@cesium/engine 1.0.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
- package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
- package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
- package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
- package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
- package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
- package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
- package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
- package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
- package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
- package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
- package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
- package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
- package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
- package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
- package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
- package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
- package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
- package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
- package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
- package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
- package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
- package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
- package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
- package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
- package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
- package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
- package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
- package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
- package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
- package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
- package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
- package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
- package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +1 -1
- package/Build/Workers/createCircleGeometry.js +1 -1
- package/Build/Workers/createCircleOutlineGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createCorridorGeometry.js +1 -1
- package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +1 -1
- package/Build/Workers/createPlaneGeometry.js +1 -1
- package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
- package/Build/Workers/createPolygonGeometry.js +1 -1
- package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
- package/Build/Workers/createRectangleGeometry.js +1 -1
- package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createSphereGeometry.js +1 -1
- package/Build/Workers/createSphereOutlineGeometry.js +1 -1
- package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePoints.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVectorTilePolylines.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +7 -3
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
- package/Build/Workers/createWallGeometry.js +1 -1
- package/Build/Workers/createWallOutlineGeometry.js +1 -1
- package/Build/Workers/decodeDraco.js +9 -1
- package/Build/Workers/decodeI3S.js +1 -1
- package/Build/Workers/package.js +25 -1
- package/Build/Workers/transcodeKTX2.js +22 -2
- package/Build/Workers/transferTypedArrayTest.js +25 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
- package/README.md +14 -16
- package/Source/Core/EarthOrientationParameters.js +67 -63
- package/Source/Core/FeatureDetection.js +18 -0
- package/Source/Core/Ion.js +1 -2
- package/Source/Core/Matrix2.js +2 -1
- package/Source/Core/Matrix3.js +2 -1
- package/Source/Core/Matrix4.js +1 -0
- package/Source/Core/OrientedBoundingBox.js +4 -4
- package/Source/Core/PixelFormat.js +22 -2
- package/Source/Core/S2Cell.js +3 -3
- package/Source/Core/Transforms.js +3 -7
- package/Source/Core/sampleTerrain.js +5 -0
- package/Source/DataSources/GpxDataSource.js +4 -6
- package/Source/DataSources/KmlDataSource.js +3 -5
- package/Source/Renderer/AutomaticUniforms.js +3 -3
- package/Source/Renderer/Context.js +20 -12
- package/Source/Renderer/Pass.js +3 -2
- package/Source/Renderer/ShaderBuilder.js +13 -12
- package/Source/Renderer/ShaderSource.js +31 -26
- package/Source/Renderer/demodernizeShader.js +76 -0
- package/Source/Scene/AutoExposure.js +5 -5
- package/Source/Scene/BatchTable.js +5 -5
- package/Source/Scene/BillboardCollection.js +2 -2
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTile.js +8 -2
- package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
- package/Source/Scene/Cesium3DTileContentType.js +19 -0
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
- package/Source/Scene/Cesium3DTileset.js +6 -1
- package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
- package/Source/Scene/ClassificationPrimitive.js +3 -8
- package/Source/Scene/ContentMetadata.js +2 -2
- package/Source/Scene/DebugAppearance.js +7 -9
- package/Source/Scene/DebugInspector.js +5 -5
- package/Source/Scene/DepthPlane.js +0 -6
- package/Source/Scene/DerivedCommand.js +15 -22
- package/Source/Scene/EllipsoidPrimitive.js +0 -7
- package/Source/Scene/Expression.js +1 -1
- package/Source/Scene/Globe.js +10 -0
- package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
- package/Source/Scene/GlobeTranslucencyState.js +6 -6
- package/Source/Scene/GltfImageLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +10 -2
- package/Source/Scene/GroundPolylinePrimitive.js +2 -4
- package/Source/Scene/GroupMetadata.js +2 -2
- package/Source/Scene/ImplicitMetadataView.js +2 -2
- package/Source/Scene/ImplicitSubtreeCache.js +127 -0
- package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
- package/Source/Scene/ImplicitTileset.js +3 -2
- package/Source/Scene/InvertClassification.js +9 -10
- package/Source/Scene/KeyframeNode.js +47 -0
- package/Source/Scene/Material.js +6 -6
- package/Source/Scene/Megatexture.js +490 -0
- package/Source/Scene/MetadataClass.js +60 -25
- package/Source/Scene/MetadataClassProperty.js +132 -68
- package/Source/Scene/MetadataComponentType.js +78 -57
- package/Source/Scene/MetadataEnum.js +59 -23
- package/Source/Scene/MetadataEnumValue.js +49 -15
- package/Source/Scene/MetadataSchema.js +53 -24
- package/Source/Scene/MetadataSchemaLoader.js +2 -2
- package/Source/Scene/MetadataSemantic.js +8 -0
- package/Source/Scene/MetadataTableProperty.js +2 -2
- package/Source/Scene/MetadataType.js +6 -14
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
- package/Source/Scene/Model/GeoJsonLoader.js +1 -1
- package/Source/Scene/Model/LightingModel.js +1 -1
- package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
- package/Source/Scene/Model/Model.js +2 -3
- package/Source/Scene/Model/PickingPipelineStage.js +1 -1
- package/Source/Scene/Model/buildDrawCommand.js +19 -11
- package/Source/Scene/OIT.js +211 -119
- package/Source/Scene/PickDepth.js +2 -2
- package/Source/Scene/PointCloud.js +12 -12
- package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
- package/Source/Scene/PolylineCollection.js +2 -7
- package/Source/Scene/PolylineMaterialAppearance.js +2 -3
- package/Source/Scene/PostProcessStage.js +13 -13
- package/Source/Scene/PostProcessStageLibrary.js +3 -3
- package/Source/Scene/Primitive.js +22 -31
- package/Source/Scene/PropertyAttribute.js +2 -2
- package/Source/Scene/PropertyAttributeProperty.js +2 -2
- package/Source/Scene/PropertyTable.js +2 -2
- package/Source/Scene/PropertyTexture.js +2 -2
- package/Source/Scene/PropertyTextureProperty.js +2 -2
- package/Source/Scene/ResourceCache.js +9 -1
- package/Source/Scene/ResourceCacheKey.js +9 -1
- package/Source/Scene/Scene.js +17 -0
- package/Source/Scene/ShadowMap.js +7 -7
- package/Source/Scene/ShadowMapShader.js +9 -9
- package/Source/Scene/ShadowVolumeAppearance.js +1 -1
- package/Source/Scene/SpatialNode.js +375 -0
- package/Source/Scene/StructuralMetadata.js +2 -2
- package/Source/Scene/TextureAtlas.js +5 -3
- package/Source/Scene/TileMetadata.js +2 -2
- package/Source/Scene/TilesetMetadata.js +2 -2
- package/Source/Scene/Vector3DTilePolylines.js +1 -1
- package/Source/Scene/Vector3DTilePrimitive.js +2 -2
- package/Source/Scene/VoxelBoxShape.js +527 -0
- package/Source/Scene/VoxelContent.js +169 -0
- package/Source/Scene/VoxelCylinderShape.js +937 -0
- package/Source/Scene/VoxelEllipsoidShape.js +945 -0
- package/Source/Scene/VoxelPrimitive.js +1919 -0
- package/Source/Scene/VoxelProvider.js +255 -0
- package/Source/Scene/VoxelRenderResources.js +224 -0
- package/Source/Scene/VoxelShape.js +152 -0
- package/Source/Scene/VoxelShapeType.js +105 -0
- package/Source/Scene/VoxelTraversal.js +1144 -0
- package/Source/Scene/buildVoxelDrawCommands.js +116 -0
- package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
- package/Source/Scene/createElevationBandMaterial.js +10 -15
- package/Source/Scene/getClipAndStyleCode.js +1 -1
- package/Source/Scene/getClippingFunction.js +3 -3
- package/Source/Scene/parseBatchTable.js +18 -2
- package/Source/Scene/preprocess3DTileContent.js +8 -0
- package/Source/Scene/processVoxelProperties.js +455 -0
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
- package/Source/Shaders/BillboardCollectionVS.js +24 -24
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
- package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +17 -16
- package/Source/Shaders/GlobeFS.js +17 -16
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
- package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
- package/Source/Shaders/Voxels/IntersectBox.js +81 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
- package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
- package/Source/Shaders/Voxels/Intersection.glsl +54 -0
- package/Source/Shaders/Voxels/Intersection.js +56 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
- package/Source/Shaders/Voxels/Megatexture.js +138 -0
- package/Source/Shaders/Voxels/Octree.glsl +221 -0
- package/Source/Shaders/Voxels/Octree.js +223 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
- package/Source/Shaders/Voxels/VoxelFS.js +152 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
- package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +3148 -2297
- package/index.js +1118 -1085
- package/package.json +3 -4
- package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
- package/Source/Renderer/modernizeShader.js +0 -242
|
@@ -1,29 +1,29 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
2
|
+
export default "in vec3 position3DHigh;\n\
|
|
3
|
+
in vec3 position3DLow;\n\
|
|
4
|
+
in float batchId;\n\
|
|
5
5
|
\n\
|
|
6
6
|
#ifdef EXTRUDED_GEOMETRY\n\
|
|
7
|
-
|
|
7
|
+
in vec3 extrudeDirection;\n\
|
|
8
8
|
\n\
|
|
9
9
|
uniform float u_globeMinimumAltitude;\n\
|
|
10
10
|
#endif // EXTRUDED_GEOMETRY\n\
|
|
11
11
|
\n\
|
|
12
12
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
13
|
-
|
|
13
|
+
out vec4 v_color;\n\
|
|
14
14
|
#endif // PER_INSTANCE_COLOR\n\
|
|
15
15
|
\n\
|
|
16
16
|
#ifdef TEXTURE_COORDINATES\n\
|
|
17
17
|
#ifdef SPHERICAL\n\
|
|
18
|
-
|
|
18
|
+
out vec4 v_sphericalExtents;\n\
|
|
19
19
|
#else // SPHERICAL\n\
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
20
|
+
out vec2 v_inversePlaneExtents;\n\
|
|
21
|
+
out vec4 v_westPlane;\n\
|
|
22
|
+
out vec4 v_southPlane;\n\
|
|
23
23
|
#endif // SPHERICAL\n\
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
24
|
+
out vec3 v_uvMinAndSphericalLongitudeRotation;\n\
|
|
25
|
+
out vec3 v_uMaxAndInverseDistance;\n\
|
|
26
|
+
out vec3 v_vMaxAndInverseDistance;\n\
|
|
27
27
|
#endif // TEXTURE_COORDINATES\n\
|
|
28
28
|
\n\
|
|
29
29
|
void main()\n\
|
|
@@ -1,7 +1,3 @@
|
|
|
1
|
-
#ifdef GL_EXT_frag_depth
|
|
2
|
-
#extension GL_EXT_frag_depth : enable
|
|
3
|
-
#endif
|
|
4
|
-
|
|
5
1
|
#ifdef VECTOR_TILE
|
|
6
2
|
uniform vec4 u_highlightColor;
|
|
7
3
|
#endif
|
|
@@ -9,9 +5,9 @@ uniform vec4 u_highlightColor;
|
|
|
9
5
|
void main(void)
|
|
10
6
|
{
|
|
11
7
|
#ifdef VECTOR_TILE
|
|
12
|
-
|
|
8
|
+
out_FragColor = czm_gammaCorrect(u_highlightColor);
|
|
13
9
|
#else
|
|
14
|
-
|
|
10
|
+
out_FragColor = vec4(1.0);
|
|
15
11
|
#endif
|
|
16
12
|
czm_writeDepthClamp();
|
|
17
13
|
}
|
|
@@ -1,18 +1,14 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "#ifdef
|
|
3
|
-
#extension GL_EXT_frag_depth : enable\n\
|
|
4
|
-
#endif\n\
|
|
5
|
-
\n\
|
|
6
|
-
#ifdef VECTOR_TILE\n\
|
|
2
|
+
export default "#ifdef VECTOR_TILE\n\
|
|
7
3
|
uniform vec4 u_highlightColor;\n\
|
|
8
4
|
#endif\n\
|
|
9
5
|
\n\
|
|
10
6
|
void main(void)\n\
|
|
11
7
|
{\n\
|
|
12
8
|
#ifdef VECTOR_TILE\n\
|
|
13
|
-
|
|
9
|
+
out_FragColor = czm_gammaCorrect(u_highlightColor);\n\
|
|
14
10
|
#else\n\
|
|
15
|
-
|
|
11
|
+
out_FragColor = vec4(1.0);\n\
|
|
16
12
|
#endif\n\
|
|
17
13
|
czm_writeDepthClamp();\n\
|
|
18
14
|
}\n\
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
|
|
1
|
+
in vec3 v_outerPositionWC;
|
|
2
2
|
|
|
3
3
|
uniform vec3 u_hsbShift;
|
|
4
4
|
|
|
5
5
|
#ifndef PER_FRAGMENT_ATMOSPHERE
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
in vec3 v_mieColor;
|
|
7
|
+
in vec3 v_rayleighColor;
|
|
8
|
+
in float v_opacity;
|
|
9
|
+
in float v_translucent;
|
|
10
10
|
#endif
|
|
11
11
|
|
|
12
12
|
void main (void)
|
|
@@ -60,5 +60,5 @@ void main (void)
|
|
|
60
60
|
color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime);
|
|
61
61
|
}
|
|
62
62
|
|
|
63
|
-
|
|
63
|
+
out_FragColor = color;
|
|
64
64
|
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec3 v_outerPositionWC;\n\
|
|
3
3
|
\n\
|
|
4
4
|
uniform vec3 u_hsbShift;\n\
|
|
5
5
|
\n\
|
|
6
6
|
#ifndef PER_FRAGMENT_ATMOSPHERE\n\
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
7
|
+
in vec3 v_mieColor;\n\
|
|
8
|
+
in vec3 v_rayleighColor;\n\
|
|
9
|
+
in float v_opacity;\n\
|
|
10
|
+
in float v_translucent;\n\
|
|
11
11
|
#endif\n\
|
|
12
12
|
\n\
|
|
13
13
|
void main (void)\n\
|
|
@@ -61,6 +61,6 @@ void main (void)\n\
|
|
|
61
61
|
color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime);\n\
|
|
62
62
|
}\n\
|
|
63
63
|
\n\
|
|
64
|
-
|
|
64
|
+
out_FragColor = color;\n\
|
|
65
65
|
}\n\
|
|
66
66
|
";
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
|
|
1
|
+
in vec4 position;
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
out vec3 v_outerPositionWC;
|
|
4
4
|
|
|
5
5
|
#ifndef PER_FRAGMENT_ATMOSPHERE
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
out vec3 v_mieColor;
|
|
7
|
+
out vec3 v_rayleighColor;
|
|
8
|
+
out float v_opacity;
|
|
9
|
+
out float v_translucent;
|
|
10
10
|
#endif
|
|
11
11
|
|
|
12
12
|
void main(void)
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec4 position;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
4
|
+
out vec3 v_outerPositionWC;\n\
|
|
5
5
|
\n\
|
|
6
6
|
#ifndef PER_FRAGMENT_ATMOSPHERE\n\
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
7
|
+
out vec3 v_mieColor;\n\
|
|
8
|
+
out vec3 v_rayleighColor;\n\
|
|
9
|
+
out float v_opacity;\n\
|
|
10
|
+
out float v_translucent;\n\
|
|
11
11
|
#endif\n\
|
|
12
12
|
\n\
|
|
13
13
|
void main(void)\n\
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
uniform samplerCube u_cubeMap;
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
in vec3 v_texCoord;
|
|
4
4
|
|
|
5
5
|
void main()
|
|
6
6
|
{
|
|
7
|
-
vec4 color =
|
|
8
|
-
|
|
7
|
+
vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));
|
|
8
|
+
out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
|
|
9
9
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "uniform samplerCube u_cubeMap;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
4
|
+
in vec3 v_texCoord;\n\
|
|
5
5
|
\n\
|
|
6
6
|
void main()\n\
|
|
7
7
|
{\n\
|
|
8
|
-
vec4 color =
|
|
9
|
-
|
|
8
|
+
vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));\n\
|
|
9
|
+
out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
|
|
10
10
|
}\n\
|
|
11
11
|
";
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
uniform sampler2D u_texture;
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
in vec2 v_textureCoordinates;
|
|
4
4
|
|
|
5
5
|
void main()
|
|
6
6
|
{
|
|
7
|
-
vec4 color =
|
|
8
|
-
|
|
7
|
+
vec4 color = texture(u_texture, v_textureCoordinates);
|
|
8
|
+
out_FragColor = czm_gammaCorrect(color);
|
|
9
9
|
}
|
package/Source/Shaders/SunFS.js
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "uniform sampler2D u_texture;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
4
|
+
in vec2 v_textureCoordinates;\n\
|
|
5
5
|
\n\
|
|
6
6
|
void main()\n\
|
|
7
7
|
{\n\
|
|
8
|
-
vec4 color =
|
|
9
|
-
|
|
8
|
+
vec4 color = texture(u_texture, v_textureCoordinates);\n\
|
|
9
|
+
out_FragColor = czm_gammaCorrect(color);\n\
|
|
10
10
|
}\n\
|
|
11
11
|
";
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
uniform float u_radiusTS;
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
in vec2 v_textureCoordinates;
|
|
4
4
|
|
|
5
5
|
vec2 rotate(vec2 p, vec2 direction)
|
|
6
6
|
{
|
|
@@ -51,5 +51,5 @@ void main()
|
|
|
51
51
|
|
|
52
52
|
color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15;
|
|
53
53
|
|
|
54
|
-
|
|
54
|
+
out_FragColor = clamp(color, vec4(0.0), vec4(1.0));
|
|
55
55
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "uniform float u_radiusTS;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
4
|
+
in vec2 v_textureCoordinates;\n\
|
|
5
5
|
\n\
|
|
6
6
|
vec2 rotate(vec2 p, vec2 direction)\n\
|
|
7
7
|
{\n\
|
|
@@ -52,6 +52,6 @@ void main()\n\
|
|
|
52
52
|
\n\
|
|
53
53
|
color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15;\n\
|
|
54
54
|
\n\
|
|
55
|
-
|
|
55
|
+
out_FragColor = clamp(color, vec4(0.0), vec4(1.0));\n\
|
|
56
56
|
}\n\
|
|
57
57
|
";
|
package/Source/Shaders/SunVS.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec2 direction;\n\
|
|
3
3
|
\n\
|
|
4
4
|
uniform float u_size;\n\
|
|
5
5
|
\n\
|
|
6
|
-
|
|
6
|
+
out vec2 v_textureCoordinates;\n\
|
|
7
7
|
\n\
|
|
8
8
|
void main() \n\
|
|
9
9
|
{\n\
|
|
@@ -1,22 +1,18 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
varying vec4 v_endPlaneEC;
|
|
7
|
-
varying vec4 v_rightPlaneEC;
|
|
8
|
-
varying float v_halfWidth;
|
|
9
|
-
varying vec3 v_volumeUpEC;
|
|
1
|
+
in vec4 v_startPlaneEC;
|
|
2
|
+
in vec4 v_endPlaneEC;
|
|
3
|
+
in vec4 v_rightPlaneEC;
|
|
4
|
+
in float v_halfWidth;
|
|
5
|
+
in vec3 v_volumeUpEC;
|
|
10
6
|
|
|
11
7
|
uniform vec4 u_highlightColor;
|
|
12
8
|
void main()
|
|
13
9
|
{
|
|
14
|
-
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(
|
|
10
|
+
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
|
|
15
11
|
|
|
16
12
|
// Discard for sky
|
|
17
13
|
if (logDepthOrDepth == 0.0) {
|
|
18
14
|
#ifdef DEBUG_SHOW_VOLUME
|
|
19
|
-
|
|
15
|
+
out_FragColor = vec4(0.0, 0.0, 1.0, 0.5);
|
|
20
16
|
return;
|
|
21
17
|
#else // DEBUG_SHOW_VOLUME
|
|
22
18
|
discard;
|
|
@@ -40,13 +36,13 @@ void main()
|
|
|
40
36
|
|
|
41
37
|
if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {
|
|
42
38
|
#ifdef DEBUG_SHOW_VOLUME
|
|
43
|
-
|
|
39
|
+
out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);
|
|
44
40
|
return;
|
|
45
41
|
#else // DEBUG_SHOW_VOLUME
|
|
46
42
|
discard;
|
|
47
43
|
#endif // DEBUG_SHOW_VOLUME
|
|
48
44
|
}
|
|
49
|
-
|
|
45
|
+
out_FragColor = u_highlightColor;
|
|
50
46
|
|
|
51
47
|
czm_writeDepthClamp();
|
|
52
48
|
}
|
|
@@ -1,23 +1,19 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
varying vec4 v_endPlaneEC;\n\
|
|
8
|
-
varying vec4 v_rightPlaneEC;\n\
|
|
9
|
-
varying float v_halfWidth;\n\
|
|
10
|
-
varying vec3 v_volumeUpEC;\n\
|
|
2
|
+
export default "in vec4 v_startPlaneEC;\n\
|
|
3
|
+
in vec4 v_endPlaneEC;\n\
|
|
4
|
+
in vec4 v_rightPlaneEC;\n\
|
|
5
|
+
in float v_halfWidth;\n\
|
|
6
|
+
in vec3 v_volumeUpEC;\n\
|
|
11
7
|
\n\
|
|
12
8
|
uniform vec4 u_highlightColor;\n\
|
|
13
9
|
void main()\n\
|
|
14
10
|
{\n\
|
|
15
|
-
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(
|
|
11
|
+
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
|
|
16
12
|
\n\
|
|
17
13
|
// Discard for sky\n\
|
|
18
14
|
if (logDepthOrDepth == 0.0) {\n\
|
|
19
15
|
#ifdef DEBUG_SHOW_VOLUME\n\
|
|
20
|
-
|
|
16
|
+
out_FragColor = vec4(0.0, 0.0, 1.0, 0.5);\n\
|
|
21
17
|
return;\n\
|
|
22
18
|
#else // DEBUG_SHOW_VOLUME\n\
|
|
23
19
|
discard;\n\
|
|
@@ -41,13 +37,13 @@ void main()\n\
|
|
|
41
37
|
\n\
|
|
42
38
|
if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {\n\
|
|
43
39
|
#ifdef DEBUG_SHOW_VOLUME\n\
|
|
44
|
-
|
|
40
|
+
out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);\n\
|
|
45
41
|
return;\n\
|
|
46
42
|
#else // DEBUG_SHOW_VOLUME\n\
|
|
47
43
|
discard;\n\
|
|
48
44
|
#endif // DEBUG_SHOW_VOLUME\n\
|
|
49
45
|
}\n\
|
|
50
|
-
|
|
46
|
+
out_FragColor = u_highlightColor;\n\
|
|
51
47
|
\n\
|
|
52
48
|
czm_writeDepthClamp();\n\
|
|
53
49
|
}\n\
|
|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
1
|
+
in vec3 startEllipsoidNormal;
|
|
2
|
+
in vec3 endEllipsoidNormal;
|
|
3
|
+
in vec4 startPositionAndHeight;
|
|
4
|
+
in vec4 endPositionAndHeight;
|
|
5
|
+
in vec4 startFaceNormalAndVertexCorner;
|
|
6
|
+
in vec4 endFaceNormalAndHalfWidth;
|
|
7
|
+
in float a_batchId;
|
|
8
8
|
|
|
9
9
|
uniform mat4 u_modifiedModelView;
|
|
10
10
|
uniform vec2 u_minimumMaximumVectorHeights;
|
|
11
11
|
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
12
|
+
out vec4 v_startPlaneEC;
|
|
13
|
+
out vec4 v_endPlaneEC;
|
|
14
|
+
out vec4 v_rightPlaneEC;
|
|
15
|
+
out float v_halfWidth;
|
|
16
|
+
out vec3 v_volumeUpEC;
|
|
17
17
|
|
|
18
18
|
void main()
|
|
19
19
|
{
|
|
@@ -1,20 +1,20 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
2
|
+
export default "in vec3 startEllipsoidNormal;\n\
|
|
3
|
+
in vec3 endEllipsoidNormal;\n\
|
|
4
|
+
in vec4 startPositionAndHeight;\n\
|
|
5
|
+
in vec4 endPositionAndHeight;\n\
|
|
6
|
+
in vec4 startFaceNormalAndVertexCorner;\n\
|
|
7
|
+
in vec4 endFaceNormalAndHalfWidth;\n\
|
|
8
|
+
in float a_batchId;\n\
|
|
9
9
|
\n\
|
|
10
10
|
uniform mat4 u_modifiedModelView;\n\
|
|
11
11
|
uniform vec2 u_minimumMaximumVectorHeights;\n\
|
|
12
12
|
\n\
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
13
|
+
out vec4 v_startPlaneEC;\n\
|
|
14
|
+
out vec4 v_endPlaneEC;\n\
|
|
15
|
+
out vec4 v_rightPlaneEC;\n\
|
|
16
|
+
out float v_halfWidth;\n\
|
|
17
|
+
out vec3 v_volumeUpEC;\n\
|
|
18
18
|
\n\
|
|
19
19
|
void main()\n\
|
|
20
20
|
{\n\
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
in vec4 currentPosition;
|
|
2
|
+
in vec4 previousPosition;
|
|
3
|
+
in vec4 nextPosition;
|
|
4
|
+
in vec2 expandAndWidth;
|
|
5
|
+
in float a_batchId;
|
|
6
6
|
|
|
7
7
|
uniform mat4 u_modifiedModelView;
|
|
8
8
|
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
2
|
+
export default "in vec4 currentPosition;\n\
|
|
3
|
+
in vec4 previousPosition;\n\
|
|
4
|
+
in vec4 nextPosition;\n\
|
|
5
|
+
in vec2 expandAndWidth;\n\
|
|
6
|
+
in float a_batchId;\n\
|
|
7
7
|
\n\
|
|
8
8
|
uniform mat4 u_modifiedModelView;\n\
|
|
9
9
|
\n\
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
2
|
+
export default "in vec3 position;\n\
|
|
3
|
+
in float a_batchId;\n\
|
|
4
4
|
\n\
|
|
5
5
|
uniform mat4 u_modifiedModelViewProjection;\n\
|
|
6
6
|
\n\
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
|
|
2
|
-
|
|
2
|
+
in vec2 v_textureCoordinates;
|
|
3
3
|
|
|
4
4
|
void main()
|
|
5
5
|
{
|
|
@@ -12,5 +12,5 @@ void main()
|
|
|
12
12
|
|
|
13
13
|
czm_material material = czm_getMaterial(materialInput);
|
|
14
14
|
|
|
15
|
-
|
|
15
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
|
|
16
16
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "\n\
|
|
3
|
-
|
|
3
|
+
in vec2 v_textureCoordinates;\n\
|
|
4
4
|
\n\
|
|
5
5
|
void main()\n\
|
|
6
6
|
{\n\
|
|
@@ -13,6 +13,6 @@ void main()\n\
|
|
|
13
13
|
\n\
|
|
14
14
|
czm_material material = czm_getMaterial(materialInput);\n\
|
|
15
15
|
\n\
|
|
16
|
-
|
|
16
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
|
|
17
17
|
}\n\
|
|
18
18
|
";
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
2
|
+
export default "in vec4 position;\n\
|
|
3
|
+
in vec2 textureCoordinates;\n\
|
|
4
4
|
\n\
|
|
5
|
-
|
|
5
|
+
out vec2 v_textureCoordinates;\n\
|
|
6
6
|
\n\
|
|
7
7
|
void main() \n\
|
|
8
8
|
{\n\
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
// See IntersectionUtils.glsl for the definitions of Ray and NO_HIT
|
|
2
|
+
|
|
3
|
+
/* Box defines (set in Scene/VoxelBoxShape.js)
|
|
4
|
+
#define BOX_INTERSECTION_INDEX ### // always 0
|
|
5
|
+
#define BOX_HAS_RENDER_BOUNDS
|
|
6
|
+
#define BOX_IS_2D
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
#if defined(BOX_HAS_RENDER_BOUNDS)
|
|
10
|
+
#if defined(BOX_IS_2D)
|
|
11
|
+
// This matrix bakes in an axis conversion so that the math works for XY plane.
|
|
12
|
+
uniform mat4 u_boxUvToRenderBoundsTransform;
|
|
13
|
+
#else
|
|
14
|
+
// Similar to u_boxTransformUvToBounds but fewer instructions needed.
|
|
15
|
+
uniform vec3 u_boxUvToRenderBoundsScale;
|
|
16
|
+
uniform vec3 u_boxUvToRenderBoundsTranslate;
|
|
17
|
+
#endif
|
|
18
|
+
#endif
|
|
19
|
+
|
|
20
|
+
vec2 intersectUnitCube(Ray ray) // Unit cube from [-1, +1]
|
|
21
|
+
{
|
|
22
|
+
vec3 o = ray.pos;
|
|
23
|
+
vec3 d = ray.dir;
|
|
24
|
+
|
|
25
|
+
vec3 dInv = 1.0 / d;
|
|
26
|
+
vec3 od = -o * dInv;
|
|
27
|
+
vec3 t0 = od - dInv;
|
|
28
|
+
vec3 t1 = od + dInv;
|
|
29
|
+
vec3 m0 = min(t0, t1);
|
|
30
|
+
vec3 m1 = max(t0, t1);
|
|
31
|
+
float tMin = max(max(m0.x, m0.y), m0.z);
|
|
32
|
+
float tMax = min(min(m1.x, m1.y), m1.z);
|
|
33
|
+
|
|
34
|
+
if (tMin >= tMax) {
|
|
35
|
+
return vec2(NO_HIT);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
return vec2(tMin, tMax);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
vec2 intersectUnitSquare(Ray ray) // Unit square from [-1, +1]
|
|
42
|
+
{
|
|
43
|
+
vec3 o = ray.pos;
|
|
44
|
+
vec3 d = ray.dir;
|
|
45
|
+
|
|
46
|
+
float t = -o.z / d.z;
|
|
47
|
+
vec2 planePos = o.xy + d.xy * t;
|
|
48
|
+
if (any(greaterThan(abs(planePos), vec2(1.0)))) {
|
|
49
|
+
return vec2(NO_HIT);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
return vec2(t, t);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
void intersectShape(Ray ray, inout Intersections ix)
|
|
56
|
+
{
|
|
57
|
+
#if defined(BOX_HAS_RENDER_BOUNDS)
|
|
58
|
+
#if defined(BOX_IS_2D)
|
|
59
|
+
// Transform the ray into unit square space on Z plane
|
|
60
|
+
// This matrix bakes in an axis conversion so that the math works for XY plane.
|
|
61
|
+
ray.pos = vec3(u_boxUvToRenderBoundsTransform * vec4(ray.pos, 1.0));
|
|
62
|
+
ray.dir = vec3(u_boxUvToRenderBoundsTransform * vec4(ray.dir, 0.0));
|
|
63
|
+
vec2 entryExit = intersectUnitSquare(ray);
|
|
64
|
+
#else
|
|
65
|
+
// Transform the ray into unit cube space
|
|
66
|
+
ray.pos = ray.pos * u_boxUvToRenderBoundsScale + u_boxUvToRenderBoundsTranslate;
|
|
67
|
+
ray.dir *= u_boxUvToRenderBoundsScale;
|
|
68
|
+
vec2 entryExit = intersectUnitCube(ray);
|
|
69
|
+
#endif
|
|
70
|
+
#else
|
|
71
|
+
// Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1].
|
|
72
|
+
// Direction is scaled as well to be in sync with position.
|
|
73
|
+
ray.pos = ray.pos * 2.0 - 1.0;
|
|
74
|
+
ray.dir = ray.dir * 2.0;
|
|
75
|
+
vec2 entryExit = intersectUnitCube(ray);
|
|
76
|
+
#endif
|
|
77
|
+
|
|
78
|
+
setIntersectionPair(ix, BOX_INTERSECTION_INDEX, entryExit);
|
|
79
|
+
}
|