@cesium/engine 1.0.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (472) hide show
  1. package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
  2. package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
  3. package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
  4. package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
  5. package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
  6. package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
  7. package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
  8. package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
  9. package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
  10. package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
  11. package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
  12. package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
  13. package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
  14. package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
  15. package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
  16. package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
  17. package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
  18. package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
  19. package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
  20. package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
  21. package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
  22. package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
  23. package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
  24. package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
  25. package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
  26. package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
  27. package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
  28. package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
  29. package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
  30. package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
  31. package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
  32. package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
  33. package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
  34. package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
  35. package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
  36. package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
  37. package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
  38. package/Build/Workers/combineGeometry.js +1 -1
  39. package/Build/Workers/createBoxGeometry.js +1 -1
  40. package/Build/Workers/createBoxOutlineGeometry.js +1 -1
  41. package/Build/Workers/createCircleGeometry.js +1 -1
  42. package/Build/Workers/createCircleOutlineGeometry.js +1 -1
  43. package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
  44. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  45. package/Build/Workers/createCorridorGeometry.js +1 -1
  46. package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
  47. package/Build/Workers/createCylinderGeometry.js +1 -1
  48. package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
  49. package/Build/Workers/createEllipseGeometry.js +1 -1
  50. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  51. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  52. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  53. package/Build/Workers/createFrustumGeometry.js +1 -1
  54. package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
  55. package/Build/Workers/createGeometry.js +1 -1
  56. package/Build/Workers/createGroundPolylineGeometry.js +1 -1
  57. package/Build/Workers/createPlaneGeometry.js +1 -1
  58. package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
  59. package/Build/Workers/createPolygonGeometry.js +1 -1
  60. package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
  61. package/Build/Workers/createPolylineGeometry.js +1 -1
  62. package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
  63. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  64. package/Build/Workers/createRectangleGeometry.js +1 -1
  65. package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
  66. package/Build/Workers/createSimplePolylineGeometry.js +1 -1
  67. package/Build/Workers/createSphereGeometry.js +1 -1
  68. package/Build/Workers/createSphereOutlineGeometry.js +1 -1
  69. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  70. package/Build/Workers/createVectorTileGeometries.js +1 -1
  71. package/Build/Workers/createVectorTilePoints.js +1 -1
  72. package/Build/Workers/createVectorTilePolygons.js +1 -1
  73. package/Build/Workers/createVectorTilePolylines.js +1 -1
  74. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  75. package/Build/Workers/createVerticesFromHeightmap.js +7 -3
  76. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  77. package/Build/Workers/createWallGeometry.js +1 -1
  78. package/Build/Workers/createWallOutlineGeometry.js +1 -1
  79. package/Build/Workers/decodeDraco.js +9 -1
  80. package/Build/Workers/decodeI3S.js +1 -1
  81. package/Build/Workers/package.js +25 -1
  82. package/Build/Workers/transcodeKTX2.js +22 -2
  83. package/Build/Workers/transferTypedArrayTest.js +25 -1
  84. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  85. package/README.md +14 -16
  86. package/Source/Core/EarthOrientationParameters.js +67 -63
  87. package/Source/Core/FeatureDetection.js +18 -0
  88. package/Source/Core/Ion.js +1 -2
  89. package/Source/Core/Matrix2.js +2 -1
  90. package/Source/Core/Matrix3.js +2 -1
  91. package/Source/Core/Matrix4.js +1 -0
  92. package/Source/Core/OrientedBoundingBox.js +4 -4
  93. package/Source/Core/PixelFormat.js +22 -2
  94. package/Source/Core/S2Cell.js +3 -3
  95. package/Source/Core/Transforms.js +3 -7
  96. package/Source/Core/sampleTerrain.js +5 -0
  97. package/Source/DataSources/GpxDataSource.js +4 -6
  98. package/Source/DataSources/KmlDataSource.js +3 -5
  99. package/Source/Renderer/AutomaticUniforms.js +3 -3
  100. package/Source/Renderer/Context.js +20 -12
  101. package/Source/Renderer/Pass.js +3 -2
  102. package/Source/Renderer/ShaderBuilder.js +13 -12
  103. package/Source/Renderer/ShaderSource.js +31 -26
  104. package/Source/Renderer/demodernizeShader.js +76 -0
  105. package/Source/Scene/AutoExposure.js +5 -5
  106. package/Source/Scene/BatchTable.js +5 -5
  107. package/Source/Scene/BillboardCollection.js +2 -2
  108. package/Source/Scene/BingMapsImageryProvider.js +1 -1
  109. package/Source/Scene/Cesium3DTile.js +8 -2
  110. package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
  111. package/Source/Scene/Cesium3DTileContentType.js +19 -0
  112. package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
  113. package/Source/Scene/Cesium3DTileset.js +6 -1
  114. package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
  115. package/Source/Scene/ClassificationPrimitive.js +3 -8
  116. package/Source/Scene/ContentMetadata.js +2 -2
  117. package/Source/Scene/DebugAppearance.js +7 -9
  118. package/Source/Scene/DebugInspector.js +5 -5
  119. package/Source/Scene/DepthPlane.js +0 -6
  120. package/Source/Scene/DerivedCommand.js +15 -22
  121. package/Source/Scene/EllipsoidPrimitive.js +0 -7
  122. package/Source/Scene/Expression.js +1 -1
  123. package/Source/Scene/Globe.js +10 -0
  124. package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
  125. package/Source/Scene/GlobeTranslucencyState.js +6 -6
  126. package/Source/Scene/GltfImageLoader.js +1 -1
  127. package/Source/Scene/GltfVertexBufferLoader.js +10 -2
  128. package/Source/Scene/GroundPolylinePrimitive.js +2 -4
  129. package/Source/Scene/GroupMetadata.js +2 -2
  130. package/Source/Scene/ImplicitMetadataView.js +2 -2
  131. package/Source/Scene/ImplicitSubtreeCache.js +127 -0
  132. package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
  133. package/Source/Scene/ImplicitTileset.js +3 -2
  134. package/Source/Scene/InvertClassification.js +9 -10
  135. package/Source/Scene/KeyframeNode.js +47 -0
  136. package/Source/Scene/Material.js +6 -6
  137. package/Source/Scene/Megatexture.js +490 -0
  138. package/Source/Scene/MetadataClass.js +60 -25
  139. package/Source/Scene/MetadataClassProperty.js +132 -68
  140. package/Source/Scene/MetadataComponentType.js +78 -57
  141. package/Source/Scene/MetadataEnum.js +59 -23
  142. package/Source/Scene/MetadataEnumValue.js +49 -15
  143. package/Source/Scene/MetadataSchema.js +53 -24
  144. package/Source/Scene/MetadataSchemaLoader.js +2 -2
  145. package/Source/Scene/MetadataSemantic.js +8 -0
  146. package/Source/Scene/MetadataTableProperty.js +2 -2
  147. package/Source/Scene/MetadataType.js +6 -14
  148. package/Source/Scene/Model/CustomShader.js +1 -1
  149. package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
  150. package/Source/Scene/Model/GeoJsonLoader.js +1 -1
  151. package/Source/Scene/Model/LightingModel.js +1 -1
  152. package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
  153. package/Source/Scene/Model/Model.js +2 -3
  154. package/Source/Scene/Model/PickingPipelineStage.js +1 -1
  155. package/Source/Scene/Model/buildDrawCommand.js +19 -11
  156. package/Source/Scene/OIT.js +211 -119
  157. package/Source/Scene/PickDepth.js +2 -2
  158. package/Source/Scene/PointCloud.js +12 -12
  159. package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
  160. package/Source/Scene/PolylineCollection.js +2 -7
  161. package/Source/Scene/PolylineMaterialAppearance.js +2 -3
  162. package/Source/Scene/PostProcessStage.js +13 -13
  163. package/Source/Scene/PostProcessStageLibrary.js +3 -3
  164. package/Source/Scene/Primitive.js +22 -31
  165. package/Source/Scene/PropertyAttribute.js +2 -2
  166. package/Source/Scene/PropertyAttributeProperty.js +2 -2
  167. package/Source/Scene/PropertyTable.js +2 -2
  168. package/Source/Scene/PropertyTexture.js +2 -2
  169. package/Source/Scene/PropertyTextureProperty.js +2 -2
  170. package/Source/Scene/ResourceCache.js +9 -1
  171. package/Source/Scene/ResourceCacheKey.js +9 -1
  172. package/Source/Scene/Scene.js +17 -0
  173. package/Source/Scene/ShadowMap.js +7 -7
  174. package/Source/Scene/ShadowMapShader.js +9 -9
  175. package/Source/Scene/ShadowVolumeAppearance.js +1 -1
  176. package/Source/Scene/SpatialNode.js +375 -0
  177. package/Source/Scene/StructuralMetadata.js +2 -2
  178. package/Source/Scene/TextureAtlas.js +5 -3
  179. package/Source/Scene/TileMetadata.js +2 -2
  180. package/Source/Scene/TilesetMetadata.js +2 -2
  181. package/Source/Scene/Vector3DTilePolylines.js +1 -1
  182. package/Source/Scene/Vector3DTilePrimitive.js +2 -2
  183. package/Source/Scene/VoxelBoxShape.js +527 -0
  184. package/Source/Scene/VoxelContent.js +169 -0
  185. package/Source/Scene/VoxelCylinderShape.js +937 -0
  186. package/Source/Scene/VoxelEllipsoidShape.js +945 -0
  187. package/Source/Scene/VoxelPrimitive.js +1919 -0
  188. package/Source/Scene/VoxelProvider.js +255 -0
  189. package/Source/Scene/VoxelRenderResources.js +224 -0
  190. package/Source/Scene/VoxelShape.js +152 -0
  191. package/Source/Scene/VoxelShapeType.js +105 -0
  192. package/Source/Scene/VoxelTraversal.js +1144 -0
  193. package/Source/Scene/buildVoxelDrawCommands.js +116 -0
  194. package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
  195. package/Source/Scene/createElevationBandMaterial.js +10 -15
  196. package/Source/Scene/getClipAndStyleCode.js +1 -1
  197. package/Source/Scene/getClippingFunction.js +3 -3
  198. package/Source/Scene/parseBatchTable.js +18 -2
  199. package/Source/Scene/preprocess3DTileContent.js +8 -0
  200. package/Source/Scene/processVoxelProperties.js +455 -0
  201. package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
  202. package/Source/Shaders/AdjustTranslucentFS.js +9 -6
  203. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
  204. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
  205. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
  206. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
  207. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
  208. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
  209. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
  210. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
  211. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
  212. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
  213. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
  214. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
  215. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
  216. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
  217. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
  218. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
  219. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
  220. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
  221. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
  222. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
  223. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
  224. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
  225. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
  226. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
  227. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
  228. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
  229. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
  230. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
  231. package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
  232. package/Source/Shaders/BillboardCollectionFS.js +15 -15
  233. package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
  234. package/Source/Shaders/BillboardCollectionVS.js +24 -24
  235. package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
  236. package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
  237. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  238. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  239. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
  240. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  241. package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
  242. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
  243. package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
  244. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
  245. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
  246. package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
  247. package/Source/Shaders/Builtin/Functions/phong.js +1 -1
  248. package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
  249. package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
  250. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
  251. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
  252. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
  253. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
  254. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
  255. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
  256. package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
  257. package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
  258. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
  259. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
  260. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
  261. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
  262. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
  263. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
  264. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
  265. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
  266. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
  267. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
  268. package/Source/Shaders/CloudCollectionFS.glsl +18 -18
  269. package/Source/Shaders/CloudCollectionFS.js +18 -18
  270. package/Source/Shaders/CloudCollectionVS.glsl +11 -11
  271. package/Source/Shaders/CloudCollectionVS.js +11 -11
  272. package/Source/Shaders/CloudNoiseFS.glsl +5 -5
  273. package/Source/Shaders/CloudNoiseFS.js +5 -5
  274. package/Source/Shaders/CloudNoiseVS.glsl +2 -2
  275. package/Source/Shaders/CloudNoiseVS.js +2 -2
  276. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
  277. package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
  278. package/Source/Shaders/CompositeOITFS.glsl +6 -6
  279. package/Source/Shaders/CompositeOITFS.js +6 -6
  280. package/Source/Shaders/DepthPlaneFS.glsl +2 -2
  281. package/Source/Shaders/DepthPlaneFS.js +2 -2
  282. package/Source/Shaders/DepthPlaneVS.glsl +2 -2
  283. package/Source/Shaders/DepthPlaneVS.js +2 -2
  284. package/Source/Shaders/EllipsoidFS.glsl +5 -13
  285. package/Source/Shaders/EllipsoidFS.js +6 -14
  286. package/Source/Shaders/EllipsoidVS.glsl +2 -2
  287. package/Source/Shaders/EllipsoidVS.js +2 -2
  288. package/Source/Shaders/FXAA3_11.glsl +4 -4
  289. package/Source/Shaders/FXAA3_11.js +4 -4
  290. package/Source/Shaders/GlobeFS.glsl +17 -16
  291. package/Source/Shaders/GlobeFS.js +17 -16
  292. package/Source/Shaders/GlobeVS.glsl +17 -17
  293. package/Source/Shaders/GlobeVS.js +17 -17
  294. package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
  295. package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
  296. package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
  297. package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
  298. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
  299. package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
  300. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
  301. package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
  302. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
  303. package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
  304. package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
  305. package/Source/Shaders/Materials/GridMaterial.js +3 -2
  306. package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
  307. package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
  308. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
  309. package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
  310. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
  311. package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
  312. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
  313. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
  314. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
  315. package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
  316. package/Source/Shaders/Materials/Water.glsl +1 -1
  317. package/Source/Shaders/Materials/Water.js +1 -1
  318. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
  319. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
  320. package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
  321. package/Source/Shaders/Model/MaterialStageFS.js +10 -10
  322. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
  323. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
  324. package/Source/Shaders/Model/ModelFS.glsl +1 -1
  325. package/Source/Shaders/Model/ModelFS.js +1 -1
  326. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
  327. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
  328. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
  329. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
  330. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
  331. package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
  332. package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
  333. package/Source/Shaders/OctahedralProjectionFS.js +4 -4
  334. package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
  335. package/Source/Shaders/OctahedralProjectionVS.js +3 -3
  336. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
  337. package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
  338. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
  339. package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
  340. package/Source/Shaders/PolylineFS.glsl +3 -3
  341. package/Source/Shaders/PolylineFS.js +3 -3
  342. package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
  343. package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
  344. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
  345. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
  346. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
  347. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
  348. package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
  349. package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
  350. package/Source/Shaders/PolylineVS.glsl +17 -17
  351. package/Source/Shaders/PolylineVS.js +17 -17
  352. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
  353. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
  354. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
  355. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
  356. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
  357. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
  358. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
  359. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
  360. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
  361. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
  362. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
  363. package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
  364. package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
  365. package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
  366. package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
  367. package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
  368. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
  369. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
  370. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
  371. package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
  372. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
  373. package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
  374. package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
  375. package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
  376. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
  377. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
  378. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
  379. package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
  380. package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
  381. package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
  382. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
  383. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
  384. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
  385. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
  386. package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
  387. package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
  388. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
  389. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
  390. package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
  391. package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
  392. package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
  393. package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
  394. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
  395. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
  396. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
  397. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
  398. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
  399. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
  400. package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
  401. package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
  402. package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
  403. package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
  404. package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
  405. package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
  406. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
  407. package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
  408. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
  409. package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
  410. package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
  411. package/Source/Shaders/ShadowVolumeFS.js +3 -7
  412. package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
  413. package/Source/Shaders/SkyAtmosphereFS.js +6 -6
  414. package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
  415. package/Source/Shaders/SkyAtmosphereVS.js +6 -6
  416. package/Source/Shaders/SkyBoxFS.glsl +3 -3
  417. package/Source/Shaders/SkyBoxFS.js +3 -3
  418. package/Source/Shaders/SkyBoxVS.glsl +2 -2
  419. package/Source/Shaders/SkyBoxVS.js +2 -2
  420. package/Source/Shaders/SunFS.glsl +3 -3
  421. package/Source/Shaders/SunFS.js +3 -3
  422. package/Source/Shaders/SunTextureFS.glsl +2 -2
  423. package/Source/Shaders/SunTextureFS.js +2 -2
  424. package/Source/Shaders/SunVS.glsl +2 -2
  425. package/Source/Shaders/SunVS.js +2 -2
  426. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
  427. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
  428. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
  429. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
  430. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
  431. package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
  432. package/Source/Shaders/VectorTileVS.glsl +2 -2
  433. package/Source/Shaders/VectorTileVS.js +2 -2
  434. package/Source/Shaders/ViewportQuadFS.glsl +2 -2
  435. package/Source/Shaders/ViewportQuadFS.js +2 -2
  436. package/Source/Shaders/ViewportQuadVS.glsl +3 -3
  437. package/Source/Shaders/ViewportQuadVS.js +3 -3
  438. package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
  439. package/Source/Shaders/Voxels/IntersectBox.js +81 -0
  440. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
  441. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
  442. package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
  443. package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
  444. package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
  445. package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
  446. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
  447. package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
  448. package/Source/Shaders/Voxels/Intersection.glsl +54 -0
  449. package/Source/Shaders/Voxels/Intersection.js +56 -0
  450. package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
  451. package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
  452. package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
  453. package/Source/Shaders/Voxels/Megatexture.js +138 -0
  454. package/Source/Shaders/Voxels/Octree.glsl +221 -0
  455. package/Source/Shaders/Voxels/Octree.js +223 -0
  456. package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
  457. package/Source/Shaders/Voxels/VoxelFS.js +152 -0
  458. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  459. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  460. package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
  461. package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
  462. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
  463. package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
  464. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
  465. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
  466. package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
  467. package/Source/WorkersES6/decodeDraco.js +9 -1
  468. package/index.d.ts +3148 -2297
  469. package/index.js +1118 -1085
  470. package/package.json +3 -4
  471. package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
  472. package/Source/Renderer/modernizeShader.js +0 -242
@@ -1,36 +1,36 @@
1
1
  #ifdef INSTANCED
2
- attribute vec2 direction;
2
+ in vec2 direction;
3
3
  #endif
4
- attribute vec4 positionHighAndScale;
5
- attribute vec4 positionLowAndRotation;
6
- attribute vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset)
7
- attribute vec4 compressedAttribute1; // aligned axis, translucency by distance, image width
8
- attribute vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free
9
- attribute vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range)
10
- attribute vec4 scaleByDistance; // near, nearScale, far, farScale
11
- attribute vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale
12
- attribute vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions
13
- attribute vec2 sdf; // sdf outline color (rgb) and width (w)
4
+ in vec4 positionHighAndScale;
5
+ in vec4 positionLowAndRotation;
6
+ in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset)
7
+ in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width
8
+ in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free
9
+ in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range)
10
+ in vec4 scaleByDistance; // near, nearScale, far, farScale
11
+ in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale
12
+ in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions
13
+ in vec2 sdf; // sdf outline color (rgb) and width (w)
14
14
  #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK)
15
- attribute vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates
15
+ in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates
16
16
  #endif
17
17
  #ifdef VECTOR_TILE
18
- attribute float a_batchId;
18
+ in float a_batchId;
19
19
  #endif
20
20
 
21
- varying vec2 v_textureCoordinates;
21
+ out vec2 v_textureCoordinates;
22
22
  #ifdef FRAGMENT_DEPTH_CHECK
23
- varying vec4 v_textureCoordinateBounds;
24
- varying vec4 v_originTextureCoordinateAndTranslate;
25
- varying vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize
26
- varying mat2 v_rotationMatrix;
23
+ out vec4 v_textureCoordinateBounds;
24
+ out vec4 v_originTextureCoordinateAndTranslate;
25
+ out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize
26
+ out mat2 v_rotationMatrix;
27
27
  #endif
28
28
 
29
- varying vec4 v_pickColor;
30
- varying vec4 v_color;
29
+ out vec4 v_pickColor;
30
+ out vec4 v_color;
31
31
  #ifdef SDF
32
- varying vec4 v_outlineColor;
33
- varying float v_outlineWidth;
32
+ out vec4 v_outlineColor;
33
+ out float v_outlineWidth;
34
34
  #endif
35
35
 
36
36
  const float UPPER_BOUND = 32768.0;
@@ -67,7 +67,7 @@ vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 dir
67
67
  float angle = rotation;
68
68
  if (validAlignedAxis)
69
69
  {
70
- vec4 projectedAlignedAxis = czm_modelViewProjection * vec4(alignedAxis, 0.0);
70
+ vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0);
71
71
  angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) /
72
72
  (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y));
73
73
  }
@@ -95,7 +95,7 @@ float getGlobeDepth(vec4 positionEC)
95
95
  {
96
96
  vec4 posWC = czm_eyeToWindowCoordinates(positionEC);
97
97
 
98
- float globeDepth = czm_unpackDepth(texture2D(czm_globeDepthTexture, posWC.xy / czm_viewport.zw));
98
+ float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw));
99
99
 
100
100
  if (globeDepth == 0.0)
101
101
  {
@@ -1,37 +1,37 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "#ifdef INSTANCED\n\
3
- attribute vec2 direction;\n\
3
+ in vec2 direction;\n\
4
4
  #endif\n\
5
- attribute vec4 positionHighAndScale;\n\
6
- attribute vec4 positionLowAndRotation;\n\
7
- attribute vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset)\n\
8
- attribute vec4 compressedAttribute1; // aligned axis, translucency by distance, image width\n\
9
- attribute vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free\n\
10
- attribute vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range)\n\
11
- attribute vec4 scaleByDistance; // near, nearScale, far, farScale\n\
12
- attribute vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale\n\
13
- attribute vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions\n\
14
- attribute vec2 sdf; // sdf outline color (rgb) and width (w)\n\
5
+ in vec4 positionHighAndScale;\n\
6
+ in vec4 positionLowAndRotation;\n\
7
+ in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset)\n\
8
+ in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width\n\
9
+ in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free\n\
10
+ in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range)\n\
11
+ in vec4 scaleByDistance; // near, nearScale, far, farScale\n\
12
+ in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale\n\
13
+ in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions\n\
14
+ in vec2 sdf; // sdf outline color (rgb) and width (w)\n\
15
15
  #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK)\n\
16
- attribute vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates\n\
16
+ in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates\n\
17
17
  #endif\n\
18
18
  #ifdef VECTOR_TILE\n\
19
- attribute float a_batchId;\n\
19
+ in float a_batchId;\n\
20
20
  #endif\n\
21
21
  \n\
22
- varying vec2 v_textureCoordinates;\n\
22
+ out vec2 v_textureCoordinates;\n\
23
23
  #ifdef FRAGMENT_DEPTH_CHECK\n\
24
- varying vec4 v_textureCoordinateBounds;\n\
25
- varying vec4 v_originTextureCoordinateAndTranslate;\n\
26
- varying vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize\n\
27
- varying mat2 v_rotationMatrix;\n\
24
+ out vec4 v_textureCoordinateBounds;\n\
25
+ out vec4 v_originTextureCoordinateAndTranslate;\n\
26
+ out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize\n\
27
+ out mat2 v_rotationMatrix;\n\
28
28
  #endif\n\
29
29
  \n\
30
- varying vec4 v_pickColor;\n\
31
- varying vec4 v_color;\n\
30
+ out vec4 v_pickColor;\n\
31
+ out vec4 v_color;\n\
32
32
  #ifdef SDF\n\
33
- varying vec4 v_outlineColor;\n\
34
- varying float v_outlineWidth;\n\
33
+ out vec4 v_outlineColor;\n\
34
+ out float v_outlineWidth;\n\
35
35
  #endif\n\
36
36
  \n\
37
37
  const float UPPER_BOUND = 32768.0;\n\
@@ -68,7 +68,7 @@ vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 dir
68
68
  float angle = rotation;\n\
69
69
  if (validAlignedAxis)\n\
70
70
  {\n\
71
- vec4 projectedAlignedAxis = czm_modelViewProjection * vec4(alignedAxis, 0.0);\n\
71
+ vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0);\n\
72
72
  angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) /\n\
73
73
  (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y));\n\
74
74
  }\n\
@@ -96,7 +96,7 @@ float getGlobeDepth(vec4 positionEC)\n\
96
96
  {\n\
97
97
  vec4 posWC = czm_eyeToWindowCoordinates(positionEC);\n\
98
98
  \n\
99
- float globeDepth = czm_unpackDepth(texture2D(czm_globeDepthTexture, posWC.xy / czm_viewport.zw));\n\
99
+ float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw));\n\
100
100
  \n\
101
101
  if (globeDepth == 0.0)\n\
102
102
  {\n\
@@ -1,4 +1,4 @@
1
- varying vec2 v_textureCoordinates;
1
+ in vec2 v_textureCoordinates;
2
2
  const float M_PI = 3.141592653589793;
3
3
 
4
4
  float vdcRadicalInverse(int i)
@@ -79,5 +79,5 @@ vec2 integrateBrdf(float roughness, float NdotV)
79
79
 
80
80
  void main()
81
81
  {
82
- gl_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0);
82
+ out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0);
83
83
  }
@@ -1,5 +1,5 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec2 v_textureCoordinates;\n\
2
+ export default "in vec2 v_textureCoordinates;\n\
3
3
  const float M_PI = 3.141592653589793;\n\
4
4
  \n\
5
5
  float vdcRadicalInverse(int i)\n\
@@ -80,6 +80,6 @@ vec2 integrateBrdf(float roughness, float NdotV)\n\
80
80
  \n\
81
81
  void main()\n\
82
82
  {\n\
83
- gl_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0);\n\
83
+ out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0);\n\
84
84
  }\n\
85
85
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passOverlay = 9.0;
9
+ const float czm_passOverlay = 10.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passOverlay = 9.0;\n\
10
+ const float czm_passOverlay = 10.0;\n\
11
11
  ";
@@ -0,0 +1,9 @@
1
+ /**
2
+ * The automatic GLSL constant for {@link Pass#VOXELS}
3
+ *
4
+ * @name czm_passVoxels
5
+ * @glslConstant
6
+ *
7
+ * @see czm_pass
8
+ */
9
+ const float czm_passVoxels = 9.0;
@@ -0,0 +1,11 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "/**\n\
3
+ * The automatic GLSL constant for {@link Pass#VOXELS}\n\
4
+ *\n\
5
+ * @name czm_passVoxels\n\
6
+ * @glslConstant\n\
7
+ *\n\
8
+ * @see czm_pass\n\
9
+ */\n\
10
+ const float czm_passVoxels = 9.0;\n\
11
+ ";
@@ -22,6 +22,7 @@ import czm_passOpaque from './Constants/passOpaque.js'
22
22
  import czm_passOverlay from './Constants/passOverlay.js'
23
23
  import czm_passTerrainClassification from './Constants/passTerrainClassification.js'
24
24
  import czm_passTranslucent from './Constants/passTranslucent.js'
25
+ import czm_passVoxels from './Constants/passVoxels.js'
25
26
  import czm_pi from './Constants/pi.js'
26
27
  import czm_piOverFour from './Constants/piOverFour.js'
27
28
  import czm_piOverSix from './Constants/piOverSix.js'
@@ -45,6 +46,12 @@ import czm_pbrParameters from './Structs/pbrParameters.js'
45
46
  import czm_ray from './Structs/ray.js'
46
47
  import czm_raySegment from './Structs/raySegment.js'
47
48
  import czm_shadowParameters from './Structs/shadowParameters.js'
49
+ import czm_HSBToRGB from './Functions/HSBToRGB.js'
50
+ import czm_HSLToRGB from './Functions/HSLToRGB.js'
51
+ import czm_RGBToHSB from './Functions/RGBToHSB.js'
52
+ import czm_RGBToHSL from './Functions/RGBToHSL.js'
53
+ import czm_RGBToXYZ from './Functions/RGBToXYZ.js'
54
+ import czm_XYZToRGB from './Functions/XYZToRGB.js'
48
55
  import czm_acesTonemapping from './Functions/acesTonemapping.js'
49
56
  import czm_alphaWeight from './Functions/alphaWeight.js'
50
57
  import czm_antialias from './Functions/antialias.js'
@@ -75,15 +82,13 @@ import czm_getDefaultMaterial from './Functions/getDefaultMaterial.js'
75
82
  import czm_getLambertDiffuse from './Functions/getLambertDiffuse.js'
76
83
  import czm_getSpecular from './Functions/getSpecular.js'
77
84
  import czm_getWaterNoise from './Functions/getWaterNoise.js'
78
- import czm_HSBToRGB from './Functions/HSBToRGB.js'
79
- import czm_HSLToRGB from './Functions/HSLToRGB.js'
80
85
  import czm_hue from './Functions/hue.js'
81
86
  import czm_inverseGamma from './Functions/inverseGamma.js'
82
87
  import czm_isEmpty from './Functions/isEmpty.js'
83
88
  import czm_isFull from './Functions/isFull.js'
84
89
  import czm_latitudeToWebMercatorFraction from './Functions/latitudeToWebMercatorFraction.js'
85
- import czm_linearToSrgb from './Functions/linearToSrgb.js'
86
90
  import czm_lineDistance from './Functions/lineDistance.js'
91
+ import czm_linearToSrgb from './Functions/linearToSrgb.js'
87
92
  import czm_luminance from './Functions/luminance.js'
88
93
  import czm_metersPerPixel from './Functions/metersPerPixel.js'
89
94
  import czm_modelToWindowCoordinates from './Functions/modelToWindowCoordinates.js'
@@ -102,9 +107,6 @@ import czm_raySphereIntersectionInterval from './Functions/raySphereIntersection
102
107
  import czm_readDepth from './Functions/readDepth.js'
103
108
  import czm_readNonPerspective from './Functions/readNonPerspective.js'
104
109
  import czm_reverseLogDepth from './Functions/reverseLogDepth.js'
105
- import czm_RGBToHSB from './Functions/RGBToHSB.js'
106
- import czm_RGBToHSL from './Functions/RGBToHSL.js'
107
- import czm_RGBToXYZ from './Functions/RGBToXYZ.js'
108
110
  import czm_round from './Functions/round.js'
109
111
  import czm_sampleOctahedralProjection from './Functions/sampleOctahedralProjection.js'
110
112
  import czm_saturation from './Functions/saturation.js'
@@ -114,6 +116,7 @@ import czm_signNotZero from './Functions/signNotZero.js'
114
116
  import czm_sphericalHarmonics from './Functions/sphericalHarmonics.js'
115
117
  import czm_srgbToLinear from './Functions/srgbToLinear.js'
116
118
  import czm_tangentToEyeSpaceMatrix from './Functions/tangentToEyeSpaceMatrix.js'
119
+ import czm_textureCube from './Functions/textureCube.js'
117
120
  import czm_transformPlane from './Functions/transformPlane.js'
118
121
  import czm_translateRelativeToEye from './Functions/translateRelativeToEye.js'
119
122
  import czm_translucentPhong from './Functions/translucentPhong.js'
@@ -127,7 +130,6 @@ import czm_windowToEyeCoordinates from './Functions/windowToEyeCoordinates.js'
127
130
  import czm_writeDepthClamp from './Functions/writeDepthClamp.js'
128
131
  import czm_writeLogDepth from './Functions/writeLogDepth.js'
129
132
  import czm_writeNonPerspective from './Functions/writeNonPerspective.js'
130
- import czm_XYZToRGB from './Functions/XYZToRGB.js'
131
133
 
132
134
  export default {
133
135
  czm_degreesPerRadian : czm_degreesPerRadian,
@@ -153,6 +155,7 @@ export default {
153
155
  czm_passOverlay : czm_passOverlay,
154
156
  czm_passTerrainClassification : czm_passTerrainClassification,
155
157
  czm_passTranslucent : czm_passTranslucent,
158
+ czm_passVoxels : czm_passVoxels,
156
159
  czm_pi : czm_pi,
157
160
  czm_piOverFour : czm_piOverFour,
158
161
  czm_piOverSix : czm_piOverSix,
@@ -176,6 +179,12 @@ export default {
176
179
  czm_ray : czm_ray,
177
180
  czm_raySegment : czm_raySegment,
178
181
  czm_shadowParameters : czm_shadowParameters,
182
+ czm_HSBToRGB : czm_HSBToRGB,
183
+ czm_HSLToRGB : czm_HSLToRGB,
184
+ czm_RGBToHSB : czm_RGBToHSB,
185
+ czm_RGBToHSL : czm_RGBToHSL,
186
+ czm_RGBToXYZ : czm_RGBToXYZ,
187
+ czm_XYZToRGB : czm_XYZToRGB,
179
188
  czm_acesTonemapping : czm_acesTonemapping,
180
189
  czm_alphaWeight : czm_alphaWeight,
181
190
  czm_antialias : czm_antialias,
@@ -206,15 +215,13 @@ export default {
206
215
  czm_getLambertDiffuse : czm_getLambertDiffuse,
207
216
  czm_getSpecular : czm_getSpecular,
208
217
  czm_getWaterNoise : czm_getWaterNoise,
209
- czm_HSBToRGB : czm_HSBToRGB,
210
- czm_HSLToRGB : czm_HSLToRGB,
211
218
  czm_hue : czm_hue,
212
219
  czm_inverseGamma : czm_inverseGamma,
213
220
  czm_isEmpty : czm_isEmpty,
214
221
  czm_isFull : czm_isFull,
215
222
  czm_latitudeToWebMercatorFraction : czm_latitudeToWebMercatorFraction,
216
- czm_linearToSrgb : czm_linearToSrgb,
217
223
  czm_lineDistance : czm_lineDistance,
224
+ czm_linearToSrgb : czm_linearToSrgb,
218
225
  czm_luminance : czm_luminance,
219
226
  czm_metersPerPixel : czm_metersPerPixel,
220
227
  czm_modelToWindowCoordinates : czm_modelToWindowCoordinates,
@@ -233,9 +240,6 @@ export default {
233
240
  czm_readDepth : czm_readDepth,
234
241
  czm_readNonPerspective : czm_readNonPerspective,
235
242
  czm_reverseLogDepth : czm_reverseLogDepth,
236
- czm_RGBToHSB : czm_RGBToHSB,
237
- czm_RGBToHSL : czm_RGBToHSL,
238
- czm_RGBToXYZ : czm_RGBToXYZ,
239
243
  czm_round : czm_round,
240
244
  czm_sampleOctahedralProjection : czm_sampleOctahedralProjection,
241
245
  czm_saturation : czm_saturation,
@@ -245,6 +249,7 @@ export default {
245
249
  czm_sphericalHarmonics : czm_sphericalHarmonics,
246
250
  czm_srgbToLinear : czm_srgbToLinear,
247
251
  czm_tangentToEyeSpaceMatrix : czm_tangentToEyeSpaceMatrix,
252
+ czm_textureCube : czm_textureCube,
248
253
  czm_transformPlane : czm_transformPlane,
249
254
  czm_translateRelativeToEye : czm_translateRelativeToEye,
250
255
  czm_translucentPhong : czm_translucentPhong,
@@ -257,6 +262,5 @@ export default {
257
262
  czm_windowToEyeCoordinates : czm_windowToEyeCoordinates,
258
263
  czm_writeDepthClamp : czm_writeDepthClamp,
259
264
  czm_writeLogDepth : czm_writeLogDepth,
260
- czm_writeNonPerspective : czm_writeNonPerspective,
261
- czm_XYZToRGB : czm_XYZToRGB
265
+ czm_writeNonPerspective : czm_writeNonPerspective
262
266
  };
@@ -1,6 +1,6 @@
1
1
  // emulated noperspective
2
- #if defined(GL_EXT_frag_depth) && !defined(LOG_DEPTH)
3
- varying float v_WindowZ;
2
+ #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH)
3
+ out float v_WindowZ;
4
4
  #endif
5
5
 
6
6
  /**
@@ -36,7 +36,7 @@ varying float v_WindowZ;
36
36
  vec4 czm_depthClamp(vec4 coords)
37
37
  {
38
38
  #ifndef LOG_DEPTH
39
- #ifdef GL_EXT_frag_depth
39
+ #if __VERSION__ == 300 || defined(GL_EXT_frag_depth)
40
40
  v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w;
41
41
  coords.z = 0.0;
42
42
  #else
@@ -1,7 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "// emulated noperspective\n\
3
- #if defined(GL_EXT_frag_depth) && !defined(LOG_DEPTH)\n\
4
- varying float v_WindowZ;\n\
3
+ #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH)\n\
4
+ out float v_WindowZ;\n\
5
5
  #endif\n\
6
6
  \n\
7
7
  /**\n\
@@ -37,7 +37,7 @@ varying float v_WindowZ;\n\
37
37
  vec4 czm_depthClamp(vec4 coords)\n\
38
38
  {\n\
39
39
  #ifndef LOG_DEPTH\n\
40
- #ifdef GL_EXT_frag_depth\n\
40
+ #if __VERSION__ == 300 || defined(GL_EXT_frag_depth)\n\
41
41
  v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w;\n\
42
42
  coords.z = 0.0;\n\
43
43
  #else\n\
@@ -27,10 +27,10 @@ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRa
27
27
  uv1 = fract(uv1);
28
28
  uv2 = fract(uv2);
29
29
  uv3 = fract(uv3);
30
- vec4 noise = (texture2D(normalMap, uv0)) +
31
- (texture2D(normalMap, uv1)) +
32
- (texture2D(normalMap, uv2)) +
33
- (texture2D(normalMap, uv3));
30
+ vec4 noise = (texture(normalMap, uv0)) +
31
+ (texture(normalMap, uv1)) +
32
+ (texture(normalMap, uv2)) +
33
+ (texture(normalMap, uv3));
34
34
 
35
35
  // average and scale to between -1 and 1
36
36
  return ((noise / 4.0) - 0.5) * 2.0;
@@ -28,10 +28,10 @@ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRa
28
28
  uv1 = fract(uv1);\n\
29
29
  uv2 = fract(uv2);\n\
30
30
  uv3 = fract(uv3);\n\
31
- vec4 noise = (texture2D(normalMap, uv0)) +\n\
32
- (texture2D(normalMap, uv1)) +\n\
33
- (texture2D(normalMap, uv2)) +\n\
34
- (texture2D(normalMap, uv3));\n\
31
+ vec4 noise = (texture(normalMap, uv0)) +\n\
32
+ (texture(normalMap, uv1)) +\n\
33
+ (texture(normalMap, uv2)) +\n\
34
+ (texture(normalMap, uv3));\n\
35
35
  \n\
36
36
  // average and scale to between -1 and 1\n\
37
37
  return ((noise / 4.0) - 0.5) * 2.0;\n\
@@ -23,7 +23,7 @@ float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm
23
23
  * vec3 positionToEyeEC = // ...
24
24
  * czm_material material = // ...
25
25
  * vec3 lightDirectionEC = // ...
26
- * gl_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC);
26
+ * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC);
27
27
  *
28
28
  * @see czm_getMaterial
29
29
  */
@@ -24,7 +24,7 @@ float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm
24
24
  * vec3 positionToEyeEC = // ...\n\
25
25
  * czm_material material = // ...\n\
26
26
  * vec3 lightDirectionEC = // ...\n\
27
- * gl_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC);\n\
27
+ * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC);\n\
28
28
  *\n\
29
29
  * @see czm_getMaterial\n\
30
30
  */\n\
@@ -1,4 +1,4 @@
1
1
  float czm_readDepth(sampler2D depthTexture, vec2 texCoords)
2
2
  {
3
- return czm_reverseLogDepth(texture2D(depthTexture, texCoords).r);
3
+ return czm_reverseLogDepth(texture(depthTexture, texCoords).r);
4
4
  }
@@ -1,6 +1,6 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "float czm_readDepth(sampler2D depthTexture, vec2 texCoords)\n\
3
3
  {\n\
4
- return czm_reverseLogDepth(texture2D(depthTexture, texCoords).r);\n\
4
+ return czm_reverseLogDepth(texture(depthTexture, texCoords).r);\n\
5
5
  }\n\
6
6
  ";
@@ -32,10 +32,10 @@ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 te
32
32
 
33
33
  // Do bilinear filtering
34
34
  #ifndef OES_texture_float_linear
35
- vec3 color1 = texture2D(projectedMap, coord + vec2(0.0, pixel.y)).rgb;
36
- vec3 color2 = texture2D(projectedMap, coord + vec2(pixel.x, 0.0)).rgb;
37
- vec3 color3 = texture2D(projectedMap, coord + pixel).rgb;
38
- vec3 color4 = texture2D(projectedMap, coord).rgb;
35
+ vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb;
36
+ vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb;
37
+ vec3 color3 = texture(projectedMap, coord + pixel).rgb;
38
+ vec3 color4 = texture(projectedMap, coord).rgb;
39
39
 
40
40
  vec2 texturePosition = coord * textureSize;
41
41
 
@@ -47,7 +47,7 @@ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 te
47
47
 
48
48
  vec3 color = mix(average1, average2, fv);
49
49
  #else
50
- vec3 color = texture2D(projectedMap, coord).rgb;
50
+ vec3 color = texture(projectedMap, coord).rgb;
51
51
  #endif
52
52
 
53
53
  return color;
@@ -33,10 +33,10 @@ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 te
33
33
  \n\
34
34
  // Do bilinear filtering\n\
35
35
  #ifndef OES_texture_float_linear\n\
36
- vec3 color1 = texture2D(projectedMap, coord + vec2(0.0, pixel.y)).rgb;\n\
37
- vec3 color2 = texture2D(projectedMap, coord + vec2(pixel.x, 0.0)).rgb;\n\
38
- vec3 color3 = texture2D(projectedMap, coord + pixel).rgb;\n\
39
- vec3 color4 = texture2D(projectedMap, coord).rgb;\n\
36
+ vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb;\n\
37
+ vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb;\n\
38
+ vec3 color3 = texture(projectedMap, coord + pixel).rgb;\n\
39
+ vec3 color4 = texture(projectedMap, coord).rgb;\n\
40
40
  \n\
41
41
  vec2 texturePosition = coord * textureSize;\n\
42
42
  \n\
@@ -48,7 +48,7 @@ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 te
48
48
  \n\
49
49
  vec3 color = mix(average1, average2, fv);\n\
50
50
  #else\n\
51
- vec3 color = texture2D(projectedMap, coord).rgb;\n\
51
+ vec3 color = texture(projectedMap, coord).rgb;\n\
52
52
  #endif\n\
53
53
  \n\
54
54
  return color;\n\
@@ -1,15 +1,15 @@
1
1
 
2
2
  float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)
3
3
  {
4
- return czm_unpackDepth(textureCube(shadowMap, d));
4
+ return czm_unpackDepth(czm_textureCube(shadowMap, d));
5
5
  }
6
6
 
7
7
  float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)
8
8
  {
9
9
  #ifdef USE_SHADOW_DEPTH_TEXTURE
10
- return texture2D(shadowMap, uv).r;
10
+ return texture(shadowMap, uv).r;
11
11
  #else
12
- return czm_unpackDepth(texture2D(shadowMap, uv));
12
+ return czm_unpackDepth(texture(shadowMap, uv));
13
13
  #endif
14
14
  }
15
15
 
@@ -2,15 +2,15 @@
2
2
  export default "\n\
3
3
  float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)\n\
4
4
  {\n\
5
- return czm_unpackDepth(textureCube(shadowMap, d));\n\
5
+ return czm_unpackDepth(czm_textureCube(shadowMap, d));\n\
6
6
  }\n\
7
7
  \n\
8
8
  float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)\n\
9
9
  {\n\
10
10
  #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
11
- return texture2D(shadowMap, uv).r;\n\
11
+ return texture(shadowMap, uv).r;\n\
12
12
  #else\n\
13
- return czm_unpackDepth(texture2D(shadowMap, uv));\n\
13
+ return czm_unpackDepth(texture(shadowMap, uv));\n\
14
14
  #endif\n\
15
15
  }\n\
16
16
  \n\
@@ -12,7 +12,7 @@
12
12
  *
13
13
  * @example
14
14
  * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC);
15
- * vec3 normal = tangentToEye * texture2D(normalMap, st).xyz;
15
+ * vec3 normal = tangentToEye * texture(normalMap, st).xyz;
16
16
  */
17
17
  mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC)
18
18
  {
@@ -13,7 +13,7 @@ export default "/**\n\
13
13
  *\n\
14
14
  * @example\n\
15
15
  * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC);\n\
16
- * vec3 normal = tangentToEye * texture2D(normalMap, st).xyz;\n\
16
+ * vec3 normal = tangentToEye * texture(normalMap, st).xyz;\n\
17
17
  */\n\
18
18
  mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC)\n\
19
19
  {\n\
@@ -0,0 +1,17 @@
1
+ /**
2
+ * A wrapper around the texture (WebGL2) / textureCube (WebGL1)
3
+ * function to allow for WebGL 1 support.
4
+ *
5
+ * @name czm_textureCube
6
+ * @glslFunction
7
+ *
8
+ * @param {samplerCube} sampler The sampler.
9
+ * @param {vec3} p The coordinates to sample the texture at.
10
+ */
11
+ vec4 czm_textureCube(samplerCube sampler, vec3 p) {
12
+ #if __VERSION__ == 300
13
+ return texture(sampler, p);
14
+ #else
15
+ return textureCube(sampler, p);
16
+ #endif
17
+ }
@@ -0,0 +1,18 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "/**\n\
3
+ * A wrapper around the texture (WebGL2) / textureCube (WebGL1)\n\
4
+ * function to allow for WebGL 1 support.\n\
5
+ * \n\
6
+ * @name czm_textureCube\n\
7
+ * @glslFunction\n\
8
+ *\n\
9
+ * @param {samplerCube} sampler The sampler.\n\
10
+ * @param {vec3} p The coordinates to sample the texture at.\n\
11
+ */\n\
12
+ vec4 czm_textureCube(samplerCube sampler, vec3 p) {\n\
13
+ #if __VERSION__ == 300\n\
14
+ return texture(sampler, p);\n\
15
+ #else \n\
16
+ return textureCube(sampler, p);\n\
17
+ #endif\n\
18
+ }";
@@ -17,8 +17,8 @@
17
17
  * @returns {vec3} The position translated to be relative to the camera's position.
18
18
  *
19
19
  * @example
20
- * attribute vec3 positionHigh;
21
- * attribute vec3 positionLow;
20
+ * in vec3 positionHigh;
21
+ * in vec3 positionLow;
22
22
  *
23
23
  * void main()
24
24
  * {
@@ -18,8 +18,8 @@ export default "/**\n\
18
18
  * @returns {vec3} The position translated to be relative to the camera's position.\n\
19
19
  *\n\
20
20
  * @example\n\
21
- * attribute vec3 positionHigh;\n\
22
- * attribute vec3 positionLow;\n\
21
+ * in vec3 positionHigh;\n\
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+ * in vec3 positionLow;\n\
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  *\n\
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  * void main()\n\
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  * {\n\
@@ -1,8 +1,8 @@
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  #ifdef LOG_DEPTH
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  // 1.0 at the near plane, increasing linearly from there.
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- varying float v_depthFromNearPlusOne;
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+ out float v_depthFromNearPlusOne;
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  #ifdef SHADOW_MAP
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- varying vec3 v_logPositionEC;
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+ out vec3 v_logPositionEC;
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  #endif
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  #endif
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