@dailies-studio/tsl-textures 3.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +142 -0
- package/dist/cjs/tsl-textures.cjs +4749 -0
- package/dist/cjs/tsl-textures.min.cjs +2 -0
- package/dist/tsl-textures.js +4659 -0
- package/dist/tsl-textures.min.js +2 -0
- package/package.json +36 -0
- package/src/brain.js +116 -0
- package/src/bricks.js +116 -0
- package/src/camouflage.js +85 -0
- package/src/caustics.js +75 -0
- package/src/cave-art.js +83 -0
- package/src/circle-decor.js +76 -0
- package/src/circles.js +83 -0
- package/src/clouds.js +114 -0
- package/src/concrete.js +95 -0
- package/src/cork.js +104 -0
- package/src/crumpled-fabric.js +81 -0
- package/src/dalmatian-spots.js +80 -0
- package/src/darth-maul.js +84 -0
- package/src/dyson-sphere.js +144 -0
- package/src/entangled.js +75 -0
- package/src/fordite.js +69 -0
- package/src/gas-giant.js +94 -0
- package/src/grid.js +84 -0
- package/src/halftone.js +252 -0
- package/src/isolayers.js +79 -0
- package/src/isolines.js +72 -0
- package/src/karst-rock.js +67 -0
- package/src/marble.js +96 -0
- package/src/melter.js +76 -0
- package/src/neon-lights.js +107 -0
- package/src/perlin-noise.js +66 -0
- package/src/photosphere.js +73 -0
- package/src/planet.js +168 -0
- package/src/polka-dots.js +106 -0
- package/src/processed-wood.js +80 -0
- package/src/protozoa.js +110 -0
- package/src/reticular-veins.js +72 -0
- package/src/roman-paving.js +58 -0
- package/src/rotator.js +120 -0
- package/src/rough-clay.js +90 -0
- package/src/runny-eggs.js +180 -0
- package/src/rust.js +144 -0
- package/src/satin.js +69 -0
- package/src/scaler.js +111 -0
- package/src/scepter-head.js +94 -0
- package/src/scream.js +72 -0
- package/src/stars.js +72 -0
- package/src/static-noise.js +73 -0
- package/src/supersphere.js +108 -0
- package/src/tiger-fur.js +77 -0
- package/src/translator.js +116 -0
- package/src/tsl-textures.js +63 -0
- package/src/tsl-utils.js +344 -0
- package/src/turbulent-smoke.js +73 -0
- package/src/voronoi-cells.js +99 -0
- package/src/water-drops.js +96 -0
- package/src/watermelon.js +87 -0
- package/src/waves.js +150 -0
- package/src/wood.js +99 -0
- package/src/zebra-lines.js +77 -0
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// TSL-Textures: Darth Maul
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import { Color, Vector3 } from "three";
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import { exp, Fn, mix, positionGeometry, select, vec3 } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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var defaults = {
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$name: 'Darth Maul',
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position: positionGeometry,
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scale: 2,
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shift: new Vector3( 0, 0, 0 ),
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complexity: 0,
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angle: 60,
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distance: 1.9,
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color: new Color( 0xF04040 ),
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background: new Color( 0x000000 ),
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balance: 0,
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seed: 0,
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};
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var darthMaulRaw = Fn( ([ position, scale, shift, complexity, angle, distance, color, background, balance, seed ]) => {
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var xposition = position.add( shift ).mul( exp( scale.div( 1.5 ).sub( 1 ) ) ).sub( shift ).mul( vec3( 1, 1/2, 1/2 ) ).toVar( );
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var s = select( position.y.mul( angle.radians().cos() ).add( position.z.mul( angle.radians().sin() ) ).greaterThan( distance ), 1, 0 );
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// implement symmetry
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xposition.x.assign( xposition.x.add( shift.x ).abs() );
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xposition.y.addAssign( seed );
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xposition.z.mulAssign( shift.z );
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var n = noise( xposition ).toVar();
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var k = n.sin().mul( n.mul( complexity.mul( 2 ).add( 1 ).exp() ).sin() ).remap( 0, 0.2, 1, -1 ).greaterThan( balance ).select( 0, 1 );
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var c = select( xposition.x.greaterThan( noise( xposition.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
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return mix( background, color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
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} ).setLayout( {
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name: 'darthMaulRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'shift', type: 'vec3' },
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{ name: 'complexity', type: 'float' },
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{ name: 'angle', type: 'float' },
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{ name: 'distance', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'balance', type: 'float' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function darthMaul( params={} ) {
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var { position, scale, shift, complexity, angle, distance, color, background, balance, seed } = { ...defaults, ...params };
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return darthMaulRaw( position, scale, shift, complexity, angle, distance, color, background, balance, seed );
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}
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darthMaul.defaults = defaults;
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export { darthMaul };
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// TSL-Textures: Dyson sphere
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import { Color } from 'three';
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import { exp, float, Fn, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
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var defaults = {
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$name: 'Dyson sphere',
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position: positionGeometry,
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scale: 2,
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complexity: 2,
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variation: 0,
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color: new Color( 0xc0d0ff ),
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background: new Color( 0 ),
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seed: 0,
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};
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var noisea = Fn( ([ pos ])=>{
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var p = pos.mul( 5**0.5 ).fract().toVar();
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p.addAssign( p.dot( p.add( vec3( 31.4159, 27.1828, 14.142 ) ) ) );
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return p.z.mul( p.x.add( p.y ) ).fract().mul( 2 ).sub( 1 );
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} ).setLayout( {
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name: 'noisea',
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type: 'float',
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inputs: [
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{ name: 'pos', type: 'vec3' },
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] }
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);
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var smoother = Fn( ([ x ])=>{
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var t = x.oneMinus().clamp( 0, 1 ).toVar();
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return t.mul( t ).mul( float( 3 ).sub( t.mul( 2 ) ) );
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} ).setLayout( {
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name: 'smoother',
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type: 'float',
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inputs: [
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{ name: 'x', type: 'float' },
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] }
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);
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var noiseg = Fn( ([ pos ])=>{
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var minx = pos.x.floor().toVar();
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var maxx = minx.add( 1 ).toVar();
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var miny = pos.y.floor().toVar();
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var maxy = miny.add( 1 ).toVar();
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var minz = pos.z.floor().toVar();
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var maxz = minz.add( 1 ).toVar();
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var dx = smoother( pos.x.fract() ).toVar();
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var dy = smoother( pos.y.fract() ).toVar();
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var dz = smoother( pos.z.fract() ).toVar();
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var mx = smoother( dx.oneMinus() ).toVar();
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var my = smoother( dy.oneMinus() ).toVar();
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var mz = smoother( dz.oneMinus() ).toVar();
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var n000 = noisea( vec3( minx, miny, minz ) ).mul( mx ).mul( my ).mul( mz ).toVar();
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var n001 = noisea( vec3( minx, miny, maxz ) ).mul( mx ).mul( my ).mul( dz ).toVar();
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var n010 = noisea( vec3( minx, maxy, minz ) ).mul( mx ).mul( dy ).mul( mz ).toVar();
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var n011 = noisea( vec3( minx, maxy, maxz ) ).mul( mx ).mul( dy ).mul( dz ).toVar();
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var n100 = noisea( vec3( maxx, miny, minz ) ).mul( dx ).mul( my ).mul( mz ).toVar();
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var n101 = noisea( vec3( maxx, miny, maxz ) ).mul( dx ).mul( my ).mul( dz ).toVar();
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var n110 = noisea( vec3( maxx, maxy, minz ) ).mul( dx ).mul( dy ).mul( mz ).toVar();
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var n111 = noisea( vec3( maxx, maxy, maxz ) ).mul( dx ).mul( dy ).mul( dz ).toVar();
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return n000.add( n001 ).add( n010 ).add( n011 ).add( n100 ).add( n101 ).add( n110 ).add( n111 );
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} ).setLayout( {
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name: 'noiseg',
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type: 'float',
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inputs: [
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{ name: 'pos', type: 'vec3' },
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] }
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var dysonSphereRaw = Fn( ([ position, scale, complexity, color, background, seed ])=>{
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var pos = position.mul( exp( scale.div( 2 ).add( 0.5 ) ) ).add( seed ).toVar( );
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var res = vec3().toVar();
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var factor = float( 1 ).toVar();
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Loop( complexity.add( 4 ), ()=>{
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res.addAssign( noiseg( pos.mul( factor ) ) );
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factor.addAssign( factor );
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} );
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return mix( background, color, res.x.add( 1 ).div( 5 ) );
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} ).setLayout( {
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name: 'dysonSphereRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'complexity', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function dysonSphere( params={} ) {
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var { position, scale, complexity, color, background, seed } = { ...defaults, ...params };
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return dysonSphereRaw( position, scale, complexity, color, background, seed );
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}
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dysonSphere.defaults = defaults;
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export { dysonSphere };
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package/src/entangled.js
ADDED
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// TSL-Textures: Entangled
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import { Color } from "three";
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import { abs, exp, float, Fn, Loop, max, mix, mul, oneMinus, positionGeometry, pow, sin } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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var defaults = {
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$name: 'Entangled',
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position: positionGeometry,
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scale: 2,
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density: 10,
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color: new Color( 0x002040 ),
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background: new Color( 0xFFFFFF ),
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seed: 0,
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};
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var entangledRaw = Fn( ([ position, scale, density, color, background, seed ]) => {
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var xscale = exp( scale.div( 2 ) ).toVar( );
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var pos = position.add( seed ).toVar( );
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var k = float( -10000 ).toVar( );
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var k1 = float( 0 ).toVar( );
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Loop( density, ()=> {
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k1.assign( sin( noise( mul( pos, xscale ) ).mul( 3*Math.PI ) ) );
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k.assign( max( k, k1 ) );
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xscale.mulAssign( 1.2 );
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} );
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k.assign( oneMinus( pow( abs( k ), 5 ) ).mul( 6 ) );
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return mix( color, background, k );
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} ).setLayout( {
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name: 'entangled',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'density', type: 'int' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function entangled( params={} ) {
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var { position, scale, density, color, background, seed } = { ...defaults, ...params };
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return entangledRaw( position, scale, density, color, background, seed );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
entangled.defaults = defaults;
|
|
72
|
+
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
export { entangled };
|
package/src/fordite.js
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Fordite
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from 'three';
|
|
7
|
+
import { exp, Fn, mul, positionGeometry, sin, vec3 } from 'three/tsl';
|
|
8
|
+
import { hsl, noise } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Fordite',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2,
|
|
17
|
+
color: new Color( 0, 0, 0 ),
|
|
18
|
+
|
|
19
|
+
seed: 0,
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
var forditeRaw = Fn( ([ position, scale, color, seed ]) => {
|
|
25
|
+
|
|
26
|
+
var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
|
|
27
|
+
|
|
28
|
+
var k = noise(
|
|
29
|
+
vec3(
|
|
30
|
+
noise( pos, 1 ),
|
|
31
|
+
noise( pos, 2 ),
|
|
32
|
+
noise( pos, 3 ),
|
|
33
|
+
)
|
|
34
|
+
).toVar( );
|
|
35
|
+
|
|
36
|
+
return hsl( vec3(
|
|
37
|
+
k,
|
|
38
|
+
1,
|
|
39
|
+
sin( mul( k, Math.PI, 4 ) ).mul( 0.5 ).add( 0.5 )
|
|
40
|
+
) ).add( color );
|
|
41
|
+
|
|
42
|
+
} ).setLayout( {
|
|
43
|
+
name: 'forditeRaw',
|
|
44
|
+
type: 'vec3',
|
|
45
|
+
inputs: [
|
|
46
|
+
{ name: 'position', type: 'vec3' },
|
|
47
|
+
{ name: 'scale', type: 'float' },
|
|
48
|
+
{ name: 'color', type: 'vec3' },
|
|
49
|
+
{ name: 'seed', type: 'float' },
|
|
50
|
+
] }
|
|
51
|
+
);
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
|
|
55
|
+
function fordite( params={} ) {
|
|
56
|
+
|
|
57
|
+
var { position, scale, color, seed } = { ...defaults, ...params };
|
|
58
|
+
|
|
59
|
+
return forditeRaw( position, scale, color, seed );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
|
|
65
|
+
fordite.defaults = defaults;
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
|
|
69
|
+
export { fordite };
|
package/src/gas-giant.js
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Gas giant
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from "three";
|
|
7
|
+
import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl';
|
|
8
|
+
import { hsl, noise, toHsl } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Gas giant',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2,
|
|
17
|
+
turbulence: 0.3,
|
|
18
|
+
blur: 0.6,
|
|
19
|
+
|
|
20
|
+
colorA: new Color( 0xFFF8F0 ),
|
|
21
|
+
colorB: new Color( 0xF0E8B0 ),
|
|
22
|
+
colorC: new Color( 0xAFA0D0 ),
|
|
23
|
+
|
|
24
|
+
seed: 0,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
var gasGiantRaw = Fn( ([ position, scale, turbulence, blur, colorA, colorB, colorC, seed ])=>{
|
|
30
|
+
|
|
31
|
+
var xscale = scale.div( 2 ).add( 1 ).toVar();
|
|
32
|
+
var pos = position.mul( exp( xscale ) ).add( seed ).toVar( );
|
|
33
|
+
|
|
34
|
+
// turbulence strength
|
|
35
|
+
var xturbulence = turbulence.mul(
|
|
36
|
+
noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add(
|
|
37
|
+
noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ),
|
|
38
|
+
noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 )
|
|
39
|
+
)
|
|
40
|
+
).mul( 5 ).abs().toVar();
|
|
41
|
+
|
|
42
|
+
var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 );
|
|
43
|
+
|
|
44
|
+
// apply turbulence
|
|
45
|
+
pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( xturbulence.mul( spot.mul( 2 ).exp() ) ) );
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
var xblur = blur.pow( 0.2 ).oneMinus().mul( xturbulence.add( 1 ) ).toVar();
|
|
49
|
+
|
|
50
|
+
var k = noise( pos.mul( vec3( 0, xscale, 0 ) ) );
|
|
51
|
+
k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( xblur ) );
|
|
52
|
+
k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus();
|
|
53
|
+
|
|
54
|
+
var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 );
|
|
55
|
+
|
|
56
|
+
var HSL = toHsl( mix( colorB, colorA, n ) );
|
|
57
|
+
var color = hsl( vec3( HSL.x.add( noise( pos.mul( vec3( 0, xscale, 0 ) ) ).div( 4 ) ), HSL.yz ) ).toVar();
|
|
58
|
+
|
|
59
|
+
color.assign( mix( color, colorC, xturbulence.mul( 0.3 ) ) );
|
|
60
|
+
|
|
61
|
+
return color.mul( k );
|
|
62
|
+
|
|
63
|
+
} ).setLayout( {
|
|
64
|
+
name: 'gasGiantRaw',
|
|
65
|
+
type: 'vec3',
|
|
66
|
+
inputs: [
|
|
67
|
+
{ name: 'position', type: 'vec3' },
|
|
68
|
+
{ name: 'scale', type: 'float' },
|
|
69
|
+
{ name: 'turbulence', type: 'float' },
|
|
70
|
+
{ name: 'blur', type: 'float' },
|
|
71
|
+
{ name: 'colorA', type: 'vec3' },
|
|
72
|
+
{ name: 'colorB', type: 'vec3' },
|
|
73
|
+
{ name: 'colorC', type: 'vec3' },
|
|
74
|
+
{ name: 'seed', type: 'float' },
|
|
75
|
+
] }
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
|
|
80
|
+
function gasGiant( params={} ) {
|
|
81
|
+
|
|
82
|
+
var { position, scale, turbulence, blur, colorA, colorB, colorC, seed } = { ...defaults, ...params };
|
|
83
|
+
|
|
84
|
+
return gasGiantRaw( position, scale, turbulence, blur, colorA, colorB, colorC, seed );
|
|
85
|
+
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
|
|
90
|
+
gasGiant.defaults = defaults;
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
export { gasGiant };
|
package/src/grid.js
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Grid
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from "three";
|
|
7
|
+
import { abs, add, div, equirectUV, exp2, Fn, max, min, mix, mul, oneMinus, positionGeometry, pow, remapClamp, round, screenSize, screenUV, sin, smoothstep, sub } from 'three/tsl';
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
var defaults = {
|
|
12
|
+
$name: 'Grid',
|
|
13
|
+
$replaceExportUVS: screenUV,
|
|
14
|
+
$replaceExportASP: screenSize.x.div( screenSize.y ).log2(),
|
|
15
|
+
|
|
16
|
+
uvs: equirectUV( positionGeometry.normalize() ),
|
|
17
|
+
|
|
18
|
+
countU: 32,
|
|
19
|
+
countV: 16,
|
|
20
|
+
|
|
21
|
+
aspect: 1,
|
|
22
|
+
thinness: 0.8,
|
|
23
|
+
equirectangular: true,
|
|
24
|
+
|
|
25
|
+
color: new Color( 0x000000 ),
|
|
26
|
+
background: new Color( 0xFFFFFF ),
|
|
27
|
+
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
var gridRaw = Fn( ([ uvs, countU, countV, aspect, thinness, equirectangular, color, background ]) => {
|
|
33
|
+
|
|
34
|
+
var xaspect = max( exp2( aspect ), 1 );
|
|
35
|
+
|
|
36
|
+
var a = mul( uvs.x, xaspect, Math.PI ).toVar(),
|
|
37
|
+
b = mul( uvs.y, Math.PI ).toVar();
|
|
38
|
+
|
|
39
|
+
var uTo = div( round( mul( uvs.x, countU ) ), countU ),
|
|
40
|
+
vTo = div( round( mul( uvs.y, countV ) ), countV ),
|
|
41
|
+
aTo = mul( uTo, xaspect, Math.PI ),
|
|
42
|
+
bTo = mul( vTo, Math.PI );
|
|
43
|
+
|
|
44
|
+
var angleU = abs( sub( a, aTo ) ).mul( mix( 1, sin( b ), equirectangular ) ),
|
|
45
|
+
angleV = abs( sub( b, bTo ) ),
|
|
46
|
+
angle = min( angleU, angleV );
|
|
47
|
+
|
|
48
|
+
var treshold = mul( min( div( xaspect.mul( Math.PI ), countU ), div( Math.PI, countV ) ), remapClamp( pow( thinness, 0.5 ), 0, 1, 0.9, 0.04 ), 0.5 );
|
|
49
|
+
var k = oneMinus( smoothstep( sub( treshold, 0.002 ), add( treshold, 0.002 ), angle ) );
|
|
50
|
+
|
|
51
|
+
return mix( background, color, k );
|
|
52
|
+
|
|
53
|
+
} ).setLayout( {
|
|
54
|
+
name: 'gridRaw',
|
|
55
|
+
type: 'vec3',
|
|
56
|
+
inputs: [
|
|
57
|
+
{ name: 'uvs', type: 'vec2' },
|
|
58
|
+
{ name: 'countU', type: 'float' },
|
|
59
|
+
{ name: 'countV', type: 'float' },
|
|
60
|
+
{ name: 'aspect', type: 'float' },
|
|
61
|
+
{ name: 'thinness', type: 'float' },
|
|
62
|
+
{ name: 'equirectangular', type: 'int' },
|
|
63
|
+
{ name: 'color', type: 'vec3' },
|
|
64
|
+
{ name: 'background', type: 'vec3' },
|
|
65
|
+
] }
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
|
|
69
|
+
|
|
70
|
+
function grid( params={} ) {
|
|
71
|
+
|
|
72
|
+
var { uvs, countU, countV, aspect, thinness, equirectangular, color, background } = { ...defaults, ...params };
|
|
73
|
+
|
|
74
|
+
return gridRaw( uvs, countU, countV, aspect, thinness, equirectangular, color, background );
|
|
75
|
+
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
|
|
80
|
+
grid.defaults = defaults;
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
export { grid };
|