@cesium/engine 10.1.0 → 11.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/Build/Workers/{chunk-N4QEHO3U.js → chunk-2EDC3QGH.js} +1 -1
  2. package/Build/Workers/{chunk-NVOABL76.js → chunk-2MKRG7L7.js} +5 -5
  3. package/Build/Workers/{chunk-X23FRWHJ.js → chunk-2RZYNSMR.js} +6 -6
  4. package/Build/Workers/{chunk-TO2PVHKI.js → chunk-4NBRIKB3.js} +2 -2
  5. package/Build/Workers/{chunk-5BLJ5ZM6.js → chunk-4TK5YR6Q.js} +5 -5
  6. package/Build/Workers/{chunk-TF776XCO.js → chunk-54VC7SCM.js} +7 -7
  7. package/Build/Workers/{chunk-2GEAGYUY.js → chunk-5IY5BXCT.js} +13 -13
  8. package/Build/Workers/{chunk-OXALEQPI.js → chunk-6FFGOENI.js} +10 -7
  9. package/Build/Workers/{chunk-65MZOUNU.js → chunk-6PJIHPQB.js} +13 -13
  10. package/Build/Workers/{chunk-FOZWUH4T.js → chunk-6ZREIBKS.js} +7 -7
  11. package/Build/Workers/{chunk-BY3E4ONI.js → chunk-AI3O7UN2.js} +6 -6
  12. package/Build/Workers/{chunk-XQI7XZHX.js → chunk-AS7P4BHI.js} +6 -6
  13. package/Build/Workers/{chunk-PNFHVBSF.js → chunk-AUM45VEG.js} +16 -15
  14. package/Build/Workers/{chunk-VRZ46QZ5.js → chunk-BBO6BGLC.js} +13 -13
  15. package/Build/Workers/{chunk-POSRARY7.js → chunk-BH5ZEN4I.js} +10 -10
  16. package/Build/Workers/{chunk-A5CODJ4M.js → chunk-BJ3WF5RW.js} +6 -6
  17. package/Build/Workers/{chunk-Q55ECN3Y.js → chunk-BUOFSNFW.js} +1 -1
  18. package/Build/Workers/{chunk-QX5XS4LC.js → chunk-BZXF3GNX.js} +2 -2
  19. package/Build/Workers/{chunk-T6LPN7RI.js → chunk-DJXXI7UF.js} +5 -5
  20. package/Build/Workers/{chunk-C3Z23UUJ.js → chunk-DVAIU7A4.js} +17 -17
  21. package/Build/Workers/{chunk-X2ZQ7RJR.js → chunk-FJT3ERV7.js} +9 -9
  22. package/Build/Workers/{chunk-UCIPJSZX.js → chunk-GOHDOWU5.js} +14 -14
  23. package/Build/Workers/{chunk-R4OIEIPE.js → chunk-HA6TZ3XT.js} +4 -4
  24. package/Build/Workers/{chunk-ACRTCBN5.js → chunk-HBZSCVZC.js} +11 -11
  25. package/Build/Workers/{chunk-BGE4QVG7.js → chunk-HC7RYWPZ.js} +12 -12
  26. package/Build/Workers/{chunk-VE7BFUIX.js → chunk-HFMJM3SX.js} +1 -1
  27. package/Build/Workers/{chunk-OOK53QUQ.js → chunk-HFPMX5L2.js} +1 -1
  28. package/Build/Workers/{chunk-6D66DPRV.js → chunk-HO2NTC7I.js} +6 -6
  29. package/Build/Workers/{chunk-F3NDOSTZ.js → chunk-HZPMWR4H.js} +7 -7
  30. package/Build/Workers/{chunk-I2RC4XVN.js → chunk-IBG5FVXC.js} +4 -4
  31. package/Build/Workers/{chunk-FEVVHITK.js → chunk-IXLNNST6.js} +4 -4
  32. package/Build/Workers/{chunk-4YSNMHZ4.js → chunk-JYUCC5NV.js} +6 -6
  33. package/Build/Workers/{chunk-FDCLACT5.js → chunk-KFW4UNQH.js} +10 -10
  34. package/Build/Workers/{chunk-R6B7UCQB.js → chunk-KKAEXHDY.js} +2 -2
  35. package/Build/Workers/{chunk-D2U4RI64.js → chunk-L6FARMF6.js} +7 -7
  36. package/Build/Workers/{chunk-OOMCT7OL.js → chunk-N3BIL6WA.js} +13 -13
  37. package/Build/Workers/{chunk-XZZNKIEV.js → chunk-O5SSW3B3.js} +6 -6
  38. package/Build/Workers/{chunk-S3PI2KFM.js → chunk-OC4MYPVW.js} +2 -2
  39. package/Build/Workers/{chunk-XLTOBCDI.js → chunk-OOA6GXKD.js} +7 -7
  40. package/Build/Workers/{chunk-GPJR7MPQ.js → chunk-OSCHEWSG.js} +7 -7
  41. package/Build/Workers/{chunk-RZLZWKFN.js → chunk-QGT2GMOK.js} +4 -4
  42. package/Build/Workers/{chunk-OWGTMVDB.js → chunk-RFQYEYAL.js} +17 -17
  43. package/Build/Workers/{chunk-LSSWVB2X.js → chunk-RJF5ZP76.js} +4 -4
  44. package/Build/Workers/{chunk-EB7PNZTK.js → chunk-SIZXFNJY.js} +6 -5
  45. package/Build/Workers/{chunk-G5V4GPZE.js → chunk-SRZJCF7G.js} +9 -9
  46. package/Build/Workers/{chunk-T77JILCU.js → chunk-T4MB73MC.js} +2 -2
  47. package/Build/Workers/{chunk-4RMIRG6T.js → chunk-TTI2SUWJ.js} +2 -2
  48. package/Build/Workers/{chunk-4VFBBNQ3.js → chunk-VHJ5ESXF.js} +1 -1
  49. package/Build/Workers/{chunk-2J3JKXCP.js → chunk-VSFFJGTA.js} +9 -5
  50. package/Build/Workers/{chunk-ZU334IDQ.js → chunk-WQRXRDCZ.js} +11 -11
  51. package/Build/Workers/{chunk-J7MQUQJY.js → chunk-WXDGOYTT.js} +12 -7
  52. package/Build/Workers/{chunk-76BYYG7N.js → chunk-XLCZE6DD.js} +10 -10
  53. package/Build/Workers/combineGeometry.js +22 -22
  54. package/Build/Workers/createBoxGeometry.js +16 -16
  55. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  56. package/Build/Workers/createCircleGeometry.js +24 -24
  57. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  58. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  59. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  60. package/Build/Workers/createCorridorGeometry.js +27 -27
  61. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  62. package/Build/Workers/createCylinderGeometry.js +18 -18
  63. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  64. package/Build/Workers/createEllipseGeometry.js +24 -24
  65. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  66. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  67. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  68. package/Build/Workers/createFrustumGeometry.js +16 -16
  69. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  70. package/Build/Workers/createGeometry.js +22 -22
  71. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  72. package/Build/Workers/createPlaneGeometry.js +14 -14
  73. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  74. package/Build/Workers/createPolygonGeometry.js +30 -30
  75. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  76. package/Build/Workers/createPolylineGeometry.js +23 -23
  77. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  78. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  79. package/Build/Workers/createRectangleGeometry.js +25 -25
  80. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  81. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  82. package/Build/Workers/createSphereGeometry.js +17 -17
  83. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  84. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  85. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  86. package/Build/Workers/createVectorTileGeometries.js +22 -22
  87. package/Build/Workers/createVectorTilePoints.js +12 -12
  88. package/Build/Workers/createVectorTilePolygons.js +20 -20
  89. package/Build/Workers/createVectorTilePolylines.js +13 -13
  90. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  91. package/Build/Workers/createVerticesFromHeightmap.js +24 -20
  92. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  93. package/Build/Workers/createWallGeometry.js +22 -22
  94. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  95. package/Build/Workers/decodeDraco.js +11 -11
  96. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +28 -5
  97. package/Build/Workers/decodeI3S.js +10 -10
  98. package/Build/Workers/transcodeKTX2.js +19 -18
  99. package/Build/Workers/transferTypedArrayTest.js +1 -1
  100. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  101. package/Source/Core/CompressedTextureBuffer.js +11 -0
  102. package/Source/Core/Ion.js +1 -1
  103. package/Source/Core/KTX2Transcoder.js +9 -16
  104. package/Source/Core/PixelFormat.js +1 -15
  105. package/Source/DataSources/CallbackProperty.js +8 -2
  106. package/Source/DataSources/CheckerboardMaterialProperty.js +7 -1
  107. package/Source/DataSources/ColorMaterialProperty.js +7 -1
  108. package/Source/DataSources/CompositeMaterialProperty.js +5 -4
  109. package/Source/DataSources/CompositePositionProperty.js +7 -1
  110. package/Source/DataSources/CompositeProperty.js +5 -5
  111. package/Source/DataSources/ConstantPositionProperty.js +7 -1
  112. package/Source/DataSources/Entity.js +1 -1
  113. package/Source/DataSources/GridMaterialProperty.js +7 -1
  114. package/Source/DataSources/ImageMaterialProperty.js +8 -1
  115. package/Source/DataSources/MaterialProperty.js +7 -1
  116. package/Source/DataSources/NodeTransformationProperty.js +7 -1
  117. package/Source/DataSources/PolylineArrowMaterialProperty.js +7 -1
  118. package/Source/DataSources/PolylineDashMaterialProperty.js +7 -1
  119. package/Source/DataSources/PolylineGlowMaterialProperty.js +7 -1
  120. package/Source/DataSources/PolylineOutlineMaterialProperty.js +7 -1
  121. package/Source/DataSources/PositionProperty.js +1 -1
  122. package/Source/DataSources/PositionPropertyArray.js +7 -1
  123. package/Source/DataSources/Property.js +1 -1
  124. package/Source/DataSources/PropertyArray.js +5 -5
  125. package/Source/DataSources/PropertyBag.js +5 -4
  126. package/Source/DataSources/ReferenceProperty.js +7 -1
  127. package/Source/DataSources/SampledPositionProperty.js +7 -1
  128. package/Source/DataSources/SampledProperty.js +6 -4
  129. package/Source/DataSources/ScaledPositionProperty.js +6 -0
  130. package/Source/DataSources/StripeMaterialProperty.js +7 -1
  131. package/Source/DataSources/TerrainOffsetProperty.js +9 -0
  132. package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +7 -1
  133. package/Source/DataSources/TimeIntervalCollectionProperty.js +5 -5
  134. package/Source/DataSources/VelocityOrientationProperty.js +6 -1
  135. package/Source/DataSources/VelocityVectorProperty.js +3 -5
  136. package/Source/Renderer/AutomaticUniforms.js +2 -17
  137. package/Source/Renderer/Context.js +15 -0
  138. package/Source/Renderer/CubeMap.js +326 -348
  139. package/Source/Renderer/CubeMapFace.js +26 -48
  140. package/Source/Renderer/PixelDatatype.js +23 -0
  141. package/Source/Renderer/Sampler.js +7 -13
  142. package/Source/Renderer/ShaderProgram.js +7 -0
  143. package/Source/Renderer/Texture.js +396 -332
  144. package/Source/Renderer/UniformState.js +3 -22
  145. package/Source/Renderer/demodernizeShader.js +2 -0
  146. package/Source/Renderer/loadCubeMap.js +3 -8
  147. package/Source/Scene/ArcGisMapService.js +1 -1
  148. package/Source/Scene/CameraEventAggregator.js +49 -5
  149. package/Source/Scene/Globe.js +1 -1
  150. package/Source/Scene/GlobeSurfaceShaderSet.js +29 -24
  151. package/Source/Scene/GlobeSurfaceTileProvider.js +5 -3
  152. package/Source/Scene/ImageBasedLighting.js +34 -34
  153. package/Source/Scene/Label.js +2 -2
  154. package/Source/Scene/Material.js +24 -2
  155. package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +7 -15
  156. package/Source/Scene/PostProcessStageCollection.js +45 -15
  157. package/Source/Scene/PostProcessStageLibrary.js +26 -0
  158. package/Source/Scene/Scene.js +20 -22
  159. package/Source/Scene/SceneTransforms.js +0 -62
  160. package/Source/Scene/ScreenSpaceCameraController.js +11 -4
  161. package/Source/Scene/SkyBox.js +13 -19
  162. package/Source/Scene/SpecularEnvironmentCubeMap.js +240 -0
  163. package/Source/Scene/Tonemapper.js +35 -23
  164. package/Source/Scene/VoxelPrimitive.js +0 -29
  165. package/Source/Scene/VoxelRenderResources.js +0 -3
  166. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -2
  167. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +2 -2
  168. package/Source/Shaders/Builtin/Functions/pbrLighting.js +2 -2
  169. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
  170. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
  171. package/Source/Shaders/Builtin/Functions/textureCube.glsl +21 -2
  172. package/Source/Shaders/Builtin/Functions/textureCube.js +21 -2
  173. package/Source/Shaders/Builtin/Structs/materialInput.glsl +2 -0
  174. package/Source/Shaders/Builtin/Structs/materialInput.js +2 -0
  175. package/Source/Shaders/GlobeFS.glsl +10 -4
  176. package/Source/Shaders/GlobeFS.js +10 -4
  177. package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
  178. package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
  179. package/Source/Shaders/Model/AtmosphereStageFS.glsl +1 -1
  180. package/Source/Shaders/Model/AtmosphereStageFS.js +1 -1
  181. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +40 -29
  182. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +40 -29
  183. package/Source/Shaders/Model/LightingStageFS.glsl +2 -2
  184. package/Source/Shaders/Model/LightingStageFS.js +2 -2
  185. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -0
  186. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -0
  187. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -0
  188. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -0
  189. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -0
  190. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -0
  191. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
  192. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
  193. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -0
  194. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -0
  195. package/Source/Shaders/SkyAtmosphereFS.glsl +1 -1
  196. package/Source/Shaders/SkyAtmosphereFS.js +1 -1
  197. package/Source/Widget/CesiumWidget.js +1 -1
  198. package/index.d.ts +117 -101
  199. package/index.js +212 -213
  200. package/package.json +2 -2
  201. package/Build/Workers/chunk-3WUV74WM.js +0 -1800
  202. package/Build/Workers/chunk-4MSUJ4I7.js +0 -456
  203. package/Build/Workers/chunk-5KWHSZYL.js +0 -834
  204. package/Build/Workers/chunk-5O6JWQ4E.js +0 -398
  205. package/Build/Workers/chunk-6OFDHMHR.js +0 -1258
  206. package/Build/Workers/chunk-AA4GZKOT.js +0 -75
  207. package/Build/Workers/chunk-B75IEX2S.js +0 -390
  208. package/Build/Workers/chunk-BAVI3ZS2.js +0 -39
  209. package/Build/Workers/chunk-BBDZYSZB.js +0 -287
  210. package/Build/Workers/chunk-C45MU4GZ.js +0 -220
  211. package/Build/Workers/chunk-CF7P7K7E.js +0 -684
  212. package/Build/Workers/chunk-D4K27X2M.js +0 -305
  213. package/Build/Workers/chunk-DKVHRNFY.js +0 -100
  214. package/Build/Workers/chunk-ELI4BUOT.js +0 -963
  215. package/Build/Workers/chunk-FQPSOOPH.js +0 -258
  216. package/Build/Workers/chunk-GNHZH7HP.js +0 -37
  217. package/Build/Workers/chunk-GWT64LKY.js +0 -171
  218. package/Build/Workers/chunk-HGEEOMSC.js +0 -157
  219. package/Build/Workers/chunk-IUROUBPA.js +0 -300
  220. package/Build/Workers/chunk-JNLWLSTP.js +0 -476
  221. package/Build/Workers/chunk-JYQNWIQQ.js +0 -44
  222. package/Build/Workers/chunk-KUN2ZA5X.js +0 -138
  223. package/Build/Workers/chunk-KV4EQHK4.js +0 -1477
  224. package/Build/Workers/chunk-LXQ5QAEJ.js +0 -196
  225. package/Build/Workers/chunk-MBZH7YZ7.js +0 -945
  226. package/Build/Workers/chunk-MKXWJTFQ.js +0 -781
  227. package/Build/Workers/chunk-MMV6TO3P.js +0 -101
  228. package/Build/Workers/chunk-MSKXMXJI.js +0 -500
  229. package/Build/Workers/chunk-OAPA2RTG.js +0 -239
  230. package/Build/Workers/chunk-OE4MCOC7.js +0 -421
  231. package/Build/Workers/chunk-OJF4RTJG.js +0 -634
  232. package/Build/Workers/chunk-OXSI7N4C.js +0 -768
  233. package/Build/Workers/chunk-PYHLO636.js +0 -2857
  234. package/Build/Workers/chunk-QD4KM3GO.js +0 -138
  235. package/Build/Workers/chunk-QMLTCCYG.js +0 -55
  236. package/Build/Workers/chunk-QYQIVZBU.js +0 -117
  237. package/Build/Workers/chunk-R3TKLC6E.js +0 -1075
  238. package/Build/Workers/chunk-R4ZEWO4I.js +0 -122
  239. package/Build/Workers/chunk-RCK55EDX.js +0 -691
  240. package/Build/Workers/chunk-RHBWXX7C.js +0 -629
  241. package/Build/Workers/chunk-SAPFXU5X.js +0 -102
  242. package/Build/Workers/chunk-TBBFDFCS.js +0 -368
  243. package/Build/Workers/chunk-TGY6H6N6.js +0 -163
  244. package/Build/Workers/chunk-UOEUCKKU.js +0 -59
  245. package/Build/Workers/chunk-VFBNELXB.js +0 -353
  246. package/Build/Workers/chunk-VYWUFRRR.js +0 -1052
  247. package/Build/Workers/chunk-WVSELU6O.js +0 -2716
  248. package/Build/Workers/chunk-X43SJLQL.js +0 -10364
  249. package/Build/Workers/chunk-XUOJCLOH.js +0 -511
  250. package/Build/Workers/chunk-YLYBLJ3Y.js +0 -73
  251. package/Build/Workers/chunk-ZEE2EIFD.js +0 -430
  252. package/Build/Workers/chunk-ZIKGV7EL.js +0 -58
  253. package/Source/Scene/OctahedralProjectedCubeMap.js +0 -444
  254. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +0 -78
  255. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +0 -80
  256. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +0 -89
  257. package/Source/Shaders/OctahedralProjectionAtlasFS.js +0 -91
  258. package/Source/Shaders/OctahedralProjectionFS.glsl +0 -14
  259. package/Source/Shaders/OctahedralProjectionFS.js +0 -16
  260. package/Source/Shaders/OctahedralProjectionVS.glsl +0 -10
  261. package/Source/Shaders/OctahedralProjectionVS.js +0 -12
@@ -1,300 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 1.120
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- Matrix2_default,
28
- Matrix4_default,
29
- Quaternion_default,
30
- Rectangle_default,
31
- Transforms_default
32
- } from "./chunk-OXALEQPI.js";
33
- import {
34
- Cartesian2_default,
35
- Cartesian3_default,
36
- Cartographic_default,
37
- Matrix3_default
38
- } from "./chunk-T6LPN7RI.js";
39
- import {
40
- WebGLConstants_default
41
- } from "./chunk-RHBWXX7C.js";
42
- import {
43
- defaultValue_default
44
- } from "./chunk-BAVI3ZS2.js";
45
- import {
46
- Check_default,
47
- DeveloperError_default
48
- } from "./chunk-TGY6H6N6.js";
49
- import {
50
- defined_default
51
- } from "./chunk-N4QEHO3U.js";
52
-
53
- // packages/engine/Source/Core/GeometryType.js
54
- var GeometryType = {
55
- NONE: 0,
56
- TRIANGLES: 1,
57
- LINES: 2,
58
- POLYLINES: 3
59
- };
60
- var GeometryType_default = Object.freeze(GeometryType);
61
-
62
- // packages/engine/Source/Core/PrimitiveType.js
63
- var PrimitiveType = {
64
- /**
65
- * Points primitive where each vertex (or index) is a separate point.
66
- *
67
- * @type {number}
68
- * @constant
69
- */
70
- POINTS: WebGLConstants_default.POINTS,
71
- /**
72
- * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
73
- *
74
- * @type {number}
75
- * @constant
76
- */
77
- LINES: WebGLConstants_default.LINES,
78
- /**
79
- * Line loop primitive where each vertex (or index) after the first connects a line to
80
- * the previous vertex, and the last vertex implicitly connects to the first.
81
- *
82
- * @type {number}
83
- * @constant
84
- */
85
- LINE_LOOP: WebGLConstants_default.LINE_LOOP,
86
- /**
87
- * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
88
- *
89
- * @type {number}
90
- * @constant
91
- */
92
- LINE_STRIP: WebGLConstants_default.LINE_STRIP,
93
- /**
94
- * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
95
- *
96
- * @type {number}
97
- * @constant
98
- */
99
- TRIANGLES: WebGLConstants_default.TRIANGLES,
100
- /**
101
- * Triangle strip primitive where each vertex (or index) after the first two connect to
102
- * the previous two vertices forming a triangle. For example, this can be used to model a wall.
103
- *
104
- * @type {number}
105
- * @constant
106
- */
107
- TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
108
- /**
109
- * Triangle fan primitive where each vertex (or index) after the first two connect to
110
- * the previous vertex and the first vertex forming a triangle. For example, this can be used
111
- * to model a cone or circle.
112
- *
113
- * @type {number}
114
- * @constant
115
- */
116
- TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
117
- };
118
- PrimitiveType.isLines = function(primitiveType) {
119
- return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
120
- };
121
- PrimitiveType.isTriangles = function(primitiveType) {
122
- return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
123
- };
124
- PrimitiveType.validate = function(primitiveType) {
125
- return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
126
- };
127
- var PrimitiveType_default = Object.freeze(PrimitiveType);
128
-
129
- // packages/engine/Source/Core/Geometry.js
130
- function Geometry(options) {
131
- options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
132
- Check_default.typeOf.object("options.attributes", options.attributes);
133
- this.attributes = options.attributes;
134
- this.indices = options.indices;
135
- this.primitiveType = defaultValue_default(
136
- options.primitiveType,
137
- PrimitiveType_default.TRIANGLES
138
- );
139
- this.boundingSphere = options.boundingSphere;
140
- this.geometryType = defaultValue_default(options.geometryType, GeometryType_default.NONE);
141
- this.boundingSphereCV = options.boundingSphereCV;
142
- this.offsetAttribute = options.offsetAttribute;
143
- }
144
- Geometry.computeNumberOfVertices = function(geometry) {
145
- Check_default.typeOf.object("geometry", geometry);
146
- let numberOfVertices = -1;
147
- for (const property in geometry.attributes) {
148
- if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
149
- const attribute = geometry.attributes[property];
150
- const num = attribute.values.length / attribute.componentsPerAttribute;
151
- if (numberOfVertices !== num && numberOfVertices !== -1) {
152
- throw new DeveloperError_default(
153
- "All attribute lists must have the same number of attributes."
154
- );
155
- }
156
- numberOfVertices = num;
157
- }
158
- }
159
- return numberOfVertices;
160
- };
161
- var rectangleCenterScratch = new Cartographic_default();
162
- var enuCenterScratch = new Cartesian3_default();
163
- var fixedFrameToEnuScratch = new Matrix4_default();
164
- var boundingRectanglePointsCartographicScratch = [
165
- new Cartographic_default(),
166
- new Cartographic_default(),
167
- new Cartographic_default()
168
- ];
169
- var boundingRectanglePointsEnuScratch = [
170
- new Cartesian2_default(),
171
- new Cartesian2_default(),
172
- new Cartesian2_default()
173
- ];
174
- var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
175
- var pointEnuScratch = new Cartesian3_default();
176
- var enuRotationScratch = new Quaternion_default();
177
- var enuRotationMatrixScratch = new Matrix4_default();
178
- var rotation2DScratch = new Matrix2_default();
179
- Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
180
- let i;
181
- const rectangleCenter = Rectangle_default.center(
182
- boundingRectangle,
183
- rectangleCenterScratch
184
- );
185
- const enuCenter = Cartographic_default.toCartesian(
186
- rectangleCenter,
187
- ellipsoid,
188
- enuCenterScratch
189
- );
190
- const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
191
- enuCenter,
192
- ellipsoid,
193
- fixedFrameToEnuScratch
194
- );
195
- const fixedFrameToEnu = Matrix4_default.inverse(
196
- enuToFixedFrame,
197
- fixedFrameToEnuScratch
198
- );
199
- const boundingPointsEnu = boundingRectanglePointsEnuScratch;
200
- const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
201
- boundingPointsCarto[0].longitude = boundingRectangle.west;
202
- boundingPointsCarto[0].latitude = boundingRectangle.south;
203
- boundingPointsCarto[1].longitude = boundingRectangle.west;
204
- boundingPointsCarto[1].latitude = boundingRectangle.north;
205
- boundingPointsCarto[2].longitude = boundingRectangle.east;
206
- boundingPointsCarto[2].latitude = boundingRectangle.south;
207
- let posEnu = pointEnuScratch;
208
- for (i = 0; i < 3; i++) {
209
- Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
210
- posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
211
- boundingPointsEnu[i].x = posEnu.x;
212
- boundingPointsEnu[i].y = posEnu.y;
213
- }
214
- const rotation = Quaternion_default.fromAxisAngle(
215
- Cartesian3_default.UNIT_Z,
216
- -stRotation,
217
- enuRotationScratch
218
- );
219
- const textureMatrix = Matrix3_default.fromQuaternion(
220
- rotation,
221
- enuRotationMatrixScratch
222
- );
223
- const positionsLength = positions.length;
224
- let enuMinX = Number.POSITIVE_INFINITY;
225
- let enuMinY = Number.POSITIVE_INFINITY;
226
- let enuMaxX = Number.NEGATIVE_INFINITY;
227
- let enuMaxY = Number.NEGATIVE_INFINITY;
228
- for (i = 0; i < positionsLength; i++) {
229
- posEnu = Matrix4_default.multiplyByPointAsVector(
230
- fixedFrameToEnu,
231
- positions[i],
232
- posEnu
233
- );
234
- posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
235
- enuMinX = Math.min(enuMinX, posEnu.x);
236
- enuMinY = Math.min(enuMinY, posEnu.y);
237
- enuMaxX = Math.max(enuMaxX, posEnu.x);
238
- enuMaxY = Math.max(enuMaxY, posEnu.y);
239
- }
240
- const toDesiredInComputed = Matrix2_default.fromRotation(
241
- stRotation,
242
- rotation2DScratch
243
- );
244
- const points2D = points2DScratch;
245
- points2D[0].x = enuMinX;
246
- points2D[0].y = enuMinY;
247
- points2D[1].x = enuMinX;
248
- points2D[1].y = enuMaxY;
249
- points2D[2].x = enuMaxX;
250
- points2D[2].y = enuMinY;
251
- const boundingEnuMin = boundingPointsEnu[0];
252
- const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
253
- const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
254
- for (i = 0; i < 3; i++) {
255
- const point2D = points2D[i];
256
- Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
257
- point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
258
- point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
259
- }
260
- const minXYCorner = points2D[0];
261
- const maxYCorner = points2D[1];
262
- const maxXCorner = points2D[2];
263
- const result = new Array(6);
264
- Cartesian2_default.pack(minXYCorner, result);
265
- Cartesian2_default.pack(maxYCorner, result, 2);
266
- Cartesian2_default.pack(maxXCorner, result, 4);
267
- return result;
268
- };
269
- var Geometry_default = Geometry;
270
-
271
- // packages/engine/Source/Core/GeometryAttribute.js
272
- function GeometryAttribute(options) {
273
- options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
274
- if (!defined_default(options.componentDatatype)) {
275
- throw new DeveloperError_default("options.componentDatatype is required.");
276
- }
277
- if (!defined_default(options.componentsPerAttribute)) {
278
- throw new DeveloperError_default("options.componentsPerAttribute is required.");
279
- }
280
- if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
281
- throw new DeveloperError_default(
282
- "options.componentsPerAttribute must be between 1 and 4."
283
- );
284
- }
285
- if (!defined_default(options.values)) {
286
- throw new DeveloperError_default("options.values is required.");
287
- }
288
- this.componentDatatype = options.componentDatatype;
289
- this.componentsPerAttribute = options.componentsPerAttribute;
290
- this.normalize = defaultValue_default(options.normalize, false);
291
- this.values = options.values;
292
- }
293
- var GeometryAttribute_default = GeometryAttribute;
294
-
295
- export {
296
- GeometryType_default,
297
- PrimitiveType_default,
298
- Geometry_default,
299
- GeometryAttribute_default
300
- };