@dailies-studio/tsl-textures 3.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +142 -0
- package/dist/cjs/tsl-textures.cjs +4749 -0
- package/dist/cjs/tsl-textures.min.cjs +2 -0
- package/dist/tsl-textures.js +4659 -0
- package/dist/tsl-textures.min.js +2 -0
- package/package.json +36 -0
- package/src/brain.js +116 -0
- package/src/bricks.js +116 -0
- package/src/camouflage.js +85 -0
- package/src/caustics.js +75 -0
- package/src/cave-art.js +83 -0
- package/src/circle-decor.js +76 -0
- package/src/circles.js +83 -0
- package/src/clouds.js +114 -0
- package/src/concrete.js +95 -0
- package/src/cork.js +104 -0
- package/src/crumpled-fabric.js +81 -0
- package/src/dalmatian-spots.js +80 -0
- package/src/darth-maul.js +84 -0
- package/src/dyson-sphere.js +144 -0
- package/src/entangled.js +75 -0
- package/src/fordite.js +69 -0
- package/src/gas-giant.js +94 -0
- package/src/grid.js +84 -0
- package/src/halftone.js +252 -0
- package/src/isolayers.js +79 -0
- package/src/isolines.js +72 -0
- package/src/karst-rock.js +67 -0
- package/src/marble.js +96 -0
- package/src/melter.js +76 -0
- package/src/neon-lights.js +107 -0
- package/src/perlin-noise.js +66 -0
- package/src/photosphere.js +73 -0
- package/src/planet.js +168 -0
- package/src/polka-dots.js +106 -0
- package/src/processed-wood.js +80 -0
- package/src/protozoa.js +110 -0
- package/src/reticular-veins.js +72 -0
- package/src/roman-paving.js +58 -0
- package/src/rotator.js +120 -0
- package/src/rough-clay.js +90 -0
- package/src/runny-eggs.js +180 -0
- package/src/rust.js +144 -0
- package/src/satin.js +69 -0
- package/src/scaler.js +111 -0
- package/src/scepter-head.js +94 -0
- package/src/scream.js +72 -0
- package/src/stars.js +72 -0
- package/src/static-noise.js +73 -0
- package/src/supersphere.js +108 -0
- package/src/tiger-fur.js +77 -0
- package/src/translator.js +116 -0
- package/src/tsl-textures.js +63 -0
- package/src/tsl-utils.js +344 -0
- package/src/turbulent-smoke.js +73 -0
- package/src/voronoi-cells.js +99 -0
- package/src/water-drops.js +96 -0
- package/src/watermelon.js +87 -0
- package/src/waves.js +150 -0
- package/src/wood.js +99 -0
- package/src/zebra-lines.js +77 -0
package/src/satin.js
ADDED
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// TSL-Textures: Satin
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import { Color } from "three";
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import { Fn, mix, positionGeometry, vec3 } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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var defaults = {
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$name: 'Satin',
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position: positionGeometry,
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scale: 2,
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color: new Color( 0x7080FF ),
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background: new Color( 0x000050 ),
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seed: 0,
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};
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var satinRaw = Fn( ([ position, scale, color, background, seed ]) => {
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var pos = position.toVar( 'pos' ),
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scale = scale.div( 3 ).exp( ).toVar( 'xscale' );
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var k = noise(
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vec3(
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noise( vec3( pos.x.mul( 2 ), pos.y, pos.z ).mul( scale ) ),
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noise( vec3( pos.x, pos.y.mul( 2 ), pos.z ).mul( scale ) ),
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noise( vec3( pos.x, pos.y, pos.z.mul( 2 ) ).mul( scale ) ),
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).mul( scale ).add( seed )
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).abs().pow( 3 ).mul( 20 ).toVar( 'k' );
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return mix( background, color, k );
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} ).setLayout( {
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name: 'satinRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function satin( params={} ) {
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var { position, scale, color, background, seed } = { ...defaults, ...params };
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return satinRaw( position, scale, color, background, seed );
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}
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satin.defaults = defaults;
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export { satin };
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package/src/scaler.js
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// TSL-Textures: Scaler
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import { Vector2, Vector3 } from "three";
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import { cross, Fn, mix, normalLocal, positionGeometry, tangentLocal, vec3 } from 'three/tsl';
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import { approximateNormal, selectPlanar } from './tsl-utils.js';
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var defaults = {
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$name: 'Scaler',
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$positionNode: true,
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$selectorPlanar: true,
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scales: new Vector3( 0.01, 0.9, 1.7 ),
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center: new Vector3( 0, 0, 0 ),
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selectorCenter: new Vector3( 0, 0, 0 ),
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selectorAngles: new Vector2( 0, 0 ),
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selectorWidth: 2,
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};
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var surfacePos = Fn( ([ pos, scales, center, selectorAngles, selectorCenter, selectorWidth ])=>{
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var zone = selectPlanar( pos, selectorAngles, selectorCenter, selectorWidth );
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var S = mix( vec3( 1, 1, 1 ), scales, zone );
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return pos.sub( center ).mul( S ).add( center );
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} );
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var scalerRaw = Fn( ([ scales, center, selectorAngles, selectorCenter, selectorWidth ])=>{
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return surfacePos( positionGeometry, scales, center, selectorAngles, selectorCenter, selectorWidth );
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} ).setLayout( {
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name: 'scalerRaw',
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type: 'vec3',
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inputs: [
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{ name: 'scales', type: 'vec3' },
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{ name: 'center', type: 'vec3' },
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{ name: 'selectorAngles', type: 'vec2' },
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{ name: 'selectorCenter', type: 'vec3' },
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{ name: 'selectorWidth', type: 'float' },
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]
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} );
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var scalerNormalRaw = Fn( ([ scales, center, selectorAngles, selectorCenter, selectorWidth ]) => {
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var EPS = 0.01;
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var position = positionGeometry,
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normal = normalLocal.normalize().toVar(),
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tangent = tangentLocal.normalize().mul( EPS ).toVar(),
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bitangent = cross( normal, tangent ).normalize().mul( EPS ).toVar();
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var pos = surfacePos( position, scales, center, selectorAngles, selectorCenter, selectorWidth );
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var posU = surfacePos( position.add( tangent ), scales, center, selectorAngles, selectorCenter, selectorWidth );
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var posV = surfacePos( position.add( bitangent ), scales, center, selectorAngles, selectorCenter, selectorWidth );
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return approximateNormal( pos, posU, posV );
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} ).setLayout( {
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name: 'scalerNormalRaw',
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type: 'vec3',
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inputs: [
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{ name: 'scales', type: 'vec3' },
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{ name: 'center', type: 'vec3' },
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{ name: 'selectorAngles', type: 'vec2' },
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{ name: 'selectorCenter', type: 'vec3' },
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{ name: 'selectorWidth', type: 'float' },
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]
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} );
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function scaler( params={} ) {
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var { scales, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
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return scalerRaw( scales, center, selectorAngles, selectorCenter, selectorWidth );
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}
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scaler.normal = function ( params={} ) {
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var { scales, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
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return scalerNormalRaw( scales, center, selectorAngles, selectorCenter, selectorWidth );
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};
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scaler.defaults = defaults;
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export { scaler };
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// TSL-Textures: Scepter Head
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import { Color } from "three";
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import { abs, add, cos, floor, Fn, max, mix, mod, mul, positionGeometry, remapClamp, sign, tan, vec3 } from 'three/tsl';
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import { hsl, noise, remapExp, toHsl } from './tsl-utils.js';
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var defaults = {
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$name: 'Scepter head',
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position: positionGeometry,
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xFactor: 10,
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yFactor: 22,
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zFactor: 10,
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colorRim: new Color( 0xFFFFFF ),
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colorA: new Color( 0x70E0FF ),
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colorB: new Color( 0x3000FF ),
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};
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var scepterHeadRaw = Fn( ([ position, xFactor, yFactor, zFactor, colorRim, colorA, colorB ]) => {
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var pos = position.toVar( 'pos' );
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var fx = pos.x.mul( remapExp( xFactor, 0, 100, 1.35, 30 ) ).toVar( 'fx' ),
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fy = pos.y.mul( remapExp( yFactor, 0, 100, 1.35, 30 ) ).toVar( 'fy' ),
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fz = pos.z.mul( remapExp( zFactor, 0, 100, 1.35, 30 ) ).toVar( 'fz' );
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var cosX = cos( fx ),
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cosY = cos( fy ),
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cosZ = cos( fz );
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var k = noise( vec3( pos.x.div( cosX ), pos.y.div( cosY ), pos.z.div( cosZ ) ) );
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k = sign( k ).mul( abs( k ).pow( 0.75 ) );
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var dx = abs( mul( fx, tan( fx ) ).add( 1 ).div( cosX ) ),
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dy = abs( mul( fy, tan( fy ) ).add( 1 ).div( cosY ) ),
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dz = abs( mul( fz, tan( fz ) ).add( 1 ).div( cosZ ) );
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var HSL = vec3().toVar();
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var indexX = ( abs( floor( ( fx.mul( 2/Math.PI ).add( 1 ) ).div( 2 ) ) ) ),
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indexY = ( abs( floor( ( fy.mul( 2/Math.PI ).add( 1 ) ).div( 2 ) ) ) ),
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indexZ = ( abs( floor( ( fz.mul( 2/Math.PI ).add( 1 ) ).div( 2 ) ) ) );
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var index = mod( ( add( indexX, indexY, indexZ ) ), 2 );
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HSL.assign( toHsl( mix( colorA, colorB, index ) ) );
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var color1 = hsl( vec3( HSL.xy, HSL.z.mul( k ) ) ).toVar( 'color1' );
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HSL.assign( toHsl( colorRim ) );
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var color2 = hsl( vec3( HSL.xy, mul( 2, k, HSL.z ) ) ).toVar( 'color2' );
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return mix( color1, color2, remapClamp( max( dx, max( dy, dz ) ), 55-10, 55+10 ) );
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} ).setLayout( {
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name: 'scepterHeadRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'xFactor', type: 'float' },
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{ name: 'yFactor', type: 'float' },
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{ name: 'zFactor', type: 'float' },
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{ name: 'colorRim', type: 'vec3' },
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{ name: 'colorA', type: 'vec3' },
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{ name: 'colorB', type: 'vec3' },
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] }
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);
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function scepterHead( params={} ) {
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var { position, xFactor, yFactor, zFactor, colorRim, colorA, colorB } = { ...defaults, ...params };
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return scepterHeadRaw( position, xFactor, yFactor, zFactor, colorRim, colorA, colorB );
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}
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scepterHead.defaults = defaults;
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export { scepterHead };
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package/src/scream.js
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// TSL-Textures: Scream
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import { Color } from "three";
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import { add, cos, exp, Fn, mix, positionGeometry, sin, vec3 } from 'three/tsl';
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import { hsl, noise, toHsl } from './tsl-utils.js';
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var defaults = {
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$name: 'Scream',
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position: positionGeometry,
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scale: 2,
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variety: 1,
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color: new Color( 0xF0F060 ),
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background: new Color( 0xD09090 ),
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21
|
+
|
|
22
|
+
seed: 0,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
var screamRaw = Fn( ([ position, scale, variety, color, background, seed ]) => {
|
|
28
|
+
|
|
29
|
+
var pos = position.mul( exp( scale ) ).add( seed ).toVar( 'pos' );
|
|
30
|
+
|
|
31
|
+
var k = noise( add( sin( pos.xyz ), cos( pos.yzx ) ) );
|
|
32
|
+
|
|
33
|
+
pos.assign( position.mul( exp( scale ).mul( k ) ).add( seed ) );
|
|
34
|
+
|
|
35
|
+
var k = noise( add( sin( pos.xyz ), cos( pos.yzx ) ).mul( 2 ) );
|
|
36
|
+
|
|
37
|
+
var col = mix( background, color, k ).toVar( 'col' );
|
|
38
|
+
|
|
39
|
+
var HSL = toHsl( col ).toVar( 'HSL' );
|
|
40
|
+
|
|
41
|
+
return hsl( vec3( add( HSL.x, variety.mul( sin( k.mul( Math.PI ) ) ).mul( 0.5 ) ), HSL.yz ) );
|
|
42
|
+
|
|
43
|
+
} ).setLayout( {
|
|
44
|
+
name: 'satinRaw',
|
|
45
|
+
type: 'vec3',
|
|
46
|
+
inputs: [
|
|
47
|
+
{ name: 'position', type: 'vec3' },
|
|
48
|
+
{ name: 'scale', type: 'float' },
|
|
49
|
+
{ name: 'variety', type: 'float' },
|
|
50
|
+
{ name: 'color', type: 'vec3' },
|
|
51
|
+
{ name: 'background', type: 'vec3' },
|
|
52
|
+
{ name: 'seed', type: 'float' },
|
|
53
|
+
] }
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
function scream( params={} ) {
|
|
59
|
+
|
|
60
|
+
var { position, scale, variety, color, background, seed } = { ...defaults, ...params };
|
|
61
|
+
|
|
62
|
+
return screamRaw( position, scale, variety, color, background, seed );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
scream.defaults = defaults;
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
export { scream };
|
package/src/stars.js
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Stars
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from "three";
|
|
7
|
+
import { abs, add, exp, Fn, mix, positionGeometry, select, vec3 } from 'three/tsl';
|
|
8
|
+
import { hsl, noise, toHsl } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Stars',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2,
|
|
17
|
+
density: 2,
|
|
18
|
+
variation: 0,
|
|
19
|
+
|
|
20
|
+
color: new Color( 0xfff5f0 ),
|
|
21
|
+
background: new Color( 0x000060 ),
|
|
22
|
+
|
|
23
|
+
seed: 0,
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
var starsRaw = Fn( ([ position, scale, density, variation, color, background, seed ]) => {
|
|
29
|
+
|
|
30
|
+
var pos = position.mul( exp( scale.div( 2 ).add( 3 ) ) ).add( seed ).toVar( );
|
|
31
|
+
|
|
32
|
+
var k = abs( noise( pos ) ).pow( 10 ).mul( 10 );
|
|
33
|
+
|
|
34
|
+
k = k.mul( exp( density.sub( 2 ) ) );
|
|
35
|
+
|
|
36
|
+
var dS = select( k.greaterThan( 0.1 ), variation.mul( noise( pos ) ), 0 );
|
|
37
|
+
|
|
38
|
+
var col = toHsl( mix( background, color, k ) );
|
|
39
|
+
|
|
40
|
+
return hsl( vec3( add( col.x, dS ), col.yz ) );
|
|
41
|
+
|
|
42
|
+
} ).setLayout( {
|
|
43
|
+
name: 'starsRaw',
|
|
44
|
+
type: 'vec3',
|
|
45
|
+
inputs: [
|
|
46
|
+
{ name: 'position', type: 'vec3' },
|
|
47
|
+
{ name: 'scale', type: 'float' },
|
|
48
|
+
{ name: 'density', type: 'float' },
|
|
49
|
+
{ name: 'variation', type: 'float' },
|
|
50
|
+
{ name: 'color', type: 'vec3' },
|
|
51
|
+
{ name: 'background', type: 'vec3' },
|
|
52
|
+
{ name: 'seed', type: 'float' },
|
|
53
|
+
] }
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
function stars( params={} ) {
|
|
59
|
+
|
|
60
|
+
var { position, scale, density, variation, color, background, seed } = { ...defaults, ...params };
|
|
61
|
+
|
|
62
|
+
return starsRaw( position, scale, density, variation, color, background, seed );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
stars.defaults = defaults;
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
export { stars };
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Noise Pattern
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { clamp, exp, Fn, screenCoordinate, time, vec3 } from 'three/tsl';
|
|
7
|
+
import { noise, vnoise } from './tsl-utils.js';
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
var defaults = {
|
|
12
|
+
$name: 'Static noise',
|
|
13
|
+
|
|
14
|
+
position: screenCoordinate,
|
|
15
|
+
time: time,
|
|
16
|
+
|
|
17
|
+
scale: 2,
|
|
18
|
+
balance: 0,
|
|
19
|
+
contrast: 0,
|
|
20
|
+
|
|
21
|
+
delay: 0,
|
|
22
|
+
|
|
23
|
+
seed: 0,
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
var staticNoiseRaw = Fn( ([ position, time, scale, balance, contrast, delay, seed ]) => {
|
|
29
|
+
|
|
30
|
+
var pos = position.div( exp( scale ) ).add( seed );
|
|
31
|
+
|
|
32
|
+
var speed = delay.sub( 1 ).mul( 5 ).exp(),
|
|
33
|
+
t = time.div( speed ).round().mul( speed );
|
|
34
|
+
|
|
35
|
+
var offset = vnoise( t.sin() ).mul( 1000 );
|
|
36
|
+
|
|
37
|
+
var k = noise( pos.add( offset ) ).min( 1 );
|
|
38
|
+
|
|
39
|
+
k = k.mul( 0.5, exp( contrast ) ).add( 0.5, balance );
|
|
40
|
+
|
|
41
|
+
return vec3( k );
|
|
42
|
+
|
|
43
|
+
} ).setLayout( {
|
|
44
|
+
name: 'staticNoiseRaw',
|
|
45
|
+
type: 'vec3',
|
|
46
|
+
inputs: [
|
|
47
|
+
{ name: 'position', type: 'vec2' },
|
|
48
|
+
{ name: 'time', type: 'float' },
|
|
49
|
+
{ name: 'scale', type: 'float' },
|
|
50
|
+
{ name: 'balance', type: 'float' },
|
|
51
|
+
{ name: 'contrast', type: 'float' },
|
|
52
|
+
{ name: 'delay', type: 'float' },
|
|
53
|
+
{ name: 'seed', type: 'float' },
|
|
54
|
+
] }
|
|
55
|
+
);
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
function staticNoise( params={} ) {
|
|
60
|
+
|
|
61
|
+
var { position, time, scale, balance, contrast, delay, seed } = { ...defaults, ...params };
|
|
62
|
+
|
|
63
|
+
return staticNoiseRaw( position, time, scale, balance, contrast, delay, seed );
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
|
|
69
|
+
staticNoise.defaults = defaults;
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
export { staticNoise };
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Supersphere
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { cross, float, Fn, normalLocal, positionGeometry, tangentLocal } from 'three/tsl';
|
|
7
|
+
import { approximateNormal } from './tsl-utils.js';
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
var defaults = {
|
|
12
|
+
$name: 'Supersphere',
|
|
13
|
+
$positionNode: true,
|
|
14
|
+
|
|
15
|
+
exponent: 3,
|
|
16
|
+
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
var surfacePos = Fn( ([ pos, exponent ])=>{
|
|
22
|
+
|
|
23
|
+
var xexponent = float( 2 ).pow( exponent );
|
|
24
|
+
var equPos = pos.div( pos.length() ).toVar();
|
|
25
|
+
var equPos2 = equPos.abs().pow( xexponent ).toVar();
|
|
26
|
+
|
|
27
|
+
var p = equPos2.x
|
|
28
|
+
.add( equPos2.y )
|
|
29
|
+
.add( equPos2.z )
|
|
30
|
+
.pow( xexponent.reciprocal( ) );
|
|
31
|
+
|
|
32
|
+
return equPos.div( p );
|
|
33
|
+
|
|
34
|
+
} ).setLayout( {
|
|
35
|
+
name: 'surfacePos',
|
|
36
|
+
type: 'vec3',
|
|
37
|
+
inputs: [
|
|
38
|
+
{ name: 'pos', type: 'vec3' },
|
|
39
|
+
{ name: 'exponent', type: 'float' },
|
|
40
|
+
]
|
|
41
|
+
} );
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
var supersphereRaw = Fn( ([ exponent ])=>{
|
|
46
|
+
|
|
47
|
+
return surfacePos( positionGeometry, exponent );
|
|
48
|
+
|
|
49
|
+
} ).setLayout( {
|
|
50
|
+
name: 'supersphereRaw',
|
|
51
|
+
type: 'vec3',
|
|
52
|
+
inputs: [
|
|
53
|
+
{ name: 'exponent', type: 'float' },
|
|
54
|
+
]
|
|
55
|
+
} );
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
var supersphereNormalRaw = Fn( ([ exponent ]) => {
|
|
60
|
+
|
|
61
|
+
const EPS = 0.01;
|
|
62
|
+
|
|
63
|
+
var position = positionGeometry,
|
|
64
|
+
normal = normalLocal.normalize().toVar(),
|
|
65
|
+
tangent = tangentLocal.normalize().mul( EPS ).toVar(),
|
|
66
|
+
bitangent = cross( normal, tangent ).normalize().mul( EPS ).toVar();
|
|
67
|
+
|
|
68
|
+
var pos = surfacePos( position, exponent );
|
|
69
|
+
var posU = surfacePos( position.add( tangent ), exponent );
|
|
70
|
+
var posV = surfacePos( position.add( bitangent ), exponent );
|
|
71
|
+
|
|
72
|
+
return approximateNormal( pos, posU, posV );
|
|
73
|
+
|
|
74
|
+
} ).setLayout( {
|
|
75
|
+
name: 'supersphereRaw',
|
|
76
|
+
type: 'vec3',
|
|
77
|
+
inputs: [
|
|
78
|
+
{ name: 'exponent', type: 'float' },
|
|
79
|
+
]
|
|
80
|
+
} );
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
function supersphere( params={} ) {
|
|
85
|
+
|
|
86
|
+
var { exponent } = { ...defaults, ...params };
|
|
87
|
+
|
|
88
|
+
return supersphereRaw( exponent );
|
|
89
|
+
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
supersphere.normal = function ( params={} ) {
|
|
95
|
+
|
|
96
|
+
var { exponent } = { ...defaults, ...params };
|
|
97
|
+
|
|
98
|
+
return supersphereNormalRaw( exponent );
|
|
99
|
+
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
|
|
103
|
+
|
|
104
|
+
supersphere.defaults = defaults;
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
|
|
108
|
+
export { supersphere };
|
package/src/tiger-fur.js
ADDED
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Tiger fur
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from "three";
|
|
7
|
+
import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Tiger fur',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2,
|
|
17
|
+
lengths: 4,
|
|
18
|
+
blur: 0.3,
|
|
19
|
+
strength: 0.3,
|
|
20
|
+
hairs: 0.5,
|
|
21
|
+
|
|
22
|
+
color: new Color( 0xFFAA00 ),
|
|
23
|
+
bottomColor: new Color( 0xFFFFEE ),
|
|
24
|
+
|
|
25
|
+
seed: 0,
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
|
|
30
|
+
var tigerFurRaw = Fn( ([ position, scale, lengths, blur, strength, hairs, color, bottomColor, seed ])=>{
|
|
31
|
+
|
|
32
|
+
var xscale = scale.div( 2 ).add( 1 ).toVar();
|
|
33
|
+
var pos = position.mul( exp( xscale ) ).add( seed ).toVar( );
|
|
34
|
+
|
|
35
|
+
var len = lengths.add( 5 ).reciprocal().toVar();
|
|
36
|
+
var hairs = hairs.mul( 0.3 ).toVar();
|
|
37
|
+
var k = noise( pos.mul( xscale, vec3( 1, len, len ) ) );
|
|
38
|
+
k = k.add( noise( pos.mul( vec3( 25, 1, 1 ) ) ).add( 1 ).mul( hairs ) );
|
|
39
|
+
k = k.add( strength.sub( 0.5 ) ).smoothstep( blur.negate(), blur ).oneMinus();
|
|
40
|
+
|
|
41
|
+
var n = position.y.add( hairs.sub( 0.5 ) ).smoothstep( -1, 0.5 );
|
|
42
|
+
|
|
43
|
+
return mix( bottomColor, color, n ).mul( k );
|
|
44
|
+
|
|
45
|
+
} ).setLayout( {
|
|
46
|
+
name: 'tigerFurRaw',
|
|
47
|
+
type: 'vec3',
|
|
48
|
+
inputs: [
|
|
49
|
+
{ name: 'position', type: 'vec3' },
|
|
50
|
+
{ name: 'scale', type: 'float' },
|
|
51
|
+
{ name: 'lengths', type: 'float' },
|
|
52
|
+
{ name: 'blur', type: 'float' },
|
|
53
|
+
{ name: 'strength', type: 'float' },
|
|
54
|
+
{ name: 'hairs', type: 'float' },
|
|
55
|
+
{ name: 'color', type: 'vec3' },
|
|
56
|
+
{ name: 'bottomColor', type: 'vec3' },
|
|
57
|
+
{ name: 'seed', type: 'float' },
|
|
58
|
+
] }
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
function tigerFur( params={} ) {
|
|
64
|
+
|
|
65
|
+
var { position, scale, lengths, blur, strength, hairs, color, bottomColor, seed } = { ...defaults, ...params };
|
|
66
|
+
|
|
67
|
+
return tigerFurRaw( position, scale, lengths, blur, strength, hairs, color, bottomColor, seed );
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
tigerFur.defaults = defaults;
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
export { tigerFur };
|