk 3.2.2 → 3.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/README.md +60 -60
  2. package/dist/src/core/cli.js +22 -22
  3. package/dist/src/templates/scripts/genesys/genesys-mcp.js +25 -25
  4. package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +4 -4
  5. package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +30 -30
  6. package/package.json +176 -176
  7. package/scripts/post-install.ts +143 -143
  8. package/src/asset-pack/.gitattributes +88 -88
  9. package/src/asset-pack/eslint.config.js +45 -45
  10. package/src/asset-pack/gitignore +11 -11
  11. package/src/asset-pack/scripts/postinstall.ts +81 -81
  12. package/src/asset-pack/tsconfig.json +33 -33
  13. package/src/templates/.cursor/mcp.json +20 -20
  14. package/src/templates/.cursorignore +2 -2
  15. package/src/templates/.gitattributes +88 -88
  16. package/src/templates/.vscode/settings.json +6 -6
  17. package/src/templates/AGENTS.md +86 -86
  18. package/src/templates/README.md +24 -24
  19. package/src/templates/eslint.config.js +45 -45
  20. package/src/templates/gitignore +11 -11
  21. package/src/templates/index.html +34 -34
  22. package/src/templates/pnpm-lock.yaml +3676 -3676
  23. package/src/templates/scripts/genesys/build-project.ts +51 -51
  24. package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
  25. package/src/templates/scripts/genesys/common.ts +46 -46
  26. package/src/templates/scripts/genesys/const.ts +9 -9
  27. package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
  28. package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
  29. package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
  30. package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
  31. package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
  32. package/src/templates/scripts/genesys/doc-server.ts +16 -16
  33. package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
  34. package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
  35. package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
  36. package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
  37. package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
  38. package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
  39. package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
  40. package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
  41. package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
  42. package/src/templates/scripts/genesys/misc.ts +42 -42
  43. package/src/templates/scripts/genesys/mock.ts +6 -6
  44. package/src/templates/scripts/genesys/place-actors.ts +179 -179
  45. package/src/templates/scripts/genesys/post-install.ts +30 -30
  46. package/src/templates/scripts/genesys/prefab.schema.json +84 -84
  47. package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
  48. package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
  49. package/src/templates/scripts/genesys/storageProvider.ts +182 -182
  50. package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
  51. package/src/templates/src/index.ts +22 -22
  52. package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
  53. package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
  54. package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
  55. package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
  56. package/src/templates/src/templates/fps/src/game.ts +39 -39
  57. package/src/templates/src/templates/fps/src/player.ts +69 -69
  58. package/src/templates/src/templates/fps/src/weapon.ts +54 -54
  59. package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
  60. package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
  61. package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
  62. package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
  63. package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
  64. package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
  65. package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
  66. package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
  67. package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
  68. package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
  69. package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
  70. package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
  71. package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
  72. package/src/templates/src/templates/vehicle/src/game.ts +43 -43
  73. package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
  74. package/src/templates/src/templates/vehicle/src/player.ts +109 -109
  75. package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
  76. package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
  77. package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
  78. package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
  79. package/src/templates/src/templates/vr-game/src/game.ts +66 -66
  80. package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
  81. package/src/templates/tsconfig.json +34 -34
  82. package/src/templates/vite.config.ts +52 -52
@@ -1,125 +1,125 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- import { CAMERA_SETTINGS, PLAYER_MOVEMENT } from './const.js';
5
-
6
- // ============================================================================
7
- // PLAYER PAWN
8
- // ============================================================================
9
-
10
- // The side-scroller player pawn class using animated character.
11
- @ENGINE.GameClass()
12
- export class SideScrollerPlayer extends ENGINE.ThirdPersonCharacterPawn {
13
- camera: THREE.PerspectiveCamera;
14
- characterMesh: ENGINE.GLTFMeshComponent | null = null;
15
- smoothedCameraHeight: number | null = null;
16
- smoothedLookAtHeight: number | null = null;
17
-
18
- constructor(options: Omit<ENGINE.ThirdPersonCharacterPawnOptions, 'movementComponent' | 'camera' | 'rootComponent'>) {
19
- // Create directional movement component for side-scrolling
20
- const movementComponent = new ENGINE.DirectionalCharacterMovementComponent({
21
- ...ENGINE.DirectionalCharacterMovementComponent.DEFAULT_OPTIONS,
22
- direction: ENGINE.CharacterMovementDirection.LeftRight, // Move left and right
23
- autoMove: false, // Player controls movement manually
24
- jumpSpeed: PLAYER_MOVEMENT.JUMP_SPEED,
25
- maxSpeed: PLAYER_MOVEMENT.MAX_SPEED,
26
- maxMidAirJumps: PLAYER_MOVEMENT.MAX_MID_AIR_JUMPS, // Allow double jump
27
- // Physics and movement settings for platformer feel
28
- accelerationLambda: PLAYER_MOVEMENT.ACCELERATION_LAMBDA,
29
- decelerationLambda: PLAYER_MOVEMENT.DECELERATION_LAMBDA,
30
- midAirAccelerationLambda: PLAYER_MOVEMENT.MID_AIR_ACCELERATION_LAMBDA,
31
- midAirDecelerationLambda: PLAYER_MOVEMENT.MID_AIR_DECELERATION_LAMBDA,
32
- });
33
-
34
- // Physics options for the player
35
- const physicsOptions: ENGINE.ComponentPhysicsOptions = {
36
- enabled: true,
37
- motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
38
- collisionProfile: ENGINE.DefaultCollisionProfile.Character,
39
- generateCollisionEvents: true,
40
- };
41
-
42
- // Create root component with physics (invisible capsule for collision)
43
- const rootComponent = new ENGINE.MeshComponent({
44
- geometry: new THREE.CapsuleGeometry(
45
- ENGINE.CHARACTER_WIDTH / 2,
46
- ENGINE.CHARACTER_HEIGHT - ENGINE.CHARACTER_WIDTH
47
- ),
48
- material: new THREE.MeshStandardMaterial({
49
- color: 0xffff00,
50
- visible: false, // Make invisible since we'll have the animated character mesh
51
- transparent: true,
52
- opacity: 0.5
53
- }),
54
- physicsOptions,
55
- });
56
-
57
- super({
58
- ...options,
59
- // Use default character model from engine assets
60
- modelUrl: '@engine/assets/character/mannequinG.glb',
61
- configUrl: '@engine/assets/character/config/mannequin-anim.json',
62
- meshPosition: new THREE.Vector3(0, -ENGINE.CHARACTER_HEIGHT / 2, 0),
63
- meshRotation: new THREE.Euler(0, Math.PI, 0), // Face right initially
64
- meshScale: new THREE.Vector3(1, 1, 1),
65
- movementComponent,
66
- camera: null, // Do not attach the camera to the player directly
67
- rootComponent,
68
- enableDirectionalLightFollowing: true,
69
- });
70
-
71
- // Enable shadow casting for the character
72
- this.rootComponent.castShadow = true;
73
- this.camera = new THREE.PerspectiveCamera(CAMERA_SETTINGS.FOV, 1, CAMERA_SETTINGS.NEAR, CAMERA_SETTINGS.FAR);
74
- }
75
-
76
- public override async doBeginPlay(): Promise<void> {
77
- await super.doBeginPlay();
78
- this.getWorld()?.setOverrideCamera(this.camera);
79
- }
80
-
81
- public override tickPrePhysics(deltaTime: number): void {
82
- super.tickPrePhysics(deltaTime);
83
-
84
- // manually update the camera position
85
- const desiredCameraPosition = this.rootComponent.localToWorld(new THREE.Vector3(
86
- CAMERA_SETTINGS.POSITION.x,
87
- CAMERA_SETTINGS.POSITION.y,
88
- CAMERA_SETTINGS.POSITION.z
89
- ));
90
- const desiredCameraLookAt = this.rootComponent.localToWorld(new THREE.Vector3(
91
- CAMERA_SETTINGS.LOOK_AT.x,
92
- CAMERA_SETTINGS.LOOK_AT.y,
93
- CAMERA_SETTINGS.LOOK_AT.z
94
- ));
95
- this.smoothedCameraHeight ??= desiredCameraPosition.y;
96
- this.smoothedLookAtHeight ??= desiredCameraLookAt.y;
97
-
98
- this.smoothedCameraHeight = THREE.MathUtils.damp(this.smoothedCameraHeight, desiredCameraPosition.y, CAMERA_SETTINGS.DAMP_FACTOR, deltaTime);
99
- this.smoothedLookAtHeight = THREE.MathUtils.damp(this.smoothedLookAtHeight, desiredCameraLookAt.y, CAMERA_SETTINGS.DAMP_FACTOR, deltaTime);
100
-
101
- this.camera.position.x = desiredCameraPosition.x;
102
- this.camera.position.y = this.smoothedCameraHeight;
103
- this.camera.position.z = desiredCameraPosition.z;
104
-
105
- this.camera.lookAt(new THREE.Vector3(
106
- desiredCameraLookAt.x,
107
- this.smoothedLookAtHeight,
108
- desiredCameraLookAt.z
109
- ));
110
-
111
- // change the direction of the character mesh based on the movement direction
112
- this.characterMesh ??= this.getComponent(ENGINE.GLTFMeshComponent);
113
- if (this.characterMesh && this.movementComponent) {
114
- const movementComponent = this.movementComponent as ENGINE.DirectionalCharacterMovementComponent;
115
- const velocity = movementComponent.getVelocities();
116
- if (velocity.right > 0.1) {
117
- // Moving right - face right (90 degrees)
118
- this.characterMesh.rotation.set(0, Math.PI / 2, 0);
119
- } else if (velocity.right < -0.1) {
120
- // Moving left - face left (-90 degrees)
121
- this.characterMesh.rotation.set(0, -Math.PI / 2, 0);
122
- }
123
- }
124
- }
125
- }
1
+ import * as ENGINE from 'genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ import { CAMERA_SETTINGS, PLAYER_MOVEMENT } from './const.js';
5
+
6
+ // ============================================================================
7
+ // PLAYER PAWN
8
+ // ============================================================================
9
+
10
+ // The side-scroller player pawn class using animated character.
11
+ @ENGINE.GameClass()
12
+ export class SideScrollerPlayer extends ENGINE.ThirdPersonCharacterPawn {
13
+ camera: THREE.PerspectiveCamera;
14
+ characterMesh: ENGINE.GLTFMeshComponent | null = null;
15
+ smoothedCameraHeight: number | null = null;
16
+ smoothedLookAtHeight: number | null = null;
17
+
18
+ constructor(options: Omit<ENGINE.ThirdPersonCharacterPawnOptions, 'movementComponent' | 'camera' | 'rootComponent'>) {
19
+ // Create directional movement component for side-scrolling
20
+ const movementComponent = new ENGINE.DirectionalCharacterMovementComponent({
21
+ ...ENGINE.DirectionalCharacterMovementComponent.DEFAULT_OPTIONS,
22
+ direction: ENGINE.CharacterMovementDirection.LeftRight, // Move left and right
23
+ autoMove: false, // Player controls movement manually
24
+ jumpSpeed: PLAYER_MOVEMENT.JUMP_SPEED,
25
+ maxSpeed: PLAYER_MOVEMENT.MAX_SPEED,
26
+ maxMidAirJumps: PLAYER_MOVEMENT.MAX_MID_AIR_JUMPS, // Allow double jump
27
+ // Physics and movement settings for platformer feel
28
+ accelerationLambda: PLAYER_MOVEMENT.ACCELERATION_LAMBDA,
29
+ decelerationLambda: PLAYER_MOVEMENT.DECELERATION_LAMBDA,
30
+ midAirAccelerationLambda: PLAYER_MOVEMENT.MID_AIR_ACCELERATION_LAMBDA,
31
+ midAirDecelerationLambda: PLAYER_MOVEMENT.MID_AIR_DECELERATION_LAMBDA,
32
+ });
33
+
34
+ // Physics options for the player
35
+ const physicsOptions: ENGINE.ComponentPhysicsOptions = {
36
+ enabled: true,
37
+ motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
38
+ collisionProfile: ENGINE.DefaultCollisionProfile.Character,
39
+ generateCollisionEvents: true,
40
+ };
41
+
42
+ // Create root component with physics (invisible capsule for collision)
43
+ const rootComponent = new ENGINE.MeshComponent({
44
+ geometry: new THREE.CapsuleGeometry(
45
+ ENGINE.CHARACTER_WIDTH / 2,
46
+ ENGINE.CHARACTER_HEIGHT - ENGINE.CHARACTER_WIDTH
47
+ ),
48
+ material: new THREE.MeshStandardMaterial({
49
+ color: 0xffff00,
50
+ visible: false, // Make invisible since we'll have the animated character mesh
51
+ transparent: true,
52
+ opacity: 0.5
53
+ }),
54
+ physicsOptions,
55
+ });
56
+
57
+ super({
58
+ ...options,
59
+ // Use default character model from engine assets
60
+ modelUrl: '@engine/assets/character/mannequinG.glb',
61
+ configUrl: '@engine/assets/character/config/mannequin-anim.json',
62
+ meshPosition: new THREE.Vector3(0, -ENGINE.CHARACTER_HEIGHT / 2, 0),
63
+ meshRotation: new THREE.Euler(0, Math.PI, 0), // Face right initially
64
+ meshScale: new THREE.Vector3(1, 1, 1),
65
+ movementComponent,
66
+ camera: null, // Do not attach the camera to the player directly
67
+ rootComponent,
68
+ enableDirectionalLightFollowing: true,
69
+ });
70
+
71
+ // Enable shadow casting for the character
72
+ this.rootComponent.castShadow = true;
73
+ this.camera = new THREE.PerspectiveCamera(CAMERA_SETTINGS.FOV, 1, CAMERA_SETTINGS.NEAR, CAMERA_SETTINGS.FAR);
74
+ }
75
+
76
+ public override async doBeginPlay(): Promise<void> {
77
+ await super.doBeginPlay();
78
+ this.getWorld()?.setOverrideCamera(this.camera);
79
+ }
80
+
81
+ public override tickPrePhysics(deltaTime: number): void {
82
+ super.tickPrePhysics(deltaTime);
83
+
84
+ // manually update the camera position
85
+ const desiredCameraPosition = this.rootComponent.localToWorld(new THREE.Vector3(
86
+ CAMERA_SETTINGS.POSITION.x,
87
+ CAMERA_SETTINGS.POSITION.y,
88
+ CAMERA_SETTINGS.POSITION.z
89
+ ));
90
+ const desiredCameraLookAt = this.rootComponent.localToWorld(new THREE.Vector3(
91
+ CAMERA_SETTINGS.LOOK_AT.x,
92
+ CAMERA_SETTINGS.LOOK_AT.y,
93
+ CAMERA_SETTINGS.LOOK_AT.z
94
+ ));
95
+ this.smoothedCameraHeight ??= desiredCameraPosition.y;
96
+ this.smoothedLookAtHeight ??= desiredCameraLookAt.y;
97
+
98
+ this.smoothedCameraHeight = THREE.MathUtils.damp(this.smoothedCameraHeight, desiredCameraPosition.y, CAMERA_SETTINGS.DAMP_FACTOR, deltaTime);
99
+ this.smoothedLookAtHeight = THREE.MathUtils.damp(this.smoothedLookAtHeight, desiredCameraLookAt.y, CAMERA_SETTINGS.DAMP_FACTOR, deltaTime);
100
+
101
+ this.camera.position.x = desiredCameraPosition.x;
102
+ this.camera.position.y = this.smoothedCameraHeight;
103
+ this.camera.position.z = desiredCameraPosition.z;
104
+
105
+ this.camera.lookAt(new THREE.Vector3(
106
+ desiredCameraLookAt.x,
107
+ this.smoothedLookAtHeight,
108
+ desiredCameraLookAt.z
109
+ ));
110
+
111
+ // change the direction of the character mesh based on the movement direction
112
+ this.characterMesh ??= this.getComponent(ENGINE.GLTFMeshComponent);
113
+ if (this.characterMesh && this.movementComponent) {
114
+ const movementComponent = this.movementComponent as ENGINE.DirectionalCharacterMovementComponent;
115
+ const velocity = movementComponent.getVelocities();
116
+ if (velocity.right > 0.1) {
117
+ // Moving right - face right (90 degrees)
118
+ this.characterMesh.rotation.set(0, Math.PI / 2, 0);
119
+ } else if (velocity.right < -0.1) {
120
+ // Moving left - face left (-90 degrees)
121
+ this.characterMesh.rotation.set(0, -Math.PI / 2, 0);
122
+ }
123
+ }
124
+ }
125
+ }
@@ -1,166 +1,166 @@
1
- {
2
- "$version": 0,
3
- "class": "ENGINE.World",
4
- "uuid": "c0ae85792bc3b946",
5
- "ctor": {
6
- "backgroundColor": 3026478,
7
- "navigationOptions": {
8
- "engine": "recast-navigation",
9
- "debug": false,
10
- "generateOnStartUp": false
11
- },
12
- "physicsOptions": {
13
- "gravity": [
14
- 0,
15
- -9.81,
16
- 0,
17
- "v"
18
- ],
19
- "engine": "rapier"
20
- },
21
- "useManifold": true
22
- },
23
- "actors": [
24
- {
25
- "uuid": "9a86d389088b361c",
26
- "class": "ENGINE.Actor",
27
- "properties": {
28
- "editorData": {
29
- "displayName": "Directional Light",
30
- "hidden": false
31
- }
32
- },
33
- "ctor": {
34
- "rootComponent": {
35
- "class": "ENGINE.DirectionalLightComponent",
36
- "uuid": "cfe05433-9edc-4dfe-a535-c71f33e92d78",
37
- "ctor": {
38
- "color": 16777215,
39
- "intensity": 1,
40
- "castShadow": true,
41
- "shadowMapSize": 2048,
42
- "shadowBias": 0,
43
- "shadowNormalBias": 0,
44
- "shadowNear": 0.1,
45
- "shadowFar": 100
46
- },
47
- "properties": {
48
- "position": [
49
- 10,
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- 50,
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- -10,
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- "v"
53
- ],
54
- "castShadow": true
55
- }
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- }
57
- }
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- },
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- {
60
- "uuid": "9d428f2a16e5374a",
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- "class": "ENGINE.Actor",
62
- "properties": {
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- "editorData": {
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- "displayName": "Ground",
65
- "hidden": false
66
- }
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- },
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- "ctor": {
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- "rootComponent": {
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- "class": "ENGINE.MeshComponent",
71
- "uuid": "71caea24-62d7-4e45-a76e-4c7519de2c3c",
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- "ctor": {
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- "geometry": {
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- "class": "THREE.BoxGeometry",
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- "ctor": [
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- 500,
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- 0.1,
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- 500
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- ]
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- },
81
- "material": {
82
- "@external": "DefaultMaterial"
83
- },
84
- "uvScaleTilesPerUnit": 0.2,
85
- "physicsOptions": {
86
- "enabled": true,
87
- "motionType": "static",
88
- "collisionProfile": "BlockAll"
89
- }
90
- },
91
- "properties": {
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- "position": [
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- 0,
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- -0.9,
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- 0,
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- "v"
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- ],
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- "receiveShadow": true
99
- }
100
- }
101
- }
102
- },
103
- {
104
- "uuid": "b87cbc5e60a2e54c",
105
- "class": "ENGINE.PlayerStart",
106
- "properties": {
107
- "editorData": {
108
- "displayName": "Player Start",
109
- "hidden": false
110
- }
111
- },
112
- "ctor": {
113
- "rootComponent": {
114
- "class": "ENGINE.SceneComponent",
115
- "uuid": "b4d5f8f7-2512-45e1-9157-c7ff6772402d",
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- "ctor": {},
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- "properties": {
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- "position": [
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- 0,
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- 0.9,
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- 0,
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- "v"
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- ]
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- }
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- }
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- }
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- },
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- {
129
- "uuid": "0ba1f4677e8370d1",
130
- "class": "ENGINE.Actor",
131
- "properties": {
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- "editorData": {
133
- "displayName": "Skybox",
134
- "hidden": false
135
- }
136
- },
137
- "ctor": {
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- "rootComponent": {
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- "class": "ENGINE.SceneComponent",
140
- "uuid": "195e88df-73ff-4f4b-82ae-7fb58671463d",
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- "ctor": {},
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- "properties": {},
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- "children": [
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- {
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- "class": "ENGINE.SkyboxComponent",
146
- "uuid": "a6cea5af-a972-4031-97b4-cd9218198a2f",
147
- "ctor": {
148
- "textureUrl": "@engine/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr",
149
- "width": 2048,
150
- "height": 1024,
151
- "bottomColor": "#E6F3FF",
152
- "middleColor": "#4A90E2",
153
- "topColor": "#0F1B3C",
154
- "envMapIntensity": 1
155
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  }
@@ -1,39 +1,39 @@
1
-
2
- import * as ENGINE from 'genesys.js';
3
- import * as THREE from 'three';
4
-
5
- import { ThirdPersonPlayer } from './player.js';
6
- import './auto-imports.js';
7
-
8
- class ThirdPersonGame extends ENGINE.BaseGameLoop {
9
- private pawn: ThirdPersonPlayer | null = null;
10
- private controller: ENGINE.PlayerController | null = null;
11
-
12
- protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
- // enable the default loading screen
14
- return new ENGINE.DefaultLoadingScreen();
15
- }
16
-
17
- protected override async preStart(): Promise<void> {
18
- // default spawn location
19
- const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
-
21
- // create the pawn
22
- this.pawn = new ThirdPersonPlayer({ position });
23
-
24
- // create the controller and possess the pawn
25
- this.controller = new ENGINE.PlayerController();
26
- this.controller.possess(this.pawn);
27
-
28
- // add both to the world
29
- this.world.addActors(this.pawn, this.controller);
30
- }
31
- }
32
-
33
- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
- const game = new ThirdPersonGame(container, {
35
- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
- gameId
37
- });
38
- return game;
39
- }
1
+
2
+ import * as ENGINE from 'genesys.js';
3
+ import * as THREE from 'three';
4
+
5
+ import { ThirdPersonPlayer } from './player.js';
6
+ import './auto-imports.js';
7
+
8
+ class ThirdPersonGame extends ENGINE.BaseGameLoop {
9
+ private pawn: ThirdPersonPlayer | null = null;
10
+ private controller: ENGINE.PlayerController | null = null;
11
+
12
+ protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
+ // enable the default loading screen
14
+ return new ENGINE.DefaultLoadingScreen();
15
+ }
16
+
17
+ protected override async preStart(): Promise<void> {
18
+ // default spawn location
19
+ const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
+
21
+ // create the pawn
22
+ this.pawn = new ThirdPersonPlayer({ position });
23
+
24
+ // create the controller and possess the pawn
25
+ this.controller = new ENGINE.PlayerController();
26
+ this.controller.possess(this.pawn);
27
+
28
+ // add both to the world
29
+ this.world.addActors(this.pawn, this.controller);
30
+ }
31
+ }
32
+
33
+ export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
+ const game = new ThirdPersonGame(container, {
35
+ ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
+ gameId
37
+ });
38
+ return game;
39
+ }