@certe/atmos-renderer 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/LICENCE +674 -0
  2. package/README.md +166 -0
  3. package/dist/bloom-pass.d.ts +29 -0
  4. package/dist/bloom-pass.d.ts.map +1 -0
  5. package/dist/bloom-pass.js +173 -0
  6. package/dist/bloom-pass.js.map +1 -0
  7. package/dist/bloom-shader.d.ts +9 -0
  8. package/dist/bloom-shader.d.ts.map +1 -0
  9. package/dist/bloom-shader.js +69 -0
  10. package/dist/bloom-shader.js.map +1 -0
  11. package/dist/bounds.d.ts +10 -0
  12. package/dist/bounds.d.ts.map +1 -0
  13. package/dist/bounds.js +37 -0
  14. package/dist/bounds.js.map +1 -0
  15. package/dist/camera.d.ts +31 -0
  16. package/dist/camera.d.ts.map +1 -0
  17. package/dist/camera.js +53 -0
  18. package/dist/camera.js.map +1 -0
  19. package/dist/depth-prepass.d.ts +24 -0
  20. package/dist/depth-prepass.d.ts.map +1 -0
  21. package/dist/depth-prepass.js +107 -0
  22. package/dist/depth-prepass.js.map +1 -0
  23. package/dist/directional-light.d.ts +23 -0
  24. package/dist/directional-light.d.ts.map +1 -0
  25. package/dist/directional-light.js +36 -0
  26. package/dist/directional-light.js.map +1 -0
  27. package/dist/frustum.d.ts +15 -0
  28. package/dist/frustum.d.ts.map +1 -0
  29. package/dist/frustum.js +51 -0
  30. package/dist/frustum.js.map +1 -0
  31. package/dist/fullscreen-quad.d.ts +8 -0
  32. package/dist/fullscreen-quad.d.ts.map +1 -0
  33. package/dist/fullscreen-quad.js +30 -0
  34. package/dist/fullscreen-quad.js.map +1 -0
  35. package/dist/geometry.d.ts +28 -0
  36. package/dist/geometry.d.ts.map +1 -0
  37. package/dist/geometry.js +245 -0
  38. package/dist/geometry.js.map +1 -0
  39. package/dist/grid-renderer.d.ts +10 -0
  40. package/dist/grid-renderer.d.ts.map +1 -0
  41. package/dist/grid-renderer.js +77 -0
  42. package/dist/grid-renderer.js.map +1 -0
  43. package/dist/grid-shader.d.ts +3 -0
  44. package/dist/grid-shader.d.ts.map +1 -0
  45. package/dist/grid-shader.js +89 -0
  46. package/dist/grid-shader.js.map +1 -0
  47. package/dist/index.d.ts +64 -0
  48. package/dist/index.d.ts.map +1 -0
  49. package/dist/index.js +45 -0
  50. package/dist/index.js.map +1 -0
  51. package/dist/light.d.ts +59 -0
  52. package/dist/light.d.ts.map +1 -0
  53. package/dist/light.js +184 -0
  54. package/dist/light.js.map +1 -0
  55. package/dist/material-asset.d.ts +19 -0
  56. package/dist/material-asset.d.ts.map +1 -0
  57. package/dist/material-asset.js +30 -0
  58. package/dist/material-asset.js.map +1 -0
  59. package/dist/material.d.ts +50 -0
  60. package/dist/material.d.ts.map +1 -0
  61. package/dist/material.js +48 -0
  62. package/dist/material.js.map +1 -0
  63. package/dist/mesh-renderer.d.ts +43 -0
  64. package/dist/mesh-renderer.d.ts.map +1 -0
  65. package/dist/mesh-renderer.js +162 -0
  66. package/dist/mesh-renderer.js.map +1 -0
  67. package/dist/mesh.d.ts +16 -0
  68. package/dist/mesh.d.ts.map +1 -0
  69. package/dist/mesh.js +33 -0
  70. package/dist/mesh.js.map +1 -0
  71. package/dist/mipmap-generator.d.ts +7 -0
  72. package/dist/mipmap-generator.d.ts.map +1 -0
  73. package/dist/mipmap-generator.js +96 -0
  74. package/dist/mipmap-generator.js.map +1 -0
  75. package/dist/pbr-wgsl.d.ts +12 -0
  76. package/dist/pbr-wgsl.d.ts.map +1 -0
  77. package/dist/pbr-wgsl.js +159 -0
  78. package/dist/pbr-wgsl.js.map +1 -0
  79. package/dist/pipeline.d.ts +13 -0
  80. package/dist/pipeline.d.ts.map +1 -0
  81. package/dist/pipeline.js +77 -0
  82. package/dist/pipeline.js.map +1 -0
  83. package/dist/point-light.d.ts +16 -0
  84. package/dist/point-light.d.ts.map +1 -0
  85. package/dist/point-light.js +22 -0
  86. package/dist/point-light.js.map +1 -0
  87. package/dist/point-shadow-pass.d.ts +24 -0
  88. package/dist/point-shadow-pass.d.ts.map +1 -0
  89. package/dist/point-shadow-pass.js +192 -0
  90. package/dist/point-shadow-pass.js.map +1 -0
  91. package/dist/point-shadow-shader.d.ts +12 -0
  92. package/dist/point-shadow-shader.d.ts.map +1 -0
  93. package/dist/point-shadow-shader.js +52 -0
  94. package/dist/point-shadow-shader.js.map +1 -0
  95. package/dist/register-builtins.d.ts +2 -0
  96. package/dist/register-builtins.d.ts.map +1 -0
  97. package/dist/register-builtins.js +98 -0
  98. package/dist/register-builtins.js.map +1 -0
  99. package/dist/render-system.d.ts +99 -0
  100. package/dist/render-system.d.ts.map +1 -0
  101. package/dist/render-system.js +476 -0
  102. package/dist/render-system.js.map +1 -0
  103. package/dist/scene-depth.d.ts +36 -0
  104. package/dist/scene-depth.d.ts.map +1 -0
  105. package/dist/scene-depth.js +183 -0
  106. package/dist/scene-depth.js.map +1 -0
  107. package/dist/shader.d.ts +3 -0
  108. package/dist/shader.d.ts.map +1 -0
  109. package/dist/shader.js +144 -0
  110. package/dist/shader.js.map +1 -0
  111. package/dist/shadow-fragment-wgsl.d.ts +13 -0
  112. package/dist/shadow-fragment-wgsl.d.ts.map +1 -0
  113. package/dist/shadow-fragment-wgsl.js +205 -0
  114. package/dist/shadow-fragment-wgsl.js.map +1 -0
  115. package/dist/shadow-manager.d.ts +46 -0
  116. package/dist/shadow-manager.d.ts.map +1 -0
  117. package/dist/shadow-manager.js +259 -0
  118. package/dist/shadow-manager.js.map +1 -0
  119. package/dist/shadow-pass.d.ts +31 -0
  120. package/dist/shadow-pass.d.ts.map +1 -0
  121. package/dist/shadow-pass.js +135 -0
  122. package/dist/shadow-pass.js.map +1 -0
  123. package/dist/shadow-shader.d.ts +10 -0
  124. package/dist/shadow-shader.d.ts.map +1 -0
  125. package/dist/shadow-shader.js +24 -0
  126. package/dist/shadow-shader.js.map +1 -0
  127. package/dist/shadow-uniforms.d.ts +38 -0
  128. package/dist/shadow-uniforms.d.ts.map +1 -0
  129. package/dist/shadow-uniforms.js +97 -0
  130. package/dist/shadow-uniforms.js.map +1 -0
  131. package/dist/skinned-geometry.d.ts +14 -0
  132. package/dist/skinned-geometry.d.ts.map +1 -0
  133. package/dist/skinned-geometry.js +23 -0
  134. package/dist/skinned-geometry.js.map +1 -0
  135. package/dist/skinned-mesh-renderer.d.ts +54 -0
  136. package/dist/skinned-mesh-renderer.d.ts.map +1 -0
  137. package/dist/skinned-mesh-renderer.js +177 -0
  138. package/dist/skinned-mesh-renderer.js.map +1 -0
  139. package/dist/skinned-pipeline.d.ts +16 -0
  140. package/dist/skinned-pipeline.d.ts.map +1 -0
  141. package/dist/skinned-pipeline.js +112 -0
  142. package/dist/skinned-pipeline.js.map +1 -0
  143. package/dist/skinned-shader.d.ts +7 -0
  144. package/dist/skinned-shader.d.ts.map +1 -0
  145. package/dist/skinned-shader.js +52 -0
  146. package/dist/skinned-shader.js.map +1 -0
  147. package/dist/skinned-shadow-shader.d.ts +6 -0
  148. package/dist/skinned-shadow-shader.d.ts.map +1 -0
  149. package/dist/skinned-shadow-shader.js +31 -0
  150. package/dist/skinned-shadow-shader.js.map +1 -0
  151. package/dist/spot-light.d.ts +24 -0
  152. package/dist/spot-light.d.ts.map +1 -0
  153. package/dist/spot-light.js +41 -0
  154. package/dist/spot-light.js.map +1 -0
  155. package/dist/spot-shadow-pass.d.ts +36 -0
  156. package/dist/spot-shadow-pass.d.ts.map +1 -0
  157. package/dist/spot-shadow-pass.js +144 -0
  158. package/dist/spot-shadow-pass.js.map +1 -0
  159. package/dist/ssao-pass.d.ts +37 -0
  160. package/dist/ssao-pass.d.ts.map +1 -0
  161. package/dist/ssao-pass.js +208 -0
  162. package/dist/ssao-pass.js.map +1 -0
  163. package/dist/ssao-shader.d.ts +9 -0
  164. package/dist/ssao-shader.d.ts.map +1 -0
  165. package/dist/ssao-shader.js +120 -0
  166. package/dist/ssao-shader.js.map +1 -0
  167. package/dist/terrain-mesh-renderer.d.ts +39 -0
  168. package/dist/terrain-mesh-renderer.d.ts.map +1 -0
  169. package/dist/terrain-mesh-renderer.js +131 -0
  170. package/dist/terrain-mesh-renderer.js.map +1 -0
  171. package/dist/terrain-pipeline.d.ts +17 -0
  172. package/dist/terrain-pipeline.d.ts.map +1 -0
  173. package/dist/terrain-pipeline.js +70 -0
  174. package/dist/terrain-pipeline.js.map +1 -0
  175. package/dist/terrain-shader.d.ts +10 -0
  176. package/dist/terrain-shader.d.ts.map +1 -0
  177. package/dist/terrain-shader.js +154 -0
  178. package/dist/terrain-shader.js.map +1 -0
  179. package/dist/texture.d.ts +20 -0
  180. package/dist/texture.d.ts.map +1 -0
  181. package/dist/texture.js +87 -0
  182. package/dist/texture.js.map +1 -0
  183. package/dist/tonemap-pass.d.ts +22 -0
  184. package/dist/tonemap-pass.d.ts.map +1 -0
  185. package/dist/tonemap-pass.js +125 -0
  186. package/dist/tonemap-pass.js.map +1 -0
  187. package/dist/unlit-pipeline.d.ts +12 -0
  188. package/dist/unlit-pipeline.d.ts.map +1 -0
  189. package/dist/unlit-pipeline.js +59 -0
  190. package/dist/unlit-pipeline.js.map +1 -0
  191. package/dist/unlit-shader.d.ts +3 -0
  192. package/dist/unlit-shader.d.ts.map +1 -0
  193. package/dist/unlit-shader.js +33 -0
  194. package/dist/unlit-shader.js.map +1 -0
  195. package/dist/webgpu-device.d.ts +13 -0
  196. package/dist/webgpu-device.d.ts.map +1 -0
  197. package/dist/webgpu-device.js +70 -0
  198. package/dist/webgpu-device.js.map +1 -0
  199. package/dist/wireframe-pipeline.d.ts +7 -0
  200. package/dist/wireframe-pipeline.d.ts.map +1 -0
  201. package/dist/wireframe-pipeline.js +72 -0
  202. package/dist/wireframe-pipeline.js.map +1 -0
  203. package/package.json +28 -0
  204. package/src/index.ts +87 -0
@@ -0,0 +1,98 @@
1
+ import { registerComponent } from '@certe/atmos-core';
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+ import { MeshRenderer } from './mesh-renderer.js';
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+ import { SkinnedMeshRenderer } from './skinned-mesh-renderer.js';
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+ import { TerrainMeshRenderer } from './terrain-mesh-renderer.js';
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+ import { Camera } from './camera.js';
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+ import { DirectionalLight } from './directional-light.js';
7
+ import { PointLight } from './point-light.js';
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+ import { SpotLight } from './spot-light.js';
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+ export function registerRendererBuiltins() {
10
+ registerComponent(MeshRenderer, {
11
+ name: 'MeshRenderer',
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+ properties: [
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+ { key: 'meshSource', type: 'string' },
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+ { key: 'materialSource', type: 'materialAsset' },
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+ { key: 'material.albedo', type: 'color' },
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+ { key: 'material.metallic', type: 'number', min: 0, max: 1, step: 0.01 },
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+ { key: 'material.roughness', type: 'number', min: 0, max: 1, step: 0.01 },
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+ { key: 'material.emissive', type: 'color' },
19
+ { key: 'material.emissiveIntensity', type: 'number', min: 0, max: 20, step: 0.1 },
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+ { key: 'material.texTilingX', type: 'number', min: 0.01, max: 100, step: 0.1 },
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+ { key: 'material.texTilingY', type: 'number', min: 0.01, max: 100, step: 0.1 },
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+ { key: 'castShadow', type: 'boolean' },
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+ { key: 'receiveSSAO', type: 'boolean' },
24
+ ],
25
+ });
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+ registerComponent(SkinnedMeshRenderer, {
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+ name: 'SkinnedMeshRenderer',
28
+ properties: [
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+ { key: 'meshSource', type: 'string' },
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+ { key: 'materialSource', type: 'materialAsset' },
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+ { key: 'material.albedo', type: 'color' },
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+ { key: 'material.metallic', type: 'number', min: 0, max: 1, step: 0.01 },
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+ { key: 'material.roughness', type: 'number', min: 0, max: 1, step: 0.01 },
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+ { key: 'material.emissive', type: 'color' },
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+ { key: 'material.emissiveIntensity', type: 'number', min: 0, max: 20, step: 0.1 },
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+ { key: 'material.texTilingX', type: 'number', min: 0.01, max: 100, step: 0.1 },
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+ { key: 'material.texTilingY', type: 'number', min: 0.01, max: 100, step: 0.1 },
38
+ { key: 'castShadow', type: 'boolean' },
39
+ ],
40
+ });
41
+ registerComponent(TerrainMeshRenderer, {
42
+ name: 'TerrainMeshRenderer',
43
+ properties: [
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+ { key: 'castShadow', type: 'boolean' },
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+ { key: 'receiveSSAO', type: 'boolean' },
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+ { key: 'material.splatSharpness', type: 'number', min: 1, max: 16, step: 0.5 },
47
+ ],
48
+ });
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+ registerComponent(Camera, {
50
+ name: 'Camera',
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+ properties: [
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+ { key: 'fovY', type: 'number', min: 0.1, max: 3.14, step: 0.01 },
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+ { key: 'near', type: 'number', min: 0.001, max: 100, step: 0.01 },
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+ { key: 'far', type: 'number', min: 1, max: 10000, step: 1 },
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+ { key: 'isMainCamera', type: 'boolean' },
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+ { key: 'clearColor', type: 'color' },
57
+ ],
58
+ });
59
+ registerComponent(DirectionalLight, {
60
+ name: 'DirectionalLight',
61
+ properties: [
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+ { key: 'color', type: 'color' },
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+ { key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
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+ { key: 'castShadows', type: 'boolean' },
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+ { key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
66
+ { key: 'shadowResolution', type: 'number', min: 256, max: 4096, step: 256 },
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+ { key: 'shadowSize', type: 'number', min: 1, max: 200, step: 1 },
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+ { key: 'shadowDistance', type: 'number', min: 10, max: 500, step: 10 },
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+ { key: 'shadowFarSize', type: 'number', min: 10, max: 500, step: 5 },
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+ { key: 'shadowFarDistance', type: 'number', min: 20, max: 1000, step: 10 },
71
+ ],
72
+ });
73
+ registerComponent(PointLight, {
74
+ name: 'PointLight',
75
+ properties: [
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+ { key: 'color', type: 'color' },
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+ { key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
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+ { key: 'range', type: 'number', min: 0.1, max: 100, step: 0.1 },
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+ { key: 'castShadows', type: 'boolean' },
80
+ { key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
81
+ { key: 'shadowResolution', type: 'number', min: 128, max: 2048, step: 128 },
82
+ ],
83
+ });
84
+ registerComponent(SpotLight, {
85
+ name: 'SpotLight',
86
+ properties: [
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+ { key: 'color', type: 'color' },
88
+ { key: 'intensity', type: 'number', min: 0, max: 10, step: 0.1 },
89
+ { key: 'range', type: 'number', min: 0.1, max: 100, step: 0.1 },
90
+ { key: 'innerAngle', type: 'number', min: 0, max: 1.0297, step: 0.0175 },
91
+ { key: 'outerAngle', type: 'number', min: 0.0175, max: 1.0472, step: 0.0175 },
92
+ { key: 'castShadows', type: 'boolean' },
93
+ { key: 'shadowIntensity', type: 'number', min: 0, max: 1, step: 0.05 },
94
+ { key: 'shadowResolution', type: 'number', min: 256, max: 2048, step: 256 },
95
+ ],
96
+ });
97
+ }
98
+ //# sourceMappingURL=register-builtins.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,99 @@
1
+ import type { Scene } from '@certe/atmos-core';
2
+ import type { Renderer } from '@certe/atmos-core';
3
+ import type { Mat4Type } from '@certe/atmos-math';
4
+ import type { GPUContext } from './webgpu-device.js';
5
+ import type { PipelineResources } from './pipeline.js';
6
+ import type { LightSettings } from './light.js';
7
+ import { MeshRenderer } from './mesh-renderer.js';
8
+ import type { SkinnedPipelineResources } from './skinned-pipeline.js';
9
+ import { Camera } from './camera.js';
10
+ export interface CameraSettings {
11
+ eye: Float32Array;
12
+ target: Float32Array;
13
+ up: Float32Array;
14
+ fovY: number;
15
+ near: number;
16
+ far: number;
17
+ }
18
+ export declare function createDefaultCamera(): CameraSettings;
19
+ export type OverlayCallback = (pass: GPURenderPassEncoder, vp: Float32Array, eye: Float32Array) => void;
20
+ export declare class RenderSystem implements Renderer {
21
+ private readonly _gpu;
22
+ private readonly _pipelineResources;
23
+ private _scene;
24
+ private readonly _camera;
25
+ private readonly _light;
26
+ private readonly _viewMatrix;
27
+ private readonly _projMatrix;
28
+ private readonly _vpMatrix;
29
+ private readonly _sceneBuffer;
30
+ private readonly _sceneData;
31
+ private _encoder;
32
+ private _pass;
33
+ private readonly _overlayCallbacks;
34
+ private _activeCamera;
35
+ private readonly _eyeScratch;
36
+ private _shadowManager;
37
+ private readonly _lightView;
38
+ private readonly _lightProj;
39
+ private readonly _lightDirScratch;
40
+ private readonly _frustumPlanes;
41
+ private _bloomPass;
42
+ private _tonemapPass;
43
+ private _depthPrepass;
44
+ private _ssaoPass;
45
+ private readonly _invProjMatrix;
46
+ private readonly _invVPMatrix;
47
+ private _sceneDepthPass;
48
+ private _pendingReadbacks;
49
+ private _activeReadbacks;
50
+ private _meshRenderers;
51
+ private _skinnedMeshRenderers;
52
+ private _skinnedPipelineResources;
53
+ private _terrainRenderers;
54
+ private _terrainShadowPipeline;
55
+ bloomIntensity: number;
56
+ bloomThreshold: number;
57
+ bloomRadius: number;
58
+ ssaoEnabled: boolean;
59
+ ssaoRadius: number;
60
+ ssaoBias: number;
61
+ ssaoIntensity: number;
62
+ exposure: number;
63
+ vignetteIntensity: number;
64
+ vignetteRadius: number;
65
+ fogEnabled: boolean;
66
+ fogMode: 'linear' | 'exponential';
67
+ fogDensity: number;
68
+ fogStart: number;
69
+ fogEnd: number;
70
+ fogColor: Float32Array<ArrayBuffer>;
71
+ constructor(gpu: GPUContext, pipelineResources: PipelineResources, scene: Scene, camera: CameraSettings, light: LightSettings);
72
+ get device(): GPUDevice;
73
+ get format(): GPUTextureFormat;
74
+ get aspect(): number;
75
+ get camera(): CameraSettings;
76
+ get viewProjectionMatrix(): Mat4Type;
77
+ get pipelineResources(): PipelineResources;
78
+ get activeCamera(): Camera | null;
79
+ set activeCamera(cam: Camera | null);
80
+ set scene(s: Scene);
81
+ get meshRenderers(): readonly MeshRenderer[];
82
+ /** Lazily create the skinned PBR pipeline resources. */
83
+ get skinnedPipelineResources(): SkinnedPipelineResources;
84
+ addOverlayCallback(fn: OverlayCallback): () => void;
85
+ beginFrame(): void;
86
+ private _makeExtraShadowDraw;
87
+ /** Like _makeExtraShadowDraw but filters by receiveSSAO flag (for depth prepass only). */
88
+ private _makeDepthPrepassExtraDraw;
89
+ private _createTerrainShadowPipeline;
90
+ private _computeCascadeVP;
91
+ /**
92
+ * Queue a depth readback for the next frame. The returned promise resolves
93
+ * after endFrame() submits the GPU commands and the staging buffer is mapped.
94
+ * Returns null if the pixel is sky (depth >= 1.0) or closer than nearClip world units.
95
+ */
96
+ screenToWorldPoint(x: number, y: number, nearClip?: number): Promise<Float32Array | null>;
97
+ endFrame(): void;
98
+ }
99
+ //# sourceMappingURL=render-system.d.ts.map
@@ -0,0 +1 @@
1
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