@dailies-studio/tsl-textures 3.0.4

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Files changed (62) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +142 -0
  3. package/dist/cjs/tsl-textures.cjs +4749 -0
  4. package/dist/cjs/tsl-textures.min.cjs +2 -0
  5. package/dist/tsl-textures.js +4659 -0
  6. package/dist/tsl-textures.min.js +2 -0
  7. package/package.json +36 -0
  8. package/src/brain.js +116 -0
  9. package/src/bricks.js +116 -0
  10. package/src/camouflage.js +85 -0
  11. package/src/caustics.js +75 -0
  12. package/src/cave-art.js +83 -0
  13. package/src/circle-decor.js +76 -0
  14. package/src/circles.js +83 -0
  15. package/src/clouds.js +114 -0
  16. package/src/concrete.js +95 -0
  17. package/src/cork.js +104 -0
  18. package/src/crumpled-fabric.js +81 -0
  19. package/src/dalmatian-spots.js +80 -0
  20. package/src/darth-maul.js +84 -0
  21. package/src/dyson-sphere.js +144 -0
  22. package/src/entangled.js +75 -0
  23. package/src/fordite.js +69 -0
  24. package/src/gas-giant.js +94 -0
  25. package/src/grid.js +84 -0
  26. package/src/halftone.js +252 -0
  27. package/src/isolayers.js +79 -0
  28. package/src/isolines.js +72 -0
  29. package/src/karst-rock.js +67 -0
  30. package/src/marble.js +96 -0
  31. package/src/melter.js +76 -0
  32. package/src/neon-lights.js +107 -0
  33. package/src/perlin-noise.js +66 -0
  34. package/src/photosphere.js +73 -0
  35. package/src/planet.js +168 -0
  36. package/src/polka-dots.js +106 -0
  37. package/src/processed-wood.js +80 -0
  38. package/src/protozoa.js +110 -0
  39. package/src/reticular-veins.js +72 -0
  40. package/src/roman-paving.js +58 -0
  41. package/src/rotator.js +120 -0
  42. package/src/rough-clay.js +90 -0
  43. package/src/runny-eggs.js +180 -0
  44. package/src/rust.js +144 -0
  45. package/src/satin.js +69 -0
  46. package/src/scaler.js +111 -0
  47. package/src/scepter-head.js +94 -0
  48. package/src/scream.js +72 -0
  49. package/src/stars.js +72 -0
  50. package/src/static-noise.js +73 -0
  51. package/src/supersphere.js +108 -0
  52. package/src/tiger-fur.js +77 -0
  53. package/src/translator.js +116 -0
  54. package/src/tsl-textures.js +63 -0
  55. package/src/tsl-utils.js +344 -0
  56. package/src/turbulent-smoke.js +73 -0
  57. package/src/voronoi-cells.js +99 -0
  58. package/src/water-drops.js +96 -0
  59. package/src/watermelon.js +87 -0
  60. package/src/waves.js +150 -0
  61. package/src/wood.js +99 -0
  62. package/src/zebra-lines.js +77 -0
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2024 Pavel Boytchev
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # tsl-textures
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+
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+ > This is a vendored fork of tsl-textures@3.0.4 (Pavel Boytchev, MIT) carrying the perlin-noise/static-noise clamp fix until it lands upstream: upstream calls `clamp(0, 1, k)`, but three's `clamp` signature is `(value, min, max)`, so the fix replaces it with `k.min(1)` in `perlinNoiseRaw` and `staticNoiseRaw`.
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+
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+ A collection of Three.js Shading Language (TSL) textures –
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+ these are online real-time procedural generators of 3D textures.
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+
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+ Pick a texture from the [Project home page](https://boytchev.github.io/tsl-textures/).
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+
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/planet/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/planet/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/normal-map/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/normal-map/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/wooden-toys/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/wooden-toys/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/protozoa/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/protozoa/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/neck-massage/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/neck-massage/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/watermelon/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/watermelon/index.html)
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/texture-in-motion/screenshot.jpg" width="200">](https://boytchev.github.io/tsl-textures/examples/texture-in-motion/index.html)
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+
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+ <!--
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+ #### Example "Planet"
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+
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+ Uses [planet.js](https://boytchev.github.io/tsl-textures/docs/planet.html)
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+ for both the planet and its moon; and [stars.js](https://boytchev.github.io/tsl-textures/docs/stars.html)
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+ for the stars. Click on the image for a live demo.
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-planet.jpg">](https://boytchev.github.io/tsl-textures/examples/example-planet.html)
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+
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+
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+ #### Example "Normal map"
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+
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+ Uses tsl-utils.js to generate two normal maps and the transition between them.
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+ The normal are created directly without using any of the TSL texture generators.
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+ Click on the image for a live demo.
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-normal-map.jpg">](https://boytchev.github.io/tsl-textures/examples/example-normal-map.html)
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+
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+
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+ #### Example "Wooden toys"
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+
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+ Uses [wood.js](https://boytchev.github.io/tsl-textures/docs/wood.html) texture
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+ to convert flat-color 3D models (an ambulance, a race car and a luxury SUV from
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+ Car Kit (1.4) by Kenney [www.kenney.nl](https://www.kenney.nl/)) into wooden toys.
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+ All the wood textures are procedurally generated in real-time. Click on the image
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+ for a live demo. (Note: non-WebGPU browsers might need 30+ seconds to start up.)
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-wooden-toys.jpg">](https://boytchev.github.io/tsl-textures/examples/example-wooden-toys.html)
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+
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+
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+ #### Example "Protozoa"
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+
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+ Uses [protozoa.js](https://boytchev.github.io/tsl-textures/docs/protozoa.html)
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+ texture to create a dynamic blob with microorganisms floating innside. A space
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+ station is constructed arounnd the blob. The surface of the station is made of
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+ a Dyson sphere texture from [dyson-texture.js](https://boytchev.github.io/tsl-textures/docs/dyson-sphere.html).
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+ Click on the image for a live demo.
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-protozoa.jpg">](https://boytchev.github.io/tsl-textures/examples/example-protozoa.html)
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+
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+
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+ #### Example "Neck massage"
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+
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+ Uses [rotator.js](https://boytchev.github.io/tsl-textures/docs/rotator.html)
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+ texture that applies soft matrices on model vertices. This allows to make
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+ gradual rotation that looks like stretching skin and flexing muscles. The
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+ animation does not use skinning or morphing, the model is not preprocessed
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+ in any way, and no additional vertex data is added. Click on the image
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+ for a live demo.
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-neck-massage.jpg">](https://boytchev.github.io/tsl-textures/examples/example-neck-massage.html)
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+
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+
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+ #### Example "Watermelon supersphere"
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+
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+ Uses [supersphere.js](https://boytchev.github.io/tsl-textures/docs/supersphere.html)
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+ texture to generate the shape of a [supersphere](https://mathworld.wolfram.com/Supersphere.html)
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+ and [watermelon.js](https://boytchev.github.io/tsl-textures/docs/watermelon.html)
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+ texture to color the surface in a watermelon pattern. Both the shape and the pattern
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+ are continuously changing. Click on the image for a live demo.
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-watermelon-supersphere.jpg">](https://boytchev.github.io/tsl-textures/examples/example-watermelon-supersphere.html)
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+
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+
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+ #### Example "Texture in motion"
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+
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+ Uses [dyson-sphere.js](https://boytchev.github.io/tsl-textures/docs/dyson-sphere.html),
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+ [camouflage.js](https://boytchev.github.io/tsl-textures/docs/camouflage.html),
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+ [dalmatian-spots.js](https://boytchev.github.io/tsl-textures/docs/dalmatian-spots.html) and
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+ [planet.js](https://boytchev.github.io/tsl-textures/docs/planet.html) textures
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+ and applies them on the elements of an animated GLTF model. Textures are blended
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+ via a TSL function. Click on the image for a live demo. (Note: non-WebGPU browsers
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+ might need 30+ seconds to start up.)
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+
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+ [<img src="https://boytchev.github.io/tsl-textures/examples/example-texture-in-motion.jpg">](https://boytchev.github.io/tsl-textures/examples/example-texture-in-motion.html)
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+ -->
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+
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+ ## Usage
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+
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+ ### Use with NPM
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+
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+ **Install**
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+ ```bat
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+ npm install three tsl-textures
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+ ```
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+
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+ **Use in a javascript file**
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+ ```js
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+ // Important: Use `webgpu` version of Three.js
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+ import * as THREE from 'three/webgpu';
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+
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+ // Import your desired texture
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+ import { polkaDots } from 'tsl-textures/polka-dots';
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+
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+ // Create the renderer. Important: Use `WebGPURenderer`
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+ renderer = new THREE.WebGPURenderer({antialias: true});
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+
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+ // ... Create your Three.js scene, camera, lights, etc.
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+
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+ // Create geometry
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+ const objectGeometry = new THREE.IcosahedronGeometry(1, 12)
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+
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+ // Create material: Important: Use `Node` Material
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+ objectMaterial = new THREE.MeshStandardNodeMaterial({
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+ color: 0xCCCCCC,
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+ roughness: 0.5,
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+ metalness: 0.0,
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+ });
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+
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+ // Apply texture to the material's `colorNode` property
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+ objectMaterial.colorNode = polkaDots ( {
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+ count: 2,
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+ size: 0.6,
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+ blur: 0.22,
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+ color: new THREE.Color(0),
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+ background: new THREE.Color(16777215)
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+ } );
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+
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+ // Assign Geometry and Material to a Mesh
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+ object = new THREE.Mesh(objectGeometry, objectMaterial);
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+
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+ // Render
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+ renderer.render( scene, camera );
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+ ```