@certe/atmos-renderer 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENCE +674 -0
- package/README.md +166 -0
- package/dist/bloom-pass.d.ts +29 -0
- package/dist/bloom-pass.d.ts.map +1 -0
- package/dist/bloom-pass.js +173 -0
- package/dist/bloom-pass.js.map +1 -0
- package/dist/bloom-shader.d.ts +9 -0
- package/dist/bloom-shader.d.ts.map +1 -0
- package/dist/bloom-shader.js +69 -0
- package/dist/bloom-shader.js.map +1 -0
- package/dist/bounds.d.ts +10 -0
- package/dist/bounds.d.ts.map +1 -0
- package/dist/bounds.js +37 -0
- package/dist/bounds.js.map +1 -0
- package/dist/camera.d.ts +31 -0
- package/dist/camera.d.ts.map +1 -0
- package/dist/camera.js +53 -0
- package/dist/camera.js.map +1 -0
- package/dist/depth-prepass.d.ts +24 -0
- package/dist/depth-prepass.d.ts.map +1 -0
- package/dist/depth-prepass.js +107 -0
- package/dist/depth-prepass.js.map +1 -0
- package/dist/directional-light.d.ts +23 -0
- package/dist/directional-light.d.ts.map +1 -0
- package/dist/directional-light.js +36 -0
- package/dist/directional-light.js.map +1 -0
- package/dist/frustum.d.ts +15 -0
- package/dist/frustum.d.ts.map +1 -0
- package/dist/frustum.js +51 -0
- package/dist/frustum.js.map +1 -0
- package/dist/fullscreen-quad.d.ts +8 -0
- package/dist/fullscreen-quad.d.ts.map +1 -0
- package/dist/fullscreen-quad.js +30 -0
- package/dist/fullscreen-quad.js.map +1 -0
- package/dist/geometry.d.ts +28 -0
- package/dist/geometry.d.ts.map +1 -0
- package/dist/geometry.js +245 -0
- package/dist/geometry.js.map +1 -0
- package/dist/grid-renderer.d.ts +10 -0
- package/dist/grid-renderer.d.ts.map +1 -0
- package/dist/grid-renderer.js +77 -0
- package/dist/grid-renderer.js.map +1 -0
- package/dist/grid-shader.d.ts +3 -0
- package/dist/grid-shader.d.ts.map +1 -0
- package/dist/grid-shader.js +89 -0
- package/dist/grid-shader.js.map +1 -0
- package/dist/index.d.ts +64 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +45 -0
- package/dist/index.js.map +1 -0
- package/dist/light.d.ts +59 -0
- package/dist/light.d.ts.map +1 -0
- package/dist/light.js +184 -0
- package/dist/light.js.map +1 -0
- package/dist/material-asset.d.ts +19 -0
- package/dist/material-asset.d.ts.map +1 -0
- package/dist/material-asset.js +30 -0
- package/dist/material-asset.js.map +1 -0
- package/dist/material.d.ts +50 -0
- package/dist/material.d.ts.map +1 -0
- package/dist/material.js +48 -0
- package/dist/material.js.map +1 -0
- package/dist/mesh-renderer.d.ts +43 -0
- package/dist/mesh-renderer.d.ts.map +1 -0
- package/dist/mesh-renderer.js +162 -0
- package/dist/mesh-renderer.js.map +1 -0
- package/dist/mesh.d.ts +16 -0
- package/dist/mesh.d.ts.map +1 -0
- package/dist/mesh.js +33 -0
- package/dist/mesh.js.map +1 -0
- package/dist/mipmap-generator.d.ts +7 -0
- package/dist/mipmap-generator.d.ts.map +1 -0
- package/dist/mipmap-generator.js +96 -0
- package/dist/mipmap-generator.js.map +1 -0
- package/dist/pbr-wgsl.d.ts +12 -0
- package/dist/pbr-wgsl.d.ts.map +1 -0
- package/dist/pbr-wgsl.js +159 -0
- package/dist/pbr-wgsl.js.map +1 -0
- package/dist/pipeline.d.ts +13 -0
- package/dist/pipeline.d.ts.map +1 -0
- package/dist/pipeline.js +77 -0
- package/dist/pipeline.js.map +1 -0
- package/dist/point-light.d.ts +16 -0
- package/dist/point-light.d.ts.map +1 -0
- package/dist/point-light.js +22 -0
- package/dist/point-light.js.map +1 -0
- package/dist/point-shadow-pass.d.ts +24 -0
- package/dist/point-shadow-pass.d.ts.map +1 -0
- package/dist/point-shadow-pass.js +192 -0
- package/dist/point-shadow-pass.js.map +1 -0
- package/dist/point-shadow-shader.d.ts +12 -0
- package/dist/point-shadow-shader.d.ts.map +1 -0
- package/dist/point-shadow-shader.js +52 -0
- package/dist/point-shadow-shader.js.map +1 -0
- package/dist/register-builtins.d.ts +2 -0
- package/dist/register-builtins.d.ts.map +1 -0
- package/dist/register-builtins.js +98 -0
- package/dist/register-builtins.js.map +1 -0
- package/dist/render-system.d.ts +99 -0
- package/dist/render-system.d.ts.map +1 -0
- package/dist/render-system.js +476 -0
- package/dist/render-system.js.map +1 -0
- package/dist/scene-depth.d.ts +36 -0
- package/dist/scene-depth.d.ts.map +1 -0
- package/dist/scene-depth.js +183 -0
- package/dist/scene-depth.js.map +1 -0
- package/dist/shader.d.ts +3 -0
- package/dist/shader.d.ts.map +1 -0
- package/dist/shader.js +144 -0
- package/dist/shader.js.map +1 -0
- package/dist/shadow-fragment-wgsl.d.ts +13 -0
- package/dist/shadow-fragment-wgsl.d.ts.map +1 -0
- package/dist/shadow-fragment-wgsl.js +205 -0
- package/dist/shadow-fragment-wgsl.js.map +1 -0
- package/dist/shadow-manager.d.ts +46 -0
- package/dist/shadow-manager.d.ts.map +1 -0
- package/dist/shadow-manager.js +259 -0
- package/dist/shadow-manager.js.map +1 -0
- package/dist/shadow-pass.d.ts +31 -0
- package/dist/shadow-pass.d.ts.map +1 -0
- package/dist/shadow-pass.js +135 -0
- package/dist/shadow-pass.js.map +1 -0
- package/dist/shadow-shader.d.ts +10 -0
- package/dist/shadow-shader.d.ts.map +1 -0
- package/dist/shadow-shader.js +24 -0
- package/dist/shadow-shader.js.map +1 -0
- package/dist/shadow-uniforms.d.ts +38 -0
- package/dist/shadow-uniforms.d.ts.map +1 -0
- package/dist/shadow-uniforms.js +97 -0
- package/dist/shadow-uniforms.js.map +1 -0
- package/dist/skinned-geometry.d.ts +14 -0
- package/dist/skinned-geometry.d.ts.map +1 -0
- package/dist/skinned-geometry.js +23 -0
- package/dist/skinned-geometry.js.map +1 -0
- package/dist/skinned-mesh-renderer.d.ts +54 -0
- package/dist/skinned-mesh-renderer.d.ts.map +1 -0
- package/dist/skinned-mesh-renderer.js +177 -0
- package/dist/skinned-mesh-renderer.js.map +1 -0
- package/dist/skinned-pipeline.d.ts +16 -0
- package/dist/skinned-pipeline.d.ts.map +1 -0
- package/dist/skinned-pipeline.js +112 -0
- package/dist/skinned-pipeline.js.map +1 -0
- package/dist/skinned-shader.d.ts +7 -0
- package/dist/skinned-shader.d.ts.map +1 -0
- package/dist/skinned-shader.js +52 -0
- package/dist/skinned-shader.js.map +1 -0
- package/dist/skinned-shadow-shader.d.ts +6 -0
- package/dist/skinned-shadow-shader.d.ts.map +1 -0
- package/dist/skinned-shadow-shader.js +31 -0
- package/dist/skinned-shadow-shader.js.map +1 -0
- package/dist/spot-light.d.ts +24 -0
- package/dist/spot-light.d.ts.map +1 -0
- package/dist/spot-light.js +41 -0
- package/dist/spot-light.js.map +1 -0
- package/dist/spot-shadow-pass.d.ts +36 -0
- package/dist/spot-shadow-pass.d.ts.map +1 -0
- package/dist/spot-shadow-pass.js +144 -0
- package/dist/spot-shadow-pass.js.map +1 -0
- package/dist/ssao-pass.d.ts +37 -0
- package/dist/ssao-pass.d.ts.map +1 -0
- package/dist/ssao-pass.js +208 -0
- package/dist/ssao-pass.js.map +1 -0
- package/dist/ssao-shader.d.ts +9 -0
- package/dist/ssao-shader.d.ts.map +1 -0
- package/dist/ssao-shader.js +120 -0
- package/dist/ssao-shader.js.map +1 -0
- package/dist/terrain-mesh-renderer.d.ts +39 -0
- package/dist/terrain-mesh-renderer.d.ts.map +1 -0
- package/dist/terrain-mesh-renderer.js +131 -0
- package/dist/terrain-mesh-renderer.js.map +1 -0
- package/dist/terrain-pipeline.d.ts +17 -0
- package/dist/terrain-pipeline.d.ts.map +1 -0
- package/dist/terrain-pipeline.js +70 -0
- package/dist/terrain-pipeline.js.map +1 -0
- package/dist/terrain-shader.d.ts +10 -0
- package/dist/terrain-shader.d.ts.map +1 -0
- package/dist/terrain-shader.js +154 -0
- package/dist/terrain-shader.js.map +1 -0
- package/dist/texture.d.ts +20 -0
- package/dist/texture.d.ts.map +1 -0
- package/dist/texture.js +87 -0
- package/dist/texture.js.map +1 -0
- package/dist/tonemap-pass.d.ts +22 -0
- package/dist/tonemap-pass.d.ts.map +1 -0
- package/dist/tonemap-pass.js +125 -0
- package/dist/tonemap-pass.js.map +1 -0
- package/dist/unlit-pipeline.d.ts +12 -0
- package/dist/unlit-pipeline.d.ts.map +1 -0
- package/dist/unlit-pipeline.js +59 -0
- package/dist/unlit-pipeline.js.map +1 -0
- package/dist/unlit-shader.d.ts +3 -0
- package/dist/unlit-shader.d.ts.map +1 -0
- package/dist/unlit-shader.js +33 -0
- package/dist/unlit-shader.js.map +1 -0
- package/dist/webgpu-device.d.ts +13 -0
- package/dist/webgpu-device.d.ts.map +1 -0
- package/dist/webgpu-device.js +70 -0
- package/dist/webgpu-device.js.map +1 -0
- package/dist/wireframe-pipeline.d.ts +7 -0
- package/dist/wireframe-pipeline.d.ts.map +1 -0
- package/dist/wireframe-pipeline.js +72 -0
- package/dist/wireframe-pipeline.js.map +1 -0
- package/package.json +28 -0
- package/src/index.ts +87 -0
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import { registerComponent } from '@certe/atmos-core';
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import { MeshRenderer } from './mesh-renderer.js';
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import { SkinnedMeshRenderer } from './skinned-mesh-renderer.js';
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import { TerrainMeshRenderer } from './terrain-mesh-renderer.js';
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import { Camera } from './camera.js';
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import { DirectionalLight } from './directional-light.js';
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import { PointLight } from './point-light.js';
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import { SpotLight } from './spot-light.js';
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export function registerRendererBuiltins() {
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registerComponent(MeshRenderer, {
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name: 'MeshRenderer',
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properties: [
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{ key: 'meshSource', type: 'string' },
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{ key: 'materialSource', type: 'materialAsset' },
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{ key: 'material.albedo', type: 'color' },
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{ key: 'material.metallic', type: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'material.roughness', type: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'material.emissive', type: 'color' },
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{ key: 'material.emissiveIntensity', type: 'number', min: 0, max: 20, step: 0.1 },
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{ key: 'material.texTilingX', type: 'number', min: 0.01, max: 100, step: 0.1 },
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{ key: 'material.texTilingY', type: 'number', min: 0.01, max: 100, step: 0.1 },
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{ key: 'castShadow', type: 'boolean' },
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{ key: 'receiveSSAO', type: 'boolean' },
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],
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});
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registerComponent(SkinnedMeshRenderer, {
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name: 'SkinnedMeshRenderer',
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properties: [
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{ key: 'meshSource', type: 'string' },
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{ key: 'materialSource', type: 'materialAsset' },
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{ key: 'material.albedo', type: 'color' },
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{ key: 'material.metallic', type: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'material.roughness', type: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'material.emissive', type: 'color' },
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{ key: 'material.emissiveIntensity', type: 'number', min: 0, max: 20, step: 0.1 },
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{ key: 'material.texTilingX', type: 'number', min: 0.01, max: 100, step: 0.1 },
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{ key: 'material.texTilingY', type: 'number', min: 0.01, max: 100, step: 0.1 },
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{ key: 'castShadow', type: 'boolean' },
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],
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});
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registerComponent(TerrainMeshRenderer, {
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name: 'TerrainMeshRenderer',
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properties: [
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{ key: 'castShadow', type: 'boolean' },
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{ key: 'receiveSSAO', type: 'boolean' },
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{ key: 'material.splatSharpness', type: 'number', min: 1, max: 16, step: 0.5 },
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],
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});
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registerComponent(Camera, {
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name: 'Camera',
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properties: [
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{ key: 'fovY', type: 'number', min: 0.1, max: 3.14, step: 0.01 },
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{ key: 'near', type: 'number', min: 0.001, max: 100, step: 0.01 },
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{ key: 'far', type: 'number', min: 1, max: 10000, step: 1 },
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{ key: 'isMainCamera', type: 'boolean' },
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{ key: 'clearColor', type: 'color' },
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],
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});
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registerComponent(DirectionalLight, {
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name: 'DirectionalLight',
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properties: [
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{ key: 'color', type: 'color' },
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{ key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
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{ key: 'castShadows', type: 'boolean' },
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{ key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
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{ key: 'shadowResolution', type: 'number', min: 256, max: 4096, step: 256 },
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{ key: 'shadowSize', type: 'number', min: 1, max: 200, step: 1 },
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{ key: 'shadowDistance', type: 'number', min: 10, max: 500, step: 10 },
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{ key: 'shadowFarSize', type: 'number', min: 10, max: 500, step: 5 },
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{ key: 'shadowFarDistance', type: 'number', min: 20, max: 1000, step: 10 },
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],
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});
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registerComponent(PointLight, {
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name: 'PointLight',
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properties: [
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{ key: 'color', type: 'color' },
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{ key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
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{ key: 'range', type: 'number', min: 0.1, max: 100, step: 0.1 },
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{ key: 'castShadows', type: 'boolean' },
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{ key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
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{ key: 'shadowResolution', type: 'number', min: 128, max: 2048, step: 128 },
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],
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});
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registerComponent(SpotLight, {
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name: 'SpotLight',
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properties: [
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{ key: 'color', type: 'color' },
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{ key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
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{ key: 'range', type: 'number', min: 0.1, max: 100, step: 0.1 },
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{ key: 'innerAngle', type: 'number', min: 0, max: 1.0297, step: 0.0175 },
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{ key: 'outerAngle', type: 'number', min: 0.0175, max: 1.0472, step: 0.0175 },
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{ key: 'castShadows', type: 'boolean' },
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{ key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
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{ key: 'shadowResolution', type: 'number', min: 256, max: 2048, step: 256 },
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],
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});
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}
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//# sourceMappingURL=register-builtins.js.map
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{"version":3,"file":"register-builtins.js","sourceRoot":"","sources":["../src/register-builtins.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,MAAM,UAAU,wBAAwB;IACtC,iBAAiB,CAAC,YAAY,EAAE;QAC9B,IAAI,EAAE,cAAc;QACpB,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE;YACrC,EAAE,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,eAAe,EAAE;YAChD,EAAE,GAAG,EAAE,iBAAiB,EAAE,IAAI,EAAE,OAAO,EAAE;YACzC,EAAE,GAAG,EAAE,mBAAmB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACxE,EAAE,GAAG,EAAE,oBAAoB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACzE,EAAE,GAAG,EAAE,mBAAmB,EAAE,IAAI,EAAE,OAAO,EAAE;YAC3C,EAAE,GAAG,EAAE,4BAA4B,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE;YACjF,EAAE,GAAG,EAAE,qBAAqB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE;YAC9E,EAAE,GAAG,EAAE,qBAAqB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE;YAC9E,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,SAAS,EAAE;YACtC,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,SAAS,EAAE;SACxC;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,mBAAmB,EAAE;QACrC,IAAI,EAAE,qBAAqB;QAC3B,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE;YACrC,EAAE,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,eAAe,EAAE;YAChD,EAAE,GAAG,EAAE,iBAAiB,EAAE,IAAI,EAAE,OAAO,EAAE;YACzC,EAAE,GAAG,EAAE,mBAAmB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACxE,EAAE,GAAG,EAAE,oBAAoB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACzE,EAAE,GAAG,EAAE,mBAAmB,EAAE,IAAI,EAAE,OAAO,EAAE;YAC3C,EAAE,GAAG,EAAE,4BAA4B,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE;YACjF,EAAE,GAAG,EAAE,qBAAqB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE;YAC9E,EAAE,GAAG,EAAE,qBAAqB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE;YAC9E,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,SAAS,EAAE;SACvC;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,mBAAmB,EAAE;QACrC,IAAI,EAAE,qBAAqB;QAC3B,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,SAAS,EAAE;YACtC,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,SAAS,EAAE;YACvC,EAAE,GAAG,EAAE,yBAAyB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE;SAC/E;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,MAAM,EAAE;QACxB,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;YAChE,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;YACjE,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE;YAC3D,EAAE,GAAG,EAAE,cAAc,EAAE,IAAI,EAAE,SAAS,EAAE;YACxC,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,EAAE;SACrC;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,gBAAgB,EAAE;QAClC,IAAI,EAAE,kBAAkB;QACxB,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE;YAC/B,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE;YAChE,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,SAAS,EAAE;YACvC,EAAE,GAAG,EAAE,iBAAiB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACtE,EAAE,GAAG,EAAE,kBAAkB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE;YAC3E,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE;YAChE,EAAE,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE;YACtE,EAAE,GAAG,EAAE,eAAe,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE;YACpE,EAAE,GAAG,EAAE,mBAAmB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE;SAC3E;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,UAAU,EAAE;QAC5B,IAAI,EAAE,YAAY;QAClB,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE;YAC/B,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE;YAChE,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE;YAC/D,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,SAAS,EAAE;YACvC,EAAE,GAAG,EAAE,iBAAiB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE;YACtE,EAAE,GAAG,EAAE,kBAAkB,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE;SAC5E;KACF,CAAC,CAAC;IAEH,iBAAiB,CAAC,SAAS,EAAE;QAC3B,IAAI,EAAE,WAAW;QACjB,UAAU,EAAE;YACV,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE;YAC/B,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAA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@@ -0,0 +1,99 @@
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1
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+
import type { Scene } from '@certe/atmos-core';
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2
|
+
import type { Renderer } from '@certe/atmos-core';
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3
|
+
import type { Mat4Type } from '@certe/atmos-math';
|
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4
|
+
import type { GPUContext } from './webgpu-device.js';
|
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5
|
+
import type { PipelineResources } from './pipeline.js';
|
|
6
|
+
import type { LightSettings } from './light.js';
|
|
7
|
+
import { MeshRenderer } from './mesh-renderer.js';
|
|
8
|
+
import type { SkinnedPipelineResources } from './skinned-pipeline.js';
|
|
9
|
+
import { Camera } from './camera.js';
|
|
10
|
+
export interface CameraSettings {
|
|
11
|
+
eye: Float32Array;
|
|
12
|
+
target: Float32Array;
|
|
13
|
+
up: Float32Array;
|
|
14
|
+
fovY: number;
|
|
15
|
+
near: number;
|
|
16
|
+
far: number;
|
|
17
|
+
}
|
|
18
|
+
export declare function createDefaultCamera(): CameraSettings;
|
|
19
|
+
export type OverlayCallback = (pass: GPURenderPassEncoder, vp: Float32Array, eye: Float32Array) => void;
|
|
20
|
+
export declare class RenderSystem implements Renderer {
|
|
21
|
+
private readonly _gpu;
|
|
22
|
+
private readonly _pipelineResources;
|
|
23
|
+
private _scene;
|
|
24
|
+
private readonly _camera;
|
|
25
|
+
private readonly _light;
|
|
26
|
+
private readonly _viewMatrix;
|
|
27
|
+
private readonly _projMatrix;
|
|
28
|
+
private readonly _vpMatrix;
|
|
29
|
+
private readonly _sceneBuffer;
|
|
30
|
+
private readonly _sceneData;
|
|
31
|
+
private _encoder;
|
|
32
|
+
private _pass;
|
|
33
|
+
private readonly _overlayCallbacks;
|
|
34
|
+
private _activeCamera;
|
|
35
|
+
private readonly _eyeScratch;
|
|
36
|
+
private _shadowManager;
|
|
37
|
+
private readonly _lightView;
|
|
38
|
+
private readonly _lightProj;
|
|
39
|
+
private readonly _lightDirScratch;
|
|
40
|
+
private readonly _frustumPlanes;
|
|
41
|
+
private _bloomPass;
|
|
42
|
+
private _tonemapPass;
|
|
43
|
+
private _depthPrepass;
|
|
44
|
+
private _ssaoPass;
|
|
45
|
+
private readonly _invProjMatrix;
|
|
46
|
+
private readonly _invVPMatrix;
|
|
47
|
+
private _sceneDepthPass;
|
|
48
|
+
private _pendingReadbacks;
|
|
49
|
+
private _activeReadbacks;
|
|
50
|
+
private _meshRenderers;
|
|
51
|
+
private _skinnedMeshRenderers;
|
|
52
|
+
private _skinnedPipelineResources;
|
|
53
|
+
private _terrainRenderers;
|
|
54
|
+
private _terrainShadowPipeline;
|
|
55
|
+
bloomIntensity: number;
|
|
56
|
+
bloomThreshold: number;
|
|
57
|
+
bloomRadius: number;
|
|
58
|
+
ssaoEnabled: boolean;
|
|
59
|
+
ssaoRadius: number;
|
|
60
|
+
ssaoBias: number;
|
|
61
|
+
ssaoIntensity: number;
|
|
62
|
+
exposure: number;
|
|
63
|
+
vignetteIntensity: number;
|
|
64
|
+
vignetteRadius: number;
|
|
65
|
+
fogEnabled: boolean;
|
|
66
|
+
fogMode: 'linear' | 'exponential';
|
|
67
|
+
fogDensity: number;
|
|
68
|
+
fogStart: number;
|
|
69
|
+
fogEnd: number;
|
|
70
|
+
fogColor: Float32Array<ArrayBuffer>;
|
|
71
|
+
constructor(gpu: GPUContext, pipelineResources: PipelineResources, scene: Scene, camera: CameraSettings, light: LightSettings);
|
|
72
|
+
get device(): GPUDevice;
|
|
73
|
+
get format(): GPUTextureFormat;
|
|
74
|
+
get aspect(): number;
|
|
75
|
+
get camera(): CameraSettings;
|
|
76
|
+
get viewProjectionMatrix(): Mat4Type;
|
|
77
|
+
get pipelineResources(): PipelineResources;
|
|
78
|
+
get activeCamera(): Camera | null;
|
|
79
|
+
set activeCamera(cam: Camera | null);
|
|
80
|
+
set scene(s: Scene);
|
|
81
|
+
get meshRenderers(): readonly MeshRenderer[];
|
|
82
|
+
/** Lazily create the skinned PBR pipeline resources. */
|
|
83
|
+
get skinnedPipelineResources(): SkinnedPipelineResources;
|
|
84
|
+
addOverlayCallback(fn: OverlayCallback): () => void;
|
|
85
|
+
beginFrame(): void;
|
|
86
|
+
private _makeExtraShadowDraw;
|
|
87
|
+
/** Like _makeExtraShadowDraw but filters by receiveSSAO flag (for depth prepass only). */
|
|
88
|
+
private _makeDepthPrepassExtraDraw;
|
|
89
|
+
private _createTerrainShadowPipeline;
|
|
90
|
+
private _computeCascadeVP;
|
|
91
|
+
/**
|
|
92
|
+
* Queue a depth readback for the next frame. The returned promise resolves
|
|
93
|
+
* after endFrame() submits the GPU commands and the staging buffer is mapped.
|
|
94
|
+
* Returns null if the pixel is sky (depth >= 1.0) or closer than nearClip world units.
|
|
95
|
+
*/
|
|
96
|
+
screenToWorldPoint(x: number, y: number, nearClip?: number): Promise<Float32Array | null>;
|
|
97
|
+
endFrame(): void;
|
|
98
|
+
}
|
|
99
|
+
//# sourceMappingURL=render-system.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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