@combeenation/3d-viewer 6.0.0 → 6.1.0-beta2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/event.d.ts +342 -326
  9. package/dist/lib-cjs/api/classes/event.js +365 -349
  10. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  14. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  15. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  16. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  17. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  18. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  19. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  20. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  21. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  22. package/dist/lib-cjs/api/classes/variant.js +836 -836
  23. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  24. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  25. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  26. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  27. package/dist/lib-cjs/api/classes/viewer.d.ts +187 -189
  28. package/dist/lib-cjs/api/classes/viewer.js +594 -594
  29. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -65
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -197
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -31
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -127
  43. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  44. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -0
  45. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -0
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js.map +1 -0
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  49. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  50. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  51. package/dist/lib-cjs/api/util/babylonHelper.d.ts +183 -174
  52. package/dist/lib-cjs/api/util/babylonHelper.js +596 -585
  53. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +383 -370
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -35
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +1 -1
  61. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  62. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  63. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  64. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  65. package/dist/lib-cjs/buildinfo.json +3 -3
  66. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  67. package/dist/lib-cjs/index.d.ts +51 -51
  68. package/dist/lib-cjs/index.js +110 -110
  69. package/dist/webpack-stats.json +0 -0
  70. package/package.json +79 -79
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +717 -717
  74. package/src/api/classes/event.ts +385 -367
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/parameter.ts +497 -497
  77. package/src/api/classes/parameterObservable.ts +100 -100
  78. package/src/api/classes/parameterizable.ts +87 -87
  79. package/src/api/classes/placementAnimation.ts +162 -162
  80. package/src/api/classes/variant.ts +904 -904
  81. package/src/api/classes/variantInstance.ts +97 -97
  82. package/src/api/classes/variantParameterizable.ts +85 -85
  83. package/src/api/classes/viewer.ts +672 -670
  84. package/src/api/classes/viewerLight.ts +339 -339
  85. package/src/api/internal/debugViewer.ts +90 -90
  86. package/src/api/internal/lensRendering.ts +9 -9
  87. package/src/api/internal/sceneSetup.ts +205 -205
  88. package/src/api/manager/animationManager.ts +143 -143
  89. package/src/api/manager/gltfExportManager.ts +236 -192
  90. package/src/api/manager/sceneManager.ts +132 -127
  91. package/src/api/manager/textureLoadManager.ts +95 -0
  92. package/src/api/manager/variantInstanceManager.ts +265 -265
  93. package/src/api/store/specStorage.ts +51 -51
  94. package/src/api/util/babylonHelper.ts +658 -645
  95. package/src/api/util/globalTypes.ts +432 -417
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +137 -144
  98. package/src/api/util/stringHelper.ts +23 -23
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +61 -61
  102. package/src/index.ts +96 -96
  103. package/src/types.d.ts +28 -28
  104. package/dist/lib-es6/api/classes/animationInterface.d.ts +0 -8
  105. package/dist/lib-es6/api/classes/animationInterface.js +0 -2
  106. package/dist/lib-es6/api/classes/animationInterface.js.map +0 -1
  107. package/dist/lib-es6/api/classes/dottedPath.d.ts +0 -79
  108. package/dist/lib-es6/api/classes/dottedPath.js +0 -163
  109. package/dist/lib-es6/api/classes/dottedPath.js.map +0 -1
  110. package/dist/lib-es6/api/classes/element.d.ts +0 -149
  111. package/dist/lib-es6/api/classes/element.js +0 -666
  112. package/dist/lib-es6/api/classes/element.js.map +0 -1
  113. package/dist/lib-es6/api/classes/event.d.ts +0 -326
  114. package/dist/lib-es6/api/classes/event.js +0 -346
  115. package/dist/lib-es6/api/classes/event.js.map +0 -1
  116. package/dist/lib-es6/api/classes/eventBroadcaster.d.ts +0 -26
  117. package/dist/lib-es6/api/classes/eventBroadcaster.js +0 -43
  118. package/dist/lib-es6/api/classes/eventBroadcaster.js.map +0 -1
  119. package/dist/lib-es6/api/classes/parameter.d.ts +0 -339
  120. package/dist/lib-es6/api/classes/parameter.js +0 -461
  121. package/dist/lib-es6/api/classes/parameter.js.map +0 -1
  122. package/dist/lib-es6/api/classes/parameterObservable.d.ts +0 -36
  123. package/dist/lib-es6/api/classes/parameterObservable.js +0 -94
  124. package/dist/lib-es6/api/classes/parameterObservable.js.map +0 -1
  125. package/dist/lib-es6/api/classes/parameterizable.d.ts +0 -15
  126. package/dist/lib-es6/api/classes/parameterizable.js +0 -99
  127. package/dist/lib-es6/api/classes/parameterizable.js.map +0 -1
  128. package/dist/lib-es6/api/classes/placementAnimation.d.ts +0 -45
  129. package/dist/lib-es6/api/classes/placementAnimation.js +0 -173
  130. package/dist/lib-es6/api/classes/placementAnimation.js.map +0 -1
  131. package/dist/lib-es6/api/classes/variant.d.ts +0 -234
  132. package/dist/lib-es6/api/classes/variant.js +0 -833
  133. package/dist/lib-es6/api/classes/variant.js.map +0 -1
  134. package/dist/lib-es6/api/classes/variantInstance.d.ts +0 -44
  135. package/dist/lib-es6/api/classes/variantInstance.js +0 -102
  136. package/dist/lib-es6/api/classes/variantInstance.js.map +0 -1
  137. package/dist/lib-es6/api/classes/variantParameterizable.d.ts +0 -17
  138. package/dist/lib-es6/api/classes/variantParameterizable.js +0 -85
  139. package/dist/lib-es6/api/classes/variantParameterizable.js.map +0 -1
  140. package/dist/lib-es6/api/classes/viewer.d.ts +0 -189
  141. package/dist/lib-es6/api/classes/viewer.js +0 -588
  142. package/dist/lib-es6/api/classes/viewer.js.map +0 -1
  143. package/dist/lib-es6/api/classes/viewerLight.d.ts +0 -66
  144. package/dist/lib-es6/api/classes/viewerLight.js +0 -322
  145. package/dist/lib-es6/api/classes/viewerLight.js.map +0 -1
  146. package/dist/lib-es6/api/internal/lensRendering.d.ts +0 -8
  147. package/dist/lib-es6/api/internal/lensRendering.js +0 -9
  148. package/dist/lib-es6/api/internal/lensRendering.js.map +0 -1
  149. package/dist/lib-es6/api/internal/sceneSetup.d.ts +0 -13
  150. package/dist/lib-es6/api/internal/sceneSetup.js +0 -199
  151. package/dist/lib-es6/api/internal/sceneSetup.js.map +0 -1
  152. package/dist/lib-es6/api/manager/animationManager.d.ts +0 -30
  153. package/dist/lib-es6/api/manager/animationManager.js +0 -123
  154. package/dist/lib-es6/api/manager/animationManager.js.map +0 -1
  155. package/dist/lib-es6/api/manager/gltfExportManager.d.ts +0 -65
  156. package/dist/lib-es6/api/manager/gltfExportManager.js +0 -194
  157. package/dist/lib-es6/api/manager/gltfExportManager.js.map +0 -1
  158. package/dist/lib-es6/api/manager/sceneManager.d.ts +0 -31
  159. package/dist/lib-es6/api/manager/sceneManager.js +0 -124
  160. package/dist/lib-es6/api/manager/sceneManager.js.map +0 -1
  161. package/dist/lib-es6/api/manager/variantInstanceManager.d.ts +0 -92
  162. package/dist/lib-es6/api/manager/variantInstanceManager.js +0 -257
  163. package/dist/lib-es6/api/manager/variantInstanceManager.js.map +0 -1
  164. package/dist/lib-es6/api/store/specStorage.d.ts +0 -24
  165. package/dist/lib-es6/api/store/specStorage.js +0 -47
  166. package/dist/lib-es6/api/store/specStorage.js.map +0 -1
  167. package/dist/lib-es6/api/util/babylonHelper.d.ts +0 -174
  168. package/dist/lib-es6/api/util/babylonHelper.js +0 -556
  169. package/dist/lib-es6/api/util/babylonHelper.js.map +0 -1
  170. package/dist/lib-es6/api/util/globalTypes.d.ts +0 -370
  171. package/dist/lib-es6/api/util/globalTypes.js +0 -2
  172. package/dist/lib-es6/api/util/globalTypes.js.map +0 -1
  173. package/dist/lib-es6/api/util/resourceHelper.d.ts +0 -58
  174. package/dist/lib-es6/api/util/resourceHelper.js +0 -194
  175. package/dist/lib-es6/api/util/resourceHelper.js.map +0 -1
  176. package/dist/lib-es6/api/util/sceneLoaderHelper.d.ts +0 -35
  177. package/dist/lib-es6/api/util/sceneLoaderHelper.js +0 -130
  178. package/dist/lib-es6/api/util/sceneLoaderHelper.js.map +0 -1
  179. package/dist/lib-es6/api/util/stringHelper.d.ts +0 -9
  180. package/dist/lib-es6/api/util/stringHelper.js +0 -22
  181. package/dist/lib-es6/api/util/stringHelper.js.map +0 -1
  182. package/dist/lib-es6/api/util/structureHelper.d.ts +0 -9
  183. package/dist/lib-es6/api/util/structureHelper.js +0 -46
  184. package/dist/lib-es6/api/util/structureHelper.js.map +0 -1
  185. package/dist/lib-es6/buildinfo.json +0 -3
  186. package/dist/lib-es6/es6.tsconfig.tsbuildinfo +0 -1
  187. package/dist/lib-es6/index.d.ts +0 -51
  188. package/dist/lib-es6/index.js +0 -49
  189. package/dist/lib-es6/index.js.map +0 -1
@@ -1,417 +1,432 @@
1
- // global accessible types imported from 3d-viewer
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- type Viewer = import('../classes/viewer').Viewer;
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- type Variant = import('../classes/variant').Variant;
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- type VariantInstance = import('../classes/variantInstance').VariantInstance;
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- /**
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- * Alias for {@link Element} which can be used to prevent name clashes with the web APIs
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- * [Element](https://developer.mozilla.org/en-US/docs/Web/API/Element) class
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- */
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- type VariantElement = import('../classes/element').Element;
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- type DottedPath = import('../classes/dottedPath').DottedPath;
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- type ViewerLight = import('../classes/viewerLight').ViewerLight;
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- type SceneManager = import('../manager/sceneManager').SceneManager;
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-
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- // global accessible types imported from BabylonJS
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- type Scene = import('@babylonjs/core/scene').Scene;
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- type Vector3 = import('@babylonjs/core/Maths/math.vector').Vector3;
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- type Color3 = import('@babylonjs/core/Maths/math.color').Color3;
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- type Color4 = import('@babylonjs/core/Maths/math.color').Color4;
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- type Material = import('@babylonjs/core/Materials/material').Material;
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- type PBRMaterial = import('@babylonjs/core/Materials/PBR/pbrMaterial').PBRMaterial;
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- type StandardMaterial = import('@babylonjs/core/Materials/standardMaterial').StandardMaterial;
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- type DynamicTexture = import('@babylonjs/core/Materials/Textures/dynamicTexture').DynamicTexture;
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- type Mesh = import('@babylonjs/core/Meshes/mesh').Mesh;
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- type AbstractMesh = import('@babylonjs/core/Meshes/abstractMesh').AbstractMesh;
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- type InstancedMesh = import('@babylonjs/core/Meshes/instancedMesh').InstancedMesh;
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- type TransformNode = import('@babylonjs/core/Meshes/transformNode').TransformNode;
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- type Engine = import('@babylonjs/core/Engines/engine').Engine;
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- type EngineOptions = import('@babylonjs/core/Engines/thinEngine').EngineOptions;
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- type ArcRotateCamera = import('@babylonjs/core/Cameras/arcRotateCamera').ArcRotateCamera;
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- type IScreenshotSize = import('@babylonjs/core/Misc/interfaces/screenshotSize').IScreenshotSize;
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- type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
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- type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
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- type MeshBuilder = typeof import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
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- type Texture = import('@babylonjs/core/Materials/Textures/texture').Texture;
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- type HemisphericLight = import('@babylonjs/core/Lights/hemisphericLight').HemisphericLight;
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- type DirectionalLight = import('@babylonjs/core/Lights/directionalLight').DirectionalLight;
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- type IInspectorOptions = import('@babylonjs/core/Debug').IInspectorOptions;
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- // Node is already defined in lib.dom.d.ts, so it can't be declared that way
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- // type Node = import("@babylonjs/core/node").Node;
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-
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- type EventEmitter = import('eventemitter3');
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-
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- // some more global accessible types
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- type PathDefinitions = {
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- include: string[];
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- exclude?: string[];
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- };
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-
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- type TraceableDefinition = {
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- path: string;
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- };
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-
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- type TraceableDefinitions = {
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- [name: string]: TraceableDefinition;
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- };
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-
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- type PaintableDefinition = {
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- path: string;
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- textureOptions:
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- | {
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- width: number;
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- height: number;
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- }
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- | number;
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- };
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-
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- type PaintableDefinitions = {
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- [name: string]: PaintableDefinition;
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- };
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-
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- type Asset = {
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- rootUrl: string;
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- fileName: string | undefined;
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- };
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-
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- type ElementDefinitions = {
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- [name: string]: ElementDefinition | string[];
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- };
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-
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- type ElementDefinition = {
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- paths: PathDefinitions;
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- traceables?: TraceableDefinitions;
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- paintables?: PaintableDefinitions;
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- };
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-
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- type TransformationDefinition = {
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- scaling: Vector3;
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- position: Vector3;
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- rotation: Vector3;
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- };
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-
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- type EnvironmentDefinition = {
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- environmentColor?: Color3;
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- environmentIntensity?: number;
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- environment?: string;
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- environmentBackground?: string;
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- environmentRotation?: number;
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- environmentUseDefault?: boolean;
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- };
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-
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- type StructureJson = {
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- /**
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- * `scene` describes the visualisation of the Babylon `scene` such as the incidence of light and camera position. If a
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- * string is given, the {@link Viewer} will resolve the URL or path and pass the parsed JSON to this property.
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- */
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- scene?: string | SceneJson;
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- /**
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- * `setup` is a kind of construction plan for the {@link Viewer}. You can pass a {@link SetupJson} or a string, which
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- * must represent a valid URL or path. If a string is given, the {@link Viewer} will resolve the URL or path and pass
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- * the parsed JSON to this property. The {@link SetupJson} is responsible for managing a list of
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- * {@link VariantInstanceDefinition}s. These definitions define the instances that should be instantiated during the
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- * bootstrapping process. Each instance has a name and a reference to it's {@link Variant}.
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- */
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- setup?: string | SetupJson;
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- file?: string;
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- glTF?: Asset | string;
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- parameterDeclaration?: ParameterDeclarations;
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- parameters?: ParameterBag;
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- elements?: ElementDefinitions;
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- lights?: LightDefinitions;
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- grounds?: GroundDefinitions;
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- /**
123
- * `variants` is a declarative description of 3D-model variations in the configurator. Each variant itself is a
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- * {@link StructureJson} which must at least define a `name` in the key of the list and the properties `glTF` and
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- * `elements` in the value. FYI: BabylonJS's sandbox can show you the path of the 3D-model to properly define the
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- * `paths`.
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- *
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- * Example Code
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- * ```js
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- * variants: {
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- * 'My Pretty Variant' {
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- * glTF: {
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- * rootUrl: 'https:/my.awesome.domain/path/to/my/project/',
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- * fileName: 'my_3d_model_file.glb',
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- * },
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- * elements: {
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- * 'My Little Element': {
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- * paths: {
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- * includes: ['__root__.MeshName']
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- * }
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- * }
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- * }
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- * }
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- * }
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- * ```
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- * `MeshName` has to be identical to the path in the glb-file of the 3D-model.
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- */
148
- variants?: {
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- [id: string]: StructureJson;
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- };
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- };
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-
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- type SceneJson = {
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- parameterDeclaration?: ParameterDeclarations;
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- parameters?: ParameterBag;
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- meshPicking?: boolean;
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- /**
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- * Information about [EngineOptions](https://doc.babylonjs.com/typedoc/interfaces/babylon.engineoptions).
159
- */
160
- engine?: {
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- antialiasing?: boolean;
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- options?: EngineOptions;
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- };
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- scene: SceneDefinition;
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- animations?: AnimationDefinitions;
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- placements?: PlacementDefinitions;
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- /**
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- * Information about [material cloning](pages/Release%20Notes/releases/4-3-0.html#material-cloning-on-mutation)
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- */
170
- cloneMaterialsOnMutation?: boolean;
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- };
172
-
173
- type SceneDefinition = {
174
- globals: SceneGlobals;
175
- cameras?: CameraDefinitions;
176
- };
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-
178
- type SceneGlobals = {
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- 'shadows'?: {
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- enabled: boolean;
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- type: 'contact';
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- settings: [];
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- generator: [];
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- receiver: [];
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- };
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- /**
187
- * `aa` or anti aliasing is not needed if hard edges are desired.\
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- * FYI: aa smooths edges and avoids stairs-effects.
189
- */
190
- 'aa'?: 'fxaa';
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- 'tone-mapping'?: boolean;
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- /**
193
- * @bloom is widely known as glow. There you can define it’s size (Specifies the size of the bloom blur kernel,
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- * relative to the final output size) and threshold (The luminance threshold to find bright areas of the image to
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- * bloom).
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- * Further Information under [BloomEffect](https://doc.babylonjs.com/typedoc/classes/babylon.bloomeffect).
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- *
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- * @dof short for "depth-of-field" defines the focus in the view. Parameters in settings are listed in [Depth of Field and Other Lens Effects link](https://doc.babylonjs.com/divingDeeper/postProcesses/dofLenseEffects).
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- * @exposure specifies the intensity of the lightning of the view (not 3D-Model).
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- * @sharpen´s parameter `settings` are listed in [Default Rendering Pipeline Sharpening link](https://doc.babylonjs.com/divingDeeper/postProcesses/defaultRenderingPipeline#sharpening).
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- */
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- 'camera-settings'?: {
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- contrast: number;
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- exposure: number;
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- bloom?: {
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- enabled: boolean;
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- size?: number;
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- threshold?: number;
209
- };
210
- dof?: {
211
- enabled: boolean;
212
- settings: {};
213
- };
214
- sharpen?: {
215
- enabled: boolean;
216
- settings: {};
217
- };
218
- };
219
- };
220
-
221
- /**
222
- * {@link Viewer.screenshot} internally uses Babylons [ScreenshotTools.CreateScreenshotUsingRenderTarget](https://doc.babylonjs.com/typedoc/classes/babylon.screenshottools#createscreenshotusingrendertarget). \
223
- * See this link for additional info about the properties.
224
- */
225
- type ScreenshotSettings = {
226
- /** Defaults to canvas width & height */
227
- size?: IScreenshotSize;
228
- /**
229
- * Default `image/png`
230
- *
231
- * **Info regarding JPEG:** \
232
- * Use mimeType `image/jpeg` (**not** `image/jpg`) when creating jpeg's. \
233
- * Also ensure that {@link Scene.clearColor | viewer.scene.clearColor} has an alpha value of `1` as jpeg's don't
234
- * support transparency. Otherwise background will always be black for jpeg's.
235
- */
236
- mimeType?: string;
237
- /** Default `1` */
238
- samples?: number;
239
- /** Default `false` */
240
- antialiasing?: boolean;
241
- /** Default `screenshot.png` */
242
- fileName?: string;
243
- /** Default `false` */
244
- renderSprites?: boolean;
245
- };
246
-
247
- /**
248
- * Use this to define geometry to be excluded from autofocus, GLB export, etc.
249
- */
250
- type ExcludedGeometry = Mesh | AbstractMesh | VariantInstance | Variant | VariantElement | Node;
251
- type ExcludedGeometryList = ExcludedGeometry[];
252
-
253
- type AutofocusSettings = {
254
- /**
255
- * Can be used to customize the margins shown around the 3d model when calling {@link Viewer.autofocusActiveCamera}.\
256
- * Defaults to 1.5 when not set explicitly.
257
- */
258
- radiusFactor?: number;
259
- adjustWheelPrecision?: boolean;
260
- adjustPanningSensibility?: boolean;
261
- adjustPinchPrecision?: boolean;
262
- /** Desired horizontal camera angle, this won't be overwritten by the autofocus function */
263
- alpha?: number;
264
- /** Desired vertical camera angle, this won't be overwritten by the autofocus function */
265
- beta?: number;
266
- /** Optional animation for the focusing camera movement */
267
- animation?: string | AnimationDefinition;
268
- /** Optional list of geometry to be excluded from consideration */
269
- exclude?: ExcludedGeometryList;
270
- };
271
-
272
- type LightDefinitions = {
273
- [name: string]: LightDefinition | string;
274
- };
275
-
276
- type LightDefinition = {
277
- type: 'baked' | 'hemispheric' | 'point' | 'directional' | 'spot';
278
- path?: string;
279
- shadowGenerator?: ShadowGeneratorDefinition;
280
- };
281
-
282
- type ShadowGeneratorDefinition = {
283
- mapSize: number;
284
- [others: string]: any;
285
- /**
286
- * Further properties like `usePoissonSampling` are set directly on the ShadowGenerator object.
287
- * [Shadows](https://doc.babylonjs.com/divingDeeper/lights/shadows)
288
- */
289
- };
290
-
291
- type GroundDefinitions = {
292
- [ground: string]: GroundDefinition;
293
- };
294
-
295
- type GroundDefinition = {
296
- type: 'baked' | 'ground' | 'heightmap';
297
- meshId?: string;
298
- url?: string;
299
- width?: number;
300
- height?: number;
301
- subdivisions?: number;
302
- receiveShadows?: boolean;
303
- minHeight?: number;
304
- maxHeight?: number;
305
- alphaFilter?: number;
306
- onReady?: any;
307
- };
308
-
309
- type CameraDefinitions = {
310
- [camera: string]: CameraDefinition;
311
- };
312
-
313
- type CameraDefinition = {
314
- /**
315
- * `fov` or "Field Of View" defines as it says the view of the scene. Further information about its [theory](https://en.wikipedia.org/wiki/Field_of_view) and [implementation](https://doc.babylonjs.com/typedoc/classes/babylon.camera#fov).
316
- */
317
- fov?: number;
318
- active?: boolean;
319
- /**
320
- * `arc` is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
321
- * More Information about `arc` in [ArcRotateCamera](https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera).
322
- *
323
- * NOTE: While "baked" camera definitions from a GLB or babylon file can currently not be instatiated within the
324
- * `Specification`, it's still possible to use them in the viewer.\
325
- * For the moment all camera definitions inside these files are automatically added to the scene and can be actived
326
- * using the {@link Viewer.switchCamera} function.\
327
- * The `newCamera` input has to match the name of the camera node inside the GLB/babylon file.
328
- */
329
- type: 'arc';
330
- /**
331
- * `target` overrides `arc`´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like [Vector3](https://doc.babylonjs.com/typedoc/classes/babylon.vector3).
332
- */
333
- target?: string;
334
- };
335
-
336
- type VariantInstanceDefinition = {
337
- name?: string;
338
- variant: DottedPathArgument;
339
- parameters?: ParameterBag;
340
- lazy?: boolean;
341
- };
342
-
343
- type SetupJson = {
344
- instances: VariantInstanceDefinition[];
345
- };
346
-
347
- type ParameterDeclarations = {
348
- [name: string]: ParameterDeclaration;
349
- };
350
-
351
- type ParameterDeclaration = {
352
- type: 'string' | 'boolean' | 'number' | 'color' | 'select' | 'vector' | 'csl';
353
- parser?: any;
354
- options?: ParameterValue[];
355
- };
356
-
357
- type ParameterValue = string | number | boolean;
358
-
359
- type ParameterBag = {
360
- [name: string]: ParameterValue;
361
- };
362
-
363
- type ParsedParameterBag = {
364
- [name: string]: any;
365
- };
366
-
367
- type DottedPathArgument = string | string[] | DottedPath;
368
-
369
- type ParameterObserver = (object: any, oldValue: ParameterValue, newValue: ParameterValue) => void;
370
-
371
- type PlacementDefinitions = {
372
- [name: string]: PlacementDefinition;
373
- };
374
-
375
- type PlacementDefinition = {
376
- position?: string | Vector3;
377
- alpha?: number;
378
- beta?: number;
379
- radius?: number;
380
- target?: string | Vector3;
381
- };
382
-
383
- type AnimationDefinitions = {
384
- [name: string]: AnimationDefinition;
385
- };
386
-
387
- /**
388
- * See [GSAP API Docs](https://greensock.com/docs/v3/GSAP/Tween/vars) for description of `GSAPTWeenVars`.
389
- *
390
- * You can use the [GreenSock Ease Visualizer](https://greensock.com/ease-visualizer/) to create an animation of your
391
- * liking and simply copy the `ease` function shown at the bottom of the visualizer into the `ease` property of your
392
- * {@link AnimationDefinition}.
393
- *
394
- * The `GSAPTWeenVars` are extended by the `shortestWay` property.\
395
- * This property defines if the camera should move to the target position within the shortest possible distance.\
396
- * If `shortestWay` is `false`, the camera moves the whole difference between the current camera position and the target
397
- * position and that could be > 360, which can appear very unconvenient to the operator.\
398
- * The default value of this flag is `true`.
399
- *
400
- * Example usage in {@link SceneJson | SceneJson.animations}:
401
- *
402
- * ```js
403
- * // ...
404
- * scene: {
405
- * // ...
406
- * animations: {
407
- * DefaultCameraAnimation: {
408
- * ease: 'Power3.easeInOut',
409
- * duration: 0.8,
410
- * },
411
- * },
412
- * // ...
413
- * }
414
- * // ...
415
- * ```
416
- */
417
- type AnimationDefinition = GSAPTweenVars & { shortestWay?: boolean };
1
+ // global accessible types imported from 3d-viewer
2
+ type Viewer = import('../classes/viewer').Viewer;
3
+ type Variant = import('../classes/variant').Variant;
4
+ type VariantInstance = import('../classes/variantInstance').VariantInstance;
5
+ /**
6
+ * Alias for {@link Element} which can be used to prevent name clashes with the web APIs
7
+ * [Element](https://developer.mozilla.org/en-US/docs/Web/API/Element) class
8
+ */
9
+ type VariantElement = import('../classes/element').Element;
10
+ type DottedPath = import('../classes/dottedPath').DottedPath;
11
+ type ViewerLight = import('../classes/viewerLight').ViewerLight;
12
+ type SceneManager = import('../manager/sceneManager').SceneManager;
13
+
14
+ // global accessible types imported from BabylonJS
15
+ type Scene = import('@babylonjs/core/scene').Scene;
16
+ type Vector3 = import('@babylonjs/core/Maths/math.vector').Vector3;
17
+ type Color3 = import('@babylonjs/core/Maths/math.color').Color3;
18
+ type Color4 = import('@babylonjs/core/Maths/math.color').Color4;
19
+ type Material = import('@babylonjs/core/Materials/material').Material;
20
+ type PBRMaterial = import('@babylonjs/core/Materials/PBR/pbrMaterial').PBRMaterial;
21
+ type StandardMaterial = import('@babylonjs/core/Materials/standardMaterial').StandardMaterial;
22
+ type DynamicTexture = import('@babylonjs/core/Materials/Textures/dynamicTexture').DynamicTexture;
23
+ type Mesh = import('@babylonjs/core/Meshes/mesh').Mesh;
24
+ type AbstractMesh = import('@babylonjs/core/Meshes/abstractMesh').AbstractMesh;
25
+ type InstancedMesh = import('@babylonjs/core/Meshes/instancedMesh').InstancedMesh;
26
+ type TransformNode = import('@babylonjs/core/Meshes/transformNode').TransformNode;
27
+ type Engine = import('@babylonjs/core/Engines/engine').Engine;
28
+ type EngineOptions = import('@babylonjs/core/Engines/thinEngine').EngineOptions;
29
+ type ArcRotateCamera = import('@babylonjs/core/Cameras/arcRotateCamera').ArcRotateCamera;
30
+ type IScreenshotSize = import('@babylonjs/core/Misc/interfaces/screenshotSize').IScreenshotSize;
31
+ type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
32
+ type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
33
+ type MeshBuilder = typeof import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
34
+ type Texture = import('@babylonjs/core/Materials/Textures/texture').Texture;
35
+ type HemisphericLight = import('@babylonjs/core/Lights/hemisphericLight').HemisphericLight;
36
+ type DirectionalLight = import('@babylonjs/core/Lights/directionalLight').DirectionalLight;
37
+ type IInspectorOptions = import('@babylonjs/core/Debug').IInspectorOptions;
38
+ // Node is already defined in lib.dom.d.ts, so it can't be declared that way
39
+ // type Node = import("@babylonjs/core/node").Node;
40
+
41
+ type IExportOptions = import('@babylonjs/serializers/glTF/2.0').IExportOptions;
42
+
43
+ type EventEmitter = import('eventemitter3');
44
+
45
+ // some more global accessible types
46
+ type PathDefinitions = {
47
+ include: string[];
48
+ exclude?: string[];
49
+ };
50
+
51
+ type TraceableDefinition = {
52
+ path: string;
53
+ };
54
+
55
+ type TraceableDefinitions = {
56
+ [name: string]: TraceableDefinition;
57
+ };
58
+
59
+ type PaintableDefinition = {
60
+ path: string;
61
+ textureOptions:
62
+ | {
63
+ width: number;
64
+ height: number;
65
+ }
66
+ | number;
67
+ };
68
+
69
+ type PaintableDefinitions = {
70
+ [name: string]: PaintableDefinition;
71
+ };
72
+
73
+ type Asset = {
74
+ rootUrl: string;
75
+ fileName: string | undefined;
76
+ };
77
+
78
+ type ElementDefinitions = {
79
+ [name: string]: ElementDefinition | string[];
80
+ };
81
+
82
+ type ElementDefinition = {
83
+ paths: PathDefinitions;
84
+ traceables?: TraceableDefinitions;
85
+ paintables?: PaintableDefinitions;
86
+ };
87
+
88
+ type TransformationDefinition = {
89
+ scaling: Vector3;
90
+ position: Vector3;
91
+ rotation: Vector3;
92
+ };
93
+
94
+ type EnvironmentDefinition = {
95
+ environmentColor?: Color3;
96
+ environmentIntensity?: number;
97
+ environment?: string;
98
+ environmentBackground?: string;
99
+ environmentRotation?: number;
100
+ environmentUseDefault?: boolean;
101
+ };
102
+
103
+ type StructureJson = {
104
+ /**
105
+ * `scene` describes the visualisation of the Babylon `scene` such as the incidence of light and camera position. If a
106
+ * string is given, the {@link Viewer} will resolve the URL or path and pass the parsed JSON to this property.
107
+ */
108
+ scene?: string | SceneJson;
109
+ /**
110
+ * `setup` is a kind of construction plan for the {@link Viewer}. You can pass a {@link SetupJson} or a string, which
111
+ * must represent a valid URL or path. If a string is given, the {@link Viewer} will resolve the URL or path and pass
112
+ * the parsed JSON to this property. The {@link SetupJson} is responsible for managing a list of
113
+ * {@link VariantInstanceDefinition}s. These definitions define the instances that should be instantiated during the
114
+ * bootstrapping process. Each instance has a name and a reference to it's {@link Variant}.
115
+ */
116
+ setup?: string | SetupJson;
117
+ file?: string;
118
+ glTF?: Asset | string;
119
+ parameterDeclaration?: ParameterDeclarations;
120
+ parameters?: ParameterBag;
121
+ elements?: ElementDefinitions;
122
+ lights?: LightDefinitions;
123
+ grounds?: GroundDefinitions;
124
+ /**
125
+ * `variants` is a declarative description of 3D-model variations in the configurator. Each variant itself is a
126
+ * {@link StructureJson} which must at least define a `name` in the key of the list and the properties `glTF` and
127
+ * `elements` in the value. FYI: BabylonJS's sandbox can show you the path of the 3D-model to properly define the
128
+ * `paths`.
129
+ *
130
+ * Example Code
131
+ * ```js
132
+ * variants: {
133
+ * 'My Pretty Variant' {
134
+ * glTF: {
135
+ * rootUrl: 'https:/my.awesome.domain/path/to/my/project/',
136
+ * fileName: 'my_3d_model_file.glb',
137
+ * },
138
+ * elements: {
139
+ * 'My Little Element': {
140
+ * paths: {
141
+ * includes: ['__root__.MeshName']
142
+ * }
143
+ * }
144
+ * }
145
+ * }
146
+ * }
147
+ * ```
148
+ * `MeshName` has to be identical to the path in the glb-file of the 3D-model.
149
+ */
150
+ variants?: {
151
+ [id: string]: StructureJson;
152
+ };
153
+ };
154
+
155
+ type SceneJson = {
156
+ parameterDeclaration?: ParameterDeclarations;
157
+ parameters?: ParameterBag;
158
+ meshPicking?: boolean;
159
+ /**
160
+ * Information about [EngineOptions](https://doc.babylonjs.com/typedoc/interfaces/babylon.engineoptions).
161
+ */
162
+ engine?: {
163
+ antialiasing?: boolean;
164
+ options?: EngineOptions;
165
+ };
166
+ scene: SceneDefinition;
167
+ animations?: AnimationDefinitions;
168
+ placements?: PlacementDefinitions;
169
+ /**
170
+ * Information about [material cloning](pages/Release%20Notes/releases/4-3-0.html#material-cloning-on-mutation)
171
+ */
172
+ cloneMaterialsOnMutation?: boolean;
173
+ };
174
+
175
+ type SceneDefinition = {
176
+ globals: SceneGlobals;
177
+ cameras?: CameraDefinitions;
178
+ };
179
+
180
+ type SceneGlobals = {
181
+ 'shadows'?: {
182
+ enabled: boolean;
183
+ type: 'contact';
184
+ settings: [];
185
+ generator: [];
186
+ receiver: [];
187
+ };
188
+ /**
189
+ * `aa` or anti aliasing is not needed if hard edges are desired.\
190
+ * FYI: aa smooths edges and avoids stairs-effects.
191
+ */
192
+ 'aa'?: 'fxaa';
193
+ 'tone-mapping'?: boolean;
194
+ /**
195
+ * @bloom is widely known as glow. There you can define it’s size (Specifies the size of the bloom blur kernel,
196
+ * relative to the final output size) and threshold (The luminance threshold to find bright areas of the image to
197
+ * bloom).
198
+ * Further Information under [BloomEffect](https://doc.babylonjs.com/typedoc/classes/babylon.bloomeffect).
199
+ *
200
+ * @dof short for "depth-of-field" defines the focus in the view. Parameters in settings are listed in [Depth of Field and Other Lens Effects link](https://doc.babylonjs.com/divingDeeper/postProcesses/dofLenseEffects).
201
+ * @exposure specifies the intensity of the lightning of the view (not 3D-Model).
202
+ * @sharpen´s parameter `settings` are listed in [Default Rendering Pipeline Sharpening link](https://doc.babylonjs.com/divingDeeper/postProcesses/defaultRenderingPipeline#sharpening).
203
+ */
204
+ 'camera-settings'?: {
205
+ contrast: number;
206
+ exposure: number;
207
+ bloom?: {
208
+ enabled: boolean;
209
+ size?: number;
210
+ threshold?: number;
211
+ };
212
+ dof?: {
213
+ enabled: boolean;
214
+ settings: {};
215
+ };
216
+ sharpen?: {
217
+ enabled: boolean;
218
+ settings: {};
219
+ };
220
+ };
221
+ };
222
+
223
+ /**
224
+ * {@link Viewer.screenshot} internally uses Babylons [ScreenshotTools.CreateScreenshotUsingRenderTarget](https://doc.babylonjs.com/typedoc/classes/babylon.screenshottools#createscreenshotusingrendertarget). \
225
+ * See this link for additional info about the properties.
226
+ */
227
+ type ScreenshotSettings = {
228
+ /** Defaults to canvas width & height */
229
+ size?: IScreenshotSize;
230
+ /**
231
+ * Default `image/png`
232
+ *
233
+ * **Info regarding JPEG:** \
234
+ * Use mimeType `image/jpeg` (**not** `image/jpg`) when creating jpeg's. \
235
+ * Also ensure that {@link Scene.clearColor | viewer.scene.clearColor} has an alpha value of `1` as jpeg's don't
236
+ * support transparency. Otherwise background will always be black for jpeg's.
237
+ */
238
+ mimeType?: string;
239
+ /** Default `1` */
240
+ samples?: number;
241
+ /** Default `false` */
242
+ antialiasing?: boolean;
243
+ /** Default `screenshot.png` */
244
+ fileName?: string;
245
+ /** Default `false` */
246
+ renderSprites?: boolean;
247
+ };
248
+
249
+ /**
250
+ * Use this to define geometry to be excluded from autofocus, GLB export, etc.
251
+ */
252
+ type ExcludedGeometry = Mesh | AbstractMesh | VariantInstance | Variant | VariantElement | Node;
253
+ type ExcludedGeometryList = ExcludedGeometry[];
254
+
255
+ type AutofocusSettings = {
256
+ /**
257
+ * Can be used to customize the margins shown around the 3d model when calling {@link Viewer.autofocusActiveCamera}.\
258
+ * Defaults to 1.5 when not set explicitly.
259
+ */
260
+ radiusFactor?: number;
261
+ adjustWheelPrecision?: boolean;
262
+ adjustPanningSensibility?: boolean;
263
+ adjustPinchPrecision?: boolean;
264
+ /** Desired horizontal camera angle, this won't be overwritten by the autofocus function */
265
+ alpha?: number;
266
+ /** Desired vertical camera angle, this won't be overwritten by the autofocus function */
267
+ beta?: number;
268
+ /** Optional animation for the focusing camera movement */
269
+ animation?: string | AnimationDefinition;
270
+ /** Optional list of geometry to be excluded from consideration */
271
+ exclude?: ExcludedGeometryList;
272
+ };
273
+
274
+ type LightDefinitions = {
275
+ [name: string]: LightDefinition | string;
276
+ };
277
+
278
+ type LightDefinition = {
279
+ type: 'baked' | 'hemispheric' | 'point' | 'directional' | 'spot';
280
+ path?: string;
281
+ shadowGenerator?: ShadowGeneratorDefinition;
282
+ };
283
+
284
+ type ShadowGeneratorDefinition = {
285
+ mapSize: number;
286
+ [others: string]: any;
287
+ /**
288
+ * Further properties like `usePoissonSampling` are set directly on the ShadowGenerator object.
289
+ * [Shadows](https://doc.babylonjs.com/divingDeeper/lights/shadows)
290
+ */
291
+ };
292
+
293
+ type GroundDefinitions = {
294
+ [ground: string]: GroundDefinition;
295
+ };
296
+
297
+ type GroundDefinition = {
298
+ type: 'baked' | 'ground' | 'heightmap';
299
+ meshId?: string;
300
+ url?: string;
301
+ width?: number;
302
+ height?: number;
303
+ subdivisions?: number;
304
+ receiveShadows?: boolean;
305
+ minHeight?: number;
306
+ maxHeight?: number;
307
+ alphaFilter?: number;
308
+ onReady?: any;
309
+ };
310
+
311
+ type CameraDefinitions = {
312
+ [camera: string]: CameraDefinition;
313
+ };
314
+
315
+ type CameraDefinition = {
316
+ /**
317
+ * `fov` or "Field Of View" defines as it says the view of the scene. Further information about its [theory](https://en.wikipedia.org/wiki/Field_of_view) and [implementation](https://doc.babylonjs.com/typedoc/classes/babylon.camera#fov).
318
+ */
319
+ fov?: number;
320
+ active?: boolean;
321
+ /**
322
+ * `arc` is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
323
+ * More Information about `arc` in [ArcRotateCamera](https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera).
324
+ *
325
+ * NOTE: While "baked" camera definitions from a GLB or babylon file can currently not be instatiated within the
326
+ * `Specification`, it's still possible to use them in the viewer.\
327
+ * For the moment all camera definitions inside these files are automatically added to the scene and can be actived
328
+ * using the {@link Viewer.switchCamera} function.\
329
+ * The `newCamera` input has to match the name of the camera node inside the GLB/babylon file.
330
+ */
331
+ type: 'arc';
332
+ /**
333
+ * `target` overrides `arc`´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like [Vector3](https://doc.babylonjs.com/typedoc/classes/babylon.vector3).
334
+ */
335
+ target?: string;
336
+ };
337
+
338
+ type VariantInstanceDefinition = {
339
+ name?: string;
340
+ variant: DottedPathArgument;
341
+ parameters?: ParameterBag;
342
+ lazy?: boolean;
343
+ };
344
+
345
+ type SetupJson = {
346
+ instances: VariantInstanceDefinition[];
347
+ };
348
+
349
+ type ParameterDeclarations = {
350
+ [name: string]: ParameterDeclaration;
351
+ };
352
+
353
+ type ParameterDeclaration = {
354
+ type: 'string' | 'boolean' | 'number' | 'color' | 'select' | 'vector' | 'csl';
355
+ parser?: any;
356
+ options?: ParameterValue[];
357
+ };
358
+
359
+ type ParameterValue = string | number | boolean;
360
+
361
+ type ParameterBag = {
362
+ [name: string]: ParameterValue;
363
+ };
364
+
365
+ type ParsedParameterBag = {
366
+ [name: string]: any;
367
+ };
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+
369
+ type DottedPathArgument = string | string[] | DottedPath;
370
+
371
+ type ParameterObserver = (object: any, oldValue: ParameterValue, newValue: ParameterValue) => void;
372
+
373
+ type PlacementDefinitions = {
374
+ [name: string]: PlacementDefinition;
375
+ };
376
+
377
+ type PlacementDefinition = {
378
+ position?: string | Vector3;
379
+ alpha?: number;
380
+ beta?: number;
381
+ radius?: number;
382
+ target?: string | Vector3;
383
+ };
384
+
385
+ type AnimationDefinitions = {
386
+ [name: string]: AnimationDefinition;
387
+ };
388
+
389
+ /**
390
+ * See [GSAP API Docs](https://greensock.com/docs/v3/GSAP/Tween/vars) for description of `GSAPTWeenVars`.
391
+ *
392
+ * You can use the [GreenSock Ease Visualizer](https://greensock.com/ease-visualizer/) to create an animation of your
393
+ * liking and simply copy the `ease` function shown at the bottom of the visualizer into the `ease` property of your
394
+ * {@link AnimationDefinition}.
395
+ *
396
+ * The `GSAPTWeenVars` are extended by the `shortestWay` property.\
397
+ * This property defines if the camera should move to the target position within the shortest possible distance.\
398
+ * If `shortestWay` is `false`, the camera moves the whole difference between the current camera position and the target
399
+ * position and that could be > 360, which can appear very unconvenient to the operator.\
400
+ * The default value of this flag is `true`.
401
+ *
402
+ * Example usage in {@link SceneJson | SceneJson.animations}:
403
+ *
404
+ * ```js
405
+ * // ...
406
+ * scene: {
407
+ * // ...
408
+ * animations: {
409
+ * DefaultCameraAnimation: {
410
+ * ease: 'Power3.easeInOut',
411
+ * duration: 0.8,
412
+ * },
413
+ * },
414
+ * // ...
415
+ * }
416
+ * // ...
417
+ * ```
418
+ */
419
+ type AnimationDefinition = GSAPTweenVars & { shortestWay?: boolean };
420
+
421
+ /**
422
+ * Extends Babylon JSs {@link IExportOptions} by some viewer specific settings
423
+ */
424
+ interface IExportOptionsExtended extends IExportOptions {
425
+ /**
426
+ * In certain situations multiple meshes in the viewer scene have the same name (e.g. when cloning instances).\
427
+ * If this option is set, the exporter adjusts all mesh names before export to have a unique name.\
428
+ * This is required e.g. if the exported file is used to show an AR scene with the model viewer which requires all
429
+ * meshes to have unique names.
430
+ */
431
+ createUniqueMeshNames?: boolean;
432
+ }