@cesium/engine 1.0.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (472) hide show
  1. package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
  2. package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
  3. package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
  4. package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
  5. package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
  6. package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
  7. package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
  8. package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
  9. package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
  10. package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
  11. package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
  12. package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
  13. package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
  14. package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
  15. package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
  16. package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
  17. package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
  18. package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
  19. package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
  20. package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
  21. package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
  22. package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
  23. package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
  24. package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
  25. package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
  26. package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
  27. package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
  28. package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
  29. package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
  30. package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
  31. package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
  32. package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
  33. package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
  34. package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
  35. package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
  36. package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
  37. package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
  38. package/Build/Workers/combineGeometry.js +1 -1
  39. package/Build/Workers/createBoxGeometry.js +1 -1
  40. package/Build/Workers/createBoxOutlineGeometry.js +1 -1
  41. package/Build/Workers/createCircleGeometry.js +1 -1
  42. package/Build/Workers/createCircleOutlineGeometry.js +1 -1
  43. package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
  44. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  45. package/Build/Workers/createCorridorGeometry.js +1 -1
  46. package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
  47. package/Build/Workers/createCylinderGeometry.js +1 -1
  48. package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
  49. package/Build/Workers/createEllipseGeometry.js +1 -1
  50. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  51. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  52. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  53. package/Build/Workers/createFrustumGeometry.js +1 -1
  54. package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
  55. package/Build/Workers/createGeometry.js +1 -1
  56. package/Build/Workers/createGroundPolylineGeometry.js +1 -1
  57. package/Build/Workers/createPlaneGeometry.js +1 -1
  58. package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
  59. package/Build/Workers/createPolygonGeometry.js +1 -1
  60. package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
  61. package/Build/Workers/createPolylineGeometry.js +1 -1
  62. package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
  63. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  64. package/Build/Workers/createRectangleGeometry.js +1 -1
  65. package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
  66. package/Build/Workers/createSimplePolylineGeometry.js +1 -1
  67. package/Build/Workers/createSphereGeometry.js +1 -1
  68. package/Build/Workers/createSphereOutlineGeometry.js +1 -1
  69. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  70. package/Build/Workers/createVectorTileGeometries.js +1 -1
  71. package/Build/Workers/createVectorTilePoints.js +1 -1
  72. package/Build/Workers/createVectorTilePolygons.js +1 -1
  73. package/Build/Workers/createVectorTilePolylines.js +1 -1
  74. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  75. package/Build/Workers/createVerticesFromHeightmap.js +7 -3
  76. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  77. package/Build/Workers/createWallGeometry.js +1 -1
  78. package/Build/Workers/createWallOutlineGeometry.js +1 -1
  79. package/Build/Workers/decodeDraco.js +9 -1
  80. package/Build/Workers/decodeI3S.js +1 -1
  81. package/Build/Workers/package.js +25 -1
  82. package/Build/Workers/transcodeKTX2.js +22 -2
  83. package/Build/Workers/transferTypedArrayTest.js +25 -1
  84. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  85. package/README.md +14 -16
  86. package/Source/Core/EarthOrientationParameters.js +67 -63
  87. package/Source/Core/FeatureDetection.js +18 -0
  88. package/Source/Core/Ion.js +1 -2
  89. package/Source/Core/Matrix2.js +2 -1
  90. package/Source/Core/Matrix3.js +2 -1
  91. package/Source/Core/Matrix4.js +1 -0
  92. package/Source/Core/OrientedBoundingBox.js +4 -4
  93. package/Source/Core/PixelFormat.js +22 -2
  94. package/Source/Core/S2Cell.js +3 -3
  95. package/Source/Core/Transforms.js +3 -7
  96. package/Source/Core/sampleTerrain.js +5 -0
  97. package/Source/DataSources/GpxDataSource.js +4 -6
  98. package/Source/DataSources/KmlDataSource.js +3 -5
  99. package/Source/Renderer/AutomaticUniforms.js +3 -3
  100. package/Source/Renderer/Context.js +20 -12
  101. package/Source/Renderer/Pass.js +3 -2
  102. package/Source/Renderer/ShaderBuilder.js +13 -12
  103. package/Source/Renderer/ShaderSource.js +31 -26
  104. package/Source/Renderer/demodernizeShader.js +76 -0
  105. package/Source/Scene/AutoExposure.js +5 -5
  106. package/Source/Scene/BatchTable.js +5 -5
  107. package/Source/Scene/BillboardCollection.js +2 -2
  108. package/Source/Scene/BingMapsImageryProvider.js +1 -1
  109. package/Source/Scene/Cesium3DTile.js +8 -2
  110. package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
  111. package/Source/Scene/Cesium3DTileContentType.js +19 -0
  112. package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
  113. package/Source/Scene/Cesium3DTileset.js +6 -1
  114. package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
  115. package/Source/Scene/ClassificationPrimitive.js +3 -8
  116. package/Source/Scene/ContentMetadata.js +2 -2
  117. package/Source/Scene/DebugAppearance.js +7 -9
  118. package/Source/Scene/DebugInspector.js +5 -5
  119. package/Source/Scene/DepthPlane.js +0 -6
  120. package/Source/Scene/DerivedCommand.js +15 -22
  121. package/Source/Scene/EllipsoidPrimitive.js +0 -7
  122. package/Source/Scene/Expression.js +1 -1
  123. package/Source/Scene/Globe.js +10 -0
  124. package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
  125. package/Source/Scene/GlobeTranslucencyState.js +6 -6
  126. package/Source/Scene/GltfImageLoader.js +1 -1
  127. package/Source/Scene/GltfVertexBufferLoader.js +10 -2
  128. package/Source/Scene/GroundPolylinePrimitive.js +2 -4
  129. package/Source/Scene/GroupMetadata.js +2 -2
  130. package/Source/Scene/ImplicitMetadataView.js +2 -2
  131. package/Source/Scene/ImplicitSubtreeCache.js +127 -0
  132. package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
  133. package/Source/Scene/ImplicitTileset.js +3 -2
  134. package/Source/Scene/InvertClassification.js +9 -10
  135. package/Source/Scene/KeyframeNode.js +47 -0
  136. package/Source/Scene/Material.js +6 -6
  137. package/Source/Scene/Megatexture.js +490 -0
  138. package/Source/Scene/MetadataClass.js +60 -25
  139. package/Source/Scene/MetadataClassProperty.js +132 -68
  140. package/Source/Scene/MetadataComponentType.js +78 -57
  141. package/Source/Scene/MetadataEnum.js +59 -23
  142. package/Source/Scene/MetadataEnumValue.js +49 -15
  143. package/Source/Scene/MetadataSchema.js +53 -24
  144. package/Source/Scene/MetadataSchemaLoader.js +2 -2
  145. package/Source/Scene/MetadataSemantic.js +8 -0
  146. package/Source/Scene/MetadataTableProperty.js +2 -2
  147. package/Source/Scene/MetadataType.js +6 -14
  148. package/Source/Scene/Model/CustomShader.js +1 -1
  149. package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
  150. package/Source/Scene/Model/GeoJsonLoader.js +1 -1
  151. package/Source/Scene/Model/LightingModel.js +1 -1
  152. package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
  153. package/Source/Scene/Model/Model.js +2 -3
  154. package/Source/Scene/Model/PickingPipelineStage.js +1 -1
  155. package/Source/Scene/Model/buildDrawCommand.js +19 -11
  156. package/Source/Scene/OIT.js +211 -119
  157. package/Source/Scene/PickDepth.js +2 -2
  158. package/Source/Scene/PointCloud.js +12 -12
  159. package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
  160. package/Source/Scene/PolylineCollection.js +2 -7
  161. package/Source/Scene/PolylineMaterialAppearance.js +2 -3
  162. package/Source/Scene/PostProcessStage.js +13 -13
  163. package/Source/Scene/PostProcessStageLibrary.js +3 -3
  164. package/Source/Scene/Primitive.js +22 -31
  165. package/Source/Scene/PropertyAttribute.js +2 -2
  166. package/Source/Scene/PropertyAttributeProperty.js +2 -2
  167. package/Source/Scene/PropertyTable.js +2 -2
  168. package/Source/Scene/PropertyTexture.js +2 -2
  169. package/Source/Scene/PropertyTextureProperty.js +2 -2
  170. package/Source/Scene/ResourceCache.js +9 -1
  171. package/Source/Scene/ResourceCacheKey.js +9 -1
  172. package/Source/Scene/Scene.js +17 -0
  173. package/Source/Scene/ShadowMap.js +7 -7
  174. package/Source/Scene/ShadowMapShader.js +9 -9
  175. package/Source/Scene/ShadowVolumeAppearance.js +1 -1
  176. package/Source/Scene/SpatialNode.js +375 -0
  177. package/Source/Scene/StructuralMetadata.js +2 -2
  178. package/Source/Scene/TextureAtlas.js +5 -3
  179. package/Source/Scene/TileMetadata.js +2 -2
  180. package/Source/Scene/TilesetMetadata.js +2 -2
  181. package/Source/Scene/Vector3DTilePolylines.js +1 -1
  182. package/Source/Scene/Vector3DTilePrimitive.js +2 -2
  183. package/Source/Scene/VoxelBoxShape.js +527 -0
  184. package/Source/Scene/VoxelContent.js +169 -0
  185. package/Source/Scene/VoxelCylinderShape.js +937 -0
  186. package/Source/Scene/VoxelEllipsoidShape.js +945 -0
  187. package/Source/Scene/VoxelPrimitive.js +1919 -0
  188. package/Source/Scene/VoxelProvider.js +255 -0
  189. package/Source/Scene/VoxelRenderResources.js +224 -0
  190. package/Source/Scene/VoxelShape.js +152 -0
  191. package/Source/Scene/VoxelShapeType.js +105 -0
  192. package/Source/Scene/VoxelTraversal.js +1144 -0
  193. package/Source/Scene/buildVoxelDrawCommands.js +116 -0
  194. package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
  195. package/Source/Scene/createElevationBandMaterial.js +10 -15
  196. package/Source/Scene/getClipAndStyleCode.js +1 -1
  197. package/Source/Scene/getClippingFunction.js +3 -3
  198. package/Source/Scene/parseBatchTable.js +18 -2
  199. package/Source/Scene/preprocess3DTileContent.js +8 -0
  200. package/Source/Scene/processVoxelProperties.js +455 -0
  201. package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
  202. package/Source/Shaders/AdjustTranslucentFS.js +9 -6
  203. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
  204. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
  205. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
  206. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
  207. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
  208. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
  209. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
  210. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
  211. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
  212. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
  213. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
  214. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
  215. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
  216. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
  217. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
  218. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
  219. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
  220. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
  221. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
  222. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
  223. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
  224. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
  225. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
  226. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
  227. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
  228. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
  229. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
  230. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
  231. package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
  232. package/Source/Shaders/BillboardCollectionFS.js +15 -15
  233. package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
  234. package/Source/Shaders/BillboardCollectionVS.js +24 -24
  235. package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
  236. package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
  237. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  238. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  239. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
  240. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  241. package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
  242. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
  243. package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
  244. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
  245. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
  246. package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
  247. package/Source/Shaders/Builtin/Functions/phong.js +1 -1
  248. package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
  249. package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
  250. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
  251. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
  252. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
  253. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
  254. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
  255. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
  256. package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
  257. package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
  258. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
  259. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
  260. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
  261. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
  262. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
  263. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
  264. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
  265. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
  266. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
  267. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
  268. package/Source/Shaders/CloudCollectionFS.glsl +18 -18
  269. package/Source/Shaders/CloudCollectionFS.js +18 -18
  270. package/Source/Shaders/CloudCollectionVS.glsl +11 -11
  271. package/Source/Shaders/CloudCollectionVS.js +11 -11
  272. package/Source/Shaders/CloudNoiseFS.glsl +5 -5
  273. package/Source/Shaders/CloudNoiseFS.js +5 -5
  274. package/Source/Shaders/CloudNoiseVS.glsl +2 -2
  275. package/Source/Shaders/CloudNoiseVS.js +2 -2
  276. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
  277. package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
  278. package/Source/Shaders/CompositeOITFS.glsl +6 -6
  279. package/Source/Shaders/CompositeOITFS.js +6 -6
  280. package/Source/Shaders/DepthPlaneFS.glsl +2 -2
  281. package/Source/Shaders/DepthPlaneFS.js +2 -2
  282. package/Source/Shaders/DepthPlaneVS.glsl +2 -2
  283. package/Source/Shaders/DepthPlaneVS.js +2 -2
  284. package/Source/Shaders/EllipsoidFS.glsl +5 -13
  285. package/Source/Shaders/EllipsoidFS.js +6 -14
  286. package/Source/Shaders/EllipsoidVS.glsl +2 -2
  287. package/Source/Shaders/EllipsoidVS.js +2 -2
  288. package/Source/Shaders/FXAA3_11.glsl +4 -4
  289. package/Source/Shaders/FXAA3_11.js +4 -4
  290. package/Source/Shaders/GlobeFS.glsl +17 -16
  291. package/Source/Shaders/GlobeFS.js +17 -16
  292. package/Source/Shaders/GlobeVS.glsl +17 -17
  293. package/Source/Shaders/GlobeVS.js +17 -17
  294. package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
  295. package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
  296. package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
  297. package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
  298. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
  299. package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
  300. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
  301. package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
  302. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
  303. package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
  304. package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
  305. package/Source/Shaders/Materials/GridMaterial.js +3 -2
  306. package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
  307. package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
  308. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
  309. package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
  310. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
  311. package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
  312. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
  313. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
  314. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
  315. package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
  316. package/Source/Shaders/Materials/Water.glsl +1 -1
  317. package/Source/Shaders/Materials/Water.js +1 -1
  318. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
  319. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
  320. package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
  321. package/Source/Shaders/Model/MaterialStageFS.js +10 -10
  322. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
  323. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
  324. package/Source/Shaders/Model/ModelFS.glsl +1 -1
  325. package/Source/Shaders/Model/ModelFS.js +1 -1
  326. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
  327. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
  328. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
  329. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
  330. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
  331. package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
  332. package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
  333. package/Source/Shaders/OctahedralProjectionFS.js +4 -4
  334. package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
  335. package/Source/Shaders/OctahedralProjectionVS.js +3 -3
  336. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
  337. package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
  338. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
  339. package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
  340. package/Source/Shaders/PolylineFS.glsl +3 -3
  341. package/Source/Shaders/PolylineFS.js +3 -3
  342. package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
  343. package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
  344. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
  345. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
  346. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
  347. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
  348. package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
  349. package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
  350. package/Source/Shaders/PolylineVS.glsl +17 -17
  351. package/Source/Shaders/PolylineVS.js +17 -17
  352. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
  353. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
  354. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
  355. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
  356. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
  357. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
  358. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
  359. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
  360. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
  361. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
  362. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
  363. package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
  364. package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
  365. package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
  366. package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
  367. package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
  368. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
  369. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
  370. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
  371. package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
  372. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
  373. package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
  374. package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
  375. package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
  376. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
  377. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
  378. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
  379. package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
  380. package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
  381. package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
  382. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
  383. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
  384. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
  385. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
  386. package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
  387. package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
  388. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
  389. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
  390. package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
  391. package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
  392. package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
  393. package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
  394. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
  395. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
  396. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
  397. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
  398. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
  399. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
  400. package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
  401. package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
  402. package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
  403. package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
  404. package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
  405. package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
  406. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
  407. package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
  408. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
  409. package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
  410. package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
  411. package/Source/Shaders/ShadowVolumeFS.js +3 -7
  412. package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
  413. package/Source/Shaders/SkyAtmosphereFS.js +6 -6
  414. package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
  415. package/Source/Shaders/SkyAtmosphereVS.js +6 -6
  416. package/Source/Shaders/SkyBoxFS.glsl +3 -3
  417. package/Source/Shaders/SkyBoxFS.js +3 -3
  418. package/Source/Shaders/SkyBoxVS.glsl +2 -2
  419. package/Source/Shaders/SkyBoxVS.js +2 -2
  420. package/Source/Shaders/SunFS.glsl +3 -3
  421. package/Source/Shaders/SunFS.js +3 -3
  422. package/Source/Shaders/SunTextureFS.glsl +2 -2
  423. package/Source/Shaders/SunTextureFS.js +2 -2
  424. package/Source/Shaders/SunVS.glsl +2 -2
  425. package/Source/Shaders/SunVS.js +2 -2
  426. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
  427. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
  428. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
  429. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
  430. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
  431. package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
  432. package/Source/Shaders/VectorTileVS.glsl +2 -2
  433. package/Source/Shaders/VectorTileVS.js +2 -2
  434. package/Source/Shaders/ViewportQuadFS.glsl +2 -2
  435. package/Source/Shaders/ViewportQuadFS.js +2 -2
  436. package/Source/Shaders/ViewportQuadVS.glsl +3 -3
  437. package/Source/Shaders/ViewportQuadVS.js +3 -3
  438. package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
  439. package/Source/Shaders/Voxels/IntersectBox.js +81 -0
  440. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
  441. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
  442. package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
  443. package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
  444. package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
  445. package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
  446. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
  447. package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
  448. package/Source/Shaders/Voxels/Intersection.glsl +54 -0
  449. package/Source/Shaders/Voxels/Intersection.js +56 -0
  450. package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
  451. package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
  452. package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
  453. package/Source/Shaders/Voxels/Megatexture.js +138 -0
  454. package/Source/Shaders/Voxels/Octree.glsl +221 -0
  455. package/Source/Shaders/Voxels/Octree.js +223 -0
  456. package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
  457. package/Source/Shaders/Voxels/VoxelFS.js +152 -0
  458. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  459. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  460. package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
  461. package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
  462. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
  463. package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
  464. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
  465. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
  466. package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
  467. package/Source/WorkersES6/decodeDraco.js +9 -1
  468. package/index.d.ts +3148 -2297
  469. package/index.js +1118 -1085
  470. package/package.json +3 -4
  471. package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
  472. package/Source/Renderer/modernizeShader.js +0 -242
@@ -1,29 +1,29 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in float batchId;\n\
5
5
  \n\
6
6
  #ifdef EXTRUDED_GEOMETRY\n\
7
- attribute vec3 extrudeDirection;\n\
7
+ in vec3 extrudeDirection;\n\
8
8
  \n\
9
9
  uniform float u_globeMinimumAltitude;\n\
10
10
  #endif // EXTRUDED_GEOMETRY\n\
11
11
  \n\
12
12
  #ifdef PER_INSTANCE_COLOR\n\
13
- varying vec4 v_color;\n\
13
+ out vec4 v_color;\n\
14
14
  #endif // PER_INSTANCE_COLOR\n\
15
15
  \n\
16
16
  #ifdef TEXTURE_COORDINATES\n\
17
17
  #ifdef SPHERICAL\n\
18
- varying vec4 v_sphericalExtents;\n\
18
+ out vec4 v_sphericalExtents;\n\
19
19
  #else // SPHERICAL\n\
20
- varying vec2 v_inversePlaneExtents;\n\
21
- varying vec4 v_westPlane;\n\
22
- varying vec4 v_southPlane;\n\
20
+ out vec2 v_inversePlaneExtents;\n\
21
+ out vec4 v_westPlane;\n\
22
+ out vec4 v_southPlane;\n\
23
23
  #endif // SPHERICAL\n\
24
- varying vec3 v_uvMinAndSphericalLongitudeRotation;\n\
25
- varying vec3 v_uMaxAndInverseDistance;\n\
26
- varying vec3 v_vMaxAndInverseDistance;\n\
24
+ out vec3 v_uvMinAndSphericalLongitudeRotation;\n\
25
+ out vec3 v_uMaxAndInverseDistance;\n\
26
+ out vec3 v_vMaxAndInverseDistance;\n\
27
27
  #endif // TEXTURE_COORDINATES\n\
28
28
  \n\
29
29
  void main()\n\
@@ -1,7 +1,3 @@
1
- #ifdef GL_EXT_frag_depth
2
- #extension GL_EXT_frag_depth : enable
3
- #endif
4
-
5
1
  #ifdef VECTOR_TILE
6
2
  uniform vec4 u_highlightColor;
7
3
  #endif
@@ -9,9 +5,9 @@ uniform vec4 u_highlightColor;
9
5
  void main(void)
10
6
  {
11
7
  #ifdef VECTOR_TILE
12
- gl_FragColor = czm_gammaCorrect(u_highlightColor);
8
+ out_FragColor = czm_gammaCorrect(u_highlightColor);
13
9
  #else
14
- gl_FragColor = vec4(1.0);
10
+ out_FragColor = vec4(1.0);
15
11
  #endif
16
12
  czm_writeDepthClamp();
17
13
  }
@@ -1,18 +1,14 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "#ifdef GL_EXT_frag_depth\n\
3
- #extension GL_EXT_frag_depth : enable\n\
4
- #endif\n\
5
- \n\
6
- #ifdef VECTOR_TILE\n\
2
+ export default "#ifdef VECTOR_TILE\n\
7
3
  uniform vec4 u_highlightColor;\n\
8
4
  #endif\n\
9
5
  \n\
10
6
  void main(void)\n\
11
7
  {\n\
12
8
  #ifdef VECTOR_TILE\n\
13
- gl_FragColor = czm_gammaCorrect(u_highlightColor);\n\
9
+ out_FragColor = czm_gammaCorrect(u_highlightColor);\n\
14
10
  #else\n\
15
- gl_FragColor = vec4(1.0);\n\
11
+ out_FragColor = vec4(1.0);\n\
16
12
  #endif\n\
17
13
  czm_writeDepthClamp();\n\
18
14
  }\n\
@@ -1,12 +1,12 @@
1
- varying vec3 v_outerPositionWC;
1
+ in vec3 v_outerPositionWC;
2
2
 
3
3
  uniform vec3 u_hsbShift;
4
4
 
5
5
  #ifndef PER_FRAGMENT_ATMOSPHERE
6
- varying vec3 v_mieColor;
7
- varying vec3 v_rayleighColor;
8
- varying float v_opacity;
9
- varying float v_translucent;
6
+ in vec3 v_mieColor;
7
+ in vec3 v_rayleighColor;
8
+ in float v_opacity;
9
+ in float v_translucent;
10
10
  #endif
11
11
 
12
12
  void main (void)
@@ -60,5 +60,5 @@ void main (void)
60
60
  color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime);
61
61
  }
62
62
 
63
- gl_FragColor = color;
63
+ out_FragColor = color;
64
64
  }
@@ -1,13 +1,13 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_outerPositionWC;\n\
2
+ export default "in vec3 v_outerPositionWC;\n\
3
3
  \n\
4
4
  uniform vec3 u_hsbShift;\n\
5
5
  \n\
6
6
  #ifndef PER_FRAGMENT_ATMOSPHERE\n\
7
- varying vec3 v_mieColor;\n\
8
- varying vec3 v_rayleighColor;\n\
9
- varying float v_opacity;\n\
10
- varying float v_translucent;\n\
7
+ in vec3 v_mieColor;\n\
8
+ in vec3 v_rayleighColor;\n\
9
+ in float v_opacity;\n\
10
+ in float v_translucent;\n\
11
11
  #endif\n\
12
12
  \n\
13
13
  void main (void)\n\
@@ -61,6 +61,6 @@ void main (void)\n\
61
61
  color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime);\n\
62
62
  }\n\
63
63
  \n\
64
- gl_FragColor = color;\n\
64
+ out_FragColor = color;\n\
65
65
  }\n\
66
66
  ";
@@ -1,12 +1,12 @@
1
- attribute vec4 position;
1
+ in vec4 position;
2
2
 
3
- varying vec3 v_outerPositionWC;
3
+ out vec3 v_outerPositionWC;
4
4
 
5
5
  #ifndef PER_FRAGMENT_ATMOSPHERE
6
- varying vec3 v_mieColor;
7
- varying vec3 v_rayleighColor;
8
- varying float v_opacity;
9
- varying float v_translucent;
6
+ out vec3 v_mieColor;
7
+ out vec3 v_rayleighColor;
8
+ out float v_opacity;
9
+ out float v_translucent;
10
10
  #endif
11
11
 
12
12
  void main(void)
@@ -1,13 +1,13 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec4 position;\n\
2
+ export default "in vec4 position;\n\
3
3
  \n\
4
- varying vec3 v_outerPositionWC;\n\
4
+ out vec3 v_outerPositionWC;\n\
5
5
  \n\
6
6
  #ifndef PER_FRAGMENT_ATMOSPHERE\n\
7
- varying vec3 v_mieColor;\n\
8
- varying vec3 v_rayleighColor;\n\
9
- varying float v_opacity;\n\
10
- varying float v_translucent;\n\
7
+ out vec3 v_mieColor;\n\
8
+ out vec3 v_rayleighColor;\n\
9
+ out float v_opacity;\n\
10
+ out float v_translucent;\n\
11
11
  #endif\n\
12
12
  \n\
13
13
  void main(void)\n\
@@ -1,9 +1,9 @@
1
1
  uniform samplerCube u_cubeMap;
2
2
 
3
- varying vec3 v_texCoord;
3
+ in vec3 v_texCoord;
4
4
 
5
5
  void main()
6
6
  {
7
- vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));
8
- gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
7
+ vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));
8
+ out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
9
9
  }
@@ -1,11 +1,11 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform samplerCube u_cubeMap;\n\
3
3
  \n\
4
- varying vec3 v_texCoord;\n\
4
+ in vec3 v_texCoord;\n\
5
5
  \n\
6
6
  void main()\n\
7
7
  {\n\
8
- vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\
9
- gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
8
+ vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));\n\
9
+ out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
10
10
  }\n\
11
11
  ";
@@ -1,6 +1,6 @@
1
- attribute vec3 position;
1
+ in vec3 position;
2
2
 
3
- varying vec3 v_texCoord;
3
+ out vec3 v_texCoord;
4
4
 
5
5
  void main()
6
6
  {
@@ -1,7 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position;\n\
2
+ export default "in vec3 position;\n\
3
3
  \n\
4
- varying vec3 v_texCoord;\n\
4
+ out vec3 v_texCoord;\n\
5
5
  \n\
6
6
  void main()\n\
7
7
  {\n\
@@ -1,9 +1,9 @@
1
1
  uniform sampler2D u_texture;
2
2
 
3
- varying vec2 v_textureCoordinates;
3
+ in vec2 v_textureCoordinates;
4
4
 
5
5
  void main()
6
6
  {
7
- vec4 color = texture2D(u_texture, v_textureCoordinates);
8
- gl_FragColor = czm_gammaCorrect(color);
7
+ vec4 color = texture(u_texture, v_textureCoordinates);
8
+ out_FragColor = czm_gammaCorrect(color);
9
9
  }
@@ -1,11 +1,11 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform sampler2D u_texture;\n\
3
3
  \n\
4
- varying vec2 v_textureCoordinates;\n\
4
+ in vec2 v_textureCoordinates;\n\
5
5
  \n\
6
6
  void main()\n\
7
7
  {\n\
8
- vec4 color = texture2D(u_texture, v_textureCoordinates);\n\
9
- gl_FragColor = czm_gammaCorrect(color);\n\
8
+ vec4 color = texture(u_texture, v_textureCoordinates);\n\
9
+ out_FragColor = czm_gammaCorrect(color);\n\
10
10
  }\n\
11
11
  ";
@@ -1,6 +1,6 @@
1
1
  uniform float u_radiusTS;
2
2
 
3
- varying vec2 v_textureCoordinates;
3
+ in vec2 v_textureCoordinates;
4
4
 
5
5
  vec2 rotate(vec2 p, vec2 direction)
6
6
  {
@@ -51,5 +51,5 @@ void main()
51
51
 
52
52
  color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15;
53
53
 
54
- gl_FragColor = clamp(color, vec4(0.0), vec4(1.0));
54
+ out_FragColor = clamp(color, vec4(0.0), vec4(1.0));
55
55
  }
@@ -1,7 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform float u_radiusTS;\n\
3
3
  \n\
4
- varying vec2 v_textureCoordinates;\n\
4
+ in vec2 v_textureCoordinates;\n\
5
5
  \n\
6
6
  vec2 rotate(vec2 p, vec2 direction)\n\
7
7
  {\n\
@@ -52,6 +52,6 @@ void main()\n\
52
52
  \n\
53
53
  color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15;\n\
54
54
  \n\
55
- gl_FragColor = clamp(color, vec4(0.0), vec4(1.0));\n\
55
+ out_FragColor = clamp(color, vec4(0.0), vec4(1.0));\n\
56
56
  }\n\
57
57
  ";
@@ -1,8 +1,8 @@
1
- attribute vec2 direction;
1
+ in vec2 direction;
2
2
 
3
3
  uniform float u_size;
4
4
 
5
- varying vec2 v_textureCoordinates;
5
+ out vec2 v_textureCoordinates;
6
6
 
7
7
  void main()
8
8
  {
@@ -1,9 +1,9 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec2 direction;\n\
2
+ export default "in vec2 direction;\n\
3
3
  \n\
4
4
  uniform float u_size;\n\
5
5
  \n\
6
- varying vec2 v_textureCoordinates;\n\
6
+ out vec2 v_textureCoordinates;\n\
7
7
  \n\
8
8
  void main() \n\
9
9
  {\n\
@@ -1,22 +1,18 @@
1
- #ifdef GL_EXT_frag_depth
2
- #extension GL_EXT_frag_depth : enable
3
- #endif
4
-
5
- varying vec4 v_startPlaneEC;
6
- varying vec4 v_endPlaneEC;
7
- varying vec4 v_rightPlaneEC;
8
- varying float v_halfWidth;
9
- varying vec3 v_volumeUpEC;
1
+ in vec4 v_startPlaneEC;
2
+ in vec4 v_endPlaneEC;
3
+ in vec4 v_rightPlaneEC;
4
+ in float v_halfWidth;
5
+ in vec3 v_volumeUpEC;
10
6
 
11
7
  uniform vec4 u_highlightColor;
12
8
  void main()
13
9
  {
14
- float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture2D(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
10
+ float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
15
11
 
16
12
  // Discard for sky
17
13
  if (logDepthOrDepth == 0.0) {
18
14
  #ifdef DEBUG_SHOW_VOLUME
19
- gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5);
15
+ out_FragColor = vec4(0.0, 0.0, 1.0, 0.5);
20
16
  return;
21
17
  #else // DEBUG_SHOW_VOLUME
22
18
  discard;
@@ -40,13 +36,13 @@ void main()
40
36
 
41
37
  if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {
42
38
  #ifdef DEBUG_SHOW_VOLUME
43
- gl_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);
39
+ out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);
44
40
  return;
45
41
  #else // DEBUG_SHOW_VOLUME
46
42
  discard;
47
43
  #endif // DEBUG_SHOW_VOLUME
48
44
  }
49
- gl_FragColor = u_highlightColor;
45
+ out_FragColor = u_highlightColor;
50
46
 
51
47
  czm_writeDepthClamp();
52
48
  }
@@ -1,23 +1,19 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "#ifdef GL_EXT_frag_depth\n\
3
- #extension GL_EXT_frag_depth : enable\n\
4
- #endif\n\
5
- \n\
6
- varying vec4 v_startPlaneEC;\n\
7
- varying vec4 v_endPlaneEC;\n\
8
- varying vec4 v_rightPlaneEC;\n\
9
- varying float v_halfWidth;\n\
10
- varying vec3 v_volumeUpEC;\n\
2
+ export default "in vec4 v_startPlaneEC;\n\
3
+ in vec4 v_endPlaneEC;\n\
4
+ in vec4 v_rightPlaneEC;\n\
5
+ in float v_halfWidth;\n\
6
+ in vec3 v_volumeUpEC;\n\
11
7
  \n\
12
8
  uniform vec4 u_highlightColor;\n\
13
9
  void main()\n\
14
10
  {\n\
15
- float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture2D(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
11
+ float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
16
12
  \n\
17
13
  // Discard for sky\n\
18
14
  if (logDepthOrDepth == 0.0) {\n\
19
15
  #ifdef DEBUG_SHOW_VOLUME\n\
20
- gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5);\n\
16
+ out_FragColor = vec4(0.0, 0.0, 1.0, 0.5);\n\
21
17
  return;\n\
22
18
  #else // DEBUG_SHOW_VOLUME\n\
23
19
  discard;\n\
@@ -41,13 +37,13 @@ void main()\n\
41
37
  \n\
42
38
  if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {\n\
43
39
  #ifdef DEBUG_SHOW_VOLUME\n\
44
- gl_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);\n\
40
+ out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);\n\
45
41
  return;\n\
46
42
  #else // DEBUG_SHOW_VOLUME\n\
47
43
  discard;\n\
48
44
  #endif // DEBUG_SHOW_VOLUME\n\
49
45
  }\n\
50
- gl_FragColor = u_highlightColor;\n\
46
+ out_FragColor = u_highlightColor;\n\
51
47
  \n\
52
48
  czm_writeDepthClamp();\n\
53
49
  }\n\
@@ -1,19 +1,19 @@
1
- attribute vec3 startEllipsoidNormal;
2
- attribute vec3 endEllipsoidNormal;
3
- attribute vec4 startPositionAndHeight;
4
- attribute vec4 endPositionAndHeight;
5
- attribute vec4 startFaceNormalAndVertexCorner;
6
- attribute vec4 endFaceNormalAndHalfWidth;
7
- attribute float a_batchId;
1
+ in vec3 startEllipsoidNormal;
2
+ in vec3 endEllipsoidNormal;
3
+ in vec4 startPositionAndHeight;
4
+ in vec4 endPositionAndHeight;
5
+ in vec4 startFaceNormalAndVertexCorner;
6
+ in vec4 endFaceNormalAndHalfWidth;
7
+ in float a_batchId;
8
8
 
9
9
  uniform mat4 u_modifiedModelView;
10
10
  uniform vec2 u_minimumMaximumVectorHeights;
11
11
 
12
- varying vec4 v_startPlaneEC;
13
- varying vec4 v_endPlaneEC;
14
- varying vec4 v_rightPlaneEC;
15
- varying float v_halfWidth;
16
- varying vec3 v_volumeUpEC;
12
+ out vec4 v_startPlaneEC;
13
+ out vec4 v_endPlaneEC;
14
+ out vec4 v_rightPlaneEC;
15
+ out float v_halfWidth;
16
+ out vec3 v_volumeUpEC;
17
17
 
18
18
  void main()
19
19
  {
@@ -1,20 +1,20 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 startEllipsoidNormal;\n\
3
- attribute vec3 endEllipsoidNormal;\n\
4
- attribute vec4 startPositionAndHeight;\n\
5
- attribute vec4 endPositionAndHeight;\n\
6
- attribute vec4 startFaceNormalAndVertexCorner;\n\
7
- attribute vec4 endFaceNormalAndHalfWidth;\n\
8
- attribute float a_batchId;\n\
2
+ export default "in vec3 startEllipsoidNormal;\n\
3
+ in vec3 endEllipsoidNormal;\n\
4
+ in vec4 startPositionAndHeight;\n\
5
+ in vec4 endPositionAndHeight;\n\
6
+ in vec4 startFaceNormalAndVertexCorner;\n\
7
+ in vec4 endFaceNormalAndHalfWidth;\n\
8
+ in float a_batchId;\n\
9
9
  \n\
10
10
  uniform mat4 u_modifiedModelView;\n\
11
11
  uniform vec2 u_minimumMaximumVectorHeights;\n\
12
12
  \n\
13
- varying vec4 v_startPlaneEC;\n\
14
- varying vec4 v_endPlaneEC;\n\
15
- varying vec4 v_rightPlaneEC;\n\
16
- varying float v_halfWidth;\n\
17
- varying vec3 v_volumeUpEC;\n\
13
+ out vec4 v_startPlaneEC;\n\
14
+ out vec4 v_endPlaneEC;\n\
15
+ out vec4 v_rightPlaneEC;\n\
16
+ out float v_halfWidth;\n\
17
+ out vec3 v_volumeUpEC;\n\
18
18
  \n\
19
19
  void main()\n\
20
20
  {\n\
@@ -1,8 +1,8 @@
1
- attribute vec4 currentPosition;
2
- attribute vec4 previousPosition;
3
- attribute vec4 nextPosition;
4
- attribute vec2 expandAndWidth;
5
- attribute float a_batchId;
1
+ in vec4 currentPosition;
2
+ in vec4 previousPosition;
3
+ in vec4 nextPosition;
4
+ in vec2 expandAndWidth;
5
+ in float a_batchId;
6
6
 
7
7
  uniform mat4 u_modifiedModelView;
8
8
 
@@ -1,9 +1,9 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec4 currentPosition;\n\
3
- attribute vec4 previousPosition;\n\
4
- attribute vec4 nextPosition;\n\
5
- attribute vec2 expandAndWidth;\n\
6
- attribute float a_batchId;\n\
2
+ export default "in vec4 currentPosition;\n\
3
+ in vec4 previousPosition;\n\
4
+ in vec4 nextPosition;\n\
5
+ in vec2 expandAndWidth;\n\
6
+ in float a_batchId;\n\
7
7
  \n\
8
8
  uniform mat4 u_modifiedModelView;\n\
9
9
  \n\
@@ -1,5 +1,5 @@
1
- attribute vec3 position;
2
- attribute float a_batchId;
1
+ in vec3 position;
2
+ in float a_batchId;
3
3
 
4
4
  uniform mat4 u_modifiedModelViewProjection;
5
5
 
@@ -1,6 +1,6 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position;\n\
3
- attribute float a_batchId;\n\
2
+ export default "in vec3 position;\n\
3
+ in float a_batchId;\n\
4
4
  \n\
5
5
  uniform mat4 u_modifiedModelViewProjection;\n\
6
6
  \n\
@@ -1,5 +1,5 @@
1
1
 
2
- varying vec2 v_textureCoordinates;
2
+ in vec2 v_textureCoordinates;
3
3
 
4
4
  void main()
5
5
  {
@@ -12,5 +12,5 @@ void main()
12
12
 
13
13
  czm_material material = czm_getMaterial(materialInput);
14
14
 
15
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
15
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
16
16
  }
@@ -1,6 +1,6 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "\n\
3
- varying vec2 v_textureCoordinates;\n\
3
+ in vec2 v_textureCoordinates;\n\
4
4
  \n\
5
5
  void main()\n\
6
6
  {\n\
@@ -13,6 +13,6 @@ void main()\n\
13
13
  \n\
14
14
  czm_material material = czm_getMaterial(materialInput);\n\
15
15
  \n\
16
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
16
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
17
17
  }\n\
18
18
  ";
@@ -1,7 +1,7 @@
1
- attribute vec4 position;
2
- attribute vec2 textureCoordinates;
1
+ in vec4 position;
2
+ in vec2 textureCoordinates;
3
3
 
4
- varying vec2 v_textureCoordinates;
4
+ out vec2 v_textureCoordinates;
5
5
 
6
6
  void main()
7
7
  {
@@ -1,8 +1,8 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec4 position;\n\
3
- attribute vec2 textureCoordinates;\n\
2
+ export default "in vec4 position;\n\
3
+ in vec2 textureCoordinates;\n\
4
4
  \n\
5
- varying vec2 v_textureCoordinates;\n\
5
+ out vec2 v_textureCoordinates;\n\
6
6
  \n\
7
7
  void main() \n\
8
8
  {\n\
@@ -0,0 +1,79 @@
1
+ // See IntersectionUtils.glsl for the definitions of Ray and NO_HIT
2
+
3
+ /* Box defines (set in Scene/VoxelBoxShape.js)
4
+ #define BOX_INTERSECTION_INDEX ### // always 0
5
+ #define BOX_HAS_RENDER_BOUNDS
6
+ #define BOX_IS_2D
7
+ */
8
+
9
+ #if defined(BOX_HAS_RENDER_BOUNDS)
10
+ #if defined(BOX_IS_2D)
11
+ // This matrix bakes in an axis conversion so that the math works for XY plane.
12
+ uniform mat4 u_boxUvToRenderBoundsTransform;
13
+ #else
14
+ // Similar to u_boxTransformUvToBounds but fewer instructions needed.
15
+ uniform vec3 u_boxUvToRenderBoundsScale;
16
+ uniform vec3 u_boxUvToRenderBoundsTranslate;
17
+ #endif
18
+ #endif
19
+
20
+ vec2 intersectUnitCube(Ray ray) // Unit cube from [-1, +1]
21
+ {
22
+ vec3 o = ray.pos;
23
+ vec3 d = ray.dir;
24
+
25
+ vec3 dInv = 1.0 / d;
26
+ vec3 od = -o * dInv;
27
+ vec3 t0 = od - dInv;
28
+ vec3 t1 = od + dInv;
29
+ vec3 m0 = min(t0, t1);
30
+ vec3 m1 = max(t0, t1);
31
+ float tMin = max(max(m0.x, m0.y), m0.z);
32
+ float tMax = min(min(m1.x, m1.y), m1.z);
33
+
34
+ if (tMin >= tMax) {
35
+ return vec2(NO_HIT);
36
+ }
37
+
38
+ return vec2(tMin, tMax);
39
+ }
40
+
41
+ vec2 intersectUnitSquare(Ray ray) // Unit square from [-1, +1]
42
+ {
43
+ vec3 o = ray.pos;
44
+ vec3 d = ray.dir;
45
+
46
+ float t = -o.z / d.z;
47
+ vec2 planePos = o.xy + d.xy * t;
48
+ if (any(greaterThan(abs(planePos), vec2(1.0)))) {
49
+ return vec2(NO_HIT);
50
+ }
51
+
52
+ return vec2(t, t);
53
+ }
54
+
55
+ void intersectShape(Ray ray, inout Intersections ix)
56
+ {
57
+ #if defined(BOX_HAS_RENDER_BOUNDS)
58
+ #if defined(BOX_IS_2D)
59
+ // Transform the ray into unit square space on Z plane
60
+ // This matrix bakes in an axis conversion so that the math works for XY plane.
61
+ ray.pos = vec3(u_boxUvToRenderBoundsTransform * vec4(ray.pos, 1.0));
62
+ ray.dir = vec3(u_boxUvToRenderBoundsTransform * vec4(ray.dir, 0.0));
63
+ vec2 entryExit = intersectUnitSquare(ray);
64
+ #else
65
+ // Transform the ray into unit cube space
66
+ ray.pos = ray.pos * u_boxUvToRenderBoundsScale + u_boxUvToRenderBoundsTranslate;
67
+ ray.dir *= u_boxUvToRenderBoundsScale;
68
+ vec2 entryExit = intersectUnitCube(ray);
69
+ #endif
70
+ #else
71
+ // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1].
72
+ // Direction is scaled as well to be in sync with position.
73
+ ray.pos = ray.pos * 2.0 - 1.0;
74
+ ray.dir = ray.dir * 2.0;
75
+ vec2 entryExit = intersectUnitCube(ray);
76
+ #endif
77
+
78
+ setIntersectionPair(ix, BOX_INTERSECTION_INDEX, entryExit);
79
+ }