@combeenation/3d-viewer 4.0.0-beta3 → 4.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/README.md +112 -112
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -125
  7. package/dist/lib-cjs/api/classes/element.js +682 -682
  8. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  9. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  10. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  11. package/dist/lib-cjs/api/classes/event.js +357 -357
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  15. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  22. package/dist/lib-cjs/api/classes/variant.d.ts +190 -190
  23. package/dist/lib-cjs/api/classes/variant.js +873 -873
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  25. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  29. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  32. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  33. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  34. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  40. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  42. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  43. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  45. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  46. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  47. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  48. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  49. package/dist/lib-cjs/api/util/globalTypes.d.ts +279 -279
  50. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  51. package/dist/lib-cjs/api/util/resourceHelper.d.ts +51 -48
  52. package/dist/lib-cjs/api/util/resourceHelper.js +243 -240
  53. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  54. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  55. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  56. package/dist/lib-cjs/buildinfo.json +3 -3
  57. package/dist/lib-cjs/index.d.ts +46 -46
  58. package/dist/lib-cjs/index.js +82 -82
  59. package/dist/webpack-stats.json +0 -0
  60. package/package.json +83 -83
  61. package/src/api/classes/animationInterface.ts +11 -11
  62. package/src/api/classes/dottedPath.ts +189 -189
  63. package/src/api/classes/element.ts +617 -617
  64. package/src/api/classes/elementParameterizable.ts +78 -78
  65. package/src/api/classes/event.ts +355 -355
  66. package/src/api/classes/eventBroadcaster.ts +54 -54
  67. package/src/api/classes/parameter.ts +277 -277
  68. package/src/api/classes/parameterObservable.ts +121 -121
  69. package/src/api/classes/placementAnimation.ts +133 -133
  70. package/src/api/classes/variant.ts +670 -670
  71. package/src/api/classes/variantInstance.ts +81 -81
  72. package/src/api/classes/viewer.ts +421 -421
  73. package/src/api/internal/debugViewer.ts +81 -81
  74. package/src/api/internal/lensRendering.ts +10 -10
  75. package/src/api/internal/sceneSetup.ts +203 -203
  76. package/src/api/manager/animationManager.ts +116 -116
  77. package/src/api/manager/sceneManager.ts +105 -105
  78. package/src/api/manager/variantInstanceManager.ts +236 -236
  79. package/src/api/store/specStorage.ts +53 -53
  80. package/src/api/util/babylonHelper.ts +392 -392
  81. package/src/api/util/globalTypes.ts +318 -318
  82. package/src/api/util/resourceHelper.ts +187 -184
  83. package/src/buildinfo.json +2 -2
  84. package/src/commonjs.tsconfig.json +13 -13
  85. package/src/declaration.tsconfig.json +10 -10
  86. package/src/dev.ts +46 -46
  87. package/src/es6.tsconfig.json +13 -13
  88. package/src/index.ts +87 -87
  89. package/src/pagesconfig.json +57 -57
  90. package/src/tsconfig.json +43 -43
  91. package/src/tsconfig.types.json +9 -9
  92. package/src/types.d.ts +4 -4
@@ -1,82 +1,82 @@
1
- /**
2
- * @internal
3
- */
4
- import { Scene } from '@babylonjs/core/scene';
5
- import { VariantInstance } from '../classes/variantInstance';
6
- import { Viewer } from '../classes/viewer';
7
- import { Event } from '../classes/event';
8
-
9
- export class DebugViewer extends Viewer {
10
-
11
- constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
- super( canvas, data );
13
- }
14
-
15
- public async bootstrap(): Promise<Viewer> {
16
- for( const event of Event.all ) {
17
- this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
- }
19
- for( const event of [
20
- Event.VARIANT_INSTANCE_DESTROYED,
21
- Event.VARIANT_INSTANCE_CREATED,
22
- Event.VARIANT_INSTANCE_CLONED,
23
- Event.VARIANT_PARAMETER_COMMITTED
24
- ] ) {
25
- this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
- }
27
- return super.bootstrap();
28
- }
29
-
30
- protected async initScene(): Promise<Scene> {
31
- const scene = await super.initScene();
32
-
33
- scene.getEngine().runRenderLoop( () => {
34
- this.fpsDebugger();
35
- } );
36
-
37
- return scene;
38
- }
39
-
40
- protected instanceDebugger( instance: VariantInstance ) {
41
- const instances: string[] = [];
42
- this.variantInstances.all.forEach( variantInstance => {
43
- instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
- } );
45
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
- if( !debugContainer ) {
47
- debugContainer = document.createElement( 'pre' );
48
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
- debugContainer.setAttribute( 'style', `
50
- background: #454545;
51
- color: #fff;
52
- position: absolute;
53
- bottom: 0;
54
- right: 0;
55
- padding: 10px;
56
- margin: 0;
57
- ` );
58
- document.body.appendChild( debugContainer );
59
- }
60
- debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
- };
62
-
63
- protected fpsDebugger() {
64
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
- if( !debugContainer ) {
66
- debugContainer = document.createElement( 'pre' );
67
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
- debugContainer.setAttribute( 'style', `
69
- background: #454545;
70
- color: #fff;
71
- position: absolute;
72
- bottom: 0;
73
- left: 0;
74
- padding: 10px;
75
- margin: 0;
76
- ` );
77
- document.body.appendChild( debugContainer );
78
- }
79
- debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
- }
81
-
1
+ /**
2
+ * @internal
3
+ */
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ import { VariantInstance } from '../classes/variantInstance';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Event } from '../classes/event';
8
+
9
+ export class DebugViewer extends Viewer {
10
+
11
+ constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
+ super( canvas, data );
13
+ }
14
+
15
+ public async bootstrap(): Promise<Viewer> {
16
+ for( const event of Event.all ) {
17
+ this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
+ }
19
+ for( const event of [
20
+ Event.VARIANT_INSTANCE_DESTROYED,
21
+ Event.VARIANT_INSTANCE_CREATED,
22
+ Event.VARIANT_INSTANCE_CLONED,
23
+ Event.VARIANT_PARAMETER_COMMITTED
24
+ ] ) {
25
+ this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
+ }
27
+ return super.bootstrap();
28
+ }
29
+
30
+ protected async initScene(): Promise<Scene> {
31
+ const scene = await super.initScene();
32
+
33
+ scene.getEngine().runRenderLoop( () => {
34
+ this.fpsDebugger();
35
+ } );
36
+
37
+ return scene;
38
+ }
39
+
40
+ protected instanceDebugger( instance: VariantInstance ) {
41
+ const instances: string[] = [];
42
+ this.variantInstances.all.forEach( variantInstance => {
43
+ instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
+ } );
45
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
+ if( !debugContainer ) {
47
+ debugContainer = document.createElement( 'pre' );
48
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
+ debugContainer.setAttribute( 'style', `
50
+ background: #454545;
51
+ color: #fff;
52
+ position: absolute;
53
+ bottom: 0;
54
+ right: 0;
55
+ padding: 10px;
56
+ margin: 0;
57
+ ` );
58
+ document.body.appendChild( debugContainer );
59
+ }
60
+ debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
+ };
62
+
63
+ protected fpsDebugger() {
64
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
+ if( !debugContainer ) {
66
+ debugContainer = document.createElement( 'pre' );
67
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
+ debugContainer.setAttribute( 'style', `
69
+ background: #454545;
70
+ color: #fff;
71
+ position: absolute;
72
+ bottom: 0;
73
+ left: 0;
74
+ padding: 10px;
75
+ margin: 0;
76
+ ` );
77
+ document.body.appendChild( debugContainer );
78
+ }
79
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
+ }
81
+
82
82
  }
@@ -1,11 +1,11 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
-
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
-
10
-
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
+
10
+
11
11
  export { LensRenderingPipeline };
@@ -1,204 +1,204 @@
1
-
2
- import { Engine } from '@babylonjs/core/Engines/engine';
3
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
- import '@babylonjs/core/Helpers/sceneHelpers';
5
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
- import { HDRCubeTexture } from '@babylonjs/core/Materials/Textures/hdrCubeTexture';
7
- import { Texture } from '@babylonjs/core/Materials/Textures/texture';
8
- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
11
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
12
- import { Scene } from '@babylonjs/core/scene';
13
- import type { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
14
- import { Camera } from '@babylonjs/core/Cameras/camera';
15
- import { Light } from '@babylonjs/core/Lights/light';
16
- import { Parameter } from '../classes/parameter';
17
-
18
-
19
- const defaultLightning = async function(scene: Scene) {
20
- const defaultSetup: LightDefinition = {
21
- type: 'hemispheric',
22
- };
23
-
24
- const defaultLight = await processLight(scene, 'default_light', defaultSetup) as HemisphericLight;
25
- defaultLight.groundColor = Color3.Black();
26
- defaultLight.diffuse = Color3.White();
27
-
28
- return defaultLight;
29
- };
30
-
31
-
32
- const processLight = async function(scene: Scene, name: string, lightSetup: LightDefinition) {
33
-
34
- let light: Light;
35
-
36
- switch(lightSetup.type ) {
37
- case 'hemispheric':
38
- // @ts-ignore
39
- const hemisphericLightModule = await import(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight');
40
- light = new hemisphericLightModule.HemisphericLight( name, Vector3.Up(), scene);
41
- break;
42
- case 'point':
43
- // @ts-ignore
44
- const pointLightModule = await import(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight');
45
- light = new pointLightModule.PointLight( name, Vector3.Up(), scene);
46
- break;
47
- }
48
-
49
- return light;
50
- };
51
-
52
-
53
- const defaultCamera = async function(scene: Scene) {
54
-
55
- const cameraSetup: CameraDefinition = {
56
- type: 'arc',
57
- active: true,
58
- };
59
-
60
- const defaultCamera = await processCamera(scene, 'default_camera', cameraSetup);
61
-
62
- return defaultCamera;
63
- };
64
-
65
- const processCamera = async function(scene: Scene, name: string, cameraSetup: CameraDefinition) {
66
-
67
- let camera: Camera;
68
-
69
- let target = Vector3.Zero();
70
- if(cameraSetup.target) {
71
- target = Parameter.parseVector(cameraSetup.target);
72
- }
73
-
74
- switch(cameraSetup.type ) {
75
- case 'arc':
76
- // @ts-ignore
77
- const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
78
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene );
79
- camera.metadata = {
80
- alpha: Math.PI / 4,
81
- beta: Math.PI / 4,
82
- radius: 2
83
- };
84
- break;
85
-
86
- }
87
-
88
- if(cameraSetup.active) {
89
- camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
90
- }
91
-
92
- if( cameraSetup.fov ) {
93
- camera.fov = cameraSetup.fov;
94
- }
95
-
96
- camera.storeState();
97
- return camera;
98
- };
99
-
100
- const sceneSetup = async function(engine: Engine, sceneJson: SceneJson) {
101
- const scene = new Scene( engine );
102
- scene.clearColor = new Color4(0, 0, 0, 0);
103
-
104
- let cameras: Camera[] = [];
105
- //there is either no "cameras" or "cameras" is empty
106
- if( ! sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && ! Object.keys(sceneJson.scene.cameras).length ) ) {
107
- const camera = await defaultCamera(scene);
108
-
109
- cameras.push(camera);
110
- } else {
111
- for(let camera in sceneJson.scene.cameras) {
112
- cameras.push(await processCamera(scene, camera, sceneJson.scene.cameras[camera]));
113
- }
114
- }
115
-
116
-
117
- //there is either no "lights" or "lights" is empty
118
- if( ! sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && ! Object.keys(sceneJson.scene.lights).length ) ) {
119
- // await defaultLightning(scene);
120
- } else {
121
- for(let light in sceneJson.scene.lights) {
122
- await processLight(scene, light, sceneJson.scene.lights[light]);
123
- }
124
- }
125
-
126
-
127
- // TODO: try to split this away from the default rendering pipeline to save module imports
128
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
129
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
130
- // investigate this a little more in detail at some point.
131
- const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
132
-
133
- /* DISABLED: causes problems with Internet Explorer
134
- defaultPipeline.imageProcessingEnabled = true;
135
- */
136
-
137
- if( sceneJson.scene.globals.aa ) {
138
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
- }
140
-
141
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
- defaultPipeline.samples = 8;
143
-
144
- if( sceneJson.scene.globals['camera-settings'] ) {
145
- if( sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled ) {
146
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
147
- //defaultPipeline.sharpen.colorAmount = 1;
148
- //defaultPipeline.sharpen.edgeAmount = 0;
149
- }
150
-
151
- if( sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled ) {
152
- defaultPipeline.bloomEnabled = true;
153
-
154
- if( sceneJson.scene.globals['camera-settings'].bloom.size ) {
155
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
156
- }
157
-
158
- if( sceneJson.scene.globals['camera-settings'].bloom.threshold ) {
159
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
160
- }
161
- }
162
-
163
- if( sceneJson.scene.globals['camera-settings'].contrast ) {
164
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
165
- }
166
-
167
- if( sceneJson.scene.globals['camera-settings'].exposure ) {
168
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
169
- }
170
-
171
- if( sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled ) {
172
- //@ts-ignore
173
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
174
- new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings'].dof!.settings, scene, 1.0, cameras );
175
- }
176
- }
177
-
178
- // TODO: make this dynamic
179
- /*
180
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
181
- texture.gammaSpace = false;
182
- scene.environmentTexture = texture;
183
- // scene.environmentTexture.
184
-
185
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
186
- skyboxMaterial.backFaceCulling = false;
187
- skyboxMaterial.reflectionTexture = texture;
188
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
189
- skyboxMaterial.disableLighting = false;
190
- // TODO: replace with BoxBuilder
191
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
192
- skybox.isPickable = false; //never pick a skybox
193
- skybox.infiniteDistance = true;
194
- skybox.material = skyboxMaterial;
195
- */
196
-
197
- // TODO: shadows don't work with HemishpericLight
198
-
199
- return scene;
200
- };
201
-
202
- export {
203
- sceneSetup
1
+
2
+ import { Engine } from '@babylonjs/core/Engines/engine';
3
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { HDRCubeTexture } from '@babylonjs/core/Materials/Textures/hdrCubeTexture';
7
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
8
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
11
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
12
+ import { Scene } from '@babylonjs/core/scene';
13
+ import type { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
14
+ import { Camera } from '@babylonjs/core/Cameras/camera';
15
+ import { Light } from '@babylonjs/core/Lights/light';
16
+ import { Parameter } from '../classes/parameter';
17
+
18
+
19
+ const defaultLightning = async function(scene: Scene) {
20
+ const defaultSetup: LightDefinition = {
21
+ type: 'hemispheric',
22
+ };
23
+
24
+ const defaultLight = await processLight(scene, 'default_light', defaultSetup) as HemisphericLight;
25
+ defaultLight.groundColor = Color3.Black();
26
+ defaultLight.diffuse = Color3.White();
27
+
28
+ return defaultLight;
29
+ };
30
+
31
+
32
+ const processLight = async function(scene: Scene, name: string, lightSetup: LightDefinition) {
33
+
34
+ let light: Light;
35
+
36
+ switch(lightSetup.type ) {
37
+ case 'hemispheric':
38
+ // @ts-ignore
39
+ const hemisphericLightModule = await import(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight');
40
+ light = new hemisphericLightModule.HemisphericLight( name, Vector3.Up(), scene);
41
+ break;
42
+ case 'point':
43
+ // @ts-ignore
44
+ const pointLightModule = await import(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight');
45
+ light = new pointLightModule.PointLight( name, Vector3.Up(), scene);
46
+ break;
47
+ }
48
+
49
+ return light;
50
+ };
51
+
52
+
53
+ const defaultCamera = async function(scene: Scene) {
54
+
55
+ const cameraSetup: CameraDefinition = {
56
+ type: 'arc',
57
+ active: true,
58
+ };
59
+
60
+ const defaultCamera = await processCamera(scene, 'default_camera', cameraSetup);
61
+
62
+ return defaultCamera;
63
+ };
64
+
65
+ const processCamera = async function(scene: Scene, name: string, cameraSetup: CameraDefinition) {
66
+
67
+ let camera: Camera;
68
+
69
+ let target = Vector3.Zero();
70
+ if(cameraSetup.target) {
71
+ target = Parameter.parseVector(cameraSetup.target);
72
+ }
73
+
74
+ switch(cameraSetup.type ) {
75
+ case 'arc':
76
+ // @ts-ignore
77
+ const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
78
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene );
79
+ camera.metadata = {
80
+ alpha: Math.PI / 4,
81
+ beta: Math.PI / 4,
82
+ radius: 2
83
+ };
84
+ break;
85
+
86
+ }
87
+
88
+ if(cameraSetup.active) {
89
+ camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
90
+ }
91
+
92
+ if( cameraSetup.fov ) {
93
+ camera.fov = cameraSetup.fov;
94
+ }
95
+
96
+ camera.storeState();
97
+ return camera;
98
+ };
99
+
100
+ const sceneSetup = async function(engine: Engine, sceneJson: SceneJson) {
101
+ const scene = new Scene( engine );
102
+ scene.clearColor = new Color4(0, 0, 0, 0);
103
+
104
+ let cameras: Camera[] = [];
105
+ //there is either no "cameras" or "cameras" is empty
106
+ if( ! sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && ! Object.keys(sceneJson.scene.cameras).length ) ) {
107
+ const camera = await defaultCamera(scene);
108
+
109
+ cameras.push(camera);
110
+ } else {
111
+ for(let camera in sceneJson.scene.cameras) {
112
+ cameras.push(await processCamera(scene, camera, sceneJson.scene.cameras[camera]));
113
+ }
114
+ }
115
+
116
+
117
+ //there is either no "lights" or "lights" is empty
118
+ if( ! sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && ! Object.keys(sceneJson.scene.lights).length ) ) {
119
+ // await defaultLightning(scene);
120
+ } else {
121
+ for(let light in sceneJson.scene.lights) {
122
+ await processLight(scene, light, sceneJson.scene.lights[light]);
123
+ }
124
+ }
125
+
126
+
127
+ // TODO: try to split this away from the default rendering pipeline to save module imports
128
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
129
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
130
+ // investigate this a little more in detail at some point.
131
+ const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
132
+
133
+ /* DISABLED: causes problems with Internet Explorer
134
+ defaultPipeline.imageProcessingEnabled = true;
135
+ */
136
+
137
+ if( sceneJson.scene.globals.aa ) {
138
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
+ }
140
+
141
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
+ defaultPipeline.samples = 8;
143
+
144
+ if( sceneJson.scene.globals['camera-settings'] ) {
145
+ if( sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled ) {
146
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
147
+ //defaultPipeline.sharpen.colorAmount = 1;
148
+ //defaultPipeline.sharpen.edgeAmount = 0;
149
+ }
150
+
151
+ if( sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled ) {
152
+ defaultPipeline.bloomEnabled = true;
153
+
154
+ if( sceneJson.scene.globals['camera-settings'].bloom.size ) {
155
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
156
+ }
157
+
158
+ if( sceneJson.scene.globals['camera-settings'].bloom.threshold ) {
159
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
160
+ }
161
+ }
162
+
163
+ if( sceneJson.scene.globals['camera-settings'].contrast ) {
164
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
165
+ }
166
+
167
+ if( sceneJson.scene.globals['camera-settings'].exposure ) {
168
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
169
+ }
170
+
171
+ if( sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled ) {
172
+ //@ts-ignore
173
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
174
+ new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings'].dof!.settings, scene, 1.0, cameras );
175
+ }
176
+ }
177
+
178
+ // TODO: make this dynamic
179
+ /*
180
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
181
+ texture.gammaSpace = false;
182
+ scene.environmentTexture = texture;
183
+ // scene.environmentTexture.
184
+
185
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
186
+ skyboxMaterial.backFaceCulling = false;
187
+ skyboxMaterial.reflectionTexture = texture;
188
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
189
+ skyboxMaterial.disableLighting = false;
190
+ // TODO: replace with BoxBuilder
191
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
192
+ skybox.isPickable = false; //never pick a skybox
193
+ skybox.infiniteDistance = true;
194
+ skybox.material = skyboxMaterial;
195
+ */
196
+
197
+ // TODO: shadows don't work with HemishpericLight
198
+
199
+ return scene;
200
+ };
201
+
202
+ export {
203
+ sceneSetup
204
204
  }