@cesium/engine 1.0.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
- package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
- package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
- package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
- package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
- package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
- package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
- package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
- package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
- package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
- package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
- package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
- package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
- package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
- package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
- package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
- package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
- package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
- package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
- package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
- package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
- package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
- package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
- package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
- package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
- package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
- package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
- package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
- package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
- package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
- package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
- package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
- package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
- package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +1 -1
- package/Build/Workers/createCircleGeometry.js +1 -1
- package/Build/Workers/createCircleOutlineGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createCorridorGeometry.js +1 -1
- package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +1 -1
- package/Build/Workers/createPlaneGeometry.js +1 -1
- package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
- package/Build/Workers/createPolygonGeometry.js +1 -1
- package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
- package/Build/Workers/createRectangleGeometry.js +1 -1
- package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createSphereGeometry.js +1 -1
- package/Build/Workers/createSphereOutlineGeometry.js +1 -1
- package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePoints.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVectorTilePolylines.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +7 -3
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
- package/Build/Workers/createWallGeometry.js +1 -1
- package/Build/Workers/createWallOutlineGeometry.js +1 -1
- package/Build/Workers/decodeDraco.js +9 -1
- package/Build/Workers/decodeI3S.js +1 -1
- package/Build/Workers/package.js +25 -1
- package/Build/Workers/transcodeKTX2.js +22 -2
- package/Build/Workers/transferTypedArrayTest.js +25 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
- package/README.md +14 -16
- package/Source/Core/EarthOrientationParameters.js +67 -63
- package/Source/Core/FeatureDetection.js +18 -0
- package/Source/Core/Ion.js +1 -2
- package/Source/Core/Matrix2.js +2 -1
- package/Source/Core/Matrix3.js +2 -1
- package/Source/Core/Matrix4.js +1 -0
- package/Source/Core/OrientedBoundingBox.js +4 -4
- package/Source/Core/PixelFormat.js +22 -2
- package/Source/Core/S2Cell.js +3 -3
- package/Source/Core/Transforms.js +3 -7
- package/Source/Core/sampleTerrain.js +5 -0
- package/Source/DataSources/GpxDataSource.js +4 -6
- package/Source/DataSources/KmlDataSource.js +3 -5
- package/Source/Renderer/AutomaticUniforms.js +3 -3
- package/Source/Renderer/Context.js +20 -12
- package/Source/Renderer/Pass.js +3 -2
- package/Source/Renderer/ShaderBuilder.js +13 -12
- package/Source/Renderer/ShaderSource.js +31 -26
- package/Source/Renderer/demodernizeShader.js +76 -0
- package/Source/Scene/AutoExposure.js +5 -5
- package/Source/Scene/BatchTable.js +5 -5
- package/Source/Scene/BillboardCollection.js +2 -2
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTile.js +8 -2
- package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
- package/Source/Scene/Cesium3DTileContentType.js +19 -0
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
- package/Source/Scene/Cesium3DTileset.js +6 -1
- package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
- package/Source/Scene/ClassificationPrimitive.js +3 -8
- package/Source/Scene/ContentMetadata.js +2 -2
- package/Source/Scene/DebugAppearance.js +7 -9
- package/Source/Scene/DebugInspector.js +5 -5
- package/Source/Scene/DepthPlane.js +0 -6
- package/Source/Scene/DerivedCommand.js +15 -22
- package/Source/Scene/EllipsoidPrimitive.js +0 -7
- package/Source/Scene/Expression.js +1 -1
- package/Source/Scene/Globe.js +10 -0
- package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
- package/Source/Scene/GlobeTranslucencyState.js +6 -6
- package/Source/Scene/GltfImageLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +10 -2
- package/Source/Scene/GroundPolylinePrimitive.js +2 -4
- package/Source/Scene/GroupMetadata.js +2 -2
- package/Source/Scene/ImplicitMetadataView.js +2 -2
- package/Source/Scene/ImplicitSubtreeCache.js +127 -0
- package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
- package/Source/Scene/ImplicitTileset.js +3 -2
- package/Source/Scene/InvertClassification.js +9 -10
- package/Source/Scene/KeyframeNode.js +47 -0
- package/Source/Scene/Material.js +6 -6
- package/Source/Scene/Megatexture.js +490 -0
- package/Source/Scene/MetadataClass.js +60 -25
- package/Source/Scene/MetadataClassProperty.js +132 -68
- package/Source/Scene/MetadataComponentType.js +78 -57
- package/Source/Scene/MetadataEnum.js +59 -23
- package/Source/Scene/MetadataEnumValue.js +49 -15
- package/Source/Scene/MetadataSchema.js +53 -24
- package/Source/Scene/MetadataSchemaLoader.js +2 -2
- package/Source/Scene/MetadataSemantic.js +8 -0
- package/Source/Scene/MetadataTableProperty.js +2 -2
- package/Source/Scene/MetadataType.js +6 -14
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
- package/Source/Scene/Model/GeoJsonLoader.js +1 -1
- package/Source/Scene/Model/LightingModel.js +1 -1
- package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
- package/Source/Scene/Model/Model.js +2 -3
- package/Source/Scene/Model/PickingPipelineStage.js +1 -1
- package/Source/Scene/Model/buildDrawCommand.js +19 -11
- package/Source/Scene/OIT.js +211 -119
- package/Source/Scene/PickDepth.js +2 -2
- package/Source/Scene/PointCloud.js +12 -12
- package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
- package/Source/Scene/PolylineCollection.js +2 -7
- package/Source/Scene/PolylineMaterialAppearance.js +2 -3
- package/Source/Scene/PostProcessStage.js +13 -13
- package/Source/Scene/PostProcessStageLibrary.js +3 -3
- package/Source/Scene/Primitive.js +22 -31
- package/Source/Scene/PropertyAttribute.js +2 -2
- package/Source/Scene/PropertyAttributeProperty.js +2 -2
- package/Source/Scene/PropertyTable.js +2 -2
- package/Source/Scene/PropertyTexture.js +2 -2
- package/Source/Scene/PropertyTextureProperty.js +2 -2
- package/Source/Scene/ResourceCache.js +9 -1
- package/Source/Scene/ResourceCacheKey.js +9 -1
- package/Source/Scene/Scene.js +17 -0
- package/Source/Scene/ShadowMap.js +7 -7
- package/Source/Scene/ShadowMapShader.js +9 -9
- package/Source/Scene/ShadowVolumeAppearance.js +1 -1
- package/Source/Scene/SpatialNode.js +375 -0
- package/Source/Scene/StructuralMetadata.js +2 -2
- package/Source/Scene/TextureAtlas.js +5 -3
- package/Source/Scene/TileMetadata.js +2 -2
- package/Source/Scene/TilesetMetadata.js +2 -2
- package/Source/Scene/Vector3DTilePolylines.js +1 -1
- package/Source/Scene/Vector3DTilePrimitive.js +2 -2
- package/Source/Scene/VoxelBoxShape.js +527 -0
- package/Source/Scene/VoxelContent.js +169 -0
- package/Source/Scene/VoxelCylinderShape.js +937 -0
- package/Source/Scene/VoxelEllipsoidShape.js +945 -0
- package/Source/Scene/VoxelPrimitive.js +1919 -0
- package/Source/Scene/VoxelProvider.js +255 -0
- package/Source/Scene/VoxelRenderResources.js +224 -0
- package/Source/Scene/VoxelShape.js +152 -0
- package/Source/Scene/VoxelShapeType.js +105 -0
- package/Source/Scene/VoxelTraversal.js +1144 -0
- package/Source/Scene/buildVoxelDrawCommands.js +116 -0
- package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
- package/Source/Scene/createElevationBandMaterial.js +10 -15
- package/Source/Scene/getClipAndStyleCode.js +1 -1
- package/Source/Scene/getClippingFunction.js +3 -3
- package/Source/Scene/parseBatchTable.js +18 -2
- package/Source/Scene/preprocess3DTileContent.js +8 -0
- package/Source/Scene/processVoxelProperties.js +455 -0
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
- package/Source/Shaders/BillboardCollectionVS.js +24 -24
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
- package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +17 -16
- package/Source/Shaders/GlobeFS.js +17 -16
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
- package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
- package/Source/Shaders/Voxels/IntersectBox.js +81 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
- package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
- package/Source/Shaders/Voxels/Intersection.glsl +54 -0
- package/Source/Shaders/Voxels/Intersection.js +56 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
- package/Source/Shaders/Voxels/Megatexture.js +138 -0
- package/Source/Shaders/Voxels/Octree.glsl +221 -0
- package/Source/Shaders/Voxels/Octree.js +223 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
- package/Source/Shaders/Voxels/VoxelFS.js +152 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
- package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +3148 -2297
- package/index.js +1118 -1085
- package/package.json +3 -4
- package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
- package/Source/Renderer/modernizeShader.js +0 -242
|
@@ -11,7 +11,7 @@ vec4 getClippingPlane(\n\
|
|
|
11
11
|
float pixelHeight = 1.0 / float(CLIPPING_PLANES_TEXTURE_HEIGHT);\n\
|
|
12
12
|
float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
|
|
13
13
|
float v = (float(pixY) + 0.5) * pixelHeight;\n\
|
|
14
|
-
vec4 plane =
|
|
14
|
+
vec4 plane = texture(packedClippingPlanes, vec2(u, v));\n\
|
|
15
15
|
return czm_transformPlane(plane, transform);\n\
|
|
16
16
|
}\n\
|
|
17
17
|
#else\n\
|
|
@@ -28,11 +28,11 @@ vec4 getClippingPlane(\n\
|
|
|
28
28
|
float pixelHeight = 1.0 / float(CLIPPING_PLANES_TEXTURE_HEIGHT);\n\
|
|
29
29
|
float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
|
|
30
30
|
float v = (float(pixY) + 0.5) * pixelHeight;\n\
|
|
31
|
-
vec4 oct32 =
|
|
31
|
+
vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0;\n\
|
|
32
32
|
vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);\n\
|
|
33
33
|
vec4 plane;\n\
|
|
34
34
|
plane.xyz = czm_octDecode(oct, 65535.0);\n\
|
|
35
|
-
plane.w = czm_unpackFloat(
|
|
35
|
+
plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + pixelWidth, v)));\n\
|
|
36
36
|
return czm_transformPlane(plane, transform);\n\
|
|
37
37
|
}\n\
|
|
38
38
|
#endif\n\
|
|
@@ -4,11 +4,11 @@ void primitiveOutlineStage(inout czm_modelMaterial material) {
|
|
|
4
4
|
}
|
|
5
5
|
|
|
6
6
|
float outlineX =
|
|
7
|
-
|
|
7
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;
|
|
8
8
|
float outlineY =
|
|
9
|
-
|
|
9
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;
|
|
10
10
|
float outlineZ =
|
|
11
|
-
|
|
11
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;
|
|
12
12
|
float outlineness = max(outlineX, max(outlineY, outlineZ));
|
|
13
13
|
|
|
14
14
|
material.diffuse = mix(material.diffuse, model_outlineColor.rgb, model_outlineColor.a * outlineness);
|
|
@@ -5,11 +5,11 @@ export default "void primitiveOutlineStage(inout czm_modelMaterial material) {\n
|
|
|
5
5
|
}\n\
|
|
6
6
|
\n\
|
|
7
7
|
float outlineX = \n\
|
|
8
|
-
|
|
8
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.x, 0.5)).r;\n\
|
|
9
9
|
float outlineY = \n\
|
|
10
|
-
|
|
10
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.y, 0.5)).r;\n\
|
|
11
11
|
float outlineZ = \n\
|
|
12
|
-
|
|
12
|
+
texture(model_outlineTexture, vec2(v_outlineCoordinates.z, 0.5)).r;\n\
|
|
13
13
|
float outlineness = max(outlineX, max(outlineY, outlineZ));\n\
|
|
14
14
|
\n\
|
|
15
15
|
material.diffuse = mix(material.diffuse, model_outlineColor.rgb, model_outlineColor.a * outlineness);\n\
|
|
@@ -27,7 +27,7 @@ void selectedFeatureIdStage(out SelectedFeature feature, FeatureIds featureIds)
|
|
|
27
27
|
|
|
28
28
|
feature.id = featureId;
|
|
29
29
|
feature.st = featureSt;
|
|
30
|
-
feature.color =
|
|
30
|
+
feature.color = texture(model_batchTexture, featureSt);
|
|
31
31
|
}
|
|
32
32
|
// Floating point comparisons can be unreliable in GLSL, so we
|
|
33
33
|
// increment the feature ID to make sure it's always greater
|
|
@@ -28,7 +28,7 @@ void selectedFeatureIdStage(out SelectedFeature feature, FeatureIds featureIds)\
|
|
|
28
28
|
\n\
|
|
29
29
|
feature.id = featureId;\n\
|
|
30
30
|
feature.st = featureSt;\n\
|
|
31
|
-
feature.color =
|
|
31
|
+
feature.color = texture(model_batchTexture, featureSt);\n\
|
|
32
32
|
}\n\
|
|
33
33
|
// Floating point comparisons can be unreliable in GLSL, so we\n\
|
|
34
34
|
// increment the feature ID to make sure it's always greater\n\
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
|
|
1
|
+
in vec2 v_textureCoordinates;
|
|
2
2
|
|
|
3
3
|
uniform float originalSize;
|
|
4
4
|
uniform sampler2D texture0;
|
|
@@ -60,30 +60,30 @@ void main()
|
|
|
60
60
|
|
|
61
61
|
if(mipLevel == 0.0)
|
|
62
62
|
{
|
|
63
|
-
|
|
63
|
+
out_FragColor = texture(texture0, uv);
|
|
64
64
|
}
|
|
65
65
|
else if(mipLevel == 1.0)
|
|
66
66
|
{
|
|
67
|
-
|
|
67
|
+
out_FragColor = texture(texture1, uv);
|
|
68
68
|
}
|
|
69
69
|
else if(mipLevel == 2.0)
|
|
70
70
|
{
|
|
71
|
-
|
|
71
|
+
out_FragColor = texture(texture2, uv);
|
|
72
72
|
}
|
|
73
73
|
else if(mipLevel == 3.0)
|
|
74
74
|
{
|
|
75
|
-
|
|
75
|
+
out_FragColor = texture(texture3, uv);
|
|
76
76
|
}
|
|
77
77
|
else if(mipLevel == 4.0)
|
|
78
78
|
{
|
|
79
|
-
|
|
79
|
+
out_FragColor = texture(texture4, uv);
|
|
80
80
|
}
|
|
81
81
|
else if(mipLevel == 5.0)
|
|
82
82
|
{
|
|
83
|
-
|
|
83
|
+
out_FragColor = texture(texture5, uv);
|
|
84
84
|
}
|
|
85
85
|
else
|
|
86
86
|
{
|
|
87
|
-
|
|
87
|
+
out_FragColor = vec4(0.0);
|
|
88
88
|
}
|
|
89
89
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec2 v_textureCoordinates;\n\
|
|
3
3
|
\n\
|
|
4
4
|
uniform float originalSize;\n\
|
|
5
5
|
uniform sampler2D texture0;\n\
|
|
@@ -61,31 +61,31 @@ void main()\n\
|
|
|
61
61
|
\n\
|
|
62
62
|
if(mipLevel == 0.0)\n\
|
|
63
63
|
{\n\
|
|
64
|
-
|
|
64
|
+
out_FragColor = texture(texture0, uv);\n\
|
|
65
65
|
}\n\
|
|
66
66
|
else if(mipLevel == 1.0)\n\
|
|
67
67
|
{\n\
|
|
68
|
-
|
|
68
|
+
out_FragColor = texture(texture1, uv);\n\
|
|
69
69
|
}\n\
|
|
70
70
|
else if(mipLevel == 2.0)\n\
|
|
71
71
|
{\n\
|
|
72
|
-
|
|
72
|
+
out_FragColor = texture(texture2, uv);\n\
|
|
73
73
|
}\n\
|
|
74
74
|
else if(mipLevel == 3.0)\n\
|
|
75
75
|
{\n\
|
|
76
|
-
|
|
76
|
+
out_FragColor = texture(texture3, uv);\n\
|
|
77
77
|
}\n\
|
|
78
78
|
else if(mipLevel == 4.0)\n\
|
|
79
79
|
{\n\
|
|
80
|
-
|
|
80
|
+
out_FragColor = texture(texture4, uv);\n\
|
|
81
81
|
}\n\
|
|
82
82
|
else if(mipLevel == 5.0)\n\
|
|
83
83
|
{\n\
|
|
84
|
-
|
|
84
|
+
out_FragColor = texture(texture5, uv);\n\
|
|
85
85
|
}\n\
|
|
86
86
|
else\n\
|
|
87
87
|
{\n\
|
|
88
|
-
|
|
88
|
+
out_FragColor = vec4(0.0);\n\
|
|
89
89
|
}\n\
|
|
90
90
|
}\n\
|
|
91
91
|
";
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
|
|
1
|
+
in vec3 v_cubeMapCoordinates;
|
|
2
2
|
uniform samplerCube cubeMap;
|
|
3
3
|
|
|
4
4
|
void main()
|
|
5
5
|
{
|
|
6
|
-
vec4 rgba =
|
|
6
|
+
vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);
|
|
7
7
|
#ifdef RGBA_NORMALIZED
|
|
8
|
-
|
|
8
|
+
out_FragColor = vec4(rgba.rgb, 1.0);
|
|
9
9
|
#else
|
|
10
10
|
float m = rgba.a * 16.0;
|
|
11
11
|
vec3 r = rgba.rgb * m;
|
|
12
|
-
|
|
12
|
+
out_FragColor = vec4(r * r, 1.0);
|
|
13
13
|
#endif
|
|
14
14
|
}
|
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec3 v_cubeMapCoordinates;\n\
|
|
3
3
|
uniform samplerCube cubeMap;\n\
|
|
4
4
|
\n\
|
|
5
5
|
void main()\n\
|
|
6
6
|
{\n\
|
|
7
|
-
vec4 rgba =
|
|
7
|
+
vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);\n\
|
|
8
8
|
#ifdef RGBA_NORMALIZED\n\
|
|
9
|
-
|
|
9
|
+
out_FragColor = vec4(rgba.rgb, 1.0);\n\
|
|
10
10
|
#else\n\
|
|
11
11
|
float m = rgba.a * 16.0;\n\
|
|
12
12
|
vec3 r = rgba.rgb * m;\n\
|
|
13
|
-
|
|
13
|
+
out_FragColor = vec4(r * r, 1.0);\n\
|
|
14
14
|
#endif\n\
|
|
15
15
|
}\n\
|
|
16
16
|
";
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
2
|
+
export default "in vec4 position;\n\
|
|
3
|
+
in vec3 cubeMapCoordinates;\n\
|
|
4
4
|
\n\
|
|
5
|
-
|
|
5
|
+
out vec3 v_cubeMapCoordinates;\n\
|
|
6
6
|
\n\
|
|
7
7
|
void main()\n\
|
|
8
8
|
{\n\
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
in vec4 v_color;
|
|
2
|
+
in vec4 v_outlineColor;
|
|
3
|
+
in float v_innerPercent;
|
|
4
|
+
in float v_pixelDistance;
|
|
5
|
+
in vec4 v_pickColor;
|
|
6
6
|
|
|
7
7
|
void main()
|
|
8
8
|
{
|
|
@@ -38,6 +38,6 @@ void main()
|
|
|
38
38
|
#endif
|
|
39
39
|
#endif
|
|
40
40
|
|
|
41
|
-
|
|
41
|
+
out_FragColor = czm_gammaCorrect(color);
|
|
42
42
|
czm_writeLogDepth();
|
|
43
43
|
}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
2
|
+
export default "in vec4 v_color;\n\
|
|
3
|
+
in vec4 v_outlineColor;\n\
|
|
4
|
+
in float v_innerPercent;\n\
|
|
5
|
+
in float v_pixelDistance;\n\
|
|
6
|
+
in vec4 v_pickColor;\n\
|
|
7
7
|
\n\
|
|
8
8
|
void main()\n\
|
|
9
9
|
{\n\
|
|
@@ -39,7 +39,7 @@ void main()\n\
|
|
|
39
39
|
#endif\n\
|
|
40
40
|
#endif\n\
|
|
41
41
|
\n\
|
|
42
|
-
|
|
42
|
+
out_FragColor = czm_gammaCorrect(color);\n\
|
|
43
43
|
czm_writeLogDepth();\n\
|
|
44
44
|
}\n\
|
|
45
45
|
";
|
|
@@ -1,17 +1,17 @@
|
|
|
1
1
|
uniform float u_maxTotalPointSize;
|
|
2
2
|
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
3
|
+
in vec4 positionHighAndSize;
|
|
4
|
+
in vec4 positionLowAndOutline;
|
|
5
|
+
in vec4 compressedAttribute0; // color, outlineColor, pick color
|
|
6
|
+
in vec4 compressedAttribute1; // show, translucency by distance, some free space
|
|
7
|
+
in vec4 scaleByDistance; // near, nearScale, far, farScale
|
|
8
|
+
in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance
|
|
9
|
+
|
|
10
|
+
out vec4 v_color;
|
|
11
|
+
out vec4 v_outlineColor;
|
|
12
|
+
out float v_innerPercent;
|
|
13
|
+
out float v_pixelDistance;
|
|
14
|
+
out vec4 v_pickColor;
|
|
15
15
|
|
|
16
16
|
const float SHIFT_LEFT8 = 256.0;
|
|
17
17
|
const float SHIFT_RIGHT8 = 1.0 / 256.0;
|
|
@@ -28,8 +28,6 @@ void main()
|
|
|
28
28
|
float outlinePercent = outlineWidthBothSides / totalSize;
|
|
29
29
|
// Scale in response to browser-zoom.
|
|
30
30
|
totalSize *= czm_pixelRatio;
|
|
31
|
-
// Add padding for anti-aliasing on both sides.
|
|
32
|
-
totalSize += 3.0;
|
|
33
31
|
|
|
34
32
|
float temp = compressedAttribute1.x * SHIFT_RIGHT8;
|
|
35
33
|
float show = floor(temp);
|
|
@@ -111,6 +109,11 @@ void main()
|
|
|
111
109
|
#ifdef EYE_DISTANCE_SCALING
|
|
112
110
|
totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq);
|
|
113
111
|
#endif
|
|
112
|
+
if (totalSize > 0.0) {
|
|
113
|
+
// Add padding for anti-aliasing on both sides.
|
|
114
|
+
totalSize += 3.0;
|
|
115
|
+
}
|
|
116
|
+
|
|
114
117
|
// Clamp to max point size.
|
|
115
118
|
totalSize = min(totalSize, u_maxTotalPointSize);
|
|
116
119
|
// If size is too small, push vertex behind near plane for clipping.
|
|
@@ -1,18 +1,18 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "uniform float u_maxTotalPointSize;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
\n\
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
4
|
+
in vec4 positionHighAndSize;\n\
|
|
5
|
+
in vec4 positionLowAndOutline;\n\
|
|
6
|
+
in vec4 compressedAttribute0; // color, outlineColor, pick color\n\
|
|
7
|
+
in vec4 compressedAttribute1; // show, translucency by distance, some free space\n\
|
|
8
|
+
in vec4 scaleByDistance; // near, nearScale, far, farScale\n\
|
|
9
|
+
in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance\n\
|
|
10
|
+
\n\
|
|
11
|
+
out vec4 v_color;\n\
|
|
12
|
+
out vec4 v_outlineColor;\n\
|
|
13
|
+
out float v_innerPercent;\n\
|
|
14
|
+
out float v_pixelDistance;\n\
|
|
15
|
+
out vec4 v_pickColor;\n\
|
|
16
16
|
\n\
|
|
17
17
|
const float SHIFT_LEFT8 = 256.0;\n\
|
|
18
18
|
const float SHIFT_RIGHT8 = 1.0 / 256.0;\n\
|
|
@@ -29,8 +29,6 @@ void main()\n\
|
|
|
29
29
|
float outlinePercent = outlineWidthBothSides / totalSize;\n\
|
|
30
30
|
// Scale in response to browser-zoom.\n\
|
|
31
31
|
totalSize *= czm_pixelRatio;\n\
|
|
32
|
-
// Add padding for anti-aliasing on both sides.\n\
|
|
33
|
-
totalSize += 3.0;\n\
|
|
34
32
|
\n\
|
|
35
33
|
float temp = compressedAttribute1.x * SHIFT_RIGHT8;\n\
|
|
36
34
|
float show = floor(temp);\n\
|
|
@@ -112,6 +110,11 @@ void main()\n\
|
|
|
112
110
|
#ifdef EYE_DISTANCE_SCALING\n\
|
|
113
111
|
totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq);\n\
|
|
114
112
|
#endif\n\
|
|
113
|
+
if (totalSize > 0.0) {\n\
|
|
114
|
+
// Add padding for anti-aliasing on both sides.\n\
|
|
115
|
+
totalSize += 3.0;\n\
|
|
116
|
+
}\n\
|
|
117
|
+
\n\
|
|
115
118
|
// Clamp to max point size.\n\
|
|
116
119
|
totalSize = min(totalSize, u_maxTotalPointSize);\n\
|
|
117
120
|
// If size is too small, push vertex behind near plane for clipping.\n\
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
uniform vec4 u_highlightColor;
|
|
3
3
|
#endif
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
in vec2 v_st;
|
|
6
6
|
|
|
7
7
|
void main()
|
|
8
8
|
{
|
|
@@ -16,9 +16,9 @@ void main()
|
|
|
16
16
|
materialInput.str = vec3(st, 0.0);
|
|
17
17
|
|
|
18
18
|
czm_material material = czm_getMaterial(materialInput);
|
|
19
|
-
|
|
19
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
|
|
20
20
|
#ifdef VECTOR_TILE
|
|
21
|
-
|
|
21
|
+
out_FragColor *= u_highlightColor;
|
|
22
22
|
#endif
|
|
23
23
|
|
|
24
24
|
czm_writeLogDepth();
|
|
@@ -3,7 +3,7 @@ export default "#ifdef VECTOR_TILE\n\
|
|
|
3
3
|
uniform vec4 u_highlightColor;\n\
|
|
4
4
|
#endif\n\
|
|
5
5
|
\n\
|
|
6
|
-
|
|
6
|
+
in vec2 v_st;\n\
|
|
7
7
|
\n\
|
|
8
8
|
void main()\n\
|
|
9
9
|
{\n\
|
|
@@ -17,9 +17,9 @@ void main()\n\
|
|
|
17
17
|
materialInput.str = vec3(st, 0.0);\n\
|
|
18
18
|
\n\
|
|
19
19
|
czm_material material = czm_getMaterial(materialInput);\n\
|
|
20
|
-
|
|
20
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
|
|
21
21
|
#ifdef VECTOR_TILE\n\
|
|
22
|
-
|
|
22
|
+
out_FragColor *= u_highlightColor;\n\
|
|
23
23
|
#endif\n\
|
|
24
24
|
\n\
|
|
25
25
|
czm_writeLogDepth();\n\
|
|
@@ -1,26 +1,22 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
varying vec4 v_endPlaneNormalEcAndBatchId;
|
|
7
|
-
varying vec4 v_rightPlaneEC; // Technically can compute distance for this here
|
|
8
|
-
varying vec4 v_endEcAndStartEcX;
|
|
9
|
-
varying vec4 v_texcoordNormalizationAndStartEcYZ;
|
|
1
|
+
in vec4 v_startPlaneNormalEcAndHalfWidth;
|
|
2
|
+
in vec4 v_endPlaneNormalEcAndBatchId;
|
|
3
|
+
in vec4 v_rightPlaneEC; // Technically can compute distance for this here
|
|
4
|
+
in vec4 v_endEcAndStartEcX;
|
|
5
|
+
in vec4 v_texcoordNormalizationAndStartEcYZ;
|
|
10
6
|
|
|
11
7
|
#ifdef PER_INSTANCE_COLOR
|
|
12
|
-
|
|
8
|
+
in vec4 v_color;
|
|
13
9
|
#endif
|
|
14
10
|
|
|
15
11
|
void main(void)
|
|
16
12
|
{
|
|
17
|
-
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(
|
|
13
|
+
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
|
|
18
14
|
vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw);
|
|
19
15
|
|
|
20
16
|
// Discard for sky
|
|
21
17
|
if (logDepthOrDepth == 0.0) {
|
|
22
18
|
#ifdef DEBUG_SHOW_VOLUME
|
|
23
|
-
|
|
19
|
+
out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
|
|
24
20
|
return;
|
|
25
21
|
#else // DEBUG_SHOW_VOLUME
|
|
26
22
|
discard;
|
|
@@ -40,7 +36,7 @@ void main(void)
|
|
|
40
36
|
|
|
41
37
|
if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {
|
|
42
38
|
#ifdef DEBUG_SHOW_VOLUME
|
|
43
|
-
|
|
39
|
+
out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
|
|
44
40
|
return;
|
|
45
41
|
#else // DEBUG_SHOW_VOLUME
|
|
46
42
|
discard;
|
|
@@ -65,7 +61,7 @@ void main(void)
|
|
|
65
61
|
distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz);
|
|
66
62
|
|
|
67
63
|
#ifdef PER_INSTANCE_COLOR
|
|
68
|
-
|
|
64
|
+
out_FragColor = czm_gammaCorrect(v_color);
|
|
69
65
|
#else // PER_INSTANCE_COLOR
|
|
70
66
|
// Clamp - distance to aligned planes may be negative due to mitering,
|
|
71
67
|
// so fragment texture coordinate might be out-of-bounds.
|
|
@@ -80,11 +76,11 @@ void main(void)
|
|
|
80
76
|
materialInput.str = vec3(s, t, 0.0);
|
|
81
77
|
|
|
82
78
|
czm_material material = czm_getMaterial(materialInput);
|
|
83
|
-
|
|
79
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
|
|
84
80
|
#endif // PER_INSTANCE_COLOR
|
|
85
81
|
|
|
86
82
|
// Premultiply alpha. Required for classification primitives on translucent globe.
|
|
87
|
-
|
|
83
|
+
out_FragColor.rgb *= out_FragColor.a;
|
|
88
84
|
|
|
89
85
|
czm_writeDepthClamp();
|
|
90
86
|
}
|
|
@@ -1,27 +1,23 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
varying vec4 v_endPlaneNormalEcAndBatchId;\n\
|
|
8
|
-
varying vec4 v_rightPlaneEC; // Technically can compute distance for this here\n\
|
|
9
|
-
varying vec4 v_endEcAndStartEcX;\n\
|
|
10
|
-
varying vec4 v_texcoordNormalizationAndStartEcYZ;\n\
|
|
2
|
+
export default "in vec4 v_startPlaneNormalEcAndHalfWidth;\n\
|
|
3
|
+
in vec4 v_endPlaneNormalEcAndBatchId;\n\
|
|
4
|
+
in vec4 v_rightPlaneEC; // Technically can compute distance for this here\n\
|
|
5
|
+
in vec4 v_endEcAndStartEcX;\n\
|
|
6
|
+
in vec4 v_texcoordNormalizationAndStartEcYZ;\n\
|
|
11
7
|
\n\
|
|
12
8
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
13
|
-
|
|
9
|
+
in vec4 v_color;\n\
|
|
14
10
|
#endif\n\
|
|
15
11
|
\n\
|
|
16
12
|
void main(void)\n\
|
|
17
13
|
{\n\
|
|
18
|
-
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(
|
|
14
|
+
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));\n\
|
|
19
15
|
vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw);\n\
|
|
20
16
|
\n\
|
|
21
17
|
// Discard for sky\n\
|
|
22
18
|
if (logDepthOrDepth == 0.0) {\n\
|
|
23
19
|
#ifdef DEBUG_SHOW_VOLUME\n\
|
|
24
|
-
|
|
20
|
+
out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
|
|
25
21
|
return;\n\
|
|
26
22
|
#else // DEBUG_SHOW_VOLUME\n\
|
|
27
23
|
discard;\n\
|
|
@@ -41,7 +37,7 @@ void main(void)\n\
|
|
|
41
37
|
\n\
|
|
42
38
|
if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {\n\
|
|
43
39
|
#ifdef DEBUG_SHOW_VOLUME\n\
|
|
44
|
-
|
|
40
|
+
out_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n\
|
|
45
41
|
return;\n\
|
|
46
42
|
#else // DEBUG_SHOW_VOLUME\n\
|
|
47
43
|
discard;\n\
|
|
@@ -66,7 +62,7 @@ void main(void)\n\
|
|
|
66
62
|
distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz);\n\
|
|
67
63
|
\n\
|
|
68
64
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
69
|
-
|
|
65
|
+
out_FragColor = czm_gammaCorrect(v_color);\n\
|
|
70
66
|
#else // PER_INSTANCE_COLOR\n\
|
|
71
67
|
// Clamp - distance to aligned planes may be negative due to mitering,\n\
|
|
72
68
|
// so fragment texture coordinate might be out-of-bounds.\n\
|
|
@@ -81,11 +77,11 @@ void main(void)\n\
|
|
|
81
77
|
materialInput.str = vec3(s, t, 0.0);\n\
|
|
82
78
|
\n\
|
|
83
79
|
czm_material material = czm_getMaterial(materialInput);\n\
|
|
84
|
-
|
|
80
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
|
|
85
81
|
#endif // PER_INSTANCE_COLOR\n\
|
|
86
82
|
\n\
|
|
87
83
|
// Premultiply alpha. Required for classification primitives on translucent globe.\n\
|
|
88
|
-
|
|
84
|
+
out_FragColor.rgb *= out_FragColor.a;\n\
|
|
89
85
|
\n\
|
|
90
86
|
czm_writeDepthClamp();\n\
|
|
91
87
|
}\n\
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
1
|
+
in vec3 v_forwardDirectionEC;
|
|
2
|
+
in vec3 v_texcoordNormalizationAndHalfWidth;
|
|
3
|
+
in float v_batchId;
|
|
4
4
|
|
|
5
5
|
#ifdef PER_INSTANCE_COLOR
|
|
6
|
-
|
|
6
|
+
in vec4 v_color;
|
|
7
7
|
#else
|
|
8
|
-
|
|
9
|
-
|
|
8
|
+
in vec2 v_alignedPlaneDistances;
|
|
9
|
+
in float v_texcoordT;
|
|
10
10
|
#endif
|
|
11
11
|
|
|
12
12
|
float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) {
|
|
@@ -20,7 +20,7 @@ void main(void)
|
|
|
20
20
|
eyeCoordinate /= eyeCoordinate.w;
|
|
21
21
|
|
|
22
22
|
#ifdef PER_INSTANCE_COLOR
|
|
23
|
-
|
|
23
|
+
out_FragColor = czm_gammaCorrect(v_color);
|
|
24
24
|
#else // PER_INSTANCE_COLOR
|
|
25
25
|
// Use distances for planes aligned with segment to prevent skew in dashing
|
|
26
26
|
float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x);
|
|
@@ -40,6 +40,6 @@ void main(void)
|
|
|
40
40
|
materialInput.str = vec3(s, v_texcoordT, 0.0);
|
|
41
41
|
|
|
42
42
|
czm_material material = czm_getMaterial(materialInput);
|
|
43
|
-
|
|
43
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
|
|
44
44
|
#endif // PER_INSTANCE_COLOR
|
|
45
45
|
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
2
|
+
export default "in vec3 v_forwardDirectionEC;\n\
|
|
3
|
+
in vec3 v_texcoordNormalizationAndHalfWidth;\n\
|
|
4
|
+
in float v_batchId;\n\
|
|
5
5
|
\n\
|
|
6
6
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
7
|
-
|
|
7
|
+
in vec4 v_color;\n\
|
|
8
8
|
#else\n\
|
|
9
|
-
|
|
10
|
-
|
|
9
|
+
in vec2 v_alignedPlaneDistances;\n\
|
|
10
|
+
in float v_texcoordT;\n\
|
|
11
11
|
#endif\n\
|
|
12
12
|
\n\
|
|
13
13
|
float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) {\n\
|
|
@@ -21,7 +21,7 @@ void main(void)\n\
|
|
|
21
21
|
eyeCoordinate /= eyeCoordinate.w;\n\
|
|
22
22
|
\n\
|
|
23
23
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
24
|
-
|
|
24
|
+
out_FragColor = czm_gammaCorrect(v_color);\n\
|
|
25
25
|
#else // PER_INSTANCE_COLOR\n\
|
|
26
26
|
// Use distances for planes aligned with segment to prevent skew in dashing\n\
|
|
27
27
|
float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x);\n\
|
|
@@ -41,7 +41,7 @@ void main(void)\n\
|
|
|
41
41
|
materialInput.str = vec3(s, v_texcoordT, 0.0);\n\
|
|
42
42
|
\n\
|
|
43
43
|
czm_material material = czm_getMaterial(materialInput);\n\
|
|
44
|
-
|
|
44
|
+
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
|
|
45
45
|
#endif // PER_INSTANCE_COLOR\n\
|
|
46
46
|
}\n\
|
|
47
47
|
";
|