@cesium/engine 1.0.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
- package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-47525601.js} +1 -1
- package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-93b263ac.js} +1 -1
- package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-8c4b4125.js} +1 -1
- package/Build/Workers/{Color-0c5aaf47.js → Color-52c60ed7.js} +1 -1
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
- package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-3ac44974.js} +1 -1
- package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-a9c9b3be.js} +1 -1
- package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-855d4681.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-017a5929.js} +1 -1
- package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
- package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-826e7bce.js} +1 -1
- package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
- package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
- package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
- package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
- package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-9f1ee4d8.js} +1 -1
- package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-334718f8.js} +1 -1
- package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
- package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-8fb0db69.js} +1 -1
- package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-27d49265.js} +1 -1
- package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
- package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
- package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-79ee7cbb.js} +5 -5
- package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
- package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
- package/Build/Workers/PolygonPipeline-21668b3f.js +1345 -0
- package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-5e2e1b21.js} +1 -1
- package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
- package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-5640850a.js} +1 -1
- package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
- package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-bfdf2021.js} +1 -1
- package/Build/Workers/{Transforms-2f755df8.js → Transforms-a05e5e6e.js} +114 -83
- package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
- package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
- package/Build/Workers/cesiumWorkerBootstrapper.js +92 -2
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +1 -1
- package/Build/Workers/createCircleGeometry.js +1 -1
- package/Build/Workers/createCircleOutlineGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createCorridorGeometry.js +1 -1
- package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +1 -1
- package/Build/Workers/createPlaneGeometry.js +1 -1
- package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
- package/Build/Workers/createPolygonGeometry.js +1 -1
- package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
- package/Build/Workers/createRectangleGeometry.js +1 -1
- package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createSphereGeometry.js +1 -1
- package/Build/Workers/createSphereOutlineGeometry.js +1 -1
- package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePoints.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVectorTilePolylines.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +7 -3
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
- package/Build/Workers/createWallGeometry.js +1 -1
- package/Build/Workers/createWallOutlineGeometry.js +1 -1
- package/Build/Workers/decodeDraco.js +9 -1
- package/Build/Workers/decodeI3S.js +1 -1
- package/Build/Workers/package.js +25 -1
- package/Build/Workers/transcodeKTX2.js +22 -2
- package/Build/Workers/transferTypedArrayTest.js +25 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
- package/README.md +14 -16
- package/Source/Core/EarthOrientationParameters.js +67 -63
- package/Source/Core/FeatureDetection.js +18 -0
- package/Source/Core/Ion.js +1 -2
- package/Source/Core/Matrix2.js +2 -1
- package/Source/Core/Matrix3.js +2 -1
- package/Source/Core/Matrix4.js +1 -0
- package/Source/Core/OrientedBoundingBox.js +4 -4
- package/Source/Core/PixelFormat.js +22 -2
- package/Source/Core/S2Cell.js +3 -3
- package/Source/Core/Transforms.js +3 -7
- package/Source/Core/sampleTerrain.js +5 -0
- package/Source/DataSources/GpxDataSource.js +4 -6
- package/Source/DataSources/KmlDataSource.js +3 -5
- package/Source/Renderer/AutomaticUniforms.js +3 -3
- package/Source/Renderer/Context.js +20 -12
- package/Source/Renderer/Pass.js +3 -2
- package/Source/Renderer/ShaderBuilder.js +13 -12
- package/Source/Renderer/ShaderSource.js +31 -26
- package/Source/Renderer/demodernizeShader.js +76 -0
- package/Source/Scene/AutoExposure.js +5 -5
- package/Source/Scene/BatchTable.js +5 -5
- package/Source/Scene/BillboardCollection.js +2 -2
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTile.js +8 -2
- package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
- package/Source/Scene/Cesium3DTileContentType.js +19 -0
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +494 -0
- package/Source/Scene/Cesium3DTileset.js +6 -1
- package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
- package/Source/Scene/ClassificationPrimitive.js +3 -8
- package/Source/Scene/ContentMetadata.js +2 -2
- package/Source/Scene/DebugAppearance.js +7 -9
- package/Source/Scene/DebugInspector.js +5 -5
- package/Source/Scene/DepthPlane.js +0 -6
- package/Source/Scene/DerivedCommand.js +15 -22
- package/Source/Scene/EllipsoidPrimitive.js +0 -7
- package/Source/Scene/Expression.js +1 -1
- package/Source/Scene/Globe.js +10 -0
- package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
- package/Source/Scene/GlobeTranslucencyState.js +6 -6
- package/Source/Scene/GltfImageLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +10 -2
- package/Source/Scene/GroundPolylinePrimitive.js +2 -4
- package/Source/Scene/GroupMetadata.js +2 -2
- package/Source/Scene/ImplicitMetadataView.js +2 -2
- package/Source/Scene/ImplicitSubtreeCache.js +127 -0
- package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
- package/Source/Scene/ImplicitTileset.js +3 -2
- package/Source/Scene/InvertClassification.js +9 -10
- package/Source/Scene/KeyframeNode.js +47 -0
- package/Source/Scene/Material.js +6 -6
- package/Source/Scene/Megatexture.js +490 -0
- package/Source/Scene/MetadataClass.js +60 -25
- package/Source/Scene/MetadataClassProperty.js +132 -68
- package/Source/Scene/MetadataComponentType.js +78 -57
- package/Source/Scene/MetadataEnum.js +59 -23
- package/Source/Scene/MetadataEnumValue.js +49 -15
- package/Source/Scene/MetadataSchema.js +53 -24
- package/Source/Scene/MetadataSchemaLoader.js +2 -2
- package/Source/Scene/MetadataSemantic.js +8 -0
- package/Source/Scene/MetadataTableProperty.js +2 -2
- package/Source/Scene/MetadataType.js +6 -14
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
- package/Source/Scene/Model/GeoJsonLoader.js +1 -1
- package/Source/Scene/Model/LightingModel.js +1 -1
- package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
- package/Source/Scene/Model/Model.js +2 -3
- package/Source/Scene/Model/PickingPipelineStage.js +1 -1
- package/Source/Scene/Model/buildDrawCommand.js +19 -11
- package/Source/Scene/OIT.js +211 -119
- package/Source/Scene/PickDepth.js +2 -2
- package/Source/Scene/PointCloud.js +12 -12
- package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
- package/Source/Scene/PolylineCollection.js +2 -7
- package/Source/Scene/PolylineMaterialAppearance.js +2 -3
- package/Source/Scene/PostProcessStage.js +13 -13
- package/Source/Scene/PostProcessStageLibrary.js +3 -3
- package/Source/Scene/Primitive.js +22 -31
- package/Source/Scene/PropertyAttribute.js +2 -2
- package/Source/Scene/PropertyAttributeProperty.js +2 -2
- package/Source/Scene/PropertyTable.js +2 -2
- package/Source/Scene/PropertyTexture.js +2 -2
- package/Source/Scene/PropertyTextureProperty.js +2 -2
- package/Source/Scene/ResourceCache.js +9 -1
- package/Source/Scene/ResourceCacheKey.js +9 -1
- package/Source/Scene/Scene.js +17 -0
- package/Source/Scene/ShadowMap.js +7 -7
- package/Source/Scene/ShadowMapShader.js +9 -9
- package/Source/Scene/ShadowVolumeAppearance.js +1 -1
- package/Source/Scene/SpatialNode.js +375 -0
- package/Source/Scene/StructuralMetadata.js +2 -2
- package/Source/Scene/TextureAtlas.js +5 -3
- package/Source/Scene/TileMetadata.js +2 -2
- package/Source/Scene/TilesetMetadata.js +2 -2
- package/Source/Scene/Vector3DTilePolylines.js +1 -1
- package/Source/Scene/Vector3DTilePrimitive.js +2 -2
- package/Source/Scene/VoxelBoxShape.js +527 -0
- package/Source/Scene/VoxelContent.js +169 -0
- package/Source/Scene/VoxelCylinderShape.js +937 -0
- package/Source/Scene/VoxelEllipsoidShape.js +945 -0
- package/Source/Scene/VoxelPrimitive.js +1919 -0
- package/Source/Scene/VoxelProvider.js +255 -0
- package/Source/Scene/VoxelRenderResources.js +224 -0
- package/Source/Scene/VoxelShape.js +152 -0
- package/Source/Scene/VoxelShapeType.js +105 -0
- package/Source/Scene/VoxelTraversal.js +1144 -0
- package/Source/Scene/buildVoxelDrawCommands.js +116 -0
- package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
- package/Source/Scene/createElevationBandMaterial.js +10 -15
- package/Source/Scene/getClipAndStyleCode.js +1 -1
- package/Source/Scene/getClippingFunction.js +3 -3
- package/Source/Scene/parseBatchTable.js +18 -2
- package/Source/Scene/preprocess3DTileContent.js +8 -0
- package/Source/Scene/processVoxelProperties.js +455 -0
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +24 -24
- package/Source/Shaders/BillboardCollectionVS.js +24 -24
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
- package/Source/Shaders/Builtin/CzmBuiltins.js +19 -15
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +17 -16
- package/Source/Shaders/GlobeFS.js +17 -16
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +17 -14
- package/Source/Shaders/PointPrimitiveCollectionVS.js +17 -14
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
- package/Source/Shaders/Voxels/IntersectBox.js +81 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
- package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +347 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +349 -0
- package/Source/Shaders/Voxels/Intersection.glsl +54 -0
- package/Source/Shaders/Voxels/Intersection.js +56 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
- package/Source/Shaders/Voxels/Megatexture.js +138 -0
- package/Source/Shaders/Voxels/Octree.glsl +221 -0
- package/Source/Shaders/Voxels/Octree.js +223 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
- package/Source/Shaders/Voxels/VoxelFS.js +152 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
- package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +75 -0
- package/Source/Shaders/Voxels/convertUvToCylinder.js +77 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +130 -0
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +132 -0
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +3148 -2297
- package/index.js +1118 -1085
- package/package.json +3 -4
- package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
- package/Source/Renderer/modernizeShader.js +0 -242
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float brightness = brightLum / (offset + brightLum);\n\
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vec4 color = texture(colorTexture, v_textureCoordinates);\n\
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out_FragColor = vec4(sceneColor, 1.0);
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in vec2 v_textureCoordinates;\n\
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vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz;\n\
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sceneColor = czm_HSBToRGB(sceneColor);\n\
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float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast));\n\
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in vec2 v_textureCoordinates;
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vec4 toEye(vec2 uv, float depth)
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out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d);
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out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d);\n\
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in vec2 v_textureCoordinates;\n\
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\n\
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void main(void)\n\
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{\n\
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float depth = czm_readDepth(depthTexture, v_textureCoordinates);\n\
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out_FragColor = vec4(vec3(depth), 1.0);\n\
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}\n\
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";
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@@ -1,14 +1,14 @@
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uniform sampler2D u_depthTexture;
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in vec2 v_textureCoordinates;
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void main()
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{
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float z_window = czm_unpackDepth(
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float z_window = czm_unpackDepth(texture(u_depthTexture, v_textureCoordinates));
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z_window = czm_reverseLogDepth(z_window);
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float f_range = czm_depthRange.far;
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float z_ndc = (2.0 * z_window - n_range - f_range) / (f_range - n_range);
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float scale = pow(z_ndc * 0.5 + 0.5, 8.0);
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out_FragColor = vec4(mix(vec3(0.0), vec3(1.0), scale), 1.0);
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}
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@@ -1,16 +1,16 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "uniform sampler2D u_depthTexture;\n\
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\n\
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-
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+
in vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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float z_window = czm_unpackDepth(
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float z_window = czm_unpackDepth(texture(u_depthTexture, v_textureCoordinates));\n\
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z_window = czm_reverseLogDepth(z_window);\n\
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float n_range = czm_depthRange.near;\n\
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float f_range = czm_depthRange.far;\n\
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float z_ndc = (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n\
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float scale = pow(z_ndc * 0.5 + 0.5, 8.0);\n\
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out_FragColor = vec4(mix(vec3(0.0), vec3(1.0), scale), 1.0);\n\
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}\n\
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";
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@@ -2,7 +2,7 @@ uniform sampler2D depthTexture;
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uniform float length;
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uniform vec4 color;
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in vec2 v_textureCoordinates;
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void main(void)
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if (!selected)
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{
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out_FragColor = vec4(color.rgb, 0.0);
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return;
|
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#endif
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@@ -48,13 +48,13 @@ void main(void)
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float dir = directions[i];
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float scale = scalars[i];
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horizEdge -=
|
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horizEdge +=
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horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale;
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horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale;
|
|
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vertEdge -=
|
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vertEdge +=
|
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vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale;
|
|
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|
+
vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale;
|
|
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|
}
|
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float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge);
|
|
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|
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|
|
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+
out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0);
|
|
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}
|
|
@@ -3,7 +3,7 @@ export default "uniform sampler2D depthTexture;\n\
|
|
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3
3
|
uniform float length;\n\
|
|
4
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|
uniform vec4 color;\n\
|
|
5
5
|
\n\
|
|
6
|
-
|
|
6
|
+
in vec2 v_textureCoordinates;\n\
|
|
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7
|
\n\
|
|
8
8
|
void main(void)\n\
|
|
9
9
|
{\n\
|
|
@@ -36,7 +36,7 @@ void main(void)\n\
|
|
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|
}\n\
|
|
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|
if (!selected)\n\
|
|
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38
|
{\n\
|
|
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|
-
|
|
39
|
+
out_FragColor = vec4(color.rgb, 0.0);\n\
|
|
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40
|
return;\n\
|
|
41
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|
}\n\
|
|
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|
#endif\n\
|
|
@@ -49,14 +49,14 @@ void main(void)\n\
|
|
|
49
49
|
float dir = directions[i];\n\
|
|
50
50
|
float scale = scalars[i];\n\
|
|
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51
|
\n\
|
|
52
|
-
horizEdge -=
|
|
53
|
-
horizEdge +=
|
|
52
|
+
horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale;\n\
|
|
53
|
+
horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale;\n\
|
|
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54
|
\n\
|
|
55
|
-
vertEdge -=
|
|
56
|
-
vertEdge +=
|
|
55
|
+
vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale;\n\
|
|
56
|
+
vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale;\n\
|
|
57
57
|
}\n\
|
|
58
58
|
\n\
|
|
59
59
|
float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge);\n\
|
|
60
|
-
|
|
60
|
+
out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0);\n\
|
|
61
61
|
}\n\
|
|
62
62
|
";
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
|
|
1
|
+
in vec2 v_textureCoordinates;
|
|
2
2
|
|
|
3
3
|
uniform sampler2D colorTexture;
|
|
4
4
|
|
|
@@ -16,6 +16,6 @@ void main()
|
|
|
16
16
|
fxaaQualitySubpix,
|
|
17
17
|
fxaaQualityEdgeThreshold,
|
|
18
18
|
fxaaQualityEdgeThresholdMin);
|
|
19
|
-
float alpha =
|
|
20
|
-
|
|
19
|
+
float alpha = texture(colorTexture, v_textureCoordinates).a;
|
|
20
|
+
out_FragColor = vec4(color.rgb, alpha);
|
|
21
21
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec2 v_textureCoordinates;\n\
|
|
3
3
|
\n\
|
|
4
4
|
uniform sampler2D colorTexture;\n\
|
|
5
5
|
\n\
|
|
@@ -17,7 +17,7 @@ void main()\n\
|
|
|
17
17
|
fxaaQualitySubpix,\n\
|
|
18
18
|
fxaaQualityEdgeThreshold,\n\
|
|
19
19
|
fxaaQualityEdgeThresholdMin);\n\
|
|
20
|
-
float alpha =
|
|
21
|
-
|
|
20
|
+
float alpha = texture(colorTexture, v_textureCoordinates).a;\n\
|
|
21
|
+
out_FragColor = vec4(color.rgb, alpha);\n\
|
|
22
22
|
}\n\
|
|
23
23
|
";
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
uniform sampler2D colorTexture;
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
in vec2 v_textureCoordinates;
|
|
4
4
|
|
|
5
5
|
#ifdef AUTO_EXPOSURE
|
|
6
6
|
uniform sampler2D autoExposure;
|
|
@@ -11,11 +11,11 @@ uniform sampler2D autoExposure;
|
|
|
11
11
|
|
|
12
12
|
void main()
|
|
13
13
|
{
|
|
14
|
-
vec4 fragmentColor =
|
|
14
|
+
vec4 fragmentColor = texture(colorTexture, v_textureCoordinates);
|
|
15
15
|
vec3 color = fragmentColor.rgb;
|
|
16
16
|
|
|
17
17
|
#ifdef AUTO_EXPOSURE
|
|
18
|
-
float exposure =
|
|
18
|
+
float exposure = texture(autoExposure, vec2(0.5)).r;
|
|
19
19
|
color /= exposure;
|
|
20
20
|
#endif
|
|
21
21
|
|
|
@@ -32,5 +32,5 @@ void main()
|
|
|
32
32
|
float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F;
|
|
33
33
|
|
|
34
34
|
c = czm_inverseGamma(c / w);
|
|
35
|
-
|
|
35
|
+
out_FragColor = vec4(c, fragmentColor.a);
|
|
36
36
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "uniform sampler2D colorTexture;\n\
|
|
3
3
|
\n\
|
|
4
|
-
|
|
4
|
+
in vec2 v_textureCoordinates;\n\
|
|
5
5
|
\n\
|
|
6
6
|
#ifdef AUTO_EXPOSURE\n\
|
|
7
7
|
uniform sampler2D autoExposure;\n\
|
|
@@ -12,11 +12,11 @@ uniform sampler2D autoExposure;\n\
|
|
|
12
12
|
\n\
|
|
13
13
|
void main()\n\
|
|
14
14
|
{\n\
|
|
15
|
-
vec4 fragmentColor =
|
|
15
|
+
vec4 fragmentColor = texture(colorTexture, v_textureCoordinates);\n\
|
|
16
16
|
vec3 color = fragmentColor.rgb;\n\
|
|
17
17
|
\n\
|
|
18
18
|
#ifdef AUTO_EXPOSURE\n\
|
|
19
|
-
float exposure =
|
|
19
|
+
float exposure = texture(autoExposure, vec2(0.5)).r;\n\
|
|
20
20
|
color /= exposure;\n\
|
|
21
21
|
#endif\n\
|
|
22
22
|
\n\
|
|
@@ -33,6 +33,6 @@ void main()\n\
|
|
|
33
33
|
float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F;\n\
|
|
34
34
|
\n\
|
|
35
35
|
c = czm_inverseGamma(c / w);\n\
|
|
36
|
-
|
|
36
|
+
out_FragColor = vec4(c, fragmentColor.a);\n\
|
|
37
37
|
}\n\
|
|
38
38
|
";
|
|
@@ -12,7 +12,7 @@ uniform float stepSize;
|
|
|
12
12
|
uniform vec2 step;
|
|
13
13
|
#endif
|
|
14
14
|
|
|
15
|
-
|
|
15
|
+
in vec2 v_textureCoordinates;
|
|
16
16
|
|
|
17
17
|
// Incremental Computation of the Gaussian:
|
|
18
18
|
// https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html
|
|
@@ -33,15 +33,15 @@ void main()
|
|
|
33
33
|
g.y = exp((-0.5 * delta * delta) / (sigma * sigma));
|
|
34
34
|
g.z = g.y * g.y;
|
|
35
35
|
|
|
36
|
-
vec4 result =
|
|
36
|
+
vec4 result = texture(colorTexture, st) * g.x;
|
|
37
37
|
for (int i = 1; i < SAMPLES; ++i)
|
|
38
38
|
{
|
|
39
39
|
g.xy *= g.yz;
|
|
40
40
|
|
|
41
41
|
vec2 offset = float(i) * dir * step;
|
|
42
|
-
result +=
|
|
43
|
-
result +=
|
|
42
|
+
result += texture(colorTexture, st - offset) * g.x;
|
|
43
|
+
result += texture(colorTexture, st + offset) * g.x;
|
|
44
44
|
}
|
|
45
45
|
|
|
46
|
-
|
|
46
|
+
out_FragColor = result;
|
|
47
47
|
}
|
|
@@ -13,7 +13,7 @@ uniform float stepSize;\n\
|
|
|
13
13
|
uniform vec2 step;\n\
|
|
14
14
|
#endif\n\
|
|
15
15
|
\n\
|
|
16
|
-
|
|
16
|
+
in vec2 v_textureCoordinates;\n\
|
|
17
17
|
\n\
|
|
18
18
|
// Incremental Computation of the Gaussian:\n\
|
|
19
19
|
// https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html\n\
|
|
@@ -34,16 +34,16 @@ void main()\n\
|
|
|
34
34
|
g.y = exp((-0.5 * delta * delta) / (sigma * sigma));\n\
|
|
35
35
|
g.z = g.y * g.y;\n\
|
|
36
36
|
\n\
|
|
37
|
-
vec4 result =
|
|
37
|
+
vec4 result = texture(colorTexture, st) * g.x;\n\
|
|
38
38
|
for (int i = 1; i < SAMPLES; ++i)\n\
|
|
39
39
|
{\n\
|
|
40
40
|
g.xy *= g.yz;\n\
|
|
41
41
|
\n\
|
|
42
42
|
vec2 offset = float(i) * dir * step;\n\
|
|
43
|
-
result +=
|
|
44
|
-
result +=
|
|
43
|
+
result += texture(colorTexture, st - offset) * g.x;\n\
|
|
44
|
+
result += texture(colorTexture, st + offset) * g.x;\n\
|
|
45
45
|
}\n\
|
|
46
46
|
\n\
|
|
47
|
-
|
|
47
|
+
out_FragColor = result;\n\
|
|
48
48
|
}\n\
|
|
49
49
|
";
|
|
@@ -9,7 +9,7 @@ uniform float dirtAmount;
|
|
|
9
9
|
uniform float earthRadius;
|
|
10
10
|
uniform float intensity;
|
|
11
11
|
|
|
12
|
-
|
|
12
|
+
in vec2 v_textureCoordinates;
|
|
13
13
|
|
|
14
14
|
// whether it is in space or not
|
|
15
15
|
// 6500000.0 is empirical value
|
|
@@ -46,22 +46,22 @@ vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distort
|
|
|
46
46
|
vec3 color;
|
|
47
47
|
if(isSpace)
|
|
48
48
|
{
|
|
49
|
-
color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) *
|
|
50
|
-
color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) *
|
|
51
|
-
color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) *
|
|
49
|
+
color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r;
|
|
50
|
+
color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g;
|
|
51
|
+
color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b;
|
|
52
52
|
}
|
|
53
53
|
else
|
|
54
54
|
{
|
|
55
|
-
color.r =
|
|
56
|
-
color.g =
|
|
57
|
-
color.b =
|
|
55
|
+
color.r = texture(tex, texcoord + direction * distortion.r).r;
|
|
56
|
+
color.g = texture(tex, texcoord + direction * distortion.g).g;
|
|
57
|
+
color.b = texture(tex, texcoord + direction * distortion.b).b;
|
|
58
58
|
}
|
|
59
59
|
return vec4(clamp(color, 0.0, 1.0), 0.0);
|
|
60
60
|
}
|
|
61
61
|
|
|
62
62
|
void main(void)
|
|
63
63
|
{
|
|
64
|
-
vec4 originalColor =
|
|
64
|
+
vec4 originalColor = texture(colorTexture, v_textureCoordinates);
|
|
65
65
|
vec3 rgb = originalColor.rgb;
|
|
66
66
|
bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE;
|
|
67
67
|
|
|
@@ -76,7 +76,7 @@ void main(void)
|
|
|
76
76
|
{
|
|
77
77
|
// Lens flare is disabled when not in space until #5932 is fixed.
|
|
78
78
|
// https://github.com/CesiumGS/cesium/issues/5932
|
|
79
|
-
|
|
79
|
+
out_FragColor = originalColor;
|
|
80
80
|
return;
|
|
81
81
|
}
|
|
82
82
|
|
|
@@ -117,7 +117,7 @@ void main(void)
|
|
|
117
117
|
{
|
|
118
118
|
dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y);
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119
119
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}
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120
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-
result += dirtAmount *
|
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120
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+
result += dirtAmount * texture(dirtTexture, dirtTexCoords);
|
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121
121
|
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|
122
122
|
// Rotating starburst texture's coordinate
|
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123
123
|
// dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0))
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@@ -144,10 +144,10 @@ void main(void)
|
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144
144
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else
|
|
145
145
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{
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146
146
|
result *= oneMinusWeightForLensFlare * intensity;
|
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147
|
-
result *=
|
|
147
|
+
result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0;
|
|
148
148
|
}
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|
149
149
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|
|
150
|
-
result +=
|
|
150
|
+
result += texture(colorTexture, v_textureCoordinates);
|
|
151
151
|
|
|
152
|
-
|
|
152
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+
out_FragColor = result;
|
|
153
153
|
}
|
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@@ -10,7 +10,7 @@ uniform float dirtAmount;\n\
|
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|
10
10
|
uniform float earthRadius;\n\
|
|
11
11
|
uniform float intensity;\n\
|
|
12
12
|
\n\
|
|
13
|
-
|
|
13
|
+
in vec2 v_textureCoordinates;\n\
|
|
14
14
|
\n\
|
|
15
15
|
// whether it is in space or not\n\
|
|
16
16
|
// 6500000.0 is empirical value\n\
|
|
@@ -47,22 +47,22 @@ vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distort
|
|
|
47
47
|
vec3 color;\n\
|
|
48
48
|
if(isSpace)\n\
|
|
49
49
|
{\n\
|
|
50
|
-
color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) *
|
|
51
|
-
color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) *
|
|
52
|
-
color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) *
|
|
50
|
+
color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r;\n\
|
|
51
|
+
color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g;\n\
|
|
52
|
+
color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b;\n\
|
|
53
53
|
}\n\
|
|
54
54
|
else\n\
|
|
55
55
|
{\n\
|
|
56
|
-
color.r =
|
|
57
|
-
color.g =
|
|
58
|
-
color.b =
|
|
56
|
+
color.r = texture(tex, texcoord + direction * distortion.r).r;\n\
|
|
57
|
+
color.g = texture(tex, texcoord + direction * distortion.g).g;\n\
|
|
58
|
+
color.b = texture(tex, texcoord + direction * distortion.b).b;\n\
|
|
59
59
|
}\n\
|
|
60
60
|
return vec4(clamp(color, 0.0, 1.0), 0.0);\n\
|
|
61
61
|
}\n\
|
|
62
62
|
\n\
|
|
63
63
|
void main(void)\n\
|
|
64
64
|
{\n\
|
|
65
|
-
vec4 originalColor =
|
|
65
|
+
vec4 originalColor = texture(colorTexture, v_textureCoordinates);\n\
|
|
66
66
|
vec3 rgb = originalColor.rgb;\n\
|
|
67
67
|
bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE;\n\
|
|
68
68
|
\n\
|
|
@@ -77,7 +77,7 @@ void main(void)\n\
|
|
|
77
77
|
{\n\
|
|
78
78
|
// Lens flare is disabled when not in space until #5932 is fixed.\n\
|
|
79
79
|
// https://github.com/CesiumGS/cesium/issues/5932\n\
|
|
80
|
-
|
|
80
|
+
out_FragColor = originalColor;\n\
|
|
81
81
|
return;\n\
|
|
82
82
|
}\n\
|
|
83
83
|
\n\
|
|
@@ -118,7 +118,7 @@ void main(void)\n\
|
|
|
118
118
|
{\n\
|
|
119
119
|
dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y);\n\
|
|
120
120
|
}\n\
|
|
121
|
-
result += dirtAmount *
|
|
121
|
+
result += dirtAmount * texture(dirtTexture, dirtTexCoords);\n\
|
|
122
122
|
\n\
|
|
123
123
|
// Rotating starburst texture's coordinate\n\
|
|
124
124
|
// dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0))\n\
|
|
@@ -145,11 +145,11 @@ void main(void)\n\
|
|
|
145
145
|
else\n\
|
|
146
146
|
{\n\
|
|
147
147
|
result *= oneMinusWeightForLensFlare * intensity;\n\
|
|
148
|
-
result *=
|
|
148
|
+
result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0;\n\
|
|
149
149
|
}\n\
|
|
150
150
|
\n\
|
|
151
|
-
result +=
|
|
151
|
+
result += texture(colorTexture, v_textureCoordinates);\n\
|
|
152
152
|
\n\
|
|
153
|
-
|
|
153
|
+
out_FragColor = result;\n\
|
|
154
154
|
}\n\
|
|
155
155
|
";
|