@combeenation/3d-viewer 7.0.0-beta3 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +670 -670
  8. package/dist/lib-cjs/api/classes/event.d.ts +396 -396
  9. package/dist/lib-cjs/api/classes/event.js +419 -419
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +517 -517
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +843 -843
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +200 -199
  29. package/dist/lib-cjs/api/classes/viewer.js +671 -670
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  33. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  34. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  35. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  37. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  38. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  39. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  43. package/dist/lib-cjs/api/manager/tagManager.d.ts +108 -108
  44. package/dist/lib-cjs/api/manager/tagManager.js +419 -419
  45. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +103 -102
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +285 -284
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  53. package/dist/lib-cjs/api/util/babylonHelper.js +750 -750
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +436 -432
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +173 -173
  60. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  61. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  62. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  63. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  64. package/dist/lib-cjs/buildinfo.json +3 -3
  65. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  66. package/dist/lib-cjs/index.d.ts +53 -53
  67. package/dist/lib-cjs/index.js +114 -114
  68. package/package.json +81 -81
  69. package/src/api/classes/animationInterface.ts +10 -10
  70. package/src/api/classes/dottedPath.ts +181 -181
  71. package/src/api/classes/element.ts +731 -731
  72. package/src/api/classes/event.ts +452 -452
  73. package/src/api/classes/eventBroadcaster.ts +52 -52
  74. package/src/api/classes/fuzzyMap.ts +21 -21
  75. package/src/api/classes/parameter.ts +554 -554
  76. package/src/api/classes/parameterObservable.ts +73 -73
  77. package/src/api/classes/parameterizable.ts +87 -87
  78. package/src/api/classes/placementAnimation.ts +162 -162
  79. package/src/api/classes/variant.ts +933 -933
  80. package/src/api/classes/variantInstance.ts +123 -123
  81. package/src/api/classes/variantParameterizable.ts +85 -85
  82. package/src/api/classes/viewer.ts +744 -743
  83. package/src/api/classes/viewerLight.ts +339 -339
  84. package/src/api/internal/debugViewer.ts +90 -90
  85. package/src/api/internal/lensRendering.ts +9 -9
  86. package/src/api/internal/sceneSetup.ts +205 -205
  87. package/src/api/manager/animationManager.ts +143 -143
  88. package/src/api/manager/gltfExportManager.ts +236 -236
  89. package/src/api/manager/sceneManager.ts +136 -136
  90. package/src/api/manager/tagManager.ts +451 -451
  91. package/src/api/manager/textureLoadManager.ts +95 -95
  92. package/src/api/manager/variantInstanceManager.ts +298 -297
  93. package/src/api/store/specStorage.ts +68 -68
  94. package/src/api/util/babylonHelper.ts +822 -822
  95. package/src/api/util/globalTypes.ts +503 -499
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +170 -170
  98. package/src/api/util/stringHelper.ts +30 -30
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +62 -62
  102. package/src/index.ts +100 -100
  103. package/src/types.d.ts +35 -35
@@ -1,90 +1,90 @@
1
- /**
2
- * @internal
3
- */
4
- /// <reference path="../util/globalTypes.ts" />
5
- import { Event } from '../classes/event';
6
- import { Viewer } from '../classes/viewer';
7
- import { Scene } from '@babylonjs/core/scene';
8
-
9
- export class DebugViewer extends Viewer {
10
- constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
- super(canvas, data);
12
- }
13
-
14
- public async bootstrap(): Promise<Viewer> {
15
- for (const event of Event.all) {
16
- this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
- }
18
- for (const event of [
19
- Event.VARIANT_INSTANCE_DESTROYED,
20
- Event.VARIANT_INSTANCE_CREATED,
21
- Event.VARIANT_INSTANCE_CLONED,
22
- Event.VARIANT_PARAMETER_COMMITTED,
23
- ]) {
24
- this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
- }
26
- return super.bootstrap();
27
- }
28
-
29
- protected async initScene(): Promise<Scene> {
30
- const scene = await super.initScene();
31
-
32
- scene.getEngine().runRenderLoop(() => {
33
- this.fpsDebugger();
34
- });
35
-
36
- return scene;
37
- }
38
-
39
- protected instanceDebugger(instance: VariantInstance) {
40
- const instances: string[] = [];
41
- this.variantInstances.all.forEach(variantInstance => {
42
- instances.push(
43
- `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
- variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
- }`
46
- );
47
- });
48
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
- if (!debugContainer) {
50
- debugContainer = document.createElement('pre');
51
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
- debugContainer.setAttribute(
53
- 'style',
54
- `
55
- background: #454545;
56
- color: #fff;
57
- position: absolute;
58
- bottom: 0;
59
- right: 0;
60
- padding: 10px;
61
- margin: 0;
62
- `
63
- );
64
- document.body.appendChild(debugContainer);
65
- }
66
- debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
- }
68
-
69
- protected fpsDebugger() {
70
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
- if (!debugContainer) {
72
- debugContainer = document.createElement('pre');
73
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
- debugContainer.setAttribute(
75
- 'style',
76
- `
77
- background: #454545;
78
- color: #fff;
79
- position: absolute;
80
- bottom: 0;
81
- left: 0;
82
- padding: 10px;
83
- margin: 0;
84
- `
85
- );
86
- document.body.appendChild(debugContainer);
87
- }
88
- debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
- }
90
- }
1
+ /**
2
+ * @internal
3
+ */
4
+ /// <reference path="../util/globalTypes.ts" />
5
+ import { Event } from '../classes/event';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Scene } from '@babylonjs/core/scene';
8
+
9
+ export class DebugViewer extends Viewer {
10
+ constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
+ super(canvas, data);
12
+ }
13
+
14
+ public async bootstrap(): Promise<Viewer> {
15
+ for (const event of Event.all) {
16
+ this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
+ }
18
+ for (const event of [
19
+ Event.VARIANT_INSTANCE_DESTROYED,
20
+ Event.VARIANT_INSTANCE_CREATED,
21
+ Event.VARIANT_INSTANCE_CLONED,
22
+ Event.VARIANT_PARAMETER_COMMITTED,
23
+ ]) {
24
+ this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
+ }
26
+ return super.bootstrap();
27
+ }
28
+
29
+ protected async initScene(): Promise<Scene> {
30
+ const scene = await super.initScene();
31
+
32
+ scene.getEngine().runRenderLoop(() => {
33
+ this.fpsDebugger();
34
+ });
35
+
36
+ return scene;
37
+ }
38
+
39
+ protected instanceDebugger(instance: VariantInstance) {
40
+ const instances: string[] = [];
41
+ this.variantInstances.all.forEach(variantInstance => {
42
+ instances.push(
43
+ `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
+ variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
+ }`
46
+ );
47
+ });
48
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
+ if (!debugContainer) {
50
+ debugContainer = document.createElement('pre');
51
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
+ debugContainer.setAttribute(
53
+ 'style',
54
+ `
55
+ background: #454545;
56
+ color: #fff;
57
+ position: absolute;
58
+ bottom: 0;
59
+ right: 0;
60
+ padding: 10px;
61
+ margin: 0;
62
+ `
63
+ );
64
+ document.body.appendChild(debugContainer);
65
+ }
66
+ debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
+ }
68
+
69
+ protected fpsDebugger() {
70
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
+ if (!debugContainer) {
72
+ debugContainer = document.createElement('pre');
73
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
+ debugContainer.setAttribute(
75
+ 'style',
76
+ `
77
+ background: #454545;
78
+ color: #fff;
79
+ position: absolute;
80
+ bottom: 0;
81
+ left: 0;
82
+ padding: 10px;
83
+ margin: 0;
84
+ `
85
+ );
86
+ document.body.appendChild(debugContainer);
87
+ }
88
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
+ }
90
+ }
@@ -1,9 +1,9 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
-
9
- export { LensRenderingPipeline };
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+
9
+ export { LensRenderingPipeline };
@@ -1,205 +1,205 @@
1
- import { Parameter } from '../classes/parameter';
2
- import { Camera } from '@babylonjs/core/Cameras/camera';
3
- import { Engine } from '@babylonjs/core/Engines/engine';
4
- import '@babylonjs/core/Helpers/sceneHelpers';
5
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
- import { Color4 } from '@babylonjs/core/Maths/math.color';
7
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
- import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
- import { Scene } from '@babylonjs/core/scene';
12
- import { get, isEmpty } from 'lodash-es';
13
-
14
- const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
- const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
-
17
- /**
18
- * @param scene
19
- * @param name
20
- * @param definition
21
- */
22
- const processGround = async function (
23
- scene: Scene,
24
- name: string,
25
- definition: GroundDefinition
26
- ): Promise<Mesh | GroundMesh> {
27
- return new Promise(resolve => {
28
- const _resolve = (ground: Mesh) => {
29
- if (definition.receiveShadows !== undefined) {
30
- ground.receiveShadows = definition.receiveShadows;
31
- }
32
- resolve(ground);
33
- };
34
- switch (definition.type) {
35
- case 'baked':
36
- if (!definition.meshId) {
37
- throw new Error(`A baked ground must define a "meshId".`);
38
- }
39
- _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
- break;
41
- case 'ground':
42
- _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
- break;
44
- case 'heightmap':
45
- if (!definition.url) {
46
- throw new Error(`A heightmap ground must define an "url".`);
47
- }
48
- definition.onReady = (_ground: GroundMesh) => {
49
- _resolve(_ground);
50
- };
51
- MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
- break;
53
- default:
54
- throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
- }
56
- });
57
- };
58
-
59
- /**
60
- * @param scene
61
- */
62
- const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
- return await processCamera(scene, 'default_camera', {
64
- type: 'arc',
65
- active: true,
66
- });
67
- };
68
-
69
- /**
70
- * @param scene
71
- * @param name
72
- * @param cameraSetup
73
- */
74
- const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
75
- let camera: Camera;
76
- let target = Vector3.Zero();
77
- if (cameraSetup.target) {
78
- target = Parameter.parseVector(cameraSetup.target);
79
- }
80
- switch (cameraSetup.type) {
81
- case 'arc': {
82
- // @ts-ignore es6 build doesn't allow dynamic imports
83
- const arcCameraModule = await import(
84
- /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
85
- );
86
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
87
- camera.metadata = {
88
- alpha: Math.PI / 4,
89
- beta: Math.PI / 4,
90
- radius: 2,
91
- };
92
- break;
93
- }
94
- }
95
- if (cameraSetup.active) {
96
- camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
97
- }
98
- if (cameraSetup.fov) {
99
- camera.fov = cameraSetup.fov;
100
- }
101
- camera.storeState();
102
- return camera;
103
- };
104
-
105
- /**
106
- * @param engine
107
- * @param sceneJson
108
- */
109
- const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
110
- const scene = new Scene(engine);
111
- scene.clearColor = defaultSceneClearColor;
112
- // cameras
113
- const cameras: Camera[] = [];
114
- const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
115
- if (!isEmpty(cameraDefinitions)) {
116
- for (const cameraName in cameraDefinitions) {
117
- cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
118
- }
119
- } else {
120
- const camera = await defaultCamera(scene);
121
- cameras.push(camera);
122
- }
123
- // grounds
124
- const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
125
- if (!isEmpty(groundDefinitions)) {
126
- for (const groundName in groundDefinitions) {
127
- await processGround(scene, groundName, groundDefinitions[groundName]);
128
- }
129
- }
130
- // TODO: try to split this away from the default rendering pipeline to save module imports
131
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
132
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
133
- // investigate this a little more in detail at some point.
134
- const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
135
- /* DISABLED: causes problems with Internet Explorer
136
- defaultPipeline.imageProcessingEnabled = true;
137
- */
138
- if (sceneJson.scene.globals.aa) {
139
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
140
- }
141
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
- defaultPipeline.samples = 8;
143
- if (sceneJson.scene.globals['camera-settings']) {
144
- if (
145
- sceneJson.scene.globals['camera-settings']!.sharpen &&
146
- sceneJson.scene.globals['camera-settings']!.sharpen.enabled
147
- ) {
148
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
149
- //defaultPipeline.sharpen.colorAmount = 1;
150
- //defaultPipeline.sharpen.edgeAmount = 0;
151
- }
152
- if (
153
- sceneJson.scene.globals['camera-settings']!.bloom &&
154
- sceneJson.scene.globals['camera-settings']!.bloom.enabled
155
- ) {
156
- defaultPipeline.bloomEnabled = true;
157
- if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
158
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
159
- }
160
- if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
161
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
162
- }
163
- }
164
- if (sceneJson.scene.globals['camera-settings']!.contrast) {
165
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
166
- }
167
- if (sceneJson.scene.globals['camera-settings']!.exposure) {
168
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
169
- }
170
- if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
171
- // @ts-ignore es6 build doesn't allow dynamic imports
172
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
173
- new module.LensRenderingPipeline(
174
- 'lens-rendering',
175
- sceneJson.scene.globals['camera-settings']!.dof.settings,
176
- scene,
177
- 1.0,
178
- cameras
179
- );
180
- }
181
- }
182
- // TODO: make this dynamic
183
- /*
184
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
185
- texture.gammaSpace = false;
186
- scene.environmentTexture = texture;
187
- // scene.environmentTexture.
188
-
189
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
190
- skyboxMaterial.backFaceCulling = false;
191
- skyboxMaterial.reflectionTexture = texture;
192
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
193
- skyboxMaterial.disableLighting = false;
194
- // TODO: replace with BoxBuilder
195
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
196
- skybox.isPickable = false; //never pick a skybox
197
- skybox.infiniteDistance = true;
198
- skybox.material = skyboxMaterial;
199
- */
200
-
201
- // TODO: shadows don't work with HemishpericLight
202
- return scene;
203
- };
204
-
205
- export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
1
+ import { Parameter } from '../classes/parameter';
2
+ import { Camera } from '@babylonjs/core/Cameras/camera';
3
+ import { Engine } from '@babylonjs/core/Engines/engine';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
7
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
+ import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
+ import { Scene } from '@babylonjs/core/scene';
12
+ import { get, isEmpty } from 'lodash-es';
13
+
14
+ const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
+ const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
+
17
+ /**
18
+ * @param scene
19
+ * @param name
20
+ * @param definition
21
+ */
22
+ const processGround = async function (
23
+ scene: Scene,
24
+ name: string,
25
+ definition: GroundDefinition
26
+ ): Promise<Mesh | GroundMesh> {
27
+ return new Promise(resolve => {
28
+ const _resolve = (ground: Mesh) => {
29
+ if (definition.receiveShadows !== undefined) {
30
+ ground.receiveShadows = definition.receiveShadows;
31
+ }
32
+ resolve(ground);
33
+ };
34
+ switch (definition.type) {
35
+ case 'baked':
36
+ if (!definition.meshId) {
37
+ throw new Error(`A baked ground must define a "meshId".`);
38
+ }
39
+ _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
+ break;
41
+ case 'ground':
42
+ _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
+ break;
44
+ case 'heightmap':
45
+ if (!definition.url) {
46
+ throw new Error(`A heightmap ground must define an "url".`);
47
+ }
48
+ definition.onReady = (_ground: GroundMesh) => {
49
+ _resolve(_ground);
50
+ };
51
+ MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
+ break;
53
+ default:
54
+ throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
+ }
56
+ });
57
+ };
58
+
59
+ /**
60
+ * @param scene
61
+ */
62
+ const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
+ return await processCamera(scene, 'default_camera', {
64
+ type: 'arc',
65
+ active: true,
66
+ });
67
+ };
68
+
69
+ /**
70
+ * @param scene
71
+ * @param name
72
+ * @param cameraSetup
73
+ */
74
+ const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
75
+ let camera: Camera;
76
+ let target = Vector3.Zero();
77
+ if (cameraSetup.target) {
78
+ target = Parameter.parseVector(cameraSetup.target);
79
+ }
80
+ switch (cameraSetup.type) {
81
+ case 'arc': {
82
+ // @ts-ignore es6 build doesn't allow dynamic imports
83
+ const arcCameraModule = await import(
84
+ /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
85
+ );
86
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
87
+ camera.metadata = {
88
+ alpha: Math.PI / 4,
89
+ beta: Math.PI / 4,
90
+ radius: 2,
91
+ };
92
+ break;
93
+ }
94
+ }
95
+ if (cameraSetup.active) {
96
+ camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
97
+ }
98
+ if (cameraSetup.fov) {
99
+ camera.fov = cameraSetup.fov;
100
+ }
101
+ camera.storeState();
102
+ return camera;
103
+ };
104
+
105
+ /**
106
+ * @param engine
107
+ * @param sceneJson
108
+ */
109
+ const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
110
+ const scene = new Scene(engine);
111
+ scene.clearColor = defaultSceneClearColor;
112
+ // cameras
113
+ const cameras: Camera[] = [];
114
+ const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
115
+ if (!isEmpty(cameraDefinitions)) {
116
+ for (const cameraName in cameraDefinitions) {
117
+ cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
118
+ }
119
+ } else {
120
+ const camera = await defaultCamera(scene);
121
+ cameras.push(camera);
122
+ }
123
+ // grounds
124
+ const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
125
+ if (!isEmpty(groundDefinitions)) {
126
+ for (const groundName in groundDefinitions) {
127
+ await processGround(scene, groundName, groundDefinitions[groundName]);
128
+ }
129
+ }
130
+ // TODO: try to split this away from the default rendering pipeline to save module imports
131
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
132
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
133
+ // investigate this a little more in detail at some point.
134
+ const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
135
+ /* DISABLED: causes problems with Internet Explorer
136
+ defaultPipeline.imageProcessingEnabled = true;
137
+ */
138
+ if (sceneJson.scene.globals.aa) {
139
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
140
+ }
141
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
+ defaultPipeline.samples = 8;
143
+ if (sceneJson.scene.globals['camera-settings']) {
144
+ if (
145
+ sceneJson.scene.globals['camera-settings']!.sharpen &&
146
+ sceneJson.scene.globals['camera-settings']!.sharpen.enabled
147
+ ) {
148
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
149
+ //defaultPipeline.sharpen.colorAmount = 1;
150
+ //defaultPipeline.sharpen.edgeAmount = 0;
151
+ }
152
+ if (
153
+ sceneJson.scene.globals['camera-settings']!.bloom &&
154
+ sceneJson.scene.globals['camera-settings']!.bloom.enabled
155
+ ) {
156
+ defaultPipeline.bloomEnabled = true;
157
+ if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
158
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
159
+ }
160
+ if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
161
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
162
+ }
163
+ }
164
+ if (sceneJson.scene.globals['camera-settings']!.contrast) {
165
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
166
+ }
167
+ if (sceneJson.scene.globals['camera-settings']!.exposure) {
168
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
169
+ }
170
+ if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
171
+ // @ts-ignore es6 build doesn't allow dynamic imports
172
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
173
+ new module.LensRenderingPipeline(
174
+ 'lens-rendering',
175
+ sceneJson.scene.globals['camera-settings']!.dof.settings,
176
+ scene,
177
+ 1.0,
178
+ cameras
179
+ );
180
+ }
181
+ }
182
+ // TODO: make this dynamic
183
+ /*
184
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
185
+ texture.gammaSpace = false;
186
+ scene.environmentTexture = texture;
187
+ // scene.environmentTexture.
188
+
189
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
190
+ skyboxMaterial.backFaceCulling = false;
191
+ skyboxMaterial.reflectionTexture = texture;
192
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
193
+ skyboxMaterial.disableLighting = false;
194
+ // TODO: replace with BoxBuilder
195
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
196
+ skybox.isPickable = false; //never pick a skybox
197
+ skybox.infiniteDistance = true;
198
+ skybox.material = skyboxMaterial;
199
+ */
200
+
201
+ // TODO: shadows don't work with HemishpericLight
202
+ return scene;
203
+ };
204
+
205
+ export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };