@combeenation/3d-viewer 7.0.0-beta3 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +670 -670
  8. package/dist/lib-cjs/api/classes/event.d.ts +396 -396
  9. package/dist/lib-cjs/api/classes/event.js +419 -419
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +517 -517
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +843 -843
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +200 -199
  29. package/dist/lib-cjs/api/classes/viewer.js +671 -670
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  33. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  34. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  35. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  37. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  38. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  39. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  43. package/dist/lib-cjs/api/manager/tagManager.d.ts +108 -108
  44. package/dist/lib-cjs/api/manager/tagManager.js +419 -419
  45. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +103 -102
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +285 -284
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  53. package/dist/lib-cjs/api/util/babylonHelper.js +750 -750
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +436 -432
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +173 -173
  60. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  61. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  62. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  63. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  64. package/dist/lib-cjs/buildinfo.json +3 -3
  65. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  66. package/dist/lib-cjs/index.d.ts +53 -53
  67. package/dist/lib-cjs/index.js +114 -114
  68. package/package.json +81 -81
  69. package/src/api/classes/animationInterface.ts +10 -10
  70. package/src/api/classes/dottedPath.ts +181 -181
  71. package/src/api/classes/element.ts +731 -731
  72. package/src/api/classes/event.ts +452 -452
  73. package/src/api/classes/eventBroadcaster.ts +52 -52
  74. package/src/api/classes/fuzzyMap.ts +21 -21
  75. package/src/api/classes/parameter.ts +554 -554
  76. package/src/api/classes/parameterObservable.ts +73 -73
  77. package/src/api/classes/parameterizable.ts +87 -87
  78. package/src/api/classes/placementAnimation.ts +162 -162
  79. package/src/api/classes/variant.ts +933 -933
  80. package/src/api/classes/variantInstance.ts +123 -123
  81. package/src/api/classes/variantParameterizable.ts +85 -85
  82. package/src/api/classes/viewer.ts +744 -743
  83. package/src/api/classes/viewerLight.ts +339 -339
  84. package/src/api/internal/debugViewer.ts +90 -90
  85. package/src/api/internal/lensRendering.ts +9 -9
  86. package/src/api/internal/sceneSetup.ts +205 -205
  87. package/src/api/manager/animationManager.ts +143 -143
  88. package/src/api/manager/gltfExportManager.ts +236 -236
  89. package/src/api/manager/sceneManager.ts +136 -136
  90. package/src/api/manager/tagManager.ts +451 -451
  91. package/src/api/manager/textureLoadManager.ts +95 -95
  92. package/src/api/manager/variantInstanceManager.ts +298 -297
  93. package/src/api/store/specStorage.ts +68 -68
  94. package/src/api/util/babylonHelper.ts +822 -822
  95. package/src/api/util/globalTypes.ts +503 -499
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +170 -170
  98. package/src/api/util/stringHelper.ts +30 -30
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +62 -62
  102. package/src/index.ts +100 -100
  103. package/src/types.d.ts +35 -35
@@ -1,170 +1,170 @@
1
- import { Event, emitter } from '../classes/event';
2
- import { applyMaterial, getOrCreateMaterial, injectNodeMetadata } from './babylonHelper';
3
- import { sleep } from './resourceHelper';
4
- import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
5
- import { Material } from '@babylonjs/core/Materials/material';
6
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
7
- import { Observer } from '@babylonjs/core/Misc/observable';
8
- import { AssetContainer } from '@babylonjs/core/assetContainer';
9
- //! overload DOM API Node due to name-clash with BJS
10
- import { Node as BjsNode } from '@babylonjs/core/node';
11
- import { Scene } from '@babylonjs/core/scene';
12
- import { Nullable } from '@babylonjs/core/types';
13
- import has from 'lodash-es/has';
14
-
15
- // map for keeping track of active "node enable" observers
16
- const enableObserverMap: {
17
- [concerningNodeId: string]: { currNodeId: string; observer: Nullable<Observer<boolean>> }[];
18
- } = {};
19
-
20
- export const missingMaterialMetadataName = 'missingMaterial';
21
-
22
- /**
23
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
24
- * us to run our own code against the input data before using the standard procedure to
25
- * import.
26
- * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
27
- * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
28
- */
29
- export const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin: ISceneLoaderPlugin): ISceneLoaderPlugin {
30
- const customLoader: ISceneLoaderPlugin = {
31
- name: 'cbnCustomBabylonLoader',
32
- extensions: '.babylon',
33
- importMesh: previousLoaderPlugin.importMesh,
34
- load: previousLoaderPlugin.load,
35
- loadAssetContainer: function (scene, data, rootUrl, onError) {
36
- //* 1) --- manipulate ORIGINAL data
37
- const dataParsed = JSON.parse(data);
38
- //* 2) --- call default (non-custom) loading method
39
- const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
40
- //* 3) --- manipulate IMPORTED data
41
- addMissingMaterialMetadata(dataParsed, importedContainer);
42
- //* 4) --- return imported data
43
- return importedContainer;
44
- },
45
- };
46
- return customLoader;
47
- };
48
-
49
- /**
50
- * Return an observer to be applied to meshes in order to post-load missing materials
51
- * upon set enabled/visible.
52
- *
53
- * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
54
- * @returns observer
55
- */
56
- export const getMaterialPostLoadObserver = function (concerningMesh: Mesh) {
57
- return async () => {
58
- const scene = concerningMesh.getScene();
59
-
60
- // can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
61
- // postpone one cycle to ensure a correct parent-child enable relation
62
- await sleep(0);
63
-
64
- const hasBeenEnabled = concerningMesh.isEnabled(true);
65
- const materialMissing = has(concerningMesh.metadata, missingMaterialMetadataName);
66
- if (!hasBeenEnabled || !materialMissing) return;
67
- // get id of missing material
68
- const missingMatId = concerningMesh.metadata[missingMaterialMetadataName];
69
- // get material and apply it on the concerning mesh after all textures have been loaded
70
- const material = getOrCreateMaterial(concerningMesh.getScene(), missingMatId);
71
- applyMaterial(material, concerningMesh).then(() =>
72
- emitter.emit(Event.MESH_MATERIAL_APPLIED, concerningMesh, material)
73
- );
74
- // since the material is there now, we do not need the related metadata tag anymore
75
- delete concerningMesh.metadata[missingMaterialMetadataName];
76
-
77
- // remove all "enable" observers that were assigned to the concerning mesh
78
- // the mesh got visible and therefore the observers are not needed anymore
79
- enableObserverMap[concerningMesh.id]?.forEach(entry => {
80
- const currNode = scene.getMeshById(entry.currNodeId);
81
- currNode?.onEnabledStateChangedObservable.remove(entry.observer);
82
- });
83
- // also remove from the local observer map
84
- delete enableObserverMap[concerningMesh.id];
85
- };
86
- };
87
-
88
- /**
89
- * Internal function that compares the original meshes on a .babylon file with what was loaded,
90
- * and tags missing materials with respective metadata on respective meshes.
91
- * @param dataParsed original data
92
- * @param container loaded data
93
- */
94
- export const addMissingMaterialMetadata = function (dataParsed: any, container: AssetContainer) {
95
- container.meshes.forEach(currMeshImported => {
96
- for (const currMeshOriginal of dataParsed.meshes) {
97
- if (currMeshOriginal.name !== currMeshImported.name) continue;
98
- // we're dealing with the original version of the current imported mesh now
99
- const materialOnImportedMesh = currMeshImported.material?.id;
100
- const materialOnOriginalMesh = currMeshOriginal.materialId;
101
- if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh) continue;
102
- // if we're here, the imported mesh has different material than original one
103
- window.Cbn?.Assets.assertMaterialExists(materialOnOriginalMesh);
104
- injectNodeMetadata(currMeshImported, { [missingMaterialMetadataName]: materialOnOriginalMesh }, false);
105
- break;
106
- }
107
- });
108
- };
109
-
110
- /**
111
- * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
112
- * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
113
- * enabled.
114
- */
115
- export const addMissingMaterialObserver = function (node: BjsNode) {
116
- // set the concerning node, i.e. the node the observer should check for missing material.
117
- // for instanced meshes, we want the sourcemesh here.
118
- const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
119
-
120
- // observer is pointless if concerning node has no missing material
121
- if (!has(concerningNode.metadata, missingMaterialMetadataName)) return;
122
-
123
- // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
124
- let currNode: Nullable<BjsNode> = node;
125
- while (currNode) {
126
- const callback = getMaterialPostLoadObserver(concerningNode);
127
- const observer = currNode.onEnabledStateChangedObservable.add(callback);
128
-
129
- // store the observer in a local map to keep track of the active "enable" observers
130
- // observers will be removed when the concerning node gets enabled
131
- if (!enableObserverMap[concerningNode.id]) {
132
- enableObserverMap[concerningNode.id] = [];
133
- }
134
- enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
135
-
136
- currNode = currNode.parent;
137
- }
138
- };
139
-
140
- export const removeMissingMaterialObserver = function (node: BjsNode) {
141
- // set the concerning node, i.e. the node the observer should check for missing material.
142
- // for instanced meshes, we want the sourcemesh here.
143
- const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
144
- let currNode: Nullable<BjsNode> = node;
145
- while (currNode) {
146
- enableObserverMap[concerningNode.id]?.forEach(entry => {
147
- if (entry.currNodeId === currNode?.id) {
148
- currNode.onEnabledStateChangedObservable.remove(entry.observer);
149
- }
150
- });
151
- currNode = currNode.parent;
152
- }
153
- delete enableObserverMap[concerningNode.id];
154
- };
155
-
156
- /**
157
- * Look up the provided materials (see library import) and create and return one if found.
158
- *
159
- * @param materialId Babylon.js material-id. E.g. 'concrete".
160
- * @param scene Babylon.js scene
161
- * @returns PBRMaterial | null
162
- */
163
- export const createMaterialFromCbnAssets = function (materialId: string, scene: Scene): Material | null {
164
- const materialDefinition = window.Cbn?.Assets.getMaterial(materialId);
165
- // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
166
- // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
167
- // within the material JSON definition
168
- const material = materialDefinition && Material.Parse(materialDefinition, scene, '');
169
- return material || null;
170
- };
1
+ import { Event, emitter } from '../classes/event';
2
+ import { applyMaterial, getOrCreateMaterial, injectNodeMetadata } from './babylonHelper';
3
+ import { sleep } from './resourceHelper';
4
+ import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
5
+ import { Material } from '@babylonjs/core/Materials/material';
6
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
7
+ import { Observer } from '@babylonjs/core/Misc/observable';
8
+ import { AssetContainer } from '@babylonjs/core/assetContainer';
9
+ //! overload DOM API Node due to name-clash with BJS
10
+ import { Node as BjsNode } from '@babylonjs/core/node';
11
+ import { Scene } from '@babylonjs/core/scene';
12
+ import { Nullable } from '@babylonjs/core/types';
13
+ import has from 'lodash-es/has';
14
+
15
+ // map for keeping track of active "node enable" observers
16
+ const enableObserverMap: {
17
+ [concerningNodeId: string]: { currNodeId: string; observer: Nullable<Observer<boolean>> }[];
18
+ } = {};
19
+
20
+ export const missingMaterialMetadataName = 'missingMaterial';
21
+
22
+ /**
23
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
24
+ * us to run our own code against the input data before using the standard procedure to
25
+ * import.
26
+ * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
27
+ * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
28
+ */
29
+ export const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin: ISceneLoaderPlugin): ISceneLoaderPlugin {
30
+ const customLoader: ISceneLoaderPlugin = {
31
+ name: 'cbnCustomBabylonLoader',
32
+ extensions: '.babylon',
33
+ importMesh: previousLoaderPlugin.importMesh,
34
+ load: previousLoaderPlugin.load,
35
+ loadAssetContainer: function (scene, data, rootUrl, onError) {
36
+ //* 1) --- manipulate ORIGINAL data
37
+ const dataParsed = JSON.parse(data);
38
+ //* 2) --- call default (non-custom) loading method
39
+ const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
40
+ //* 3) --- manipulate IMPORTED data
41
+ addMissingMaterialMetadata(dataParsed, importedContainer);
42
+ //* 4) --- return imported data
43
+ return importedContainer;
44
+ },
45
+ };
46
+ return customLoader;
47
+ };
48
+
49
+ /**
50
+ * Return an observer to be applied to meshes in order to post-load missing materials
51
+ * upon set enabled/visible.
52
+ *
53
+ * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
54
+ * @returns observer
55
+ */
56
+ export const getMaterialPostLoadObserver = function (concerningMesh: Mesh) {
57
+ return async () => {
58
+ const scene = concerningMesh.getScene();
59
+
60
+ // can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
61
+ // postpone one cycle to ensure a correct parent-child enable relation
62
+ await sleep(0);
63
+
64
+ const hasBeenEnabled = concerningMesh.isEnabled(true);
65
+ const materialMissing = has(concerningMesh.metadata, missingMaterialMetadataName);
66
+ if (!hasBeenEnabled || !materialMissing) return;
67
+ // get id of missing material
68
+ const missingMatId = concerningMesh.metadata[missingMaterialMetadataName];
69
+ // get material and apply it on the concerning mesh after all textures have been loaded
70
+ const material = getOrCreateMaterial(concerningMesh.getScene(), missingMatId);
71
+ applyMaterial(material, concerningMesh).then(() =>
72
+ emitter.emit(Event.MESH_MATERIAL_APPLIED, concerningMesh, material)
73
+ );
74
+ // since the material is there now, we do not need the related metadata tag anymore
75
+ delete concerningMesh.metadata[missingMaterialMetadataName];
76
+
77
+ // remove all "enable" observers that were assigned to the concerning mesh
78
+ // the mesh got visible and therefore the observers are not needed anymore
79
+ enableObserverMap[concerningMesh.id]?.forEach(entry => {
80
+ const currNode = scene.getMeshById(entry.currNodeId);
81
+ currNode?.onEnabledStateChangedObservable.remove(entry.observer);
82
+ });
83
+ // also remove from the local observer map
84
+ delete enableObserverMap[concerningMesh.id];
85
+ };
86
+ };
87
+
88
+ /**
89
+ * Internal function that compares the original meshes on a .babylon file with what was loaded,
90
+ * and tags missing materials with respective metadata on respective meshes.
91
+ * @param dataParsed original data
92
+ * @param container loaded data
93
+ */
94
+ export const addMissingMaterialMetadata = function (dataParsed: any, container: AssetContainer) {
95
+ container.meshes.forEach(currMeshImported => {
96
+ for (const currMeshOriginal of dataParsed.meshes) {
97
+ if (currMeshOriginal.name !== currMeshImported.name) continue;
98
+ // we're dealing with the original version of the current imported mesh now
99
+ const materialOnImportedMesh = currMeshImported.material?.id;
100
+ const materialOnOriginalMesh = currMeshOriginal.materialId;
101
+ if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh) continue;
102
+ // if we're here, the imported mesh has different material than original one
103
+ window.Cbn?.Assets.assertMaterialExists(materialOnOriginalMesh);
104
+ injectNodeMetadata(currMeshImported, { [missingMaterialMetadataName]: materialOnOriginalMesh }, false);
105
+ break;
106
+ }
107
+ });
108
+ };
109
+
110
+ /**
111
+ * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
112
+ * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
113
+ * enabled.
114
+ */
115
+ export const addMissingMaterialObserver = function (node: BjsNode) {
116
+ // set the concerning node, i.e. the node the observer should check for missing material.
117
+ // for instanced meshes, we want the sourcemesh here.
118
+ const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
119
+
120
+ // observer is pointless if concerning node has no missing material
121
+ if (!has(concerningNode.metadata, missingMaterialMetadataName)) return;
122
+
123
+ // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
124
+ let currNode: Nullable<BjsNode> = node;
125
+ while (currNode) {
126
+ const callback = getMaterialPostLoadObserver(concerningNode);
127
+ const observer = currNode.onEnabledStateChangedObservable.add(callback);
128
+
129
+ // store the observer in a local map to keep track of the active "enable" observers
130
+ // observers will be removed when the concerning node gets enabled
131
+ if (!enableObserverMap[concerningNode.id]) {
132
+ enableObserverMap[concerningNode.id] = [];
133
+ }
134
+ enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
135
+
136
+ currNode = currNode.parent;
137
+ }
138
+ };
139
+
140
+ export const removeMissingMaterialObserver = function (node: BjsNode) {
141
+ // set the concerning node, i.e. the node the observer should check for missing material.
142
+ // for instanced meshes, we want the sourcemesh here.
143
+ const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
144
+ let currNode: Nullable<BjsNode> = node;
145
+ while (currNode) {
146
+ enableObserverMap[concerningNode.id]?.forEach(entry => {
147
+ if (entry.currNodeId === currNode?.id) {
148
+ currNode.onEnabledStateChangedObservable.remove(entry.observer);
149
+ }
150
+ });
151
+ currNode = currNode.parent;
152
+ }
153
+ delete enableObserverMap[concerningNode.id];
154
+ };
155
+
156
+ /**
157
+ * Look up the provided materials (see library import) and create and return one if found.
158
+ *
159
+ * @param materialId Babylon.js material-id. E.g. 'concrete".
160
+ * @param scene Babylon.js scene
161
+ * @returns PBRMaterial | null
162
+ */
163
+ export const createMaterialFromCbnAssets = function (materialId: string, scene: Scene): Material | null {
164
+ const materialDefinition = window.Cbn?.Assets.getMaterial(materialId);
165
+ // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
166
+ // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
167
+ // within the material JSON definition
168
+ const material = materialDefinition && Material.Parse(materialDefinition, scene, '');
169
+ return material || null;
170
+ };
@@ -1,30 +1,30 @@
1
- /**
2
- * Creates a random uuidv4.
3
- */
4
- const uuidv4 = function () {
5
- return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
6
- const cNum = parseInt(c);
7
- return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
8
- });
9
- };
10
-
11
- /**
12
- * Converts a string from camel case to snake case.
13
- */
14
- const camelToSnakeCase = function (str: string): string {
15
- return str
16
- .replace(/([A-Z])/g, ' $1')
17
- .trim()
18
- .split(' ')
19
- .join('_')
20
- .toLowerCase();
21
- };
22
-
23
- /**
24
- * Replaces all dots from the input string with a desired character ('/' by default)
25
- */
26
- const replaceDots = function (str: string, replaceChar = '/'): string {
27
- return str.split('.').join(replaceChar);
28
- };
29
-
30
- export { uuidv4, camelToSnakeCase, replaceDots };
1
+ /**
2
+ * Creates a random uuidv4.
3
+ */
4
+ const uuidv4 = function () {
5
+ return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
6
+ const cNum = parseInt(c);
7
+ return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
8
+ });
9
+ };
10
+
11
+ /**
12
+ * Converts a string from camel case to snake case.
13
+ */
14
+ const camelToSnakeCase = function (str: string): string {
15
+ return str
16
+ .replace(/([A-Z])/g, ' $1')
17
+ .trim()
18
+ .split(' ')
19
+ .join('_')
20
+ .toLowerCase();
21
+ };
22
+
23
+ /**
24
+ * Replaces all dots from the input string with a desired character ('/' by default)
25
+ */
26
+ const replaceDots = function (str: string, replaceChar = '/'): string {
27
+ return str.split('.').join(replaceChar);
28
+ };
29
+
30
+ export { uuidv4, camelToSnakeCase, replaceDots };
@@ -1,49 +1,49 @@
1
- import { Element } from '../classes/element';
2
- import { Variant } from '../classes/variant';
3
- import { VariantInstance } from '../classes/variantInstance';
4
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
-
6
- /**
7
- * Find out if a mesh is part of a list of excluded geometry
8
- * @param mesh BJS mesh
9
- * @param list list of excluded geometry
10
- * @returns boolean based on whether mesh (or one of its parents) was found in list
11
- */
12
- const isMeshIncludedInExclusionList = function (mesh: Mesh, list: ExcludedGeometryList): boolean {
13
- const checkMesh = (inputMesh: Mesh, meshToCheck: Mesh) => {
14
- return inputMesh.uniqueId === meshToCheck.uniqueId;
15
- };
16
- const checkElement = (inputEl: Element, meshToCheck: Mesh) => {
17
- return inputEl.meshesFlat.some(m => checkMesh(m, meshToCheck));
18
- };
19
- const checkVariant = (inputVariant: Variant, meshToCheck: Mesh) => {
20
- return inputVariant.elements.some(el => checkElement(el, meshToCheck));
21
- };
22
- const checkVariantInstance = (inputVarInst: VariantInstance, meshToCheck: Mesh) => {
23
- return inputVarInst.variant.elements.some(el => checkElement(el, meshToCheck));
24
- };
25
- const check = (geometryToExclude: ExcludedGeometry, mesh: Mesh) => {
26
- if (geometryToExclude instanceof VariantInstance) {
27
- return checkVariantInstance(geometryToExclude, mesh);
28
- }
29
- if (geometryToExclude instanceof Variant) {
30
- return checkVariant(geometryToExclude, mesh);
31
- }
32
- if (geometryToExclude instanceof Element) {
33
- return checkElement(geometryToExclude, mesh);
34
- }
35
- if (geometryToExclude instanceof Mesh) {
36
- return checkMesh(geometryToExclude, mesh);
37
- }
38
- return false;
39
- };
40
-
41
- let isExcluded = list.some(geometryToExclude => check(geometryToExclude, mesh));
42
- if (!isExcluded && mesh.parent instanceof Mesh) {
43
- isExcluded = isMeshIncludedInExclusionList(mesh.parent, list);
44
- }
45
-
46
- return isExcluded;
47
- };
48
-
49
- export { isMeshIncludedInExclusionList };
1
+ import { Element } from '../classes/element';
2
+ import { Variant } from '../classes/variant';
3
+ import { VariantInstance } from '../classes/variantInstance';
4
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
+
6
+ /**
7
+ * Find out if a mesh is part of a list of excluded geometry
8
+ * @param mesh BJS mesh
9
+ * @param list list of excluded geometry
10
+ * @returns boolean based on whether mesh (or one of its parents) was found in list
11
+ */
12
+ const isMeshIncludedInExclusionList = function (mesh: Mesh, list: ExcludedGeometryList): boolean {
13
+ const checkMesh = (inputMesh: Mesh, meshToCheck: Mesh) => {
14
+ return inputMesh.uniqueId === meshToCheck.uniqueId;
15
+ };
16
+ const checkElement = (inputEl: Element, meshToCheck: Mesh) => {
17
+ return inputEl.meshesFlat.some(m => checkMesh(m, meshToCheck));
18
+ };
19
+ const checkVariant = (inputVariant: Variant, meshToCheck: Mesh) => {
20
+ return inputVariant.elements.some(el => checkElement(el, meshToCheck));
21
+ };
22
+ const checkVariantInstance = (inputVarInst: VariantInstance, meshToCheck: Mesh) => {
23
+ return inputVarInst.variant.elements.some(el => checkElement(el, meshToCheck));
24
+ };
25
+ const check = (geometryToExclude: ExcludedGeometry, mesh: Mesh) => {
26
+ if (geometryToExclude instanceof VariantInstance) {
27
+ return checkVariantInstance(geometryToExclude, mesh);
28
+ }
29
+ if (geometryToExclude instanceof Variant) {
30
+ return checkVariant(geometryToExclude, mesh);
31
+ }
32
+ if (geometryToExclude instanceof Element) {
33
+ return checkElement(geometryToExclude, mesh);
34
+ }
35
+ if (geometryToExclude instanceof Mesh) {
36
+ return checkMesh(geometryToExclude, mesh);
37
+ }
38
+ return false;
39
+ };
40
+
41
+ let isExcluded = list.some(geometryToExclude => check(geometryToExclude, mesh));
42
+ if (!isExcluded && mesh.parent instanceof Mesh) {
43
+ isExcluded = isMeshIncludedInExclusionList(mesh.parent, list);
44
+ }
45
+
46
+ return isExcluded;
47
+ };
48
+
49
+ export { isMeshIncludedInExclusionList };
@@ -1,3 +1,3 @@
1
- {
2
- "version": "@VERSION@"
3
- }
1
+ {
2
+ "version": "@VERSION@"
3
+ }
package/src/dev.ts CHANGED
@@ -1,62 +1,62 @@
1
- import { Emitter, Event, Viewer } from '.';
2
- import {
3
- afterBootstrap,
4
- beforeBootstrap,
5
- createSpec,
6
- createTagManagerParameterValues,
7
- createUIelements,
8
- getMaterial,
9
- mockMaterials,
10
- } from '../assets/index';
11
- import { set } from 'lodash-es';
12
-
13
- const loadingElement = document.getElementById('loading') as HTMLDivElement;
14
-
15
- Emitter.on(Event.BOOTSTRAP_START, () => {
16
- loadingElement!.style.display = 'block';
17
- });
18
- Emitter.on(Event.BOOTSTRAP_END, () => {
19
- loadingElement!.style.display = 'none';
20
- });
21
-
22
- document.addEventListener('DOMContentLoaded', main);
23
-
24
- window.Cbn = {
25
- Assets: {
26
- getMaterial(materialId: string) {
27
- //! this creates a new function on the object that uses the imported function of the same name..
28
- const material = getMaterial(materialId);
29
- if (material) return material;
30
-
31
- // Fallback to random mock material
32
- return mockMaterials[Math.floor(Math.random() * mockMaterials.length)];
33
- },
34
- assertMaterialExists(materialId: string): boolean {
35
- return true;
36
- },
37
- reportDuplicateNodeName(nodeNameOrArrayOfNodeNames: string | string[]): void {},
38
- },
39
- };
40
-
41
- async function main() {
42
- const viewer = await bootstrapViewer();
43
- // "Export" for console testing...
44
- set(window, 'viewer', viewer);
45
- }
46
-
47
- async function bootstrapViewer() {
48
- const canvas = document.getElementById('babylon-canvas') as HTMLCanvasElement;
49
- if (!canvas) {
50
- throw new Error('Missing "canvas" element');
51
- }
52
- const viewer = new Viewer(canvas, createSpec());
53
- await beforeBootstrap(viewer);
54
- try {
55
- await viewer.bootstrap(createTagManagerParameterValues(viewer));
56
- } catch (e) {
57
- console.error(e);
58
- }
59
- await afterBootstrap(viewer);
60
- await createUIelements(viewer);
61
- return viewer;
62
- }
1
+ import { Emitter, Event, Viewer } from '.';
2
+ import {
3
+ afterBootstrap,
4
+ beforeBootstrap,
5
+ createSpec,
6
+ createTagManagerParameterValues,
7
+ createUIelements,
8
+ getMaterial,
9
+ mockMaterials,
10
+ } from '../assets/index';
11
+ import { set } from 'lodash-es';
12
+
13
+ const loadingElement = document.getElementById('loading') as HTMLDivElement;
14
+
15
+ Emitter.on(Event.BOOTSTRAP_START, () => {
16
+ loadingElement!.style.display = 'block';
17
+ });
18
+ Emitter.on(Event.BOOTSTRAP_END, () => {
19
+ loadingElement!.style.display = 'none';
20
+ });
21
+
22
+ document.addEventListener('DOMContentLoaded', main);
23
+
24
+ window.Cbn = {
25
+ Assets: {
26
+ getMaterial(materialId: string) {
27
+ //! this creates a new function on the object that uses the imported function of the same name..
28
+ const material = getMaterial(materialId);
29
+ if (material) return material;
30
+
31
+ // Fallback to random mock material
32
+ return mockMaterials[Math.floor(Math.random() * mockMaterials.length)];
33
+ },
34
+ assertMaterialExists(materialId: string): boolean {
35
+ return true;
36
+ },
37
+ reportDuplicateNodeName(nodeNameOrArrayOfNodeNames: string | string[]): void {},
38
+ },
39
+ };
40
+
41
+ async function main() {
42
+ const viewer = await bootstrapViewer();
43
+ // "Export" for console testing...
44
+ set(window, 'viewer', viewer);
45
+ }
46
+
47
+ async function bootstrapViewer() {
48
+ const canvas = document.getElementById('babylon-canvas') as HTMLCanvasElement;
49
+ if (!canvas) {
50
+ throw new Error('Missing "canvas" element');
51
+ }
52
+ const viewer = new Viewer(canvas, createSpec());
53
+ await beforeBootstrap(viewer);
54
+ try {
55
+ await viewer.bootstrap(createTagManagerParameterValues(viewer));
56
+ } catch (e) {
57
+ console.error(e);
58
+ }
59
+ await afterBootstrap(viewer);
60
+ await createUIelements(viewer);
61
+ return viewer;
62
+ }