@dailies-studio/tsl-textures 3.0.4

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Files changed (62) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +142 -0
  3. package/dist/cjs/tsl-textures.cjs +4749 -0
  4. package/dist/cjs/tsl-textures.min.cjs +2 -0
  5. package/dist/tsl-textures.js +4659 -0
  6. package/dist/tsl-textures.min.js +2 -0
  7. package/package.json +36 -0
  8. package/src/brain.js +116 -0
  9. package/src/bricks.js +116 -0
  10. package/src/camouflage.js +85 -0
  11. package/src/caustics.js +75 -0
  12. package/src/cave-art.js +83 -0
  13. package/src/circle-decor.js +76 -0
  14. package/src/circles.js +83 -0
  15. package/src/clouds.js +114 -0
  16. package/src/concrete.js +95 -0
  17. package/src/cork.js +104 -0
  18. package/src/crumpled-fabric.js +81 -0
  19. package/src/dalmatian-spots.js +80 -0
  20. package/src/darth-maul.js +84 -0
  21. package/src/dyson-sphere.js +144 -0
  22. package/src/entangled.js +75 -0
  23. package/src/fordite.js +69 -0
  24. package/src/gas-giant.js +94 -0
  25. package/src/grid.js +84 -0
  26. package/src/halftone.js +252 -0
  27. package/src/isolayers.js +79 -0
  28. package/src/isolines.js +72 -0
  29. package/src/karst-rock.js +67 -0
  30. package/src/marble.js +96 -0
  31. package/src/melter.js +76 -0
  32. package/src/neon-lights.js +107 -0
  33. package/src/perlin-noise.js +66 -0
  34. package/src/photosphere.js +73 -0
  35. package/src/planet.js +168 -0
  36. package/src/polka-dots.js +106 -0
  37. package/src/processed-wood.js +80 -0
  38. package/src/protozoa.js +110 -0
  39. package/src/reticular-veins.js +72 -0
  40. package/src/roman-paving.js +58 -0
  41. package/src/rotator.js +120 -0
  42. package/src/rough-clay.js +90 -0
  43. package/src/runny-eggs.js +180 -0
  44. package/src/rust.js +144 -0
  45. package/src/satin.js +69 -0
  46. package/src/scaler.js +111 -0
  47. package/src/scepter-head.js +94 -0
  48. package/src/scream.js +72 -0
  49. package/src/stars.js +72 -0
  50. package/src/static-noise.js +73 -0
  51. package/src/supersphere.js +108 -0
  52. package/src/tiger-fur.js +77 -0
  53. package/src/translator.js +116 -0
  54. package/src/tsl-textures.js +63 -0
  55. package/src/tsl-utils.js +344 -0
  56. package/src/turbulent-smoke.js +73 -0
  57. package/src/voronoi-cells.js +99 -0
  58. package/src/water-drops.js +96 -0
  59. package/src/watermelon.js +87 -0
  60. package/src/waves.js +150 -0
  61. package/src/wood.js +99 -0
  62. package/src/zebra-lines.js +77 -0
@@ -0,0 +1,84 @@
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+ 
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+ // TSL-Textures: Darth Maul
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+
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+
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+
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+ import { Color, Vector3 } from "three";
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+ import { exp, Fn, mix, positionGeometry, select, vec3 } from 'three/tsl';
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+ import { noise } from './tsl-utils.js';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Darth Maul',
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+
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+ position: positionGeometry,
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+ scale: 2,
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+ shift: new Vector3( 0, 0, 0 ),
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+ complexity: 0,
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+
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+ angle: 60,
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+ distance: 1.9,
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+
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+ color: new Color( 0xF04040 ),
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+ background: new Color( 0x000000 ),
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+ balance: 0,
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ var darthMaulRaw = Fn( ([ position, scale, shift, complexity, angle, distance, color, background, balance, seed ]) => {
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+
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+ var xposition = position.add( shift ).mul( exp( scale.div( 1.5 ).sub( 1 ) ) ).sub( shift ).mul( vec3( 1, 1/2, 1/2 ) ).toVar( );
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+
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+ var s = select( position.y.mul( angle.radians().cos() ).add( position.z.mul( angle.radians().sin() ) ).greaterThan( distance ), 1, 0 );
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+
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+ // implement symmetry
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+ xposition.x.assign( xposition.x.add( shift.x ).abs() );
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+ xposition.y.addAssign( seed );
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+ xposition.z.mulAssign( shift.z );
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+
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+ var n = noise( xposition ).toVar();
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+
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+ var k = n.sin().mul( n.mul( complexity.mul( 2 ).add( 1 ).exp() ).sin() ).remap( 0, 0.2, 1, -1 ).greaterThan( balance ).select( 0, 1 );
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+
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+ var c = select( xposition.x.greaterThan( noise( xposition.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
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+
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+ return mix( background, color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
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+
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+ } ).setLayout( {
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+ name: 'darthMaulRaw',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'position', type: 'vec3' },
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+ { name: 'scale', type: 'float' },
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+ { name: 'shift', type: 'vec3' },
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+ { name: 'complexity', type: 'float' },
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+ { name: 'angle', type: 'float' },
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+ { name: 'distance', type: 'float' },
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+ { name: 'color', type: 'vec3' },
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+ { name: 'background', type: 'vec3' },
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+ { name: 'balance', type: 'float' },
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+ { name: 'seed', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ function darthMaul( params={} ) {
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+
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+ var { position, scale, shift, complexity, angle, distance, color, background, balance, seed } = { ...defaults, ...params };
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+
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+ return darthMaulRaw( position, scale, shift, complexity, angle, distance, color, background, balance, seed );
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+
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+ }
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+
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+
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+
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+ darthMaul.defaults = defaults;
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+
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+
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+
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+ export { darthMaul };
@@ -0,0 +1,144 @@
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+ 
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+ // TSL-Textures: Dyson sphere
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+
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+
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+
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+ import { Color } from 'three';
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+ import { exp, float, Fn, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Dyson sphere',
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+
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+ position: positionGeometry,
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+ scale: 2,
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+ complexity: 2,
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+
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+ variation: 0,
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+
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+ color: new Color( 0xc0d0ff ),
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+ background: new Color( 0 ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ var noisea = Fn( ([ pos ])=>{
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+
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+ var p = pos.mul( 5**0.5 ).fract().toVar();
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+ p.addAssign( p.dot( p.add( vec3( 31.4159, 27.1828, 14.142 ) ) ) );
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+ return p.z.mul( p.x.add( p.y ) ).fract().mul( 2 ).sub( 1 );
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+
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+ } ).setLayout( {
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+ name: 'noisea',
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+ type: 'float',
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+ inputs: [
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+ { name: 'pos', type: 'vec3' },
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+ ] }
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+ );
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+
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+
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+
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+ var smoother = Fn( ([ x ])=>{
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+
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+ var t = x.oneMinus().clamp( 0, 1 ).toVar();
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+ return t.mul( t ).mul( float( 3 ).sub( t.mul( 2 ) ) );
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+
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+ } ).setLayout( {
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+ name: 'smoother',
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+ type: 'float',
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+ inputs: [
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+ { name: 'x', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ var noiseg = Fn( ([ pos ])=>{
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+
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+ var minx = pos.x.floor().toVar();
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+ var maxx = minx.add( 1 ).toVar();
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+
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+ var miny = pos.y.floor().toVar();
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+ var maxy = miny.add( 1 ).toVar();
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+
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+ var minz = pos.z.floor().toVar();
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+ var maxz = minz.add( 1 ).toVar();
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+
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+ var dx = smoother( pos.x.fract() ).toVar();
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+ var dy = smoother( pos.y.fract() ).toVar();
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+ var dz = smoother( pos.z.fract() ).toVar();
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+
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+ var mx = smoother( dx.oneMinus() ).toVar();
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+ var my = smoother( dy.oneMinus() ).toVar();
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+ var mz = smoother( dz.oneMinus() ).toVar();
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+
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+ var n000 = noisea( vec3( minx, miny, minz ) ).mul( mx ).mul( my ).mul( mz ).toVar();
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+ var n001 = noisea( vec3( minx, miny, maxz ) ).mul( mx ).mul( my ).mul( dz ).toVar();
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+ var n010 = noisea( vec3( minx, maxy, minz ) ).mul( mx ).mul( dy ).mul( mz ).toVar();
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+ var n011 = noisea( vec3( minx, maxy, maxz ) ).mul( mx ).mul( dy ).mul( dz ).toVar();
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+ var n100 = noisea( vec3( maxx, miny, minz ) ).mul( dx ).mul( my ).mul( mz ).toVar();
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+ var n101 = noisea( vec3( maxx, miny, maxz ) ).mul( dx ).mul( my ).mul( dz ).toVar();
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+ var n110 = noisea( vec3( maxx, maxy, minz ) ).mul( dx ).mul( dy ).mul( mz ).toVar();
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+ var n111 = noisea( vec3( maxx, maxy, maxz ) ).mul( dx ).mul( dy ).mul( dz ).toVar();
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+
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+ return n000.add( n001 ).add( n010 ).add( n011 ).add( n100 ).add( n101 ).add( n110 ).add( n111 );
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+
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+ } ).setLayout( {
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+ name: 'noiseg',
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+ type: 'float',
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+ inputs: [
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+ { name: 'pos', type: 'vec3' },
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+ ] }
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+ );
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+
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+
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+
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+ var dysonSphereRaw = Fn( ([ position, scale, complexity, color, background, seed ])=>{
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+
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+ var pos = position.mul( exp( scale.div( 2 ).add( 0.5 ) ) ).add( seed ).toVar( );
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+
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+ var res = vec3().toVar();
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+ var factor = float( 1 ).toVar();
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+
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+ Loop( complexity.add( 4 ), ()=>{
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+
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+ res.addAssign( noiseg( pos.mul( factor ) ) );
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+ factor.addAssign( factor );
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+
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+ } );
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+
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+ return mix( background, color, res.x.add( 1 ).div( 5 ) );
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+
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+ } ).setLayout( {
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+ name: 'dysonSphereRaw',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'position', type: 'vec3' },
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+ { name: 'scale', type: 'float' },
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+ { name: 'complexity', type: 'float' },
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+ { name: 'color', type: 'vec3' },
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+ { name: 'background', type: 'vec3' },
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+ { name: 'seed', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ function dysonSphere( params={} ) {
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+
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+ var { position, scale, complexity, color, background, seed } = { ...defaults, ...params };
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+
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+ return dysonSphereRaw( position, scale, complexity, color, background, seed );
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+
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+ }
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+
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+
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+
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+ dysonSphere.defaults = defaults;
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+
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+
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+
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+ export { dysonSphere };
@@ -0,0 +1,75 @@
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+ 
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+ // TSL-Textures: Entangled
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+
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+
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+
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+ import { Color } from "three";
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+ import { abs, exp, float, Fn, Loop, max, mix, mul, oneMinus, positionGeometry, pow, sin } from 'three/tsl';
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+ import { noise } from './tsl-utils.js';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Entangled',
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+
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+ position: positionGeometry,
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+ scale: 2,
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+ density: 10,
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+
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+ color: new Color( 0x002040 ),
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+ background: new Color( 0xFFFFFF ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ var entangledRaw = Fn( ([ position, scale, density, color, background, seed ]) => {
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+
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+ var xscale = exp( scale.div( 2 ) ).toVar( );
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+ var pos = position.add( seed ).toVar( );
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+ var k = float( -10000 ).toVar( );
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+ var k1 = float( 0 ).toVar( );
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+
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+ Loop( density, ()=> {
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+
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+ k1.assign( sin( noise( mul( pos, xscale ) ).mul( 3*Math.PI ) ) );
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+ k.assign( max( k, k1 ) );
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+ xscale.mulAssign( 1.2 );
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+
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+ } );
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+
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+ k.assign( oneMinus( pow( abs( k ), 5 ) ).mul( 6 ) );
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+
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+ return mix( color, background, k );
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+
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+ } ).setLayout( {
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+ name: 'entangled',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'position', type: 'vec3' },
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+ { name: 'scale', type: 'float' },
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+ { name: 'density', type: 'int' },
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+ { name: 'color', type: 'vec3' },
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+ { name: 'background', type: 'vec3' },
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+ { name: 'seed', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ function entangled( params={} ) {
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+
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+ var { position, scale, density, color, background, seed } = { ...defaults, ...params };
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+
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+ return entangledRaw( position, scale, density, color, background, seed );
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+
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+ }
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+
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+
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+
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+ entangled.defaults = defaults;
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+
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+
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+
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+ export { entangled };
package/src/fordite.js ADDED
@@ -0,0 +1,69 @@
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+ 
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+ // TSL-Textures: Fordite
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+
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+
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+
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+ import { Color } from 'three';
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+ import { exp, Fn, mul, positionGeometry, sin, vec3 } from 'three/tsl';
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+ import { hsl, noise } from './tsl-utils.js';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Fordite',
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+
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+ position: positionGeometry,
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+ scale: 2,
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+ color: new Color( 0, 0, 0 ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ var forditeRaw = Fn( ([ position, scale, color, seed ]) => {
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+
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+ var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
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+
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+ var k = noise(
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+ vec3(
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+ noise( pos, 1 ),
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+ noise( pos, 2 ),
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+ noise( pos, 3 ),
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+ )
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+ ).toVar( );
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+
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+ return hsl( vec3(
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+ k,
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+ 1,
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+ sin( mul( k, Math.PI, 4 ) ).mul( 0.5 ).add( 0.5 )
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+ ) ).add( color );
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+
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+ } ).setLayout( {
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+ name: 'forditeRaw',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'position', type: 'vec3' },
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+ { name: 'scale', type: 'float' },
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+ { name: 'color', type: 'vec3' },
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+ { name: 'seed', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ function fordite( params={} ) {
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+
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+ var { position, scale, color, seed } = { ...defaults, ...params };
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+
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+ return forditeRaw( position, scale, color, seed );
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+
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+ }
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+
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+
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+
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+ fordite.defaults = defaults;
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+
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+
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+
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+ export { fordite };
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+ 
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+ // TSL-Textures: Gas giant
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+
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+
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+
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+ import { Color } from "three";
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+ import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl';
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+ import { hsl, noise, toHsl } from './tsl-utils.js';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Gas giant',
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+
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+ position: positionGeometry,
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+ scale: 2,
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+ turbulence: 0.3,
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+ blur: 0.6,
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+
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+ colorA: new Color( 0xFFF8F0 ),
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+ colorB: new Color( 0xF0E8B0 ),
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+ colorC: new Color( 0xAFA0D0 ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ var gasGiantRaw = Fn( ([ position, scale, turbulence, blur, colorA, colorB, colorC, seed ])=>{
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+
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+ var xscale = scale.div( 2 ).add( 1 ).toVar();
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+ var pos = position.mul( exp( xscale ) ).add( seed ).toVar( );
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+
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+ // turbulence strength
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+ var xturbulence = turbulence.mul(
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+ noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add(
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+ noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ),
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+ noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 )
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+ )
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+ ).mul( 5 ).abs().toVar();
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+
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+ var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 );
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+
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+ // apply turbulence
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+ pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( xturbulence.mul( spot.mul( 2 ).exp() ) ) );
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+
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+
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+ var xblur = blur.pow( 0.2 ).oneMinus().mul( xturbulence.add( 1 ) ).toVar();
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+
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+ var k = noise( pos.mul( vec3( 0, xscale, 0 ) ) );
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+ k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( xblur ) );
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+ k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus();
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+
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+ var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 );
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+
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+ var HSL = toHsl( mix( colorB, colorA, n ) );
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+ var color = hsl( vec3( HSL.x.add( noise( pos.mul( vec3( 0, xscale, 0 ) ) ).div( 4 ) ), HSL.yz ) ).toVar();
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+
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+ color.assign( mix( color, colorC, xturbulence.mul( 0.3 ) ) );
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+
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+ return color.mul( k );
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+
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+ } ).setLayout( {
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+ name: 'gasGiantRaw',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'position', type: 'vec3' },
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+ { name: 'scale', type: 'float' },
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+ { name: 'turbulence', type: 'float' },
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+ { name: 'blur', type: 'float' },
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+ { name: 'colorA', type: 'vec3' },
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+ { name: 'colorB', type: 'vec3' },
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+ { name: 'colorC', type: 'vec3' },
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+ { name: 'seed', type: 'float' },
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+ ] }
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+ );
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+
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+
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+
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+ function gasGiant( params={} ) {
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+
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+ var { position, scale, turbulence, blur, colorA, colorB, colorC, seed } = { ...defaults, ...params };
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+
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+ return gasGiantRaw( position, scale, turbulence, blur, colorA, colorB, colorC, seed );
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+
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+ }
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+
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+
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+
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+ gasGiant.defaults = defaults;
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+
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+
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+
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+ export { gasGiant };
package/src/grid.js ADDED
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+ 
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+ // TSL-Textures: Grid
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+
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+
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+
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+ import { Color } from "three";
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+ import { abs, add, div, equirectUV, exp2, Fn, max, min, mix, mul, oneMinus, positionGeometry, pow, remapClamp, round, screenSize, screenUV, sin, smoothstep, sub } from 'three/tsl';
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+
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+
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+
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+ var defaults = {
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+ $name: 'Grid',
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+ $replaceExportUVS: screenUV,
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+ $replaceExportASP: screenSize.x.div( screenSize.y ).log2(),
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+
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+ uvs: equirectUV( positionGeometry.normalize() ),
17
+
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+ countU: 32,
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+ countV: 16,
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+
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+ aspect: 1,
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+ thinness: 0.8,
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+ equirectangular: true,
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+
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+ color: new Color( 0x000000 ),
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+ background: new Color( 0xFFFFFF ),
27
+
28
+ };
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+
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+
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+
32
+ var gridRaw = Fn( ([ uvs, countU, countV, aspect, thinness, equirectangular, color, background ]) => {
33
+
34
+ var xaspect = max( exp2( aspect ), 1 );
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+
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+ var a = mul( uvs.x, xaspect, Math.PI ).toVar(),
37
+ b = mul( uvs.y, Math.PI ).toVar();
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+
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+ var uTo = div( round( mul( uvs.x, countU ) ), countU ),
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+ vTo = div( round( mul( uvs.y, countV ) ), countV ),
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+ aTo = mul( uTo, xaspect, Math.PI ),
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+ bTo = mul( vTo, Math.PI );
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+
44
+ var angleU = abs( sub( a, aTo ) ).mul( mix( 1, sin( b ), equirectangular ) ),
45
+ angleV = abs( sub( b, bTo ) ),
46
+ angle = min( angleU, angleV );
47
+
48
+ var treshold = mul( min( div( xaspect.mul( Math.PI ), countU ), div( Math.PI, countV ) ), remapClamp( pow( thinness, 0.5 ), 0, 1, 0.9, 0.04 ), 0.5 );
49
+ var k = oneMinus( smoothstep( sub( treshold, 0.002 ), add( treshold, 0.002 ), angle ) );
50
+
51
+ return mix( background, color, k );
52
+
53
+ } ).setLayout( {
54
+ name: 'gridRaw',
55
+ type: 'vec3',
56
+ inputs: [
57
+ { name: 'uvs', type: 'vec2' },
58
+ { name: 'countU', type: 'float' },
59
+ { name: 'countV', type: 'float' },
60
+ { name: 'aspect', type: 'float' },
61
+ { name: 'thinness', type: 'float' },
62
+ { name: 'equirectangular', type: 'int' },
63
+ { name: 'color', type: 'vec3' },
64
+ { name: 'background', type: 'vec3' },
65
+ ] }
66
+ );
67
+
68
+
69
+
70
+ function grid( params={} ) {
71
+
72
+ var { uvs, countU, countV, aspect, thinness, equirectangular, color, background } = { ...defaults, ...params };
73
+
74
+ return gridRaw( uvs, countU, countV, aspect, thinness, equirectangular, color, background );
75
+
76
+ }
77
+
78
+
79
+
80
+ grid.defaults = defaults;
81
+
82
+
83
+
84
+ export { grid };