@combeenation/3d-viewer 9.3.0 → 10.0.0-alpha3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +9 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -667
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  10. package/dist/lib-cjs/api/classes/event.js +424 -424
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  14. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  16. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  24. package/dist/lib-cjs/api/classes/variant.js +871 -871
  25. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  26. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  27. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  28. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  29. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -213
  30. package/dist/lib-cjs/api/classes/viewer.js +736 -717
  31. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  32. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  33. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  34. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  35. package/dist/lib-cjs/api/classes/viewerLight.js +344 -348
  36. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -226
  41. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  42. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  43. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  44. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  45. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  46. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  47. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  48. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  49. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  50. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  51. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  54. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  55. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  56. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  57. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  58. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  59. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  60. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  61. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  62. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  63. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  64. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  66. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  67. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  68. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  69. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  70. package/dist/lib-cjs/buildinfo.json +3 -3
  71. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  72. package/dist/lib-cjs/index.d.ts +54 -54
  73. package/dist/lib-cjs/index.js +117 -117
  74. package/package.json +84 -82
  75. package/src/api/classes/animationInterface.ts +10 -10
  76. package/src/api/classes/dottedPath.ts +181 -181
  77. package/src/api/classes/element.ts +723 -723
  78. package/src/api/classes/event.ts +457 -457
  79. package/src/api/classes/eventBroadcaster.ts +52 -52
  80. package/src/api/classes/fuzzyMap.ts +21 -21
  81. package/src/api/classes/parameter.ts +686 -686
  82. package/src/api/classes/parameterObservable.ts +73 -73
  83. package/src/api/classes/parameterizable.ts +87 -87
  84. package/src/api/classes/placementAnimation.ts +162 -162
  85. package/src/api/classes/variant.ts +964 -964
  86. package/src/api/classes/variantInstance.ts +123 -123
  87. package/src/api/classes/variantParameterizable.ts +83 -83
  88. package/src/api/classes/viewer.ts +786 -770
  89. package/src/api/classes/viewerError.ts +63 -63
  90. package/src/api/classes/viewerLight.ts +335 -339
  91. package/src/api/internal/debugViewer.ts +90 -90
  92. package/src/api/internal/lensRendering.ts +9 -9
  93. package/src/api/internal/sceneSetup.ts +203 -205
  94. package/src/api/manager/animationManager.ts +143 -143
  95. package/src/api/manager/gltfExportManager.ts +312 -312
  96. package/src/api/manager/sceneManager.ts +134 -134
  97. package/src/api/manager/tagManager.ts +576 -576
  98. package/src/api/manager/textureLoadManager.ts +96 -96
  99. package/src/api/manager/variantInstanceManager.ts +306 -306
  100. package/src/api/store/specStorage.ts +68 -68
  101. package/src/api/util/babylonHelper.ts +915 -915
  102. package/src/api/util/geometryHelper.ts +140 -140
  103. package/src/api/util/globalTypes.ts +560 -560
  104. package/src/api/util/resourceHelper.ts +201 -201
  105. package/src/api/util/sceneLoaderHelper.ts +170 -170
  106. package/src/api/util/stringHelper.ts +30 -30
  107. package/src/api/util/structureHelper.ts +63 -63
  108. package/src/buildinfo.json +3 -3
  109. package/src/dev.ts +70 -62
  110. package/src/index.ts +103 -103
  111. package/src/types.d.ts +49 -38
@@ -1,22 +1,22 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
- /**
4
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
- * {@link Event.TEXTURE_LOADING_END} events.
6
- */
7
- export declare class TextureLoadManager extends EventBroadcaster {
8
- scene: BabylonScene;
9
- private readonly _loadingTextures;
10
- private _readyStatePollingIntervalMs;
11
- private _readyStatePollingId;
12
- private constructor();
13
- static create(scene: BabylonScene): TextureLoadManager;
14
- private startReadyStatePollingIfNeeded;
15
- private endReadyStatePollingIfNeeded;
16
- /**
17
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
- */
20
- private checkLoadingTexturesState;
21
- private onTextureAdded;
22
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
+ /**
4
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
+ * {@link Event.TEXTURE_LOADING_END} events.
6
+ */
7
+ export declare class TextureLoadManager extends EventBroadcaster {
8
+ scene: BabylonScene;
9
+ private readonly _loadingTextures;
10
+ private _readyStatePollingIntervalMs;
11
+ private _readyStatePollingId;
12
+ private constructor();
13
+ static create(scene: BabylonScene): TextureLoadManager;
14
+ private startReadyStatePollingIfNeeded;
15
+ private endReadyStatePollingIfNeeded;
16
+ /**
17
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
+ */
20
+ private checkLoadingTexturesState;
21
+ private onTextureAdded;
22
+ }
@@ -1,99 +1,99 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.TextureLoadManager = void 0;
13
- const event_1 = require("../classes/event");
14
- const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
- const babylonHelper_1 = require("../util/babylonHelper");
16
- const resourceHelper_1 = require("../util/resourceHelper");
17
- /**
18
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
- * {@link Event.TEXTURE_LOADING_END} events.
20
- */
21
- class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
- constructor(scene) {
23
- super();
24
- this.scene = scene;
25
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
- // `scene.textures` as that proved to be rather unreliable for our use cases.
27
- // E.g. see this forums post for some more information:
28
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
- this._loadingTextures = new Map();
30
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
- // x ms if all awaited textures are in "ready state" or not.
32
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
- // cfgr.
36
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
- // the texture load observables etc. and I felt more save with this safety net in place.
38
- this._readyStatePollingIntervalMs = 200;
39
- this._readyStatePollingId = 0;
40
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
- }
42
- static create(scene) {
43
- const loadMgr = new TextureLoadManager(scene);
44
- return loadMgr;
45
- }
46
- startReadyStatePollingIfNeeded() {
47
- if (!this._readyStatePollingId) {
48
- this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
- }
50
- }
51
- endReadyStatePollingIfNeeded() {
52
- if (this._readyStatePollingId) {
53
- window.clearInterval(this._readyStatePollingId);
54
- this._readyStatePollingId = 0;
55
- }
56
- }
57
- /**
58
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
- */
61
- checkLoadingTexturesState() {
62
- const allTexturesReadyBefore = !this._loadingTextures.size;
63
- if (allTexturesReadyBefore)
64
- return;
65
- // Remove textures which are in "ready state" from the map
66
- for (const [id, texture] of this._loadingTextures) {
67
- if (texture.isReady())
68
- this._loadingTextures.delete(id);
69
- }
70
- const allTexturesReadyAfter = !this._loadingTextures.size;
71
- if (allTexturesReadyAfter) {
72
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
- this.endReadyStatePollingIfNeeded();
74
- }
75
- }
76
- onTextureAdded(texture) {
77
- return __awaiter(this, void 0, void 0, function* () {
78
- // Workaround:
79
- // The texture object is not fully created when the "added observable" is called. E.g. the function
80
- // `onLoadObservable` is not there at that point.
81
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
- yield (0, resourceHelper_1.sleep)(0);
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
- // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
- if (!(0, babylonHelper_1.isLoadableTexture)(texture) || texture.isReady())
87
- return;
88
- const noCurrentLoadingTextures = !this._loadingTextures.size;
89
- if (noCurrentLoadingTextures) {
90
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
91
- this.startReadyStatePollingIfNeeded();
92
- }
93
- this._loadingTextures.set(texture.uniqueId, texture);
94
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
- });
96
- }
97
- }
98
- exports.TextureLoadManager = TextureLoadManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.TextureLoadManager = void 0;
13
+ const event_1 = require("../classes/event");
14
+ const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
+ const babylonHelper_1 = require("../util/babylonHelper");
16
+ const resourceHelper_1 = require("../util/resourceHelper");
17
+ /**
18
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
+ * {@link Event.TEXTURE_LOADING_END} events.
20
+ */
21
+ class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
+ constructor(scene) {
23
+ super();
24
+ this.scene = scene;
25
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
27
+ // E.g. see this forums post for some more information:
28
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
+ this._loadingTextures = new Map();
30
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
+ // x ms if all awaited textures are in "ready state" or not.
32
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
+ // cfgr.
36
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
+ // the texture load observables etc. and I felt more save with this safety net in place.
38
+ this._readyStatePollingIntervalMs = 200;
39
+ this._readyStatePollingId = 0;
40
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
+ }
42
+ static create(scene) {
43
+ const loadMgr = new TextureLoadManager(scene);
44
+ return loadMgr;
45
+ }
46
+ startReadyStatePollingIfNeeded() {
47
+ if (!this._readyStatePollingId) {
48
+ this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
+ }
50
+ }
51
+ endReadyStatePollingIfNeeded() {
52
+ if (this._readyStatePollingId) {
53
+ window.clearInterval(this._readyStatePollingId);
54
+ this._readyStatePollingId = 0;
55
+ }
56
+ }
57
+ /**
58
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
+ */
61
+ checkLoadingTexturesState() {
62
+ const allTexturesReadyBefore = !this._loadingTextures.size;
63
+ if (allTexturesReadyBefore)
64
+ return;
65
+ // Remove textures which are in "ready state" from the map
66
+ for (const [id, texture] of this._loadingTextures) {
67
+ if (texture.isReady())
68
+ this._loadingTextures.delete(id);
69
+ }
70
+ const allTexturesReadyAfter = !this._loadingTextures.size;
71
+ if (allTexturesReadyAfter) {
72
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
+ this.endReadyStatePollingIfNeeded();
74
+ }
75
+ }
76
+ onTextureAdded(texture) {
77
+ return __awaiter(this, void 0, void 0, function* () {
78
+ // Workaround:
79
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
80
+ // `onLoadObservable` is not there at that point.
81
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
+ yield (0, resourceHelper_1.sleep)(0);
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
+ // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
+ if (!(0, babylonHelper_1.isLoadableTexture)(texture) || texture.isReady())
87
+ return;
88
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
89
+ if (noCurrentLoadingTextures) {
90
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
91
+ this.startReadyStatePollingIfNeeded();
92
+ }
93
+ this._loadingTextures.set(texture.uniqueId, texture);
94
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
+ });
96
+ }
97
+ }
98
+ exports.TextureLoadManager = TextureLoadManager;
99
99
  //# sourceMappingURL=textureLoadManager.js.map
@@ -1,106 +1,106 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Variant } from '../classes/variant';
3
- import { VariantInstance } from '../classes/variantInstance';
4
- /**
5
- * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
- * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
- */
8
- export declare class VariantInstanceManager extends EventBroadcaster {
9
- viewer: Viewer;
10
- protected rootVariant: Variant;
11
- protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
- protected variantInstances: Map<string, VariantInstance>;
13
- protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
- protected parameters: ParameterBag;
15
- protected queues: {
16
- [name: string]: Promise<VariantInstance>[];
17
- };
18
- /**
19
- * Constructor.
20
- */
21
- protected constructor(viewer: Viewer, rootVariant: Variant);
22
- /**
23
- * Creates a {@link VariantInstanceManager} based on given root Variant.
24
- */
25
- static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
- /**
27
- * Gets all instances.
28
- */
29
- get all(): VariantInstance[];
30
- /**
31
- * Gets all instance definitions.
32
- */
33
- get allDefinitions(): VariantInstanceDefinition[];
34
- /**
35
- * Gets whether all definitions have been created.
36
- */
37
- get areAllDefinitionsCreated(): boolean;
38
- /**
39
- * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
40
- */
41
- allWithVariantName(name: string): VariantInstance[];
42
- /**
43
- * Checks whether a {@link VariantInstance} is either registered or created.
44
- */
45
- has(name: string): boolean;
46
- /**
47
- * Retrieves a {@link VariantInstance}.
48
- * If the instance has been created, the created instance will be returned.
49
- * If the instance is registered, the instance will be created and returned.
50
- * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
51
- * If none of these apply, an Error is thrown.
52
- *
53
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
54
- */
55
- get(name: string): Promise<VariantInstance>;
56
- /**
57
- * Creates and registers a unique {@link VariantInstance}.
58
- *
59
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
60
- */
61
- create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
62
- /**
63
- * Registers a unique {@link VariantInstanceDefinition}.
64
- *
65
- * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
66
- */
67
- register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
68
- /**
69
- * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
70
- */
71
- commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
72
- /**
73
- * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
74
- * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
75
- * the calls end up in a queue according to the FIFO principle (the last one wins).
76
- */
77
- show(name: string, exclusive?: boolean): Promise<VariantInstance>;
78
- /**
79
- * Clones and registers a new {@link VariantInstance} with a new, unique name.
80
- *
81
- * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
82
- * instance and the "value" is the new tag name that should be created from it.\
83
- * Check the docs of the tag managers [renaming](https://3dviewer.docs.combeenation.com/pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
84
- * chapter for further details.
85
- *
86
- * @emits {@link Event.VARIANT_INSTANCE_CLONED}
87
- */
88
- clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
89
- /**
90
- * Destroys the instance by removing the {@link Variant} and de-registering the instance.
91
- *
92
- * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
93
- */
94
- destroy(name: string): VariantInstanceManager;
95
- /**
96
- * Creates and registers a unique {@link VariantInstance} from `definition`.
97
- *
98
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
99
- */
100
- protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
101
- /**
102
- * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
103
- * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
104
- */
105
- protected ensureUniqueName(name: string): string;
106
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Variant } from '../classes/variant';
3
+ import { VariantInstance } from '../classes/variantInstance';
4
+ /**
5
+ * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
+ * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
+ */
8
+ export declare class VariantInstanceManager extends EventBroadcaster {
9
+ viewer: Viewer;
10
+ protected rootVariant: Variant;
11
+ protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
+ protected variantInstances: Map<string, VariantInstance>;
13
+ protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
+ protected parameters: ParameterBag;
15
+ protected queues: {
16
+ [name: string]: Promise<VariantInstance>[];
17
+ };
18
+ /**
19
+ * Constructor.
20
+ */
21
+ protected constructor(viewer: Viewer, rootVariant: Variant);
22
+ /**
23
+ * Creates a {@link VariantInstanceManager} based on given root Variant.
24
+ */
25
+ static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
+ /**
27
+ * Gets all instances.
28
+ */
29
+ get all(): VariantInstance[];
30
+ /**
31
+ * Gets all instance definitions.
32
+ */
33
+ get allDefinitions(): VariantInstanceDefinition[];
34
+ /**
35
+ * Gets whether all definitions have been created.
36
+ */
37
+ get areAllDefinitionsCreated(): boolean;
38
+ /**
39
+ * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
40
+ */
41
+ allWithVariantName(name: string): VariantInstance[];
42
+ /**
43
+ * Checks whether a {@link VariantInstance} is either registered or created.
44
+ */
45
+ has(name: string): boolean;
46
+ /**
47
+ * Retrieves a {@link VariantInstance}.
48
+ * If the instance has been created, the created instance will be returned.
49
+ * If the instance is registered, the instance will be created and returned.
50
+ * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
51
+ * If none of these apply, an Error is thrown.
52
+ *
53
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
54
+ */
55
+ get(name: string): Promise<VariantInstance>;
56
+ /**
57
+ * Creates and registers a unique {@link VariantInstance}.
58
+ *
59
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
60
+ */
61
+ create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
62
+ /**
63
+ * Registers a unique {@link VariantInstanceDefinition}.
64
+ *
65
+ * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
66
+ */
67
+ register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
68
+ /**
69
+ * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
70
+ */
71
+ commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
72
+ /**
73
+ * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
74
+ * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
75
+ * the calls end up in a queue according to the FIFO principle (the last one wins).
76
+ */
77
+ show(name: string, exclusive?: boolean): Promise<VariantInstance>;
78
+ /**
79
+ * Clones and registers a new {@link VariantInstance} with a new, unique name.
80
+ *
81
+ * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
82
+ * instance and the "value" is the new tag name that should be created from it.\
83
+ * Check the docs of the tag managers [renaming](https://3dviewer.docs.combeenation.com/pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
84
+ * chapter for further details.
85
+ *
86
+ * @emits {@link Event.VARIANT_INSTANCE_CLONED}
87
+ */
88
+ clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
89
+ /**
90
+ * Destroys the instance by removing the {@link Variant} and de-registering the instance.
91
+ *
92
+ * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
93
+ */
94
+ destroy(name: string): VariantInstanceManager;
95
+ /**
96
+ * Creates and registers a unique {@link VariantInstance} from `definition`.
97
+ *
98
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
99
+ */
100
+ protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
101
+ /**
102
+ * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
103
+ * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
104
+ */
105
+ protected ensureUniqueName(name: string): string;
106
+ }