@combeenation/3d-viewer 7.0.0-beta3 → 7.0.0

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Files changed (103) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +670 -670
  8. package/dist/lib-cjs/api/classes/event.d.ts +396 -396
  9. package/dist/lib-cjs/api/classes/event.js +419 -419
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +517 -517
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +843 -843
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +200 -199
  29. package/dist/lib-cjs/api/classes/viewer.js +671 -670
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  33. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  34. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  35. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  37. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  38. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  39. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  43. package/dist/lib-cjs/api/manager/tagManager.d.ts +108 -108
  44. package/dist/lib-cjs/api/manager/tagManager.js +419 -419
  45. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +103 -102
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +285 -284
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  53. package/dist/lib-cjs/api/util/babylonHelper.js +750 -750
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +436 -432
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +173 -173
  60. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  61. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  62. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  63. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  64. package/dist/lib-cjs/buildinfo.json +3 -3
  65. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  66. package/dist/lib-cjs/index.d.ts +53 -53
  67. package/dist/lib-cjs/index.js +114 -114
  68. package/package.json +81 -81
  69. package/src/api/classes/animationInterface.ts +10 -10
  70. package/src/api/classes/dottedPath.ts +181 -181
  71. package/src/api/classes/element.ts +731 -731
  72. package/src/api/classes/event.ts +452 -452
  73. package/src/api/classes/eventBroadcaster.ts +52 -52
  74. package/src/api/classes/fuzzyMap.ts +21 -21
  75. package/src/api/classes/parameter.ts +554 -554
  76. package/src/api/classes/parameterObservable.ts +73 -73
  77. package/src/api/classes/parameterizable.ts +87 -87
  78. package/src/api/classes/placementAnimation.ts +162 -162
  79. package/src/api/classes/variant.ts +933 -933
  80. package/src/api/classes/variantInstance.ts +123 -123
  81. package/src/api/classes/variantParameterizable.ts +85 -85
  82. package/src/api/classes/viewer.ts +744 -743
  83. package/src/api/classes/viewerLight.ts +339 -339
  84. package/src/api/internal/debugViewer.ts +90 -90
  85. package/src/api/internal/lensRendering.ts +9 -9
  86. package/src/api/internal/sceneSetup.ts +205 -205
  87. package/src/api/manager/animationManager.ts +143 -143
  88. package/src/api/manager/gltfExportManager.ts +236 -236
  89. package/src/api/manager/sceneManager.ts +136 -136
  90. package/src/api/manager/tagManager.ts +451 -451
  91. package/src/api/manager/textureLoadManager.ts +95 -95
  92. package/src/api/manager/variantInstanceManager.ts +298 -297
  93. package/src/api/store/specStorage.ts +68 -68
  94. package/src/api/util/babylonHelper.ts +822 -822
  95. package/src/api/util/globalTypes.ts +503 -499
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +170 -170
  98. package/src/api/util/stringHelper.ts +30 -30
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +62 -62
  102. package/src/index.ts +100 -100
  103. package/src/types.d.ts +35 -35
@@ -1,95 +1,95 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
- if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
-
87
- const noCurrentLoadingTextures = !this._loadingTextures.size;
88
- if (noCurrentLoadingTextures) {
89
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
- this.startReadyStatePollingIfNeeded();
91
- }
92
- this._loadingTextures.set(texture.uniqueId, texture);
93
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
- }
95
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
+ if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
+
87
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
88
+ if (noCurrentLoadingTextures) {
89
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
+ this.startReadyStatePollingIfNeeded();
91
+ }
92
+ this._loadingTextures.set(texture.uniqueId, texture);
93
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
+ }
95
+ }