@combeenation/3d-viewer 7.1.1 → 7.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +672 -670
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -396
  10. package/dist/lib-cjs/api/classes/event.js +424 -419
  11. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  14. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  15. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  16. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  17. package/dist/lib-cjs/api/classes/parameter.js +524 -517
  18. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  19. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  20. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  21. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  22. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  23. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  24. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  25. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  26. package/dist/lib-cjs/api/classes/variant.js +858 -843
  27. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  28. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  29. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  30. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  31. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -88
  32. package/dist/lib-cjs/api/classes/variantParameterizable.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/viewer.d.ts +204 -200
  34. package/dist/lib-cjs/api/classes/viewer.js +682 -670
  35. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  36. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -0
  37. package/dist/lib-cjs/api/classes/viewerError.js +56 -0
  38. package/dist/lib-cjs/api/classes/viewerError.js.map +1 -0
  39. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  40. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  41. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  42. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  43. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  44. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  45. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  46. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  47. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +79 -79
  48. package/dist/lib-cjs/api/manager/gltfExportManager.js +242 -242
  49. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  50. package/dist/lib-cjs/api/manager/sceneManager.js +128 -130
  51. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  52. package/dist/lib-cjs/api/manager/tagManager.d.ts +116 -109
  53. package/dist/lib-cjs/api/manager/tagManager.js +444 -425
  54. package/dist/lib-cjs/api/manager/tagManager.js.map +1 -1
  55. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  56. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  57. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  58. package/dist/lib-cjs/api/manager/variantInstanceManager.js +292 -292
  59. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  60. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  61. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  62. package/dist/lib-cjs/api/util/babylonHelper.js +753 -753
  63. package/dist/lib-cjs/api/util/globalTypes.d.ts +441 -437
  64. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  65. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  66. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  67. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  68. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  69. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  70. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  71. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  72. package/dist/lib-cjs/api/util/structureHelper.js +57 -48
  73. package/dist/lib-cjs/api/util/structureHelper.js.map +1 -1
  74. package/dist/lib-cjs/buildinfo.json +3 -3
  75. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  76. package/dist/lib-cjs/index.d.ts +54 -53
  77. package/dist/lib-cjs/index.js +117 -114
  78. package/dist/lib-cjs/index.js.map +1 -1
  79. package/package.json +81 -81
  80. package/src/api/classes/animationInterface.ts +10 -10
  81. package/src/api/classes/dottedPath.ts +181 -181
  82. package/src/api/classes/element.ts +733 -731
  83. package/src/api/classes/event.ts +457 -452
  84. package/src/api/classes/eventBroadcaster.ts +52 -52
  85. package/src/api/classes/fuzzyMap.ts +21 -21
  86. package/src/api/classes/parameter.ts +561 -554
  87. package/src/api/classes/parameterObservable.ts +73 -73
  88. package/src/api/classes/parameterizable.ts +87 -87
  89. package/src/api/classes/placementAnimation.ts +162 -162
  90. package/src/api/classes/variant.ts +949 -933
  91. package/src/api/classes/variantInstance.ts +123 -123
  92. package/src/api/classes/variantParameterizable.ts +83 -85
  93. package/src/api/classes/viewer.ts +760 -744
  94. package/src/api/classes/viewerError.ts +63 -0
  95. package/src/api/classes/viewerLight.ts +339 -339
  96. package/src/api/internal/debugViewer.ts +90 -90
  97. package/src/api/internal/lensRendering.ts +9 -9
  98. package/src/api/internal/sceneSetup.ts +205 -205
  99. package/src/api/manager/animationManager.ts +143 -143
  100. package/src/api/manager/gltfExportManager.ts +237 -237
  101. package/src/api/manager/sceneManager.ts +134 -136
  102. package/src/api/manager/tagManager.ts +477 -457
  103. package/src/api/manager/textureLoadManager.ts +95 -95
  104. package/src/api/manager/variantInstanceManager.ts +309 -309
  105. package/src/api/store/specStorage.ts +68 -68
  106. package/src/api/util/babylonHelper.ts +823 -823
  107. package/src/api/util/globalTypes.ts +508 -504
  108. package/src/api/util/resourceHelper.ts +191 -191
  109. package/src/api/util/sceneLoaderHelper.ts +170 -170
  110. package/src/api/util/stringHelper.ts +30 -30
  111. package/src/api/util/structureHelper.ts +58 -49
  112. package/src/buildinfo.json +3 -3
  113. package/src/dev.ts +62 -62
  114. package/src/index.ts +103 -100
  115. package/src/types.d.ts +38 -38
@@ -1,90 +1,90 @@
1
- /**
2
- * @internal
3
- */
4
- /// <reference path="../util/globalTypes.ts" />
5
- import { Event } from '../classes/event';
6
- import { Viewer } from '../classes/viewer';
7
- import { Scene } from '@babylonjs/core/scene';
8
-
9
- export class DebugViewer extends Viewer {
10
- constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
- super(canvas, data);
12
- }
13
-
14
- public async bootstrap(): Promise<Viewer> {
15
- for (const event of Event.all) {
16
- this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
- }
18
- for (const event of [
19
- Event.VARIANT_INSTANCE_DESTROYED,
20
- Event.VARIANT_INSTANCE_CREATED,
21
- Event.VARIANT_INSTANCE_CLONED,
22
- Event.VARIANT_PARAMETER_COMMITTED,
23
- ]) {
24
- this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
- }
26
- return super.bootstrap();
27
- }
28
-
29
- protected async initScene(): Promise<Scene> {
30
- const scene = await super.initScene();
31
-
32
- scene.getEngine().runRenderLoop(() => {
33
- this.fpsDebugger();
34
- });
35
-
36
- return scene;
37
- }
38
-
39
- protected instanceDebugger(instance: VariantInstance) {
40
- const instances: string[] = [];
41
- this.variantInstances.all.forEach(variantInstance => {
42
- instances.push(
43
- `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
- variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
- }`
46
- );
47
- });
48
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
- if (!debugContainer) {
50
- debugContainer = document.createElement('pre');
51
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
- debugContainer.setAttribute(
53
- 'style',
54
- `
55
- background: #454545;
56
- color: #fff;
57
- position: absolute;
58
- bottom: 0;
59
- right: 0;
60
- padding: 10px;
61
- margin: 0;
62
- `
63
- );
64
- document.body.appendChild(debugContainer);
65
- }
66
- debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
- }
68
-
69
- protected fpsDebugger() {
70
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
- if (!debugContainer) {
72
- debugContainer = document.createElement('pre');
73
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
- debugContainer.setAttribute(
75
- 'style',
76
- `
77
- background: #454545;
78
- color: #fff;
79
- position: absolute;
80
- bottom: 0;
81
- left: 0;
82
- padding: 10px;
83
- margin: 0;
84
- `
85
- );
86
- document.body.appendChild(debugContainer);
87
- }
88
- debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
- }
90
- }
1
+ /**
2
+ * @internal
3
+ */
4
+ /// <reference path="../util/globalTypes.ts" />
5
+ import { Event } from '../classes/event';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Scene } from '@babylonjs/core/scene';
8
+
9
+ export class DebugViewer extends Viewer {
10
+ constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
+ super(canvas, data);
12
+ }
13
+
14
+ public async bootstrap(): Promise<Viewer> {
15
+ for (const event of Event.all) {
16
+ this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
+ }
18
+ for (const event of [
19
+ Event.VARIANT_INSTANCE_DESTROYED,
20
+ Event.VARIANT_INSTANCE_CREATED,
21
+ Event.VARIANT_INSTANCE_CLONED,
22
+ Event.VARIANT_PARAMETER_COMMITTED,
23
+ ]) {
24
+ this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
+ }
26
+ return super.bootstrap();
27
+ }
28
+
29
+ protected async initScene(): Promise<Scene> {
30
+ const scene = await super.initScene();
31
+
32
+ scene.getEngine().runRenderLoop(() => {
33
+ this.fpsDebugger();
34
+ });
35
+
36
+ return scene;
37
+ }
38
+
39
+ protected instanceDebugger(instance: VariantInstance) {
40
+ const instances: string[] = [];
41
+ this.variantInstances.all.forEach(variantInstance => {
42
+ instances.push(
43
+ `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
+ variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
+ }`
46
+ );
47
+ });
48
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
+ if (!debugContainer) {
50
+ debugContainer = document.createElement('pre');
51
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
+ debugContainer.setAttribute(
53
+ 'style',
54
+ `
55
+ background: #454545;
56
+ color: #fff;
57
+ position: absolute;
58
+ bottom: 0;
59
+ right: 0;
60
+ padding: 10px;
61
+ margin: 0;
62
+ `
63
+ );
64
+ document.body.appendChild(debugContainer);
65
+ }
66
+ debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
+ }
68
+
69
+ protected fpsDebugger() {
70
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
+ if (!debugContainer) {
72
+ debugContainer = document.createElement('pre');
73
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
+ debugContainer.setAttribute(
75
+ 'style',
76
+ `
77
+ background: #454545;
78
+ color: #fff;
79
+ position: absolute;
80
+ bottom: 0;
81
+ left: 0;
82
+ padding: 10px;
83
+ margin: 0;
84
+ `
85
+ );
86
+ document.body.appendChild(debugContainer);
87
+ }
88
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
+ }
90
+ }
@@ -1,9 +1,9 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
-
9
- export { LensRenderingPipeline };
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+
9
+ export { LensRenderingPipeline };
@@ -1,205 +1,205 @@
1
- import { Parameter } from '../classes/parameter';
2
- import { Camera } from '@babylonjs/core/Cameras/camera';
3
- import { Engine } from '@babylonjs/core/Engines/engine';
4
- import '@babylonjs/core/Helpers/sceneHelpers';
5
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
- import { Color4 } from '@babylonjs/core/Maths/math.color';
7
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
- import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
- import { Scene } from '@babylonjs/core/scene';
12
- import { get, isEmpty } from 'lodash-es';
13
-
14
- const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
- const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
-
17
- /**
18
- * @param scene
19
- * @param name
20
- * @param definition
21
- */
22
- const processGround = async function (
23
- scene: Scene,
24
- name: string,
25
- definition: GroundDefinition
26
- ): Promise<Mesh | GroundMesh> {
27
- return new Promise(resolve => {
28
- const _resolve = (ground: Mesh) => {
29
- if (definition.receiveShadows !== undefined) {
30
- ground.receiveShadows = definition.receiveShadows;
31
- }
32
- resolve(ground);
33
- };
34
- switch (definition.type) {
35
- case 'baked':
36
- if (!definition.meshId) {
37
- throw new Error(`A baked ground must define a "meshId".`);
38
- }
39
- _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
- break;
41
- case 'ground':
42
- _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
- break;
44
- case 'heightmap':
45
- if (!definition.url) {
46
- throw new Error(`A heightmap ground must define an "url".`);
47
- }
48
- definition.onReady = (_ground: GroundMesh) => {
49
- _resolve(_ground);
50
- };
51
- MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
- break;
53
- default:
54
- throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
- }
56
- });
57
- };
58
-
59
- /**
60
- * @param scene
61
- */
62
- const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
- return await processCamera(scene, 'default_camera', {
64
- type: 'arc',
65
- active: true,
66
- });
67
- };
68
-
69
- /**
70
- * @param scene
71
- * @param name
72
- * @param cameraSetup
73
- */
74
- const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
75
- let camera: Camera;
76
- let target = Vector3.Zero();
77
- if (cameraSetup.target) {
78
- target = Parameter.parseVector(cameraSetup.target);
79
- }
80
- switch (cameraSetup.type) {
81
- case 'arc': {
82
- // @ts-ignore es6 build doesn't allow dynamic imports
83
- const arcCameraModule = await import(
84
- /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
85
- );
86
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
87
- camera.metadata = {
88
- alpha: Math.PI / 4,
89
- beta: Math.PI / 4,
90
- radius: 2,
91
- };
92
- break;
93
- }
94
- }
95
- if (cameraSetup.active) {
96
- camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
97
- }
98
- if (cameraSetup.fov) {
99
- camera.fov = cameraSetup.fov;
100
- }
101
- camera.storeState();
102
- return camera;
103
- };
104
-
105
- /**
106
- * @param engine
107
- * @param sceneJson
108
- */
109
- const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
110
- const scene = new Scene(engine);
111
- scene.clearColor = defaultSceneClearColor;
112
- // cameras
113
- const cameras: Camera[] = [];
114
- const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
115
- if (!isEmpty(cameraDefinitions)) {
116
- for (const cameraName in cameraDefinitions) {
117
- cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
118
- }
119
- } else {
120
- const camera = await defaultCamera(scene);
121
- cameras.push(camera);
122
- }
123
- // grounds
124
- const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
125
- if (!isEmpty(groundDefinitions)) {
126
- for (const groundName in groundDefinitions) {
127
- await processGround(scene, groundName, groundDefinitions[groundName]);
128
- }
129
- }
130
- // TODO: try to split this away from the default rendering pipeline to save module imports
131
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
132
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
133
- // investigate this a little more in detail at some point.
134
- const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
135
- /* DISABLED: causes problems with Internet Explorer
136
- defaultPipeline.imageProcessingEnabled = true;
137
- */
138
- if (sceneJson.scene.globals.aa) {
139
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
140
- }
141
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
- defaultPipeline.samples = 8;
143
- if (sceneJson.scene.globals['camera-settings']) {
144
- if (
145
- sceneJson.scene.globals['camera-settings']!.sharpen &&
146
- sceneJson.scene.globals['camera-settings']!.sharpen.enabled
147
- ) {
148
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
149
- //defaultPipeline.sharpen.colorAmount = 1;
150
- //defaultPipeline.sharpen.edgeAmount = 0;
151
- }
152
- if (
153
- sceneJson.scene.globals['camera-settings']!.bloom &&
154
- sceneJson.scene.globals['camera-settings']!.bloom.enabled
155
- ) {
156
- defaultPipeline.bloomEnabled = true;
157
- if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
158
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
159
- }
160
- if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
161
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
162
- }
163
- }
164
- if (sceneJson.scene.globals['camera-settings']!.contrast) {
165
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
166
- }
167
- if (sceneJson.scene.globals['camera-settings']!.exposure) {
168
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
169
- }
170
- if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
171
- // @ts-ignore es6 build doesn't allow dynamic imports
172
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
173
- new module.LensRenderingPipeline(
174
- 'lens-rendering',
175
- sceneJson.scene.globals['camera-settings']!.dof.settings,
176
- scene,
177
- 1.0,
178
- cameras
179
- );
180
- }
181
- }
182
- // TODO: make this dynamic
183
- /*
184
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
185
- texture.gammaSpace = false;
186
- scene.environmentTexture = texture;
187
- // scene.environmentTexture.
188
-
189
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
190
- skyboxMaterial.backFaceCulling = false;
191
- skyboxMaterial.reflectionTexture = texture;
192
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
193
- skyboxMaterial.disableLighting = false;
194
- // TODO: replace with BoxBuilder
195
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
196
- skybox.isPickable = false; //never pick a skybox
197
- skybox.infiniteDistance = true;
198
- skybox.material = skyboxMaterial;
199
- */
200
-
201
- // TODO: shadows don't work with HemishpericLight
202
- return scene;
203
- };
204
-
205
- export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
1
+ import { Parameter } from '../classes/parameter';
2
+ import { Camera } from '@babylonjs/core/Cameras/camera';
3
+ import { Engine } from '@babylonjs/core/Engines/engine';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
7
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
+ import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
+ import { Scene } from '@babylonjs/core/scene';
12
+ import { get, isEmpty } from 'lodash-es';
13
+
14
+ const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
+ const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
+
17
+ /**
18
+ * @param scene
19
+ * @param name
20
+ * @param definition
21
+ */
22
+ const processGround = async function (
23
+ scene: Scene,
24
+ name: string,
25
+ definition: GroundDefinition
26
+ ): Promise<Mesh | GroundMesh> {
27
+ return new Promise(resolve => {
28
+ const _resolve = (ground: Mesh) => {
29
+ if (definition.receiveShadows !== undefined) {
30
+ ground.receiveShadows = definition.receiveShadows;
31
+ }
32
+ resolve(ground);
33
+ };
34
+ switch (definition.type) {
35
+ case 'baked':
36
+ if (!definition.meshId) {
37
+ throw new Error(`A baked ground must define a "meshId".`);
38
+ }
39
+ _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
+ break;
41
+ case 'ground':
42
+ _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
+ break;
44
+ case 'heightmap':
45
+ if (!definition.url) {
46
+ throw new Error(`A heightmap ground must define an "url".`);
47
+ }
48
+ definition.onReady = (_ground: GroundMesh) => {
49
+ _resolve(_ground);
50
+ };
51
+ MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
+ break;
53
+ default:
54
+ throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
+ }
56
+ });
57
+ };
58
+
59
+ /**
60
+ * @param scene
61
+ */
62
+ const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
+ return await processCamera(scene, 'default_camera', {
64
+ type: 'arc',
65
+ active: true,
66
+ });
67
+ };
68
+
69
+ /**
70
+ * @param scene
71
+ * @param name
72
+ * @param cameraSetup
73
+ */
74
+ const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
75
+ let camera: Camera;
76
+ let target = Vector3.Zero();
77
+ if (cameraSetup.target) {
78
+ target = Parameter.parseVector(cameraSetup.target);
79
+ }
80
+ switch (cameraSetup.type) {
81
+ case 'arc': {
82
+ // @ts-ignore es6 build doesn't allow dynamic imports
83
+ const arcCameraModule = await import(
84
+ /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
85
+ );
86
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
87
+ camera.metadata = {
88
+ alpha: Math.PI / 4,
89
+ beta: Math.PI / 4,
90
+ radius: 2,
91
+ };
92
+ break;
93
+ }
94
+ }
95
+ if (cameraSetup.active) {
96
+ camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
97
+ }
98
+ if (cameraSetup.fov) {
99
+ camera.fov = cameraSetup.fov;
100
+ }
101
+ camera.storeState();
102
+ return camera;
103
+ };
104
+
105
+ /**
106
+ * @param engine
107
+ * @param sceneJson
108
+ */
109
+ const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
110
+ const scene = new Scene(engine);
111
+ scene.clearColor = defaultSceneClearColor;
112
+ // cameras
113
+ const cameras: Camera[] = [];
114
+ const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
115
+ if (!isEmpty(cameraDefinitions)) {
116
+ for (const cameraName in cameraDefinitions) {
117
+ cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
118
+ }
119
+ } else {
120
+ const camera = await defaultCamera(scene);
121
+ cameras.push(camera);
122
+ }
123
+ // grounds
124
+ const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
125
+ if (!isEmpty(groundDefinitions)) {
126
+ for (const groundName in groundDefinitions) {
127
+ await processGround(scene, groundName, groundDefinitions[groundName]);
128
+ }
129
+ }
130
+ // TODO: try to split this away from the default rendering pipeline to save module imports
131
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
132
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
133
+ // investigate this a little more in detail at some point.
134
+ const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
135
+ /* DISABLED: causes problems with Internet Explorer
136
+ defaultPipeline.imageProcessingEnabled = true;
137
+ */
138
+ if (sceneJson.scene.globals.aa) {
139
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
140
+ }
141
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
+ defaultPipeline.samples = 8;
143
+ if (sceneJson.scene.globals['camera-settings']) {
144
+ if (
145
+ sceneJson.scene.globals['camera-settings']!.sharpen &&
146
+ sceneJson.scene.globals['camera-settings']!.sharpen.enabled
147
+ ) {
148
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
149
+ //defaultPipeline.sharpen.colorAmount = 1;
150
+ //defaultPipeline.sharpen.edgeAmount = 0;
151
+ }
152
+ if (
153
+ sceneJson.scene.globals['camera-settings']!.bloom &&
154
+ sceneJson.scene.globals['camera-settings']!.bloom.enabled
155
+ ) {
156
+ defaultPipeline.bloomEnabled = true;
157
+ if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
158
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
159
+ }
160
+ if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
161
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
162
+ }
163
+ }
164
+ if (sceneJson.scene.globals['camera-settings']!.contrast) {
165
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
166
+ }
167
+ if (sceneJson.scene.globals['camera-settings']!.exposure) {
168
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
169
+ }
170
+ if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
171
+ // @ts-ignore es6 build doesn't allow dynamic imports
172
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
173
+ new module.LensRenderingPipeline(
174
+ 'lens-rendering',
175
+ sceneJson.scene.globals['camera-settings']!.dof.settings,
176
+ scene,
177
+ 1.0,
178
+ cameras
179
+ );
180
+ }
181
+ }
182
+ // TODO: make this dynamic
183
+ /*
184
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
185
+ texture.gammaSpace = false;
186
+ scene.environmentTexture = texture;
187
+ // scene.environmentTexture.
188
+
189
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
190
+ skyboxMaterial.backFaceCulling = false;
191
+ skyboxMaterial.reflectionTexture = texture;
192
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
193
+ skyboxMaterial.disableLighting = false;
194
+ // TODO: replace with BoxBuilder
195
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
196
+ skybox.isPickable = false; //never pick a skybox
197
+ skybox.infiniteDistance = true;
198
+ skybox.material = skyboxMaterial;
199
+ */
200
+
201
+ // TODO: shadows don't work with HemishpericLight
202
+ return scene;
203
+ };
204
+
205
+ export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };