@dailies-studio/tsl-textures 3.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +142 -0
- package/dist/cjs/tsl-textures.cjs +4749 -0
- package/dist/cjs/tsl-textures.min.cjs +2 -0
- package/dist/tsl-textures.js +4659 -0
- package/dist/tsl-textures.min.js +2 -0
- package/package.json +36 -0
- package/src/brain.js +116 -0
- package/src/bricks.js +116 -0
- package/src/camouflage.js +85 -0
- package/src/caustics.js +75 -0
- package/src/cave-art.js +83 -0
- package/src/circle-decor.js +76 -0
- package/src/circles.js +83 -0
- package/src/clouds.js +114 -0
- package/src/concrete.js +95 -0
- package/src/cork.js +104 -0
- package/src/crumpled-fabric.js +81 -0
- package/src/dalmatian-spots.js +80 -0
- package/src/darth-maul.js +84 -0
- package/src/dyson-sphere.js +144 -0
- package/src/entangled.js +75 -0
- package/src/fordite.js +69 -0
- package/src/gas-giant.js +94 -0
- package/src/grid.js +84 -0
- package/src/halftone.js +252 -0
- package/src/isolayers.js +79 -0
- package/src/isolines.js +72 -0
- package/src/karst-rock.js +67 -0
- package/src/marble.js +96 -0
- package/src/melter.js +76 -0
- package/src/neon-lights.js +107 -0
- package/src/perlin-noise.js +66 -0
- package/src/photosphere.js +73 -0
- package/src/planet.js +168 -0
- package/src/polka-dots.js +106 -0
- package/src/processed-wood.js +80 -0
- package/src/protozoa.js +110 -0
- package/src/reticular-veins.js +72 -0
- package/src/roman-paving.js +58 -0
- package/src/rotator.js +120 -0
- package/src/rough-clay.js +90 -0
- package/src/runny-eggs.js +180 -0
- package/src/rust.js +144 -0
- package/src/satin.js +69 -0
- package/src/scaler.js +111 -0
- package/src/scepter-head.js +94 -0
- package/src/scream.js +72 -0
- package/src/stars.js +72 -0
- package/src/static-noise.js +73 -0
- package/src/supersphere.js +108 -0
- package/src/tiger-fur.js +77 -0
- package/src/translator.js +116 -0
- package/src/tsl-textures.js +63 -0
- package/src/tsl-utils.js +344 -0
- package/src/turbulent-smoke.js +73 -0
- package/src/voronoi-cells.js +99 -0
- package/src/water-drops.js +96 -0
- package/src/watermelon.js +87 -0
- package/src/waves.js +150 -0
- package/src/wood.js +99 -0
- package/src/zebra-lines.js +77 -0
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// TSL-Textures: Water Drops
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import { cos, cross, exp, Fn, normalLocal, positionGeometry, remap, tangentLocal, vec3 } from 'three/tsl';
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import { approximateNormal, noise } from './tsl-utils.js';
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var defaults = {
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$name: 'Water Drops',
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$normalNode: true,
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position: positionGeometry,
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scale: 1.4,
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density: 0.5,
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bump: 0.6,
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seed: 0,
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};
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var surfacePos = Fn( ([ pos, normal, density ]) => {
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var k = noise( pos, 1, density ).clamp( 0, 1 );
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k = cos( k.mul( Math.PI ) ).add( 1 ).pow( 0.5 ).toVar();
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return pos.add( normal.mul( k ) );
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} ).setLayout( {
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name: 'surfacePos',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'normal', type: 'vec3' },
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{ name: 'density', type: 'float' },
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] }
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);
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var waterDropsRaw = Fn( ([ position, normal, tangent, scale, density, bump, seed ]) => {
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var EPS = 0.001;
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var seed3d = vec3( 1, 2, 3 ).mul( seed ).sin().mul( 100 ).toVar( );
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var xposition = position.mul( exp( scale.div( 1 ).add( 1 ) ) ).add( seed3d ).toVar( ),
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xnormal = normal.normalize().toVar(),
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xtangent = tangent.normalize().mul( EPS ).toVar(),
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xbitangent = cross( xnormal, xtangent ).normalize().mul( EPS ).toVar();
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var xdensity = remap( density, 0, 1, 1.5, 0.7 ).toVar();
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xnormal.mulAssign( bump );
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var pos = surfacePos( xposition, xnormal, xdensity ),
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posU = surfacePos( xposition.add( xtangent ), xnormal, xdensity ),
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posV = surfacePos( xposition.add( xbitangent ), xnormal, xdensity );
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return approximateNormal( pos, posU, posV );
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} ).setLayout( {
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name: 'waterDropsRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'normal', type: 'vec3' },
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{ name: 'tangent', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'density', type: 'float' },
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{ name: 'bump', type: 'float' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function waterDrops( params={} ) {
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var { position, scale, density, bump, seed } = { ...defaults, ...params };
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return waterDropsRaw( position, normalLocal, tangentLocal, scale, density, bump, seed );
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}
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waterDrops.defaults = defaults;
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export { waterDrops };
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// TSL-Textures: Watermelon
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import { Color } from 'three';
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import { equirectUV, exp, Fn, mix, positionGeometry, screenUV, vec3 } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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var defaults = {
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$name: 'Watermelon',
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$replaceExportUVS: screenUV,
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position: positionGeometry,
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uvs: equirectUV( positionGeometry.normalize() ),
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scale: 2,
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stripes: 12,
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variation: 0.5,
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noise: 0.25,
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color: new Color( 'yellowgreen' ),
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background: new Color( 'darkgreen' ),
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seed: 0,
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};
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var watermelonRaw = Fn( ([ position, uvs, scale, stripes, variation, xnoise, color, background, seed ])=>{
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var pos = position.mul( exp( scale.div( 4 ).add( 2 ) ) ).add( seed ).toVar( );
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var a = uvs.x.mul( stripes, 2*Math.PI ).add( noise( pos.mul( vec3( 1, 0.3, 1 ) ) ).mul( 2 ) );
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var k = a.sin().add( 0.5 ).div( 2 ).mul( uvs.y.remap( 0, 1, -Math.PI, Math.PI ).cos().add( 1.2 ).clamp( 0, 1 ) )
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.add( variation.mul( 2, noise( pos.mul( 1.5 ) ).div( 2 ) ) )
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.add( variation.mul( 2, noise( pos.mul( 4 ) ).div( 6 ) ) )
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.toVar();
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k.assign(
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k.mix( k.round(), 0.75 )
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.add( noise( pos.mul( 2 ) ).mul( xnoise, 0.5 ) )
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.add( noise( pos.mul( 3 ) ).mul( xnoise, 1 ) )
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.add( noise( pos.mul( 15 ) ).mul( xnoise, 0.2 ) )
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.clamp( 0, 1 )
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);
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var color = mix( background, color, k ).toVar();
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return color;
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} ).setLayout( {
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name: 'watermelonRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'uvs', type: 'vec2' },
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{ name: 'scale', type: 'float' },
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{ name: 'stripes', type: 'int' },
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{ name: 'variation', type: 'float' },
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{ name: 'xnoise', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function watermelon( params={} ) {
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var { position, uvs, scale, stripes, variation, noise, color, background, seed } = { ...defaults, ...params };
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return watermelonRaw( position, uvs, scale, stripes, variation, noise, color, background, seed );
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}
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watermelon.defaults = defaults;
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export { watermelon };
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package/src/waves.js
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// TSL-Textures: Waves
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import { Color } from "three";
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import { exp, float, Fn, mix, positionGeometry, time, vec3 } from 'three/tsl';
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import { fractal } from './tsl-utils.js';
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var defaults = {
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$name: 'Waves',
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position: positionGeometry,
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scale: 2,
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speed: 0,
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time: time,
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level: -0.4,
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rough: 10,
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height: 0.5,
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foamSize: 0.2,
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foamEdge: 0.5,
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color: new Color( 0xFFFFFF ),
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background: new Color( 0x2060FF ),
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seed: 0,
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};
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var waves_core = Fn( ([ position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ seed ]) => {
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const xscale = exp( scale.sub( 1 ) ).toVar();
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const pos = position.mul( xscale ).add( seed ).toVar( 'pos' );
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const xtime = time.mul( speed.exp() );
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var posXZ = vec3( pos.x, 0, pos.z ).div( 3 );
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const xfoamSize = foamSize.mul( fractal( pos, rough.div( 2 ) ).div( 2 ).add( 1 ).div( 2 ) );
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var xheight = height.div( xscale, 0.8 ).toVar();
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var wave = position.y.sub( level )
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.add( fractal( posXZ, 1 ).mul( 2*3.14 ).add( xtime ).sin().div( 2 ).mul( xheight ) )
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.sub( fractal( pos, rough ).mul( 2*3.14 ).add( xtime.mul( 2 ) ).sin().sub( 1 ).div( 5 ).mul( xheight ) )
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.smoothstep( float( 0.5 ).sub( xfoamSize ), float( 0.5 ).add( xfoamSize ) )
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.toVar();
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return wave;
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} ).setLayout( {
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name: 'waves_core',
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type: 'float',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'speed', type: 'float' },
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{ name: 'time', type: 'float' },
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{ name: 'level', type: 'float' },
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{ name: 'rough', type: 'float' },
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{ name: 'height', type: 'float' },
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{ name: 'foamSize', type: 'float' },
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/*{ name: 'foamEdge', type: 'float' },*/
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{ name: 'seed', type: 'float' },
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] }
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);
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var wavesRaw = Fn( ([ position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ color, background, seed ]) => {
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var k = waves_core( position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ seed );
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return mix( background, color, k.clamp( 0, 1 ) );
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} ).setLayout( {
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name: 'wavesRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'speed', type: 'float' },
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{ name: 'time', type: 'float' },
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{ name: 'level', type: 'float' },
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{ name: 'rough', type: 'float' },
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{ name: 'height', type: 'float' },
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{ name: 'foamSize', type: 'float' },
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/*{ name: 'foamEdge', type: 'float' },*/
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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var wavesOpacityRaw = Fn( ([ position, scale, speed, time, level, rough, height, foamSize, foamEdge, /*color,background,*/ seed ]) => {
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var k = waves_core( position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ seed ).oneMinus();
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return k.smoothstep( 0, foamEdge.oneMinus().div( 10 ) );
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} ).setLayout( {
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name: 'wavesOpacityRaw',
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107
|
+
type: 'float',
|
|
108
|
+
inputs: [
|
|
109
|
+
{ name: 'position', type: 'vec3' },
|
|
110
|
+
{ name: 'scale', type: 'float' },
|
|
111
|
+
{ name: 'speed', type: 'float' },
|
|
112
|
+
{ name: 'time', type: 'float' },
|
|
113
|
+
{ name: 'level', type: 'float' },
|
|
114
|
+
{ name: 'rough', type: 'float' },
|
|
115
|
+
{ name: 'height', type: 'float' },
|
|
116
|
+
{ name: 'foamSize', type: 'float' },
|
|
117
|
+
{ name: 'foamEdge', type: 'float' },
|
|
118
|
+
/*{ name: 'color', type: 'vec3' },*/
|
|
119
|
+
/*{ name: 'subcolor', type: 'vec3' },*/
|
|
120
|
+
{ name: 'seed', type: 'float' },
|
|
121
|
+
] }
|
|
122
|
+
);
|
|
123
|
+
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
function waves( params={} ) {
|
|
127
|
+
|
|
128
|
+
var { position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ color, background, seed } = { ...defaults, ...params };
|
|
129
|
+
|
|
130
|
+
return wavesRaw( position, scale, speed, time, level, rough, height, foamSize, /*foamEdge,*/ color, background, seed );
|
|
131
|
+
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
|
|
136
|
+
waves.opacity = function ( params={} ) {
|
|
137
|
+
|
|
138
|
+
var { position, scale, speed, time, level, rough, height, foamSize, foamEdge, /*color,background,*/seed } = { ...defaults, ...params };
|
|
139
|
+
|
|
140
|
+
return wavesOpacityRaw( position, scale, speed, time, level, rough, height, foamSize, foamEdge, /*color,background,*/seed );
|
|
141
|
+
|
|
142
|
+
};
|
|
143
|
+
|
|
144
|
+
|
|
145
|
+
|
|
146
|
+
waves.defaults = defaults;
|
|
147
|
+
|
|
148
|
+
|
|
149
|
+
|
|
150
|
+
export { waves };
|
package/src/wood.js
ADDED
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Wood
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from 'three';
|
|
7
|
+
import { add, cos, exp, float, Fn, Loop, mix, mul, positionGeometry, radians, reciprocal, sin, sub, vec3 } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Wood',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2.5,
|
|
17
|
+
|
|
18
|
+
rings: 4.5,
|
|
19
|
+
lengths: 1,
|
|
20
|
+
angle: 0,
|
|
21
|
+
|
|
22
|
+
fibers: 0.3,
|
|
23
|
+
fibersDensity: 10,
|
|
24
|
+
|
|
25
|
+
color: new Color( 0.8, 0.4, 0 ),
|
|
26
|
+
background: new Color( 0.4, 0.1, 0 ),
|
|
27
|
+
|
|
28
|
+
seed: 0,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
|
|
33
|
+
var woodRaw = Fn( ([ position, scale, rings, lengths, angle, fibers, fibersDensity, color, background, seed ]) => {
|
|
34
|
+
|
|
35
|
+
var angle = radians( angle ).toVar();
|
|
36
|
+
var posLocal = vec3(
|
|
37
|
+
sub( position.x.mul( cos( angle ) ), position.y.mul( sin( angle ) ) ),
|
|
38
|
+
add( position.x.mul( sin( angle ) ), position.y.mul( cos( angle ) ) ),
|
|
39
|
+
position.z,
|
|
40
|
+
).toVar();
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
// main pattern with rings
|
|
44
|
+
var pos = posLocal.mul( exp( scale.sub( 3 ) ).mul( vec3( reciprocal( lengths ), 4, reciprocal( lengths ) ) ) ).add( seed ).toVar( );
|
|
45
|
+
var k = noise( pos ).add( 1 ).mul( 10 ).mul( rings );
|
|
46
|
+
k = k.add( k.cos() ).cos().add( 1 ).div( 2 );
|
|
47
|
+
|
|
48
|
+
var kk = float( 0 ).toVar(),
|
|
49
|
+
sum = float( 0 ).toVar(),
|
|
50
|
+
scale = exp( scale.sub( 2 ) ).mul( vec3( 1, fibersDensity, 1 ) ).toVar(),
|
|
51
|
+
power = float( 2 ).toVar();
|
|
52
|
+
|
|
53
|
+
Loop( 10, ()=>{
|
|
54
|
+
|
|
55
|
+
kk.addAssign( mul( power, noise( posLocal.mul( scale ).add( seed ) ) ) );
|
|
56
|
+
sum.addAssign( power );
|
|
57
|
+
scale.mulAssign( 1.8 );
|
|
58
|
+
power.mulAssign( 0.6 );
|
|
59
|
+
|
|
60
|
+
} );
|
|
61
|
+
|
|
62
|
+
kk.assign( mul( kk, 5 ).div( sum ).mul( 10 ).sin().add( 1 ).div( 2 ) );
|
|
63
|
+
|
|
64
|
+
return mix( color, background, mix( k, kk, fibers ) );
|
|
65
|
+
|
|
66
|
+
} ).setLayout( {
|
|
67
|
+
name: 'woodRaw',
|
|
68
|
+
type: 'vec3',
|
|
69
|
+
inputs: [
|
|
70
|
+
{ name: 'position', type: 'vec3' },
|
|
71
|
+
{ name: 'scale', type: 'float' },
|
|
72
|
+
{ name: 'rings', type: 'float' },
|
|
73
|
+
{ name: 'lengths', type: 'float' },
|
|
74
|
+
{ name: 'angle', type: 'float' },
|
|
75
|
+
{ name: 'fibers', type: 'float' },
|
|
76
|
+
{ name: 'fibersDensity', type: 'float' },
|
|
77
|
+
{ name: 'color', type: 'vec3' },
|
|
78
|
+
{ name: 'background', type: 'vec3' },
|
|
79
|
+
{ name: 'seed', type: 'float' },
|
|
80
|
+
] }
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
|
|
85
|
+
function wood( params={} ) {
|
|
86
|
+
|
|
87
|
+
var { position, scale, rings, lengths, angle, fibers, fibersDensity, color, background, seed } = { ...defaults, ...params };
|
|
88
|
+
|
|
89
|
+
return woodRaw( position, scale, rings, lengths, angle, fibers, fibersDensity, color, background, seed );
|
|
90
|
+
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
|
|
95
|
+
wood.defaults = defaults;
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
export { wood };
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Zebra Lines
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from "three";
|
|
7
|
+
import { acos, clamp, cos, exp, Fn, mix, positionGeometry, select, sin, vec2 } from 'three/tsl';
|
|
8
|
+
import { spherical } from './tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var defaults = {
|
|
13
|
+
$name: 'Zebra lines',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
scale: 2,
|
|
17
|
+
thinness: 0.5,
|
|
18
|
+
phi: 0,
|
|
19
|
+
theta: 0,
|
|
20
|
+
|
|
21
|
+
color: new Color( 0x0 ),
|
|
22
|
+
background: new Color( 0xFFFFFF ),
|
|
23
|
+
|
|
24
|
+
flat: 0,
|
|
25
|
+
// no seed for zebra lines
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
|
|
30
|
+
var zebraLinesRaw = Fn( ([ position, scale, thinness, phi, theta, color, background, xflat ]) => {
|
|
31
|
+
|
|
32
|
+
var pos = select( xflat, position, position.normalize() ).toVar( );
|
|
33
|
+
|
|
34
|
+
var dir = select( xflat, vec2( cos( phi ), sin( phi ) ), spherical( phi, theta ) ).toVar();
|
|
35
|
+
|
|
36
|
+
var angle = select( xflat, clamp( dir.dot( pos ), -2, 2 ), acos( clamp( dir.dot( pos ), -1, 1 ) ) ).toVar();
|
|
37
|
+
|
|
38
|
+
var scale = exp( scale.add( 1 ) ).toVar();
|
|
39
|
+
|
|
40
|
+
var k = sin( angle.mul( scale ) ).sub( thinness.sub( 0.5 ).mul( 2 ) );
|
|
41
|
+
|
|
42
|
+
k = clamp( k.mul( 1000 ).div( scale ), -1, 1 ).mul( 0.5 ).add( 0.5 );
|
|
43
|
+
|
|
44
|
+
return mix( background, color, k );
|
|
45
|
+
|
|
46
|
+
} ).setLayout( {
|
|
47
|
+
name: 'zebraLinesRaw',
|
|
48
|
+
type: 'vec3',
|
|
49
|
+
inputs: [
|
|
50
|
+
{ name: 'position', type: 'vec3' },
|
|
51
|
+
{ name: 'scale', type: 'float' },
|
|
52
|
+
{ name: 'thinness', type: 'float' },
|
|
53
|
+
{ name: 'phi', type: 'float' },
|
|
54
|
+
{ name: 'theta', type: 'float' },
|
|
55
|
+
{ name: 'color', type: 'vec3' },
|
|
56
|
+
{ name: 'background', type: 'vec3' },
|
|
57
|
+
{ name: 'xflat', type: 'int' },
|
|
58
|
+
] }
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
function zebraLines( params={} ) {
|
|
64
|
+
|
|
65
|
+
var { position, scale, thinness, phi, theta, color, background, flat } = { ...defaults, ...params };
|
|
66
|
+
|
|
67
|
+
return zebraLinesRaw( position, scale, thinness, phi, theta, color, background, flat );
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
zebraLines.defaults = defaults;
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
export { zebraLines };
|