@combeenation/3d-viewer 4.0.0-beta3 → 4.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/README.md +112 -112
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -125
  7. package/dist/lib-cjs/api/classes/element.js +682 -682
  8. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  9. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  10. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  11. package/dist/lib-cjs/api/classes/event.js +357 -357
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  15. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  22. package/dist/lib-cjs/api/classes/variant.d.ts +190 -190
  23. package/dist/lib-cjs/api/classes/variant.js +873 -873
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  25. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  29. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  32. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  33. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  34. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  40. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  42. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  43. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  45. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  46. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  47. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  48. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  49. package/dist/lib-cjs/api/util/globalTypes.d.ts +279 -279
  50. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  51. package/dist/lib-cjs/api/util/resourceHelper.d.ts +51 -48
  52. package/dist/lib-cjs/api/util/resourceHelper.js +243 -240
  53. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  54. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  55. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  56. package/dist/lib-cjs/buildinfo.json +3 -3
  57. package/dist/lib-cjs/index.d.ts +46 -46
  58. package/dist/lib-cjs/index.js +82 -82
  59. package/dist/webpack-stats.json +0 -0
  60. package/package.json +83 -83
  61. package/src/api/classes/animationInterface.ts +11 -11
  62. package/src/api/classes/dottedPath.ts +189 -189
  63. package/src/api/classes/element.ts +617 -617
  64. package/src/api/classes/elementParameterizable.ts +78 -78
  65. package/src/api/classes/event.ts +355 -355
  66. package/src/api/classes/eventBroadcaster.ts +54 -54
  67. package/src/api/classes/parameter.ts +277 -277
  68. package/src/api/classes/parameterObservable.ts +121 -121
  69. package/src/api/classes/placementAnimation.ts +133 -133
  70. package/src/api/classes/variant.ts +670 -670
  71. package/src/api/classes/variantInstance.ts +81 -81
  72. package/src/api/classes/viewer.ts +421 -421
  73. package/src/api/internal/debugViewer.ts +81 -81
  74. package/src/api/internal/lensRendering.ts +10 -10
  75. package/src/api/internal/sceneSetup.ts +203 -203
  76. package/src/api/manager/animationManager.ts +116 -116
  77. package/src/api/manager/sceneManager.ts +105 -105
  78. package/src/api/manager/variantInstanceManager.ts +236 -236
  79. package/src/api/store/specStorage.ts +53 -53
  80. package/src/api/util/babylonHelper.ts +392 -392
  81. package/src/api/util/globalTypes.ts +318 -318
  82. package/src/api/util/resourceHelper.ts +187 -184
  83. package/src/buildinfo.json +2 -2
  84. package/src/commonjs.tsconfig.json +13 -13
  85. package/src/declaration.tsconfig.json +10 -10
  86. package/src/dev.ts +46 -46
  87. package/src/es6.tsconfig.json +13 -13
  88. package/src/index.ts +87 -87
  89. package/src/pagesconfig.json +57 -57
  90. package/src/tsconfig.json +43 -43
  91. package/src/tsconfig.types.json +9 -9
  92. package/src/types.d.ts +4 -4
@@ -1,117 +1,117 @@
1
- import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
- import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
- import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
- import { Nullable } from '@babylonjs/core/types';
5
- //import { CustomEase } from 'gsap/CustomEase';
6
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
- import { remove } from 'lodash-es';
8
- import { PlacementAnimation } from '../classes/placementAnimation';
9
-
10
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
-
12
-
13
- export class AnimationManager {
14
-
15
- public animations: AnimationInterface[] = [];
16
-
17
- /**
18
- * Constructor.
19
- */
20
- protected constructor( protected scene: Scene ) {
21
- }
22
-
23
- /**
24
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
- */
26
- public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
- return new AnimationManager( scene );
28
- }
29
-
30
- /**
31
- * @deprecated Use viewer.moveCameraTo().
32
- */
33
- public resetCamera(animate: boolean = false) {
34
- //TODO currently only works for arcrotate. are there any other cameras?
35
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
- if( ! activeCamera ) {
37
- throw new Error( 'There is no active camera' );
38
- }
39
-
40
- const initAlpha = activeCamera.metadata.alpha;
41
- const initBeta = activeCamera.metadata.beta;
42
- const initRadius = activeCamera.metadata.radius;
43
-
44
- if( animate ) {
45
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
- } else {
47
- activeCamera.alpha = initAlpha;
48
- activeCamera.beta = initBeta;
49
- activeCamera.radius = initRadius;
50
- }
51
- }
52
-
53
- /**
54
- * @deprecated Use viewer.moveCameraTo().
55
- */
56
- public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
- if( ! activeCamera ) {
59
- throw new Error( 'There is no active camera' );
60
- }
61
- const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
- const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
- const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
- alphaAnimation.setKeys([{
65
- frame : 0,
66
- value : activeCamera.alpha
67
- }, {
68
- frame : 100,
69
- value : targetAlpha
70
- }]);
71
- betaAnimation.setKeys([{
72
- frame : 0,
73
- value : activeCamera.beta
74
- }, {
75
- frame : 100,
76
- value : targetBeta
77
- }]);
78
- radiusAnimation.setKeys( [{
79
- frame : 0,
80
- value : activeCamera.radius
81
- }, {
82
- frame : 100,
83
- value : targetRadius
84
- }]);
85
- activeCamera.animations.push(alphaAnimation);
86
- activeCamera.animations.push(betaAnimation);
87
- activeCamera.animations.push(radiusAnimation);
88
-
89
- let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
- animation.disposeOnEnd = true;
91
- }
92
-
93
- /**
94
- * Stops and kills all running animations.
95
- */
96
- public killAllAnimations() {
97
- this.animations.forEach( animation => animation.kill() );
98
- this.animations = [];
99
- }
100
-
101
- /**
102
- * @see {@link PlacementAnimation.play}
103
- */
104
- public async animateToPlacement( mutable: object,
105
- placement: PlacementDefinition | string,
106
- animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
- const _animation = new PlacementAnimation( mutable, placement, animation );
108
- this.animations.push( _animation );
109
- const animationPromise = _animation.play();
110
- animationPromise.then( a => {
111
- remove( this.animations, _a => _a === a );
112
- a.kill();
113
- } );
114
- return await animationPromise;
115
- }
116
-
1
+ import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
+ import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
+ import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
+ import { Nullable } from '@babylonjs/core/types';
5
+ //import { CustomEase } from 'gsap/CustomEase';
6
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
+ import { remove } from 'lodash-es';
8
+ import { PlacementAnimation } from '../classes/placementAnimation';
9
+
10
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
+
12
+
13
+ export class AnimationManager {
14
+
15
+ public animations: AnimationInterface[] = [];
16
+
17
+ /**
18
+ * Constructor.
19
+ */
20
+ protected constructor( protected scene: Scene ) {
21
+ }
22
+
23
+ /**
24
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
+ */
26
+ public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
+ return new AnimationManager( scene );
28
+ }
29
+
30
+ /**
31
+ * @deprecated Use viewer.moveCameraTo().
32
+ */
33
+ public resetCamera(animate: boolean = false) {
34
+ //TODO currently only works for arcrotate. are there any other cameras?
35
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
+ if( ! activeCamera ) {
37
+ throw new Error( 'There is no active camera' );
38
+ }
39
+
40
+ const initAlpha = activeCamera.metadata.alpha;
41
+ const initBeta = activeCamera.metadata.beta;
42
+ const initRadius = activeCamera.metadata.radius;
43
+
44
+ if( animate ) {
45
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
+ } else {
47
+ activeCamera.alpha = initAlpha;
48
+ activeCamera.beta = initBeta;
49
+ activeCamera.radius = initRadius;
50
+ }
51
+ }
52
+
53
+ /**
54
+ * @deprecated Use viewer.moveCameraTo().
55
+ */
56
+ public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
+ if( ! activeCamera ) {
59
+ throw new Error( 'There is no active camera' );
60
+ }
61
+ const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
+ const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
+ const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
+ alphaAnimation.setKeys([{
65
+ frame : 0,
66
+ value : activeCamera.alpha
67
+ }, {
68
+ frame : 100,
69
+ value : targetAlpha
70
+ }]);
71
+ betaAnimation.setKeys([{
72
+ frame : 0,
73
+ value : activeCamera.beta
74
+ }, {
75
+ frame : 100,
76
+ value : targetBeta
77
+ }]);
78
+ radiusAnimation.setKeys( [{
79
+ frame : 0,
80
+ value : activeCamera.radius
81
+ }, {
82
+ frame : 100,
83
+ value : targetRadius
84
+ }]);
85
+ activeCamera.animations.push(alphaAnimation);
86
+ activeCamera.animations.push(betaAnimation);
87
+ activeCamera.animations.push(radiusAnimation);
88
+
89
+ let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
+ animation.disposeOnEnd = true;
91
+ }
92
+
93
+ /**
94
+ * Stops and kills all running animations.
95
+ */
96
+ public killAllAnimations() {
97
+ this.animations.forEach( animation => animation.kill() );
98
+ this.animations = [];
99
+ }
100
+
101
+ /**
102
+ * @see {@link PlacementAnimation.play}
103
+ */
104
+ public async animateToPlacement( mutable: object,
105
+ placement: PlacementDefinition | string,
106
+ animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
+ const _animation = new PlacementAnimation( mutable, placement, animation );
108
+ this.animations.push( _animation );
109
+ const animationPromise = _animation.play();
110
+ animationPromise.then( a => {
111
+ remove( this.animations, _a => _a === a );
112
+ a.kill();
113
+ } );
114
+ return await animationPromise;
115
+ }
116
+
117
117
  }
@@ -1,105 +1,105 @@
1
- import { Camera } from '@babylonjs/core/Cameras/camera';
2
- import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
- import { cloneDeep, merge } from 'lodash-es';
5
- import { ParameterObservable } from '../classes/parameterObservable';
6
- import { Event } from '../classes/event';
7
- import { SpecStorage } from '../store/specStorage';
8
- import { mergeMaps } from '../util/resourceHelper';
9
-
10
- export class SceneManager extends ParameterObservable {
11
-
12
- protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
-
14
- protected readonly parameterDeclaration: ParameterDeclarations = {
15
- 'environment': { type: 'string' },
16
- 'environment.rotation': { type: 'number' }
17
- };
18
-
19
- /**
20
- * Constructor.
21
- */
22
- protected constructor( public scene: BabylonScene ) {
23
- super();
24
- this.addParameterObservers();
25
- }
26
-
27
- /**
28
- * Creates a {@link SceneManager} based on given BabylonJS scene.
29
- */
30
- public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
- const sceneManager = new SceneManager( scene );
32
- await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
- return sceneManager;
34
- }
35
-
36
- /**
37
- * The active `Camera`.
38
- */
39
- get activeCamera(): Camera {
40
- if( !this.scene.activeCamera ) {
41
- throw new Error( 'Scene has no active camera.' );
42
- }
43
- return this.scene.activeCamera;
44
- }
45
-
46
- /**
47
- * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
- * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
- *
50
- * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
- */
52
- public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
- if( !parameters ) {
54
- parameters = {};
55
- }
56
- const oldParameters = cloneDeep( this.parameters );
57
- merge( this.parameters, parameters );
58
-
59
- // handle parameter observers
60
- for( const parameter in this.parameters ) {
61
- const oldParameterValue = oldParameters[parameter];
62
- const newParameterValue = this.parameters[parameter];
63
- this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
- if( oldParameterValue === newParameterValue ) {
65
- continue;
66
- }
67
- // parameter changed
68
- const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
- if( parameterObservers.has( parameter ) ) {
70
- const observers = parameterObservers.get( parameter )!;
71
- observers.forEach( observer => {
72
- observer( this, oldParameterValue, newParameterValue );
73
- this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
- oldParameterValue, newParameterValue );
75
- } );
76
- }
77
- }
78
- return this;
79
- }
80
-
81
- protected addParameterObservers(): SceneManager {
82
- this._parameterObservers.set( 'environment', [
83
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
- manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
- }
86
- ] );
87
- this._parameterObservers.set( 'environment.rotation', [
88
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
- if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
- manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
- }
92
- }
93
- ] );
94
- return this;
95
- }
96
-
97
- /**
98
- * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
- */
100
- protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
- await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
- return this;
103
- }
104
-
105
- }
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
+ import { cloneDeep, merge } from 'lodash-es';
5
+ import { ParameterObservable } from '../classes/parameterObservable';
6
+ import { Event } from '../classes/event';
7
+ import { SpecStorage } from '../store/specStorage';
8
+ import { mergeMaps } from '../util/resourceHelper';
9
+
10
+ export class SceneManager extends ParameterObservable {
11
+
12
+ protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
+
14
+ protected readonly parameterDeclaration: ParameterDeclarations = {
15
+ 'environment': { type: 'string' },
16
+ 'environment.rotation': { type: 'number' }
17
+ };
18
+
19
+ /**
20
+ * Constructor.
21
+ */
22
+ protected constructor( public scene: BabylonScene ) {
23
+ super();
24
+ this.addParameterObservers();
25
+ }
26
+
27
+ /**
28
+ * Creates a {@link SceneManager} based on given BabylonJS scene.
29
+ */
30
+ public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
+ const sceneManager = new SceneManager( scene );
32
+ await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
+ return sceneManager;
34
+ }
35
+
36
+ /**
37
+ * The active `Camera`.
38
+ */
39
+ get activeCamera(): Camera {
40
+ if( !this.scene.activeCamera ) {
41
+ throw new Error( 'Scene has no active camera.' );
42
+ }
43
+ return this.scene.activeCamera;
44
+ }
45
+
46
+ /**
47
+ * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
+ * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
+ *
50
+ * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
+ */
52
+ public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
+ if( !parameters ) {
54
+ parameters = {};
55
+ }
56
+ const oldParameters = cloneDeep( this.parameters );
57
+ merge( this.parameters, parameters );
58
+
59
+ // handle parameter observers
60
+ for( const parameter in this.parameters ) {
61
+ const oldParameterValue = oldParameters[parameter];
62
+ const newParameterValue = this.parameters[parameter];
63
+ this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
+ if( oldParameterValue === newParameterValue ) {
65
+ continue;
66
+ }
67
+ // parameter changed
68
+ const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
+ if( parameterObservers.has( parameter ) ) {
70
+ const observers = parameterObservers.get( parameter )!;
71
+ observers.forEach( observer => {
72
+ observer( this, oldParameterValue, newParameterValue );
73
+ this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
+ oldParameterValue, newParameterValue );
75
+ } );
76
+ }
77
+ }
78
+ return this;
79
+ }
80
+
81
+ protected addParameterObservers(): SceneManager {
82
+ this._parameterObservers.set( 'environment', [
83
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
+ manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
+ }
86
+ ] );
87
+ this._parameterObservers.set( 'environment.rotation', [
88
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
+ if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
+ manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
+ }
92
+ }
93
+ ] );
94
+ return this;
95
+ }
96
+
97
+ /**
98
+ * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
+ */
100
+ protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
+ await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
+ return this;
103
+ }
104
+
105
+ }