@cesium/engine 1.0.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (472) hide show
  1. package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
  2. package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
  3. package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
  4. package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
  5. package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
  6. package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
  7. package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
  8. package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
  9. package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
  10. package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
  11. package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
  12. package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
  13. package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
  14. package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
  15. package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
  16. package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
  17. package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
  18. package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
  19. package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
  20. package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
  21. package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
  22. package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
  23. package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
  24. package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
  25. package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
  26. package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
  27. package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
  28. package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
  29. package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
  30. package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
  31. package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
  32. package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
  33. package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
  34. package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
  35. package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
  36. package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
  37. package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
  38. package/Build/Workers/combineGeometry.js +1 -1
  39. package/Build/Workers/createBoxGeometry.js +1 -1
  40. package/Build/Workers/createBoxOutlineGeometry.js +1 -1
  41. package/Build/Workers/createCircleGeometry.js +1 -1
  42. package/Build/Workers/createCircleOutlineGeometry.js +1 -1
  43. package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
  44. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  45. package/Build/Workers/createCorridorGeometry.js +1 -1
  46. package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
  47. package/Build/Workers/createCylinderGeometry.js +1 -1
  48. package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
  49. package/Build/Workers/createEllipseGeometry.js +1 -1
  50. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  51. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  52. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  53. package/Build/Workers/createFrustumGeometry.js +1 -1
  54. package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
  55. package/Build/Workers/createGeometry.js +1 -1
  56. package/Build/Workers/createGroundPolylineGeometry.js +1 -1
  57. package/Build/Workers/createPlaneGeometry.js +1 -1
  58. package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
  59. package/Build/Workers/createPolygonGeometry.js +1 -1
  60. package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
  61. package/Build/Workers/createPolylineGeometry.js +1 -1
  62. package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
  63. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  64. package/Build/Workers/createRectangleGeometry.js +1 -1
  65. package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
  66. package/Build/Workers/createSimplePolylineGeometry.js +1 -1
  67. package/Build/Workers/createSphereGeometry.js +1 -1
  68. package/Build/Workers/createSphereOutlineGeometry.js +1 -1
  69. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  70. package/Build/Workers/createVectorTileGeometries.js +1 -1
  71. package/Build/Workers/createVectorTilePoints.js +1 -1
  72. package/Build/Workers/createVectorTilePolygons.js +1 -1
  73. package/Build/Workers/createVectorTilePolylines.js +1 -1
  74. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  75. package/Build/Workers/createVerticesFromHeightmap.js +7 -3
  76. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  77. package/Build/Workers/createWallGeometry.js +1 -1
  78. package/Build/Workers/createWallOutlineGeometry.js +1 -1
  79. package/Build/Workers/decodeDraco.js +9 -1
  80. package/Build/Workers/decodeI3S.js +1 -1
  81. package/Build/Workers/package.js +25 -1
  82. package/Build/Workers/transcodeKTX2.js +22 -2
  83. package/Build/Workers/transferTypedArrayTest.js +25 -1
  84. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  85. package/README.md +14 -16
  86. package/Source/Core/EarthOrientationParameters.js +67 -63
  87. package/Source/Core/FeatureDetection.js +18 -0
  88. package/Source/Core/Ion.js +1 -2
  89. package/Source/Core/Matrix2.js +2 -1
  90. package/Source/Core/Matrix3.js +2 -1
  91. package/Source/Core/Matrix4.js +1 -0
  92. package/Source/Core/OrientedBoundingBox.js +4 -4
  93. package/Source/Core/PixelFormat.js +22 -2
  94. package/Source/Core/S2Cell.js +3 -3
  95. package/Source/Core/Transforms.js +3 -7
  96. package/Source/Core/sampleTerrain.js +5 -0
  97. package/Source/DataSources/GpxDataSource.js +4 -6
  98. package/Source/DataSources/KmlDataSource.js +3 -5
  99. package/Source/Renderer/AutomaticUniforms.js +3 -3
  100. package/Source/Renderer/Context.js +20 -12
  101. package/Source/Renderer/Pass.js +3 -2
  102. package/Source/Renderer/ShaderBuilder.js +13 -12
  103. package/Source/Renderer/ShaderSource.js +31 -26
  104. package/Source/Renderer/demodernizeShader.js +76 -0
  105. package/Source/Scene/AutoExposure.js +5 -5
  106. package/Source/Scene/BatchTable.js +5 -5
  107. package/Source/Scene/BillboardCollection.js +2 -2
  108. package/Source/Scene/BingMapsImageryProvider.js +1 -1
  109. package/Source/Scene/Cesium3DTile.js +8 -2
  110. package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
  111. package/Source/Scene/Cesium3DTileContentType.js +19 -0
  112. package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
  113. package/Source/Scene/Cesium3DTileset.js +6 -1
  114. package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
  115. package/Source/Scene/ClassificationPrimitive.js +3 -8
  116. package/Source/Scene/ContentMetadata.js +2 -2
  117. package/Source/Scene/DebugAppearance.js +7 -9
  118. package/Source/Scene/DebugInspector.js +5 -5
  119. package/Source/Scene/DepthPlane.js +0 -6
  120. package/Source/Scene/DerivedCommand.js +15 -22
  121. package/Source/Scene/EllipsoidPrimitive.js +0 -7
  122. package/Source/Scene/Expression.js +1 -1
  123. package/Source/Scene/Globe.js +10 -0
  124. package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
  125. package/Source/Scene/GlobeTranslucencyState.js +6 -6
  126. package/Source/Scene/GltfImageLoader.js +1 -1
  127. package/Source/Scene/GltfVertexBufferLoader.js +10 -2
  128. package/Source/Scene/GroundPolylinePrimitive.js +2 -4
  129. package/Source/Scene/GroupMetadata.js +2 -2
  130. package/Source/Scene/ImplicitMetadataView.js +2 -2
  131. package/Source/Scene/ImplicitSubtreeCache.js +127 -0
  132. package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
  133. package/Source/Scene/ImplicitTileset.js +3 -2
  134. package/Source/Scene/InvertClassification.js +9 -10
  135. package/Source/Scene/KeyframeNode.js +47 -0
  136. package/Source/Scene/Material.js +6 -6
  137. package/Source/Scene/Megatexture.js +490 -0
  138. package/Source/Scene/MetadataClass.js +60 -25
  139. package/Source/Scene/MetadataClassProperty.js +132 -68
  140. package/Source/Scene/MetadataComponentType.js +78 -57
  141. package/Source/Scene/MetadataEnum.js +59 -23
  142. package/Source/Scene/MetadataEnumValue.js +49 -15
  143. package/Source/Scene/MetadataSchema.js +53 -24
  144. package/Source/Scene/MetadataSchemaLoader.js +2 -2
  145. package/Source/Scene/MetadataSemantic.js +8 -0
  146. package/Source/Scene/MetadataTableProperty.js +2 -2
  147. package/Source/Scene/MetadataType.js +6 -14
  148. package/Source/Scene/Model/CustomShader.js +1 -1
  149. package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
  150. package/Source/Scene/Model/GeoJsonLoader.js +1 -1
  151. package/Source/Scene/Model/LightingModel.js +1 -1
  152. package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
  153. package/Source/Scene/Model/Model.js +2 -3
  154. package/Source/Scene/Model/PickingPipelineStage.js +1 -1
  155. package/Source/Scene/Model/buildDrawCommand.js +19 -11
  156. package/Source/Scene/OIT.js +211 -119
  157. package/Source/Scene/PickDepth.js +2 -2
  158. package/Source/Scene/PointCloud.js +12 -12
  159. package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
  160. package/Source/Scene/PolylineCollection.js +2 -7
  161. package/Source/Scene/PolylineMaterialAppearance.js +2 -3
  162. package/Source/Scene/PostProcessStage.js +13 -13
  163. package/Source/Scene/PostProcessStageLibrary.js +3 -3
  164. package/Source/Scene/Primitive.js +22 -31
  165. package/Source/Scene/PropertyAttribute.js +2 -2
  166. package/Source/Scene/PropertyAttributeProperty.js +2 -2
  167. package/Source/Scene/PropertyTable.js +2 -2
  168. package/Source/Scene/PropertyTexture.js +2 -2
  169. package/Source/Scene/PropertyTextureProperty.js +2 -2
  170. package/Source/Scene/ResourceCache.js +9 -1
  171. package/Source/Scene/ResourceCacheKey.js +9 -1
  172. package/Source/Scene/Scene.js +17 -0
  173. package/Source/Scene/ShadowMap.js +7 -7
  174. package/Source/Scene/ShadowMapShader.js +9 -9
  175. package/Source/Scene/ShadowVolumeAppearance.js +1 -1
  176. package/Source/Scene/SpatialNode.js +375 -0
  177. package/Source/Scene/StructuralMetadata.js +2 -2
  178. package/Source/Scene/TextureAtlas.js +5 -3
  179. package/Source/Scene/TileMetadata.js +2 -2
  180. package/Source/Scene/TilesetMetadata.js +2 -2
  181. package/Source/Scene/Vector3DTilePolylines.js +1 -1
  182. package/Source/Scene/Vector3DTilePrimitive.js +2 -2
  183. package/Source/Scene/VoxelBoxShape.js +527 -0
  184. package/Source/Scene/VoxelContent.js +169 -0
  185. package/Source/Scene/VoxelCylinderShape.js +937 -0
  186. package/Source/Scene/VoxelEllipsoidShape.js +945 -0
  187. package/Source/Scene/VoxelPrimitive.js +1919 -0
  188. package/Source/Scene/VoxelProvider.js +255 -0
  189. package/Source/Scene/VoxelRenderResources.js +224 -0
  190. package/Source/Scene/VoxelShape.js +152 -0
  191. package/Source/Scene/VoxelShapeType.js +105 -0
  192. package/Source/Scene/VoxelTraversal.js +1144 -0
  193. package/Source/Scene/buildVoxelDrawCommands.js +116 -0
  194. package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
  195. package/Source/Scene/createElevationBandMaterial.js +10 -15
  196. package/Source/Scene/getClipAndStyleCode.js +1 -1
  197. package/Source/Scene/getClippingFunction.js +3 -3
  198. package/Source/Scene/parseBatchTable.js +18 -2
  199. package/Source/Scene/preprocess3DTileContent.js +8 -0
  200. package/Source/Scene/processVoxelProperties.js +455 -0
  201. package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
  202. package/Source/Shaders/AdjustTranslucentFS.js +9 -6
  203. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
  204. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
  205. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
  206. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
  207. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
  208. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
  209. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
  210. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
  211. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
  212. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
  213. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
  214. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
  215. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
  216. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
  217. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
  218. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
  219. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
  220. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
  221. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
  222. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
  223. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
  224. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
  225. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
  226. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
  227. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
  228. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
  229. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
  230. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
  231. package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
  232. package/Source/Shaders/BillboardCollectionFS.js +15 -15
  233. package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
  234. package/Source/Shaders/BillboardCollectionVS.js +24 -24
  235. package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
  236. package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
  237. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  238. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  239. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
  240. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  241. package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
  242. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
  243. package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
  244. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
  245. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
  246. package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
  247. package/Source/Shaders/Builtin/Functions/phong.js +1 -1
  248. package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
  249. package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
  250. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
  251. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
  252. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
  253. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
  254. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
  255. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
  256. package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
  257. package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
  258. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
  259. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
  260. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
  261. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
  262. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
  263. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
  264. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
  265. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
  266. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
  267. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
  268. package/Source/Shaders/CloudCollectionFS.glsl +18 -18
  269. package/Source/Shaders/CloudCollectionFS.js +18 -18
  270. package/Source/Shaders/CloudCollectionVS.glsl +11 -11
  271. package/Source/Shaders/CloudCollectionVS.js +11 -11
  272. package/Source/Shaders/CloudNoiseFS.glsl +5 -5
  273. package/Source/Shaders/CloudNoiseFS.js +5 -5
  274. package/Source/Shaders/CloudNoiseVS.glsl +2 -2
  275. package/Source/Shaders/CloudNoiseVS.js +2 -2
  276. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
  277. package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
  278. package/Source/Shaders/CompositeOITFS.glsl +6 -6
  279. package/Source/Shaders/CompositeOITFS.js +6 -6
  280. package/Source/Shaders/DepthPlaneFS.glsl +2 -2
  281. package/Source/Shaders/DepthPlaneFS.js +2 -2
  282. package/Source/Shaders/DepthPlaneVS.glsl +2 -2
  283. package/Source/Shaders/DepthPlaneVS.js +2 -2
  284. package/Source/Shaders/EllipsoidFS.glsl +5 -13
  285. package/Source/Shaders/EllipsoidFS.js +6 -14
  286. package/Source/Shaders/EllipsoidVS.glsl +2 -2
  287. package/Source/Shaders/EllipsoidVS.js +2 -2
  288. package/Source/Shaders/FXAA3_11.glsl +4 -4
  289. package/Source/Shaders/FXAA3_11.js +4 -4
  290. package/Source/Shaders/GlobeFS.glsl +17 -16
  291. package/Source/Shaders/GlobeFS.js +17 -16
  292. package/Source/Shaders/GlobeVS.glsl +17 -17
  293. package/Source/Shaders/GlobeVS.js +17 -17
  294. package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
  295. package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
  296. package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
  297. package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
  298. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
  299. package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
  300. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
  301. package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
  302. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
  303. package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
  304. package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
  305. package/Source/Shaders/Materials/GridMaterial.js +3 -2
  306. package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
  307. package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
  308. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
  309. package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
  310. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
  311. package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
  312. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
  313. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
  314. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
  315. package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
  316. package/Source/Shaders/Materials/Water.glsl +1 -1
  317. package/Source/Shaders/Materials/Water.js +1 -1
  318. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
  319. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
  320. package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
  321. package/Source/Shaders/Model/MaterialStageFS.js +10 -10
  322. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
  323. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
  324. package/Source/Shaders/Model/ModelFS.glsl +1 -1
  325. package/Source/Shaders/Model/ModelFS.js +1 -1
  326. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
  327. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
  328. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
  329. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
  330. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
  331. package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
  332. package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
  333. package/Source/Shaders/OctahedralProjectionFS.js +4 -4
  334. package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
  335. package/Source/Shaders/OctahedralProjectionVS.js +3 -3
  336. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
  337. package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
  338. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
  339. package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
  340. package/Source/Shaders/PolylineFS.glsl +3 -3
  341. package/Source/Shaders/PolylineFS.js +3 -3
  342. package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
  343. package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
  344. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
  345. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
  346. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
  347. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
  348. package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
  349. package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
  350. package/Source/Shaders/PolylineVS.glsl +17 -17
  351. package/Source/Shaders/PolylineVS.js +17 -17
  352. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
  353. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
  354. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
  355. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
  356. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
  357. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
  358. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
  359. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
  360. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
  361. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
  362. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
  363. package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
  364. package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
  365. package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
  366. package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
  367. package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
  368. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
  369. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
  370. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
  371. package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
  372. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
  373. package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
  374. package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
  375. package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
  376. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
  377. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
  378. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
  379. package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
  380. package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
  381. package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
  382. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
  383. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
  384. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
  385. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
  386. package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
  387. package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
  388. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
  389. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
  390. package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
  391. package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
  392. package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
  393. package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
  394. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
  395. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
  396. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
  397. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
  398. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
  399. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
  400. package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
  401. package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
  402. package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
  403. package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
  404. package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
  405. package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
  406. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
  407. package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
  408. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
  409. package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
  410. package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
  411. package/Source/Shaders/ShadowVolumeFS.js +3 -7
  412. package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
  413. package/Source/Shaders/SkyAtmosphereFS.js +6 -6
  414. package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
  415. package/Source/Shaders/SkyAtmosphereVS.js +6 -6
  416. package/Source/Shaders/SkyBoxFS.glsl +3 -3
  417. package/Source/Shaders/SkyBoxFS.js +3 -3
  418. package/Source/Shaders/SkyBoxVS.glsl +2 -2
  419. package/Source/Shaders/SkyBoxVS.js +2 -2
  420. package/Source/Shaders/SunFS.glsl +3 -3
  421. package/Source/Shaders/SunFS.js +3 -3
  422. package/Source/Shaders/SunTextureFS.glsl +2 -2
  423. package/Source/Shaders/SunTextureFS.js +2 -2
  424. package/Source/Shaders/SunVS.glsl +2 -2
  425. package/Source/Shaders/SunVS.js +2 -2
  426. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
  427. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
  428. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
  429. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
  430. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
  431. package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
  432. package/Source/Shaders/VectorTileVS.glsl +2 -2
  433. package/Source/Shaders/VectorTileVS.js +2 -2
  434. package/Source/Shaders/ViewportQuadFS.glsl +2 -2
  435. package/Source/Shaders/ViewportQuadFS.js +2 -2
  436. package/Source/Shaders/ViewportQuadVS.glsl +3 -3
  437. package/Source/Shaders/ViewportQuadVS.js +3 -3
  438. package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
  439. package/Source/Shaders/Voxels/IntersectBox.js +81 -0
  440. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
  441. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
  442. package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
  443. package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
  444. package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
  445. package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
  446. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
  447. package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
  448. package/Source/Shaders/Voxels/Intersection.glsl +54 -0
  449. package/Source/Shaders/Voxels/Intersection.js +56 -0
  450. package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
  451. package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
  452. package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
  453. package/Source/Shaders/Voxels/Megatexture.js +138 -0
  454. package/Source/Shaders/Voxels/Octree.glsl +221 -0
  455. package/Source/Shaders/Voxels/Octree.js +223 -0
  456. package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
  457. package/Source/Shaders/Voxels/VoxelFS.js +152 -0
  458. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  459. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  460. package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
  461. package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
  462. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
  463. package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
  464. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
  465. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
  466. package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
  467. package/Source/WorkersES6/decodeDraco.js +9 -1
  468. package/index.d.ts +3148 -2297
  469. package/index.js +1118 -1085
  470. package/package.json +3 -4
  471. package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
  472. package/Source/Renderer/modernizeShader.js +0 -242
@@ -11,7 +11,7 @@ vec4 getClippingPlane(\n\
11
11
  float pixelHeight = 1.0 / float(CLIPPING_PLANES_TEXTURE_HEIGHT);\n\
12
12
  float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
13
13
  float v = (float(pixY) + 0.5) * pixelHeight;\n\
14
- vec4 plane = texture2D(packedClippingPlanes, vec2(u, v));\n\
14
+ vec4 plane = texture(packedClippingPlanes, vec2(u, v));\n\
15
15
  return czm_transformPlane(plane, transform);\n\
16
16
  }\n\
17
17
  #else\n\
@@ -28,11 +28,11 @@ vec4 getClippingPlane(\n\
28
28
  float pixelHeight = 1.0 / float(CLIPPING_PLANES_TEXTURE_HEIGHT);\n\
29
29
  float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
30
30
  float v = (float(pixY) + 0.5) * pixelHeight;\n\
31
- vec4 oct32 = texture2D(packedClippingPlanes, vec2(u, v)) * 255.0;\n\
31
+ vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0;\n\
32
32
  vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);\n\
33
33
  vec4 plane;\n\
34
34
  plane.xyz = czm_octDecode(oct, 65535.0);\n\
35
- plane.w = czm_unpackFloat(texture2D(packedClippingPlanes, vec2(u + pixelWidth, v)));\n\
35
+ plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + pixelWidth, v)));\n\
36
36
  return czm_transformPlane(plane, transform);\n\
37
37
  }\n\
38
38
  #endif\n\
@@ -85,5 +85,5 @@ void main()
85
85
  silhouetteStage(color);
86
86
  #endif
87
87
 
88
- gl_FragColor = color;
88
+ out_FragColor = color;
89
89
  }
@@ -86,6 +86,6 @@ void main()\n\
86
86
  silhouetteStage(color);\n\
87
87
  #endif\n\
88
88
  \n\
89
- gl_FragColor = color;\n\
89
+ out_FragColor = color;\n\
90
90
  }\n\
91
91
  ";
@@ -4,11 +4,11 @@ void primitiveOutlineStage(inout czm_modelMaterial material) {
4
4
  }
5
5
 
6
6
  float outlineX =
7
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;
7
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;
8
8
  float outlineY =
9
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;
9
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;
10
10
  float outlineZ =
11
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;
11
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;
12
12
  float outlineness = max(outlineX, max(outlineY, outlineZ));
13
13
 
14
14
  material.diffuse = mix(material.diffuse, model_outlineColor.rgb, model_outlineColor.a * outlineness);
@@ -5,11 +5,11 @@ export default "void primitiveOutlineStage(inout czm_modelMaterial material) {\n
5
5
  }\n\
6
6
  \n\
7
7
  float outlineX = \n\
8
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;\n\
8
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;\n\
9
9
  float outlineY = \n\
10
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;\n\
10
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;\n\
11
11
  float outlineZ = \n\
12
- texture2D(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;\n\
12
+ texture(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;\n\
13
13
  float outlineness = max(outlineX, max(outlineY, outlineZ));\n\
14
14
  \n\
15
15
  material.diffuse = mix(material.diffuse, model_outlineColor.rgb, model_outlineColor.a * outlineness);\n\
@@ -27,7 +27,7 @@ void selectedFeatureIdStage(out SelectedFeature feature, FeatureIds featureIds)
27
27
 
28
28
  feature.id = featureId;
29
29
  feature.st = featureSt;
30
- feature.color = texture2D(model_batchTexture, featureSt);
30
+ feature.color = texture(model_batchTexture, featureSt);
31
31
  }
32
32
  // Floating point comparisons can be unreliable in GLSL, so we
33
33
  // increment the feature ID to make sure it's always greater
@@ -28,7 +28,7 @@ void selectedFeatureIdStage(out SelectedFeature feature, FeatureIds featureIds)\
28
28
  \n\
29
29
  feature.id = featureId;\n\
30
30
  feature.st = featureSt;\n\
31
- feature.color = texture2D(model_batchTexture, featureSt);\n\
31
+ feature.color = texture(model_batchTexture, featureSt);\n\
32
32
  }\n\
33
33
  // Floating point comparisons can be unreliable in GLSL, so we\n\
34
34
  // increment the feature ID to make sure it's always greater\n\
@@ -1,4 +1,4 @@
1
- varying vec2 v_textureCoordinates;
1
+ in vec2 v_textureCoordinates;
2
2
 
3
3
  uniform float originalSize;
4
4
  uniform sampler2D texture0;
@@ -60,30 +60,30 @@ void main()
60
60
 
61
61
  if(mipLevel == 0.0)
62
62
  {
63
- gl_FragColor = texture2D(texture0, uv);
63
+ out_FragColor = texture(texture0, uv);
64
64
  }
65
65
  else if(mipLevel == 1.0)
66
66
  {
67
- gl_FragColor = texture2D(texture1, uv);
67
+ out_FragColor = texture(texture1, uv);
68
68
  }
69
69
  else if(mipLevel == 2.0)
70
70
  {
71
- gl_FragColor = texture2D(texture2, uv);
71
+ out_FragColor = texture(texture2, uv);
72
72
  }
73
73
  else if(mipLevel == 3.0)
74
74
  {
75
- gl_FragColor = texture2D(texture3, uv);
75
+ out_FragColor = texture(texture3, uv);
76
76
  }
77
77
  else if(mipLevel == 4.0)
78
78
  {
79
- gl_FragColor = texture2D(texture4, uv);
79
+ out_FragColor = texture(texture4, uv);
80
80
  }
81
81
  else if(mipLevel == 5.0)
82
82
  {
83
- gl_FragColor = texture2D(texture5, uv);
83
+ out_FragColor = texture(texture5, uv);
84
84
  }
85
85
  else
86
86
  {
87
- gl_FragColor = vec4(0.0);
87
+ out_FragColor = vec4(0.0);
88
88
  }
89
89
  }
@@ -1,5 +1,5 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec2 v_textureCoordinates;\n\
2
+ export default "in vec2 v_textureCoordinates;\n\
3
3
  \n\
4
4
  uniform float originalSize;\n\
5
5
  uniform sampler2D texture0;\n\
@@ -61,31 +61,31 @@ void main()\n\
61
61
  \n\
62
62
  if(mipLevel == 0.0)\n\
63
63
  {\n\
64
- gl_FragColor = texture2D(texture0, uv);\n\
64
+ out_FragColor = texture(texture0, uv);\n\
65
65
  }\n\
66
66
  else if(mipLevel == 1.0)\n\
67
67
  {\n\
68
- gl_FragColor = texture2D(texture1, uv);\n\
68
+ out_FragColor = texture(texture1, uv);\n\
69
69
  }\n\
70
70
  else if(mipLevel == 2.0)\n\
71
71
  {\n\
72
- gl_FragColor = texture2D(texture2, uv);\n\
72
+ out_FragColor = texture(texture2, uv);\n\
73
73
  }\n\
74
74
  else if(mipLevel == 3.0)\n\
75
75
  {\n\
76
- gl_FragColor = texture2D(texture3, uv);\n\
76
+ out_FragColor = texture(texture3, uv);\n\
77
77
  }\n\
78
78
  else if(mipLevel == 4.0)\n\
79
79
  {\n\
80
- gl_FragColor = texture2D(texture4, uv);\n\
80
+ out_FragColor = texture(texture4, uv);\n\
81
81
  }\n\
82
82
  else if(mipLevel == 5.0)\n\
83
83
  {\n\
84
- gl_FragColor = texture2D(texture5, uv);\n\
84
+ out_FragColor = texture(texture5, uv);\n\
85
85
  }\n\
86
86
  else\n\
87
87
  {\n\
88
- gl_FragColor = vec4(0.0);\n\
88
+ out_FragColor = vec4(0.0);\n\
89
89
  }\n\
90
90
  }\n\
91
91
  ";
@@ -1,14 +1,14 @@
1
- varying vec3 v_cubeMapCoordinates;
1
+ in vec3 v_cubeMapCoordinates;
2
2
  uniform samplerCube cubeMap;
3
3
 
4
4
  void main()
5
5
  {
6
- vec4 rgba = textureCube(cubeMap, v_cubeMapCoordinates);
6
+ vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);
7
7
  #ifdef RGBA_NORMALIZED
8
- gl_FragColor = vec4(rgba.rgb, 1.0);
8
+ out_FragColor = vec4(rgba.rgb, 1.0);
9
9
  #else
10
10
  float m = rgba.a * 16.0;
11
11
  vec3 r = rgba.rgb * m;
12
- gl_FragColor = vec4(r * r, 1.0);
12
+ out_FragColor = vec4(r * r, 1.0);
13
13
  #endif
14
14
  }
@@ -1,16 +1,16 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_cubeMapCoordinates;\n\
2
+ export default "in vec3 v_cubeMapCoordinates;\n\
3
3
  uniform samplerCube cubeMap;\n\
4
4
  \n\
5
5
  void main()\n\
6
6
  {\n\
7
- vec4 rgba = textureCube(cubeMap, v_cubeMapCoordinates);\n\
7
+ vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);\n\
8
8
  #ifdef RGBA_NORMALIZED\n\
9
- gl_FragColor = vec4(rgba.rgb, 1.0);\n\
9
+ out_FragColor = vec4(rgba.rgb, 1.0);\n\
10
10
  #else\n\
11
11
  float m = rgba.a * 16.0;\n\
12
12
  vec3 r = rgba.rgb * m;\n\
13
- gl_FragColor = vec4(r * r, 1.0);\n\
13
+ out_FragColor = vec4(r * r, 1.0);\n\
14
14
  #endif\n\
15
15
  }\n\
16
16
  ";
@@ -1,7 +1,7 @@
1
- attribute vec4 position;
2
- attribute vec3 cubeMapCoordinates;
1
+ in vec4 position;
2
+ in vec3 cubeMapCoordinates;
3
3
 
4
- varying vec3 v_cubeMapCoordinates;
4
+ out vec3 v_cubeMapCoordinates;
5
5
 
6
6
  void main()
7
7
  {
@@ -1,8 +1,8 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec4 position;\n\
3
- attribute vec3 cubeMapCoordinates;\n\
2
+ export default "in vec4 position;\n\
3
+ in vec3 cubeMapCoordinates;\n\
4
4
  \n\
5
- varying vec3 v_cubeMapCoordinates;\n\
5
+ out vec3 v_cubeMapCoordinates;\n\
6
6
  \n\
7
7
  void main()\n\
8
8
  {\n\
@@ -1,8 +1,8 @@
1
- varying vec4 v_color;
2
- varying vec4 v_outlineColor;
3
- varying float v_innerPercent;
4
- varying float v_pixelDistance;
5
- varying vec4 v_pickColor;
1
+ in vec4 v_color;
2
+ in vec4 v_outlineColor;
3
+ in float v_innerPercent;
4
+ in float v_pixelDistance;
5
+ in vec4 v_pickColor;
6
6
 
7
7
  void main()
8
8
  {
@@ -38,6 +38,6 @@ void main()
38
38
  #endif
39
39
  #endif
40
40
 
41
- gl_FragColor = czm_gammaCorrect(color);
41
+ out_FragColor = czm_gammaCorrect(color);
42
42
  czm_writeLogDepth();
43
43
  }
@@ -1,9 +1,9 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec4 v_color;\n\
3
- varying vec4 v_outlineColor;\n\
4
- varying float v_innerPercent;\n\
5
- varying float v_pixelDistance;\n\
6
- varying vec4 v_pickColor;\n\
2
+ export default "in vec4 v_color;\n\
3
+ in vec4 v_outlineColor;\n\
4
+ in float v_innerPercent;\n\
5
+ in float v_pixelDistance;\n\
6
+ in vec4 v_pickColor;\n\
7
7
  \n\
8
8
  void main()\n\
9
9
  {\n\
@@ -39,7 +39,7 @@ void main()\n\
39
39
  #endif\n\
40
40
  #endif\n\
41
41
  \n\
42
- gl_FragColor = czm_gammaCorrect(color);\n\
42
+ out_FragColor = czm_gammaCorrect(color);\n\
43
43
  czm_writeLogDepth();\n\
44
44
  }\n\
45
45
  ";
@@ -1,17 +1,17 @@
1
1
  uniform float u_maxTotalPointSize;
2
2
 
3
- attribute vec4 positionHighAndSize;
4
- attribute vec4 positionLowAndOutline;
5
- attribute vec4 compressedAttribute0; // color, outlineColor, pick color
6
- attribute vec4 compressedAttribute1; // show, translucency by distance, some free space
7
- attribute vec4 scaleByDistance; // near, nearScale, far, farScale
8
- attribute vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance
9
-
10
- varying vec4 v_color;
11
- varying vec4 v_outlineColor;
12
- varying float v_innerPercent;
13
- varying float v_pixelDistance;
14
- varying vec4 v_pickColor;
3
+ in vec4 positionHighAndSize;
4
+ in vec4 positionLowAndOutline;
5
+ in vec4 compressedAttribute0; // color, outlineColor, pick color
6
+ in vec4 compressedAttribute1; // show, translucency by distance, some free space
7
+ in vec4 scaleByDistance; // near, nearScale, far, farScale
8
+ in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance
9
+
10
+ out vec4 v_color;
11
+ out vec4 v_outlineColor;
12
+ out float v_innerPercent;
13
+ out float v_pixelDistance;
14
+ out vec4 v_pickColor;
15
15
 
16
16
  const float SHIFT_LEFT8 = 256.0;
17
17
  const float SHIFT_RIGHT8 = 1.0 / 256.0;
@@ -28,8 +28,6 @@ void main()
28
28
  float outlinePercent = outlineWidthBothSides / totalSize;
29
29
  // Scale in response to browser-zoom.
30
30
  totalSize *= czm_pixelRatio;
31
- // Add padding for anti-aliasing on both sides.
32
- totalSize += 3.0;
33
31
 
34
32
  float temp = compressedAttribute1.x * SHIFT_RIGHT8;
35
33
  float show = floor(temp);
@@ -111,6 +109,11 @@ void main()
111
109
  #ifdef EYE_DISTANCE_SCALING
112
110
  totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq);
113
111
  #endif
112
+ if (totalSize > 0.0) {
113
+ // Add padding for anti-aliasing on both sides.
114
+ totalSize += 3.0;
115
+ }
116
+
114
117
  // Clamp to max point size.
115
118
  totalSize = min(totalSize, u_maxTotalPointSize);
116
119
  // If size is too small, push vertex behind near plane for clipping.
@@ -1,18 +1,18 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform float u_maxTotalPointSize;\n\
3
3
  \n\
4
- attribute vec4 positionHighAndSize;\n\
5
- attribute vec4 positionLowAndOutline;\n\
6
- attribute vec4 compressedAttribute0; // color, outlineColor, pick color\n\
7
- attribute vec4 compressedAttribute1; // show, translucency by distance, some free space\n\
8
- attribute vec4 scaleByDistance; // near, nearScale, far, farScale\n\
9
- attribute vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance\n\
10
- \n\
11
- varying vec4 v_color;\n\
12
- varying vec4 v_outlineColor;\n\
13
- varying float v_innerPercent;\n\
14
- varying float v_pixelDistance;\n\
15
- varying vec4 v_pickColor;\n\
4
+ in vec4 positionHighAndSize;\n\
5
+ in vec4 positionLowAndOutline;\n\
6
+ in vec4 compressedAttribute0; // color, outlineColor, pick color\n\
7
+ in vec4 compressedAttribute1; // show, translucency by distance, some free space\n\
8
+ in vec4 scaleByDistance; // near, nearScale, far, farScale\n\
9
+ in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance\n\
10
+ \n\
11
+ out vec4 v_color;\n\
12
+ out vec4 v_outlineColor;\n\
13
+ out float v_innerPercent;\n\
14
+ out float v_pixelDistance;\n\
15
+ out vec4 v_pickColor;\n\
16
16
  \n\
17
17
  const float SHIFT_LEFT8 = 256.0;\n\
18
18
  const float SHIFT_RIGHT8 = 1.0 / 256.0;\n\
@@ -29,8 +29,6 @@ void main()\n\
29
29
  float outlinePercent = outlineWidthBothSides / totalSize;\n\
30
30
  // Scale in response to browser-zoom.\n\
31
31
  totalSize *= czm_pixelRatio;\n\
32
- // Add padding for anti-aliasing on both sides.\n\
33
- totalSize += 3.0;\n\
34
32
  \n\
35
33
  float temp = compressedAttribute1.x * SHIFT_RIGHT8;\n\
36
34
  float show = floor(temp);\n\
@@ -112,6 +110,11 @@ void main()\n\
112
110
  #ifdef EYE_DISTANCE_SCALING\n\
113
111
  totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq);\n\
114
112
  #endif\n\
113
+ if (totalSize > 0.0) {\n\
114
+ // Add padding for anti-aliasing on both sides.\n\
115
+ totalSize += 3.0;\n\
116
+ }\n\
117
+ \n\
115
118
  // Clamp to max point size.\n\
116
119
  totalSize = min(totalSize, u_maxTotalPointSize);\n\
117
120
  // If size is too small, push vertex behind near plane for clipping.\n\
@@ -2,7 +2,7 @@
2
2
  uniform vec4 u_highlightColor;
3
3
  #endif
4
4
 
5
- varying vec2 v_st;
5
+ in vec2 v_st;
6
6
 
7
7
  void main()
8
8
  {
@@ -16,9 +16,9 @@ void main()
16
16
  materialInput.str = vec3(st, 0.0);
17
17
 
18
18
  czm_material material = czm_getMaterial(materialInput);
19
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
19
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
20
20
  #ifdef VECTOR_TILE
21
- gl_FragColor *= u_highlightColor;
21
+ out_FragColor *= u_highlightColor;
22
22
  #endif
23
23
 
24
24
  czm_writeLogDepth();
@@ -3,7 +3,7 @@ export default "#ifdef VECTOR_TILE\n\
3
3
  uniform vec4 u_highlightColor;\n\
4
4
  #endif\n\
5
5
  \n\
6
- varying vec2 v_st;\n\
6
+ in vec2 v_st;\n\
7
7
  \n\
8
8
  void main()\n\
9
9
  {\n\
@@ -17,9 +17,9 @@ void main()\n\
17
17
  materialInput.str = vec3(st, 0.0);\n\
18
18
  \n\
19
19
  czm_material material = czm_getMaterial(materialInput);\n\
20
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
20
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
21
21
  #ifdef VECTOR_TILE\n\
22
- gl_FragColor *= u_highlightColor;\n\
22
+ out_FragColor *= u_highlightColor;\n\
23
23
  #endif\n\
24
24
  \n\
25
25
  czm_writeLogDepth();\n\
@@ -1,26 +1,22 @@
1
- #ifdef GL_EXT_frag_depth
2
- #extension GL_EXT_frag_depth : enable
3
- #endif
4
-
5
- varying vec4 v_startPlaneNormalEcAndHalfWidth;
6
- varying vec4 v_endPlaneNormalEcAndBatchId;
7
- varying vec4 v_rightPlaneEC; // Technically can compute distance for this here
8
- varying vec4 v_endEcAndStartEcX;
9
- varying vec4 v_texcoordNormalizationAndStartEcYZ;
1
+ in vec4 v_startPlaneNormalEcAndHalfWidth;
2
+ in vec4 v_endPlaneNormalEcAndBatchId;
3
+ in vec4 v_rightPlaneEC; // Technically can compute distance for this here
4
+ in vec4 v_endEcAndStartEcX;
5
+ in vec4 v_texcoordNormalizationAndStartEcYZ;
10
6
 
11
7
  #ifdef PER_INSTANCE_COLOR
12
- varying vec4 v_color;
8
+ in vec4 v_color;
13
9
  #endif
14
10
 
15
11
  void main(void)
16
12
  {
17
- float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture2D(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
13
+ float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
18
14
  vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw);
19
15
 
20
16
  // Discard for sky
21
17
  if (logDepthOrDepth == 0.0) {
22
18
  #ifdef DEBUG_SHOW_VOLUME
23
- gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
19
+ out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
24
20
  return;
25
21
  #else // DEBUG_SHOW_VOLUME
26
22
  discard;
@@ -40,7 +36,7 @@ void main(void)
40
36
 
41
37
  if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {
42
38
  #ifdef DEBUG_SHOW_VOLUME
43
- gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
39
+ out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
44
40
  return;
45
41
  #else // DEBUG_SHOW_VOLUME
46
42
  discard;
@@ -65,7 +61,7 @@ void main(void)
65
61
  distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz);
66
62
 
67
63
  #ifdef PER_INSTANCE_COLOR
68
- gl_FragColor = czm_gammaCorrect(v_color);
64
+ out_FragColor = czm_gammaCorrect(v_color);
69
65
  #else // PER_INSTANCE_COLOR
70
66
  // Clamp - distance to aligned planes may be negative due to mitering,
71
67
  // so fragment texture coordinate might be out-of-bounds.
@@ -80,11 +76,11 @@ void main(void)
80
76
  materialInput.str = vec3(s, t, 0.0);
81
77
 
82
78
  czm_material material = czm_getMaterial(materialInput);
83
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
79
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
84
80
  #endif // PER_INSTANCE_COLOR
85
81
 
86
82
  // Premultiply alpha. Required for classification primitives on translucent globe.
87
- gl_FragColor.rgb *= gl_FragColor.a;
83
+ out_FragColor.rgb *= out_FragColor.a;
88
84
 
89
85
  czm_writeDepthClamp();
90
86
  }
@@ -1,27 +1,23 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "#ifdef GL_EXT_frag_depth\n\
3
- #extension GL_EXT_frag_depth : enable\n\
4
- #endif\n\
5
- \n\
6
- varying vec4 v_startPlaneNormalEcAndHalfWidth;\n\
7
- varying vec4 v_endPlaneNormalEcAndBatchId;\n\
8
- varying vec4 v_rightPlaneEC; // Technically can compute distance for this here\n\
9
- varying vec4 v_endEcAndStartEcX;\n\
10
- varying vec4 v_texcoordNormalizationAndStartEcYZ;\n\
2
+ export default "in vec4 v_startPlaneNormalEcAndHalfWidth;\n\
3
+ in vec4 v_endPlaneNormalEcAndBatchId;\n\
4
+ in vec4 v_rightPlaneEC; // Technically can compute distance for this here\n\
5
+ in vec4 v_endEcAndStartEcX;\n\
6
+ in vec4 v_texcoordNormalizationAndStartEcYZ;\n\
11
7
  \n\
12
8
  #ifdef PER_INSTANCE_COLOR\n\
13
- varying vec4 v_color;\n\
9
+ in vec4 v_color;\n\
14
10
  #endif\n\
15
11
  \n\
16
12
  void main(void)\n\
17
13
  {\n\
18
- float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture2D(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
14
+ float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
19
15
  vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw);\n\
20
16
  \n\
21
17
  // Discard for sky\n\
22
18
  if (logDepthOrDepth == 0.0) {\n\
23
19
  #ifdef DEBUG_SHOW_VOLUME\n\
24
- gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
20
+ out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
25
21
  return;\n\
26
22
  #else // DEBUG_SHOW_VOLUME\n\
27
23
  discard;\n\
@@ -41,7 +37,7 @@ void main(void)\n\
41
37
  \n\
42
38
  if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {\n\
43
39
  #ifdef DEBUG_SHOW_VOLUME\n\
44
- gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
40
+ out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
45
41
  return;\n\
46
42
  #else // DEBUG_SHOW_VOLUME\n\
47
43
  discard;\n\
@@ -66,7 +62,7 @@ void main(void)\n\
66
62
  distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz);\n\
67
63
  \n\
68
64
  #ifdef PER_INSTANCE_COLOR\n\
69
- gl_FragColor = czm_gammaCorrect(v_color);\n\
65
+ out_FragColor = czm_gammaCorrect(v_color);\n\
70
66
  #else // PER_INSTANCE_COLOR\n\
71
67
  // Clamp - distance to aligned planes may be negative due to mitering,\n\
72
68
  // so fragment texture coordinate might be out-of-bounds.\n\
@@ -81,11 +77,11 @@ void main(void)\n\
81
77
  materialInput.str = vec3(s, t, 0.0);\n\
82
78
  \n\
83
79
  czm_material material = czm_getMaterial(materialInput);\n\
84
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
80
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
85
81
  #endif // PER_INSTANCE_COLOR\n\
86
82
  \n\
87
83
  // Premultiply alpha. Required for classification primitives on translucent globe.\n\
88
- gl_FragColor.rgb *= gl_FragColor.a;\n\
84
+ out_FragColor.rgb *= out_FragColor.a;\n\
89
85
  \n\
90
86
  czm_writeDepthClamp();\n\
91
87
  }\n\
@@ -1,12 +1,12 @@
1
- varying vec3 v_forwardDirectionEC;
2
- varying vec3 v_texcoordNormalizationAndHalfWidth;
3
- varying float v_batchId;
1
+ in vec3 v_forwardDirectionEC;
2
+ in vec3 v_texcoordNormalizationAndHalfWidth;
3
+ in float v_batchId;
4
4
 
5
5
  #ifdef PER_INSTANCE_COLOR
6
- varying vec4 v_color;
6
+ in vec4 v_color;
7
7
  #else
8
- varying vec2 v_alignedPlaneDistances;
9
- varying float v_texcoordT;
8
+ in vec2 v_alignedPlaneDistances;
9
+ in float v_texcoordT;
10
10
  #endif
11
11
 
12
12
  float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) {
@@ -20,7 +20,7 @@ void main(void)
20
20
  eyeCoordinate /= eyeCoordinate.w;
21
21
 
22
22
  #ifdef PER_INSTANCE_COLOR
23
- gl_FragColor = czm_gammaCorrect(v_color);
23
+ out_FragColor = czm_gammaCorrect(v_color);
24
24
  #else // PER_INSTANCE_COLOR
25
25
  // Use distances for planes aligned with segment to prevent skew in dashing
26
26
  float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x);
@@ -40,6 +40,6 @@ void main(void)
40
40
  materialInput.str = vec3(s, v_texcoordT, 0.0);
41
41
 
42
42
  czm_material material = czm_getMaterial(materialInput);
43
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
43
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
44
44
  #endif // PER_INSTANCE_COLOR
45
45
  }
@@ -1,13 +1,13 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_forwardDirectionEC;\n\
3
- varying vec3 v_texcoordNormalizationAndHalfWidth;\n\
4
- varying float v_batchId;\n\
2
+ export default "in vec3 v_forwardDirectionEC;\n\
3
+ in vec3 v_texcoordNormalizationAndHalfWidth;\n\
4
+ in float v_batchId;\n\
5
5
  \n\
6
6
  #ifdef PER_INSTANCE_COLOR\n\
7
- varying vec4 v_color;\n\
7
+ in vec4 v_color;\n\
8
8
  #else\n\
9
- varying vec2 v_alignedPlaneDistances;\n\
10
- varying float v_texcoordT;\n\
9
+ in vec2 v_alignedPlaneDistances;\n\
10
+ in float v_texcoordT;\n\
11
11
  #endif\n\
12
12
  \n\
13
13
  float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) {\n\
@@ -21,7 +21,7 @@ void main(void)\n\
21
21
  eyeCoordinate /= eyeCoordinate.w;\n\
22
22
  \n\
23
23
  #ifdef PER_INSTANCE_COLOR\n\
24
- gl_FragColor = czm_gammaCorrect(v_color);\n\
24
+ out_FragColor = czm_gammaCorrect(v_color);\n\
25
25
  #else // PER_INSTANCE_COLOR\n\
26
26
  // Use distances for planes aligned with segment to prevent skew in dashing\n\
27
27
  float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x);\n\
@@ -41,7 +41,7 @@ void main(void)\n\
41
41
  materialInput.str = vec3(s, v_texcoordT, 0.0);\n\
42
42
  \n\
43
43
  czm_material material = czm_getMaterial(materialInput);\n\
44
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
44
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
45
45
  #endif // PER_INSTANCE_COLOR\n\
46
46
  }\n\
47
47
  ";