@directivegames/genesys.sdk 3.2.2 → 3.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -60
- package/dist/src/core/cli.js +22 -22
- package/dist/src/templates/scripts/genesys/genesys-mcp.js +25 -25
- package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +4 -4
- package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +30 -30
- package/package.json +176 -176
- package/scripts/post-install.ts +143 -143
- package/src/asset-pack/.gitattributes +88 -88
- package/src/asset-pack/eslint.config.js +45 -45
- package/src/asset-pack/gitignore +11 -11
- package/src/asset-pack/scripts/postinstall.ts +81 -81
- package/src/asset-pack/tsconfig.json +33 -33
- package/src/templates/.cursor/mcp.json +20 -20
- package/src/templates/.cursorignore +2 -2
- package/src/templates/.gitattributes +88 -88
- package/src/templates/.vscode/settings.json +6 -6
- package/src/templates/AGENTS.md +86 -86
- package/src/templates/README.md +24 -24
- package/src/templates/eslint.config.js +45 -45
- package/src/templates/gitignore +11 -11
- package/src/templates/index.html +34 -34
- package/src/templates/pnpm-lock.yaml +3676 -3676
- package/src/templates/scripts/genesys/build-project.ts +51 -51
- package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
- package/src/templates/scripts/genesys/common.ts +46 -46
- package/src/templates/scripts/genesys/const.ts +9 -9
- package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
- package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
- package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
- package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
- package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
- package/src/templates/scripts/genesys/doc-server.ts +16 -16
- package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
- package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
- package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
- package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
- package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
- package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
- package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
- package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
- package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
- package/src/templates/scripts/genesys/misc.ts +42 -42
- package/src/templates/scripts/genesys/mock.ts +6 -6
- package/src/templates/scripts/genesys/place-actors.ts +179 -179
- package/src/templates/scripts/genesys/post-install.ts +30 -30
- package/src/templates/scripts/genesys/prefab.schema.json +84 -84
- package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
- package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
- package/src/templates/scripts/genesys/storageProvider.ts +182 -182
- package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
- package/src/templates/src/index.ts +22 -22
- package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
- package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
- package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
- package/src/templates/src/templates/fps/src/game.ts +39 -39
- package/src/templates/src/templates/fps/src/player.ts +69 -69
- package/src/templates/src/templates/fps/src/weapon.ts +54 -54
- package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
- package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
- package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
- package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
- package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
- package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
- package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
- package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
- package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
- package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
- package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
- package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
- package/src/templates/src/templates/vehicle/src/game.ts +43 -43
- package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
- package/src/templates/src/templates/vehicle/src/player.ts +109 -109
- package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
- package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
- package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
- package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
- package/src/templates/src/templates/vr-game/src/game.ts +66 -66
- package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
- package/src/templates/tsconfig.json +34 -34
- package/src/templates/vite.config.ts +52 -52
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@@ -1,39 +1,39 @@
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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import { FirstPersonPlayer } from './player.js';
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import './auto-imports.js';
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class FirstPersonGame extends ENGINE.BaseGameLoop {
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private pawn: FirstPersonPlayer | null = null;
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private controller: ENGINE.PlayerController | null = null;
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protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
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// enable the default loading screen
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return new ENGINE.DefaultLoadingScreen();
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}
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protected override async preStart(): Promise<void> {
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// default spawn location
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const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
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// now create the pawn
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this.pawn = new FirstPersonPlayer({ position });
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// create the controller and possess the pawn
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this.controller = new ENGINE.PlayerController();
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this.controller.possess(this.pawn);
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// add both to the world
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this.world.addActors(this.pawn, this.controller);
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}
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}
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export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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const game = new FirstPersonGame(container, {
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...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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gameId
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});
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return game;
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}
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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import { FirstPersonPlayer } from './player.js';
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import './auto-imports.js';
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class FirstPersonGame extends ENGINE.BaseGameLoop {
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private pawn: FirstPersonPlayer | null = null;
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private controller: ENGINE.PlayerController | null = null;
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protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
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// enable the default loading screen
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return new ENGINE.DefaultLoadingScreen();
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}
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protected override async preStart(): Promise<void> {
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// default spawn location
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const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
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// now create the pawn
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this.pawn = new FirstPersonPlayer({ position });
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// create the controller and possess the pawn
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this.controller = new ENGINE.PlayerController();
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this.controller.possess(this.pawn);
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// add both to the world
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this.world.addActors(this.pawn, this.controller);
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}
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}
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export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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const game = new FirstPersonGame(container, {
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...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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gameId
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});
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return game;
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}
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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/**
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* Options for the FirstPersonPlayer class.
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* Currently empty, can be extended if needed.
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*/
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export interface FirstPersonPlayerOptions extends ENGINE.PawnOptions {
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}
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/**
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* A first person player class.
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*
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* Key points:
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* - No need to provide movementComponent and camera, they are created internally
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* - The pawn is set to be transient so it's never saved in the level
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* - The directional light follows the player for consistent shadows
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*
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*/
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@ENGINE.GameClass()
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export class FirstPersonPlayer extends ENGINE.Pawn<FirstPersonPlayerOptions> {
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// No need to provide rootComponent, movementComponent and camera, they are created internally
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constructor(options: Omit<FirstPersonPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
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// simple camera component - contains a perspective camera by default
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const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
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// set proper camera height for first person view
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camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
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// use a simple capsule geometry as the root component
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const rootComponent = new ENGINE.MeshComponent({
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geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
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material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
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physicsOptions: {
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enabled: true,
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// KinematicVelocityBased is required to use the physics character controller
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motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
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collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
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generateCollisionEvents: true,
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}
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});
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// hide the mesh in first person view
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rootComponent.getMesh().visible = false;
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// create the movement component
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const movementComponent = new ENGINE.CharacterMovementComponent({
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...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
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movementType: ENGINE.CharacterMovementType.FirstPerson,
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});
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// construct the pawn
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super({
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...options,
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rootComponent,
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movementComponent,
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enableDirectionalLightFollowing: true,
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camera,
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});
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// set the pawn to be transient so it's never saved in the level
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this.setTransient(true);
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}
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}
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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/**
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* Options for the FirstPersonPlayer class.
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* Currently empty, can be extended if needed.
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*/
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export interface FirstPersonPlayerOptions extends ENGINE.PawnOptions {
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}
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/**
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* A first person player class.
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*
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* Key points:
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* - No need to provide movementComponent and camera, they are created internally
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* - The pawn is set to be transient so it's never saved in the level
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* - The directional light follows the player for consistent shadows
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*
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*/
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@ENGINE.GameClass()
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export class FirstPersonPlayer extends ENGINE.Pawn<FirstPersonPlayerOptions> {
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// No need to provide rootComponent, movementComponent and camera, they are created internally
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constructor(options: Omit<FirstPersonPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
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// simple camera component - contains a perspective camera by default
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const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
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// set proper camera height for first person view
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camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
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// use a simple capsule geometry as the root component
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const rootComponent = new ENGINE.MeshComponent({
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geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
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material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
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physicsOptions: {
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enabled: true,
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// KinematicVelocityBased is required to use the physics character controller
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motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
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collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
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generateCollisionEvents: true,
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}
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});
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// hide the mesh in first person view
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rootComponent.getMesh().visible = false;
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// create the movement component
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const movementComponent = new ENGINE.CharacterMovementComponent({
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...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
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movementType: ENGINE.CharacterMovementType.FirstPerson,
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});
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// construct the pawn
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super({
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...options,
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rootComponent,
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movementComponent,
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// make sure the directional light follows the player for consistent shadows
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enableDirectionalLightFollowing: true,
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camera,
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});
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// set the pawn to be transient so it's never saved in the level
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this.setTransient(true);
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}
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}
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