@combeenation/3d-viewer 6.0.0 → 6.1.0-beta2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/event.d.ts +342 -326
  9. package/dist/lib-cjs/api/classes/event.js +365 -349
  10. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  14. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  15. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  16. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  17. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  18. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  19. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  20. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  21. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  22. package/dist/lib-cjs/api/classes/variant.js +836 -836
  23. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  24. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  25. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  26. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  27. package/dist/lib-cjs/api/classes/viewer.d.ts +187 -189
  28. package/dist/lib-cjs/api/classes/viewer.js +594 -594
  29. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -65
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -197
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -31
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -127
  43. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  44. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -0
  45. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -0
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js.map +1 -0
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  49. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  50. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  51. package/dist/lib-cjs/api/util/babylonHelper.d.ts +183 -174
  52. package/dist/lib-cjs/api/util/babylonHelper.js +596 -585
  53. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +383 -370
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -35
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +1 -1
  61. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  62. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  63. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  64. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  65. package/dist/lib-cjs/buildinfo.json +3 -3
  66. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  67. package/dist/lib-cjs/index.d.ts +51 -51
  68. package/dist/lib-cjs/index.js +110 -110
  69. package/dist/webpack-stats.json +0 -0
  70. package/package.json +79 -79
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +717 -717
  74. package/src/api/classes/event.ts +385 -367
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/parameter.ts +497 -497
  77. package/src/api/classes/parameterObservable.ts +100 -100
  78. package/src/api/classes/parameterizable.ts +87 -87
  79. package/src/api/classes/placementAnimation.ts +162 -162
  80. package/src/api/classes/variant.ts +904 -904
  81. package/src/api/classes/variantInstance.ts +97 -97
  82. package/src/api/classes/variantParameterizable.ts +85 -85
  83. package/src/api/classes/viewer.ts +672 -670
  84. package/src/api/classes/viewerLight.ts +339 -339
  85. package/src/api/internal/debugViewer.ts +90 -90
  86. package/src/api/internal/lensRendering.ts +9 -9
  87. package/src/api/internal/sceneSetup.ts +205 -205
  88. package/src/api/manager/animationManager.ts +143 -143
  89. package/src/api/manager/gltfExportManager.ts +236 -192
  90. package/src/api/manager/sceneManager.ts +132 -127
  91. package/src/api/manager/textureLoadManager.ts +95 -0
  92. package/src/api/manager/variantInstanceManager.ts +265 -265
  93. package/src/api/store/specStorage.ts +51 -51
  94. package/src/api/util/babylonHelper.ts +658 -645
  95. package/src/api/util/globalTypes.ts +432 -417
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +137 -144
  98. package/src/api/util/stringHelper.ts +23 -23
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +61 -61
  102. package/src/index.ts +96 -96
  103. package/src/types.d.ts +28 -28
  104. package/dist/lib-es6/api/classes/animationInterface.d.ts +0 -8
  105. package/dist/lib-es6/api/classes/animationInterface.js +0 -2
  106. package/dist/lib-es6/api/classes/animationInterface.js.map +0 -1
  107. package/dist/lib-es6/api/classes/dottedPath.d.ts +0 -79
  108. package/dist/lib-es6/api/classes/dottedPath.js +0 -163
  109. package/dist/lib-es6/api/classes/dottedPath.js.map +0 -1
  110. package/dist/lib-es6/api/classes/element.d.ts +0 -149
  111. package/dist/lib-es6/api/classes/element.js +0 -666
  112. package/dist/lib-es6/api/classes/element.js.map +0 -1
  113. package/dist/lib-es6/api/classes/event.d.ts +0 -326
  114. package/dist/lib-es6/api/classes/event.js +0 -346
  115. package/dist/lib-es6/api/classes/event.js.map +0 -1
  116. package/dist/lib-es6/api/classes/eventBroadcaster.d.ts +0 -26
  117. package/dist/lib-es6/api/classes/eventBroadcaster.js +0 -43
  118. package/dist/lib-es6/api/classes/eventBroadcaster.js.map +0 -1
  119. package/dist/lib-es6/api/classes/parameter.d.ts +0 -339
  120. package/dist/lib-es6/api/classes/parameter.js +0 -461
  121. package/dist/lib-es6/api/classes/parameter.js.map +0 -1
  122. package/dist/lib-es6/api/classes/parameterObservable.d.ts +0 -36
  123. package/dist/lib-es6/api/classes/parameterObservable.js +0 -94
  124. package/dist/lib-es6/api/classes/parameterObservable.js.map +0 -1
  125. package/dist/lib-es6/api/classes/parameterizable.d.ts +0 -15
  126. package/dist/lib-es6/api/classes/parameterizable.js +0 -99
  127. package/dist/lib-es6/api/classes/parameterizable.js.map +0 -1
  128. package/dist/lib-es6/api/classes/placementAnimation.d.ts +0 -45
  129. package/dist/lib-es6/api/classes/placementAnimation.js +0 -173
  130. package/dist/lib-es6/api/classes/placementAnimation.js.map +0 -1
  131. package/dist/lib-es6/api/classes/variant.d.ts +0 -234
  132. package/dist/lib-es6/api/classes/variant.js +0 -833
  133. package/dist/lib-es6/api/classes/variant.js.map +0 -1
  134. package/dist/lib-es6/api/classes/variantInstance.d.ts +0 -44
  135. package/dist/lib-es6/api/classes/variantInstance.js +0 -102
  136. package/dist/lib-es6/api/classes/variantInstance.js.map +0 -1
  137. package/dist/lib-es6/api/classes/variantParameterizable.d.ts +0 -17
  138. package/dist/lib-es6/api/classes/variantParameterizable.js +0 -85
  139. package/dist/lib-es6/api/classes/variantParameterizable.js.map +0 -1
  140. package/dist/lib-es6/api/classes/viewer.d.ts +0 -189
  141. package/dist/lib-es6/api/classes/viewer.js +0 -588
  142. package/dist/lib-es6/api/classes/viewer.js.map +0 -1
  143. package/dist/lib-es6/api/classes/viewerLight.d.ts +0 -66
  144. package/dist/lib-es6/api/classes/viewerLight.js +0 -322
  145. package/dist/lib-es6/api/classes/viewerLight.js.map +0 -1
  146. package/dist/lib-es6/api/internal/lensRendering.d.ts +0 -8
  147. package/dist/lib-es6/api/internal/lensRendering.js +0 -9
  148. package/dist/lib-es6/api/internal/lensRendering.js.map +0 -1
  149. package/dist/lib-es6/api/internal/sceneSetup.d.ts +0 -13
  150. package/dist/lib-es6/api/internal/sceneSetup.js +0 -199
  151. package/dist/lib-es6/api/internal/sceneSetup.js.map +0 -1
  152. package/dist/lib-es6/api/manager/animationManager.d.ts +0 -30
  153. package/dist/lib-es6/api/manager/animationManager.js +0 -123
  154. package/dist/lib-es6/api/manager/animationManager.js.map +0 -1
  155. package/dist/lib-es6/api/manager/gltfExportManager.d.ts +0 -65
  156. package/dist/lib-es6/api/manager/gltfExportManager.js +0 -194
  157. package/dist/lib-es6/api/manager/gltfExportManager.js.map +0 -1
  158. package/dist/lib-es6/api/manager/sceneManager.d.ts +0 -31
  159. package/dist/lib-es6/api/manager/sceneManager.js +0 -124
  160. package/dist/lib-es6/api/manager/sceneManager.js.map +0 -1
  161. package/dist/lib-es6/api/manager/variantInstanceManager.d.ts +0 -92
  162. package/dist/lib-es6/api/manager/variantInstanceManager.js +0 -257
  163. package/dist/lib-es6/api/manager/variantInstanceManager.js.map +0 -1
  164. package/dist/lib-es6/api/store/specStorage.d.ts +0 -24
  165. package/dist/lib-es6/api/store/specStorage.js +0 -47
  166. package/dist/lib-es6/api/store/specStorage.js.map +0 -1
  167. package/dist/lib-es6/api/util/babylonHelper.d.ts +0 -174
  168. package/dist/lib-es6/api/util/babylonHelper.js +0 -556
  169. package/dist/lib-es6/api/util/babylonHelper.js.map +0 -1
  170. package/dist/lib-es6/api/util/globalTypes.d.ts +0 -370
  171. package/dist/lib-es6/api/util/globalTypes.js +0 -2
  172. package/dist/lib-es6/api/util/globalTypes.js.map +0 -1
  173. package/dist/lib-es6/api/util/resourceHelper.d.ts +0 -58
  174. package/dist/lib-es6/api/util/resourceHelper.js +0 -194
  175. package/dist/lib-es6/api/util/resourceHelper.js.map +0 -1
  176. package/dist/lib-es6/api/util/sceneLoaderHelper.d.ts +0 -35
  177. package/dist/lib-es6/api/util/sceneLoaderHelper.js +0 -130
  178. package/dist/lib-es6/api/util/sceneLoaderHelper.js.map +0 -1
  179. package/dist/lib-es6/api/util/stringHelper.d.ts +0 -9
  180. package/dist/lib-es6/api/util/stringHelper.js +0 -22
  181. package/dist/lib-es6/api/util/stringHelper.js.map +0 -1
  182. package/dist/lib-es6/api/util/structureHelper.d.ts +0 -9
  183. package/dist/lib-es6/api/util/structureHelper.js +0 -46
  184. package/dist/lib-es6/api/util/structureHelper.js.map +0 -1
  185. package/dist/lib-es6/buildinfo.json +0 -3
  186. package/dist/lib-es6/es6.tsconfig.tsbuildinfo +0 -1
  187. package/dist/lib-es6/index.d.ts +0 -51
  188. package/dist/lib-es6/index.js +0 -49
  189. package/dist/lib-es6/index.js.map +0 -1
@@ -1,645 +1,658 @@
1
- import { DottedPath } from '../classes/dottedPath';
2
- import { defaultEnvHelperColor, defaultSceneClearColor } from '../internal/sceneSetup';
3
- import { addMissingMaterialObserver, missingMaterialMetadataName } from './sceneLoaderHelper';
4
- import { EnvironmentHelper } from '@babylonjs/core/Helpers/environmentHelper';
5
- import { PhotoDome } from '@babylonjs/core/Helpers/photoDome';
6
- import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
7
- import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
8
- import { Light } from '@babylonjs/core/Lights/light';
9
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
10
- import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
11
- import { Material } from '@babylonjs/core/Materials/material';
12
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
13
- import { Axis } from '@babylonjs/core/Maths/math.axis';
14
- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
15
- import { Quaternion, Vector3 } from '@babylonjs/core/Maths/math.vector';
16
- import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
17
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
18
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
19
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
20
- import { Tools } from '@babylonjs/core/Misc/tools';
21
- import { Node } from '@babylonjs/core/node';
22
- import { Scene } from '@babylonjs/core/scene';
23
- import { Nullable } from '@babylonjs/core/types';
24
- import { cloneDeep, get, has, merge } from 'lodash-es';
25
-
26
- const backgroundDomeName = 'BackgroundDome_ViewerGenerated';
27
- const envHelperMetadataName = 'viewerEnvHelper';
28
-
29
- /**
30
- * @param node
31
- * @return Node
32
- */
33
- const getRootNode = function (node: Node): Node {
34
- let _node = node;
35
- while (_node.parent) {
36
- _node = _node.parent;
37
- }
38
- return _node;
39
- };
40
-
41
- /**
42
- * @param nodes
43
- * @param predicate
44
- * @return Map<DottedPath, T>
45
- */
46
- const mapToDottedNodes = function <T>(nodes: Node[], predicate?: (node: Node) => boolean): Map<DottedPath, T> {
47
- const map = new Map<DottedPath, T>();
48
- const addNodes = function (_node: Node) {
49
- if (predicate && predicate(_node)) {
50
- map.set(_node.metadata.dottedPath, _node as any);
51
- }
52
- _node.getChildren().forEach(child => {
53
- addNodes(child);
54
- });
55
- };
56
- nodes.forEach(node => {
57
- addNodes(node);
58
- });
59
- return map;
60
- };
61
-
62
- /**
63
- * @param node
64
- * @return DottedPath
65
- */
66
- const getDottedPathForNode = function (node: Node): DottedPath {
67
- const dottedPath = DottedPath.create(node.name);
68
- let _parent = node;
69
- while (_parent.parent) {
70
- _parent = _parent.parent;
71
- dottedPath.unshiftPart(_parent.name);
72
- }
73
- return dottedPath;
74
- };
75
-
76
- /**
77
- * @param node
78
- * @param predicate
79
- * @param deep
80
- * @return TransformNode | null
81
- */
82
- const cloneTransformNode = function (
83
- node: TransformNode,
84
- predicate?: (node: TransformNode) => boolean,
85
- deep: boolean = true
86
- ): TransformNode | null {
87
- if (predicate && !predicate(node)) {
88
- return null;
89
- }
90
- const clone = node.clone(node.name, node.parent, true);
91
- if (clone) {
92
- clone.metadata = cloneDeep(node.metadata);
93
- // if the cloned node is of type InstancedMesh, due to a bug(?),
94
- // the InstancedMesh.isEnabled state may have changed after cloning.
95
- // in that case, set the clone's enabled state to the original's state
96
- if (node.constructor.name === 'InstancedMesh') {
97
- clone.setEnabled(node.isEnabled(false));
98
- }
99
- }
100
- if (deep) {
101
- const children = node.getChildTransformNodes(true);
102
- children.forEach(child => {
103
- const clonedChild = cloneTransformNode(child, predicate, deep);
104
- if (clonedChild) {
105
- clonedChild.parent = clone;
106
- }
107
- });
108
- }
109
- return clone;
110
- };
111
-
112
- /**
113
- * @param node
114
- */
115
- const cloneNodeWithParents = function (node: Node | null): Node | null {
116
- let clone = null;
117
- if (node instanceof TransformNode) {
118
- clone = node.clone(node.name, cloneNodeWithParents(node.parent) as Nullable<Node>, true);
119
- } else if (node instanceof Light) {
120
- clone = node.clone(node.name, cloneNodeWithParents(node.parent) as Nullable<Node>);
121
- } else if (node) {
122
- throw new Error(`Cloning of "${node?.constructor.name}" is not implemented (yet).`);
123
- }
124
- return clone;
125
- };
126
-
127
- /**
128
- * @param node
129
- * @param deep
130
- * @param prefix
131
- * @return TransformNode
132
- */
133
- const cloneTransformNodeMaterial = function (
134
- node: TransformNode,
135
- prefix: DottedPathArgument = '',
136
- deep: boolean = true
137
- ): TransformNode {
138
- if (node instanceof AbstractMesh && node.material) {
139
- const newMatName = DottedPath.create(prefix).addParts([node.material.name, 'clone', node.uniqueId.toString()]);
140
- node.material = node.material.clone(newMatName.path);
141
- }
142
- if (deep) {
143
- const children = node.getChildTransformNodes(true);
144
- children.forEach(child => cloneTransformNodeMaterial(child, prefix, deep));
145
- }
146
- return node;
147
- };
148
-
149
- /**
150
- * @param node
151
- * @param deep
152
- * @param metadata
153
- */
154
- const injectNodeMetadata = function (node: Node, metadata: {}, deep: boolean = true) {
155
- node.metadata = merge({}, node.metadata, metadata);
156
- if (deep && node instanceof TransformNode) {
157
- const children = node.getChildTransformNodes(true);
158
- children.forEach(child => injectNodeMetadata(child, metadata, deep));
159
- }
160
- };
161
-
162
- /**
163
- * @param node
164
- * @param assertCallable
165
- * @param callableParameters
166
- * @param deep
167
- */
168
- const assertTransformNode = function (
169
- node: TransformNode,
170
- assertCallable: CallableFunction,
171
- callableParameters: any[] = [],
172
- deep: boolean = true
173
- ) {
174
- assertCallable(node, ...callableParameters);
175
- if (deep) {
176
- const children = node.getChildTransformNodes(true);
177
- children.forEach(child => assertTransformNode(child, assertCallable, callableParameters, deep));
178
- }
179
- };
180
-
181
- /**
182
- * @param node
183
- * @param deep
184
- */
185
- const activateTransformNode = function (node: TransformNode, deep: boolean = true) {
186
- node.setEnabled(true);
187
- /*
188
- if( node instanceof AbstractMesh ) {
189
- node.visibility = 1;
190
- node.isPickable = true;
191
- }
192
- */
193
- if (deep) {
194
- node.getChildTransformNodes(true).forEach(child => activateTransformNode(child, deep));
195
- }
196
- };
197
-
198
- /**
199
- * @param node
200
- * @param deep
201
- */
202
- const deactivateTransformNode = function (node: TransformNode, deep: boolean = true) {
203
- node.setEnabled(false);
204
- /*
205
- if( node instanceof AbstractMesh ) {
206
- node.visibility = 0;
207
- node.isPickable = false;
208
- }
209
- */
210
- if (deep) {
211
- node.getChildTransformNodes(true).forEach(child => deactivateTransformNode(child, deep));
212
- }
213
- };
214
-
215
- /**
216
- * @param node
217
- */
218
- const enableNodeWithParents = function (node: Node) {
219
- node.setEnabled(true);
220
- if (node.parent) {
221
- enableNodeWithParents(node.parent);
222
- }
223
- };
224
-
225
- /**
226
- * @param node
227
- */
228
- const disableNodeWithParents = function (node: Node) {
229
- node.setEnabled(false);
230
- if (node.parent) {
231
- disableNodeWithParents(node.parent);
232
- }
233
- };
234
-
235
- /**
236
- * Applies a {@link TransformationDefinition} consecutively to ensure dependencies in positioning etc.
237
- * @param node
238
- * @param transformation
239
- */
240
- const transformTransformNode = function (node: TransformNode, transformation: TransformationDefinition) {
241
- // scaling
242
- if (!has(node.metadata, 'scaling.initial')) {
243
- injectNodeMetadata(node, { 'scaling.initial': node.scaling }, false);
244
- }
245
- const initialScaling = get(node.metadata, 'scaling.initial') as Vector3;
246
- node.scaling = initialScaling.multiply(transformation.scaling);
247
- // position
248
- if (!has(node.metadata, 'position.initial')) {
249
- injectNodeMetadata(node, { 'position.initial': node.absolutePosition.clone() }, false);
250
- }
251
- const initialPosition = get(node.metadata, 'position.initial') as Vector3;
252
- node.setAbsolutePosition(initialPosition.add(transformation.position).multiply(transformation.scaling));
253
- // rotation
254
- if (!has(node.metadata, 'rotation.initial')) {
255
- let rotationQuaternion = node.rotationQuaternion;
256
- if (!rotationQuaternion) {
257
- rotationQuaternion = Quaternion.RotationYawPitchRoll(node.rotation.x, node.rotation.y, node.rotation.z);
258
- }
259
- injectNodeMetadata(node, { 'rotation.initial': rotationQuaternion.asArray() }, false);
260
- }
261
- const initialRotationQuaternion = Quaternion.FromArray(get(node.metadata, 'rotation.initial') as []);
262
- node.rotationQuaternion = initialRotationQuaternion;
263
- node.rotateAround(Vector3.Zero(), Axis.X, transformation.rotation.x);
264
- node.rotateAround(Vector3.Zero(), Axis.Y, transformation.rotation.y);
265
- node.rotateAround(Vector3.Zero(), Axis.Z, transformation.rotation.z);
266
- node.computeWorldMatrix(true);
267
- };
268
-
269
- /**
270
- * Apply changes of environment (background texture, etc.) consecutively in order to avoid dependency related issues.
271
- * @param scene
272
- * @param envDef
273
- */
274
- const changeEnvironment = function (scene: Scene, envDef: EnvironmentDefinition) {
275
- // issue warning if both background texture and usedefault are set
276
- if (envDef.environmentUseDefault && envDef.environmentBackground) {
277
- console.warn(
278
- `!!! Warning !!! Spec parameter 'environment.usedefault' is being overruled by 'environment.background'.`
279
- );
280
- }
281
-
282
- const useDefaultEnv = envDef.environmentUseDefault && !envDef.environmentBackground;
283
-
284
- // 1) set ENVIRONMENT_COLOR
285
- const clearColorBefore = scene.clearColor.toString();
286
- scene.clearColor = envDef.environmentColor
287
- ? Color4.FromColor3(envDef.environmentColor)
288
- : useDefaultEnv
289
- ? defaultEnvHelperColor
290
- : defaultSceneClearColor;
291
- const clearColorChanged = clearColorBefore !== scene.clearColor.toString();
292
-
293
- // 2) dispose existing & set new ENVIRONMENT (==texture)
294
- const curEnvTexture = scene.environmentTexture as Nullable<CubeTexture>;
295
- const envTextureChanged = envDef.environment !== curEnvTexture?.url;
296
-
297
- if (curEnvTexture && (!envDef.environment || envTextureChanged)) {
298
- curEnvTexture.dispose();
299
- }
300
-
301
- const rotation = envDef.environmentRotation !== undefined ? Tools.ToRadians(envDef.environmentRotation) : 0;
302
- if (envDef.environment && envTextureChanged) {
303
- const envTexture = CubeTexture.CreateFromPrefilteredData(envDef.environment, scene);
304
- envTexture.rotationY = rotation;
305
- scene.environmentTexture = envTexture;
306
- } else if (curEnvTexture && curEnvTexture.rotationY !== rotation) {
307
- curEnvTexture.rotationY = rotation;
308
- }
309
-
310
- // 3) dispose existing & set new ENVIRONMENT_BACKGROUND
311
- const curDome = scene.getNodeByName(backgroundDomeName) as undefined | PhotoDome;
312
- const backgroundUrlChanged = envDef.environmentBackground !== curDome?.texture.url;
313
-
314
- if (curDome && (!envDef.environmentBackground || backgroundUrlChanged)) {
315
- curDome.dispose();
316
- }
317
-
318
- const rotationPhotoDome = -1 * rotation;
319
- if (envDef.environmentBackground && backgroundUrlChanged) {
320
- const textureUrl = envDef.environmentBackground;
321
- const dome = new PhotoDome(backgroundDomeName, textureUrl, { resolution: 32, size: 450 }, scene);
322
- // Rotate submesh to get them in line with environment texture
323
- dome.getChildMeshes(true)[0].rotation.y = Tools.ToRadians(90);
324
- dome.rotation.y = rotationPhotoDome;
325
- } else if (curDome && curDome.rotation.y !== rotationPhotoDome) {
326
- curDome.rotation.y = rotationPhotoDome;
327
- }
328
-
329
- // 4) dispose existing & set new ENVIRONMENT_USEDEFAULT (only if no background is set)
330
- const curEnvHelper = scene.metadata?.[envHelperMetadataName] as undefined | EnvironmentHelper;
331
-
332
- if (curEnvHelper && !useDefaultEnv) {
333
- curEnvHelper.dispose();
334
- delete scene.metadata[envHelperMetadataName];
335
- }
336
-
337
- const envHelperMainColor = Color3.FromArray(scene.clearColor.asArray());
338
- if (useDefaultEnv && !curEnvHelper) {
339
- const envHelper = scene.createDefaultEnvironment({ sizeAuto: true });
340
- envHelper?.setMainColor(envHelperMainColor);
341
- if (envHelper) {
342
- scene.metadata = merge({}, scene.metadata, { [envHelperMetadataName]: envHelper });
343
- }
344
- } else if (curEnvHelper && useDefaultEnv && clearColorChanged) {
345
- curEnvHelper.setMainColor(envHelperMainColor);
346
- }
347
-
348
- // 5) set ENVIRONMENT_INTENSITY
349
- if (envDef.environmentIntensity !== undefined) {
350
- scene.environmentIntensity = envDef.environmentIntensity;
351
- }
352
- };
353
-
354
- /**
355
- * @param node
356
- * @param materialName
357
- * @param deep
358
- */
359
- const setMaterial = function (variant: Variant, node: TransformNode, materialName: string, deep: boolean = true) {
360
- if (node instanceof AbstractMesh) {
361
- const materialExists = variant.viewer.scene.getMaterialById(materialName);
362
- const hasMissingMaterial = has(node.metadata, missingMaterialMetadataName);
363
- const deferMaterialCreation = !materialExists && !node.isEnabled();
364
-
365
- if (deferMaterialCreation) {
366
- injectNodeMetadata(node, { [missingMaterialMetadataName]: materialName }, false);
367
-
368
- // If it already had the missing material flag before, there already exists an observer...
369
- if (!hasMissingMaterial) {
370
- addMissingMaterialObserver(node);
371
- }
372
- } else {
373
- node.material = variant.getOrCreateMaterial(materialName);
374
- if (hasMissingMaterial) {
375
- delete node.metadata[missingMaterialMetadataName];
376
- }
377
- }
378
- }
379
- if (deep) {
380
- node.getChildTransformNodes(true).forEach(child => setMaterial(variant, child, materialName, deep));
381
- }
382
- };
383
-
384
- /**
385
- * !!! Warning !!!
386
- * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
387
- * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
388
- *
389
- * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
390
- *
391
- * Set material of an instanced meshes source mesh.
392
- * Changes the material of all instanced meshes which have the same source mesh.
393
- *
394
- * @param node
395
- * @param material
396
- * @param deep
397
- *
398
- * @ignore
399
- */
400
- const setSourceNodeMaterial = function (node: TransformNode, material: Material, deep: boolean = true) {
401
- const warn = ` You're using "setSourceNodeMaterial" which is not public API.
402
- Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
403
- Use carefully at your own risk!`;
404
- console.warn(`!!! Warning !!!\n${warn}`);
405
-
406
- if (node instanceof InstancedMesh) {
407
- node.sourceMesh.material = material;
408
- }
409
- if (deep) {
410
- node.getChildTransformNodes(true).forEach(child => setSourceNodeMaterial(child, material, deep));
411
- }
412
- };
413
-
414
- /**
415
- * @param node
416
- * @param color
417
- * @param deep
418
- */
419
- const setMaterialColor = function (node: TransformNode, color: Color3, deep: boolean = true) {
420
- if (node instanceof AbstractMesh && node.material) {
421
- const materialCls = node.material.getClassName();
422
- switch (materialCls) {
423
- case 'PBRMaterial':
424
- (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
425
- break;
426
- case 'StandardMaterial':
427
- (node.material as StandardMaterial).diffuseColor = color;
428
- break;
429
- default:
430
- throw new Error(`Setting color for material of instance "${materialCls}" not implemented (yet).`);
431
- }
432
- }
433
- if (deep) {
434
- node.getChildTransformNodes(true).forEach(child => setMaterialColor(child, color, deep));
435
- }
436
- };
437
-
438
- /**
439
- * @param node
440
- * @param texture
441
- * @param deep
442
- */
443
- const setMaterialTexture = function (node: TransformNode, texture: Texture, deep: boolean = true) {
444
- if (node instanceof AbstractMesh && node.material) {
445
- const materialCls = node.material.getClassName();
446
- switch (materialCls) {
447
- case 'PBRMaterial':
448
- (node.material as PBRMaterial).albedoTexture = texture;
449
- break;
450
- case 'StandardMaterial':
451
- (node.material as StandardMaterial).diffuseTexture = texture;
452
- break;
453
- default:
454
- throw new Error(`Setting texture for material of instance "${materialCls}" not implemented (yet).`);
455
- }
456
- }
457
- if (deep) {
458
- node.getChildTransformNodes(true).forEach(child => setMaterialTexture(child, texture, deep));
459
- }
460
- };
461
-
462
- /**
463
- * @param node
464
- * @param metallness
465
- * @param deep
466
- */
467
- const setMaterialMetallness = function (node: TransformNode, metallness: number, deep: boolean = true) {
468
- if (node instanceof AbstractMesh && node.material) {
469
- const materialCls = node.material.getClassName();
470
- switch (materialCls) {
471
- case 'PBRMaterial':
472
- (node.material as PBRMaterial).metallic = metallness;
473
- break;
474
- default:
475
- throw new Error(`Setting metallness for material of instance "${materialCls}" not implemented (yet).`);
476
- }
477
- }
478
- if (deep) {
479
- node.getChildTransformNodes(true).forEach(child => setMaterialMetallness(child, metallness, deep));
480
- }
481
- };
482
-
483
- /**
484
- * @param node
485
- * @param roughness
486
- * @param deep
487
- */
488
- const setMaterialRoughness = function (node: TransformNode, roughness: number, deep: boolean = true) {
489
- if (node instanceof AbstractMesh && node.material) {
490
- const materialCls = node.material.getClassName();
491
- switch (materialCls) {
492
- case 'PBRMaterial':
493
- (node.material as PBRMaterial).roughness = roughness;
494
- break;
495
- case 'StandardMaterial':
496
- (node.material as StandardMaterial).roughness = roughness;
497
- break;
498
- default:
499
- throw new Error(`Setting roughness for material of instance "${materialCls}" not implemented (yet).`);
500
- }
501
- }
502
- if (deep) {
503
- node.getChildTransformNodes(true).forEach(child => setMaterialRoughness(child, roughness, deep));
504
- }
505
- };
506
-
507
- /**
508
- * @param node
509
- * @param layer
510
- * @param color
511
- * @param deep
512
- */
513
- const addToHighlightLayer = function (layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true) {
514
- if (node instanceof AbstractMesh) {
515
- layer.addMesh(node as Mesh, color);
516
- }
517
- if (deep) {
518
- node.getChildTransformNodes(true).forEach(child => addToHighlightLayer(layer, color, child, deep));
519
- }
520
- };
521
-
522
- /**
523
- * @param node
524
- * @param layer
525
- * @param deep
526
- */
527
- const removeFromHighlightLayer = function (layer: HighlightLayer, node: TransformNode, deep: boolean = true) {
528
- if (node instanceof AbstractMesh) {
529
- layer.removeMesh(node as Mesh);
530
- }
531
- if (deep) {
532
- node.getChildTransformNodes(true).forEach(child => removeFromHighlightLayer(layer, child, deep));
533
- }
534
- };
535
-
536
- /**
537
- * @param node
538
- * @param receiveShadows
539
- * @param deep
540
- */
541
- const setReceiveShadows = function (node: TransformNode, receiveShadows: boolean, deep: boolean = true) {
542
- if (node instanceof AbstractMesh) {
543
- node.receiveShadows = receiveShadows;
544
- }
545
- if (deep) {
546
- node.getChildTransformNodes(true).forEach(child => setReceiveShadows(child, receiveShadows, deep));
547
- }
548
- };
549
-
550
- /**
551
- * @param node
552
- * @param generator
553
- * @param deep
554
- */
555
- const addToShadowGenerator = function (generator: ShadowGenerator, node: TransformNode, deep: boolean = true) {
556
- if (node instanceof AbstractMesh) {
557
- // We have to remove the node because there's no duplicate check in babylon
558
- generator.removeShadowCaster(node, false);
559
- generator.addShadowCaster(node, false);
560
- }
561
- if (deep) {
562
- node.getChildTransformNodes(true).forEach(child => addToShadowGenerator(generator, child, deep));
563
- }
564
- };
565
-
566
- /**
567
- * @param node
568
- * @param generator
569
- * @param deep
570
- */
571
- const removeFromShadowGenerator = function (generator: ShadowGenerator, node: TransformNode, deep: boolean = true) {
572
- if (node instanceof AbstractMesh) {
573
- generator.removeShadowCaster(node, false);
574
- }
575
- if (deep) {
576
- node.getChildTransformNodes(true).forEach(child => removeFromShadowGenerator(generator, child, deep));
577
- }
578
- };
579
-
580
- /**
581
- * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
582
- * @param mesh
583
- * @param scene
584
- * @param canvas
585
- */
586
- const getClientRectFromMesh = function (mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement): ClientRect {
587
- // get bounding box of the mesh
588
- const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
589
- // get the matrix and viewport needed to project the vectors onto the screen
590
- const worldMatrix = mesh.getWorldMatrix();
591
- const transformMatrix = scene.getTransformMatrix();
592
- const viewport = scene.activeCamera!.viewport;
593
- // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
594
- const coordinates = meshVectors.map(vector => {
595
- const projection = Vector3.Project(vector, worldMatrix, transformMatrix, viewport);
596
- projection.x = projection.x * canvas.clientWidth;
597
- projection.y = projection.y * canvas.clientHeight;
598
- return projection;
599
- });
600
- // get the min and max for all the coordinates so we can calculate the largest possible screen size
601
- const maxX = Math.max(...coordinates.map(o => o.x));
602
- const minX = Math.min(...coordinates.map(o => o.x));
603
- const maxY = Math.max(...coordinates.map(o => o.y));
604
- const minY = Math.min(...coordinates.map(o => o.y));
605
- // return a ClientRect from this
606
- return {
607
- width: maxX - minX,
608
- height: maxY - minY,
609
- left: minX,
610
- top: minY,
611
- right: maxX,
612
- bottom: maxY,
613
- } as ClientRect;
614
- };
615
-
616
- export {
617
- getRootNode,
618
- mapToDottedNodes,
619
- getDottedPathForNode,
620
- cloneTransformNode,
621
- cloneNodeWithParents,
622
- cloneTransformNodeMaterial,
623
- injectNodeMetadata,
624
- assertTransformNode,
625
- activateTransformNode,
626
- deactivateTransformNode,
627
- enableNodeWithParents,
628
- disableNodeWithParents,
629
- transformTransformNode,
630
- setMaterial,
631
- setSourceNodeMaterial,
632
- setMaterialColor,
633
- setMaterialTexture,
634
- setMaterialMetallness,
635
- setMaterialRoughness,
636
- addToHighlightLayer,
637
- removeFromHighlightLayer,
638
- setReceiveShadows,
639
- addToShadowGenerator,
640
- removeFromShadowGenerator,
641
- getClientRectFromMesh,
642
- changeEnvironment,
643
- backgroundDomeName,
644
- envHelperMetadataName,
645
- };
1
+ import { DottedPath } from '../classes/dottedPath';
2
+ import { defaultEnvHelperColor, defaultSceneClearColor } from '../internal/sceneSetup';
3
+ import { addMissingMaterialObserver, missingMaterialMetadataName } from './sceneLoaderHelper';
4
+ import { EnvironmentHelper } from '@babylonjs/core/Helpers/environmentHelper';
5
+ import { PhotoDome } from '@babylonjs/core/Helpers/photoDome';
6
+ import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
7
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
8
+ import { Light } from '@babylonjs/core/Lights/light';
9
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
10
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
11
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
12
+ import { Material } from '@babylonjs/core/Materials/material';
13
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
14
+ import { Axis } from '@babylonjs/core/Maths/math.axis';
15
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
16
+ import { Quaternion, Vector3 } from '@babylonjs/core/Maths/math.vector';
17
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
18
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
19
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
20
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
21
+ import { Tools } from '@babylonjs/core/Misc/tools';
22
+ import { Node } from '@babylonjs/core/node';
23
+ import { Scene } from '@babylonjs/core/scene';
24
+ import { Nullable } from '@babylonjs/core/types';
25
+ import { cloneDeep, get, has, merge } from 'lodash-es';
26
+
27
+ const backgroundDomeName = 'BackgroundDome_ViewerGenerated';
28
+ const envHelperMetadataName = 'viewerEnvHelper';
29
+
30
+ /**
31
+ * @param node
32
+ * @return Node
33
+ */
34
+ const getRootNode = function (node: Node): Node {
35
+ let _node = node;
36
+ while (_node.parent) {
37
+ _node = _node.parent;
38
+ }
39
+ return _node;
40
+ };
41
+
42
+ /**
43
+ * @param nodes
44
+ * @param predicate
45
+ * @return Map<DottedPath, T>
46
+ */
47
+ const mapToDottedNodes = function <T>(nodes: Node[], predicate?: (node: Node) => boolean): Map<DottedPath, T> {
48
+ const map = new Map<DottedPath, T>();
49
+ const addNodes = function (_node: Node) {
50
+ if (predicate && predicate(_node)) {
51
+ map.set(_node.metadata.dottedPath, _node as any);
52
+ }
53
+ _node.getChildren().forEach(child => {
54
+ addNodes(child);
55
+ });
56
+ };
57
+ nodes.forEach(node => {
58
+ addNodes(node);
59
+ });
60
+ return map;
61
+ };
62
+
63
+ /**
64
+ * @param node
65
+ * @return DottedPath
66
+ */
67
+ const getDottedPathForNode = function (node: Node): DottedPath {
68
+ const dottedPath = DottedPath.create(node.name);
69
+ let _parent = node;
70
+ while (_parent.parent) {
71
+ _parent = _parent.parent;
72
+ dottedPath.unshiftPart(_parent.name);
73
+ }
74
+ return dottedPath;
75
+ };
76
+
77
+ /**
78
+ * @param node
79
+ * @param predicate
80
+ * @param deep
81
+ * @return TransformNode | null
82
+ */
83
+ const cloneTransformNode = function (
84
+ node: TransformNode,
85
+ predicate?: (node: TransformNode) => boolean,
86
+ deep: boolean = true
87
+ ): TransformNode | null {
88
+ if (predicate && !predicate(node)) {
89
+ return null;
90
+ }
91
+ const clone = node.clone(node.name, node.parent, true);
92
+ if (clone) {
93
+ clone.metadata = cloneDeep(node.metadata);
94
+ // if the cloned node is of type InstancedMesh, due to a bug(?),
95
+ // the InstancedMesh.isEnabled state may have changed after cloning.
96
+ // in that case, set the clone's enabled state to the original's state
97
+ if (node.constructor.name === 'InstancedMesh') {
98
+ clone.setEnabled(node.isEnabled(false));
99
+ }
100
+ }
101
+ if (deep) {
102
+ const children = node.getChildTransformNodes(true);
103
+ children.forEach(child => {
104
+ const clonedChild = cloneTransformNode(child, predicate, deep);
105
+ if (clonedChild) {
106
+ clonedChild.parent = clone;
107
+ }
108
+ });
109
+ }
110
+ return clone;
111
+ };
112
+
113
+ /**
114
+ * @param node
115
+ */
116
+ const cloneNodeWithParents = function (node: Node | null): Node | null {
117
+ let clone = null;
118
+ if (node instanceof TransformNode) {
119
+ clone = node.clone(node.name, cloneNodeWithParents(node.parent) as Nullable<Node>, true);
120
+ } else if (node instanceof Light) {
121
+ clone = node.clone(node.name, cloneNodeWithParents(node.parent) as Nullable<Node>);
122
+ } else if (node) {
123
+ throw new Error(`Cloning of "${node?.constructor.name}" is not implemented (yet).`);
124
+ }
125
+ return clone;
126
+ };
127
+
128
+ /**
129
+ * @param node
130
+ * @param deep
131
+ * @param prefix
132
+ * @return TransformNode
133
+ */
134
+ const cloneTransformNodeMaterial = function (
135
+ node: TransformNode,
136
+ prefix: DottedPathArgument = '',
137
+ deep: boolean = true
138
+ ): TransformNode {
139
+ if (node instanceof AbstractMesh && node.material) {
140
+ const newMatName = DottedPath.create(prefix).addParts([node.material.name, 'clone', node.uniqueId.toString()]);
141
+ node.material = node.material.clone(newMatName.path);
142
+ }
143
+ if (deep) {
144
+ const children = node.getChildTransformNodes(true);
145
+ children.forEach(child => cloneTransformNodeMaterial(child, prefix, deep));
146
+ }
147
+ return node;
148
+ };
149
+
150
+ /**
151
+ * @param node
152
+ * @param deep
153
+ * @param metadata
154
+ */
155
+ const injectNodeMetadata = function (node: Node, metadata: {}, deep: boolean = true) {
156
+ node.metadata = merge({}, node.metadata, metadata);
157
+ if (deep && node instanceof TransformNode) {
158
+ const children = node.getChildTransformNodes(true);
159
+ children.forEach(child => injectNodeMetadata(child, metadata, deep));
160
+ }
161
+ };
162
+
163
+ /**
164
+ * @param node
165
+ * @param assertCallable
166
+ * @param callableParameters
167
+ * @param deep
168
+ */
169
+ const assertTransformNode = function (
170
+ node: TransformNode,
171
+ assertCallable: CallableFunction,
172
+ callableParameters: any[] = [],
173
+ deep: boolean = true
174
+ ) {
175
+ assertCallable(node, ...callableParameters);
176
+ if (deep) {
177
+ const children = node.getChildTransformNodes(true);
178
+ children.forEach(child => assertTransformNode(child, assertCallable, callableParameters, deep));
179
+ }
180
+ };
181
+
182
+ /**
183
+ * @param node
184
+ * @param deep
185
+ */
186
+ const activateTransformNode = function (node: TransformNode, deep: boolean = true) {
187
+ node.setEnabled(true);
188
+ /*
189
+ if( node instanceof AbstractMesh ) {
190
+ node.visibility = 1;
191
+ node.isPickable = true;
192
+ }
193
+ */
194
+ if (deep) {
195
+ node.getChildTransformNodes(true).forEach(child => activateTransformNode(child, deep));
196
+ }
197
+ };
198
+
199
+ /**
200
+ * @param node
201
+ * @param deep
202
+ */
203
+ const deactivateTransformNode = function (node: TransformNode, deep: boolean = true) {
204
+ node.setEnabled(false);
205
+ /*
206
+ if( node instanceof AbstractMesh ) {
207
+ node.visibility = 0;
208
+ node.isPickable = false;
209
+ }
210
+ */
211
+ if (deep) {
212
+ node.getChildTransformNodes(true).forEach(child => deactivateTransformNode(child, deep));
213
+ }
214
+ };
215
+
216
+ /**
217
+ * @param node
218
+ */
219
+ const enableNodeWithParents = function (node: Node) {
220
+ node.setEnabled(true);
221
+ if (node.parent) {
222
+ enableNodeWithParents(node.parent);
223
+ }
224
+ };
225
+
226
+ /**
227
+ * @param node
228
+ */
229
+ const disableNodeWithParents = function (node: Node) {
230
+ node.setEnabled(false);
231
+ if (node.parent) {
232
+ disableNodeWithParents(node.parent);
233
+ }
234
+ };
235
+
236
+ /**
237
+ * Applies a {@link TransformationDefinition} consecutively to ensure dependencies in positioning etc.
238
+ * @param node
239
+ * @param transformation
240
+ */
241
+ const transformTransformNode = function (node: TransformNode, transformation: TransformationDefinition) {
242
+ // scaling
243
+ if (!has(node.metadata, 'scaling.initial')) {
244
+ injectNodeMetadata(node, { 'scaling.initial': node.scaling }, false);
245
+ }
246
+ const initialScaling = get(node.metadata, 'scaling.initial') as Vector3;
247
+ node.scaling = initialScaling.multiply(transformation.scaling);
248
+ // position
249
+ if (!has(node.metadata, 'position.initial')) {
250
+ injectNodeMetadata(node, { 'position.initial': node.absolutePosition.clone() }, false);
251
+ }
252
+ const initialPosition = get(node.metadata, 'position.initial') as Vector3;
253
+ node.setAbsolutePosition(initialPosition.add(transformation.position).multiply(transformation.scaling));
254
+ // rotation
255
+ if (!has(node.metadata, 'rotation.initial')) {
256
+ let rotationQuaternion = node.rotationQuaternion;
257
+ if (!rotationQuaternion) {
258
+ rotationQuaternion = Quaternion.RotationYawPitchRoll(node.rotation.x, node.rotation.y, node.rotation.z);
259
+ }
260
+ injectNodeMetadata(node, { 'rotation.initial': rotationQuaternion.asArray() }, false);
261
+ }
262
+ const initialRotationQuaternion = Quaternion.FromArray(get(node.metadata, 'rotation.initial') as []);
263
+ node.rotationQuaternion = initialRotationQuaternion;
264
+ node.rotateAround(Vector3.Zero(), Axis.X, transformation.rotation.x);
265
+ node.rotateAround(Vector3.Zero(), Axis.Y, transformation.rotation.y);
266
+ node.rotateAround(Vector3.Zero(), Axis.Z, transformation.rotation.z);
267
+ node.computeWorldMatrix(true);
268
+ };
269
+
270
+ /**
271
+ * Apply changes of environment (background texture, etc.) consecutively in order to avoid dependency related issues.
272
+ * @param scene
273
+ * @param envDef
274
+ */
275
+ const changeEnvironment = function (scene: Scene, envDef: EnvironmentDefinition) {
276
+ // issue warning if both background texture and usedefault are set
277
+ if (envDef.environmentUseDefault && envDef.environmentBackground) {
278
+ console.warn(
279
+ `!!! Warning !!! Spec parameter 'environment.usedefault' is being overruled by 'environment.background'.`
280
+ );
281
+ }
282
+
283
+ const useDefaultEnv = envDef.environmentUseDefault && !envDef.environmentBackground;
284
+
285
+ // 1) set ENVIRONMENT_COLOR
286
+ const clearColorBefore = scene.clearColor.toString();
287
+ scene.clearColor = envDef.environmentColor
288
+ ? Color4.FromColor3(envDef.environmentColor)
289
+ : useDefaultEnv
290
+ ? defaultEnvHelperColor
291
+ : defaultSceneClearColor;
292
+ const clearColorChanged = clearColorBefore !== scene.clearColor.toString();
293
+
294
+ // 2) dispose existing & set new ENVIRONMENT (==texture)
295
+ const curEnvTexture = scene.environmentTexture as Nullable<CubeTexture>;
296
+ const envTextureChanged = envDef.environment !== curEnvTexture?.url;
297
+
298
+ if (curEnvTexture && (!envDef.environment || envTextureChanged)) {
299
+ curEnvTexture.dispose();
300
+ }
301
+
302
+ const rotation = envDef.environmentRotation !== undefined ? Tools.ToRadians(envDef.environmentRotation) : 0;
303
+ if (envDef.environment && envTextureChanged) {
304
+ const envTexture = CubeTexture.CreateFromPrefilteredData(envDef.environment, scene);
305
+ envTexture.rotationY = rotation;
306
+ scene.environmentTexture = envTexture;
307
+ } else if (curEnvTexture && curEnvTexture.rotationY !== rotation) {
308
+ curEnvTexture.rotationY = rotation;
309
+ }
310
+
311
+ // 3) dispose existing & set new ENVIRONMENT_BACKGROUND
312
+ const curDome = scene.getNodeByName(backgroundDomeName) as undefined | PhotoDome;
313
+ const backgroundUrlChanged = envDef.environmentBackground !== curDome?.texture.url;
314
+
315
+ if (curDome && (!envDef.environmentBackground || backgroundUrlChanged)) {
316
+ curDome.dispose();
317
+ }
318
+
319
+ const rotationPhotoDome = -1 * rotation;
320
+ if (envDef.environmentBackground && backgroundUrlChanged) {
321
+ const textureUrl = envDef.environmentBackground;
322
+ const dome = new PhotoDome(backgroundDomeName, textureUrl, { resolution: 32, size: 450 }, scene);
323
+ // Rotate submesh to get them in line with environment texture
324
+ dome.getChildMeshes(true)[0].rotation.y = Tools.ToRadians(90);
325
+ dome.rotation.y = rotationPhotoDome;
326
+ } else if (curDome && curDome.rotation.y !== rotationPhotoDome) {
327
+ curDome.rotation.y = rotationPhotoDome;
328
+ }
329
+
330
+ // 4) dispose existing & set new ENVIRONMENT_USEDEFAULT (only if no background is set)
331
+ const curEnvHelper = scene.metadata?.[envHelperMetadataName] as undefined | EnvironmentHelper;
332
+
333
+ if (curEnvHelper && !useDefaultEnv) {
334
+ curEnvHelper.dispose();
335
+ delete scene.metadata[envHelperMetadataName];
336
+ }
337
+
338
+ const envHelperMainColor = Color3.FromArray(scene.clearColor.asArray());
339
+ if (useDefaultEnv && !curEnvHelper) {
340
+ const envHelper = scene.createDefaultEnvironment({ sizeAuto: true });
341
+ envHelper?.setMainColor(envHelperMainColor);
342
+ if (envHelper) {
343
+ scene.metadata = merge({}, scene.metadata, { [envHelperMetadataName]: envHelper });
344
+ }
345
+ } else if (curEnvHelper && useDefaultEnv && clearColorChanged) {
346
+ curEnvHelper.setMainColor(envHelperMainColor);
347
+ }
348
+
349
+ // 5) set ENVIRONMENT_INTENSITY
350
+ if (envDef.environmentIntensity !== undefined) {
351
+ scene.environmentIntensity = envDef.environmentIntensity;
352
+ }
353
+ };
354
+
355
+ /**
356
+ * @param node
357
+ * @param materialName
358
+ * @param deep
359
+ */
360
+ const setMaterial = function (variant: Variant, node: TransformNode, materialName: string, deep: boolean = true) {
361
+ if (node instanceof AbstractMesh) {
362
+ const materialExists = variant.viewer.scene.getMaterialById(materialName);
363
+ const hasMissingMaterial = has(node.metadata, missingMaterialMetadataName);
364
+ const deferMaterialCreation = !materialExists && !node.isEnabled();
365
+
366
+ if (deferMaterialCreation) {
367
+ injectNodeMetadata(node, { [missingMaterialMetadataName]: materialName }, false);
368
+
369
+ // If it already had the missing material flag before, there already exists an observer...
370
+ if (!hasMissingMaterial) {
371
+ addMissingMaterialObserver(node);
372
+ }
373
+ } else {
374
+ node.material = variant.getOrCreateMaterial(materialName);
375
+ if (hasMissingMaterial) {
376
+ delete node.metadata[missingMaterialMetadataName];
377
+ }
378
+ }
379
+ }
380
+ if (deep) {
381
+ node.getChildTransformNodes(true).forEach(child => setMaterial(variant, child, materialName, deep));
382
+ }
383
+ };
384
+
385
+ /**
386
+ * !!! Warning !!!
387
+ * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
388
+ * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
389
+ *
390
+ * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
391
+ *
392
+ * Set material of an instanced meshes source mesh.
393
+ * Changes the material of all instanced meshes which have the same source mesh.
394
+ *
395
+ * @param node
396
+ * @param material
397
+ * @param deep
398
+ *
399
+ * @ignore
400
+ */
401
+ const setSourceNodeMaterial = function (node: TransformNode, material: Material, deep: boolean = true) {
402
+ const warn = ` You're using "setSourceNodeMaterial" which is not public API.
403
+ Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
404
+ Use carefully at your own risk!`;
405
+ console.warn(`!!! Warning !!!\n${warn}`);
406
+
407
+ if (node instanceof InstancedMesh) {
408
+ node.sourceMesh.material = material;
409
+ }
410
+ if (deep) {
411
+ node.getChildTransformNodes(true).forEach(child => setSourceNodeMaterial(child, material, deep));
412
+ }
413
+ };
414
+
415
+ /**
416
+ * @param node
417
+ * @param color
418
+ * @param deep
419
+ */
420
+ const setMaterialColor = function (node: TransformNode, color: Color3, deep: boolean = true) {
421
+ if (node instanceof AbstractMesh && node.material) {
422
+ const materialCls = node.material.getClassName();
423
+ switch (materialCls) {
424
+ case 'PBRMaterial':
425
+ (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
426
+ break;
427
+ case 'StandardMaterial':
428
+ (node.material as StandardMaterial).diffuseColor = color;
429
+ break;
430
+ default:
431
+ throw new Error(`Setting color for material of instance "${materialCls}" not implemented (yet).`);
432
+ }
433
+ }
434
+ if (deep) {
435
+ node.getChildTransformNodes(true).forEach(child => setMaterialColor(child, color, deep));
436
+ }
437
+ };
438
+
439
+ /**
440
+ * @param node
441
+ * @param texture
442
+ * @param deep
443
+ */
444
+ const setMaterialTexture = function (node: TransformNode, texture: Texture, deep: boolean = true) {
445
+ if (node instanceof AbstractMesh && node.material) {
446
+ const materialCls = node.material.getClassName();
447
+ switch (materialCls) {
448
+ case 'PBRMaterial':
449
+ (node.material as PBRMaterial).albedoTexture = texture;
450
+ break;
451
+ case 'StandardMaterial':
452
+ (node.material as StandardMaterial).diffuseTexture = texture;
453
+ break;
454
+ default:
455
+ throw new Error(`Setting texture for material of instance "${materialCls}" not implemented (yet).`);
456
+ }
457
+ }
458
+ if (deep) {
459
+ node.getChildTransformNodes(true).forEach(child => setMaterialTexture(child, texture, deep));
460
+ }
461
+ };
462
+
463
+ /**
464
+ * @param node
465
+ * @param metallness
466
+ * @param deep
467
+ */
468
+ const setMaterialMetallness = function (node: TransformNode, metallness: number, deep: boolean = true) {
469
+ if (node instanceof AbstractMesh && node.material) {
470
+ const materialCls = node.material.getClassName();
471
+ switch (materialCls) {
472
+ case 'PBRMaterial':
473
+ (node.material as PBRMaterial).metallic = metallness;
474
+ break;
475
+ default:
476
+ throw new Error(`Setting metallness for material of instance "${materialCls}" not implemented (yet).`);
477
+ }
478
+ }
479
+ if (deep) {
480
+ node.getChildTransformNodes(true).forEach(child => setMaterialMetallness(child, metallness, deep));
481
+ }
482
+ };
483
+
484
+ /**
485
+ * @param node
486
+ * @param roughness
487
+ * @param deep
488
+ */
489
+ const setMaterialRoughness = function (node: TransformNode, roughness: number, deep: boolean = true) {
490
+ if (node instanceof AbstractMesh && node.material) {
491
+ const materialCls = node.material.getClassName();
492
+ switch (materialCls) {
493
+ case 'PBRMaterial':
494
+ (node.material as PBRMaterial).roughness = roughness;
495
+ break;
496
+ case 'StandardMaterial':
497
+ (node.material as StandardMaterial).roughness = roughness;
498
+ break;
499
+ default:
500
+ throw new Error(`Setting roughness for material of instance "${materialCls}" not implemented (yet).`);
501
+ }
502
+ }
503
+ if (deep) {
504
+ node.getChildTransformNodes(true).forEach(child => setMaterialRoughness(child, roughness, deep));
505
+ }
506
+ };
507
+
508
+ /**
509
+ * @param node
510
+ * @param layer
511
+ * @param color
512
+ * @param deep
513
+ */
514
+ const addToHighlightLayer = function (layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true) {
515
+ if (node instanceof AbstractMesh) {
516
+ layer.addMesh(node as Mesh, color);
517
+ }
518
+ if (deep) {
519
+ node.getChildTransformNodes(true).forEach(child => addToHighlightLayer(layer, color, child, deep));
520
+ }
521
+ };
522
+
523
+ /**
524
+ * @param node
525
+ * @param layer
526
+ * @param deep
527
+ */
528
+ const removeFromHighlightLayer = function (layer: HighlightLayer, node: TransformNode, deep: boolean = true) {
529
+ if (node instanceof AbstractMesh) {
530
+ layer.removeMesh(node as Mesh);
531
+ }
532
+ if (deep) {
533
+ node.getChildTransformNodes(true).forEach(child => removeFromHighlightLayer(layer, child, deep));
534
+ }
535
+ };
536
+
537
+ /**
538
+ * @param node
539
+ * @param receiveShadows
540
+ * @param deep
541
+ */
542
+ const setReceiveShadows = function (node: TransformNode, receiveShadows: boolean, deep: boolean = true) {
543
+ if (node instanceof AbstractMesh) {
544
+ node.receiveShadows = receiveShadows;
545
+ }
546
+ if (deep) {
547
+ node.getChildTransformNodes(true).forEach(child => setReceiveShadows(child, receiveShadows, deep));
548
+ }
549
+ };
550
+
551
+ /**
552
+ * @param node
553
+ * @param generator
554
+ * @param deep
555
+ */
556
+ const addToShadowGenerator = function (generator: ShadowGenerator, node: TransformNode, deep: boolean = true) {
557
+ if (node instanceof AbstractMesh) {
558
+ // We have to remove the node because there's no duplicate check in babylon
559
+ generator.removeShadowCaster(node, false);
560
+ generator.addShadowCaster(node, false);
561
+ }
562
+ if (deep) {
563
+ node.getChildTransformNodes(true).forEach(child => addToShadowGenerator(generator, child, deep));
564
+ }
565
+ };
566
+
567
+ /**
568
+ * @param node
569
+ * @param generator
570
+ * @param deep
571
+ */
572
+ const removeFromShadowGenerator = function (generator: ShadowGenerator, node: TransformNode, deep: boolean = true) {
573
+ if (node instanceof AbstractMesh) {
574
+ generator.removeShadowCaster(node, false);
575
+ }
576
+ if (deep) {
577
+ node.getChildTransformNodes(true).forEach(child => removeFromShadowGenerator(generator, child, deep));
578
+ }
579
+ };
580
+
581
+ /**
582
+ * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
583
+ * @param mesh
584
+ * @param scene
585
+ * @param canvas
586
+ */
587
+ const getClientRectFromMesh = function (mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement): ClientRect {
588
+ // get bounding box of the mesh
589
+ const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
590
+ // get the matrix and viewport needed to project the vectors onto the screen
591
+ const worldMatrix = mesh.getWorldMatrix();
592
+ const transformMatrix = scene.getTransformMatrix();
593
+ const viewport = scene.activeCamera!.viewport;
594
+ // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
595
+ const coordinates = meshVectors.map(vector => {
596
+ const projection = Vector3.Project(vector, worldMatrix, transformMatrix, viewport);
597
+ projection.x = projection.x * canvas.clientWidth;
598
+ projection.y = projection.y * canvas.clientHeight;
599
+ return projection;
600
+ });
601
+ // get the min and max for all the coordinates so we can calculate the largest possible screen size
602
+ const maxX = Math.max(...coordinates.map(o => o.x));
603
+ const minX = Math.min(...coordinates.map(o => o.x));
604
+ const maxY = Math.max(...coordinates.map(o => o.y));
605
+ const minY = Math.min(...coordinates.map(o => o.y));
606
+ // return a ClientRect from this
607
+ return {
608
+ width: maxX - minX,
609
+ height: maxY - minY,
610
+ left: minX,
611
+ top: minY,
612
+ right: maxX,
613
+ bottom: maxY,
614
+ } as ClientRect;
615
+ };
616
+
617
+ /**
618
+ * This type guard does not only check whether the given `BaseTexture` is of subtype `Texture`, but also whether it has
619
+ * been fully initialized or not.
620
+ *
621
+ * See the following for more details on why "is fully initialized" makes a difference in this regard:
622
+ * https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
623
+ */
624
+ const isFullyInitializedTexture = function (texture: BaseTexture): texture is Texture {
625
+ return !!(texture as Texture).onLoadObservable;
626
+ };
627
+
628
+ export {
629
+ getRootNode,
630
+ isFullyInitializedTexture,
631
+ mapToDottedNodes,
632
+ getDottedPathForNode,
633
+ cloneTransformNode,
634
+ cloneNodeWithParents,
635
+ cloneTransformNodeMaterial,
636
+ injectNodeMetadata,
637
+ assertTransformNode,
638
+ activateTransformNode,
639
+ deactivateTransformNode,
640
+ enableNodeWithParents,
641
+ disableNodeWithParents,
642
+ transformTransformNode,
643
+ setMaterial,
644
+ setSourceNodeMaterial,
645
+ setMaterialColor,
646
+ setMaterialTexture,
647
+ setMaterialMetallness,
648
+ setMaterialRoughness,
649
+ addToHighlightLayer,
650
+ removeFromHighlightLayer,
651
+ setReceiveShadows,
652
+ addToShadowGenerator,
653
+ removeFromShadowGenerator,
654
+ getClientRectFromMesh,
655
+ changeEnvironment,
656
+ backgroundDomeName,
657
+ envHelperMetadataName,
658
+ };