@combeenation/3d-viewer 9.3.0 → 10.0.0-alpha3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +9 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -667
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  10. package/dist/lib-cjs/api/classes/event.js +424 -424
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  14. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  16. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  24. package/dist/lib-cjs/api/classes/variant.js +871 -871
  25. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  26. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  27. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  28. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  29. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -213
  30. package/dist/lib-cjs/api/classes/viewer.js +736 -717
  31. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  32. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  33. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  34. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  35. package/dist/lib-cjs/api/classes/viewerLight.js +344 -348
  36. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -226
  41. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  42. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  43. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  44. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  45. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  46. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  47. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  48. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  49. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  50. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  51. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  54. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  55. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  56. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  57. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  58. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  59. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  60. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  61. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  62. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  63. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  64. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  66. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  67. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  68. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  69. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  70. package/dist/lib-cjs/buildinfo.json +3 -3
  71. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  72. package/dist/lib-cjs/index.d.ts +54 -54
  73. package/dist/lib-cjs/index.js +117 -117
  74. package/package.json +84 -82
  75. package/src/api/classes/animationInterface.ts +10 -10
  76. package/src/api/classes/dottedPath.ts +181 -181
  77. package/src/api/classes/element.ts +723 -723
  78. package/src/api/classes/event.ts +457 -457
  79. package/src/api/classes/eventBroadcaster.ts +52 -52
  80. package/src/api/classes/fuzzyMap.ts +21 -21
  81. package/src/api/classes/parameter.ts +686 -686
  82. package/src/api/classes/parameterObservable.ts +73 -73
  83. package/src/api/classes/parameterizable.ts +87 -87
  84. package/src/api/classes/placementAnimation.ts +162 -162
  85. package/src/api/classes/variant.ts +964 -964
  86. package/src/api/classes/variantInstance.ts +123 -123
  87. package/src/api/classes/variantParameterizable.ts +83 -83
  88. package/src/api/classes/viewer.ts +786 -770
  89. package/src/api/classes/viewerError.ts +63 -63
  90. package/src/api/classes/viewerLight.ts +335 -339
  91. package/src/api/internal/debugViewer.ts +90 -90
  92. package/src/api/internal/lensRendering.ts +9 -9
  93. package/src/api/internal/sceneSetup.ts +203 -205
  94. package/src/api/manager/animationManager.ts +143 -143
  95. package/src/api/manager/gltfExportManager.ts +312 -312
  96. package/src/api/manager/sceneManager.ts +134 -134
  97. package/src/api/manager/tagManager.ts +576 -576
  98. package/src/api/manager/textureLoadManager.ts +96 -96
  99. package/src/api/manager/variantInstanceManager.ts +306 -306
  100. package/src/api/store/specStorage.ts +68 -68
  101. package/src/api/util/babylonHelper.ts +915 -915
  102. package/src/api/util/geometryHelper.ts +140 -140
  103. package/src/api/util/globalTypes.ts +560 -560
  104. package/src/api/util/resourceHelper.ts +201 -201
  105. package/src/api/util/sceneLoaderHelper.ts +170 -170
  106. package/src/api/util/stringHelper.ts +30 -30
  107. package/src/api/util/structureHelper.ts +63 -63
  108. package/src/buildinfo.json +3 -3
  109. package/src/dev.ts +70 -62
  110. package/src/index.ts +103 -103
  111. package/src/types.d.ts +49 -38
@@ -1,140 +1,140 @@
1
- import { MorphTargetManager } from '@babylonjs/core';
2
- import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
3
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
4
- import type { Geometry } from '@babylonjs/core/Meshes';
5
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
6
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
7
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
- import type { MorphTarget } from '@babylonjs/core/Morph';
9
- import type { FloatArray } from '@babylonjs/core/types';
10
-
11
- /**
12
- * Removes morph targets and sets transformation values back to their default values.
13
- * The effects from morph targets and tranformation values will be "baked" in the geometry, so that the final appearance
14
- * of the meshes stay the same.
15
- */
16
- const bakeGeometryOfAllMeshes = function (scene: Scene) {
17
- // instanced meshes have to be converted, since they share the geometry of the source mesh, which would lead to issues
18
- // when baking the transformation values
19
- scene.meshes.forEach(mesh => {
20
- if (mesh instanceof InstancedMesh) {
21
- convertInstancedMeshToMesh(mesh);
22
- }
23
- });
24
-
25
- // do the geometry baking for all meshes in the scene
26
- scene.meshes.forEach(mesh => {
27
- if (mesh instanceof Mesh) {
28
- bakeGeometryOfMesh(mesh);
29
- }
30
- });
31
-
32
- // some nodes (mostly transform nodes), are not affected by the baking algorithm since they have no geometry
33
- // => reset their transformation manually
34
- const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
35
- allNodes.forEach(node => {
36
- resetTransformation(node);
37
- });
38
- };
39
-
40
- const convertInstancedMeshToMesh = function (instancedMesh: InstancedMesh) {
41
- // first create a clone of the source mesh
42
- const newMesh = instancedMesh.sourceMesh.clone(`${instancedMesh.name}`, instancedMesh.parent);
43
- // apply the transformation data
44
- newMesh.position = instancedMesh.position;
45
- newMesh.rotation = instancedMesh.rotation;
46
- newMesh.rotationQuaternion = instancedMesh.rotationQuaternion;
47
- newMesh.scaling = instancedMesh.scaling;
48
- // also sync the enabled state from the original instanced mesh
49
- newMesh.setEnabled(instancedMesh.isEnabled(false));
50
-
51
- // re-assign children of the original mesh, since that one won't be used anymore
52
- instancedMesh.getChildren(undefined).forEach(childNode => (childNode.parent = newMesh));
53
- // finally delete the original instanced mesh
54
- instancedMesh.dispose();
55
- };
56
-
57
- const bakeGeometryOfMesh = function (mesh: Mesh) {
58
- if (!mesh.geometry) {
59
- // no geometry available, nothing to do
60
- return;
61
- }
62
-
63
- // geometries can be shared across multiple meshes, first make them unique to avoid side-effects
64
- mesh.makeGeometryUnique();
65
-
66
- const morphTargetManager = mesh.morphTargetManager;
67
- const geometry = mesh.geometry;
68
-
69
- if (morphTargetManager?.numTargets) {
70
- // apply morph target vertices data to mesh geometry
71
- // mostly only the "PositionKind" is implemented
72
- bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
73
- bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
74
- bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
75
- bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
76
-
77
- // remove morph target manager with all it's morph targets
78
- mesh.morphTargetManager = null;
79
- }
80
-
81
- // bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
82
- mesh.bakeCurrentTransformIntoVertices();
83
- };
84
-
85
- /**
86
- * @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
87
- * still other kinds (like normals or tangents) can be affected as well and can be provided on this input
88
- */
89
- const bakeMorphTargetManagerIntoVertices = function (
90
- kind: string,
91
- morphTargetManager: MorphTargetManager,
92
- geometry: Geometry
93
- ) {
94
- const origVerticesData = geometry.getVerticesData(kind);
95
- if (!origVerticesData) {
96
- // no vertices data for this kind availabe on the mesh geometry
97
- return;
98
- }
99
-
100
- let verticesData = [...origVerticesData];
101
- for (let i = 0; i < morphTargetManager.numTargets; i++) {
102
- const target = morphTargetManager.getTarget(i);
103
- const targetVerticesData = getVerticesDataFromMorphTarget(kind, target);
104
- if (targetVerticesData) {
105
- // vertices data of this kind are implemented on the morph target
106
- // add the influence of this morph target to the vertices data
107
- // formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
108
- verticesData = verticesData.map(
109
- (oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
110
- );
111
- }
112
- }
113
-
114
- // apply the updated vertices data
115
- geometry.setVerticesData(kind, verticesData);
116
- };
117
-
118
- const getVerticesDataFromMorphTarget = function (kind: string, morphTarget: MorphTarget): Nullable<FloatArray> {
119
- switch (kind) {
120
- case VertexBuffer.PositionKind:
121
- return morphTarget.getPositions();
122
- case VertexBuffer.NormalKind:
123
- return morphTarget.getNormals();
124
- case VertexBuffer.TangentKind:
125
- return morphTarget.getTangents();
126
- case VertexBuffer.UVKind:
127
- return morphTarget.getUVs();
128
- }
129
-
130
- return null;
131
- };
132
-
133
- const resetTransformation = function (node: TransformNode) {
134
- node.position = new Vector3(0, 0, 0);
135
- node.rotation = new Vector3(0, 0, 0);
136
- node.rotationQuaternion = null;
137
- node.scaling = new Vector3(1, 1, 1);
138
- };
139
-
140
- export { bakeGeometryOfAllMeshes };
1
+ import { MorphTargetManager } from '@babylonjs/core';
2
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
3
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
4
+ import type { Geometry } from '@babylonjs/core/Meshes';
5
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
7
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
+ import type { MorphTarget } from '@babylonjs/core/Morph';
9
+ import type { FloatArray } from '@babylonjs/core/types';
10
+
11
+ /**
12
+ * Removes morph targets and sets transformation values back to their default values.
13
+ * The effects from morph targets and tranformation values will be "baked" in the geometry, so that the final appearance
14
+ * of the meshes stay the same.
15
+ */
16
+ const bakeGeometryOfAllMeshes = function (scene: Scene) {
17
+ // instanced meshes have to be converted, since they share the geometry of the source mesh, which would lead to issues
18
+ // when baking the transformation values
19
+ scene.meshes.forEach(mesh => {
20
+ if (mesh instanceof InstancedMesh) {
21
+ convertInstancedMeshToMesh(mesh);
22
+ }
23
+ });
24
+
25
+ // do the geometry baking for all meshes in the scene
26
+ scene.meshes.forEach(mesh => {
27
+ if (mesh instanceof Mesh) {
28
+ bakeGeometryOfMesh(mesh);
29
+ }
30
+ });
31
+
32
+ // some nodes (mostly transform nodes), are not affected by the baking algorithm since they have no geometry
33
+ // => reset their transformation manually
34
+ const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
35
+ allNodes.forEach(node => {
36
+ resetTransformation(node);
37
+ });
38
+ };
39
+
40
+ const convertInstancedMeshToMesh = function (instancedMesh: InstancedMesh) {
41
+ // first create a clone of the source mesh
42
+ const newMesh = instancedMesh.sourceMesh.clone(`${instancedMesh.name}`, instancedMesh.parent);
43
+ // apply the transformation data
44
+ newMesh.position = instancedMesh.position;
45
+ newMesh.rotation = instancedMesh.rotation;
46
+ newMesh.rotationQuaternion = instancedMesh.rotationQuaternion;
47
+ newMesh.scaling = instancedMesh.scaling;
48
+ // also sync the enabled state from the original instanced mesh
49
+ newMesh.setEnabled(instancedMesh.isEnabled(false));
50
+
51
+ // re-assign children of the original mesh, since that one won't be used anymore
52
+ instancedMesh.getChildren(undefined).forEach(childNode => (childNode.parent = newMesh));
53
+ // finally delete the original instanced mesh
54
+ instancedMesh.dispose();
55
+ };
56
+
57
+ const bakeGeometryOfMesh = function (mesh: Mesh) {
58
+ if (!mesh.geometry) {
59
+ // no geometry available, nothing to do
60
+ return;
61
+ }
62
+
63
+ // geometries can be shared across multiple meshes, first make them unique to avoid side-effects
64
+ mesh.makeGeometryUnique();
65
+
66
+ const morphTargetManager = mesh.morphTargetManager;
67
+ const geometry = mesh.geometry;
68
+
69
+ if (morphTargetManager?.numTargets) {
70
+ // apply morph target vertices data to mesh geometry
71
+ // mostly only the "PositionKind" is implemented
72
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
73
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
74
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
75
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
76
+
77
+ // remove morph target manager with all it's morph targets
78
+ mesh.morphTargetManager = null;
79
+ }
80
+
81
+ // bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
82
+ mesh.bakeCurrentTransformIntoVertices();
83
+ };
84
+
85
+ /**
86
+ * @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
87
+ * still other kinds (like normals or tangents) can be affected as well and can be provided on this input
88
+ */
89
+ const bakeMorphTargetManagerIntoVertices = function (
90
+ kind: string,
91
+ morphTargetManager: MorphTargetManager,
92
+ geometry: Geometry
93
+ ) {
94
+ const origVerticesData = geometry.getVerticesData(kind);
95
+ if (!origVerticesData) {
96
+ // no vertices data for this kind availabe on the mesh geometry
97
+ return;
98
+ }
99
+
100
+ let verticesData = [...origVerticesData];
101
+ for (let i = 0; i < morphTargetManager.numTargets; i++) {
102
+ const target = morphTargetManager.getTarget(i);
103
+ const targetVerticesData = getVerticesDataFromMorphTarget(kind, target);
104
+ if (targetVerticesData) {
105
+ // vertices data of this kind are implemented on the morph target
106
+ // add the influence of this morph target to the vertices data
107
+ // formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
108
+ verticesData = verticesData.map(
109
+ (oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
110
+ );
111
+ }
112
+ }
113
+
114
+ // apply the updated vertices data
115
+ geometry.setVerticesData(kind, verticesData);
116
+ };
117
+
118
+ const getVerticesDataFromMorphTarget = function (kind: string, morphTarget: MorphTarget): Nullable<FloatArray> {
119
+ switch (kind) {
120
+ case VertexBuffer.PositionKind:
121
+ return morphTarget.getPositions();
122
+ case VertexBuffer.NormalKind:
123
+ return morphTarget.getNormals();
124
+ case VertexBuffer.TangentKind:
125
+ return morphTarget.getTangents();
126
+ case VertexBuffer.UVKind:
127
+ return morphTarget.getUVs();
128
+ }
129
+
130
+ return null;
131
+ };
132
+
133
+ const resetTransformation = function (node: TransformNode) {
134
+ node.position = new Vector3(0, 0, 0);
135
+ node.rotation = new Vector3(0, 0, 0);
136
+ node.rotationQuaternion = null;
137
+ node.scaling = new Vector3(1, 1, 1);
138
+ };
139
+
140
+ export { bakeGeometryOfAllMeshes };