@combeenation/3d-viewer 9.3.0 → 10.0.0-alpha3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +9 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -667
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  10. package/dist/lib-cjs/api/classes/event.js +424 -424
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  14. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  16. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  24. package/dist/lib-cjs/api/classes/variant.js +871 -871
  25. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  26. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  27. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  28. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  29. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -213
  30. package/dist/lib-cjs/api/classes/viewer.js +736 -717
  31. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  32. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  33. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  34. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  35. package/dist/lib-cjs/api/classes/viewerLight.js +344 -348
  36. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -226
  41. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  42. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  43. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  44. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  45. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  46. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  47. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  48. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  49. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  50. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  51. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  54. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  55. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  56. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  57. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  58. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  59. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  60. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  61. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  62. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  63. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  64. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  66. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  67. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  68. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  69. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  70. package/dist/lib-cjs/buildinfo.json +3 -3
  71. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  72. package/dist/lib-cjs/index.d.ts +54 -54
  73. package/dist/lib-cjs/index.js +117 -117
  74. package/package.json +84 -82
  75. package/src/api/classes/animationInterface.ts +10 -10
  76. package/src/api/classes/dottedPath.ts +181 -181
  77. package/src/api/classes/element.ts +723 -723
  78. package/src/api/classes/event.ts +457 -457
  79. package/src/api/classes/eventBroadcaster.ts +52 -52
  80. package/src/api/classes/fuzzyMap.ts +21 -21
  81. package/src/api/classes/parameter.ts +686 -686
  82. package/src/api/classes/parameterObservable.ts +73 -73
  83. package/src/api/classes/parameterizable.ts +87 -87
  84. package/src/api/classes/placementAnimation.ts +162 -162
  85. package/src/api/classes/variant.ts +964 -964
  86. package/src/api/classes/variantInstance.ts +123 -123
  87. package/src/api/classes/variantParameterizable.ts +83 -83
  88. package/src/api/classes/viewer.ts +786 -770
  89. package/src/api/classes/viewerError.ts +63 -63
  90. package/src/api/classes/viewerLight.ts +335 -339
  91. package/src/api/internal/debugViewer.ts +90 -90
  92. package/src/api/internal/lensRendering.ts +9 -9
  93. package/src/api/internal/sceneSetup.ts +203 -205
  94. package/src/api/manager/animationManager.ts +143 -143
  95. package/src/api/manager/gltfExportManager.ts +312 -312
  96. package/src/api/manager/sceneManager.ts +134 -134
  97. package/src/api/manager/tagManager.ts +576 -576
  98. package/src/api/manager/textureLoadManager.ts +96 -96
  99. package/src/api/manager/variantInstanceManager.ts +306 -306
  100. package/src/api/store/specStorage.ts +68 -68
  101. package/src/api/util/babylonHelper.ts +915 -915
  102. package/src/api/util/geometryHelper.ts +140 -140
  103. package/src/api/util/globalTypes.ts +560 -560
  104. package/src/api/util/resourceHelper.ts +201 -201
  105. package/src/api/util/sceneLoaderHelper.ts +170 -170
  106. package/src/api/util/stringHelper.ts +30 -30
  107. package/src/api/util/structureHelper.ts +63 -63
  108. package/src/buildinfo.json +3 -3
  109. package/src/dev.ts +70 -62
  110. package/src/index.ts +103 -103
  111. package/src/types.d.ts +49 -38
@@ -1,30 +1,30 @@
1
- import { AnimationInterface } from '../classes/animationInterface';
2
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
- export declare class AnimationManager {
4
- protected scene: BabylonScene;
5
- animations: AnimationInterface[];
6
- /**
7
- * Constructor.
8
- */
9
- protected constructor(scene: BabylonScene);
10
- /**
11
- * Creates an {@link AnimationManager} based on given Babylon.js scene.
12
- */
13
- static create(scene: BabylonScene): Promise<AnimationManager>;
14
- /**
15
- * @deprecated Use viewer.moveCameraTo().
16
- */
17
- resetCamera(animate?: boolean): void;
18
- /**
19
- * @deprecated Use viewer.moveCameraTo().
20
- */
21
- animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
- /**
23
- * Stops and kills all running animations.
24
- */
25
- killAllAnimations(): void;
26
- /**
27
- * @see {@link PlacementAnimation.play}
28
- */
29
- animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
- }
1
+ import { AnimationInterface } from '../classes/animationInterface';
2
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
+ export declare class AnimationManager {
4
+ protected scene: BabylonScene;
5
+ animations: AnimationInterface[];
6
+ /**
7
+ * Constructor.
8
+ */
9
+ protected constructor(scene: BabylonScene);
10
+ /**
11
+ * Creates an {@link AnimationManager} based on given Babylon.js scene.
12
+ */
13
+ static create(scene: BabylonScene): Promise<AnimationManager>;
14
+ /**
15
+ * @deprecated Use viewer.moveCameraTo().
16
+ */
17
+ resetCamera(animate?: boolean): void;
18
+ /**
19
+ * @deprecated Use viewer.moveCameraTo().
20
+ */
21
+ animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
+ /**
23
+ * Stops and kills all running animations.
24
+ */
25
+ killAllAnimations(): void;
26
+ /**
27
+ * @see {@link PlacementAnimation.play}
28
+ */
29
+ animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
+ }
@@ -1,127 +1,127 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.AnimationManager = void 0;
13
- const placementAnimation_1 = require("../classes/placementAnimation");
14
- const animation_1 = require("@babylonjs/core/Animations/animation");
15
- //import { CustomEase } from 'gsap/CustomEase';
16
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
- const lodash_es_1 = require("lodash-es");
18
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
- class AnimationManager {
20
- /**
21
- * Constructor.
22
- */
23
- constructor(scene) {
24
- this.scene = scene;
25
- this.animations = [];
26
- }
27
- /**
28
- * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
- */
30
- static create(scene) {
31
- return __awaiter(this, void 0, void 0, function* () {
32
- return new AnimationManager(scene);
33
- });
34
- }
35
- /**
36
- * @deprecated Use viewer.moveCameraTo().
37
- */
38
- resetCamera(animate = false) {
39
- //TODO currently only works for arcrotate. are there any other cameras?
40
- const activeCamera = this.scene.activeCamera;
41
- if (!activeCamera) {
42
- throw new Error('There is no active camera');
43
- }
44
- const initAlpha = activeCamera.metadata.alpha;
45
- const initBeta = activeCamera.metadata.beta;
46
- const initRadius = activeCamera.metadata.radius;
47
- if (animate) {
48
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
- }
50
- else {
51
- activeCamera.alpha = initAlpha;
52
- activeCamera.beta = initBeta;
53
- activeCamera.radius = initRadius;
54
- }
55
- }
56
- /**
57
- * @deprecated Use viewer.moveCameraTo().
58
- */
59
- animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
- const activeCamera = this.scene.activeCamera;
61
- if (!activeCamera) {
62
- throw new Error('There is no active camera');
63
- }
64
- const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
- const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
- const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
- alphaAnimation.setKeys([
68
- {
69
- frame: 0,
70
- value: activeCamera.alpha,
71
- },
72
- {
73
- frame: 100,
74
- value: targetAlpha,
75
- },
76
- ]);
77
- betaAnimation.setKeys([
78
- {
79
- frame: 0,
80
- value: activeCamera.beta,
81
- },
82
- {
83
- frame: 100,
84
- value: targetBeta,
85
- },
86
- ]);
87
- radiusAnimation.setKeys([
88
- {
89
- frame: 0,
90
- value: activeCamera.radius,
91
- },
92
- {
93
- frame: 100,
94
- value: targetRadius,
95
- },
96
- ]);
97
- activeCamera.animations.push(alphaAnimation);
98
- activeCamera.animations.push(betaAnimation);
99
- activeCamera.animations.push(radiusAnimation);
100
- const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
- animation.disposeOnEnd = true;
102
- }
103
- /**
104
- * Stops and kills all running animations.
105
- */
106
- killAllAnimations() {
107
- this.animations.forEach(animation => animation.kill());
108
- this.animations = [];
109
- }
110
- /**
111
- * @see {@link PlacementAnimation.play}
112
- */
113
- animateToPlacement(mutable, placement, animation) {
114
- return __awaiter(this, void 0, void 0, function* () {
115
- const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
- this.animations.push(_animation);
117
- const animationPromise = _animation.play();
118
- animationPromise.then(a => {
119
- (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
- a.kill();
121
- });
122
- return yield animationPromise;
123
- });
124
- }
125
- }
126
- exports.AnimationManager = AnimationManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.AnimationManager = void 0;
13
+ const placementAnimation_1 = require("../classes/placementAnimation");
14
+ const animation_1 = require("@babylonjs/core/Animations/animation");
15
+ //import { CustomEase } from 'gsap/CustomEase';
16
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
+ const lodash_es_1 = require("lodash-es");
18
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
+ class AnimationManager {
20
+ /**
21
+ * Constructor.
22
+ */
23
+ constructor(scene) {
24
+ this.scene = scene;
25
+ this.animations = [];
26
+ }
27
+ /**
28
+ * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
+ */
30
+ static create(scene) {
31
+ return __awaiter(this, void 0, void 0, function* () {
32
+ return new AnimationManager(scene);
33
+ });
34
+ }
35
+ /**
36
+ * @deprecated Use viewer.moveCameraTo().
37
+ */
38
+ resetCamera(animate = false) {
39
+ //TODO currently only works for arcrotate. are there any other cameras?
40
+ const activeCamera = this.scene.activeCamera;
41
+ if (!activeCamera) {
42
+ throw new Error('There is no active camera');
43
+ }
44
+ const initAlpha = activeCamera.metadata.alpha;
45
+ const initBeta = activeCamera.metadata.beta;
46
+ const initRadius = activeCamera.metadata.radius;
47
+ if (animate) {
48
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
+ }
50
+ else {
51
+ activeCamera.alpha = initAlpha;
52
+ activeCamera.beta = initBeta;
53
+ activeCamera.radius = initRadius;
54
+ }
55
+ }
56
+ /**
57
+ * @deprecated Use viewer.moveCameraTo().
58
+ */
59
+ animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
+ const activeCamera = this.scene.activeCamera;
61
+ if (!activeCamera) {
62
+ throw new Error('There is no active camera');
63
+ }
64
+ const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
+ const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
+ const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
+ alphaAnimation.setKeys([
68
+ {
69
+ frame: 0,
70
+ value: activeCamera.alpha,
71
+ },
72
+ {
73
+ frame: 100,
74
+ value: targetAlpha,
75
+ },
76
+ ]);
77
+ betaAnimation.setKeys([
78
+ {
79
+ frame: 0,
80
+ value: activeCamera.beta,
81
+ },
82
+ {
83
+ frame: 100,
84
+ value: targetBeta,
85
+ },
86
+ ]);
87
+ radiusAnimation.setKeys([
88
+ {
89
+ frame: 0,
90
+ value: activeCamera.radius,
91
+ },
92
+ {
93
+ frame: 100,
94
+ value: targetRadius,
95
+ },
96
+ ]);
97
+ activeCamera.animations.push(alphaAnimation);
98
+ activeCamera.animations.push(betaAnimation);
99
+ activeCamera.animations.push(radiusAnimation);
100
+ const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
+ animation.disposeOnEnd = true;
102
+ }
103
+ /**
104
+ * Stops and kills all running animations.
105
+ */
106
+ killAllAnimations() {
107
+ this.animations.forEach(animation => animation.kill());
108
+ this.animations = [];
109
+ }
110
+ /**
111
+ * @see {@link PlacementAnimation.play}
112
+ */
113
+ animateToPlacement(mutable, placement, animation) {
114
+ return __awaiter(this, void 0, void 0, function* () {
115
+ const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
+ this.animations.push(_animation);
117
+ const animationPromise = _animation.play();
118
+ animationPromise.then(a => {
119
+ (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
+ a.kill();
121
+ });
122
+ return yield animationPromise;
123
+ });
124
+ }
125
+ }
126
+ exports.AnimationManager = AnimationManager;
127
127
  //# sourceMappingURL=animationManager.js.map
@@ -1,102 +1,102 @@
1
- import { Viewer } from '../classes/viewer';
2
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
- import { Scene } from '@babylonjs/core/scene';
4
- import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
5
- declare type MetadataMap = {
6
- [key: string]: any;
7
- };
8
- export declare class GltfExportManager {
9
- protected viewer: Viewer;
10
- protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
11
- static readonly NAME_BEFORE_EXPORT_METADATA_PROPERTY = "nameBeforeExport";
12
- /**
13
- * Constructor.
14
- */
15
- protected constructor(viewer: Viewer);
16
- /**
17
- * Creates an {@link GltfExportManager}.
18
- */
19
- static create(viewer: Viewer): Promise<GltfExportManager>;
20
- /**
21
- * Exports selected nodes to a file.
22
- * @param filename optional name of the exported .GLB file.
23
- * @param exportOptions export options to be merged with default options.\
24
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
25
- * default to `true` if not given.
26
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
27
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
28
- */
29
- exportGlb(filename?: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
30
- /**
31
- * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
32
- * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
33
- * @param exportOptions export options to be merged with default options.\
34
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
35
- * default to `true` if not given.
36
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
37
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
38
- */
39
- exportGltfToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
40
- /**
41
- * Exports selected nodes to GLB. This results in one binary file.
42
- * @param filename name of the .GLB file.
43
- * @param exportOptions export options to be merged with default options.\
44
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
45
- * default to `true` if not given.
46
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
47
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
48
- */
49
- exportGlbToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
50
- /**
51
- * Gets predefined {@link IExportOptions } merged with given ones.
52
- */
53
- protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
54
- /**
55
- * Stuff to be done before exporting to GLTF
56
- *
57
- * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
58
- * the export) if adjustments have been made
59
- */
60
- protected exportPreProcess(exchangeRefractionMaterials: boolean, limitTextureSize: boolean, optimizeForAR: boolean): Promise<{
61
- scene: Scene;
62
- sceneCopied: boolean;
63
- }>;
64
- /**
65
- * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
66
- * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
67
- */
68
- protected copyViewerScene(limitTextureSize: boolean): Promise<Scene>;
69
- /**
70
- * Stuff to be done after the GLTF export
71
- */
72
- protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
73
- /**
74
- * Remove all node metadata and return them in a map
75
- */
76
- protected extractMetadataOfAllNodes(): MetadataMap;
77
- /**
78
- * Restore node metadata from previously cropped metadata map
79
- */
80
- protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
81
- /**
82
- * Materials with refraction set are not exported properly.
83
- * Exchange all such (relevant) materials with a more export-friendly version
84
- */
85
- protected exchangeRefractionMaterials(scene: Scene): void;
86
- /**
87
- * Create an export-friendly replacement material for a material using refraction.
88
- * @param mat Material to be replaced
89
- */
90
- protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
91
- /**
92
- * Inspect if a material was temporarily cloned for GLB export
93
- * @param mat Material to be inspected
94
- */
95
- protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
96
- /**
97
- * Set unique mesh names for GLB export.
98
- * Duplicate names lead to problems in AR on iOS devices.
99
- */
100
- protected setUniqueMeshNames(scene: Scene): void;
101
- }
102
- export {};
1
+ import { Viewer } from '../classes/viewer';
2
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
+ import { Scene } from '@babylonjs/core/scene';
4
+ import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
5
+ declare type MetadataMap = {
6
+ [key: string]: any;
7
+ };
8
+ export declare class GltfExportManager {
9
+ protected viewer: Viewer;
10
+ protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
11
+ static readonly NAME_BEFORE_EXPORT_METADATA_PROPERTY = "nameBeforeExport";
12
+ /**
13
+ * Constructor.
14
+ */
15
+ protected constructor(viewer: Viewer);
16
+ /**
17
+ * Creates an {@link GltfExportManager}.
18
+ */
19
+ static create(viewer: Viewer): Promise<GltfExportManager>;
20
+ /**
21
+ * Exports selected nodes to a file.
22
+ * @param filename optional name of the exported .GLB file.
23
+ * @param exportOptions export options to be merged with default options.\
24
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
25
+ * default to `true` if not given.
26
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
27
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
28
+ */
29
+ exportGlb(filename?: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
30
+ /**
31
+ * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
32
+ * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
33
+ * @param exportOptions export options to be merged with default options.\
34
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
35
+ * default to `true` if not given.
36
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
37
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
38
+ */
39
+ exportGltfToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
40
+ /**
41
+ * Exports selected nodes to GLB. This results in one binary file.
42
+ * @param filename name of the .GLB file.
43
+ * @param exportOptions export options to be merged with default options.\
44
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
45
+ * default to `true` if not given.
46
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
47
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
48
+ */
49
+ exportGlbToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
50
+ /**
51
+ * Gets predefined {@link IExportOptions } merged with given ones.
52
+ */
53
+ protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
54
+ /**
55
+ * Stuff to be done before exporting to GLTF
56
+ *
57
+ * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
58
+ * the export) if adjustments have been made
59
+ */
60
+ protected exportPreProcess(exchangeRefractionMaterials: boolean, limitTextureSize: boolean, optimizeForAR: boolean): Promise<{
61
+ scene: Scene;
62
+ sceneCopied: boolean;
63
+ }>;
64
+ /**
65
+ * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
66
+ * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
67
+ */
68
+ protected copyViewerScene(limitTextureSize: boolean): Promise<Scene>;
69
+ /**
70
+ * Stuff to be done after the GLTF export
71
+ */
72
+ protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
73
+ /**
74
+ * Remove all node metadata and return them in a map
75
+ */
76
+ protected extractMetadataOfAllNodes(): MetadataMap;
77
+ /**
78
+ * Restore node metadata from previously cropped metadata map
79
+ */
80
+ protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
81
+ /**
82
+ * Materials with refraction set are not exported properly.
83
+ * Exchange all such (relevant) materials with a more export-friendly version
84
+ */
85
+ protected exchangeRefractionMaterials(scene: Scene): void;
86
+ /**
87
+ * Create an export-friendly replacement material for a material using refraction.
88
+ * @param mat Material to be replaced
89
+ */
90
+ protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
91
+ /**
92
+ * Inspect if a material was temporarily cloned for GLB export
93
+ * @param mat Material to be inspected
94
+ */
95
+ protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
96
+ /**
97
+ * Set unique mesh names for GLB export.
98
+ * Duplicate names lead to problems in AR on iOS devices.
99
+ */
100
+ protected setUniqueMeshNames(scene: Scene): void;
101
+ }
102
+ export {};